History Main / GameMaker

25th Jun '16 5:39:02 PM Zarsla
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* VideoGame/RPGMaker is, obviously, for {{Role Playing Game}}s. The latest model is [=RPGMaker=] MV. For the Japanese, a demo of RPG Maker VX ACE with caps on how many items of each type you can use is available, and it is assumed that they can be changed into fully-featured "registered versions" after the actual release. The English version has full functionality for 30 days before it expires and you'd have to buy it. The previous versions, [=RPGMaker=] VX and [=RPGMaker=] XP, were released similarly. Prior versions, including [=RPGMaker=] 95 (97?), and [=RPGMaker=] 2000 were never translated into English. RPG Maker 2003 hadn't been officially released in English until ''2015''.

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* VideoGame/RPGMaker is, obviously, for {{Role Playing Game}}s. The latest model is [=RPGMaker=] [=RPG Maker=] MV. For the Japanese, a demo of RPG Maker VX ACE with caps on how many items of each type you can use is available, and it is assumed that they can be changed into fully-featured "registered versions" after the actual release. The English version has full functionality for 30 days before it expires and you'd have to buy it. The previous versions, [=RPGMaker=] VX and [=RPGMaker=] XP, were released similarly. Prior versions, including [=RPGMaker=] 95 (97?), and [=RPGMaker=] 2000 were never translated into English. RPG Maker 2003 hadn't been officially released in English until ''2015''.
25th Jun '16 5:38:06 PM Zarsla
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* VideoGame/RPGMaker is, obviously, for {{Role Playing Game}}s. The latest model is [=RPGMaker=] VX Ace. For the Japanese, a demo with caps on how many items of each type you can use is available, and it is assumed that they can be changed into fully-featured "registered versions" after the actual release. The English version has full functionality for 30 days before it expires and you'd have to buy it. The previous versions, [=RPGMaker=] VX and [=RPGMaker=] XP, were released similarly. Prior versions, including [=RPGMaker=] 95 (97?), and [=RPGMaker=] 2000 were never translated into English. RPG Maker 2003 hadn't been officially released in English until ''2015''.

to:

* VideoGame/RPGMaker is, obviously, for {{Role Playing Game}}s. The latest model is [=RPGMaker=] VX Ace. MV. For the Japanese, a demo of RPG Maker VX ACE with caps on how many items of each type you can use is available, and it is assumed that they can be changed into fully-featured "registered versions" after the actual release. The English version has full functionality for 30 days before it expires and you'd have to buy it. The previous versions, [=RPGMaker=] VX and [=RPGMaker=] XP, were released similarly. Prior versions, including [=RPGMaker=] 95 (97?), and [=RPGMaker=] 2000 were never translated into English. RPG Maker 2003 hadn't been officially released in English until ''2015''.



** The three most recent entries in the series; XP, VX and VX Ace; come equipped with Ruby scripting that allows people making a game in the maker to drastically alter the in-game engine, which allows for numerous different types of games (a common alteration being changing the front-view turn-based battle system the three of them share and making it a side-view active-time battle system à la the ''[[Franchise/FinalFantasy Final Fantasy]]'' franchise).

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** The three most recent entries in the series; XP, VX and VX Ace; come equipped with Ruby scripting that allows people making a game in the maker to drastically alter the in-game engine, which allows for numerous different types of games (a common alteration being changing the front-view turn-based battle system the three of them share and making it a side-view active-time battle system à la the ''[[Franchise/FinalFantasy Final Fantasy]]'' franchise). The most recent entry in the series, MV, come with Javascript and has the ability to have either side or front view battle.
28th Nov '15 3:42:16 PM SaniOKh
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* While on the subject of Zelda, there's also the ''[[http://www.solarus-games.org/ Solarus Engine]]'', originally created specifically for the remake of a fangame, ''VideoGame/TheLegendOfZeldaMysteryOfSolarus'', by the author of the said game, but has since then evolved into a full fledged Game Maker with focus on [=ARPGs=]. And it's open source, too.
15th Nov '15 10:45:00 AM Siggu
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* ''VideoGame/WarcraftIII'' has a map desginer that can be considered this, why? it's a RTS map maker that was used to create things as varied as a Freak'n ''racing game'' and DefenseOfTheAncients. a MOBA.

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* ''VideoGame/WarcraftIII'' has a map desginer designer that can be considered this, why? it's a RTS map maker that was used to create things as varied as a Freak'n ''racing game'' and DefenseOfTheAncients. a MOBA.MOBA.
** ''VideoGame/StarcraftII''s map editor is a much more flexible version. For instance, while in ''Warcraft III'' you'd always be stuck with its regular interface, ''Starcraft II'''s map editor lets you forgo even that, letting you create games that have nothing in common with said game.
26th Sep '15 2:45:21 PM superslinger2007
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* ''VideoGame/SuperMarioMaker'' is Nintendo's ([[ROMHack official]]) response to this. The game is based off of the original NES ''Super Mario Bros'' physics-wise, and allows anyone to create their own levels in the styles of the original NES game, ''VideoGame/SuperMarioBros3'', ''VideoGame/SuperMarioWorld'', or ''VideoGame/NewSuperMarioBrosU''.

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* ''VideoGame/SuperMarioMaker'' is Nintendo's ([[ROMHack official]]) response to this. The game is based off of the original NES ''Super Mario Bros'' physics-wise, and allows anyone to create their own levels in the styles of the original NES game, ''VideoGame/SuperMarioBros3'', ''VideoGame/SuperMarioWorld'', ''Super Mario Bros'', ''Super Mario Bros 3'', ''Super Mario World'', or ''VideoGame/NewSuperMarioBrosU''.''New Super Mario Bros U''.
26th Sep '15 2:43:49 PM superslinger2007
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* ''VideoGame/SuperMarioMaker'' is Nintendo's ([[ROMHack official]]) response to this. The game is based off of the original NES Super Mario Bros physics wise, and allows anyone to create their own levels in either the original NES style or the VideoGame/NewSuperMarioBros style.

to:

* ''VideoGame/SuperMarioMaker'' is Nintendo's ([[ROMHack official]]) response to this. The game is based off of the original NES Super ''Super Mario Bros physics wise, Bros'' physics-wise, and allows anyone to create their own levels in either the styles of the original NES style game, ''VideoGame/SuperMarioBros3'', ''VideoGame/SuperMarioWorld'', or the VideoGame/NewSuperMarioBros style.''VideoGame/NewSuperMarioBrosU''.
27th Aug '15 1:31:05 AM RAMChYLD
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* Like idle games like ''VideoGame/CookieClicker'' and wish you can write something like that without going from ground up? Orteil has released the game engine as ''[[http://orteil.dashnet.org/experiments/idlegamemaker/help Idle Game Maker]]'', where you can now create games just like his. All you need to do is bring your own graphics and scripts, and the engine does the rest.

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* Like idle games like ''VideoGame/CookieClicker'' and wish you can write something like that without going from ground up? Orteil has released the game engine as ''[[http://orteil.dashnet.org/experiments/idlegamemaker/help Idle Game Maker]]'', where you can now create games just like his. All you need to do is bring your own graphics and scripts, configuration script, and the engine does the rest.
27th Aug '15 1:28:34 AM RAMChYLD
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Added DiffLines:

* Like idle games like ''VideoGame/CookieClicker'' and wish you can write something like that without going from ground up? Orteil has released the game engine as ''[[http://orteil.dashnet.org/experiments/idlegamemaker/help Idle Game Maker]]'', where you can now create games just like his. All you need to do is bring your own graphics and scripts, and the engine does the rest.
11th Aug '15 9:54:06 PM TheNoun
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** The three most recent entries in the series; XP, VX and VX Ace; come equipped with Ruby scripting that allows people making a game in the maker to drastically alter the in-game engine, which allows for numerous different types of games (the most common alteration is taking the front-view turn-based battle system that they both come with and changing it into a side-view active-time battle system.)

to:

** The three most recent entries in the series; XP, VX and VX Ace; come equipped with Ruby scripting that allows people making a game in the maker to drastically alter the in-game engine, which allows for numerous different types of games (the most (a common alteration is taking being changing the front-view turn-based battle system that they both come with the three of them share and changing making it into a side-view active-time battle system.)system à la the ''[[Franchise/FinalFantasy Final Fantasy]]'' franchise).
14th Jul '15 11:48:17 AM Koveras
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* ''[[http://www.renpy.org/wiki/renpy/Home_Page Ren'Py]]'' is a Python-based engine designed with {{Visual Novel}}s in mind. It doesn't come with many resources; you have to provide your own art and music. However, the engine is very flexible, and its functions can be expanded if one is handy with Python. There are just over 300 games already made for the engine.

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* ''[[http://www.renpy.org/wiki/renpy/Home_Page Ren'Py]]'' ''UsefulNotes/RenPy'' is a Python-based UsefulNotes/{{Python}}-based engine designed with {{Visual Novel}}s in mind. It doesn't come with many resources; you have to provide your own art and music. However, the engine is very flexible, and its functions can be expanded if one is handy with Python. There are just over 300 games already made for the engine.
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