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* Many Konami games do this when bosses are hti combined with [[TurnsRed turning red]] such as [[{{ptitle0j7huvhy}} Teenage Mutant Ninja Turtles: The Arcade Game]], TheSimpsons, and XMenArcade.
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* Many Konami games do this when bosses are hti hit combined with [[TurnsRed turning red]] such as [[{{ptitle0j7huvhy}} Teenage Mutant Ninja Turtles: The Arcade Game]], TheSimpsons, and XMenArcade.
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[[BeatEmUp]]
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[[AC:BeatEmUp]]
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[[BeatEmUp]]
* Many Konami games do this when bosses are hti combined with [[TurnsRed turning red]] such as [[{{ptitle0j7huvhy}} Teenage Mutant Ninja Turtles: The Arcade Game]], TheSimpsons, and XMenArcade.
* Many Konami games do this when bosses are hti combined with [[TurnsRed turning red]] such as [[{{ptitle0j7huvhy}} Teenage Mutant Ninja Turtles: The Arcade Game]], TheSimpsons, and XMenArcade.
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* Enemies and bosses in ''SpinMaster'' blink red when hit.
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* Bosses in the first ''AdventureIsland'' game blink purple when hit. Subsequent games use white color instead.
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* ''Vice: Project Doom'': The enemies blink yellow when hit.
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* Larger enemies, bosses and walls in ''HeavyBarrel''
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* The enemies in ''JourneyToSilius'' flash pink after getting hit for some reason.
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* The enemies in ''Batman: Return of the Joker'' blink red and crates blink white after getting hit.
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[[AC:Multiple genres]]
* The enemies in platforming parts of ''ActRaiser'' blink red and white when hit. Even those which require single hit, blink red before exploding. In town building parts, the enemies blink white when hit.
* The enemies in platforming parts of ''ActRaiser'' blink red and white when hit. Even those which require single hit, blink red before exploding. In town building parts, the enemies blink white when hit.
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* Flashes of pain often happen in ''ZeroWing''.
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* The enemies in the original ''BlasterMaster'' games do this.
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The Flash of Pain will definitely be used on a boss that doesn't flinch when damaged, because it shows that the player is actually damaging it. Especially important if the boss has a [[AttackItsWeakPoint weak point on its body]] that must be hit in order to cause any damage.
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The Flash of Pain will definitely be used on a boss that doesn't flinch when damaged, because it shows that the player is actually damaging it. Especially important if the boss has a [[AttackItsWeakPoint weak point on its body]] that must be hit in order to cause any damage.
damage. Sometimes player can flash in a different color too when hit, when the game doesn't feature MercyInvincibility.
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* ''{{Gish}}'' flashes red in his game when he is damaged.
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* Bosses blink white ''LastAlert''.
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* The ''Game/MegaMan'' series of games; usually they will flash white.
* Many enemies in {{Metroid}}. Sometimes, a boss will flash yellow when an attack will just stun it, and red when attacks start to damage it for real.
* Bosses in {{Zelda}} games.
* Many enemies in {{Metroid}}. Sometimes, a boss will flash yellow when an attack will just stun it, and red when attacks start to damage it for real.
* Bosses in {{Zelda}} games.
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* Many enemies in {{Metroid}}. Sometimes, a boss will flash yellow when an attack will just stun it, and red when attacks start to damage it for real.
[[AC:ActionAdventure]]
* Bosses in
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* Most enemies in ''ChronoTrigger''.
* Most bosses in ''{{Kirby}}'' games, along with some stronger enemies.
* Most bosses in ''{{Kirby}}'' games, along with some stronger enemies.
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* Most Bosses and enemies in ''ChronoTrigger''.
''{{Shantae}}'' series either flash when damaged or not.
[[AC:ActionGame]]
*Most Enemies with multiple hitpoints and bosses in ''{{Kirby}}'' games, along with some stronger enemies.''[[BattleCity Tank Force]]'' flash white.
[[AC:FightingGame]]
[[AC:ActionGame]]
*
[[AC:FightingGame]]
[[AC:FirstPersonShooter]]
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* All of the ''{{Contra}}'' games have the enemies flash when your shots are dealing damage, but in ''Contra: Hard Corps'' the bosses and minibosses go through an almost psychadelic pattern of colors while taking damage. It's especially unsettling with the larger bosses.
* Most mobs in {{Minecraft}} jump back a bit and flash white when you hit them.
* Enemies with multiple hitpoints and bosses in ''[[BattleCity Tank Force]]'' flash white.
* Most mobs in {{Minecraft}} jump back a bit and flash white when you hit them.
* Enemies with multiple hitpoints and bosses in ''[[BattleCity Tank Force]]'' flash white.
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[[AC:PlatformGame]]
* The ''Game/MegaMan'' series of games; usually they will flash white.
* Many enemies in ''{{Metroid}}''. Sometimes, a boss will flash yellow when an attack will just stun it, and red when attacks start to damage it for real.
* Most bosses in ''{{Kirby}}'' games, along with some stronger enemies.
* All of the ''{{Contra}}'' games have the enemies flash when your shots are dealing damage, but in ''Contra: Hard Corps'' the bosses and minibosses go through an almost
*
* Bosses and
* Enemies
[[AC:RolePlayingGame]]
* Most enemies in ''ChronoTrigger''.
[[AC:ShootEmUp]]
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* Bosses and enemies in ''{{Shantae}}'' series either flash when damaged or not.
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* If a boss in ''MoonCryatal'' is hit, the entire screen flashes white.
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* Bosses and some other things with multiple hitpoints seem to blink white in 2D ''SonicTheHedgehog'' games.
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[[AC:WideOpenSandbox]]
*
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* Bosses and some other things with multiple hitpoints seem to blink white in 2D ''SonicTheHedgehog'' games.
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* Enemies and bosses in ''{{Zanac}} Neo''.
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* If a boss in ''MoonCryatal'' is hit, the entire screen flashes white.
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* In ''Spheres Of Chaos'', it's possible to add an option for the whole screen to flash when a black hole is hit.
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* Bosses and enemies in ''{{Shantae}}'' series either flash when damaged or not.
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* Same goes to enemies in ''MushihimeSama'' series.
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* Same goes to enemies Character in ''MushihimeSama'' series.series flash yellow though.
* Enemies in ''DonPachi'' series have been known to flash different color depending on game. In one game, they flash blue while in the other, they flash gold color.
* Enemies in ''DonPachi'' series have been known to flash different color depending on game. In one game, they flash blue while in the other, they flash gold color.
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* Same goes to enemies in ''MushihimeSama'' series.
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* The Game/MegaMan series of games; usually they will flash white.
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* The Game/MegaMan ''Game/MegaMan'' series of games; usually they will flash white.
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* Most bosses in {{Kirby}} games, along with some stronger enemies.
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* Most bosses in {{Kirby}} ''{{Kirby}}'' games, along with some stronger enemies.
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* In the {{Marathon}} trilogy, S'pht compilers not only flash into static when they're hit, that's also their death animation.
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* In the {{Marathon}} ''{{Marathon}}'' trilogy, S'pht compilers not only flash into static when they're hit, that's also their death animation.
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* Enemies in ''RadiantSilvergun'' flash white when hit.
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* Most mobs in {{Minecraft}} jump back a bit and flash white when you hit them.
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* Most mobs in {{Minecraft}} jump back a bit and flash white when you hit them.them.
* Enemies with multiple hitpoints and bosses in ''[[BattleCity Tank Force]]'' flash white.
* Enemies with multiple hitpoints and bosses in ''[[BattleCity Tank Force]]'' flash white.
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In many video games, the {{Mook}}s (especially [[BossFight bosses]]) that don't take one hit to die will usually blink a different colour when damaged. Most of the time, it tends to be white, although it may come in different variants.
The Flash of Pain will definitely be used on a boss that doesn't flinch when damaged, because it shows that the player is actually damaging it. Especially important if the boss has a [[AttackItsWeakPoint weak point on its body]] that must be hit in order to take any damage.
The Flash of Pain will definitely be used on a boss that doesn't flinch when damaged, because it shows that the player is actually damaging it. Especially important if the boss has a [[AttackItsWeakPoint weak point on its body]] that must be hit in order to take any damage.
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In many video games, the {{Mook}}s (especially [[BossFight bosses]]) enemies that don't take die from one hit to die will usually blink a different colour when damaged. Most of the time, it tends to be white, although it may come in different variants.
The Flash of Pain will definitely be used on a boss that doesn't flinch when damaged, because it shows that the player is actually damaging it. Especially important if the boss has a [[AttackItsWeakPoint weak point on its body]] that must be hit in order totake cause any damage.
The Flash of Pain will definitely be used on a boss that doesn't flinch when damaged, because it shows that the player is actually damaging it. Especially important if the boss has a [[AttackItsWeakPoint weak point on its body]] that must be hit in order to
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This trope follows the RuleOfPerception, of course, as the VideoGame character doesn't see his opponent flashing white for a split second.
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This trope follows the RuleOfPerception, of course, as the VideoGame character presumably doesn't see his opponent flashing white for a split second.
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* The MegaMan series of games; usually they will flash white.
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* The MegaMan Game/MegaMan series of games; usually they will flash white.
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* Most mobs in {{Minecraft}} jump back a bit and flash white when you hit them.
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* All of the ''{{Contra}}'' games have the enemies flash when your shots are dealing damage, but in ''Contra: Hard Corps'' the bosses and minibosses go through an almost psychadelic pattern of colors while taking damage. It's especially unsettling with the larger bosses.