History Main / FranchiseZombie

25th Jul '17 2:43:33 AM Hanz
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** Thankfully for Crash, near the end of 2016 ''VideoGame/CrashBandicootNSaneTrilogy'' was announced and began generating hype among longtime fans of the series.

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** Thankfully for Crash, near the end of 2016 ''VideoGame/CrashBandicootNSaneTrilogy'' was announced and began generating hype among longtime fans of the series.series and was widely praised upon release.
24th Jul '17 7:15:15 AM AndyLA
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* The ''VideoGame/MegaManX'' series was supposed to end with ''X5'', and then progress to the ''VIdeoGame/MegaManZero'' series in the future. However, the series continued without Inafune's knowledge into ''X6'', and his only input afterwards was ''[[UpdatedRerelease Maverick Hunter X]]'' and minor designer's advice regarding Axl.[[note]]In fact, it got to the point that when Capcom proposed ''Command Mission'', he adamantly refused.[[/note]] This was somewhat difficult plot-wise, as ''X5'' ended with [[spoiler:Zero dead]]. X6 then ended with him in the capsule not supposed to be opened until ''Mega Man Zero'' making his [[ContinuitySnarl appearances in X7-X8 awkward]]. Players were then told to think of the scene in X6 as a [[DistantFinale bonus ending for the series,]] rather than something happening directly after the game.

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* The ''VideoGame/MegaManX'' series was supposed to end with ''X5'', and then progress to the ''VIdeoGame/MegaManZero'' series in the future. However, the series continued without Keiji Inafune's knowledge into ''X6'', and his only input afterwards was ''[[UpdatedRerelease Maverick Hunter X]]'' and minor designer's advice regarding Axl.[[note]]In fact, it got to the point that when Capcom proposed ''Command Mission'', he adamantly refused.[[/note]] This was somewhat difficult plot-wise, as ''X5'' ended with [[spoiler:Zero dead]]. X6 then ended with him in the capsule not supposed to be opened until ''Mega Man Zero'' making his [[ContinuitySnarl appearances in X7-X8 awkward]]. Players were then told to think of the scene in X6 as a [[DistantFinale bonus ending for the series,]] rather than something happening directly after the game.



* ''Franchise/SonicTheHedgehog'' became this past the [[The16BitEraOfConsoleVideoGames 16-bit era]]. After the series hit its peak with ''VideoGame/Sonic3AndKnuckles'', Sonic Team, burned out on their namesake series, focused on [[VideoGame/{{Ristar}} making]] [[VideoGame/NIGHTSIntoDreams original]] [[VideoGame/BurningRangers titles]]. Meanwhile, Sega, not willing to retire their cash cow, tried to continue the ''Sonic'' franchise without them to no success. After Sega Technical Institute's ''Sonic X-treme'' - Sonic's intended VideoGame3DLeap on the UsefulNotes/SegaSaturn - [[{{Vaporware}} failed to make it to shelves]], Sega finally got Sonic Team back to give the series [[VideoGame/SonicAdventure a proper 3D title]] for the UsefulNotes/SegaDreamcast. Even then, ''Sonic Adventure'' (which had Naka and Ohshima on board) was the last game with any of Sonic's creators working directly on a ''Sonic'' game. Ohshima left Sega after ''Sonic Adventure'' finished development in 1998 to form Artoon, largely due to a strained relationship with Naka over the series' direction. Yasuhara didn't participate in ''Sonic Adventure'' because he had quit Sonic Team after ''Sonic 3 & Knuckles'' - for the same reasons Ohshima left Sonic Team - ultimately leaving Sega for NaughtyDog in 2002. Naka himself left Sega in 2006 to form Prope as he was tired of [[KickedUpstairs being stuck with (executive) producer roles]] for original [=IPs=] made by Sonic Team. The series sticks around as it is one of Sega's few remaining [[CashCowFranchise cash cows]], but it has had wild ups and downs since then.

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* ''Franchise/SonicTheHedgehog'' became this past the [[The16BitEraOfConsoleVideoGames 16-bit era]]. After the series hit its peak with ''VideoGame/Sonic3AndKnuckles'', Sonic Team, burned out on their namesake series, focused on [[VideoGame/{{Ristar}} making]] [[VideoGame/NIGHTSIntoDreams original]] [[VideoGame/BurningRangers titles]]. Meanwhile, Sega, not willing to retire their cash cow, tried to continue the ''Sonic'' franchise without them to no success. After Sega Technical Institute's Institute's[[note]]Who made ''VideoGame/ComixZone'' for the Genesis[[/note]] ''Sonic X-treme'' - Sonic's intended VideoGame3DLeap on the UsefulNotes/SegaSaturn - [[{{Vaporware}} failed to make it to shelves]], Sega finally got Sonic Team back to give the series [[VideoGame/SonicAdventure a proper 3D title]] for the UsefulNotes/SegaDreamcast. Even then, ''Sonic Adventure'' (which had Yuji Naka and Naoto Ohshima on board) was the last game with any of Sonic's creators working directly on a ''Sonic'' game. Ohshima left Sega after ''Sonic Adventure'' finished development in 1998 to form Artoon, largely due to a strained relationship with Naka over the series' direction. Yasuhara didn't participate in ''Sonic Adventure'' because he had quit Sonic Team after ''Sonic 3 & Knuckles'' - for the same reasons Ohshima left Sonic Team - ultimately leaving Sega for NaughtyDog in 2002. Naka himself left Sega in 2006 to form Prope as he was tired of [[KickedUpstairs being stuck with (executive) producer roles]] for original [=IPs=] made by Sonic Team. The series sticks around as it is one of Sega's few remaining [[CashCowFranchise cash cows]], but it has had wild ups and downs since then.
24th Jul '17 6:46:25 AM AndyLA
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* An example regarding only the main actor: Creator/RogerMoore wanted to stop playing Film/JamesBond after ''Film/ForYourEyesOnly'', because it was getting embarrassing at his age to be shown with such young women (In his final appearance as Bond, he was older than the ''mother'' of the actress who played the primary Bond Girl), but Creator/UnitedArtists kept dragging him back for [[Film/{{Octopussy}} one]] [[Film/AViewToAKill more]].

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* An example regarding only the main actor: Creator/RogerMoore wanted to stop playing Film/JamesBond after ''Film/ForYourEyesOnly'', because it was getting embarrassing at his age to be shown with such young women (In [[Film/AViewToAKill his final appearance as Bond, Bond]], he was older than the ''mother'' of the actress who played the primary Bond Girl), but Creator/UnitedArtists kept dragging him back for [[Film/{{Octopussy}} one]] [[Film/AViewToAKill more]].
11th Jul '17 6:24:54 AM IAmNotAFunguy
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* ''Film/AirBud'' is a memorable family baseball comedy about a dog that just wants to play basketball. It also had a pretty good sequel that came out the following year. Every sequel after that is direct-to-video and just has Buddy taking on yet another sport. Worse yet is the ''Air Buddies'' spinoff series starring Buddy's offspring. They have not only replaced the ''Buddy'' character entirely, but with seven different films, it's very clear it's nothing but another cash-grab series. The spinoff series even has a spinoff of its own in the form of the ''Santa Paws'' films.

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* ''Film/AirBud'' is a memorable family baseball basketball comedy about a dog that just wants to play basketball. It also had a pretty good sequel that came out the following year. Every sequel after that is direct-to-video and just has Buddy taking on yet another sport. Worse yet is the ''Air Buddies'' spinoff series starring Buddy's offspring. They have not only replaced the ''Buddy'' character entirely, but with seven different films, it's very clear it's nothing but another cash-grab series. The spinoff series even has a spinoff of its own in the form of the ''Santa Paws'' films.
6th Jul '17 8:01:02 AM WaxingName
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* The ''VideoGame/SuperSmashBros'' series eventually became this for Creator/MasahiroSakurai. Originally a side project featuring completely original characters, Sakurai's boss Satoru Iwata suggested that he put Nintendo characters into the game. The game became an international hit, but Sakurai felt that more could be done with the game, so the sequel ''Super Smash Bros. Melee'' was developed with a much more lavish budget (despite being developed in 13 months). Shortly after the completion in ''Melee'' as well as ''VideoGame/KirbyAirRide'', Sakurai departed from HAL to form his own studio Sora Ltd. stating that he was dissatisfied with the "sequel process" at HAL and the gaming industry in general. Eventually, though, he made two more ''Smash'' games while at Sora in spite of this. He later came out and said that every ''Smash'' game past the original was developed under the expectation that he wouldn't make any more ''Smash'' games, and that he no longer has any desire to make any more past ''Smash 4''. However, in a March 2017 interview with Gamespot, Nintendo of America President Reggie Fils-Amié stated that a new Smash game for the Nintendo Switch was on the way.

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* The ''VideoGame/SuperSmashBros'' series eventually became this for Creator/MasahiroSakurai. Originally a side project featuring completely original characters, Sakurai's boss Satoru Iwata suggested that he put Nintendo characters into the game. The game became an international hit, but Sakurai felt that more could be done with the game, so the sequel ''Super Smash Bros. Melee'' was developed with a much more lavish budget (despite being developed in 13 months). Shortly after the completion in ''Melee'' as well as ''VideoGame/KirbyAirRide'', Sakurai departed from HAL to form his own studio Sora Ltd. stating that he was dissatisfied with the "sequel process" at HAL and the gaming industry in general. Eventually, though, he made two more ''Smash'' games while at Sora in spite of this. He later came out and said that every ''Smash'' game past the original was developed under the expectation that he wouldn't make any more ''Smash'' games, and that he no longer has any desire to make any more past ''Smash 4''. However, in a March 2017 interview with Gamespot, Nintendo of America President Reggie Fils-Amié stated that a new Smash game for the Nintendo Switch was on the way.way, though it remains to be seen if Sakurai is involved in it.
1st Jul '17 10:49:17 PM Luigifan
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Sometimes this happens when the creator really doesn't want to keep going and would rather try out different things. But the creator doesn't have much choice -- it's either do the sequel yourself or let someone else do it, perhaps less adequately (thereby tarnishing the image of the original) -- and keeps going anyway. Sometimes, the new installments manage to be well received, and the fans stay happy. But sometimes, it results in a lifeless franchise, a franchise that has had all the originality and creativity -- all the life -- sucked out of it, but keeps stumbling forward anyway. This often has the tragic effect of [[CreatorBacklash souring the creator on their own work]], sometimes preventing a more natural follow-up or continuation. If this happens, then the franchise can go on indefinitely, continued by the company long after the creator has tried to put a definitive end on the series and backed away from it permanently - or even [[OutlivedItsCreator after]] [[AuthorExistenceFailure the creator has died]]. At this point, since it is effectively immortal, the phenomenon might be known as a Franchise Zombie.

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Sometimes this happens when the creator really doesn't want to keep going and would rather try out different things. But the creator doesn't have much choice -- it's either do the sequel yourself or let someone else do it, perhaps less adequately (thereby tarnishing the image of the original) -- and keeps going anyway. Sometimes, the new installments manage to be well received, and the fans stay happy. But sometimes, it results in a lifeless franchise, a franchise that has had all the originality and creativity -- all the life -- sucked out of it, but keeps stumbling forward anyway. This often has the tragic effect of [[CreatorBacklash souring the creator on their own work]], sometimes preventing a more natural follow-up or continuation. If this happens, then the franchise can go on indefinitely, continued by the company long after [[TorchTheFranchiseAndRun the creator has tried to put a definitive end on the series and backed away from it permanently - permanently]] -- or even [[OutlivedItsCreator after]] [[AuthorExistenceFailure the creator has died]]. At this point, since it is effectively immortal, the phenomenon might be known as a Franchise Zombie.



Increasingly common in the game industry. Modern games take such a large amount of time and money to develop compared to older games thus making ''Smash Hit 3'' and a new intellectual property at the same time unfeasible. Some developers have remedied this by buying or hiring other development companies to work on cash-in sequels while they work on their next big thing.

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Increasingly common in the game industry. Modern games take such a large amount of time and money to develop compared to older games games, thus making ''Smash Hit 3'' and a new intellectual property at the same time unfeasible. Some developers have remedied this by buying or hiring other development companies to work on cash-in sequels while they work on their next big thing.
9th Jun '17 9:39:33 AM Yeow95
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* Creator/FrancisFordCoppola had no intention of making any sequels to ''Film/TheGodfather''. It's typically said that the only reason he made ''Film/TheGodfatherPartII'' was to get the funding to make ''Film/ApocalypseNow'', which led to further executive pressure and a ''Film/TheGodfatherPartIII'' as well (hence the often-quoted line "Just when I thought I was out... they pull me back in."). ''Part III'' in particular was not even intended to be a direct sequel--Coppola is on record for saying the film was intended to be an epilogue, with the original being ''The Death of Michael Corlone''.

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* Creator/FrancisFordCoppola had no intention of making any sequels to ''Film/TheGodfather''. It's typically said that the only reason he made ''Film/TheGodfatherPartII'' was to get the funding to make ''Film/ApocalypseNow'', which led to further executive pressure and a ''Film/TheGodfatherPartIII'' as well (hence the often-quoted line "Just when I thought I was out... they pull me back in."). ''Part III'' in particular was not even intended to be a direct sequel--Coppola is on record for saying the film --which was intended to be an epilogue, with the original being originally titled ''The Death of Michael Corlone''.Corlone''-- was intended to be an epilogue to the first two films, as opposed to being a third ''Godfather'' installment.
9th Jun '17 9:36:59 AM Yeow95
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* Creator/FrancisFordCoppola had no intention of making any sequels to ''Film/TheGodfather''. It's typically said that the only reason he made ''Film/TheGodfatherPartII'' was to get the funding to make ''Film/ApocalypseNow'', which led to further executive pressure and a ''Film/TheGodfatherPartIII'' as well (hence the often-quoted line "Just when I thought I was out... they pull me back in.")

to:

* Creator/FrancisFordCoppola had no intention of making any sequels to ''Film/TheGodfather''. It's typically said that the only reason he made ''Film/TheGodfatherPartII'' was to get the funding to make ''Film/ApocalypseNow'', which led to further executive pressure and a ''Film/TheGodfatherPartIII'' as well (hence the often-quoted line "Just when I thought I was out... they pull me back in.")"). ''Part III'' in particular was not even intended to be a direct sequel--Coppola is on record for saying the film was intended to be an epilogue, with the original being ''The Death of Michael Corlone''.
7th Jun '17 6:10:02 PM SirBlah
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** That the IP was not only given to a company that was set up for the express purpose of creating new Halo games, but is even named after a character in the series, has inevitably lead to claims from people that they are little more then a "IP farm" for the series.

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** That the IP was not only given to a company that was set up for the express purpose of creating new Halo games, but is even named after a character in the series, has inevitably lead to claims from people that they are little more then a "IP "franchise farm" for the series.
7th Jun '17 6:04:04 PM SirBlah
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** That the IP was not only given to a company that was not only set up for the express purpose of creating new Halo games, but is even named after a character in the series, has inevitably lead to claims from people that they are little more then a "IP farm" for the series.

to:

** That the IP was not only given to a company that was not only set up for the express purpose of creating new Halo games, but is even named after a character in the series, has inevitably lead to claims from people that they are little more then a "IP farm" for the series.
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