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* ''[[VideoGame/SoulSeries Soul Calibur V]] has, on several stages, the fight moving to a lower floor if one player suffers a RingOut. Before the next round starts, the winner will land on his or her feet and the knocked-out player will struggle to stand up straight.

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* ''[[VideoGame/SoulSeries Soul Calibur V]] V]]'' has, on several stages, the fight moving to a lower floor if one player suffers a RingOut. Before the next round starts, the winner will land on his or her feet and the knocked-out player will struggle to stand up straight.



* All the known stages in ''VideoGame/PlayStationAllStarsBattleRoyale''. Special mention goes to Dreamscape from LittleBigPlanet, which starts completely flat but builds itself up in classic LBP-fashion, eventually becoming the most platform-heavy arena in the game.

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* All the known stages in ''VideoGame/PlayStationAllStarsBattleRoyale''. Special mention goes to Dreamscape from LittleBigPlanet, which starts completely flat but builds itself up in classic LBP-fashion, eventually becoming the most platform-heavy arena in the game.
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Added DiffLines:

* ''[[VideoGame/SoulSeries Soul Calibur V]] has, on several stages, the fight moving to a lower floor if one player suffers a RingOut. Before the next round starts, the winner will land on his or her feet and the knocked-out player will struggle to stand up straight.
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Contrast FixedFloorFighting. Outside of the FightingGame genre, see ChaseFight.

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Contrast FixedFloorFighting.FixedFloorFighting and PlatformFighter. Outside of the FightingGame genre, see ChaseFight.

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Removed: 68

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Removing the Zero Context Examples, which is sad because this trope needs as many entries as it can get.


* ''BattleArenaToshinden 2''



* ''PowerStone''
* ''Battle Stadium DON''



* In ''VideoGame/InjusticeGodsAmongUs'', characters can knock their opponents into new sections of the arena, with transitions that include being knocked through several buildings or being beaten up by Batman's RoguesGallery along the way.

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* In ''VideoGame/InjusticeGodsAmongUs'', characters can knock their opponents into new sections of the arena, with transitions that include being knocked through several buildings or buildings, hit by a train, getting being beaten up by Batman's RoguesGallery RoguesGallery, or ''knocked into the exposed vacuum of space, bouncing off a satellite, and then get smashed into by an out of control shuttlecraft'' along the way.
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* ''DeadOrAlive''

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* ''DeadOrAlive''''DeadOrAlive'' picked this up in the second game onward, instead of the ''VirtuaFighter''-style {{Ring Out}}s used in the first.



* ''BattleAreaToshinden 2''

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* ''BattleAreaToshinden ''BattleArenaToshinden 2''
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* All the known stages in ''VideoGame/{{PlayStation All-Stars Battle Royale}}''. Special mention goes to Dreamscape from LittleBigPlanet, which starts completely flat but builds itself up in classic LBP-fashion, eventually becoming the most platform-heavy arena in the game.

to:

* All the known stages in ''VideoGame/{{PlayStation All-Stars Battle Royale}}''.''VideoGame/PlayStationAllStarsBattleRoyale''. Special mention goes to Dreamscape from LittleBigPlanet, which starts completely flat but builds itself up in classic LBP-fashion, eventually becoming the most platform-heavy arena in the game.
Is there an issue? Send a MessageReason:
None


* All the known stages in ''VideoGame/{{PlayStation All-Stars Battle Royale}}''. Special mention goes to Dreamscape from LittleBigPlanet, which starts completely flat but builds itself up in classic LBP-fashion, eventually becoming the most platform-heavy arena in the game.

to:

* All the known stages in ''VideoGame/{{PlayStation All-Stars Battle Royale}}''. Special mention goes to Dreamscape from LittleBigPlanet, which starts completely flat but builds itself up in classic LBP-fashion, eventually becoming the most platform-heavy arena in the game.game.
* In ''VideoGame/InjusticeGodsAmongUs'', characters can knock their opponents into new sections of the arena, with transitions that include being knocked through several buildings or being beaten up by Batman's RoguesGallery along the way.
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* ''DragonBallZ Budokai'': In addition to knocking opponents to new areas, characters can also fly and introduce an entire new dimension to fights.

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* ''DragonBallZ Budokai'': ''VideoGame/DragonBallZBudokai'': In addition to knocking opponents to new areas, characters can also fly and introduce an entire new dimension to fights.
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Expanded Tekken description.


* ''[[{{Tekken}} Tekken 6]]'' had certain stages where the floor would collapse. ''Tekken Tag Tournament 2'' allows you to smash your opponent through some walls.

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* ''[[{{Tekken}} Tekken 6]]'' had certain stages where the floor would collapse. collapse, and you can smash opponents through some walls as well. ''Tekken Tag Tournament 2'' allows you adds the ability to smash your opponent knock enemies off some balconies, blowing them through some walls.the railings and onto the floor below.
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* ''VideoGame/StreetFighterXTekken'' has a twist on this in that you switch planes/areas in between rounds.

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* ''VideoGame/StreetFighterXTekken'' has a twist on this in that you switch planes/areas in between rounds.rounds.
* All the known stages in ''VideoGame/{{PlayStation All-Stars Battle Royale}}''. Special mention goes to Dreamscape from LittleBigPlanet, which starts completely flat but builds itself up in classic LBP-fashion, eventually becoming the most platform-heavy arena in the game.
Is there an issue? Send a MessageReason:
Change Namespace stuff...


* ''VideoGame/SuperSmashBros'': Stages in this game vary from as constant as Final Destination to as chaotic as Big Blue (pictured above). In this stage you actually fight on top of [[{{F-Zero}} cars as they race around a track.]] If you fall off of one and onto the asphalt, you get whisked off the side of the stage as the camera leaves you behind, resulting in a near-instant KO unless you can ''very'' quickly jump off and return to the stage.

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* ''VideoGame/SuperSmashBros'': Stages in this game vary from as constant as Final Destination to as chaotic as Big Blue (pictured above). In this stage you actually fight on top of [[{{F-Zero}} [[VideoGame/{{F-Zero}} cars as they race around a track.]] If you fall off of one and onto the asphalt, you get whisked off the side of the stage as the camera leaves you behind, resulting in a near-instant KO unless you can ''very'' quickly jump off and return to the stage.
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None


* ''MadWorld'' has fights that are as simple as a plane (or rather, the ceiling of a [[ShoutOut familiar]] [[StarTrek ship]]), or as complex as ''the entire castle of the last level you just played'' (i.e. The Courtyard, where you fight the Shamans).

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* ''MadWorld'' has fights that are as simple as a plane (or rather, the ceiling of a [[ShoutOut familiar]] [[StarTrek [[Franchise/StarTrek ship]]), or as complex as ''the entire castle of the last level you just played'' (i.e. The Courtyard, where you fight the Shamans).
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Natter


** That or be playing with Sonic or, if I'm not mistaken, Captain Falcon. The former can even outrun the cars with the Bunny Hood! Not so sure about the captain, though... It's safe to say that he'd at least be on par with'em in speed.
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* ''VideoGame/MortalKombatVsDCUniverse'' has this. In most stages, you can go into 'vertical kombat' by knocking an opponent off a ledge or through the floor, and some of them also allows you to smash them through walls and buildings into new areas. In both cases, you are able to keep hitting your opponent during the sequence, using a button-mashing minigame. In this series, this goes at least as far back as ''VideoGame/MortalKombat3''.

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* ''VideoGame/MortalKombatVsDCUniverse'' has this. In most stages, you can go into 'vertical kombat' "Vertical Kombat" by knocking an opponent off a ledge or through the floor, and some of them also allows you to smash them through walls and buildings into new areas. In both cases, you are able to keep hitting your opponent during the sequence, using a button-mashing minigame. In this series, this goes at least as far back as ''VideoGame/MortalKombat3''.''VideoGame/MortalKombat3'', which had stages in which uppercutting the opponent would send them to another stage directly linked to the previous one. In ''Deception'' and ''Armageddon'', many stages had more than one area working in the same principle of the aforementioned Vertical Kombat system, except without the Kombat.
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* ''TatsunokoVsCapcom'': Uncharted Region of China has a breakaway floor, and Galactor's base has a path that can be adjusted. Both of these are affected by attacks that damage the ground.

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* ''TatsunokoVsCapcom'': ''VideoGame/TatsunokoVsCapcom'': Uncharted Region of China has a breakaway floor, and Galactor's base has a path that can be adjusted. Both of these are affected by attacks that damage the ground.
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None


* ''VideoGame/MortalKombatVsDCUniverse'' has this. In most stages, you can go into 'vertical kombat' by knocking an opponent off a ledge or through the floor, and some of them also allows you to smash them through walls and buildings into new areas. In both cases, you are able to keep hitting your opponent during the sequence, using a button-mashing minigame. In this series, this goes at least as far back as ''MortalKombat3''.

to:

* ''VideoGame/MortalKombatVsDCUniverse'' has this. In most stages, you can go into 'vertical kombat' by knocking an opponent off a ledge or through the floor, and some of them also allows you to smash them through walls and buildings into new areas. In both cases, you are able to keep hitting your opponent during the sequence, using a button-mashing minigame. In this series, this goes at least as far back as ''MortalKombat3''.''VideoGame/MortalKombat3''.
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None


* ''MortalKombatVsDCUniverse'' has this. In most stages, you can go into 'vertical kombat' by knocking an opponent off a ledge or through the floor, and some of them also allows you to smash them through walls and buildings into new areas. In both cases, you are able to keep hitting your opponent during the sequence, using a button-mashing minigame. In this series, this goes at least as far back as ''MortalKombat3''.

to:

* ''MortalKombatVsDCUniverse'' ''VideoGame/MortalKombatVsDCUniverse'' has this. In most stages, you can go into 'vertical kombat' by knocking an opponent off a ledge or through the floor, and some of them also allows you to smash them through walls and buildings into new areas. In both cases, you are able to keep hitting your opponent during the sequence, using a button-mashing minigame. In this series, this goes at least as far back as ''MortalKombat3''.
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None


* ''StreetFighterXTekken'' has a twist on this in that you switch planes/areas in between rounds.

to:

* ''StreetFighterXTekken'' ''VideoGame/StreetFighterXTekken'' has a twist on this in that you switch planes/areas in between rounds.
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[[quoteright:292:[[SuperSmashBros http://static.tvtropes.org/pmwiki/pub/images/bigbluestageinmeleexo7_7667.jpg]]]]

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[[quoteright:292:[[SuperSmashBros [[quoteright:292:[[VideoGame/SuperSmashBros http://static.tvtropes.org/pmwiki/pub/images/bigbluestageinmeleexo7_7667.jpg]]]]



* ''XMenNextDimension'' has levels where you can knock an opponent from one section down to another, dealing additional damage to them. For some levels, there are even multiple paths to make them fall.

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* ''XMenNextDimension'' ''{{X-Men Next Dimension}}'' has levels where you can knock an opponent from one section down to another, dealing additional damage to them. For some levels, there are even multiple paths to make them fall.



* ''MortalKombat VS DC has this''. In most stages, you can go into 'vertical kombat' by knocking an opponent off a ledge or through the floor, and some of them also allows you to smash them through walls and buildings into new areas. In both cases, you are able to keep hitting your opponent during the sequence, using a button-mashing minigame. In this series, this goes at least as far back as MortalKombat3.

to:

* ''MortalKombat VS DC ''MortalKombatVsDCUniverse'' has this''.this. In most stages, you can go into 'vertical kombat' by knocking an opponent off a ledge or through the floor, and some of them also allows you to smash them through walls and buildings into new areas. In both cases, you are able to keep hitting your opponent during the sequence, using a button-mashing minigame. In this series, this goes at least as far back as MortalKombat3.''MortalKombat3''.



* ''SuperSmashBros'': Stages in this game vary from as constant as Final Destination to as chaotic as Big Blue (pictured above). In this stage you actually fight on top of [[FZero cars as they race around a track.]] If you fall off of one and onto the asphalt, you get whisked off the side of the stage as the camera leaves you behind, resulting in a near-instant KO unless you can ''very'' quickly jump off and return to the stage.

to:

* ''SuperSmashBros'': ''VideoGame/SuperSmashBros'': Stages in this game vary from as constant as Final Destination to as chaotic as Big Blue (pictured above). In this stage you actually fight on top of [[FZero [[{{F-Zero}} cars as they race around a track.]] If you fall off of one and onto the asphalt, you get whisked off the side of the stage as the camera leaves you behind, resulting in a near-instant KO unless you can ''very'' quickly jump off and return to the stage.
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None

Added DiffLines:

** That or be playing with Sonic or, if I'm not mistaken, Captain Falcon. The former can even outrun the cars with the Bunny Hood! Not so sure about the captain, though... It's safe to say that he'd at least be on par with'em in speed.
Is there an issue? Send a MessageReason:
None


* ''[[Tekken Tekken 6]]' had certain stages where the floor would collapse. ''Tekken Tag Tournament 2'' allows you to smash your opponent through some walls.

to:

* ''[[Tekken ''[[{{Tekken}} Tekken 6]]' 6]]'' had certain stages where the floor would collapse. ''Tekken Tag Tournament 2'' allows you to smash your opponent through some walls.

Changed: 19

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* ''Tekken6'' had certain stages where the floor would collapse. ''Tekken Tag Tournament 2" allows you to smash your opponent through some walls.
* ''StreetFighterXTekken" has a twist on this in that you switch planes/areas in between rounds.

to:

* ''Tekken6'' ''[[Tekken Tekken 6]]' had certain stages where the floor would collapse. ''Tekken Tag Tournament 2" 2'' allows you to smash your opponent through some walls.
* ''StreetFighterXTekken" ''StreetFighterXTekken'' has a twist on this in that you switch planes/areas in between rounds.
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None


* ''Battle Stadium DON''

to:

* ''Battle Stadium DON''DON''
* ''Tekken6'' had certain stages where the floor would collapse. ''Tekken Tag Tournament 2" allows you to smash your opponent through some walls.
* ''StreetFighterXTekken" has a twist on this in that you switch planes/areas in between rounds.
Is there an issue? Send a MessageReason:
None


* ''MadWorld'' has fights that are as simple as a plane (or rather, the ceiling of a [[ShoutOut familiar]] [[StarTrek ship]] or as complex as ''the entire castle of the last level you just played.''

to:

* ''MadWorld'' has fights that are as simple as a plane (or rather, the ceiling of a [[ShoutOut familiar]] [[StarTrek ship]] ship]]), or as complex as ''the entire castle of the last level you just played.''played'' (i.e. The Courtyard, where you fight the Shamans).
Is there an issue? Send a MessageReason:
None


[[quoteright:292:http://static.tvtropes.org/pmwiki/pub/images/bigbluestageinmeleexo7_7667.jpg]]

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[[quoteright:292:http://static.[[quoteright:292:[[SuperSmashBros http://static.tvtropes.org/pmwiki/pub/images/bigbluestageinmeleexo7_7667.jpg]]jpg]]]]

Changed: 346

Removed: 18

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* XMenNextDimension has levels where you can knock an opponent from one section down to another, dealing additional damage to them. For some levels, there are even multiple paths to make them fall.
* DeadOrAlive
* DragonBallZBudokai: In addition to knocking opponents to new areas, characters can also fly and introduce an entire new dimension to fights.
* BattleAreaToshinden 2
* MortalKombat VS DC has this. In most stages, you can go into 'vertical kombat' by knocking an opponent off a ledge or through the floor, and some of them also allows you to smash them through walls and buildings into new areas. In both cases, you are able to keep hitting your opponent during the sequence, using a button-mashing minigame. In this series, this goes at least as far back as MortalKombat3.

to:

* XMenNextDimension ''XMenNextDimension'' has levels where you can knock an opponent from one section down to another, dealing additional damage to them. For some levels, there are even multiple paths to make them fall.
* DeadOrAlive
''DeadOrAlive''
* DragonBallZBudokai: ''DragonBallZ Budokai'': In addition to knocking opponents to new areas, characters can also fly and introduce an entire new dimension to fights.
* BattleAreaToshinden 2
''BattleAreaToshinden 2''
* MortalKombat ''MortalKombat VS DC has this.this''. In most stages, you can go into 'vertical kombat' by knocking an opponent off a ledge or through the floor, and some of them also allows you to smash them through walls and buildings into new areas. In both cases, you are able to keep hitting your opponent during the sequence, using a button-mashing minigame. In this series, this goes at least as far back as MortalKombat3.



* ''SuperSmashBros'': Stages in this game vary from [[StopHavingFunGuys as constant as]] Final Destination to as chaotic as Big Blue (pictured above). In this stage you actually fight on top of [[FZero cars as they race around a track.]] If you fall off of one and onto the asphalt, you get whisked off the side of the stage as the camera leaves you behind, resulting in a near-instant KO.
** Near-instant however, means that as long as you land, instead of falling it's possible to leap back up in time to survive. Not easy by any means, and in some spots there's no track at all, but it's certainly possible.
* PowerStone
* BattleStadiumDON

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* ''SuperSmashBros'': Stages in this game vary from [[StopHavingFunGuys as constant as]] as Final Destination to as chaotic as Big Blue (pictured above). In this stage you actually fight on top of [[FZero cars as they race around a track.]] If you fall off of one and onto the asphalt, you get whisked off the side of the stage as the camera leaves you behind, resulting in a near-instant KO.
** Near-instant however, means that as long as
KO unless you land, instead of falling it's possible to leap back up in time to survive. Not easy by any means, can ''very'' quickly jump off and in some spots there's no track at all, but it's certainly possible.
return to the stage.
* PowerStone
''PowerStone''
* BattleStadiumDON''Battle Stadium DON''
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Added DiffLines:

** Near-instant however, means that as long as you land, instead of falling it's possible to leap back up in time to survive. Not easy by any means, and in some spots there's no track at all, but it's certainly possible.
Is there an issue? Send a MessageReason:
None


* ''SuperSmashBros'': Stages in this game vary from [[StopHavingFunGuys as constant as]] Final Destination to as chaotic as Big Blue (pictured above). In this stage you actually fight on top of [[FZero cars as they race around a track.]] If you fall off of one and onto the asphalt, you get whisked off the side of the stage as the camera leaves you behind, resulting in a near-instant KO.

to:

* ''SuperSmashBros'': Stages in this game vary from [[StopHavingFunGuys as constant as]] Final Destination to as chaotic as Big Blue (pictured above). In this stage you actually fight on top of [[FZero cars as they race around a track.]] If you fall off of one and onto the asphalt, you get whisked off the side of the stage as the camera leaves you behind, resulting in a near-instant KO.KO.
*PowerStone
*BattleStadiumDON
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* ''SuperSmashBros'': Stages in this game vary from [[StopHavingFunGuys as constant as]] Final Destination to as chaotic as Rainbow Cruise. And then there's create-a-stage in ''Brawl'', which easily lends itself to this.

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* ''SuperSmashBros'': Stages in this game vary from [[StopHavingFunGuys as constant as]] Final Destination to as chaotic as Rainbow Cruise. And then there's create-a-stage Big Blue (pictured above). In this stage you actually fight on top of [[FZero cars as they race around a track.]] If you fall off of one and onto the asphalt, you get whisked off the side of the stage as the camera leaves you behind, resulting in ''Brawl'', which easily lends itself to this.a near-instant KO.
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Added DiffLines:

[[quoteright:292:http://static.tvtropes.org/pmwiki/pub/images/bigbluestageinmeleexo7_7667.jpg]]
[[caption-width-right:292: Watch your step.]]

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