History Main / FinalExamFinale

29th Jan '16 11:47:58 AM Imonlyperfect
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* Much like the above example,''Series/{{Whodunnit}}'' had as its final challenge riddles that related to each of the murders committed,with a clue from the murder in question being a hint as to each riddle's correct answer.
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* Much like the above example,''Series/{{Whodunnit}}'' had as its final challenge riddles that related to each of the murders committed,with committed, with a clue from the murder in question being a hint as to each riddle's correct answer.

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* Much like the above example,''Series/{{Whodunnit}}'' had as its final challenge riddles that related to *''VideoGame/ViVid'' has this on Day 10, with each of the murders committed,with a clue from the murder in question being a hint as to each riddle's correct answer.InterfaceScrew coming back for one or more screen.
17th Nov '15 6:03:54 AM AnonymousMaterials
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* Used in the first season finale for ''Anime/AldnoahZero'', in the form of [[spoiler:Count Saazbaum's]] Kataphrakts that utilizes the distinct weapons of previous Martian Kataphrakts seen in the show.
15th Nov '15 1:48:25 PM DonaldthePotholer
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This one may have originated in FairyTales. For the usual video game version, see FinalExamBoss.
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This one may have originated in FairyTales. For the usual The equivalent video game version, see tropes are AllTheWorldsAreAStage and FinalExamBoss.
23rd Mar '15 5:37:40 AM Waddle
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[[/folder]]tle
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[[/folder]]tle [[/folder]]
23rd Mar '15 5:31:10 AM Waddle
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* The finale of ''HighSchoolGirls'' has every element that appeared in past episodes return during the SchoolFestival in some form or another. * ''MariaHolic'', through a series of increasingly goofy circumstances, plays this out as Kanako attempts to get to the school pool. * ''SpecialA'' makes use of everything the Special A class can do in the finale, one after the other. * In ''[[Anime/{{Persona 4}} Persona 4: The Animation]]'', episode 12 (the mid season finale) has the entire team needing to work together, and Yu needs to unleash all the Arcana he's gathered over the past 11 episodes to take down Shadow Mitsuo.
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* The finale of ''HighSchoolGirls'' ''Manga/HighSchoolGirls'' has every element that appeared in past episodes return during the SchoolFestival in some form or another. * ''MariaHolic'', ''Manga/MariaHolic'', through a series of increasingly goofy circumstances, plays this out as Kanako attempts to get to the school pool. * ''SpecialA'' ''Manga/SpecialA'' makes use of everything the Special A class can do in the finale, one after the other. * In ''[[Anime/{{Persona 4}} Persona 4: The Animation]]'', ''Anime/Persona4TheAnimation'', episode 12 (the mid season finale) has the entire team needing to work together, and Yu needs to unleash all the Arcana he's gathered over the past 11 episodes to take down Shadow Mitsuo.

* The big closing number of ''TheMuppetMovie'' recreates Kermit's journey on an obvious movie set. Which then blows up, because this is the Muppets. * The big race at the end of Cars has Lightning using everything he has learned [[spoiler:(Mater taught him how to drive backwards, Doc taught him how to drift, and The King's crash led him to recall Doc's own fate]].
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* The big closing number of ''TheMuppetMovie'' ''Film/TheMuppetMovie'' recreates Kermit's journey on an obvious movie set. Which then blows up, because this is the Muppets. * The big race at the end of Cars ''WesternAnimation/{{Cars}}'' has Lightning using everything he has learned [[spoiler:(Mater taught him how to drive backwards, Doc taught him how to drift, and The King's crash led him to recall Doc's own fate]].fate)]].

* ''FetchWithRuffRuffman'' uses elements from previous challenges in the season finales, leading to a ''literal'' FinalExamFinale as the next-to-last challenge.
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* ''FetchWithRuffRuffman'' ''WesternAnimation/FetchWithRuffRuffman'' uses elements from previous challenges in the season finales, leading to a ''literal'' FinalExamFinale as the next-to-last challenge.


* Used as one of the few genuinely clever design ideas in ''{{Painkiller}} Overdose'': The movie studio level includes movie sets themed after the previous levels in the game, featuring cardboard cut-out versions of the past levels' enemies.
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* Used as one of the few genuinely clever design ideas in ''{{Painkiller}} ''VideoGame/{{Painkiller}} Overdose'': The movie studio level includes movie sets themed after the previous levels in the game, featuring cardboard cut-out versions of the past levels' enemies.

* Aang has to use everything he has learned to defeat BigBad Ozai in the finale of WesternAnimation/AvatarTheLastAirbender [[/folder]]
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* Aang has had to use everything he has learned to defeat BigBad Ozai in the finale of WesternAnimation/AvatarTheLastAirbender [[/folder]] ''WesternAnimation/AvatarTheLastAirbender'': water, earth, fire, air (without forgetting [[spoiler:his newly acquired "energy bending" ability given by the Lion Turtle]]). [[/folder]]tle
20th Dec '14 7:52:18 AM HKiyama
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Added Live Action TV/The Amazing Race/Season 25
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** Season 25: One team member was required to navigate a maze of thousands of shipping containers while memorizing numbers in the order of the places they visited, all without taking notes, which wasn't allowed in the instructions.
17th Nov '14 5:18:40 AM Koveras
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* The SuicideMission at the end of ''VideoGame/MassEffect2'' is a final exam that tests how well the player has prepared for their most dangerous mission yet, as well as how well you have gotten to know your companions, as well as the setting's lore. Except your "grade" is the number of companions who make it in the end.
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* The SuicideMission at the end of ''VideoGame/MassEffect2'' is a final exam that tests how well the player has players have prepared for their most dangerous mission yet, as well as how well you have they've gotten to know your companions, as well as their crew and the setting's lore. Except your Your final "grade" is the number of companions squad members who make it in survive until the end.
12th Nov '14 5:21:14 AM Koveras
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* The SuicideMission at the end of ''VideoGame/MassEffect2'' is a final exam that rates how well the player has prepared for their most dangerous mission yet, as well as how well you have gotten to know your companions, as well as the setting's lore. Except your "grade" is the number of companions who make it in the end.
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* The SuicideMission at the end of ''VideoGame/MassEffect2'' is a final exam that rates tests how well the player has prepared for their most dangerous mission yet, as well as how well you have gotten to know your companions, as well as the setting's lore. Except your "grade" is the number of companions who make it in the end.
12th Nov '14 5:20:49 AM Koveras
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* The SuicideMission at the end of ''VideoGame/MassEffect2'' is a final exam that rates how well the player has prepared for their most dangerous mission yet, as well as how well you have gotten to know your companions, as well as the setting's lore. Except your "grade" is the number of companions who make it in the end.
27th Sep '14 11:31:45 AM pterror09
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** Season 13's Challenge was not shown, however required players to reveal a sign from each of their 10 Legs (episodes). Each picture, being a Roadblock, Detour, Route Info, or Pit Stop. After knowing what they needed, the player would search 150 boxes for a picture of the related question. Once each picture was entered into the answer slot, a green light would prompt the next question.
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** Season 13's Challenge was not shown, however challenge required players to reveal a sign from each of their 10 Legs (episodes). Each picture, being a Roadblock, Detour, Route Info, or Pit Stop. After knowing what they needed, the player would search 150 boxes for a picture of the related question. Once each picture was entered into the answer slot, a green light would prompt the next question.

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** Season 16 required players to carry a trunk through downtown San Francisco to a bar, then place psychedelic posters of the teams in the order of elimination, including teams that had arrived last on non-elimination legs. ** Season 17 required players to face a wall of all of the Race Pit Stop greeters from seasons 1 through 17 and place them in the order in which the racers saw them, identifying them by their hats. ** Season 19 required one team member to use a rope while being hoisted in the air to trace the route they had taken. Because many teams in the past were GenreSavvy enough to take extensive notes throughout the race, a rule was set in place in which the players could not use notes. ** Season 21: Teams had to hoist flags in which the words Hello and Goodbye up by the countries' respective flags. ** Season 22: Teams had to have one team member jump into a container of balloon globes and find specific globes marked with a country in which they had visited, while the other team member took the globes and placed them in the order in which they were visited. ** Season 23: Required teams to assemble totem poles that had the names of the currencies of the countries that were visited and place them in order.
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