History Main / GameMaker

8th Oct '17 7:58:31 PM RAMChYLD
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* In the same vein as Stepmania, ''VideoGame/{{Osu!}}'' is a game engine for VideoGame/EliteBeatAgents tap-style games, but has since been extended to also support Taiko Drum Master and other minigame-style gameplay. Anyone can write their own tap charts to go with any song they desire, and if they're extra-creative, create custom backdrops and animations for the song. The latest build can also support story branching and can change the story outcome based on how well you're playing, just like the real games- so if you're ultra-creative, you can code up something like [[https://www.youtube.com/watch?v=vYHCceCQnj8 this]].

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* In the same vein as Stepmania, ''VideoGame/{{Osu!}}'' ''VideoGame/{{Osu}}'' is a game engine for VideoGame/EliteBeatAgents tap-style games, but has since been extended to also support Taiko Drum Master and other minigame-style gameplay. Anyone can write their own tap charts to go with any song they desire, and if they're extra-creative, create custom backdrops and animations for the song. The latest build can also support story branching and can change the story outcome based on how well you're playing, just like the real games- so if you're ultra-creative, you can code up something like [[https://www.youtube.com/watch?v=vYHCceCQnj8 this]].
8th Oct '17 7:57:57 PM RAMChYLD
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* In the same vein as Stepmania, ''OSU!'' is a game engine for VideoGame/EliteBeatAgents tap-style games, but has since been extended to also support Taiko Drum Master and other minigame-style gameplay. Anyone can write their own tap charts to go with any song they desire, and if they're extra-creative, create custom backdrops and animations for the song. The latest build can also support story branching and can change the story outcome based on how well you're playing, just like the real games- so if you're ultra-creative, you can code up something like [[https://www.youtube.com/watch?v=vYHCceCQnj8 this]].

to:

* In the same vein as Stepmania, ''OSU!'' ''VideoGame/{{Osu!}}'' is a game engine for VideoGame/EliteBeatAgents tap-style games, but has since been extended to also support Taiko Drum Master and other minigame-style gameplay. Anyone can write their own tap charts to go with any song they desire, and if they're extra-creative, create custom backdrops and animations for the song. The latest build can also support story branching and can change the story outcome based on how well you're playing, just like the real games- so if you're ultra-creative, you can code up something like [[https://www.youtube.com/watch?v=vYHCceCQnj8 this]].
24th Sep '17 3:34:56 PM nombretomado
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* {{BYOND}} is a 2-D online game engine [[http://www.byond.com/ available for free]]. It's a hybrid between a full-service GameMaker and a programming IDE. Gameplay customization is achieved through writing Python-like code, but you can build a graphical map and wander through it with your friends before you write a single line of code.

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* {{BYOND}} VideoGame/{{BYOND}} is a 2-D online game engine [[http://www.byond.com/ available for free]]. It's a hybrid between a full-service GameMaker and a programming IDE. Gameplay customization is achieved through writing Python-like code, but you can build a graphical map and wander through it with your friends before you write a single line of code.
16th Jul '17 8:51:07 PM superkeijikun
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* [[http://www.lexaloffle.com/pico-8.php PICO-8]] is a "fantasy console" that allows one to write their own small {{Retraux}} style games in Lua. It comes with several size limitations, as well as a very small fixed colour palette to work with, but despite this, several impressive games and tech demos have been made. Games can be exported as a .PNG "cartridge", as [=HTML5=], or published on the official website, the latter two allowing them to be playable in a web browser.

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* [[http://www.lexaloffle.com/pico-8.php PICO-8]] is a "fantasy console" that allows one to write their own small {{Retraux}} style games in Lua. It comes with several size limitations, as well as a very small fixed colour palette to work with, but despite this, several impressive games and tech demos have been made. Games can be exported as a .PNG "cartridge", as [=HTML5=], or published on the official website, the latter two allowing them to be playable in a web browser.browser.
* ''VideoGame/MegaMaker'' is a freeware game that allows players to make their own ''VideoGame/MegaManClassic'' levels.
11th Jul '17 7:41:44 PM WaterBlap
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[[IThoughtItMeant Not to be confused with]] [[http://www.yoyogames.com Mark Overmars' Game Maker]] which is sufficiently complex to be considered a full-fledged 2D GameEngine (Page for Mark Overmars' Game Maker [[{{Website/Yoyogames}} here.]]), or for that matter [[http://www.gb64.com/game.php?id=3072 Garry Kitchen's GameMaker]], a UsefulNotes/{{Commodore 64}} application released in 1985.

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[[IThoughtItMeant Not to be confused with]] [[http://www.yoyogames.com Mark Overmars' Game Maker]] GameMaker]] which is sufficiently complex to be considered a full-fledged 2D GameEngine (Page for Mark Overmars' Game Maker [[{{Website/Yoyogames}} here.]]), GameEngine, or for that matter [[http://www.gb64.com/game.php?id=3072 Garry Kitchen's GameMaker]], a UsefulNotes/{{Commodore 64}} application released in 1985.
28th Jun '17 2:30:44 AM tropower
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* There's also "Taiko-san Jiro" for creating VideoGame/TaikoNoTatsujin-style games, but it's only available in Japanese.
15th Mar '17 9:07:41 PM nombretomado
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* {{MUGEN}} is the most robust engine for 2D {{Fighting Game}}s out there, sporting a huge variety of features that enable makers to do damn near anything with it. There are a few full games out there, mostly fan games like ''Brutal Paws of Fury Remix'' and ''Franchise/MortalKombat: Integral'', but far more common are stand-alone characters that can simply be plugged into the engine and used against each other in an [[UltimateShowdownOfUltimateDestiny anything-goes slugfest]].

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* {{MUGEN}} ''{{VideoGame/MUGEN}}'' is the most robust engine for 2D {{Fighting Game}}s out there, sporting a huge variety of features that enable makers to do damn near anything with it. There are a few full games out there, mostly fan games like ''Brutal Paws of Fury Remix'' and ''Franchise/MortalKombat: Integral'', but far more common are stand-alone characters that can simply be plugged into the engine and used against each other in an [[UltimateShowdownOfUltimateDestiny anything-goes slugfest]].
14th Jan '17 10:11:38 AM nombretomado
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** The three most recent entries in the series; XP, VX and VX Ace; come equipped with Ruby scripting that allows people making a game in the maker to drastically alter the in-game engine, which allows for numerous different types of games (a common alteration being changing the front-view turn-based battle system the three of them share and making it a side-view active-time battle system à la the ''[[Franchise/FinalFantasy Final Fantasy]]'' franchise). The most recent entry in the series, MV, come with Javascript and has the ability to have either side or front view battle.

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** The three most recent entries in the series; XP, VX and VX Ace; come equipped with Ruby scripting that allows people making a game in the maker to drastically alter the in-game engine, which allows for numerous different types of games (a common alteration being changing the front-view turn-based battle system the three of them share and making it a side-view active-time battle system à la the ''[[Franchise/FinalFantasy Final Fantasy]]'' ''Franchise/FinalFantasy'' franchise). The most recent entry in the series, MV, come with Javascript and has the ability to have either side or front view battle.



* [[http://www.adventuregamestudio.co.uk/ Adventure Game Studio]] is a fairly robust toolkit for making {{Sierra}}- and LucasArts-style point-and-click adventure games. The Web site features listings of games made with AGS; some good, some bad. It's actually pretty impressive how far someone can push the engine (e.g., [[Creator/BenCroshaw Ben "Yahtzee" Croshaw]]'s platform action games).

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* [[http://www.adventuregamestudio.co.uk/ Adventure Game Studio]] is a fairly robust toolkit for making {{Sierra}}- Creator/{{Sierra}}- and LucasArts-style Creator/LucasArts-style point-and-click adventure games. The Web site features listings of games made with AGS; some good, some bad. It's actually pretty impressive how far someone can push the engine (e.g., [[Creator/BenCroshaw Ben "Yahtzee" Croshaw]]'s platform action games).
18th Dec '16 4:17:39 PM Beed28
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* ''[[http://www.lexaloffle.com/pico-8.php PICO-8]]'' is a "fantasy console" that allows one to write their own small {{Retraux}} style games in Lua. It comes with several size limitations, as well as a very small fixed colour palette to work with, but despite this, several impressive games and tech demos have been made. Games can be exported as a .PNG "cartridge", as [=HTML5=], or published on the official website, the latter two allowing them be playable in a web browser.
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* ''[[http://www.[[http://www.lexaloffle.com/pico-8.php PICO-8]]'' PICO-8]] is a "fantasy console" that allows one to write their own small {{Retraux}} style games in Lua. It comes with several size limitations, as well as a very small fixed colour palette to work with, but despite this, several impressive games and tech demos have been made. Games can be exported as a .PNG "cartridge", as [=HTML5=], or published on the official website, the latter two allowing them to be playable in a web browser.
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browser.
28th Nov '16 6:32:28 AM Beed28
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Added DiffLines:

* ''[[http://www.lexaloffle.com/pico-8.php PICO-8]]'' is a "fantasy console" that allows one to write their own small {{Retraux}} style games in Lua. It comes with several size limitations, as well as a very small fixed colour palette to work with, but despite this, several impressive games and tech demos have been made. Games can be exported as a .PNG "cartridge", as [=HTML5=], or published on the official website, the latter two allowing them be playable in a web browser.
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