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[[quoteright:350:[[Film/StarTrekTheWrathOfKhan https://static.tvtropes.org/pmwiki/pub/images/flashtel1.png]]]]

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[[quoteright:350:[[Film/StarTrekTheWrathOfKhan [[quoteright:350:[[Film/StarTrekIITheWrathOfKhan https://static.tvtropes.org/pmwiki/pub/images/flashtel1.png]]]]
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* In ''Series/DoctorWho'', whenever the Doctor's TimeMachine, known as the TARDIS (Time and Relative Dimensions in Space), appears or disappears, it makes a grinding noise.

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* In ''Series/DoctorWho'', whenever the Doctor's TimeMachine, known as the TARDIS (Time and Relative Dimensions in Space), appears or disappears, it makes a grinding noise. Behind the scenes this is done by scraping a key along piano strings.
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* ''Fanfic/{{Adjacency}}'': In [[https://www.fimfiction.net/story/144314/3/adjacency/chapter-3-mirror-mirror "Mirror, Mirror"]], when Twilight teleports her and Trixie, a flash of light is produced:
--> With a bright violet flash the two vanished, teleporting outside to Trixie’s wagon.

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:: : '''Departure:''' as shown in [[https://forums.sufficientvelocity.com/threads/dungeon-keeper-ami-sailor-moon-dungeon-keeper-story-only-thread.30066/post-6355700 "Seizing Heart Number 3"]] has the sound of a [[TheAirNotThere vaccum]] being filled in at the departure point:

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:: : '''Departure:''' as shown in [[https://forums.sufficientvelocity.com/threads/dungeon-keeper-ami-sailor-moon-dungeon-keeper-story-only-thread.30066/post-6355700 "Seizing Heart Number 3"]] has the sound of a [[TheAirNotThere vaccum]] vacuum]] being filled in at the departure point:


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* ''Fanfic/{{Quizzical}}'': In [[https://www.fimfiction.net/story/68414/11/quizzical/the-big-finish "The Big Finish"]], [[spoiler:Sweetie Belle's sudden]] teleportation makes her [[PowerGlows glow]], and then disappear with a [[TheAirNotThere vacuum]] pop.
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* TabletopGame/MagicTheGathering : Planeswalkers leave a little magical flourish behind them when they leave the plane, like fire or light.
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* ''Videogame/MegaMan:''
** In the [[Videogame/MegaManClassic Classic]] and [[Videogame/MegaManX X]] series, the playable characters enter the stages through a single beam of light falling from the sky, which then "morphs" into the character in the question. When they exit the stage, they turn into a beam of light shooting upward.
** In the [[Videogame/MegaManZero Zero]] series, Zero usually uses a teleportation device (whether on-site or from his base) to go in or out of stages. Whenever Zero goes in, a bunch of white squares appear and coalesce, and then he appears out of them. When Zero goes out, the same white squares appear and envelop him before he disappears. Most other robot characters teleport the same way X-series characters did. Both of these ways of teleportation are retained in [[Videogame/MegaManZX ZX]] series.

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* ''Videogame/MegaMan:''
''Franchise/MegaMan:''
** In the [[Videogame/MegaManClassic [[VideoGame/MegaManClassic Classic]] and [[Videogame/MegaManX [[VideoGame/MegaManX X]] series, the playable characters enter the stages through a single beam of light falling from the sky, which then "morphs" into the character in the question. When they exit the stage, they turn into a beam of light shooting upward.
** In the [[Videogame/MegaManZero [[VideoGame/MegaManZero Zero]] series, Zero usually uses a teleportation device (whether on-site or from his base) to go in or out of stages. Whenever Zero goes in, a bunch of white squares appear and coalesce, and then he appears out of them. When Zero goes out, the same white squares appear and envelop him before he disappears. Most other robot characters teleport the same way X-series characters did. Both of these ways of teleportation are retained in [[Videogame/MegaManZX [[VideoGame/MegaManZX ZX]] series.
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* In ''VideoGame/Doom2016'' and ''VideoGame/DoomEternal'' a pillar of red light appears and grows before bursting as the demon teleports in.
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** ''Series/StarTrekTheNextGeneration'': Downplayed with the {{Jerkass}} Q's teleportation, having a minimal "whoosh" effect:

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** ''Series/StarTrekTheNextGeneration'': Downplayed with the {{Jerkass}} Q's teleportation, having a minimal "whoosh" effect:effect and a flash of white light:
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* ''ComicBook/WonderWoman1942'': Paula's Space Transformer makes a blinding flash and a muted explosive sound when teleporting someone. When a couple of Holliday College students who were not in the know about the teleportation device happened across it and messed around the girl who accidentally sent her friend to Venus was found inconsolably sobbing as she thought she'd blown her friend up.
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* ''Anime/CastleTownDandelion'': When Shuu uses his RoyaltySuperpower of teleportation, he, and the people/objects he touches, glow white with a green aura, and fade while turning into white lines and dots that rise into the air. Reappearance is the reverse of this process.

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* ''Anime/CastleTownDandelion'': ''Manga/CastleTownDandelion'': When Shuu uses his RoyaltySuperpower of teleportation, he, and the people/objects he touches, glow white with a green aura, and fade while turning into white lines and dots that rise into the air. Reappearance is the reverse of this process.

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Compare CoolGate and ThinkingUpPortals when it involves warp portals, and OneToMillionToOne when it involves "breaking off and reassembling somewhere else".

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Compare CoolGate and ThinkingUpPortals when it involves warp portals, and OneToMillionToOne when it involves "breaking off and reassembling somewhere else".
else". Compare SmokeOut when the characters use smoke to run away, giving the illusion that they "teleported".


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* ''Videogame/HonkaiImpact3rd''
** The boss character "Herrscher of the Void", whenever she teleports, she's accompanied by either an expanding or shrinking black-and-orange sphere.
** The Olenyeva Twins' short distance teleports involve them "sinking" into bright light on the ground (akin to their shadows), then moving it to another place before jumping out of it again.


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* ''Videogame/MegaMan:''
** In the [[Videogame/MegaManClassic Classic]] and [[Videogame/MegaManX X]] series, the playable characters enter the stages through a single beam of light falling from the sky, which then "morphs" into the character in the question. When they exit the stage, they turn into a beam of light shooting upward.
** In the [[Videogame/MegaManZero Zero]] series, Zero usually uses a teleportation device (whether on-site or from his base) to go in or out of stages. Whenever Zero goes in, a bunch of white squares appear and coalesce, and then he appears out of them. When Zero goes out, the same white squares appear and envelop him before he disappears. Most other robot characters teleport the same way X-series characters did. Both of these ways of teleportation are retained in [[Videogame/MegaManZX ZX]] series.
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Crosswicking.

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* ''WesternAnimation/{{Bravestarr}}'': Teleportation is one of the myriad of powers that EldritchAbomination Stampede granted to his [[TheDragon second in command]], Tex Hex. In keeping with the ghostly theme of Tex Hex, the power takes the form of Tex Hex either fading away or StealthyTeleportation disappearing. Admittedly it'd be stealthier if he wasn't a LargeHam who insists on laughing maniacally or throwing out taunts and vows of revenge when he did so.
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Crosswicking.

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* ''VideoGame/{{Overwatch}}'': Sombra can toss a translocator that she can teleport back to at any time, including while it's still in flight, with visual effects to show its use, but [[StealthyTeleportation it becomes invisible]] if used with her {[Invisibility}} active.
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Crosswicking.

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* ''Franchise/{{Dishonored}}'': The "Blink" mixes this and StealthyTeleportation. It's silent short-range teleportation whose only visual effects are a brief particle effect accompanying the user's disappearance, but not reappearance.
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* ''VideoGame/{{TheLegendOfZeldaMajorasMask}}'': Link can warp to the Owl Statues throughout Termina by playing the Song of Soaring, which causes Link to sprout massive feathery wings that wrap around him before teleporting away in a [[PerpetualMolt shower of feathers]] with dramatic music.

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* ''VideoGame/{{TheLegendOfZeldaMajorasMask}}'': ''VideoGame/TheLegendOfZeldaMajorasMask'': Link can warp to the Owl Statues throughout Termina by playing the Song of Soaring, which causes Link to sprout massive feathery wings that wrap around him before teleporting away in a [[PerpetualMolt shower of feathers]] with dramatic music.
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Not actual runes


* ''Franchise/MarvelCinematicUniverse'': The Bifrost InterdimensionalTravelDevice generates a huge [[PillarOfLight column of rainbow light]] at its connecting point in a nod to its [[Myth/NorseMythology mythological roots]]. It also leaves behind a large circle imbedded with Norse runes on the ground where the beam lands.

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* ''Franchise/MarvelCinematicUniverse'': The Bifrost InterdimensionalTravelDevice generates a huge [[PillarOfLight column of rainbow light]] at its connecting point in a nod to its [[Myth/NorseMythology mythological roots]]. It also leaves behind a large circle imbedded with a Norse runes pattern on the ground where the beam lands.
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Compare CoolGate and ThinkingUpPortals when it involves warp portals.

to:

Compare CoolGate and ThinkingUpPortals when it involves warp portals.
portals, and OneToMillionToOne when it involves "breaking off and reassembling somewhere else".
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None


Compare CoolGate and ThinkingWithPortals when it involves warp portals.

to:

Compare CoolGate and ThinkingWithPortals ThinkingUpPortals when it involves warp portals.
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None

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Compare CoolGate and ThinkingWithPortals when it involves warp portals.
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None

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* ''VideoGame/{{TheLegendOfZeldaMajorasMask}}'': Link can warp to the Owl Statues throughout Termina by playing the Song of Soaring, which causes Link to sprout massive feathery wings that wrap around him before teleporting away in a [[PerpetualMolt shower of feathers]] with dramatic music.
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None


* The [[https://youtu.be/bI5hi4c4y9k?t=5 opening sequence]] of ''Film/GalaxyQuest'' shows the NSEA ''Protector'' after a hyperjump arriving at its destination with lots of flashing effects.

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* The [[https://youtu.be/bI5hi4c4y9k?t=5 opening sequence]] of ''Film/GalaxyQuest'' shows the NSEA ''Protector'' after a hyperjump arriving at its destination with lots of flashing flashy effects.
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* The [[https://youtu.be/bI5hi4c4y9k?t=5 opening sequence]] of ''Film/GalaxyQuest'' shows the NSEA ''Protector'' after a hyperjump arriving at its destination with lots of flashing effect.

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* The [[https://youtu.be/bI5hi4c4y9k?t=5 opening sequence]] of ''Film/GalaxyQuest'' shows the NSEA ''Protector'' after a hyperjump arriving at its destination with lots of flashing effect.effects.
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** In the edition 3.5 supplement ''Complete Mage'', the Cloudy Conjuration feat lets you accompany your conjuration spells (a category that includes teleportation and SummonMagic) with a poof of noxious smoke, [[StatusAilment sickening nearby creatures]] for 1 round. [[ObviousRulesPatch Creatures summoned by the spell are unaffected]].

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** In the edition 3.5 supplement ''Complete Mage'', the Cloudy Conjuration feat lets you accompany your conjuration spells (a category that includes teleportation and SummonMagic) with a poof of noxious smoke, [[StatusAilment sickening nearby creatures]] for 1 round. [[ObviousRulesPatch [[ObviousRulePatch Creatures summoned by the spell are unaffected]].

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----



[[folder:Anime and Manga]]

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[[folder:Anime and & Manga]]



[[folder:Fanfiction]]

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[[folder:Fanfiction]][[folder:Fan Works]]



** Keeper Teleportation has different effects on arrival and departure. arrival's effects are described before departure's:

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** Keeper Teleportation has different effects on arrival and departure. arrival's Arrival's effects are described before departure's:



[[folder:Films -- Animated]]

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[[folder:Films -- Animated]]Animation]]



* ''Franchise/MarvelCinematicUniverse'': The Bifrost InterdimensionalTravelDevice generates a huge [[PillarOfLight column of rainbow light]] at its connecting point in a nod to its [[Myth/NorseMythology mythological roots]].

to:

* ''Franchise/MarvelCinematicUniverse'': The Bifrost InterdimensionalTravelDevice generates a huge [[PillarOfLight column of rainbow light]] at its connecting point in a nod to its [[Myth/NorseMythology mythological roots]]. It also leaves behind a large circle imbedded with Norse runes on the ground where the beam lands.



[[folder:Live-Action Television]]

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[[folder:Live-Action Television]]TV]]



* ''Series/SesameStreet'': Multiple:
** When Abby teleports, there is a sparkling spiral and a little tune plays.
** When the fairy doctor teleports, there's smoke.
** When the fairy godmother teleports, there's an explosion, that's even louder when she's leaving than when she's entering.
--->'''Ernie''': "Her goodbyes are even louder than her hellos!"



----> '''[=LaForge=]''': I can't explain it, Captain. It's like the laws of physics went out the window.
---->[whoosh]
---->'''Q''': And why shouldn't they? They're so inconvenient.

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----> '''[=LaForge=]''': '''[=LaForge=]:''' I can't explain it, Captain. It's like the laws of physics went out the window.
---->[whoosh]
---->'''Q''':
window.\\
''[whoosh]''\\
'''Q:'''
And why shouldn't they? They're so inconvenient.



[[folder:Puppet Shows]]
* ''Series/SesameStreet'': Multiple:
** When Abby teleports, there is a sparkling spiral and a little tune plays.
** When the fairy doctor teleports, there's smoke.
** When the fairy godmother teleports, there's an explosion, that's even louder when she's leaving than when she's entering.
--->'''Ernie:''' Her goodbyes are even louder than her hellos!
[[/folder]]



* ''WesternAnimation/DuckDodgersInTheTwentyFourthAndAHalfCentury'': Duck Dodgers needs to receive an assignment from Doctor I Q Hi on the 30,000th floor. Rather than take a slow elevator, Dodgers uses a lightbulb shaped teleporter that removes him from the docking bay with a flash and a bang, to another bulb teleporter on the correct floor that also does the flash-and-bang upon arrival.

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* ''WesternAnimation/DuckDodgersInTheTwentyFourthAndAHalfCentury'': Duck Dodgers needs to receive an assignment from Doctor I Q Hi on the 30,000th floor. Rather than take a slow elevator, Dodgers uses a lightbulb shaped lightbulb-shaped teleporter that removes him from the docking bay with a flash and a bang, to another bulb teleporter on the correct floor that also does the flash-and-bang upon arrival.
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[[folder:Animated Films]]

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[[folder:Animated Films]][[folder:Films -- Animated]]



[[folder:Live-Action Films]]

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[[folder:Live-Action Films]][[folder:Films -- Live-Action]]
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* The [[https://youtu.be/bI5hi4c4y9k?t=5 opening sequence]] of ''Film/GalaxyQuest'' shows the NSEA ''Protector'' after a hyperjump arriving at its destination with lots of flashing effect.
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Eliminated a red link


----> '''LaForge''': I can't explain it, Captain. It's like the laws of physics went out the window.

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----> '''LaForge''': '''[=LaForge=]''': I can't explain it, Captain. It's like the laws of physics went out the window.
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Moving from Teleportation.

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* ''Manga/DragonBall'': "Instant Transmission", a teleportation technique that looks like the character's image is being ripped to shreds, with SpeedLines.
*** Goku learns it from a race called the Yardrats, though he can only teleport to places where there are people with ki to lock onto. This means his effective limit is his limit for sensing ki. But given that Goku can simply skip into the Spirit Realm to extend his range, basically, if there's life (or afterlife), Goku can go there.
*** In ''Anime/DragonBallZTheReturnOfCooler'', Cooler and Goku both know it, leading to a brief clash of TeleportSpam.
*** Cell learns it after coming back from a single cell.
*** Because [[spoiler:Goku Black]] copied all of Goku's moveset, he can perform the Instant Transmission. Goku learned this the hard way when he thought he had an advantage over [[spoiler:Goku Black]] during their second battle.
*** The Tournament of Power introduces Jimeze, a member of the Yardrat race and master of Instant Transmission. However, Frieza points out that his teleportation pattern is predictable and Frieza is fast enough to catch up to him even when he teleports, resulting in Jimeze easily being defeated.
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Moving from Teleportation.

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* In ''Manga/{{Gantz}}'': A slow teleportation process, in keeping with the CrossesTheLineTwice spirit of the series, the insides of the characters' bodies are visible during transportation:
** Used by the titular sphere to send the team members on their missions.
** One of the Gantz weapons, the [[TeleportGun Y-Gun]], uses it to send captured enemies to an as yet unknown location.
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Created from YKTTW

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[[quoteright:350:[[Film/StarTrekTheWrathOfKhan https://static.tvtropes.org/pmwiki/pub/images/flashtel1.png]]]]

{{Teleportation}} ''could'' be {{stealthy|Teleportation}}, not featuring vacuum booms from the TheAirNotThere or using InstantRunes. It could be just utterly undetectable, except for someone disappearing and re-apppearing somewhere else.

However, that looks boring. In addition, it would give a massive edge to teleporters and make them harder to fight against, as they could swiftly change their locations and ambush their targets with ease.

To improve aesthetics and narration, teleportation can be given audible or visual effects. They may happen upon activation of teleportation or upon arrival at the destination. Effects may include flashes of light, booms of vacuum, smoke screens, and similar phenomena.

It also gives the audience an audible or visual shorthand to show that teleportation indeed happened, making it clearer why the character moved from one place to another.

The {{Opposite Trope|s}} to StealthyTeleportation, for when disappearance is the only sign of teleportation.

Sometimes occurs with WeaponizedTeleportation, if the effect is weaponizable.

!!Examples:

[[foldercontrol]]

[[folder:Anime and Manga]]
* ''Anime/CastleTownDandelion'': When Shuu uses his RoyaltySuperpower of teleportation, he, and the people/objects he touches, glow white with a green aura, and fade while turning into white lines and dots that rise into the air. Reappearance is the reverse of this process.
[[/folder]]

[[folder:Comic Books]]
* Creator/MarvelComics ComicBook/TheMightyThor universe: Enchantress from is a goddess of Asgard who seems to have two modes of teleporting. DependingOnTheWriter, there might be {{Unsound Effect}}s:
** Casual and subdued, departing without much fanfare, then appearing in a similar manner a short-ish distance away, but it's slow.
** Rapid, long-distance: It involves an elaborate arm wave, with a flashbulb effect for her departure, and not much stealth at her destination.
* ''ComicBook/NewGods'': Boom Tubes. As implied by the name, a form of TubeTravel, made at will to transport things between anywhere in a matter of minutes. They entrance and exit open and close in an explosion, usually the onomatopoeia "BOOM!", while the tubes themselves are usually portrayed as being luminous, made of rippling circles.
* ''ComicBook/XMen'' Nightcrawler's signature *BAMF* effect when he disappears. There's also apparently a sulphur smell that accompanies it in universe.
[[/folder]]

[[folder:Fanfiction]]
* ''Fanfic/DungeonKeeperAmi'': It relates to the type of magic the teleporter uses:
** Keeper Teleportation has different effects on arrival and departure. arrival's effects are described before departure's:
:: : '''Arrival:''' Implied in [[https://forums.sufficientvelocity.com/threads/dungeon-keeper-ami-sailor-moon-dungeon-keeper-story-only-thread.30066/post-6355667 "So Hungry"]], has a fade in effect, shown when Ami presumably uses Keeper Teleportation, her only fast teleportation method, and is described as "fading into view":
---> Ami, reappeared on the hatchery grounds, fading into view with her visor already covering her eyes.
:: : '''Departure:''' as shown in [[https://forums.sufficientvelocity.com/threads/dungeon-keeper-ami-sailor-moon-dungeon-keeper-story-only-thread.30066/post-6355700 "Seizing Heart Number 3"]] has the sound of a [[TheAirNotThere vaccum]] being filled in at the departure point:
---> "This way," Ami gestured, pointing with a transparent hand over her shoulder. Ice made grinding noises with the movement, but the sound abruptly stopped when the water-filled simulacrum disappeared, leaving only a near-inaudible popping sound of inrushing air.
** Metallian Teleportation: As seen in [[https://forums.sufficientvelocity.com/threads/dungeon-keeper-ami-sailor-moon-dungeon-keeper-story-only-thread.30066/post-6355823 "Catastrophic Failure, Part 1"]], it reflects their ElementalPowers:
*** ShockAndAwe Lishika gets electricity.
*** CastingAShadow Umbra darkens the area.
*** DishingOutDirt [[spoiler:Tiger]] gets "scattering pebbles".
[[/folder]]

[[folder:Animated Films]]
* ''WesternAnimation/RockAndRule'' has the struggling Ohmtown music group visit the palatial home of the legendary rocker Mok. While they're being screened by the brutish Schlepper brothers, Mok teleports into the room. It's a dazzling lights and cracking electrics show. "Anyone want a beer?" Notably, while Mok is pitching his charms to Angel in his private garden, he can teleport silently as well. The first instance was done just to showboat.
[[/folder]]

[[folder:Live-Action Films]]
* ''Film/{{Cats}}'': Macavity's teleportation is accompanied by a "dusting" effect and him saying a word which echos when the target (whether himself or another cat) disappears. The film rotates between "Macavity!" "Magic!" and "Ineffable!" as the word that echoes once the the target disappears.
* ''Franchise/MarvelCinematicUniverse'': The Bifrost InterdimensionalTravelDevice generates a huge [[PillarOfLight column of rainbow light]] at its connecting point in a nod to its [[Myth/NorseMythology mythological roots]].
* ''Film/CoolWorld'': Jack Deebs enters the titular Cool World by disappearing in a localized lightning storm from the Noid World. There's also a similar electric anomaly when Jack gets dumped back into the Noid World. For no clear reason, Jack always appears some distance off the ground, and must drop from a height onto the world's surface. The electric storm is so pronounced that two of Jack's nosy neighbors come to check on him.
* ''Film/{{Jumper}}'': The titular jumpers teleport with a whoosh sound effect and leave behind a Jump Scar, a tear in space which other Jumpers or special machines can use to follow said a Jumper.
[[/folder]]

[[folder:Live-Action Television]]
* In ''Series/{{Bewitched}}'', whenever a witch or warlock teleports (or "pops" as they call it), a sound is heard, usually a "ding!" but in Serena's case, a guitar noise.
* In ''Series/DoctorWho'', whenever the Doctor's TimeMachine, known as the TARDIS (Time and Relative Dimensions in Space), appears or disappears, it makes a grinding noise.
* ''Series/SesameStreet'': Multiple:
** When Abby teleports, there is a sparkling spiral and a little tune plays.
** When the fairy doctor teleports, there's smoke.
** When the fairy godmother teleports, there's an explosion, that's even louder when she's leaving than when she's entering.
--->'''Ernie''': "Her goodbyes are even louder than her hellos!"
* The ''Franchise/StarTrek'' franchise:
** Teleportation done via machines called "transporters" has a sparkly effect and a ringing sound.
** ''Series/StarTrekTheNextGeneration'': Downplayed with the {{Jerkass}} Q's teleportation, having a minimal "whoosh" effect:
*** Once, Q appeared on the bridge with a Mariachi band to celebrate getting his RealityWarper powers back; the band was noisy and showy, while Q retained his woosh.
*** At his least flashy, Q appeared in the Captain's ready room after a narrow crisis in Engineering:
----> '''LaForge''': I can't explain it, Captain. It's like the laws of physics went out the window.
---->[whoosh]
---->'''Q''': And why shouldn't they? They're so inconvenient.
* In ''Series/WizardsOfWaverlyPlace'', teleportation spells come with a sparkly, flashing effect when the wizard leaves and when they appears elsewhere. They even refer to it as "flashing in/out".
[[/folder]]

[[folder:Literature]]
* ''Literature/TheElenium'': ''The Tamuli'': {{Invoked|Trope}} by the {{Physical God}}dess Aphrael as a joke after people complain that she usually [[StealthHiBye appears without warning]]. The next time, she manifests with a celestial fanfare and shower of divine light.
* ''Literature/TheWheelOfTime'': {{Downplayed|Trope}} and {{Invoked|Trope}}. ThinkingUpPortals usually doesn't give any warning at the destination point, which makes {{Portal Cut}}s a real hazard, so channelers work out a way to transmit a flash of light and a warning chime before the gateway opens.
[[/folder]]

[[folder:Tabletop Games]]
* ''TabletopGame/{{Champions}}'' supplement ''Enemies'' has the supervillain known as the Fox, who can teleport. In the supplement ''Champions II'', a piece of art work shows that when he teleports, he generates a "Bamph" sound (a ShoutOut to the Creator/MarvelComics character ComicBook/{{Nightcrawler}}) and a bright glow surrounds him.
* ''TabletopGame/DungeonsAndDragons'' has several options:
** In the edition 3.5 supplement ''Complete Mage'', the Cloudy Conjuration feat lets you accompany your conjuration spells (a category that includes teleportation and SummonMagic) with a poof of noxious smoke, [[StatusAilment sickening nearby creatures]] for 1 round. [[ObviousRulesPatch Creatures summoned by the spell are unaffected]].
** The 5[[superscript:th]] edition ''Thunder Step'' spell, which allows WeaponizedTeleportation, unleashes a damaging GaleForceSound as the caster disappears.
* ''TabletopGame/{{Pathfinder}}'': The spell ''ice crystal teleport'' (from ''Ultimate Magic'') causes a creature to [[HarmlessFreezing become encased in ice]] over the course of a few turns, then fade away as they're teleported to the caster's home. As a means of transport it's CoolButInefficient, since it's available later than the standard ''teleport'' spell and removes some of its options (like teleporting to less-familiar places or transporting multiple creatures at once). Unlike ''teleport'', however, it [[WeaponizedTeleportation can be used against unwilling targets]] and doesn't require the caster to make physical contact.
* ''TabletopGame/Warhammer40000'': Teleporting is said to produce a thunderclap on use due to the air rushing in to fill the empty space with some depictions also adding a blinding flash of light as well (although this varies on the writer and the faction teleporting, since they don't use the same technology).
[[/folder]]

[[folder:Video Games]]
* The ''VideoGame/BioShock'' series: How all teleportation that is seen, works, with puffs of smoke and flashes of light on appearing and disappearing:
** Houdini Splicers, who appear and disappear in puffs of smoke and flashes of light, Fiery red, or Icy blue, depending on their element.
** ''VideoGame/BioShock2'': There's an Unstable Teleport plasmid that needs to be used multiple times, and leads to the player to an otherwise inaccessible location. Its teleports of itself and the player are red smoke and light.
* ''VideoGame/DivinityOriginalSinII'': The Teleportation skill sucks the target through a glowing portal, which usually alerts enemies near the departure and destination points and also drops the target hard enough to cause damage.
* In the original ''VideoGame/{{Doom}}'', whenever a character or creature teleports, there is a burst of yellow/green energy at the origin and destination sites.
* ''VideoGame/FableI'': Teleportation is used to take the hero from his DoomedHometown, but its specific appearance depends on the version:
** In ''The Lost Chapters'', the ones being teleported are surrounded by faint rings of light rising up from the ground, and disappear, leaving behind blue smoke.
** In ''Anniversary'', is preceded by clouds of blue and white light.
* ''VideoGame/{{Iji}}'': Komato Assassins appear and disappear by teleportation, in a starry-shaped flash of white light.
* ''VideoGame/LemmingsRevolution'', a 2001 ContinuityReboot, had vertical teleporters with a spiral design and blinding light that would transport them to the other side. Unlike ''VideoGame/Lemmings3D'', there was no limit on how many lemmings could enter. InUniverse, the Lemmings had no idea where the teleporters would take them, due to the teleporters making them BlindedByTheLight.
* ''VideoGame/{{Outcast}}'': Activating an F-Link (a short-range personal teleporter) is accompanied by a bright flash of light that alerts guards both near Cutter's staring location and near his destination.
* ''VideoGame/{{Runescape}}'': Teleportation effects from each school of magic and most magic items produce a distinct visual display as the PlayerCharacter disappears. For example:
** A basic teleport causes them to vanish into a PillarOfLight.
** Zero-cost Home Teleport spells have a lengthy animation that can be interrupted before their final BallOfLightTransformation.
* ''VideoGame/{{Terraria}}'': Cell Phone teleportation back home, creates a blue flash of sparkles at the departure and arrival point, after a slight delay while the Cell Phone emits lesser sparkles.
* ''VideoGame/WarcraftIII'': Multiple:
** Using a Scroll of Town Portal or the Archmage's Mass Teleport causes a big pillar of magical runes to appear both on the caster and the spell's target. It also lets enemies to figure out which hero is about to escape or that the seemingly undefended mining outpost they're attacking is suddenly about to have an army defending it.
** The Dark Summoning spell creates a ritual circle around the targeted units before turning them into undulating lines of light that reform around the caster.
** The Warden's Blink spell creates a brief flash of light both at the caster's current location and her destination.
** Unit using a Way Gate have a bright white effect on them once they arrive at the other gate.
* ''VideoGame/YandereSimulator'': In GameWithinAGame, ''Yanvania: Senpai of the Night'', Dracula-chan teleports in a manner where disappears by turning into a white glowing cylinder that raises into the air, and the reverse is how she reappears a few seconds later, possibly somewhere else, possibly in the same spot.
[[/folder]]

[[folder:Western Animation]]
* ''WesternAnimation/DuckDodgersInTheTwentyFourthAndAHalfCentury'': Duck Dodgers needs to receive an assignment from Doctor I Q Hi on the 30,000th floor. Rather than take a slow elevator, Dodgers uses a lightbulb shaped teleporter that removes him from the docking bay with a flash and a bang, to another bulb teleporter on the correct floor that also does the flash-and-bang upon arrival.
* In ''WesternAnimation/TheFairlyOddParents'', whenever someone teleports, there's a puff of coloured smoke with an UnsoundEffect word or phrase in it related to what's going on (e.g. in one episode, they teleport into a comic and there's a puff of smoke with the word "comic").
* ''WesternAnimation/LoonaticsUnleashed'': Danger Duck has "quantum quacking," which is just teleporting with personal style. A double-ringed immaterial anomaly appears at the site Duck teleports from, and reappears as a kind of herald at Duck's reentry site. Both sites get a "shoop" sound as well.
* The Franchise/MastersOfTheUniverse franchise has multiple teleporters that do it flashily:
** ''WesternAnimation/HeManAndTheMastersOfTheUniverse1983'': Orko's teleportation as if he was being intentionally theatric, for example:
*** Left a location by pulling his body into his hat and then making the hat disappear, then reappearing by using a disembodied hand to appear and draw his signature "O" from his shirt before materializing.
*** He's disappeared by folding himself up like a card trick.
** ''WesternAnimation/SheRaPrincessOfPower'': Multiple characters teleport like this:
*** Princess Glimmer, who could pop around the battlefield in flashes of light, as befits her light-based powers.
*** Shadow Weaver had the option of either disappearing and reappearing in a ball of fire or a shadowy haze depending on her mood.
*** Madame Razz normally favored her companion Broom for transport but, as demonstrated in "Welcome Back Kowl", could appear with a shower of sparkles if she so chose.
*** The konseal Loo-Kee could also teleport by vanishing and reappearing in a small display of sparkles and a quietly tinkling bell. Given his ability was to remain undetected and no one else noticed the sparkles manifesting, its up for grabs whether this was done more for the audiences' collective benefit or not.
** ''WesternAnimation/HeManAndTheMastersOfTheUniverse2002'': King Hsss used DestructiveTeleportation in a OneToMillionToOne manner, by separating into a bunch of green energy snakes that scattered along the ground in different directions, only to reconvene almost instantly at the desired target location with a very prominent hissing sound.
* ''WesternAnimation/MyLittlePonyFriendshipIsMagic'': Teleportation spells have a flash at their destination point on arrival.
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