History Main / GoForTheEye

13th Jan '18 1:14:04 AM jormis29
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* The Bloodbeast found in a number of Literature/{{Fighting Fantasy}} books, perhaps most notably Deathtrap Dungeon, is described as a loathsome creature with blisters, which burst to reveal fake eyes, all over its body. It is utterly invulnerable (to attack by a sword, at least) unless they player intentionally or luckily hits one of its real eyes, in which case it dies immediately. The 'fake eyes' evolved as protection against this weakness.

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* The Bloodbeast found in a number of Literature/{{Fighting Fantasy}} books, perhaps most notably Deathtrap Dungeon, ''Literature/DeathtrapDungeon'', is described as a loathsome creature with blisters, which burst to reveal fake eyes, all over its body. It is utterly invulnerable (to attack by a sword, at least) unless they player intentionally or luckily hits one of its real eyes, in which case it dies immediately. The 'fake eyes' evolved as protection against this weakness.
1st Dec '17 5:15:00 PM Codefreak5
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* In ''VideoGame/{{BorderLands}}'' headshots result in large amounts of critical damage. For enemies that have armored heads you need to aim for the eyes.

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* In ''VideoGame/{{BorderLands}}'' ''VideoGame/{{Borderlands}}'' headshots result in large amounts of critical damage. For enemies that have armored heads you need to aim for the eyes.



* In {{Portal}}, you fight [[spoiler:[=GLaDOS=]]] by shooting missiles to knock off and incinerate Cores attached of her, which conveniently all look like eyeballs.
** Subverted in {{Portal 2}} when you have to ADD cores to [[spoiler:Wheatly]] in order to defeat him.
** It should also be noted that even though both [[spoiler:Wheatly and [=GLaDOS=] are both cores that look like eyeballs,]] they can be hit anywhere to knock cores off/add new ones.

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* In {{Portal}}, ''{{Portal}}'', you fight [[spoiler:[=GLaDOS=]]] by shooting missiles to knock off and incinerate Cores the cores attached of to her, all of which conveniently all look like eyeballs.
** Subverted Inverted in {{Portal 2}} ''{{Portal 2}}'' when you have to ADD cores to [[spoiler:Wheatly]] in order to defeat him.
** It should also be noted that even though both [[spoiler:Wheatly and [=GLaDOS=] are both have cores that look like eyeballs,]] they can be hit anywhere to knock cores off/add new ones.
1st Dec '17 11:09:00 AM Saber15
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* In ''Videogame/FromTheDepths'', ships and aircraft need sensors such as cameras, radar domes, and infrared viewers to detect targets and get ''accurate'' firing solutions. Typically, as on real ships, they are mounted on a single big fragile antenna as high as possible for maximum field-of-view. Knock out that antenna, and even the most heavily armored battleship is left blindly firing its guns in every direction. However, more advanced and damage-resistant designs also have supplemental sensors, such as narrow field-of-view cameras on gun turrets.
29th Nov '17 10:55:11 AM Sharlee
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* Not the eye, but a common giveaway for snipers using the old-school type of optical gun-sight is the flash of sunlight off a lens. Mess up and position such a device where light can strike it at an angle, and the lens becomes your ''enemy's'' target.

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* Not the eye, but a common potential giveaway for snipers using the old-school type of optical gun-sight is the flash of sunlight off a lens. Mess up and position such a device where light can strike it at an angle, and the lens becomes your ''enemy's'' target.
29th Nov '17 10:54:44 AM Sharlee
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Added DiffLines:

* Not the eye, but a common giveaway for snipers using the old-school type of optical gun-sight is the flash of sunlight off a lens. Mess up and position such a device where light can strike it at an angle, and the lens becomes your ''enemy's'' target.
12th Oct '17 10:18:45 PM Abodos
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** The second type of boss in ''VideoGame/MetroidPrime: Hunters'', which are almost nothing ''but'' huge, floating eyes.

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** The second type of boss in ''VideoGame/MetroidPrime: Hunters'', ''VideoGame/MetroidPrimeHunters'', which are almost nothing ''but'' huge, floating eyes.
30th Sep '17 8:10:42 PM nombretomado
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* In {{Portal}}, you fight [[spoiler:GLaDOS]] by shooting misiles to knock off and incinerate Cores attached of her, which conveniently all look like eyeballs.

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* In {{Portal}}, you fight [[spoiler:GLaDOS]] [[spoiler:[=GLaDOS=]]] by shooting misiles missiles to knock off and incinerate Cores attached of her, which conveniently all look like eyeballs.



** It should also be noted that even though both [[spoiler:Wheatly and GLaDOS are both cores that look like eyeballs,]] they can be hit anywhere to knock cores off/add new ones.

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** It should also be noted that even though both [[spoiler:Wheatly and GLaDOS [=GLaDOS=] are both cores that look like eyeballs,]] they can be hit anywhere to knock cores off/add new ones.
10th Jun '17 10:07:04 AM CerotechOmega
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** In ''VideoGame/TheLegendOfZeldaBreathOfTheWild'', Hinoxes and Guardians are particularly vulnerable to being shot in the eye. Hinoxes eventually catch on - once their health has been reduced by half, if they see Link draw his bow when they're not in the middle of an attack, they use a hand to shield their eye.

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** In ''VideoGame/TheLegendOfZeldaBreathOfTheWild'', Hinoxes and Guardians are particularly vulnerable to being shot in the eye. eye.
***
Hinoxes eventually catch on - once their health has been reduced by half, if they see Link draw his bow when they're not in the middle of an attack, they use a hand to shield their eye.eye.
*** Guardian lasers can only be aborted by shooting them in the eye or leaving their sight (either by taking cover or through [[TimeStandsStill Stasis]]). Fire an Ancient Arrow in their eye, however, and they [[OneHitKill break down]].



** ''Videogame/SuperMetroid'' : Phantoon can only be damaged when his eye is open as well.

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** ''Videogame/SuperMetroid'' : In [[Videogame/SuperMetroid both his]] [[VideoGame/MetroidOtherM appearances]], Phantoon can only be damaged when his eye is open as well.open.



* ''[[Franchise/DevilMayCry Devil May Cry 3]]'' has the boss Beowulf. While it's not compulsory to hit him in the eye to damage him, and he does have a [[LightIsNotGood light-blast]] to- try and deter your doing so, striking him in the eye does more damage and causes him to flail about for a bit, allowing one to get a bit more distance from him. More importantly however, striking him in the eye for the hit that causes his TurnsRed response will cause him to fall to the ground briefly, allowing for some more hits to be delivered against him. You will need those hits.

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* ''[[Franchise/DevilMayCry Devil May Cry 3]]'' has the boss Beowulf. While it's not compulsory to hit him in the eye to damage him, and he does have a [[LightIsNotGood light-blast]] to- to try and deter your doing so, striking him in the eye does more damage and causes him to flail about for a bit, allowing one to get a bit more distance from him. More importantly however, striking him in the eye for the hit that causes his TurnsRed response will cause him to fall to the ground briefly, allowing for some more hits to be delivered against him. You will need those hits.
9th Jun '17 3:31:23 PM Dravencour
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** This also sets up [[spoiler:Casca's only Apostle kill during the Eclipse, when Judeau puts out one of its eyes with his last throwing knife, just before Casca slices the demon in half]].

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** This trope also sets up [[spoiler:Casca's only Apostle kill during the Eclipse, Eclipse before she's overtaken, when Judeau puts out one of its eyes with his last throwing knife, just before Casca slices the demon in half]].
9th Jun '17 3:30:38 PM Dravencour
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** This also sets up [[spoiler:Casca's only Apostle kill during the Eclipse, when Judeau puts out one of its eyes with his last throwing knife, just before Casca slices the demon in half]].
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