History Main / GameMaker

14th Jan '17 10:11:38 AM nombretomado
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** The three most recent entries in the series; XP, VX and VX Ace; come equipped with Ruby scripting that allows people making a game in the maker to drastically alter the in-game engine, which allows for numerous different types of games (a common alteration being changing the front-view turn-based battle system the three of them share and making it a side-view active-time battle system à la the ''[[Franchise/FinalFantasy Final Fantasy]]'' franchise). The most recent entry in the series, MV, come with Javascript and has the ability to have either side or front view battle.

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** The three most recent entries in the series; XP, VX and VX Ace; come equipped with Ruby scripting that allows people making a game in the maker to drastically alter the in-game engine, which allows for numerous different types of games (a common alteration being changing the front-view turn-based battle system the three of them share and making it a side-view active-time battle system à la the ''[[Franchise/FinalFantasy Final Fantasy]]'' ''Franchise/FinalFantasy'' franchise). The most recent entry in the series, MV, come with Javascript and has the ability to have either side or front view battle.



* [[http://www.adventuregamestudio.co.uk/ Adventure Game Studio]] is a fairly robust toolkit for making {{Sierra}}- and LucasArts-style point-and-click adventure games. The Web site features listings of games made with AGS; some good, some bad. It's actually pretty impressive how far someone can push the engine (e.g., [[Creator/BenCroshaw Ben "Yahtzee" Croshaw]]'s platform action games).

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* [[http://www.adventuregamestudio.co.uk/ Adventure Game Studio]] is a fairly robust toolkit for making {{Sierra}}- Creator/{{Sierra}}- and LucasArts-style Creator/LucasArts-style point-and-click adventure games. The Web site features listings of games made with AGS; some good, some bad. It's actually pretty impressive how far someone can push the engine (e.g., [[Creator/BenCroshaw Ben "Yahtzee" Croshaw]]'s platform action games).
18th Dec '16 4:17:39 PM Beed28
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* ''[[http://www.lexaloffle.com/pico-8.php PICO-8]]'' is a "fantasy console" that allows one to write their own small {{Retraux}} style games in Lua. It comes with several size limitations, as well as a very small fixed colour palette to work with, but despite this, several impressive games and tech demos have been made. Games can be exported as a .PNG "cartridge", as [=HTML5=], or published on the official website, the latter two allowing them be playable in a web browser.
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* ''[[http://www.[[http://www.lexaloffle.com/pico-8.php PICO-8]]'' PICO-8]] is a "fantasy console" that allows one to write their own small {{Retraux}} style games in Lua. It comes with several size limitations, as well as a very small fixed colour palette to work with, but despite this, several impressive games and tech demos have been made. Games can be exported as a .PNG "cartridge", as [=HTML5=], or published on the official website, the latter two allowing them to be playable in a web browser.
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28th Nov '16 6:32:28 AM Beed28
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* ''[[http://www.lexaloffle.com/pico-8.php PICO-8]]'' is a "fantasy console" that allows one to write their own small {{Retraux}} style games in Lua. It comes with several size limitations, as well as a very small fixed colour palette to work with, but despite this, several impressive games and tech demos have been made. Games can be exported as a .PNG "cartridge", as [=HTML5=], or published on the official website, the latter two allowing them be playable in a web browser.
14th Oct '16 5:57:23 PM MeerkatMario
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* VideoGame/RPGMaker is, obviously, for {{Role Playing Game}}s. The latest model is [=RPG Maker=] MV. For the Japanese, a demo of RPG Maker VX ACE with caps on how many items of each type you can use is available, and it is assumed that they can be changed into fully-featured "registered versions" after the actual release. The English version has full functionality for 30 days before it expires and you'd have to buy it. The previous versions, [=RPGMaker=] VX and [=RPGMaker=] XP, were released similarly. Prior versions, including [=RPGMaker=] 95 (97?), and [=RPGMaker=] 2000 were never translated into English. RPG Maker 2003 hadn't been officially released in English until ''2015''.

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* VideoGame/RPGMaker is, obviously, for {{Role Playing Game}}s. The latest model version is [=RPG Maker=] MV. For the Japanese, a demo of RPG Maker VX ACE Ace with caps on how many items of each type you can use is available, and it is assumed that they can be changed into fully-featured "registered versions" after the actual release. The English version has full functionality for 30 days before it expires and you'd have to buy it. The previous versions, [=RPGMaker=] RPG Maker VX and [=RPGMaker=] RPG Maker XP, were released similarly. Prior versions, including [=RPGMaker=] RPG Maker 95 (97?), and [=RPGMaker=] 2000 (97?) were never officially translated into English. RPG Maker 2000 and 2003 hadn't been weren't officially released in English until ''2015''.



** As far as commercial software goes, Agetec released the ''Fighter Maker'' games for the Playstation and [=PS2=]. They didn't necessarily allow you to create a full game from scratch, the fighting engine you're given to work with is pretty basic, and creating fluid, realistic animations for moves was an extremely long and often tedious process, with the tradeoff being that if you could think it up, you could put it in the game.

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** As far as commercial software goes, Agetec released the ''Fighter Maker'' games for the Playstation [=PlayStation=] and [=PS2=]. They didn't necessarily allow you to create a full game from scratch, the fighting engine you're given to work with is pretty basic, and creating fluid, realistic animations for moves was an extremely long and often tedious process, with the tradeoff being that if you could think it up, you could put it in the game.



* ''VideoGame/SuperMarioMaker'' is Nintendo's ([[ROMHack official]]) response to this. The game allows anyone to create their own levels in the styles of the original ''Super Mario Bros'', ''Super Mario Bros 3'', ''Super Mario World'', or ''New Super Mario Bros U''.

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* ''VideoGame/SuperMarioMaker'' is Nintendo's ([[ROMHack official]]) response to this. The game allows anyone to create their own levels in the styles of the original ''Super Mario Bros'', Bros.'', ''Super Mario Bros Bros. 3'', ''Super Mario World'', or and ''New Super Mario Bros Bros. U''.
14th Oct '16 4:50:56 AM Blazer
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* [[http://www.clickteam.com/ Clickteam]] has mad a number of Windows-based game maker programs since the mid-90's. The first version of this program was ''Klik and Play'', which allowed game makers to make simple one-panel stages. It was obviously meant for younger players, but much more advanced versions were released over the years - ''The Games Factory'', ''Click and Create/Multimedia Fusion Express'', ''Multimedia Fusion'' and it's current incarnation ''Clickteam Fusion 2.5''. A number of very popular indie games have been made via ''Clickteam Fusion 2.5'', including ''VideoGame/FreedomPlanet'', ''VideoGame/TheAngryVideoGameNerdGame'' and the ''Franchise/FiveNightsAtFreddys'' saga.

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* [[http://www.clickteam.com/ Clickteam]] has mad a number of Windows-based game maker programs since the mid-90's. The first version of this program was ''Klik and Play'', which allowed game makers to make simple one-panel stages. It was obviously meant for younger players, but much more advanced versions were released over the years - ''The Games Factory'', ''Click and Create/Multimedia Fusion Express'', ''Multimedia Fusion'' and it's current incarnation ''Clickteam Fusion 2.5''. A number of very popular indie games have been made via ''Clickteam Fusion 2.5'', including ''VideoGame/FreedomPlanet'', ''VideoGame/TheAngryVideoGameNerdGame'' ''VideoGame/TheAngryVideoGameNerdAdventures'' and the ''Franchise/FiveNightsAtFreddys'' saga.
14th Oct '16 4:50:07 AM Blazer
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* The freware program ''VideoGame/{{Fraxy}}'' mainly focuses on shmup bosses but does have capabilty to make much more complex senarios.

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* The freware freeware program ''VideoGame/{{Fraxy}}'' mainly focuses on shmup bosses but does have capabilty to make much more complex senarios.


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* Cryptic Games has a program called the Foundry that is connected to both ''VideoGame/StarTrekOnline'' and ''VideoGame/{{Neverwinter}}'' which allows players to create their own missions for the game. The Foundry for ''STO'' is much more rudimentary than it is for ''Neverwinter'', but both of them are used for the same purpose.
* [[http://www.clickteam.com/ Clickteam]] has mad a number of Windows-based game maker programs since the mid-90's. The first version of this program was ''Klik and Play'', which allowed game makers to make simple one-panel stages. It was obviously meant for younger players, but much more advanced versions were released over the years - ''The Games Factory'', ''Click and Create/Multimedia Fusion Express'', ''Multimedia Fusion'' and it's current incarnation ''Clickteam Fusion 2.5''. A number of very popular indie games have been made via ''Clickteam Fusion 2.5'', including ''VideoGame/FreedomPlanet'', ''VideoGame/TheAngryVideoGameNerdGame'' and the ''Franchise/FiveNightsAtFreddys'' saga.
1st Oct '16 2:45:53 PM SaniOKh
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* Klik & Play / The Games Factory / Multimedia Fusion are object-oriented programs developed by Clickteam. The bulk of the "programming" is done in the Event Screen for each level, which puts individual conditions into rows, and applies them to gameplay aspects and objects which have columns. One of TGF's most promiment additions was actual screen scrolling, which [=KnP=] didn't include. MMF's functionality could be enhanced with various downloadable plug-ins.
17th Sep '16 5:41:19 PM LinTaylor
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* [[http://www.src-srpg.jpn.org/ SRC ~Simulation RPG Construction~]] is a C++-based program that lets the user create their own StrategyRPG games; it's clearly intended mainly for ''VideoGame/SuperRobotWars''-style games[[note]]As seen by the fact that it has rules for mechs that imitate all kinds of ''SRW'' standards, one can code Seishin[=/=]Spirit Command-type "spells", and even the cut-in animations implemented later resemble the [[UsefulNotes/GameBoyAdvance GBA]] and [[UsefulNotes/NintendoDS DS]]-era games[[/note]], but is robust enough that one can still be used to create games more in line with ''VideoGame/FireEmblem'' and other traditional fantasy fare. Its biggest flaws are the fact that it's exclusively in Japanese, creating character stats can be pretty time-consuming, and it hasn't been updated since 2011.
6th Sep '16 2:19:58 AM NESBoy
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* [[http://www.headcannon.com/E02/ E02]], unrelated to Engine 001 above, and while E02 has many other uses, it is often used to near-perfectly replicate the game play engines used in MegaMan7, as well as the SonicTheHedgehog series.

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* [[http://www.headcannon.com/E02/ E02]], unrelated to Engine 001 above, com/HCGE/ HCGE (Headcannon Game Engine)]] is a game engine developed by Simon "Stealth" Thomley, and while E02 it has many other uses, it is often used to near-perfectly replicate the game play engines used in MegaMan7, ''VideoGame/MegaMan7'', as well as the SonicTheHedgehog ''Franchise/SonicTheHedgehog'' series.
25th Jun '16 5:39:02 PM Zarsla
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* VideoGame/RPGMaker is, obviously, for {{Role Playing Game}}s. The latest model is [=RPGMaker=] MV. For the Japanese, a demo of RPG Maker VX ACE with caps on how many items of each type you can use is available, and it is assumed that they can be changed into fully-featured "registered versions" after the actual release. The English version has full functionality for 30 days before it expires and you'd have to buy it. The previous versions, [=RPGMaker=] VX and [=RPGMaker=] XP, were released similarly. Prior versions, including [=RPGMaker=] 95 (97?), and [=RPGMaker=] 2000 were never translated into English. RPG Maker 2003 hadn't been officially released in English until ''2015''.

to:

* VideoGame/RPGMaker is, obviously, for {{Role Playing Game}}s. The latest model is [=RPGMaker=] [=RPG Maker=] MV. For the Japanese, a demo of RPG Maker VX ACE with caps on how many items of each type you can use is available, and it is assumed that they can be changed into fully-featured "registered versions" after the actual release. The English version has full functionality for 30 days before it expires and you'd have to buy it. The previous versions, [=RPGMaker=] VX and [=RPGMaker=] XP, were released similarly. Prior versions, including [=RPGMaker=] 95 (97?), and [=RPGMaker=] 2000 were never translated into English. RPG Maker 2003 hadn't been officially released in English until ''2015''.
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