History Main / FinalExamBoss

16th Mar '17 2:03:50 PM MisterVercetti
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* The final boss of ''Overcooked'' has you making four of the five types of dishes introduced throughout the game, first in stages, and then all at once. It also utilizes several other stage gimmicks, like conveyor belts and putting out fires.
10th Mar '17 8:01:16 AM MyFinalEdits
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* Yami in ''VideoGame/{{Okami}}'' manages to work in a use for every single Celestial Brush technique in the game, even if it has to make up completely new functions in some cases,[[note]]For example, [[spoiler:the Crescent technique normally just turns day to night, but in this battle, it summons Susano/Nagi to slice the boss vertically. Fitting, since the sword he wields is powered by moonlight.]] Still rather out of nowhere.[[/note]] and the one and only Brush Technique that the SequentialBoss battle didn't require, and is otherwise useless in combat ([[spoiler:Sunrise]]), is its [[AchillesHeel ultimate weakness]] in its final form.

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* Yami in ''VideoGame/{{Okami}}'' manages to work in a use for every single Celestial Brush technique in the game, even if it has to make up completely new functions in some cases,[[note]]For example, [[spoiler:the the Crescent technique normally just turns day to night, but in this battle, it summons Susano/Nagi to slice the boss vertically. Fitting, since the sword he wields is powered by moonlight.]] Still rather out of nowhere.[[/note]] and the one and only Brush Technique that the SequentialBoss battle didn't require, and is otherwise useless in combat ([[spoiler:Sunrise]]), is its [[AchillesHeel ultimate weakness]] in its final form.
9th Mar '17 7:47:39 PM GigaHand
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* Yami in ''VideoGame/{{Okami}}'' manages to work in a use for every single Celestial Brush technique in the game, even if it has to make up completely new functions in some cases,[[note]]For example, [[spoiler:the Crescent technique normally just turns day to night, but in this battle, it summons Susano/Nagi to slice the boss vertically. Fitting, since the sword he wields is powered by moonlight.]] Still rather out of nowhere.[[/note]] and the one and only Brush Technique that the SequentialBoss battle didn't require, and is otherwise useless ([[spoiler:Sunrise]]), is its [[AchillesHeel ultimate weakness]] in its final form.

to:

* Yami in ''VideoGame/{{Okami}}'' manages to work in a use for every single Celestial Brush technique in the game, even if it has to make up completely new functions in some cases,[[note]]For example, [[spoiler:the Crescent technique normally just turns day to night, but in this battle, it summons Susano/Nagi to slice the boss vertically. Fitting, since the sword he wields is powered by moonlight.]] Still rather out of nowhere.[[/note]] and the one and only Brush Technique that the SequentialBoss battle didn't require, and is otherwise useless in combat ([[spoiler:Sunrise]]), is its [[AchillesHeel ultimate weakness]] in its final form.
1st Mar '17 5:18:31 PM Lopiny
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* ''Videogame/TheBindingOfIsaac: Afterbirth+'': The TrueFinalBoss is a particularly thorough one of these, testing you for ''every'' boss from the Basement to the expansion-added levels and even {{Bonus Boss}}es. [[spoiler:This is because Delirium essentially ''is'' all the bosses at once, being an extremely unstable shapeshifting mass that randomly switches between the forms of every boss, using their attacks as he switches between bosses at an increasingly hectic rate]].
23rd Feb '17 1:02:48 PM arseyman
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23rd Feb '17 1:02:42 PM arseyman
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* The Rebel Flagship, the FinalBoss of ''VideoGame/FTLFasterThanLight'', employs every possible tactic against you that the dozens of enemies you've already ploughed through have used, spread out over three stages, while breaking a few rules itself.
20th Feb '17 12:52:52 PM ZombieAladdin
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* The ''VideoGame/RhythmHeaven'' series have these in the form of Remixes, which are basically mashups of the past 4-5 levels you've played. Then each game has a ''true'' Final Exam Boss in the form of Remix 6 for ''Tengoku'', Remix 10 for ''Heaven'' and ''Heaven Fever'', and the Left-Hand, Right-Hand, and Final Remixes in ''Megamix''.

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* The ''VideoGame/RhythmHeaven'' series have these in the form of Remixes, which are basically mashups of the past 4-5 levels you've played. Then each game has a ''true'' Final Exam Boss in the form of Remix 6 for ''Tengoku'', Remix 10 for ''Heaven'' and ''Heaven Fever'', and the Left-Hand, Right-Hand, and Final Remixes in ''Megamix''. ''Megamix'''s Final Remix takes it a step further by becoming a ContinuityCavalcade about halfway through, playing each of the main themes of the Rhythm Heaven games in chronological order of release, each time switching to stages from the corresponding games.
9th Feb '17 8:59:56 PM bt8257
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A Final Exam Boss is a boss (usually the FinalBoss, or at least late in the game) that can only be defeated by using every (or almost every) item and power you've acquired throughout the game (oftentimes in the same order you got them, even). Sometimes you just have to use those items to [[WhenAllYouHaveIsAHammer make the boss vulnerable to conventional weapons]], like freezing a water monster form before bashing it with your WeaponOfChoice. Such a boss often employs [[BarrierChangeBoss weakness-changing abilities]]. A variant applies this to the whole stage instead of, or in addition to, the boss: you have to use all of your special abilities to get through TheVeryDefinitelyFinalDungeon for the big showdown. Of course, this is the finale of the PlotTailoredToTheParty.

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A Final Exam Boss is a boss (usually the FinalBoss, or at least late in the game) that can only be defeated by using every (or almost every) item and power you've acquired throughout the game (oftentimes (often in the same order you got them, even). Sometimes you just have to use those items to [[WhenAllYouHaveIsAHammer make the boss vulnerable to conventional weapons]], like freezing a water monster form before bashing it with your WeaponOfChoice. Such a boss often employs [[BarrierChangeBoss weakness-changing abilities]]. A variant applies this to the whole stage instead of, or in addition to, the boss: you have to use all of your special abilities to get through TheVeryDefinitelyFinalDungeon for the big showdown. Of course, this is the finale of the PlotTailoredToTheParty.
11th Jan '17 8:35:15 PM maestro_89
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* ''VideoGame/BloodBorne'' being a From Software game the final exam boss is literally the first boss in the first area. (Cleric Beast is optional) Father Gascoigne is a hunter mirror and beating him without overlevelling requires knowledge of Bloodborne's Rally and Parry systems; which are essential for beating the latter parts of the game. Likewise his second form is fast and brutal but weak to fire damage; meaning that players need to find and exploit elemental weaknesses to make hard fights manageable.
6th Dec '16 7:23:35 AM MyFinalEdits
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* During the final battle in ''VideoGame/JetForceGemini'', Mizar borrows several attacks and patters from previous bosses in the game. He launches meteoric rocks and places himself from a distance like the Mechantids, uses electric attacks and red-colored {{Shockwave Stomp}}s like Fet Bubb, hovers from one side to another to attack Juno more closely like Lurg in its second phase and, during the final phase, resumes the stationary sequence of attacks like he did in the FinalBossPreview in his fight against Lupus.



* ''Franchise/{{Metroid}}'':

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* ''Franchise/{{Metroid}}'':''VideoGame/MetroidPrimeTrilogy'':



** Every game in this series is often set up so that you get a new item from a dungeon, learn a new technique, or receive special powers that will undoubtably play a major role in taking out a dungeon boss or the final boss. This is notably averted by [[VideoGame/TheLegendOfZeldaSkywardSword Ghirahim]] who isn't vulnerable to the dungeon item, but there to see if you've mastered the Wiimote controls. You're in for a [[WakeUpCallBoss world of hurt]] if you haven't.

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** Every game in this series is often set up so that you get a new item from a dungeon, learn a new technique, or receive special powers that will undoubtably play a major role in taking out a dungeon boss or the final boss. This is notably averted in ''VideoGame/TheLegendOfZeldaSkywardSword'' by [[VideoGame/TheLegendOfZeldaSkywardSword Ghirahim]] Ghirahim, who isn't vulnerable to the dungeon item, but his residing dungeons' items, and is there to see if you've mastered the Wiimote controls. You're in for a [[WakeUpCallBoss world of hurt]] if you haven't.



** The Ganondorf fight in ''VideoGame/TheLegendOfZeldaTwilightPrincess'' qualifies. In the very first part of the battle, against [[spoiler:Puppet Zelda]], you need to practice your defensive skills, such as your various dodging techniques, the Shield Attack, etc. The next section is played as Wolf Link, and you have to use the trick you learned for catching runaway rams to beat him. After that, you engage in some horseback combat. Wrap it all up with some serious need for the special sword techniques. [[spoiler:[[AttentionDeficitOohShiny Or distract him with the fishing rod.]]]]
** Also from ''Twilight Princess'', Zant not only has you use almost every dungeon weapon in your bag, but even clues you in by changing the environment to that of the dungeon where you first used it. And still manages to make the solutions creative.
** Majora from ''[[VideoGame/TheLegendOfZeldaMajorasMask Majora's Mask]]'' is this, with each phase of the battle requiring a strategy that, in one way or another, mirrors that of a previous boss. But that's assuming you don't actually use the [[GameBreaker Fierce Deity Mask]], which makes the "final exam" completely unnecessary. Granted, the Fierce Deity mask is harder to get than just beating the final boss, so in this case it's more like getting exempt from the final because you aced the entire rest of the class.



** Majora from ''[[VideoGame/TheLegendOfZeldaMajorasMask Majora's Mask]]'' is this, with each phase of the battle requiring a strategy that, in one way or another, mirrors that of a previous boss. But that's assuming you don't actually use the [[GameBreaker Fierce Deity Mask]], which makes the "final exam" completely unnecessary. Since the Fierce Deity mask is harder to get than just beating the final boss, it's more like getting exempt from the final because you aced the entire rest of the class.



** ''VideoGame/TheLegendOfZeldaPhantomHourglass'' has a final battle that involves the grappling hook, the bow, a new form of the drawing gimmick, and even some boat combat. To finish it all off is a form of swordplay you've been developing by battles against Jolene. And it is ''awesome''.



** ''VideoGame/TheLegendOfZeldaTwilightPrincess'':
*** Zant not only has you use almost every dungeon weapon in your bag, but even clues you in by changing the environment to that of the dungeon where you first used it. And still manages to make the solutions creative.
*** The Ganondorf fight. In the very first part of the battle, against [[spoiler:Puppet Zelda]], you need to practice your defensive skills, such as your various dodging techniques, the Shield Attack, etc. The next section is played as Wolf Link, and you have to use the trick you learned for catching runaway rams to beat him. After that, you engage in some horseback combat. Wrap it all up with some serious need for the special sword techniques. [[spoiler:[[AttentionDeficitOohShiny Or distract him with the fishing rod.]]]]
** ''VideoGame/TheLegendOfZeldaPhantomHourglass'' has a final battle that involves the grappling hook, the bow, a new form of the drawing gimmick, and even some boat combat. To finish it all off is a form of swordplay you've been developing by battles against Jolene. And it is ''awesome''.



** Also in ''VideoGame/{{Portal 2}}'', where the use of all three types of gels and redirection of bombs is necessary to beat [[spoiler:Wheatley]].

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** Also in * In ''VideoGame/{{Portal 2}}'', where the use of all three types of gels and redirection of bombs is necessary to beat [[spoiler:Wheatley]].



* ''{{Pikmin}}'':

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* ''{{Pikmin}}'':''VideoGame/{{Pikmin}}'':
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