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-->-- '''''[[strike:VideoGame/OgreBattle]] Webcomic/CaptainSNES'''''

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-->-- '''''[[strike:VideoGame/OgreBattle]] Webcomic/CaptainSNES'''''
'''''Webcomic/CaptainSNES'''''[[note]]Who took it from ''Videogame/OgreBattle'', but since that game just used standard wipes, it's NotAnExample. ''Captain SNES'' at least had the good sense of using a blurring effect when the line was called.[[/note]]
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* ''VideoGame/{{Amagon}}'': At the end of Zone 1-2, lightning flashes and the background fades to black, revealing the first major boss. Oddly, none of the other bosses feature this.
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** ''VideoGame/XenobladeChronicles2'' parodies this in a cutscene involving [[ButtMonkey Zeke]]; when Rex tries to explain away Nia's "[[DoesThisRemindYouOfAnything one-eyed monster]]" statement, Mythra [[CameraAbuse slaps him into the screen]] hard enough to break it, whereupon the fight against Zeke begins in earnest.
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* ''RaidouKuzunohaVsTheSoullessArmy'' has a very quick fight whoosh, and usually shows the enemy and your familiar teleport into the battle field.

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* ''RaidouKuzunohaVsTheSoullessArmy'' ''VideoGame/RaidouKuzunohaVsTheSoullessArmy'' has a very quick fight whoosh, and usually shows the enemy and your familiar teleport into the battle field.
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* ''VideoGame/SailorMoonAnotherStory'' for the SNES has a voice saying "Make Up" (the universal call for a Sailor Soldier to transform), and then for a large crescent moon zoom out as a fade to black effect before entering the battle scene. The make up line is somewhat justified, as sometimes the Sailors are on the field in their civilian form in the game when a battle occurs, so you would think they'd have to transform to be able to fight. Plus, it IS one of the most recognizable phrases in SailorMoon, so it's somewhat of fanservice, too.

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* ''VideoGame/SailorMoonAnotherStory'' for the SNES has a voice saying "Make Up" (the universal call for a Sailor Soldier to transform), and then for a large crescent moon zoom out as a fade to black effect before entering the battle scene. The make up line is somewhat justified, as sometimes the Sailors are on the field in their civilian form in the game when a battle occurs, so you would think they'd have to transform to be able to fight. Plus, it IS one of the most recognizable phrases in SailorMoon, ''Franchise/SailorMoon,'' so it's somewhat of fanservice, too.
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* ''VideoGame/{{Valis}} II''(PCEngine CD version): "Warning! A strong warrior, [boss name] is coming here!", accompanied by a klaxon.

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* ''VideoGame/{{Valis}} II''(PCEngine II''(UsefulNotes/PCEngine CD version): "Warning! A strong warrior, [boss name] is coming here!", accompanied by a klaxon.
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* In ''VideoGame/{{Miitopia}}'', every single fight starts with this: a crude monster face appears and zooms at the player each time. [[spoiler:After the Dark Lord is defeated, the symbol of the Dark Curse will be used instead of the monster face.]]
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* Parodied in one of the ''WebAnimation/{{Arfenhouse}}'' flash movies, with Joe crying out in disorientation as the woosh happens.

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* Parodied in one of the ''WebAnimation/{{Arfenhouse}}'' flash movies, ''WebAnimation/{{Arfenhouse}}: The Movie'', with Joe crying out in disorientation as the woosh happens.
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* In ''VideoGame/{{Undertale}}'', when you get into a scripted or {{Random Encounter|s}}, the background goes black and your character's sprite transforms into the HeartSymbol that represents your SOUL and is pulled directly into the battle menu. There is one cutscene where this sequence gets interrupted and the expected battle does not ensue. Getting hit in a LaserHallway or by one of Undyne's spears is handled similarly, except that you go straight into and then out of the attack-dodging screen. The {{Random Encounter}}s also have a "!" balloon appear over your character's head with an alert sound, which is also featured as a generic reaction of surprise in many non-battle cutscenes; midway into a GenocideRun, however, this exclamation mark is rather creepily replaced with a smiley face.

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* In ''VideoGame/{{Undertale}}'', when you get into a scripted or {{Random Encounter|s}}, the background goes black and your character's sprite transforms into the HeartSymbol that represents your SOUL and is pulled directly into the battle menu. There is one cutscene where this sequence gets interrupted and the expected battle does not ensue. Getting hit in a LaserHallway or by one of Undyne's spears is handled similarly, except that you go straight into and then out of the attack-dodging screen. The {{Random Encounter}}s also have a "!" balloon appear over your character's head with an alert sound, which is also featured as a generic reaction of surprise in many non-battle cutscenes; midway into a GenocideRun, [[KillEmAll Genocide Run]], however, this exclamation mark is rather creepily replaced with a smiley face.
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Not the same series


*** However, on the SNES, they used a more generic woosh that was used during that time (and the ''[[Franchise/FinalFantasyCrystalChronicles Final Fantasy: Chronicles]]'' port of FFIV on the Playstation retained this). On the overworld, the character sprite would disappear, and the camera would quickly zoom in on the location that the character got attacked. In a dungeon, it was switched to the screen pixelating quickly before going to black. Both transitions were accompanied by a quick two woosh sound that the zoom and pixelation were in tune to. Was actually a memorable transition, but did provide some with jump scares if they weren't used to it.

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*** However, on the SNES, they used a more generic woosh that was used during that time (and the ''[[Franchise/FinalFantasyCrystalChronicles Final Fantasy: Chronicles]]'' port of FFIV on the Playstation retained this). On the overworld, the character sprite would disappear, and the camera would quickly zoom in on the location that the character got attacked. In a dungeon, it was switched to the screen pixelating quickly before going to black. Both transitions were accompanied by a quick two woosh sound that the zoom and pixelation were in tune to. Was actually a memorable transition, but did provide some with jump scares if they weren't used to it.
Is there an issue? Send a MessageReason:
None


* In ''VideoGame/{{Undertale}}'', when you get into a scripted or {{Random Encounter|s}}, the background goes black and your character's sprite transforms into the HeartSymbol that represents your SOUL and is pulled directly into the battle menu. There is one cutscene where this sequence gets interrupted and the expected battle does not ensue. Getting hit in a LaserHallway or by one of Undyne's spears is handled similarly, except that you go straight into and then out of the attack-dodging screen. The {{Random Encounter}}s also have a "!" balloon appear over your character's head with an alert sound (an effect which is also used in many non-battle cutscenes); midway into a GenocideRun, however, this exclamation mark is rather creepily replaced with a smiley face.

to:

* In ''VideoGame/{{Undertale}}'', when you get into a scripted or {{Random Encounter|s}}, the background goes black and your character's sprite transforms into the HeartSymbol that represents your SOUL and is pulled directly into the battle menu. There is one cutscene where this sequence gets interrupted and the expected battle does not ensue. Getting hit in a LaserHallway or by one of Undyne's spears is handled similarly, except that you go straight into and then out of the attack-dodging screen. The {{Random Encounter}}s also have a "!" balloon appear over your character's head with an alert sound (an effect sound, which is also used featured as a generic reaction of surprise in many non-battle cutscenes); cutscenes; midway into a GenocideRun, however, this exclamation mark is rather creepily replaced with a smiley face.
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None


* In ''VideoGame/{{Undertale}}'', when you get into a scripted or {{Random Encounter|s}}, the background goes black and your character's sprite transforms into the HeartSymbol that represents your SOUL and is pulled directly into the battle menu. There is one occasion in the game where this sequence gets interrupted. Getting hit in a LaserHallway or by one of Undyne's spears is handled similarly, except that you go straight into and then out of the attack-dodging screen.

to:

* In ''VideoGame/{{Undertale}}'', when you get into a scripted or {{Random Encounter|s}}, the background goes black and your character's sprite transforms into the HeartSymbol that represents your SOUL and is pulled directly into the battle menu. There is one occasion in the game cutscene where this sequence gets interrupted.interrupted and the expected battle does not ensue. Getting hit in a LaserHallway or by one of Undyne's spears is handled similarly, except that you go straight into and then out of the attack-dodging screen. The {{Random Encounter}}s also have a "!" balloon appear over your character's head with an alert sound (an effect which is also used in many non-battle cutscenes); midway into a GenocideRun, however, this exclamation mark is rather creepily replaced with a smiley face.
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* The ''Franchise/TalesSeries'' also has color-coded whooshes of the glass-shatter variety. Blue is a standard battle. Gold-yellow is a boss battle or other unavoidable fight. And as in ''Earthbound'', red is a battle where you've been ambushed, and green is for fights where you have a significant advantage at the start.

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* The ''Franchise/TalesSeries'' ''VideoGame/TalesSeries'' also has color-coded whooshes of the glass-shatter variety. Blue is a standard battle. Gold-yellow is a boss battle or other unavoidable fight. And as in ''Earthbound'', red is a battle where you've been ambushed, and green is for fights where you have a significant advantage at the start.
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* In ''VideoGame/{{Undertale}}'', when you get into a scripted or {{Random Encounter|s}}, the background goes black and your character's sprite transforms into the HeartSymbol that represents your SOUL and is pulled directly into the fight menu. There is one occasion in the game where this sequence gets interrupted.

to:

* In ''VideoGame/{{Undertale}}'', when you get into a scripted or {{Random Encounter|s}}, the background goes black and your character's sprite transforms into the HeartSymbol that represents your SOUL and is pulled directly into the fight battle menu. There is one occasion in the game where this sequence gets interrupted. Getting hit in a LaserHallway or by one of Undyne's spears is handled similarly, except that you go straight into and then out of the attack-dodging screen.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* In ''VideoGame/{{Undertale}}'', when you get into a scripted or {{Random Encounter|s}}, the background goes black and your character's sprite transforms into the HeartSymbol that represents your SOUL and is pulled directly into the fight menu. There is one occasion in the game where this sequence gets interrupted.

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* ''VideoGame/{{Nightshade}}'': When encountering an enemy, we see the spinning Nightshade insignia.



* The reason for the jump scares over the ''Franchise/FinalFantasy'' old school woosh? A [=PS1=] game called ''VideoGame/BeyondtheBeyond'' used the zoom in woosh, as well, but the character remained visible, and the zoom never seemed to end (it continued to zoom in and out rapidly until the battle screen was loaded)! This resulted in seeing a rather ugly looking pixalated zoom in of the character at times. The sound was also a suddenly "PEAW!" sound that did decrease in volume, but the second you hear it, you also see a white flash while the screen is zooming in.

to:

* The reason for the jump scares over the ''Franchise/FinalFantasy'' old school woosh? A [=PS1=] game called ''VideoGame/BeyondtheBeyond'' ''VideoGame/BeyondTheBeyond'' used the zoom in woosh, as well, but the character remained visible, and the zoom never seemed to end (it continued to zoom in and out rapidly until the battle screen was loaded)! This resulted in seeing a rather ugly looking pixalated zoom in of the character at times. The sound was also a suddenly "PEAW!" sound that did decrease in volume, but the second you hear it, you also see a white flash while the screen is zooming in.
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* ''VideoGame/AVeryLongRopeToTheTopOfTheSky'': When entering a battle, there is a exploding swirly blackness that fills the screen and then transitions into a swirly distortion of the area map which also has a heat-haze effect.
* ''VideoGame/TheTenthLine'': The game transitions to a separate battle screen when you encounter a group of enemies.
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** [[SpiritualSuccessor Spiritual Successors]] ''Videogame/BravelyDefault'' and ''Videogame/BravelySecond'' feature a pane of glass shattering away from the screen prior to major boss fights, [[spoiler, or to put it in another term, the FourthWall itself [[BreakingTheFourthWall breaks away.]]]]

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** [[SpiritualSuccessor Spiritual Successors]] ''Videogame/BravelyDefault'' and ''Videogame/BravelySecond'' feature a pane of glass shattering away from the screen prior to major boss fights, [[spoiler, [[spoiler: or to put it in another term, the FourthWall itself [[BreakingTheFourthWall breaks away.]]]]
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None

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** [[SpiritualSuccessor Spiritual Successors]] ''Videogame/BravelyDefault'' and ''Videogame/BravelySecond'' feature a pane of glass shattering away from the screen prior to major boss fights, [[spoiler, or to put it in another term, the FourthWall itself [[BreakingTheFourthWall breaks away.]]]]

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!!Video Game Examples

[[AC:Action-Adventure Games]]

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!!Video Game Examples

[[AC:Action-Adventure
!Examples:

[[foldercontrol]]

!!Video-Game Examples:

[[folder:Action-Adventure
Games]]




[[AC:Adventure Games]]

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\n[[AC:Adventure [[/folder]]

[[folder:Adventure
Games]]




[[AC:Fighting Games]]

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\n[[AC:Fighting [[/folder]]

[[folder:Fighting
Games]]




[[AC:MMORPG]]
* ''AtlanticaOnline'' has several transitions from the overworld to the battle screens, including one that is very similar to the one ''VideoGame/FinalFantasyX'' used.

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\n[[AC:MMORPG]]\n[[/folder]]

[[folder:MMORPG]]
* ''AtlanticaOnline'' ''VideoGame/AtlanticaOnline'' has several transitions from the overworld to the battle screens, including one that is very similar to the one ''VideoGame/FinalFantasyX'' used.




[[AC:Real-Time Strategy]]

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\n[[AC:Real-Time [[/folder]]

[[folder:Real-Time
Strategy]]




[[AC:Roguelike]]

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\n[[AC:Roguelike]][[/folder]]

[[folder:Roguelike]]




[[AC:Role-Playing Games]]

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\n[[AC:Role-Playing [[/folder]]

[[folder:Role-Playing
Games]]



* ''VideoGame/{{Wild ARMs 4}}'' and ''[[VideoGame/WildARMs5 5]]'', which take place on a hex "playing field", have the screen break into mini-hexes which then flip themselves around to form the battlefield. There are several different animations depending on what sort of battle it is (normal, surprise attack, boss, special boss).

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* ''VideoGame/{{Wild ARMs 4}}'' ''VideoGame/WildArms4'' and ''[[VideoGame/WildARMs5 5]]'', which take place on a hex "playing field", have the screen break into mini-hexes which then flip themselves around to form the battlefield. There are several different animations depending on what sort of battle it is (normal, surprise attack, boss, special boss).




[[AC:SimulationGame]]

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\n[[AC:SimulationGame]][[/folder]]

[[folder:Simulation Game]]




[[AC:Turn-Based Strategy]]

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\n[[AC:Turn-Based [[/folder]]

[[folder:Turn-Based
Strategy]]




!!Non-Video Game Examples
[[AC:{{Film}}]]
* ''WebVideo/CollegeSaga'' parodies this, along with many other tropes.

[[AC:{{Literature}}]]
* Being that it was a parody of all things Fantasy, including ''TabletopGame/DungeonsAndDragons'', ''Discworld/TheColourOfMagic'' includes a random encounter, where a troll is whisked from its mountain home to the middle of a plain to attack the heroes, much to their--and its--confusion. The way it's described, it almost perfectly matches most of the effects described above, despite predating nearly all of them.

[[AC:WebComics]]

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\n!!Non-Video Game Examples\n[[AC:{{Film}}]]\n[[/folder]]

!!Non-Video-Game Examples:

[[folder:Fan Works]]
* ''WebVideo/CollegeSaga'' parodies this, along with many other tropes.

[[AC:{{Literature}}]]
Parodied in ''WebVideo/YuGiOhTheAbridgedSeries'', when Yami defeated Kaiba.
[[/folder]]

[[folder:Literature]]
* Being that it was a parody of all things Fantasy, including ''TabletopGame/DungeonsAndDragons'', ''Discworld/TheColourOfMagic'' includes a random encounter, where a troll is whisked from its mountain home to the middle of a plain to attack the heroes, much to their--and its--confusion. their -- and its -- confusion. The way it's described, it almost perfectly matches most of the effects described above, despite predating nearly all of them.

[[AC:WebComics]]
them.
[[/folder]]

[[folder:Web Animation]]
* Parodied in one of the ''WebAnimation/{{Arfenhouse}}'' flash movies, with Joe crying out in disorientation as the woosh happens.
[[/folder]]

[[folder:Web Comics]]



* Seen in Webcomic/{{Homestuck}} when John is attacked by an imp [[http://www.mspaintadventures.com/?s=6&p=002292 here]].

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* ''Webcomic/{{Homestuck}}'':
**
Seen in Webcomic/{{Homestuck}} when John is attacked by an imp [[http://www.mspaintadventures.com/?s=6&p=002292 here]].



* Used in the {{Shotgunshuffle}} strip titled [[http://shotgunshuffle.com/?attachment_id=2705#.VwREskcwjmg 'Fight Woosh.']]

[[AC:WebOriginal]]
* Similarly parodied in one of the ''WebAnimation/{{Arfenhouse}}'' flash movies, with Joe crying out in disorientation as the woosh happens.
* Parodied as well in ''WebVideo/YuGiOhTheAbridgedSeries'', when Yami defeated Kaiba.

to:

* Used in the {{Shotgunshuffle}} ''Webcomic/ShotgunShuffle'' strip titled [[http://shotgunshuffle.com/?attachment_id=2705#.VwREskcwjmg 'Fight Woosh.']]

[[AC:WebOriginal]]
"Fight Woosh"]].
[[/folder]]

[[folder:Web Original]]
* Similarly parodied in one of the ''WebAnimation/{{Arfenhouse}}'' flash movies, ''WebVideo/CollegeSaga'' parodies this, along with Joe crying out in disorientation as the woosh happens.
* Parodied as well in ''WebVideo/YuGiOhTheAbridgedSeries'', when Yami defeated Kaiba.
many other tropes.
[[/folder]]
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* ''VideoGame/{{La-Mulana}}'' opens {{Boss Battle}}s with a very understated version of this (probably because the player has to trigger it deliberately): the game falls silent for a few seconds while the Ankh turns into a wisp which flies offscreen, and the boss fades in.

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* ''VideoGame/{{La-Mulana}}'' ''VideoGame/LaMulana'' opens {{Boss Battle}}s with a very understated version of this (probably because the player has to trigger it deliberately): the game falls silent for a few seconds while the Ankh turns into a wisp which flies offscreen, and the boss fades in.
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None


* The reason for the jump scares over the ''Franchise/FinalFantasy'' old school woosh? A PS1 game called ''VideoGame/BeyondtheBeyond'' used the zoom in woosh, as well, but the character remained visible, and the zoom never seemed to end (it continued to zoom in and out rapidly until the battle screen was loaded)! This resulted in seeing a rather ugly looking pixalated zoom in of the character at times. The sound was also a suddenly "PEAW!" sound that did decrease in volume, but the second you hear it, you also see a white flash while the screen is zooming in.

to:

* The reason for the jump scares over the ''Franchise/FinalFantasy'' old school woosh? A PS1 [=PS1=] game called ''VideoGame/BeyondtheBeyond'' used the zoom in woosh, as well, but the character remained visible, and the zoom never seemed to end (it continued to zoom in and out rapidly until the battle screen was loaded)! This resulted in seeing a rather ugly looking pixalated zoom in of the character at times. The sound was also a suddenly "PEAW!" sound that did decrease in volume, but the second you hear it, you also see a white flash while the screen is zooming in.
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None


** In ''VideoGame/{{Xenogears}}'', you can usually hear the PlayStation's laser move just before the actual FightWoosh begins.

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** In ''VideoGame/{{Xenogears}}'', you can usually hear the PlayStation's UsefulNotes/PlayStation's laser move just before the actual FightWoosh begins.
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-->-- '''''[[strike:OgreBattle]] Webcomic/CaptainSNES'''''

to:

-->-- '''''[[strike:OgreBattle]] '''''[[strike:VideoGame/OgreBattle]] Webcomic/CaptainSNES'''''



* The Game Boy Color port of ''VideoGame/AloneInTheDark: The New Nightmare'' traded in the real-time combat system of its console brethren for RandomEncounters, signified with a dialog box of Carnby readying himself to fight. Obviously a concession to the much weaker hardware, but there are two extremely unfortunate caveats: you have no option for melee combat and no way to escape from these encounters, so if you run out of ammunition during a battle, [[UnwinnableByDesign you're pretty well hosed]].

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* The Game Boy Color port of ''VideoGame/AloneInTheDark: The New Nightmare'' ''VideoGame/AloneInTheDarkTheNewNightmare'' traded in the real-time combat system of its console brethren for RandomEncounters, signified with a dialog box of Carnby readying himself to fight. Obviously a concession to the much weaker hardware, but there are two extremely unfortunate caveats: you have no option for melee combat and no way to escape from these encounters, so if you run out of ammunition during a battle, [[UnwinnableByDesign you're pretty well hosed]].
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to:

* The Game Boy Color port of ''VideoGame/AloneInTheDark: The New Nightmare'' traded in the real-time combat system of its console brethren for RandomEncounters, signified with a dialog box of Carnby readying himself to fight. Obviously a concession to the much weaker hardware, but there are two extremely unfortunate caveats: you have no option for melee combat and no way to escape from these encounters, so if you run out of ammunition during a battle, [[UnwinnableByDesign you're pretty well hosed]].

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* ''VideoGame/{{Earthbound}}'' introduced an interesting variation - the actual COLOR of the FightWoosh would change depending on whether one side had the advantage. This carried over to the game's sequel, ''VideoGame/{{Mother 3}}''.
** A gray whoosh (or blue, in the case of ''Mother 3'') meant no advantage.
** A red whoosh meant your enemies got to strike first.
** A green whoosh meant you got a free hit on your enemies. Even better, if you were sufficiently stronger than your enemies, there would be a flash, a "YOU WIN!" message, and free experience.
*** Sometimes, if you were particularly powerful, a gray whoosh would result in an automatic win as well.
*** Just to clarify the system, you would get a green whoosh if you attacked the enemy's icon on the overworld from behind, and he would get a free hit on you if he attacked YOU from behind. The reason most people are getting the YOU WIN message coinciding with the green whoosh is that when you are strong enough to not have to fight, most enemies try to run from you (thus presenting their backs to the party.) But if you back him into a corner or he moves erratically, he might turn around at the last minute despite having no hope of victory, thus giving you a gray whoosh without a battle.
** Also, a spiky blue whoosh was reserved for boss battles.
*** Spiky gray in ''VideoGame/{{Earthbound}}''.
** ''VideoGame/BreathOfFireIV'' used this as well, with blue for normal, green if you got first hit, and red if the enemies did, although its prequel, ''VideoGame/BreathOfFireIII'', had no FightWoosh and RandomEncounters took place on the field.
** ''VideoGame/BarkleyShutUpAndJamGaiden'' has this effect too (and chooses randomly between a bunch of different patterns). Green if you have the advantage, gray if neutral, and red if enemy gets you from behind.

to:

* ''VideoGame/{{Earthbound}}'' introduced ''VideoGame/{{Earthbound}}''
** In ''VideoGame/EarthboundBeginnings'', all battles are cued with
an interesting variation - IrisOut and a simultaneous black circle expanding from the actual COLOR of middle.
** In ''VideoGame/{{Earthbound}}'', regular battles are cued with an expanding circular swirl whose color depends on which directions both you and
the FightWoosh would change depending on whether one side had enemy you make contact with are facing. If both parties are facing each other, or the advantage. This carried over to battle is preceded by some dialogue, the game's sequel, ''VideoGame/{{Mother 3}}''.
** A gray whoosh (or blue, in
swirl is bluish-gray, and the case of ''Mother 3'') meant no advantage.
** A
fight starts normally. If the enemy is facing away from you, the swirl is green, and your party gets a free turn. If you're facing away from your enemy, the swirl is red whoosh meant (with a different, negative jingle to boot), and your enemies got to strike first.
** A green whoosh meant you got a free hit on your enemies. Even better, if you were sufficiently stronger than your enemies, there would be a flash, a "YOU WIN!" message, and free experience.
*** Sometimes, if you were particularly powerful, a gray whoosh would result in an automatic win as well.
*** Just to clarify the system, you would get a green whoosh if you attacked the enemy's icon on the overworld from behind, and he would
get a free hit on you if he attacked YOU from behind. The reason most people turn. Most boss battles are getting the YOU WIN message coinciding cued with a swirl shaped like a four-pointed star.
** The same mechanics apply in ''VideoGame/Mother3'', but
the green whoosh is that when you swirls are strong enough to not have to fight, most enemies try to run from you (thus presenting their backs to the party.) But if you back him into replaced with a corner or he moves erratically, he might turn around at the last minute despite having no hope series of victory, thus giving you a gray whoosh without a battle.
** Also, a spiky blue whoosh was reserved
dots (or squares, for boss battles.
*** Spiky gray in ''VideoGame/{{Earthbound}}''.
**
battles) that fill the screen up outward.
*
''VideoGame/BreathOfFireIV'' used this as well, with blue for normal, green if you got first hit, and red if the enemies did, although its prequel, ''VideoGame/BreathOfFireIII'', had no FightWoosh and RandomEncounters took place on the field.
** * ''VideoGame/BarkleyShutUpAndJamGaiden'' has this effect too (and chooses randomly between a bunch of different patterns). Green if you have the advantage, gray if neutral, and red if enemy gets you from behind.
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* Used in the {{Shotgunshuffle}} strip titled [[http://shotgunshuffle.com/comic/fight-woosh/#.U5hpv_ldWSo 'Fight Woosh.']]

to:

* Used in the {{Shotgunshuffle}} strip titled [[http://shotgunshuffle.com/comic/fight-woosh/#.U5hpv_ldWSo com/?attachment_id=2705#.VwREskcwjmg 'Fight Woosh.']]
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** Played straight in ''{{Chain of Memories}}'' and ''Re:Chain of Memories'', as the special fight zones are needed for cards to only be used then and there. Unsurprisngly, the fight woosh features the heart from the logo flashing on screen.

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** Played straight in ''{{Chain of Memories}}'' ''VideoGame/KingdomHeartsChainOfMemories'' and ''Re:Chain of Memories'', as the special fight zones are needed for cards to only be used then and there. Unsurprisngly, the fight woosh features the heart from the logo flashing on screen.
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Added DiffLines:

*** Emerald Version in particular really gets into this trope; all six of the stationary Legendaries in the game have iconic markings on their bodies, and when you initiate the fight with them, those markings flash on the screen.
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-->-- '''''[[strike:OgreBattle]] CaptainSNES'''''

to:

-->-- '''''[[strike:OgreBattle]] CaptainSNES'''''
Webcomic/CaptainSNES'''''

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