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[[quoteright:350:[[VideoGame/MortalKombat1 https://static.tvtropes.org/pmwiki/pub/images/fixed_floor_7308.png]]]]

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[[quoteright:350:[[VideoGame/MortalKombat1 [[quoteright:350:[[VideoGame/MortalKombat1992 https://static.tvtropes.org/pmwiki/pub/images/fixed_floor_7308.png]]]]
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** ''VideoGame/FatalFury Special'' and ''Knuckle Heads'' have a foreground and background for fights as well.

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** * ''VideoGame/FatalFury Special'' and ''Knuckle Heads'' have a foreground and background for fights as well.



* While most of the stages in ''VideoGame/SuperSmashBros'' involve [[FreeFloorFighting multiple levels and constantly-shifting terrain]], Final Destination fits this trope to a T, being just one flat platform suspended over the air. Leading to the memetic cry of {{scrub}}s demanding "[[AbridgedArenaArray No items, Fox only, Final Destination]]".
** The UsefulNotes/Nintendo3DS and UsefulNotes/WiiU versions offer alternate "Omega" versions of the stages that follow this trope, essentially giving Final Destination a variety of alternate settings. The "For Glory" gameplay mode in anonymous online battles is entirely fixed floor fights, while "For Fun" is the opposite.
** ''Ultimate'' brought back the Omega variants, but it also introduced "Battlefield" variants as well, making stages mimic the layout of Battlefield in addition to Final Destination.
** Ultimate's DLC would later include the King of Fighters Stadium, which is a flat platform surrounded by breakable walls.

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* ''VideoGame/SuperSmashBros'':
**
While most of the stages in ''VideoGame/SuperSmashBros'' involve [[FreeFloorFighting multiple levels and constantly-shifting terrain]], Final Destination fits this trope to a T, being just one flat platform suspended over the air. Leading to the memetic cry of {{scrub}}s demanding "[[AbridgedArenaArray No items, Fox only, Final Destination]]".
** The UsefulNotes/Nintendo3DS and UsefulNotes/WiiU versions offer ''VideoGame/SuperSmashBrosForNintendo3DSAndWiiU'' offers alternate "Omega" versions of the stages that follow this trope, essentially giving Final Destination a variety of alternate settings. The "For Glory" gameplay mode in anonymous online battles is entirely fixed floor fights, while "For Fun" is the opposite.
** ''Ultimate'' ''VideoGame/SuperSmashBrosUltimate'' brought back the Omega variants, but it also introduced "Battlefield" variants as well, making stages mimic the layout of Battlefield in addition to Final Destination.
** Ultimate's
Destination. The game's DLC would later include the King of Fighters Stadium, Stadium and Mishima Dojo, which is a are flat platform platforms surrounded by breakable walls.
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This type of level design may be somewhat tied to the PolygonCeiling in LongRunners. This type of fight may promote the PerfectPlayAI. May be the result of the InvisibleWall or InsurmountableWaistHighFence.

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This type of level design may be somewhat tied to the PolygonCeiling in LongRunners. This type of fight may promote the PerfectPlayAI. May be the result of the InvisibleWall or InsurmountableWaistHighFence.

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