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History Main / GoingThroughTheMotions

11th May '16 1:53:05 PM Kid
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* Literally every ''VideoGame/NancyDrew'' game has this, for every single animated character seen in the games, even the 2D "cartoon" animations from the first game). The animations have gotten much more sophisticated with time, so rather than the past "gesture with right hand", "gesture with left hand", "gesture with both hands", "tilt head", they now have more dramatic motions like "lean forward and point" and "place hand on hip while pointing at floor with other hand". (Although this has led to some subtly unrealistic modeling.)

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* Literally every ''VideoGame/NancyDrew'' game has this, for every single animated character seen in the games, even the 2D "cartoon" animations from the first game).game. The animations have gotten much more sophisticated with time, so rather than the past "gesture with right hand", "gesture with left hand", "gesture with both hands", "tilt head", they now have more dramatic motions like "lean forward and point" and "place hand on hip while pointing at floor with other hand". (Although this has led to some subtly unrealistic modeling.)
29th Apr '16 1:36:37 PM SparkyLurkdragon
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* ''SkiesOfArcadia'', big time, and often accompanied by a matching bit of stock voice (the dialogue was not fully voiced).

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* ''SkiesOfArcadia'', ''VideoGame/SkiesOfArcadia'', big time, and often accompanied by a matching bit of stock voice (the dialogue was not fully voiced).
21st Mar '16 9:39:36 AM ChronoLegion
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* In Creator/ScottMeyer's ''[[Literature/{{Magic20}} An Unwelcome Quest]]'', Todd kidnaps several wizards and then forces them to play out a video game of sorts that he created. Except he put about as much effort into making believable animations for the artificial constructs as most games. For example, the "quest" involving a blacksmith forging an InfinityPlusOne sword generally involves the blacksmith simply waving his arms around the object, making it appear like he's doing something, and then the object instantly transforms into something else. Todd gets called out on this lazy method by the "players".

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* In Creator/ScottMeyer's ''[[Literature/{{Magic20}} An Unwelcome Quest]]'', Todd kidnaps several wizards and then forces them to play out a video game of sorts that he created. Except he put about as much effort into making believable animations for the artificial constructs as most games. For example, the "quest" involving a blacksmith forging an InfinityPlusOne sword InfinityPlusOneSword generally involves the blacksmith simply waving his arms around the object, making it appear like he's doing something, and then the object instantly transforms into something else. Todd gets called out on this lazy method by the "players".
21st Mar '16 9:39:21 AM ChronoLegion
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* In Creator/ScottMeyer's ''[[Literature/{{Magic20}} An Unwelcome Quest]]'', Todd kidnaps several wizards and then forces them to play out a video game of sorts that he created. Except he put about as much effort into making believable animations for the artificial constructs as most games. For example, the "quest" involving a blacksmith forging an InfinityPlusOne sword generally involves the blacksmith simply waving his arms around the object, making it appear like he's doing something, and then the object instantly transforms into something else. Todd gets called out on this lazy method by the "players".
19th Mar '16 9:42:01 AM nombretomado
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* ''{{Banjo-Kazooie}}'' has several of these looping animations (particularly noticeable in Tooie). During cutscenes, Banjo will repeatedly put his hands on his hips, nod, put a hand to his chin, and repeat while Kazooie shakes her head in the background. This can get annoying quickly. However, the idle animations are actually fun to watch.

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* ''{{Banjo-Kazooie}}'' ''VideoGame/BanjoKazooie'' has several of these looping animations (particularly noticeable in Tooie).''Tooie''). During cutscenes, Banjo will repeatedly put his hands on his hips, nod, put a hand to his chin, and repeat while Kazooie shakes her head in the background. This can get annoying quickly. However, the idle animations are actually fun to watch.
3rd Mar '16 5:38:59 PM eroock
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->You can almost see [the characters in ''Franchise/MassEffect''] going over their stage directions in their heads: "Hello Commander Shepard (wave hand), I heard you might show up today (nod head), how 'bout those freaky aliens, eh? (shake fist, grr grr, [[FantasticRacism slightly racist undercurrent]])"

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->You ->''"You can almost see [the characters in ''Franchise/MassEffect''] Franchise/MassEffect] going over their stage directions in their heads: "Hello 'Hello Commander Shepard (wave hand), I heard you might show up today (nod head), how 'bout those freaky aliens, eh? eh?' (shake fist, grr grr, [[FantasticRacism slightly racist undercurrent]])"undercurrent]])"''
27th Feb '16 2:14:44 PM Dark
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* The ''Franchise/AssassinsCreed'' series as a whole is pretty good at avoiding this, but the [[UnexpectedGenreChange Dreadful Crimes]] from ''VideoGame/AssassinsCreedSyndicate'' feature it when talking to interrogation subjects. No matter what they're saying, they'll throw their arms around and gesticulate wildly.
23rd Jan '16 8:59:19 PM Willbyr
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** Payne's forehead tap is such a recognisable part of the character that it is the only motion he does in his cameo in ''[[AceAttorneyInvestigations Investigations]]''.

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** Payne's forehead tap is such a recognisable part of the character that it is the only motion he does in his cameo in ''[[AceAttorneyInvestigations Investigations]]''.''VisualNovel/AceAttorneyInvestigationsMilesEdgeworth''.
7th Jan '16 4:41:36 PM nombretomado
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* Non-video game example: ''SpaceGhostCoastToCoast'', which deliberately reuses the same familiar animations over and over again throughout the series (in a deliberate SoBadItsGood). None of the characters have ever so much as moved their legs on screen.
** The spinoff show ''Cartoon Planet'' had even more fun with it, particularly with Brak's immunity to Space Ghost's laser. Apparently he simply doesn't have any "getting shot" animations, [[MediumAwareness and knows it]], so of course it never happens to him, even when he taunts Space Ghost. At one point, when asked to perform a task that would have involved getting out from behind his podium and then asked why he wasn't doing it, he responds, "I'm not animated to do that."

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* Non-video game example: ''SpaceGhostCoastToCoast'', ''WesternAnimation/SpaceGhostCoastToCoast'', which deliberately reuses the same familiar animations over and over again throughout the series (in a deliberate SoBadItsGood). None of the characters have ever so much as moved their legs on screen.
** The spinoff show ''Cartoon Planet'' ''WesternAnimation/CartoonPlanet'' had even more fun with it, particularly with Brak's immunity to Space Ghost's laser. Apparently he simply doesn't have any "getting shot" animations, [[MediumAwareness and knows it]], so of course it never happens to him, even when he taunts Space Ghost. At one point, when asked to perform a task that would have involved getting out from behind his podium and then asked why he wasn't doing it, he responds, "I'm not animated to do that."
18th Dec '15 10:41:35 PM nombretomado
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* The original ShadowHearts was pretty clever in it's use of stock motions, enhanced through emotion bubbles, but Covenant had Yuri put his hand on his hip ''every time he spoke''.

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* The original ShadowHearts ''VideoGame/ShadowHearts'' was pretty clever in it's use of stock motions, enhanced through emotion bubbles, but Covenant had Yuri put his hand on his hip ''every time he spoke''.
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