History Main / ForceFieldDoor

23rd Feb '17 3:53:22 AM StFan
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-->-- '''[[AlternateUniverse Space Warden!]]Cave Johnson''', ''VideoGame/{{Portal 2}}''

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-->-- '''[[AlternateUniverse Space Warden!]]Cave Warden]] Cave Johnson''', ''VideoGame/{{Portal 2}}''
''VideoGame/Portal2''



[[folder:Films -- Animated]]

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[[folder:Films -- Animated]]Animation]]



* ''Franchise/StarWars'' had several, most notably the barrier that forces Obi-Wan and Darth Maul to wait momentarily before their battle.
** Just about every large starship in ''Star Wars'' has some part of the hull, usually a hangar, that's open to the vacuum of space. How do crew members breath and not get sucked out into the void? Force fields. Seen in Episode III when Anakin blasts the force field generator over a Separatist battleship's hangar bay and air starts rushing out until a physical door closes over it.

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* ''Franchise/StarWars'' had several, most notably the barrier that forces Obi-Wan and Darth Maul to wait momentarily before their battle.
**
battle. Just about every large starship in ''Star Wars'' has some part of the hull, usually a hangar, that's open to the vacuum of space. How do crew members breath and not get sucked out into the void? Force fields. Seen in Episode III when Anakin blasts the force field generator over a Separatist battleship's hangar bay and air starts rushing out until a physical door closes over it.



* ''Series/{{Space 1999}}''. The episode "The Metamorph" has a classic Force-Field Door for the prison cell on the planet Psychon. Normally invisible, it emits a brief flash that stun the prisoners when touched.

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* ''Series/{{Space 1999}}''.''Series/Space1999''. The episode "The Metamorph" has a classic Force-Field Door for the prison cell on the planet Psychon. Normally invisible, it emits a brief flash that stun the prisoners when touched.



* In ''Franchise/{{Metroid}}'' games, doors are, [[VideoGame/MetroidOtherM with one exception,]] surrounded by force fields. These are always ColorCodedForYourConvenience and thus a BrokenBridge till you collect the right upgrade.
** The Prime series actually justifies the door-shields: the door were set up to separate distinct areas from each other. The doors are actually motion-activated, opening when a sufficiently large life-form approaches it, but to prevent the doors opening and closing ceaselessly for the indigenous life, the force-field was set up, which could only be deactivated by an energy weapon from a sufficiently advanced species. It wasn't so much to keep people in and out of certain areas (though that's inevitably what they do...to Samus), but rather to ''[[MundaneUtility prevent wear and tear]]'' from constantly opening and closing.
* In ''KnightsOfTheOldRepublic 2'', the Exile, Atton, and Kreia find themselves in force cages repeatedly, which Atton [[LampshadeHanging lampshades]].

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* In ''Franchise/{{Metroid}}'' games, doors are, [[VideoGame/MetroidOtherM with one exception,]] surrounded by force fields. These are always ColorCodedForYourConvenience and thus a BrokenBridge till you collect the right upgrade.
**
upgrade. The Prime ''Prime'' series actually justifies the door-shields: the door were set up to separate distinct areas from each other. The doors are actually motion-activated, opening when a sufficiently large life-form approaches it, but to prevent the doors opening and closing ceaselessly for the indigenous life, the force-field was set up, which could only be deactivated by an energy weapon from a sufficiently advanced species. It wasn't so much to keep people in and out of certain areas (though that's inevitably what they do...to Samus), but rather to ''[[MundaneUtility prevent wear and tear]]'' from constantly opening and closing.
* ''VideoGame/KnightsOfTheOldRepublic'':
**
In ''KnightsOfTheOldRepublic ''Knights of the Old Republic 2'', the Exile, Atton, and Kreia find themselves in force cages repeatedly, which Atton [[LampshadeHanging lampshades]].



* In ''RaidouKuzunohaVsKingAbaddon'' [[spoiler:Dahn and his rogue Fukoshi]] are imprisoned in one. The "forcefield" can't be seen through, but the unoccupied cells in the same room have backup bars. (The forcefield is in place to block [[spoiler:their insect summoning whistles]].)

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* In ''RaidouKuzunohaVsKingAbaddon'' ''VideoGame/RaidouKuzunohaVsKingAbaddon'' [[spoiler:Dahn and his rogue Fukoshi]] are imprisoned in one. The "forcefield" can't be seen through, but the unoccupied cells in the same room have backup bars. (The forcefield is in place to block [[spoiler:their insect summoning whistles]].)



* Shows up a lot in the modern SonicTheHedgehog games. They usually require you to flip a switch or destroy an encounter's worth of enemies to drop them. Other puzzles revolve around activating these to use as a walkway and sometimes even navigating mazes made entirely of them.

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* Shows up a lot in the modern SonicTheHedgehog ''Franchise/SonicTheHedgehog'' games. They usually require you to flip a switch or destroy an encounter's worth of enemies to drop them. Other puzzles revolve around activating these to use as a walkway and sometimes even navigating mazes made entirely of them.



* In the Perpetual Testing Initiative for ''VideoGame/{{Portal 2}}'', an alternate Cave Johnson learns the hard way why these things are bad idea on a PrisonShip--especially when you consider power outages.
-->'''Cave''': Man, those blue force fields looked good, though. Every time I saw one, I thought, "Wow! I am in space." Still, though...A door made out of paper would have been better in the long run. Would have at least slowed 'em down for a second.
* VideoGame/UnrealI has them all over, as well the consequences of turning off the power...
* VideoGame/{{Warframe}} features these heavily on both [[MegaCorp Corpus]] and [[TheEmpire Grineer]] ships. The former will deplete your shields, and fling you away from the door, as if you were struck by a shockwave, and need to be disabled by shooting (or staying out of sight of) security cameras, and the latter will proc Magnetic damage on you, draining all of your shields ''and'' energy, and are disabled by shooting ID scanner over the doorframe.

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* In the Perpetual Testing Initiative for ''VideoGame/{{Portal 2}}'', ''VideoGame/Portal2'', an alternate Cave Johnson learns the hard way why these things are bad idea on a PrisonShip--especially PrisonShip -- especially when you consider power outages.
-->'''Cave''': -->'''Cave:''' Man, those blue force fields looked good, though. Every time I saw one, I thought, "Wow! I am in space." Still, though... A door made out of paper would have been better in the long run. Would have at least slowed 'em down for a second.
* VideoGame/UnrealI ''VideoGame/UnrealI'' has them all over, as well the consequences of turning off the power...
* VideoGame/{{Warframe}} ''VideoGame/{{Warframe}}'' features these heavily on both [[MegaCorp Corpus]] and [[TheEmpire Grineer]] ships. The former will deplete your shields, and fling you away from the door, as if you were struck by a shockwave, and need to be disabled by shooting (or staying out of sight of) security cameras, and the latter will proc Magnetic damage on you, draining all of your shields ''and'' energy, and are disabled by shooting ID scanner over the doorframe.



* ''Videogame/PlanetSide 2'' uses forcefields in lieu of doors. Every base has impenetrable shields around the spawn building; at large facilities, these can be taken out by blowing up the generator that powers the spawn tubes. Other uses of shields are to protect vehicle garages - which often have the generator on the outside - or to delay attackers from capturing the base's control point. ''Planetside 1'' used far more reasonable physical doors for pretty much every situation, only using force fields doors for the vehicle gateways in facility walls.

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* ''Videogame/PlanetSide 2'' uses forcefields in lieu of doors. Every base has impenetrable shields around the spawn building; at large facilities, these can be taken out by blowing up the generator that powers the spawn tubes. Other uses of shields are to protect vehicle garages - -- which often have the generator on the outside - or to delay attackers from capturing the base's control point. ''Planetside 1'' used far more reasonable physical doors for pretty much every situation, only using force fields doors for the vehicle gateways in facility walls.



[[folder:Webcomics]]
* ''Webcomic/QuentynQuinnSpaceRanger'' (an InSpace spinoff from ''Webcomic/TalesOfTheQuestor''): during an arc skewering ''Franchise/StarTrek'', the main character is placed in a cell guarded by a force field and discovers he's been furnished with a replicator that can produce any food or drink he wishes. (Something the ''actual'' Trek examples didn't have, by the by.) He fabricates a glass of water and [[NoWaterProofingInTheFuture shorts out]] the door. [[http://www.rhjunior.com/quentyn-quinn-space-ranger-0030/ You can see it here]].

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[[folder:Webcomics]]
[[folder:Web Comics]]
* ''Webcomic/QuentynQuinnSpaceRanger'' (an InSpace spinoff from ''Webcomic/TalesOfTheQuestor''): during ''Webcomic/TalesOfTheQuestor''):
** During
an arc skewering ''Franchise/StarTrek'', the main character is placed in a cell guarded by a force field and discovers he's been furnished with a replicator that can produce any food or drink he wishes. (Something the ''actual'' Trek examples didn't have, by the by.) He fabricates a glass of water and [[NoWaterProofingInTheFuture shorts out]] the door. [[http://www.rhjunior.com/quentyn-quinn-space-ranger-0030/ You can see it here]].



7th Jan '17 4:56:40 PM zarpaulus
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** Just about every large starship in ''Star Wars'' has some part of the hull, usually a hangar, that's open to the vacuum of space. How do crew members breath and not get sucked out into the void? Force fields.[[note]]On the other hand, this is only implied in canon. It's otherwise RuleOfCool.[[/note]]
** And they do apparently have physical doors as a backup: a Trade Federation battleship gets its shield generators blown up, and immediately closes physical doors over the hangar. The hangers are kept open normally so that in an emergency the starfighter squadrons can be launched at a moment's notice rather than having to wait for the doors to open.

to:

** Just about every large starship in ''Star Wars'' has some part of the hull, usually a hangar, that's open to the vacuum of space. How do crew members breath and not get sucked out into the void? Force fields.[[note]]On Seen in Episode III when Anakin blasts the other hand, this is only implied in canon. It's otherwise RuleOfCool.[[/note]]
** And they do apparently have
force field generator over a Separatist battleship's hangar bay and air starts rushing out until a physical doors as a backup: a Trade Federation battleship gets its shield generators blown up, and immediately door closes physical doors over the hangar. The hangers are kept open normally so that in an emergency the starfighter squadrons can be launched at a moment's notice rather than having to wait for the doors to open.it.



* ''Webcomic/QuentynQuinnSpaceRanger'' (an InSpace spinoff from ''Webcomic/TalesOfTheQuestor''): during an arc skewering ''Franchise/StarTrek'', the main character is placed in a cell guarded by a force field and discovers he's been furnished with a replicator that can produce any food or drink he wishes. (Something the ''actual'' Trek examples didn't have, by the by.) He fabricates a glass of water and [[NoWaterProofingInTheFuture shorts out]] the door. [[http://rhjunior.com/QQSR/QQSR0000.html#Comic=30 You can see it here]].

to:

* ''Webcomic/QuentynQuinnSpaceRanger'' (an InSpace spinoff from ''Webcomic/TalesOfTheQuestor''): during an arc skewering ''Franchise/StarTrek'', the main character is placed in a cell guarded by a force field and discovers he's been furnished with a replicator that can produce any food or drink he wishes. (Something the ''actual'' Trek examples didn't have, by the by.) He fabricates a glass of water and [[NoWaterProofingInTheFuture shorts out]] the door. [[http://rhjunior.com/QQSR/QQSR0000.html#Comic=30 [[http://www.rhjunior.com/quentyn-quinn-space-ranger-0030/ You can see it here]].here]].
** Earlier they entered the shuttle bay through a force field, much to Omnibus's [[http://www.rhjunior.com/quentyn-quinn-space-ranger-0015/ exasperation]].
3rd Sep '16 10:10:47 AM morenohijazo
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* ''VideoGame/TheTalosPrinciple'': Most puzzles feature at least one of these. They appear as blue barriers and can be deactivated pointing a jammer at them, putting some weight on a nearby pressure switch, or pointing a laser of the appropiate color into a nearby receiver.
4th Jul '16 9:25:20 AM Morgenthaler
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* ''Franchise/StarWars'' had several, most notably the barrier that forces ObiWan and Darth Maul to wait momentarily before their battle.

to:

* ''Franchise/StarWars'' had several, most notably the barrier that forces ObiWan Obi-Wan and Darth Maul to wait momentarily before their battle.
15th Apr '16 9:23:46 PM AnonFangeekGirl
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* The cells on Peridot's ships in ''WesternAnimation/StevenUniverse'' are of this kind, and they temporarily vaporize Ruby's hand when she touches it. Only one thing they didn't account on- the cells are only designed to hold the projected Gem bodies. [[HalfHumanHybrid Steven's]] organic form had no problem walking straight through and can block the field projector to let his friends out.

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* The cells on Peridot's ships in ''WesternAnimation/StevenUniverse'' are of this kind, and they temporarily vaporize Ruby's hand when she touches it. Only one thing they didn't account on- the cells are only designed to hold the projected [[HardLight projected]] Gem bodies. [[HalfHumanHybrid Steven's]] organic form had no problem [[NoSell walking straight through through]] and can block the field projector to let his friends out.
23rd Oct '15 12:52:38 PM DarkHunter
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* ''WesternAnimation/TitanAE:'' Cale is thrown into one of these energy jails by the [[AliensAreBastards Dredj]]. Seemingly inescapable, his only hope is to [[spoiler:touch the walls, using his fingers force himself out of the cell]].

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* ''WesternAnimation/TitanAE:'' Cale is thrown into one of these energy jails by the [[AliensAreBastards Dredj]]. Seemingly Drej]] (whose use of them is {{Justified}}: ''everything'' they build is made of force fields). It seems inescapable, his only hope is to [[spoiler:touch until Cale realizes that the walls, using his fingers force himself Drej phase through their own energy barriers all the time, and manages to work out of the cell]].how to do it himself.
10th Oct '15 9:50:24 AM StFan
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* The supervillain prisons in ''WesternAnimation/AvengersEarthsMightiestHeroes'' used this kind of door.

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* The supervillain prisons in ''WesternAnimation/AvengersEarthsMightiestHeroes'' used ''WesternAnimation/TheAvengersEarthsMightiestHeroes'' use this kind of door.
24th Sep '15 10:06:36 PM rjd1922
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* ''VideoGame/X-COM: Enemy Unknown'' has the aliens use force-fields for their doors and protection for their Elerium engines which the Humans incorporate into their own design.

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* ''VideoGame/X-COM: Enemy Unknown'' ''VideoGame/XCOMEnemyUnknown'' has the aliens use force-fields for their doors and protection for their Elerium engines which the Humans incorporate into their own design.
5th Sep '15 10:32:30 AM Jake
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* ''Webcomic/QuentynQuinnSpaceRanger'' (an InSpace spinoff from ''Webcomic/TalesOfTheQuestor''): during an arc skewering ''Franchise/StarTrek'', the main character is placed in a cell guarded by a force field and discovers he's been furnished with a replicator that can produce any food or drink he wishes. He fabricates a glass of water and [[NoWaterProofingInTheFuture shorts out]] the door. [[http://rhjunior.com/QQSR/QQSR0000.html#Comic=30 You can see it here]].

to:

* ''Webcomic/QuentynQuinnSpaceRanger'' (an InSpace spinoff from ''Webcomic/TalesOfTheQuestor''): during an arc skewering ''Franchise/StarTrek'', the main character is placed in a cell guarded by a force field and discovers he's been furnished with a replicator that can produce any food or drink he wishes. (Something the ''actual'' Trek examples didn't have, by the by.) He fabricates a glass of water and [[NoWaterProofingInTheFuture shorts out]] the door. [[http://rhjunior.com/QQSR/QQSR0000.html#Comic=30 You can see it here]].
16th Jul '15 11:30:38 AM StFan
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* ''Series/{{Space 1999}}''. The episode "The Metamorph" has a classic Force-Field Door for the prison cell on the planet Psychon. Normally invisible, it emits a brief flash that stun the prisoners when touched.
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