History Main / GameMaker

30th Apr '18 3:40:45 PM Basara-kun
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** There're other fighting game engines on the net but aren't so functional or known as ''M.U.G.E.N.'' One of them is ''UFGE''[[note]]The acronym stands for "Ultimate Fighting Game Engine"[[/note]] that works similar than ''M.U.G.E.N.'' and even has some exclusive features like {{Cheat Code}}s to [[UnlockableContent unlock characters and stages]], but is very slow and not much used. The only known user is [[http://maximoff.alreadyread.net/ G.M.Spectre]], who made various fullgames using ''UFGE'' like ''VideoGame/TheKingOfFighters 20XX'' (an AffectionateParody to KOF series) as well others based on ''Franchise/MortalKombat'', ''Franchise/StreetFighter'', Creator/{{Marvel}} and Creator/DCComics, various of them mixed in {{crossover}} games.
** The UrExample of this genre is ''KOF '91'', an engine that is known as the predecessor (and probably the inspiration) for ''M.U.G.E.N.'' Actually abandoned, there's a creator who made a SpiritualSuccessor: ''KOFFE'', who takes this engine and updated to actual standards.



* ''VideoGame/MegaMaker'' is a freeware game that allows players to make their own ''VideoGame/MegaManClassic'' levels.

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* ''VideoGame/MegaMaker'' is a freeware game that allows players to make their own ''VideoGame/MegaManClassic'' levels.levels.
* ''[=OpenBOR=]'' is an engine for BeatEmUp, in which you can make your own version of your favourite games as well making new ones, being known as the ''VideoGame/{{MUGEN}}'' of this genre. The engine is based on the GameMod ''Beats of Rage'', a mixture of ''VideoGame/StreetsOfRage'' with ''VideoGame/TheKingOfFighters'' with its own story. After the success of the game, the engine was released and after that a lot of games were made under diverse franchises and with compatibility with UsefulNotes/SegaDreamcast and UsefulNotes/PlayStation2.
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22nd Apr '18 10:58:22 AM nombretomado
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[[IThoughtItMeant Not to be confused with]] [[http://www.yoyogames.com Mark Overmars' GameMaker]] which is sufficiently complex to be considered a full-fledged 2D GameEngine, or for that matter [[http://www.gb64.com/game.php?id=3072 Garry Kitchen's GameMaker]], a UsefulNotes/{{Commodore 64}} application released in 1985.

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[[IThoughtItMeant [[JustForFun/IThoughtItMeant Not to be confused with]] [[http://www.yoyogames.com Mark Overmars' GameMaker]] which is sufficiently complex to be considered a full-fledged 2D GameEngine, or for that matter [[http://www.gb64.com/game.php?id=3072 Garry Kitchen's GameMaker]], a UsefulNotes/{{Commodore 64}} application released in 1985.
8th Mar '18 8:59:49 PM nombretomado
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** One of the most prominent is [[http://www.pywright.com/wordpress/ PyWright]], which is the engine used for, among other fangames, ''[[VideoGame/ApolloJusticeAceAttorneyCase5TurnaboutSubstitution Turnabout Substitution]]'', ''[[VideoGame/PhoenixWrightAceAttorneyConflictOfInterest Conflict of Interest]]'', and ''[[VideoGame/PhoenixWrightAceAttorneyTheContemptOfCourt The Contempt of Court]]''.

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** One of the most prominent is [[http://www.pywright.com/wordpress/ PyWright]], which is the engine used for, among other fangames, ''[[VideoGame/ApolloJusticeAceAttorneyCase5TurnaboutSubstitution ''[[VisualNovel/ApolloJusticeAceAttorneyCase5TurnaboutSubstitution Turnabout Substitution]]'', ''[[VideoGame/PhoenixWrightAceAttorneyConflictOfInterest Conflict of Interest]]'', and ''[[VideoGame/PhoenixWrightAceAttorneyTheContemptOfCourt The Contempt of Court]]''.
24th Dec '17 5:52:23 AM bubby3
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Contrast with GameEngine. The main distinction between a GameEngine and a Game Maker is that Game Makers are very focused on a specific genre or style of game. RPG Maker will [[http://www.hbgames.org/forums/index.php?topic=45267.0 rarely]] make anything other than {{Role Playing Game}}s, whereas a real GameEngine can make a wide variety of styles of game. Game Makers are a step up from level editing, but not enough to be full-fledged {{game engine}}s.

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Contrast with GameEngine. The main distinction between a GameEngine and a Game Maker is that Game Makers are very focused on a specific genre or style of game. RPG Maker will [[http://www.hbgames.org/forums/index.php?topic=45267.0 rarely]] make anything other than {{Role Playing Game}}s, whereas a real GameEngine can make a wide variety of styles of game. Game Makers are a step up from [[LevelEditor level editing, editing]], but not enough to be full-fledged {{game engine}}s.
7th Dec '17 5:45:31 PM nombretomado
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* ''VideoGame/WarcraftIII'' has a map designer that can be considered this, why? it's a RTS map maker that was used to create things as varied as a Freak'n ''racing game'' and DefenseOfTheAncients. a MOBA.

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* ''VideoGame/WarcraftIII'' has a map designer that can be considered this, why? it's a RTS map maker that was used to create things as varied as a Freak'n ''racing game'' and DefenseOfTheAncients.''VideoGame/DefenseOfTheAncients''. a MOBA.
8th Oct '17 7:58:31 PM RAMChYLD
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* In the same vein as Stepmania, ''VideoGame/{{Osu!}}'' is a game engine for VideoGame/EliteBeatAgents tap-style games, but has since been extended to also support Taiko Drum Master and other minigame-style gameplay. Anyone can write their own tap charts to go with any song they desire, and if they're extra-creative, create custom backdrops and animations for the song. The latest build can also support story branching and can change the story outcome based on how well you're playing, just like the real games- so if you're ultra-creative, you can code up something like [[https://www.youtube.com/watch?v=vYHCceCQnj8 this]].

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* In the same vein as Stepmania, ''VideoGame/{{Osu!}}'' ''VideoGame/{{Osu}}'' is a game engine for VideoGame/EliteBeatAgents tap-style games, but has since been extended to also support Taiko Drum Master and other minigame-style gameplay. Anyone can write their own tap charts to go with any song they desire, and if they're extra-creative, create custom backdrops and animations for the song. The latest build can also support story branching and can change the story outcome based on how well you're playing, just like the real games- so if you're ultra-creative, you can code up something like [[https://www.youtube.com/watch?v=vYHCceCQnj8 this]].
8th Oct '17 7:57:57 PM RAMChYLD
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* In the same vein as Stepmania, ''OSU!'' is a game engine for VideoGame/EliteBeatAgents tap-style games, but has since been extended to also support Taiko Drum Master and other minigame-style gameplay. Anyone can write their own tap charts to go with any song they desire, and if they're extra-creative, create custom backdrops and animations for the song. The latest build can also support story branching and can change the story outcome based on how well you're playing, just like the real games- so if you're ultra-creative, you can code up something like [[https://www.youtube.com/watch?v=vYHCceCQnj8 this]].

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* In the same vein as Stepmania, ''OSU!'' ''VideoGame/{{Osu!}}'' is a game engine for VideoGame/EliteBeatAgents tap-style games, but has since been extended to also support Taiko Drum Master and other minigame-style gameplay. Anyone can write their own tap charts to go with any song they desire, and if they're extra-creative, create custom backdrops and animations for the song. The latest build can also support story branching and can change the story outcome based on how well you're playing, just like the real games- so if you're ultra-creative, you can code up something like [[https://www.youtube.com/watch?v=vYHCceCQnj8 this]].
24th Sep '17 3:34:56 PM nombretomado
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* {{BYOND}} is a 2-D online game engine [[http://www.byond.com/ available for free]]. It's a hybrid between a full-service GameMaker and a programming IDE. Gameplay customization is achieved through writing Python-like code, but you can build a graphical map and wander through it with your friends before you write a single line of code.

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* {{BYOND}} VideoGame/{{BYOND}} is a 2-D online game engine [[http://www.byond.com/ available for free]]. It's a hybrid between a full-service GameMaker and a programming IDE. Gameplay customization is achieved through writing Python-like code, but you can build a graphical map and wander through it with your friends before you write a single line of code.
16th Jul '17 8:51:07 PM superkeijikun
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* [[http://www.lexaloffle.com/pico-8.php PICO-8]] is a "fantasy console" that allows one to write their own small {{Retraux}} style games in Lua. It comes with several size limitations, as well as a very small fixed colour palette to work with, but despite this, several impressive games and tech demos have been made. Games can be exported as a .PNG "cartridge", as [=HTML5=], or published on the official website, the latter two allowing them to be playable in a web browser.

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* [[http://www.lexaloffle.com/pico-8.php PICO-8]] is a "fantasy console" that allows one to write their own small {{Retraux}} style games in Lua. It comes with several size limitations, as well as a very small fixed colour palette to work with, but despite this, several impressive games and tech demos have been made. Games can be exported as a .PNG "cartridge", as [=HTML5=], or published on the official website, the latter two allowing them to be playable in a web browser.browser.
* ''VideoGame/MegaMaker'' is a freeware game that allows players to make their own ''VideoGame/MegaManClassic'' levels.
11th Jul '17 7:41:44 PM WaterBlap
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[[IThoughtItMeant Not to be confused with]] [[http://www.yoyogames.com Mark Overmars' Game Maker]] which is sufficiently complex to be considered a full-fledged 2D GameEngine (Page for Mark Overmars' Game Maker [[{{Website/Yoyogames}} here.]]), or for that matter [[http://www.gb64.com/game.php?id=3072 Garry Kitchen's GameMaker]], a UsefulNotes/{{Commodore 64}} application released in 1985.

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[[IThoughtItMeant Not to be confused with]] [[http://www.yoyogames.com Mark Overmars' Game Maker]] GameMaker]] which is sufficiently complex to be considered a full-fledged 2D GameEngine (Page for Mark Overmars' Game Maker [[{{Website/Yoyogames}} here.]]), GameEngine, or for that matter [[http://www.gb64.com/game.php?id=3072 Garry Kitchen's GameMaker]], a UsefulNotes/{{Commodore 64}} application released in 1985.
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