History Main / FragileSpeedster

8th Dec '17 8:06:42 PM WillBGood
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* Kid Flash in ''WesternAnimation/YoungJustice'' is actually an [[LightningBruiser aversion.]] He ''is'' super fast, but while he's not as tough as Aqualad or Superboy, he ''is'' tougher than Robin or Artemis. The truly ''fragile'' speedster of the show is his cousin. Impulse being faster than Kid Flash means that he's also more fragile; while Kid Flash can't tank hits, he often uses himself as a cannonball or a battering ram, with his speed giving him leverage, force, and impact. Impulse doesn't, as evidenced by the fact that his costume doesn't have as much padding, so he tends to use 'hit, then run' tactics. Kid Flash is also physically stronger, he's shown carrying Artemis, Robin, and Miss Martian at different times, without visibly tiring and with no detriment to his speed. When Blue Beetle asks if Impulse can carry someone, Impulse answers "I'm fast, not strong." * Más y Menos of ''WesternAnimation/TeenTitans.'' Also Kid Flash. It takes a while for Jinx and Rouge to catch him, but when they do they find him very easy to hurt.

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* Kid Flash in ''WesternAnimation/YoungJustice'' is actually an [[LightningBruiser aversion.]] He ''is'' super fast, but while he's not as tough as Aqualad or Superboy, he ''is'' tougher than Robin or Artemis. The truly ''fragile'' speedster of the show is his cousin. Impulse being faster than Kid Flash means that he's also more fragile; while Kid Flash can't tank hits, he often uses himself as a cannonball or a battering ram, with his speed giving him leverage, force, and impact. Impulse doesn't, as evidenced by the fact that his costume doesn't have as much padding, so he tends to use 'hit, then run' tactics. Kid Flash is also physically stronger, he's shown carrying Artemis, Robin, and Miss Martian at different times, without visibly tiring and with no detriment to his speed. When Blue Beetle asks if Impulse can carry someone, Impulse answers "I'm fast, not strong." "
* Más y Menos of ''WesternAnimation/TeenTitans.'' Also Kid Flash. It takes a while for Jinx and Rouge to catch him, but when they do they find him very easy to hurt.
28th Nov '17 8:02:33 AM ChronoLegion
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* Destroyers in ''[[VideoGame/PacificFleet Atlantic Fleet]]''. Just like their RealLife prototypes, they aren't meant to directly engage heavier enemies, lacking any armor to speak of. However, they're also the fastest ships in the game (depending on the class), with some able to go as fast as 36 knots. When facing larger ships, they can either try to run away (ships have to be at least 25,000 yards away from the nearest enemy in order to be able to flee a battle) or try to get close enough to launch broadside torpedoes, while jinking and using smoke to throw off the enemy's aim. Even a near-miss with a large enough caliber can ruin a destroyer's day.
24th Nov '17 12:20:50 PM Iceaura39
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* ''Story/AesirCrossWars'': Azrael's speed is one of his best assets in battle, but he is usually a slightly magic oriented LightningBruiser, with good speed, a high resistance to magic opponents, and above average offensive power on both ends of the spectrum. If his opponent uses [[SquishyWizard ''physical'' attacks]], however...
18th Nov '17 5:56:49 AM Manny20444
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* Más y Menos of ''WesternAnimation/TeenTitans.'' Also Kid Flash. It takes a while for Jinx and Rouge to catch him, but when they do they find him very easy to hurt.



* Kid Flash in ''WesternAnimation/YoungJustice'' is actually an [[LightningBruiser aversion.]] He ''is'' super fast, but while he's not as tough as Aqualad or Superboy, he ''is'' tougher than Robin or Artemis. The truly ''fragile'' speedster of the show is his cousin. Impulse being faster than Kid Flash means that he's also more fragile; while Kid Flash can't tank hits, he often uses himself as a cannonball or a battering ram, with his speed giving him leverage, force, and impact. Impulse doesn't, as evidenced by the fact that his costume doesn't have as much padding, so he tends to use 'hit, then run' tactics. Kid Flash is also physically stronger, he's shown carrying Artemis, Robin, and Miss Martian at different times, without visibly tiring and with no detriment to his speed. When Blue Beetle asks if Impulse can carry someone, Impulse answers "I'm fast, not strong."

to:

* Kid Flash in ''WesternAnimation/YoungJustice'' is actually an [[LightningBruiser aversion.]] ComicBook/TheFlash from ''WesternAnimation/JusticeLeague'' ([[DependingOnTheWriter Most of the time]]). He ''is'' super fast, but while sometimes leans towards combining it with GlassCannon, or even becoming a full-on LightningBruiser depending on how serious he's not as tough as Aqualad or Superboy, he ''is'' tougher than Robin or Artemis. The truly ''fragile'' speedster of the show is getting and how well his cousin. Impulse being faster than Kid Flash means that RequiredSecondaryPowers are working this week. Especially early on, though, he's also more fragile; while Kid Flash can't tank hits, he often uses himself as a cannonball or a battering ram, taken out of the fight with his speed giving him leverage, force, and impact. Impulse doesn't, as evidenced by the fact that his costume doesn't have as much padding, so he tends to use 'hit, then run' tactics. Kid Flash is also physically stronger, he's shown carrying Artemis, Robin, and Miss Martian at different times, without visibly tiring and with no detriment to his speed. When Blue Beetle asks if Impulse can carry someone, Impulse answers "I'm fast, not strong." one lucky hit.


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* Kid Flash in ''WesternAnimation/YoungJustice'' is actually an [[LightningBruiser aversion.]] He ''is'' super fast, but while he's not as tough as Aqualad or Superboy, he ''is'' tougher than Robin or Artemis. The truly ''fragile'' speedster of the show is his cousin. Impulse being faster than Kid Flash means that he's also more fragile; while Kid Flash can't tank hits, he often uses himself as a cannonball or a battering ram, with his speed giving him leverage, force, and impact. Impulse doesn't, as evidenced by the fact that his costume doesn't have as much padding, so he tends to use 'hit, then run' tactics. Kid Flash is also physically stronger, he's shown carrying Artemis, Robin, and Miss Martian at different times, without visibly tiring and with no detriment to his speed. When Blue Beetle asks if Impulse can carry someone, Impulse answers "I'm fast, not strong." * Más y Menos of ''WesternAnimation/TeenTitans.'' Also Kid Flash. It takes a while for Jinx and Rouge to catch him, but when they do they find him very easy to hurt.
15th Nov '17 3:06:34 AM Xemylixa
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** Engineer's Combat Mini-Sentry (available with the [[RobotHand Gunslinger]] equipped) manages to be one ''without actually moving''. It has less health and firepower than normal sentries and cannot be upgraded, but is very cheap to build, deploys in mere seconds, aims and shoots very quickly, and has a tiny hitbox which lets it avoid a lot of damage.

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** Engineer's [[SentryGun Combat Mini-Sentry Mini-Sentry]] (available with the [[RobotHand Gunslinger]] equipped) manages to be one ''without actually moving''. It has less health and firepower than normal sentries and cannot be upgraded, but is very cheap to build, deploys in mere seconds, aims and shoots very quickly, and has a tiny hitbox which lets it avoid a lot of damage.
6th Nov '17 12:25:07 AM Xemylixa
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** Engineer's Combat Mini-Sentry (available with the [[RobotHand Gunslinger]] equipped) manages to be one ''without actually moving''. It has less health and firepower than normal sentries and cannot be upgraded, but is very cheap to build, deploys in mere seconds, shoots and aims very quickly, and has a tiny hitbox which lets it avoid a lot of damage.

to:

** Engineer's Combat Mini-Sentry (available with the [[RobotHand Gunslinger]] equipped) manages to be one ''without actually moving''. It has less health and firepower than normal sentries and cannot be upgraded, but is very cheap to build, deploys in mere seconds, aims and shoots and aims very quickly, and has a tiny hitbox which lets it avoid a lot of damage.
6th Nov '17 12:23:06 AM Xemylixa
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** The Scout Class is a potent hit-and-run fighter; good scouts can wreck an enemy team, taking out key targets like medics. But scouts die. They die and they die: every other class in the game can kill scouts efficiently. Sometimes the only way to survive even seconds is to exercise some good ol' fast-movin' ConfusionFu.

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** The Scout Class class is a potent hit-and-run fighter; good scouts can wreck an enemy team, taking out key targets like medics. But scouts die. They die and they die: every other class in the game can kill scouts efficiently. Sometimes the only way to survive even seconds is to exercise some good ol' fast-movin' ConfusionFu.


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** Engineer's Combat Mini-Sentry (available with the [[RobotHand Gunslinger]] equipped) manages to be one ''without actually moving''. It has less health and firepower than normal sentries and cannot be upgraded, but is very cheap to build, deploys in mere seconds, shoots and aims very quickly, and has a tiny hitbox which lets it avoid a lot of damage.
23rd Oct '17 9:24:20 PM Acebrock
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Often overlaps with GlassCannon, creating an archetype that's fast and powerful but can't take a hit. Contrast MightyGlacier, who sacrifices speed for strength and StoneWall, who sacrifices speed for durability. Heavy characters can sometimes turn into Fragile Speedsters via ShedArmorGainSpeed. Contrast the LightningBruiser, who is fast and powerful without any loss to durability.

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Often overlaps with GlassCannon, creating an archetype that's fast and powerful but can't take a hit. Contrast MightyGlacier, who sacrifices speed for strength and StoneWall, who sacrifices speed for durability.strength. Heavy characters can sometimes turn into Fragile Speedsters via ShedArmorGainSpeed. Contrast the LightningBruiser, who is fast and powerful without any loss to durability.
23rd Oct '17 9:23:50 PM Acebrock
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Often overlaps with GlassCannon, creating an archetype that's fast and powerful but can't take a hit. Contrast MightyGlacier, who sacrifices speed for strength. Heavy characters can sometimes turn into Fragile Speedsters via ShedArmorGainSpeed. Contrast the LightningBruiser, who is fast and powerful without any loss to durability.

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Often overlaps with GlassCannon, creating an archetype that's fast and powerful but can't take a hit. Contrast MightyGlacier, who sacrifices speed for strength.strength and StoneWall, who sacrifices speed for durability. Heavy characters can sometimes turn into Fragile Speedsters via ShedArmorGainSpeed. Contrast the LightningBruiser, who is fast and powerful without any loss to durability.
21st Oct '17 6:43:49 AM HighCrate
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* The titular CoolStarship of ''Series/TheOrville''. As a mid-level explorer, it's stated that she's not as powerful as a heavy cruiser, but she can literally fly circles around a Krill destroyer, courtesy of AcePilot Malloy.

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* %%* The titular CoolStarship of ''Series/TheOrville''. As a mid-level explorer, it's stated that she's not as powerful as a heavy cruiser, but she can literally fly circles around a Krill destroyer, courtesy of AcePilot Malloy.
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