History Main / FranchiseZombie

17th Aug '16 8:52:14 PM Eon-the-Dragon
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16th Aug '16 12:41:50 PM DragonRanger
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* ''Film/TheAmazingSpiderManSeries'' suffered from this. After the ''Film/SpiderManTrilogy'', Sony wanted a fourth movie made specifically [[AshCanCopy to keep the rights from reverting to Marvel Studios]], but director Creator/SamRaimi left because he felt he wasn't given enough time to make the movie he wanted. So Sony opted for a full ContinuityReboot, ''and'' used it as a launchpad for obvious attempts to [[FollowTheLeader copy the]] Franchise/MarvelCinematicUniverse's formula for a ModularFranchise with the small selection of ''Spider-Man''-related material that they have the rights to. But with diminishing returns for the franchise and a few reviews for ''Film/TheAmazingSpiderMan2'' essentially using "franchise fatigue" to refer to this very trope, Sony eventually decided to cut the ''Amazing'' series short and instead strike a deal with Marvel to have Spider-Man join the Marvel Cinematic Universe itself.
14th Aug '16 8:26:51 PM UmbrellasWereAwesome
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* ''Franchise/{{Halo}}'': Rumors suggest the franchise was only intended to consist of [[VideoGame/HaloCombatEvolved two]] [[VideoGame/{{Halo 2}} games]], but scheduling issues forced Bungie to release the original ''Halo 2'' in a semi-complete state (only about 3/4 done). Then ''VideoGame/{{Halo 3}}'' was billed as the big finale of the series, but was followed by the GaidenGame ''[[VideoGame/Halo3ODST ODST]]'' and the prequel ''VideoGame/HaloReach''. Bungie jumped ship and left the series with Microsoft subsidiary Creator/ThreeFourThreeIndustries' hands, who independently churned out the RTS spinoff ''VideoGame/HaloWars'' and [[TrilogyCreep started a new "saga" of FPS games]] with ''VideoGame/{{Halo 4}}''. Guess the fight wasn't quite finished yet, huh?

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* ''Franchise/{{Halo}}'': Rumors suggest the franchise was only intended to consist of [[VideoGame/HaloCombatEvolved two]] [[VideoGame/{{Halo 2}} games]], but scheduling issues forced Bungie Creator/{{Bungie}} to release the original ''Halo 2'' in a semi-complete state (only about 3/4 done). Then ''VideoGame/{{Halo 3}}'' was billed as the big finale of the series, but was followed by the GaidenGame ''[[VideoGame/Halo3ODST ODST]]'' and the prequel ''VideoGame/HaloReach''. Bungie jumped ship and left the series with Microsoft subsidiary Creator/ThreeFourThreeIndustries' hands, who independently churned out the RTS spinoff ''VideoGame/HaloWars'' and [[TrilogyCreep started a new "saga" of FPS games]] with ''VideoGame/{{Halo 4}}''. Guess the fight wasn't quite finished yet, huh?
5th Aug '16 9:51:35 PM UmbrellasWereAwesome
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* ''Franchise/{{Halo}}'': Rumors suggest the franchise was only intended to consist of [[VideoGame/HaloCombatEvolved two]] [[VideoGame/{{Halo 2}} games]], but scheduling issues forced Bungie to release the original ''Halo 2'' in a semi-complete state (only about 3/4 done). Then ''VideoGame/{{Halo 3}}'' was billed as the big finale of the series, but was followed by the GaidenGame ''[[VideoGame/Halo3ODST ODST]]'' and the prequel ''VideoGame/HaloReach''. Bungie jumped ship and left the series with Microsoft's hands, who independently churned out the RTS spinoff ''VideoGame/HaloWars'' and [[TrilogyCreep started a whole]] ''[[TrilogyCreep trilogy]]'' [[TrilogyCreep of new games]] with ''VideoGame/{{Halo 4}}''. Guess the fight wasn't quite finished yet, huh?

to:

* ''Franchise/{{Halo}}'': Rumors suggest the franchise was only intended to consist of [[VideoGame/HaloCombatEvolved two]] [[VideoGame/{{Halo 2}} games]], but scheduling issues forced Bungie to release the original ''Halo 2'' in a semi-complete state (only about 3/4 done). Then ''VideoGame/{{Halo 3}}'' was billed as the big finale of the series, but was followed by the GaidenGame ''[[VideoGame/Halo3ODST ODST]]'' and the prequel ''VideoGame/HaloReach''. Bungie jumped ship and left the series with Microsoft's Microsoft subsidiary Creator/ThreeFourThreeIndustries' hands, who independently churned out the RTS spinoff ''VideoGame/HaloWars'' and [[TrilogyCreep started a whole]] ''[[TrilogyCreep trilogy]]'' [[TrilogyCreep of new "saga" of FPS games]] with ''VideoGame/{{Halo 4}}''. Guess the fight wasn't quite finished yet, huh?
5th Aug '16 12:13:16 PM blkwhtrbbt
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** The series has been greenlit for a twelfth season. Season eleven was about ''God'' reconciling with his [[SiblingYinYang sister]]. There really isn't much room to maneuver on the SuperWeight tier chart.
21st Jul '16 3:06:29 PM MCanter89
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But sometimes, the creation does so well, that an {{executive| meddling}}, a publisher, or someone else with a lot of power, demands the franchise continue. The author is told to write more books (or discovers that nothing else draws in the money). The game designer is told to make more games. The director is told to make a movie sequel.

Sometimes this happens when the creator really doesn't want to keep going, and would rather try out different things. But the creator doesn't have much choice -- it's either do the sequel yourself, or let someone else do it, perhaps less adequately (thereby tarnishing the image of the original) -- and keeps going anyway. The result is sometimes a lifeless franchise, a franchise that has had all the originality and creativity -- all the life -- sucked out of it, but keeps stumbling forward anyway. This often has the tragic effect of [[CreatorBacklash souring the creator on their own work]], sometimes preventing a more natural follow-up or continuation. If this happens, then the franchise can go on indefinitely, continued by the company long after the creator has tried to put a definitive end on the series and backed away from it permanently - or even [[OutlivedItsCreator after]] [[AuthorExistenceFailure the creator has died]]. At this point, since it is effectively immortal, the phenomenon might be known as a Franchise Zombie.

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But sometimes, sometimes the creation does so well, well that an {{executive| meddling}}, {{executive|meddling}}, a publisher, or someone else with a lot of power, power demands that the franchise continue. The author is told to write more books (or discovers that nothing else draws in the money). The game designer is told to make more games. The director is told to make a movie sequel.

Sometimes this happens when the creator really doesn't want to keep going, going and would rather try out different things. But the creator doesn't have much choice -- it's either do the sequel yourself, yourself or let someone else do it, perhaps less adequately (thereby tarnishing the image of the original) -- and keeps going anyway. The result is sometimes a lifeless franchise, a franchise that has had all the originality and creativity -- all the life -- sucked out of it, but keeps stumbling forward anyway. This often has the tragic effect of [[CreatorBacklash souring the creator on their own work]], sometimes preventing a more natural follow-up or continuation. If this happens, then the franchise can go on indefinitely, continued by the company long after the creator has tried to put a definitive end on the series and backed away from it permanently - or even [[OutlivedItsCreator after]] [[AuthorExistenceFailure the creator has died]]. At this point, since it is effectively immortal, the phenomenon might be known as a Franchise Zombie.



* While the entire ''Franchise/{{Pokemon}}'' franchise can be argued to be this (see below), the ''Anime/{{Pokemon}}'' anime shows more signs of this than the rest of the franchise. The anime series was intended to end after ''one season'', but has been going on and on for decades. While the games have currently seen an increase in innovation and creative effort, the anime continues to be StrictlyFormula and [[FleetingDemographicRule is made for a constantly-cycling demographic of young children]] while only paying lip service to older fans, which spares the writers from having to live up to the high expectations of older audiences. There's also the movies, which currently number in the high teens. Not helping matters is that the movies [[NonSerialMovie don't even maintain continuity with each other]], which was the cause of much controversy for the [[Anime/PokemonGenesectAndTheLegendAwakened sixteenth]] movie.
* ''Anime/MazingerZ'' was supposed to wrap up at episode 57. However, the series was so wildly successful it continued for another thirty-five episodes. And then two movies were made. And two sequels. And more movies. And crossovers. And spin-offs. And reboots. And remakes. [[OverlyLongGag And]] GoNagai stated that he got offers for a Mazinger-Z live-action movie...

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* While the entire ''Franchise/{{Pokemon}}'' franchise can be argued to be this (see below), the ''Anime/{{Pokemon}}'' anime shows more signs of this than the rest of the franchise. The anime series was intended to end after ''one season'', but has been going on and on for decades. While the games have currently seen an increase in innovation and creative effort, the anime continues to be StrictlyFormula and [[FleetingDemographicRule is made for a constantly-cycling constantly cycling demographic of young children]] while only paying lip service to older fans, which spares the writers from having to live up to the high expectations of older audiences. There's also the movies, which currently number in the high teens. Not helping matters is that the movies [[NonSerialMovie don't even maintain continuity with each other]], which was the cause of much controversy for the [[Anime/PokemonGenesectAndTheLegendAwakened sixteenth]] movie.
* ''Anime/MazingerZ'' was supposed to wrap up at episode 57. However, the series was so wildly successful it continued for another thirty-five episodes. And then two movies were made. And two sequels. And more movies. And crossovers. And spin-offs. And reboots. And remakes. [[OverlyLongGag And]] GoNagai stated that he got offers for a Mazinger-Z live-action movie...movie…
14th Jul '16 1:44:32 PM Anddrix
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** As of 2015, Konami announced that Kojima would be leaving the company for good after ''Metal Gear Solid V'', yet they say they wish to make further ''Metal Gear'' games. Kojima's response was to create a BaseBreaker in the final chapter that both altered the canon of the original game and was also a cop-out to the epic finale that fans were clamoring for. It's also a symbolic representation of how ''Metal Gear'' had a fair chance of continuing past its Kojima finale, but that you'd have to settle for something less than Kojima.

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** As of 2015, Konami announced that Kojima would be leaving the company for good after ''Metal Gear Solid V'', yet they say they wish to make further ''Metal Gear'' games. Kojima's response was to create a BaseBreaker controversial moment in the final chapter that both altered the canon of the original game and was also a cop-out to the epic finale that fans were clamoring for. It's also a symbolic representation of how ''Metal Gear'' had a fair chance of continuing past its Kojima finale, but that you'd have to settle for something less than Kojima.
2nd Jul '16 11:00:53 AM mlsmithca
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** Honestly, the series showed signs of being a zombie even before the original creators left the series-after the series hit its peak with ''[[VideoGame/Sonic3AndKnuckles Sonic 3 & Knuckles]]'', Sonic Team focused on [[VideoGame/{{Ristar}} making]] [[VideoGame/NIGHTSIntoDreams original]] [[VideoGame/BurningRangers titles]]; whereas Sega tried to continue the ''Sonic'' franchise without them to no success. After Sega Technical Institute's ''Sonic X-treme'' -Sonic's intended VideoGame3DLeap on the UsefulNotes/SegaSaturn- [[{{Vaporware}} failed to make it to shelves]], Sega finally got Sonic Team back to give the series [[VideoGame/SonicAdventure a proper 3D title]] for the UsefulNotes/SegaDreamcast. [[note]]Even then, ''Sonic Adventure'' (which had Naka and Ohshima on board) was the last game with any of Sonic's creators working directly on a ''Sonic'' game. Ohshima left Sega after ''Sonic Adventure'' finished development in 1998 to form Artoon, largely due to a strained relationship with Naka over the series' direction. Yasuhara didn't participate in ''Sonic Adventure'' because he had quit Sonic Team after ''Sonic 3 & Knuckles'' -for the same reasons Ohshima left Sonic Team-, ultimately leaving Sega for NaughtyDog in 2002. Naka himself left Sega in 2006 to form Prope as he was tired of [[KickedUpstairs being stuck with (executive) producer roles]] for original [=IPs=] made by Sonic Team.[[/note]]

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** Honestly, the series showed signs of being a zombie even before the original creators left the series-after series - after the series hit its peak with ''[[VideoGame/Sonic3AndKnuckles Sonic 3 & Knuckles]]'', Sonic Team focused on [[VideoGame/{{Ristar}} making]] [[VideoGame/NIGHTSIntoDreams original]] [[VideoGame/BurningRangers titles]]; whereas Sega tried to continue the ''Sonic'' franchise without them to no success. After Sega Technical Institute's ''Sonic X-treme'' -Sonic's - Sonic's intended VideoGame3DLeap on the UsefulNotes/SegaSaturn- UsefulNotes/SegaSaturn - [[{{Vaporware}} failed to make it to shelves]], Sega finally got Sonic Team back to give the series [[VideoGame/SonicAdventure a proper 3D title]] for the UsefulNotes/SegaDreamcast. [[note]]Even then, ''Sonic Adventure'' (which had Naka and Ohshima on board) was the last game with any of Sonic's creators working directly on a ''Sonic'' game. Ohshima left Sega after ''Sonic Adventure'' finished development in 1998 to form Artoon, largely due to a strained relationship with Naka over the series' direction. Yasuhara didn't participate in ''Sonic Adventure'' because he had quit Sonic Team after ''Sonic 3 & Knuckles'' -for - for the same reasons Ohshima left Sonic Team-, Team - ultimately leaving Sega for NaughtyDog in 2002. Naka himself left Sega in 2006 to form Prope as he was tired of [[KickedUpstairs being stuck with (executive) producer roles]] for original [=IPs=] made by Sonic Team.[[/note]]
27th Jun '16 3:39:35 PM Ferot_Dreadnaught
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* Averted in ''Film/TheAmazingSpiderManSeries''. While the reboot was in fact to keep the rights to the characters, the new films were considered to be of better quality and greater depth than the Raimi versions. The series was ultimately canceled, despite being highly profitable, due to Sony coming under new management.
27th Jun '16 3:34:14 PM shinykittie
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* ''Film/TheAmazingSpiderManSeries'' suffered from this. After the ''Film/SpiderManTrilogy'', Sony wanted a fourth movie made specifically [[AshCanCopy to keep the rights from reverting to Marvel Studios]], but director Creator/SamRaimi left because he felt he wasn't given enough time to make the movie he wanted. So Sony opted for a full ContinuityReboot, ''and'' used it as a launchpad for obvious attempts to [[FollowTheLeader copy the]] Franchise/MarvelCinematicUniverse's formula for a ModularFranchise with the small selection of ''Spider-Man''-related material that they have the rights to. But with diminishing returns for the franchise and a few reviews for ''Film/TheAmazingSpiderMan2'' essentially using "franchise fatigue" to refer to this very trope, Sony eventually decided to cut the ''Amazing'' series short and instead strike a deal with Marvel to have Spider-Man join the Marvel Cinematic Universe itself.

to:

* ''Film/TheAmazingSpiderManSeries'' suffered from this. After Averted in ''Film/TheAmazingSpiderManSeries''. While the ''Film/SpiderManTrilogy'', Sony wanted a fourth movie made specifically [[AshCanCopy reboot was in fact to keep the rights from reverting to Marvel Studios]], but director Creator/SamRaimi left because he felt he wasn't given enough time to make the movie he wanted. So Sony opted for a full ContinuityReboot, ''and'' used it as a launchpad for obvious attempts to [[FollowTheLeader copy the]] Franchise/MarvelCinematicUniverse's formula for a ModularFranchise with characters, the small selection new films were considered to be of ''Spider-Man''-related material that they have better quality and greater depth than the rights to. But with diminishing returns for the franchise and a few reviews for ''Film/TheAmazingSpiderMan2'' essentially using "franchise fatigue" to refer to this very trope, Sony eventually decided to cut the ''Amazing'' Raimi versions. The series short and instead strike a deal with Marvel was ultimately canceled, despite being highly profitable, due to have Spider-Man join the Marvel Cinematic Universe itself.Sony coming under new management.
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