History Main / ForeverWar

18th Sep '17 1:38:31 PM dvorak
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* In ''Literature/GulliversTravels'' Lilliput and Blefuscu have been fighting so long that they barely remember that it started over how to eat a boiled egg (Big Endians versus Little Endians).

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* In ''Literature/GulliversTravels'' Lilliput and Blefuscu have been fighting so long that they barely remember that it started over how to eat a boiled egg (Big Endians versus Little Endians). One film adaptation changed it to how they eat spaghetti: Blefuscu likes sauce while Liliput likes them plain.
14th Sep '17 8:35:12 PM merotoker
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** [[spoiler: The closest thing the war actually has to a cause seems to be the interaction between Aleran fire-magic (which the soldiers used constantly to stay warm) and the water-magic-based telepathy of the Icemen. Using these in close proximity to each other sets up a resonance that makes both parties grouchy and uncomfortable. Since this happens every time Alerans and Icemen are in proximity, a tense first meeting quickly turned into the above ForeverWar.]]

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** [[spoiler: The closest thing the war actually has to a cause seems to be the interaction between Aleran fire-magic (which the soldiers used constantly to stay warm) and the water-magic-based telepathy of the Icemen. Using these in close proximity to each other sets up a resonance that makes both parties grouchy and uncomfortable. Since this happens every time Alerans and Icemen are in proximity, a tense first meeting quickly turned into the above ForeverWar.Forever War.]]



* ''VideoGame/ForHonor'' has a millennia-long one in its backstory; after the global cataclysm that shattered the lands of the Legions, Warborn, and Chosen, the three factions began warring with each other over the scarce resources of their fallen empires. Problem is, once things got settled and their societies started to be rebuilt, they didn't want to ''stop'' warring with each other, leading to centuries of conflict that they're just barely pulling themselves out of. [[spoiler: This peace is eventually shattered by the events of the game's campaign mode, and a decade later in the multiplayer mode the ForeverWar is back in full swing.]]

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* ''VideoGame/ForHonor'' has a millennia-long one in its backstory; after the global cataclysm that shattered the lands of the Legions, Warborn, and Chosen, the three factions began warring with each other over the scarce resources of their fallen empires. Problem is, once things got settled and their societies started to be rebuilt, they didn't want to ''stop'' warring with each other, leading to centuries of conflict that they're just barely pulling themselves out of. [[spoiler: This peace is eventually shattered by the events of the game's campaign mode, and a decade later in the multiplayer mode the ForeverWar Forever War is back in full swing.]]



** The Hatfield-McCoy fued, which followed almost immediately after the war. Wiki/TheOtherWiki officially lists it running from 1881-1891, but the initial start of the trouble was from a murder of a Union Soldier in 1865, [[ArsonMurderAndJaywalking alleged theft of a pig in 1878, and an outstanding bootlegging warrant.]] During the feud proper, 15 people died. Because issues with state lines involved, it grew to such a problem that it almost sparked a war between Kentucky and West Virginia! The resulting trials of the participants lasted until 1901 (the last one was for the bootlegging).
** It should be noted that the UsefulNotes/AmericanCivilWar was a forgone conclusion in the minds of many people dating back to the signing of the Constitution. The Creator/KenBurns documentary regarding TheCivilWar devotes its entire first episode to the backstory of the civil war.

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** The Hatfield-McCoy Hatfield-[=McCoy=] fued, which followed almost immediately after the war. Wiki/TheOtherWiki [[Wiki/{{Wikipedia}} The Other Wiki]] officially lists it running from 1881-1891, but the initial start of the trouble was from a murder of a Union Soldier in 1865, [[ArsonMurderAndJaywalking alleged theft of a pig in 1878, and an outstanding bootlegging warrant.]] During the feud proper, 15 people died. Because issues with state lines involved, it grew to such a problem that it almost sparked a war between Kentucky and West Virginia! The resulting trials of the participants lasted until 1901 (the last one was for the bootlegging).
** It should be noted that the UsefulNotes/AmericanCivilWar UsefulNotes/TheAmericanCivilWar was a forgone conclusion in the minds of many people dating back to the signing of the Constitution. The Creator/KenBurns documentary regarding TheCivilWar devotes its entire first episode to the backstory of the civil war.
28th Aug '17 3:41:12 PM Mullon
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* Joe Haldeman's ''Literature/TheForeverWar'': Interstellar distances and miscommunications leads to thousands of years of warfare even more pointless than usual. Due to the TimeDilation caused by relativistic travel, William Mandella (the narrator) survives the entire war, despite it lasting approximately 1143 years and Mandella going on fewer than half a dozen patrols.

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* Joe Haldeman's ''Literature/TheForeverWar'': Interstellar distances and miscommunications leads to thousands of years of warfare even more pointless than usual. Due to the TimeDilation caused by relativistic travel, William Mandella (the narrator) [[spoiler: survives the entire war, despite it lasting approximately 1143 years and Mandella going on fewer than half a dozen patrols.]]
26th Aug '17 6:19:13 AM Fallingwater
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* The plot of ''VideoGame/TotalAnnihilation'' was built on this trope. The only real survivors of the conflict are the military. No matter the outcome, the game takes place in the final days of the war; only two Commanders are left, and both sides have forgotten the technology to build more or to open new gates between worlds. Both campaigns are a last-ditch effort on the part of each Commander to bring the fight to the other one and *finally* end it all. To quote the intro:

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* The plot of ''VideoGame/TotalAnnihilation'' was built on this trope. The only real survivors of the conflict are the military. No matter the outcome, the game takes place in the final days of the war; only two Commanders are left, and both sides have forgotten the technology to build more or to open new gates between worlds. Both campaigns are a last-ditch effort on the part of each Commander to bring the fight to the other one and *finally* ''finally'' end it all. To quote the intro:
26th Aug '17 6:18:22 AM Fallingwater
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* The plot of ''VideoGame/TotalAnnihilation'' was built on this trope. The only real survivors of the conflict are the military. No matter the outcome, the game takes place in the final days of the war; neither side has the technology to build new gates between worlds or commanders anymore. To quote the intro:

to:

* The plot of ''VideoGame/TotalAnnihilation'' was built on this trope. The only real survivors of the conflict are the military. No matter the outcome, the game takes place in the final days of the war; neither side has only two Commanders are left, and both sides have forgotten the technology to build more or to open new gates between worlds or commanders anymore.worlds. Both campaigns are a last-ditch effort on the part of each Commander to bring the fight to the other one and *finally* end it all. To quote the intro:
22nd Aug '17 1:36:40 AM spydre
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** It continued with the Vietnamese invasion of Cambodia and the Sino-Vietnamese War.

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** It continued with the Vietnamese invasion of Cambodia and the Sino-Vietnamese War.War, which didn't completely fizzle out until ''1990''.
21st Aug '17 11:28:50 AM ChaoticNovelist
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* In the ''Franchise/AssassinsCreed'' series, the covert war between the [[TheHashshashin Assassins]] and the [[UsefulNotes/TheKnightsTemplar Templars]] has been raging since the dawn of human civilisation; unfortunately, it appears that the Templars are close to absolute victory. Of course, the Templars are pretty much ''always'' on the edge of absolute victory with the Assasins coming BackFromTheBrink in every game.

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* In the ''Franchise/AssassinsCreed'' series, the covert war between the [[TheHashshashin Assassins]] and the [[UsefulNotes/TheKnightsTemplar Templars]] has been raging since the dawn of human civilisation; unfortunately, it appears civilization. Whenever someone on either side believes that the Templars they have struck a decisive blow and are close to absolute victory. Of course, victory, the Templars are pretty much ''always'' on other side comes BackFromTheBrink. Even in the edge 18th century, there were some who believed the war would never end. Altiar suggests, in his codex, that even if, hypothetically speaking, one side were to exterminate the other and remove all traces of absolute victory them, then someone else would eventually rediscover their ideals and rebuild because the ideals ("peace through control" and "peace with the Assasins coming BackFromTheBrink in every game.freedom", respectively) [[YouCannotKillAnIdea are abstract and unkillable]].
9th Aug '17 6:20:56 PM nombretomado
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* ''VideoGame/{{Starlancer}}'' takes place in a hundred-years-long war between the Alliance (basically like Future NATO) and the Coalition (Future Warzaw Pact); the Alliance sending its last survivors elsewhere is what kick starts the plot of ''{{Freelancer}}''.

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* ''VideoGame/{{Starlancer}}'' takes place in a hundred-years-long war between the Alliance (basically like Future NATO) and the Coalition (Future Warzaw Pact); the Alliance sending its last survivors elsewhere is what kick starts the plot of ''{{Freelancer}}''.''VideoGame/{{Freelancer}}''.
2nd Aug '17 1:02:32 PM Rotpar
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* ''{{VideoGame/Foxhole}}'': The game takes place at some point in an AlternateHistory future but a century of warfare has left the battlefield resembling the World War period. The current conflict isn't some major push for victory for either faction, but a campaign to capture the resource-rich lands to continue the war.
18th Jul '17 1:31:54 PM Necrodomo
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* The titular war of both ''VideoGame/NexusWar'' games has been going on far longer than any living being can remember and shows no signs of stopping. Since all of the gods fighting to win the war and shape the next cycle of the world are [[GodIsFlawed flawed]], the mortal worlds they shape each inevitably fall apart eventually, kicking off another cycle of the war. The mortal worlds themselves have the potential to be reasonably nice, but player characters stuck in the war will never get to visit them again.
This list shows the last 10 events of 547. Show all.
http://tvtropes.org/pmwiki/article_history.php?article=Main.ForeverWar