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* The ''WesternAnimation/BettyBoop'' short "WesternAnimation/RedHotMamma" has Betty wanting to be somewhere warmer, but ends up wandering through hell.

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[[folder:Anime and Manga]]

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[[folder:Anime and & Manga]]



* Despite not being ''Art/DanteAndVirgilInHell'''s main focus, you can see some of the damned being being tortured in fire in the background, just in case you weren't sure this was Hell.

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* ''Art/DanteAndVirgilInHell'': Despite not being ''Art/DanteAndVirgilInHell'''s the {{painting|s}} main focus, you can see some of the damned being being tortured in the fire in the background, just in case you weren't sure this was Hell.Hell.
* Art/SistineChapel: All that can be made out of Hell in "The Last Judgement" is a massive fire which the damned are being pulled towards.
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* ''TabletopGame/DungeonsAndDragons'' has [[IncrediblyLamePun a hell of a lot of hell-like planes]], but certain [[CirclesOfHell layers]] of those planes fit this trope better than others.

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* ''TabletopGame/DungeonsAndDragons'' has [[IncrediblyLamePun [[{{Pun}} a hell of a lot of hell-like planes]], but certain [[CirclesOfHell layers]] of those planes fit this trope better than others.
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** This is the Hell where the Warner Brothers and their Sister end up in the ''WesternAnimation/{{Animaniacs}}'' episode "Hot, Bothered and Bedeviled." It is where sinners are tortured by being thrown into lakes of fire, poked with pitchforks, and [[ArsonMurderAndJaywalking forced to watch reruns of]] ''[[ArsonMurderAndJaywalking The Facts of Life]]''. True to Warner form, the kids proceed to torment Satan until he can't stand it anymore, culminating in ''freezing Hell over'', leading to him kicking them out of Hell and into Heaven instead.

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** This is the Hell where the Warner Brothers and their Sister end up in the ''WesternAnimation/{{Animaniacs}}'' episode "Hot, "[[Recap/AnimaniacsEpisode30 Hot, Bothered and Bedeviled." ]]" It is where sinners are tortured by being thrown into lakes of fire, poked with pitchforks, and [[ArsonMurderAndJaywalking forced to watch reruns of]] ''[[ArsonMurderAndJaywalking The Facts of Life]]''. True to Warner form, the kids proceed to torment Satan until he can't stand it anymore, culminating in ''freezing Hell over'', leading to him kicking them out of Hell and into Heaven instead.

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* ''[[https://www.fanfiction.net/s/12030689/1 The DOOM Chronicles]]'' depicts ''VideoGame/{{Doom}}'''s Hell (canonically this mixed with BloodyBowelsOfHell) with a twist of ThermalDissonance: the air is [[EvilIsDeathlyCold downright icy, to the point where an under-equipped person can quickly become hypothermic]].



%%* ''VideoGame/{{Doom}}'': The series (particularly ''VideoGame/Doom3'' and ''VideoGame/DoomEternal'') feature just this kind of hell.%%How?
* ''VideoGame/EarthwormJim'': The planet [[GoshDangItToHeck Heck]], and [[WesternAnimation/EarthwormJim the cartoon]] as well. It's worth noting that Heck has a touch of IronicHell in it -- as the soundtrack starts with ''Night on Bald Mountain''... and then cuts off halfway through and is replaced with elevator Muzak (punctuated with anguished screams.)

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%%* * ''VideoGame/{{Doom}}'': The series (particularly ''VideoGame/Doom3'' Throughout all titles in the series, Hell is depicted as a grisly mix of a volcanic landscape and ''VideoGame/DoomEternal'') feature just this kind of hell.%%How?
[[BloodyBowelsOfHell a fleshy, bloody dimension]]. Lava is not quite as common as blood or nukage, but it's more damaging by a good margin, and glowing molten rock is often a hazard as well.
* ''VideoGame/EarthwormJim'': The planet [[GoshDangItToHeck Heck]], and [[WesternAnimation/EarthwormJim the cartoon]] as well. It's worth noting that Heck has a touch of IronicHell in it -- as the soundtrack starts with ''Night on Bald Mountain''... and then cuts off halfway through and is replaced with elevator Muzak (punctuated with anguished screams.)screams).

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* In ''VideoGame/Afterlife1996'', you ''build'' the Fire And Brimstone Hell, with [[HurricaneOfPuns punny punishments]] based on the SevenDeadlySins, such as "Another Man's Shoes" -- guess where the damned are put in?
* The erebus maps in the ''VideoGame/AgeOfMythology'' feature this kind of hell, although they are primarily based off of [[Myth/ClassicalMythology Greek myths]].

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* In ''VideoGame/Afterlife1996'', you ''VideoGame/Afterlife1996'': You ''build'' the Fire And Brimstone Hell, with [[HurricaneOfPuns punny punishments]] based on the SevenDeadlySins, such as "Another Man's Shoes" -- guess where the damned are put in?
* ''VideoGame/AgeOfMythology'': The erebus maps in the ''VideoGame/AgeOfMythology'' feature this kind of hell, although they are primarily based off of [[Myth/ClassicalMythology Greek myths]].



* The ''VideoGame/DevilMayCry'' franchise has a few examples, but mostly averts it:

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* ''VideoGame/DevilMayCry'': The ''VideoGame/DevilMayCry'' franchise has a few examples, but mostly averts it:



* In ''VideoGame/DiabloII'', a part of Hell is the River of Flame, which is classical fire and brimstone. Other parts of Hell include great, dark, ashen plains. This in contrast to the first ''VideoGame/{{Diablo}}'' which envisioned Hell as [[BloodyBowelsOfHell a land of bones, blood and mutilated corpses]].
* A couple of areas in the Netherworld in ''Franchise/{{Disgaea}}'' are like this, such as the Sea of Gehenna, and the immediate area around Laharl's Castle (which itself hovers atop of a giant lake of lava). That being said, Disgaea's Netherworld generally has more variety than your average Hell, including anything from frozen wastelands to trippy starfields to inconspicuously cheerful-looking GhibliHills.
* The ''VideoGame/{{Doom}}'' series (particularly ''VideoGame/Doom3'' and ''VideoGame/DoomEternal'') feature just this kind of hell.
* The planet [[GoshDangItToHeck Heck]] in the ''VideoGame/EarthwormJim'' game, and [[WesternAnimation/EarthwormJim the cartoon]] as well.
** It's worth noting that Heck has a touch of IronicHell in it - as the soundtrack starts with ''Night on Bald Mountain''...and then cuts off halfway through and is replaced with elevator Muzak (punctuated with anguished screams.)

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* In ''VideoGame/DiabloII'', a ''VideoGame/DiabloII'': A part of Hell is the River of Flame, which is classical fire and brimstone. Other parts of Hell include great, dark, ashen plains. This in contrast to the first ''VideoGame/{{Diablo}}'' which envisioned Hell as [[BloodyBowelsOfHell a land of bones, blood and mutilated corpses]].
* ''Franchise/{{Disgaea}}'': A couple of areas in the Netherworld in ''Franchise/{{Disgaea}}'' are like this, such as the Sea of Gehenna, and the immediate area around Laharl's Castle (which itself hovers atop of a giant lake of lava). That being said, Disgaea's Netherworld generally has more variety than your average Hell, including anything from frozen wastelands to trippy starfields to inconspicuously cheerful-looking GhibliHills.
* %%* ''VideoGame/{{Doom}}'': The ''VideoGame/{{Doom}}'' series (particularly ''VideoGame/Doom3'' and ''VideoGame/DoomEternal'') feature just this kind of hell.
hell.%%How?
* ''VideoGame/EarthwormJim'': The planet [[GoshDangItToHeck Heck]] in the ''VideoGame/EarthwormJim'' game, Heck]], and [[WesternAnimation/EarthwormJim the cartoon]] as well.
**
well. It's worth noting that Heck has a touch of IronicHell in it - -- as the soundtrack starts with ''Night on Bald Mountain''...Mountain''... and then cuts off halfway through and is replaced with elevator Muzak (punctuated with anguished screams.)



* In ''VideoGame/SagaFrontier'', [[spoiler: when fighting the Final Boss of Blue's Scenario, when Hell's Lord shifts forms, the FluffyCloudHeaven disappears and the true colors of Hell take shape]]

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* In ''VideoGame/SagaFrontier'', [[spoiler: when ''VideoGame/SagaFrontier'': [[spoiler:When fighting the Final Boss of Blue's Scenario, when Hell's Lord shifts forms, the FluffyCloudHeaven disappears and the true colors of Hell take shape]]



* One of the settings in the original ''VideoGame/{{Lemmings}}'' is this version of Hell, featuring fire blowers, lava, and a demonic exit door. The PSP remake maintains these features and throws in a couple of demon skeletons for good measure.
* Any references to "hell" in the ''Franchise/TouhouProject'' series means "the Buddhist hells." In ''VideoGame/TouhouChireidenSubterraneanAnimism'' the Ancient City is located in a now unused district of hell. Snowfall suggests the city is part of a former cold hell while the Hell of Blazing Fires below it may have once been a hot hell (in fact, the Blazing Fires appears to be nothing but a sea of fire so it goes further than your typical Fire and Brimstone Hell). As of that game in the series, they were re-lit due to the Yatagarasu's power in Utsuho and it was opened back up as a formal hell destination.
* In ''VideoGame/AmberJourneysBeyond'', one of the ghosts you [[UnfinishedBusiness help out]] is [[spoiler: a crazed, UFO-obsessed gardener named Brice, who killed a girl he had been stalking for some time, prior to killing himself out of grief. When Brice figures this out, he suddenly hears what he thinks is a UFO arriving, complete with lights going out. But as he opens a hatch to investigate, his soul is dragged away -- along with the hatch -- into a firey-orange vortex of thunderclouds. It's arguably one of the most horrifying scenes of the game.]]
* ''VideoGame/{{Minecraft}}'': The Nether, the largest of the game's two [[AnotherDimension alternate dimensions]]. The setting is underground, in a massive system of caverns filled with oceans and waterfalls of lava. Almost everything else is made of a kind of stone which perpetually burns if set on fire and looks suspiciously like flesh, with the exception of patches of semi-solid magma and "Soul Sand", which is covered in patterns highly reminiscent of screaming, agonized faces. The old development name for this dimension was even called "Hell", but Notch decided against a religious term (although the Nether's sole biome is still called Hell). [[PigMan Piglins]], [[EverythingsDeaderWithZombies Zombie]] [[NinjaPirateZombieRobot Piglins]], [[MagmaMan Magma Cubes]] and giant tentacled monsters named [[GiantMook Ghasts]] roam this dimension's landscape, while pitch-black Wither Skeletons and fiery Blazes haunt its abandoned fortresses. The 1.16 update (given the self-explanatory title of the "Nether Update") massively overhauled the region by adding forests of giant tree-like fungi and blackened crags of solidified volcanic basalt as new biomes, huge strongholds patrolled by Piglins, and herds of aggressive boar-like [[FullBoarAction Hoglins]], among other new features.
* The Underworld in ''VideoGame/{{Terraria}}'' contains flame-shooting fire imps, burrowing bone serpents, slimes made of lava and literally bats out of hell, and flying demons that relentlessly try to make you dead. In the Underworld, you can also find shadow chests, which contain various fire- and evil-themed weapons, and hellstone, which provides necessary armor and tool upgrades.
* Red Mountain in ''VideoGame/SonicAdventure'' is like this, complete with ghostly prisoners and giant stone skulls that shoot fire, with some [[DropTheHammer very large metal hammers]] and random religious symbols thrown in for good measure. Although it seems to represent the [[LethalLavaLand Lava Reef Zone volcano]] from ''[[VideoGame/Sonic3AndKnuckles Sonic And Knuckles]]'', it doesn't look much like it.
* [[spoiler: Dark Crater]], the final level of ''VideoGame/PokemonMysteryDungeonExplorers of Time/Darkness/Sky'', is supposed to be a stand-in for Hell.

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* ''VideoGame/{{Lemmings}}'': One of the settings in the original ''VideoGame/{{Lemmings}}'' game is this version of Hell, featuring fire blowers, lava, and a demonic exit door. The PSP remake maintains these features and throws in a couple of demon skeletons for good measure.
* ''Franchise/TouhouProject'': Any references to "hell" in the ''Franchise/TouhouProject'' series means refer to "the Buddhist hells." In ''VideoGame/TouhouChireidenSubterraneanAnimism'' the Ancient City is located in a now unused district of hell. Snowfall suggests the city is part of a former cold hell while the Hell of Blazing Fires below it may have once been a hot hell (in fact, the Blazing Fires appears to be nothing but a sea of fire so it goes further than your typical Fire and Brimstone Hell). As of that game in the series, they were re-lit due to the Yatagarasu's power in Utsuho and it was opened back up as a formal hell destination.
* In ''VideoGame/AmberJourneysBeyond'', one ''VideoGame/AmberJourneysBeyond'': One of the ghosts you [[UnfinishedBusiness help out]] is [[spoiler: a [[spoiler:a crazed, UFO-obsessed gardener named Brice, who killed a girl he had been stalking for some time, prior to killing himself out of grief. When Brice figures this out, he suddenly hears what he thinks is a UFO arriving, complete with lights going out. But as he opens a hatch to investigate, his soul is dragged away -- along with the hatch -- into a firey-orange vortex of thunderclouds. It's arguably one of the most horrifying scenes of the game.]]
* ''VideoGame/{{Minecraft}}'': ''VideoGame/{{Minecraft}}'':
** Indev, the earliest publicly available version of the game with a Survival mode, used finite island maps surrounded by sea instead of the later game's infinite, procedurally generated ones. At world creation, the player could opt for one of four map themes; one of these, called Hell, replaced all water with lava, lowered the overall light levels, and produced an unusually high amount of mushrooms on the island.
**
The Nether, the largest of the game's two [[AnotherDimension alternate dimensions]]. The setting is underground, in a massive system of caverns filled with oceans and waterfalls of lava. Almost everything else is made of a kind of stone which perpetually burns if set on fire and looks suspiciously like flesh, with the exception of patches of semi-solid magma and "Soul Sand", which is covered in patterns highly reminiscent of screaming, agonized faces. The old development name for this dimension was even called "Hell", but Notch decided against a religious term (although the Nether's sole biome is was still originally called Hell). [[PigMan Piglins]], [[EverythingsDeaderWithZombies Zombie]] [[NinjaPirateZombieRobot Piglins]], [[MagmaMan [[LivingLava Magma Cubes]] and giant tentacled monsters named [[GiantMook Ghasts]] roam this dimension's landscape, while pitch-black Wither Skeletons and fiery Blazes haunt its abandoned fortresses. The 1.16 update (given the self-explanatory title of the "Nether Update") massively overhauled the region by adding forests of giant tree-like fungi and blackened crags of solidified volcanic basalt as new biomes, huge strongholds patrolled by Piglins, and herds of aggressive boar-like [[FullBoarAction Hoglins]], among other new features.
* ''VideoGame/{{Terraria}}'': The Underworld in ''VideoGame/{{Terraria}}'' contains flame-shooting fire imps, burrowing bone serpents, slimes made of lava and literally bats out of hell, and flying demons that relentlessly try to make you dead. In the Underworld, you can also find shadow chests, which contain various fire- and evil-themed weapons, and hellstone, which provides necessary armor and tool upgrades.
* ''VideoGame/SonicAdventure'': Red Mountain in ''VideoGame/SonicAdventure'' is like this, complete with ghostly prisoners and giant stone skulls that shoot fire, with some [[DropTheHammer very large metal hammers]] and random religious symbols thrown in for good measure. Although it seems to represent the [[LethalLavaLand Lava Reef Zone volcano]] from ''[[VideoGame/Sonic3AndKnuckles Sonic And Knuckles]]'', it doesn't look much like it.
* [[spoiler: Dark Crater]], the final level of %%* ''VideoGame/PokemonMysteryDungeonExplorers of Time/Darkness/Sky'', Time/Darkness/Sky'': [[spoiler:Dark Crater]], the final level, is supposed to be a stand-in for Hell.%%And?
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* The second half of ''VideoGame/SuperColumbineMassacreRPG'' has the [[UsefulNotes/{{Columbine}} Columbine High School killers]] Eric Harris and Dylan Klebold waking up in Hell after they kill themselves, with heavy influence drawn from the Hell levels in the ''VideoGame/{{Doom}}'' games. Whereas the first half of the game was extremely easy on account of none of your victims being able to fight back, this part brings a DifficultySpike as you now face demons trying to kill you. For Eric and Dylan, though, getting to play out their ''Doom'' fantasy for real turns it into AHellOfATime.

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* The second half of ''VideoGame/SuperColumbineMassacreRPG'' has the [[UsefulNotes/{{Columbine}} Columbine High School killers]] Eric Harris and Dylan Klebold waking up in Hell after they kill themselves, with heavy influence drawn from the Hell levels in the ''VideoGame/{{Doom}}'' games. Whereas the first half of the game was extremely easy on account of none of your victims being able to fight back, this part brings a DifficultySpike more difficulty as you now face demons trying to kill you. For Eric and Dylan, though, getting to play out their ''Doom'' fantasy for real turns it into AHellOfATime.
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---> [[FlayingAlive and hot peal]], with complementary sulphur, acid and salt for your skin, scalp and face.

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---> [[FlayingAlive and hot peal]], peel]], with complementary sulphur, acid and salt for your skin, scalp and face.
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** Several theologists, like Origen, have suggested that Hell is simply the abode of Satan (located in the fifth Heaven[[note]]which the ancients was Mars[[/note]]), and that an actual place of suffering is nonexistent, because God will reconcile everyone in the end. In spite of this supporting the notion of an all forgiving God over the concept of "eternal separation", the church, controversially, considers these positions heretical.

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** Several theologists, like Origen, have suggested that Hell is simply the abode of Satan (located in the fifth Heaven[[note]]which to the ancients was Mars[[/note]]), and that an actual place of suffering is nonexistent, because God will reconcile everyone in the end. In spite of this supporting the notion of an all forgiving God over the concept of "eternal separation", the church, controversially, considers these positions heretical.
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* In ''ComicStrip/ScaryGary'', Hell is depicted as a fiery landscape with sharp, jagged rocks. When a portal to Hell opens up in Gary’s basement, it actually warms the house up so much that it saves Gary money on the heating bill, and so he tells Leopold to leave it as-is.
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Added entry for Northern Journey

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* The player visits one of these in ''VideoGame/NorthernJourney'', complete with [[BigRedDevil horned, fireball-throwing devils]] to fight.
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-->I am the god of hellfire, and I bring you... '''FIRE!'''


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* John Lee Hooker's "Burning Hell" is actually a song about being an atheist and denying the existence of Heaven or Hell, but he constantly refers to Hell as "burning" anyway.
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* In ''WesternAnimation/{{Disenchantment}}'', Hell exists as a [[PhysicalHell literal underworld]], accessible by a {{Hellevator}}. Suitably volcanic and ruled by Satan, with a strict hierarchy of demons who can be promoted or demoted at his whim. Damned souls are each subjected to their own {{Ironic Hell}}s in cells where they are forced to endlessly watch projected scenes from the worst moments of their lives — with the popcorn forever out of reach.
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* Creator/IsaacAsimov's "Literature/HellFire": (ImpliedTrope) The explosion of an atomic bomb is said to be literal HellFire; fire from hell.

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* Creator/IsaacAsimov's "Literature/HellFire": "Literature/HellFire1956": (ImpliedTrope) The explosion of an atomic bomb is said to be literal HellFire; fire from hell.
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* {{Discussed|Trope}} and {{Defied|Trope}} by ''WebAnimation/TektonTV'' in [[https://www.youtube.com/watch?v=-q5vGcpx1sY "Hell No! Shame On You!"]]. Tekton finds this view of the afterlife childish.

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* {{Discussed|Trope}} and {{Defied|Trope}} by ''WebAnimation/TektonTV'' in [[https://www.youtube.com/watch?v=-q5vGcpx1sY "Hell No! Shame On You!"]]. Tekton finds this view of the afterlife childish.childish, and argues that a SelfInflictedHell is more accurate to the Bible.
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* The standard depiction of hell in ''WebAnimation/DarkMatter2520''. PlayedForHorror when combined with EasyRoadToHell in some of his videos.
* {{PlayedWith|Trope}} in ''WebAnimation/HellsBelles''. Fire and brimstone is the standard decor, but there are perhaps infinite variations. It's not uncommon for people sent to hell to get a [[IronicHell personalized hell]]

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* The standard depiction of hell in ''WebAnimation/DarkMatter2520''.''WebAnimation/DarkMatter2525''. PlayedForHorror when combined with EasyRoadToHell in some of his videos.
* {{PlayedWith|Trope}} [[PlayingWithATrope Played With]] in ''WebAnimation/HellsBelles''. Fire and brimstone is the standard decor, but there are perhaps infinite variations. It's not uncommon for people sent to hell to get a [[IronicHell personalized hell]]

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* {{Deconstructed|Trope}} in ''[[https://youtu.be/uPLeAvtMcik BADLOGIC]]'' when a recently killed thief points out torturing sinners for their evil deeds would make {{Satan}} a "good guy", despite his protests. [[spoiler:The devil eventually concedes and offers the thief one wish.]]
* {{PlayedWith|Trope}} in ''WebAnimation/HellsBelles''. Fire and brimstone is the standard decor, but there are perhaps infinite variations. It's not uncommon for people sent to hell to get a [[IronicHell personalized hell]].

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* {{Deconstructed|Trope}} and {{Parodied|Trope}} in ''[[https://youtu.be/uPLeAvtMcik BADLOGIC]]'' when a recently killed thief points out torturing sinners for their evil deeds would make {{Satan}} a "good guy", despite his protests. [[spoiler:The devil eventually concedes and offers the thief one wish.]]
* The standard depiction of hell in ''WebAnimation/DarkMatter2520''. PlayedForHorror when combined with EasyRoadToHell in some of his videos.
* {{PlayedWith|Trope}} in ''WebAnimation/HellsBelles''. Fire and brimstone is the standard decor, but there are perhaps infinite variations. It's not uncommon for people sent to hell to get a [[IronicHell personalized hell]].hell]]
* {{Discussed|Trope}} and {{Defied|Trope}} by ''WebAnimation/TektonTV'' in [[https://www.youtube.com/watch?v=-q5vGcpx1sY "Hell No! Shame On You!"]]. Tekton finds this view of the afterlife childish.
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** In ''VideoGame/DevilMayCry4'', one boss introduces itself as "The conqueror of the Fire Hell." However, said location is never shown.

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** In ''VideoGame/DevilMayCry4'', one boss It's mentioned in a dialogue line and some texts of ''VideoGame/DevilMayCry4''; Berial introduces itself himself as "The conqueror of the Fire Hell." Hell". However, said location is never shown.
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* The film version of ''Film/{{Constantine}}'' featured Hell (and Heaven) as parallel universe versions of the real world; when John Constantine visits Hell, it's a demon-infested, burned-out version of Los Angeles (insert biting topical humor here), while Heaven is downtown L.A. in the clouds (insert drug or smog joke here).

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* The film version of ''Film/{{Constantine}}'' featured ''Film/Constantine2005'' features Hell (and Heaven) as parallel universe versions of the real world; when John Constantine visits Hell, it's a demon-infested, burned-out version of Los Angeles (insert biting topical humor here), while Heaven is downtown L.A. in the clouds (insert drug or smog joke here).
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* ''ComicStrip/TheFarSide'': Hell features in several strips, always as a network of tunnels filled gouts of flame. Its inhabitants are devils, who all have horns and red skin, wear high-collared capes, wield pitchforks and have a fondness for BlackComedy. The souls of the damned, who resemble their living selves but clad in rags, are subjected to a variety of punishments, generally either physical labor or imprisonment in one of Hell's many prison cells, though often with some CoolAndUnusualPunishment aspects.

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* ''ComicStrip/TheFarSide'': Hell features in several strips, always as a network of tunnels filled with gouts of flame. Its inhabitants are devils, who all have horns and red skin, wear high-collared capes, wield pitchforks and have a fondness for BlackComedy. The souls of the damned, who resemble their living selves but clad in rags, are subjected to a variety of punishments, generally either physical labor or imprisonment in one of Hell's many prison cells, though often with some CoolAndUnusualPunishment aspects.

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* The game ''TableTopGame/InNomine'' is the hilarious Gold Standard of Tabletop Game Hell (and Heaven, for that matter), since Hell and its environs are a substantial fraction of the gameworld. However, only the domain of the Demon prince of Fire is actually filled with fire and brimstone. Some areas are merely tedious and others even manage to be amusing. While torture and suffering were part of how the evil demons powered their economy, the setting then subverts itself by basically giving all the damned an easy way out: they can simply pony up their spiritual energy every morning and then stop the torture. The demons can't drag it out of them, so the only way they can get the dead humans to pay is to bribe or threaten them (which means they must be trustworthy over the long haul, or humans will stop powering all the things demons want).
* The D20 setting ''TabletopGame/{{Infernum}}'' is set entirely in this sort of Hell. Demons torment souls to extract a substance called "iliaster", which is food and drink to them, and it is ''not'' a pleasant place. It's not all fire and flames, though- in fact, as Hell technically consists of a whopping huge crater punched by the crashlanding of the Fallen Angels, fire and flames are actually a minority. Starting on the surface and going down the nine "Circles" of Hell, you have lifeless desert (Emptiness), icy mountains locked under perpetual thunderstorms (Tempest), swamps and mires and mudflats (Tears), volcanic badlands (Toil), war-scarred wastes (Slaughter), urbanized ruins (Industry), lush jungles sharing borders with a river of flame and a desert (Delight), a massive volcanic range (Malebolge) and an eternally shifting city (Pandemonium). And that's not getting into other notorious landmarks, like the river Cocytus, a river of unnaturally cold jet-black ice that emerges from beneath the volcanoes of Malebolge and forms a barrier around Pandemonium... [[LampshadeHanging and the demons want to know just how that frickin' works too]].
* A large section of Hell is just like this in ''TabletopGame/TheLords''. Although SatanIsGood and it's of a [[SelfInflictedHell Self Inflicted]] variety...

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* The game ''TableTopGame/InNomine'' is the hilarious Gold Standard of Tabletop Game Hell (and Heaven, for that matter), since Hell and its environs are a substantial fraction of the gameworld. However, only the domain of the Demon prince of Fire is actually filled with fire and brimstone. Some areas are merely tedious and others even manage to be amusing. While torture and suffering were part of how the evil demons powered their economy, the setting then subverts itself by basically giving all the damned an easy way out: they can simply pony up their spiritual energy every morning and then stop the torture. The demons can't drag it out of them, so the only way they can get the dead humans to pay is to bribe or threaten them (which means they must be trustworthy over the long haul, or humans will stop powering all the things demons want).
* The D20 setting
''TabletopGame/{{Infernum}}'' is set entirely in this sort of Hell. Demons torment souls to extract a substance called "iliaster", which is food and drink to them, and it is ''not'' a pleasant place. It's not all fire and flames, though- in fact, as Hell technically consists of a whopping huge crater punched by the crashlanding of the Fallen Angels, fire and flames are actually a minority. Starting on the surface and going down the nine "Circles" of Hell, you have lifeless desert (Emptiness), icy mountains locked under perpetual thunderstorms (Tempest), swamps and mires and mudflats (Tears), volcanic badlands (Toil), war-scarred wastes (Slaughter), urbanized ruins (Industry), lush jungles sharing borders with a river of flame and a desert (Delight), a massive volcanic range (Malebolge) and an eternally shifting city (Pandemonium). And that's not getting into other notorious landmarks, like the river Cocytus, a river of unnaturally cold jet-black ice that emerges from beneath the volcanoes of Malebolge and forms a barrier around Pandemonium... [[LampshadeHanging and the demons want to know just how that frickin' works too]].
* ''TabletopGame/InNomine'': Hell and its environs are a substantial fraction of the game world. Individual parts of Hell hew to this trope to various degrees, but generally damned souls are less torture subjects and more an enslaved underclass.
** Plenty of torture happens in Hell, but not with punishment in mind -- demons want to extract [[{{Mana}} essence]] from souls, and one of the most efficient ways to do this is to torture them until they give up their daily-regenerated point of essence. Pony up quickly, and you're let off the rack. Outside of that, quality of afterlife varies between Principalities and the individual shade's luck; many find themselves used as target practice in infernal battlefields or guinea pigs in infernal labs, and the luckless souls sent to Abaddon can expect little beyond having their souls torn apart to fuel the local Prince's necromantic experiments, but others can achieve positions of relative comfort, if not a lot of respect, within the organizations of their ruling Princes.
** In appearance, Sheol, the realm of the Demon Prince of Fire, is the fiery, smoking vision of Hell that mortals often fear. A massive volcano sits in its center, constantly streaming with lava and wracked by eruptions that send fiery debris falling on the landscapes; rivers of fire and molten rock crawl away from it and across the landscape, while clouds of smoke and ash choke the skies. Scattered across Sheol are more familiar landscapes -- cities, forests, valleys and the like -- but all burning, constantly rebuilt just to be set on fire. Belial's destructive, pyromaniac demons love it there; the souls of the damned are left to cling to shelves of barren rock, choking on smoke and ash, wincing from the flying cinders, dodging volcanic debris, and trying not to be captured by gangs of demons eager to extract essence from them by methods involving the creative use of live coals, heated pokers and napalm.
* ''TabletopGame/TheLords'':
A large section of Hell is just like this in ''TabletopGame/TheLords''.this. Although SatanIsGood and it's of a [[SelfInflictedHell Self Inflicted]] variety...
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* In the ''VideoGame/WorldOfWarcraft'' novel ''Literature/WorldOfWarcraftSylvanas'', Sylvanas is shown several afterlives. One is described as a sea of liquid fire and molten earth which Sylvanas assumes is an obvious hell-like realm, but it turns out instead to be a paradise for a black eel creature that lives inside fire. However, when Sylvanas realizes that the eel is alone and will never see her family and loved ones again in the eternity of death, she comes to the conclusion that it ''is'' in fact hell, and so are all other afterlives.
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* Various thermodynamic versions prove that [[https://lockhaven.edu/~dsimanek/hell.htm Heaven is hotter than Hell]], Hell's temperature being limited by the boiling point of liquid brimstone (sulfer).

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* Various thermodynamic versions prove that [[https://lockhaven.edu/~dsimanek/hell.htm Heaven is hotter than Hell]], Hell's temperature being limited by the boiling point of liquid brimstone (sulfer).(sulfur).
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* {{PlayedWith|Trope}} in ''WebAnimation/HellsBelles''. Fire and brimstone is the standard decor, but there are perhaps infinite variations. It's not uncommon for people sent to hell to get a [[IronicHell personalized hell]].
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* ''WesternAnimation/KingOfTheHill'': Parodied in "Are You There, God? It's Me, Margaret Hill". Peggy gets a job as a teacher at a Catholic school by lying about being a nun. One night, Peggy has a nightmare in which she gets sent to Hell and suddenly the flames die out. That's when Hank comes in to service the tanks.
-->'''Hank:''' It's a clean-burning Hell, I tell you what!
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* ''WesternAnimation/TheHunchbackofNotreDame'' uses a river of molten lead dumped out of the cathedral during the climax to represent Hell. This is partly a callback to Frollo's earlier song about the fires of hell.

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* ''WesternAnimation/TheHunchbackofNotreDame'' ''WesternAnimation/{{The Hunchback of Notre Dame|Disney}}'' uses a river of molten lead dumped out of the cathedral during the climax to represent Hell. This is partly a callback to Frollo's earlier song about the fires of hell.
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* Alluded to in ''Film/ShredderOrpheus'' with the Underworld parking garage, which is deep below the earth and features flame jets to deter intruders.
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* Infernal Dimension in ''[[VideoGame/FallingFred Clicker Fred]]'' represents such place. You take the role of the Infernal Business' boss, forcing unfortunate souls to collect money for you from a path full of deadly traps, surrounded by the lava, seperated into endless number of stages with increasingly dark names like "Opening of Wrath", "Bridge of Bleeding", "Untidy Cave of Decay" and "Unknown Nowhere of Suffering". It also seems to serve as a hell for multiple dimensions, since the resident infernal management is able to summon multiple versions of the same person from parallel universes.
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* ''VideoGame/{{Minecraft}}'': The Nether, the largest of the game's two [[AnotherDimension alternate dimensions]]. The setting is underground, in a massive system of caverns filled with oceans and waterfalls of lava. Almost everything else is made of a kind of stone which perpetually burns if set on fire and looks suspiciously like flesh, with the exception of patches of semi-solid magma and "Soul Sand", which is covered in patterns highly reminiscent of screaming, agonized faces. The old development name for this dimension was even called "Hell", but Notch decided against a religious term (although the Nether's sole biome is still called Hell). [[PigMan Piglins]], [[EverythingsDeaderWithZombies Zombie]] [[NinjaPirateZombieRobot Piglins]], [[MagmaMan Magma Cubes]] and giant tentacled monsters named [[GiantMook Ghasts]] roam this dimension's landscape, while pitch-black Wither Skeletons and fiery Blazes haunt its abandoned fortresses.

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* ''VideoGame/{{Minecraft}}'': The Nether, the largest of the game's two [[AnotherDimension alternate dimensions]]. The setting is underground, in a massive system of caverns filled with oceans and waterfalls of lava. Almost everything else is made of a kind of stone which perpetually burns if set on fire and looks suspiciously like flesh, with the exception of patches of semi-solid magma and "Soul Sand", which is covered in patterns highly reminiscent of screaming, agonized faces. The old development name for this dimension was even called "Hell", but Notch decided against a religious term (although the Nether's sole biome is still called Hell). [[PigMan Piglins]], [[EverythingsDeaderWithZombies Zombie]] [[NinjaPirateZombieRobot Piglins]], [[MagmaMan Magma Cubes]] and giant tentacled monsters named [[GiantMook Ghasts]] roam this dimension's landscape, while pitch-black Wither Skeletons and fiery Blazes haunt its abandoned fortresses. The 1.16 update (given the self-explanatory title of the "Nether Update") massively overhauled the region by adding forests of giant tree-like fungi and blackened crags of solidified volcanic basalt as new biomes, huge strongholds patrolled by Piglins, and herds of aggressive boar-like [[FullBoarAction Hoglins]], among other new features.
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* ''VideoGame/CastlevaniaSymphonyOfTheNight''- Upon entering the underground area of the castle, you pass through a room with a flaming background and fight Cerberus as a miniboss. The rest of the area resembles caves and features lava lakes and contains many fire based enemies. [[spoiler:Inverted in the inverted castle where the same area is frozen over although in that one it's technically at the top.]]
* ''VideoGame/{{Shantae}} and the Pirate's Curse'' has the Oubliette of Suffering, an underground cavern where ne'er-do-wells go to be tortured and whose cave entrance is found in the Village of Lost Souls. Naturally, it's filled with demonic architecture, rusty cages, and lots and lots of fire and lava.

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* ''VideoGame/CastlevaniaSymphonyOfTheNight''- ''VideoGame/CastlevaniaSymphonyOfTheNight'': Upon entering the underground area of the castle, you pass through a room with a flaming background and fight Cerberus as a miniboss. The rest of the area resembles caves and features lava lakes and contains many fire based enemies. [[spoiler:Inverted in the inverted castle where the same area is frozen over although in that one it's technically at the top.]]
* ''VideoGame/{{Shantae}} and the Pirate's Curse'' ''VideoGame/ShantaeAndThePiratesCurse'' has the Oubliette of Suffering, an underground cavern where ne'er-do-wells go to be tortured and whose cave entrance is found in the Village of Lost Souls. Naturally, it's filled with demonic architecture, rusty cages, and lots and lots of fire and lava.

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