History Main / FightWoosh

21st Mar '18 5:05:39 PM wolftickets1969
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* ''VideoGame/{{Amagon}}'': At the end of Zone 1-2, lightning flashes and the background fades to black, revealing the first major boss. Oddly, none of the other bosses feature this.
20th Feb '18 1:38:23 PM CerotechOmega
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** ''VideoGame/XenobladeChronicles2'' parodies this in a cutscene involving [[ButtMonkey Zeke]]; when Rex tries to explain away Nia's "[[DoesThisRemindYouOfAnything one-eyed monster]]" statement, Mythra [[CameraAbuse slaps him into the screen]] hard enough to break it, whereupon the fight against Zeke begins in earnest.
17th Feb '18 10:50:17 PM nombretomado
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* ''RaidouKuzunohaVsTheSoullessArmy'' has a very quick fight whoosh, and usually shows the enemy and your familiar teleport into the battle field.

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* ''RaidouKuzunohaVsTheSoullessArmy'' ''VideoGame/RaidouKuzunohaVsTheSoullessArmy'' has a very quick fight whoosh, and usually shows the enemy and your familiar teleport into the battle field.
15th Feb '18 12:32:40 AM Cryoclaste
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* ''VideoGame/SailorMoonAnotherStory'' for the SNES has a voice saying "Make Up" (the universal call for a Sailor Soldier to transform), and then for a large crescent moon zoom out as a fade to black effect before entering the battle scene. The make up line is somewhat justified, as sometimes the Sailors are on the field in their civilian form in the game when a battle occurs, so you would think they'd have to transform to be able to fight. Plus, it IS one of the most recognizable phrases in SailorMoon, so it's somewhat of fanservice, too.

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* ''VideoGame/SailorMoonAnotherStory'' for the SNES has a voice saying "Make Up" (the universal call for a Sailor Soldier to transform), and then for a large crescent moon zoom out as a fade to black effect before entering the battle scene. The make up line is somewhat justified, as sometimes the Sailors are on the field in their civilian form in the game when a battle occurs, so you would think they'd have to transform to be able to fight. Plus, it IS one of the most recognizable phrases in SailorMoon, ''Franchise/SailorMoon,'' so it's somewhat of fanservice, too.
12th Feb '18 6:44:43 PM nombretomado
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* ''VideoGame/{{Valis}} II''(PCEngine CD version): "Warning! A strong warrior, [boss name] is coming here!", accompanied by a klaxon.

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* ''VideoGame/{{Valis}} II''(PCEngine II''(UsefulNotes/PCEngine CD version): "Warning! A strong warrior, [boss name] is coming here!", accompanied by a klaxon.
26th Jan '18 9:56:22 AM Jubileus57
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* In ''VideoGame/{{Miitopia}}'', every single fight starts with this: a crude monster face appears and zooms at the player each time. [[spoiler:After the Dark Lord is defeated, the symbol of the Dark Curse will be used instead of the monster face.]]
14th Jan '18 2:27:43 PM Prfnoff
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* Parodied in one of the ''WebAnimation/{{Arfenhouse}}'' flash movies, with Joe crying out in disorientation as the woosh happens.

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* Parodied in one of the ''WebAnimation/{{Arfenhouse}}'' flash movies, ''WebAnimation/{{Arfenhouse}}: The Movie'', with Joe crying out in disorientation as the woosh happens.
28th Dec '17 3:29:52 AM pointycatears
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* In ''VideoGame/{{Undertale}}'', when you get into a scripted or {{Random Encounter|s}}, the background goes black and your character's sprite transforms into the HeartSymbol that represents your SOUL and is pulled directly into the battle menu. There is one cutscene where this sequence gets interrupted and the expected battle does not ensue. Getting hit in a LaserHallway or by one of Undyne's spears is handled similarly, except that you go straight into and then out of the attack-dodging screen. The {{Random Encounter}}s also have a "!" balloon appear over your character's head with an alert sound, which is also featured as a generic reaction of surprise in many non-battle cutscenes; midway into a GenocideRun, however, this exclamation mark is rather creepily replaced with a smiley face.

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* In ''VideoGame/{{Undertale}}'', when you get into a scripted or {{Random Encounter|s}}, the background goes black and your character's sprite transforms into the HeartSymbol that represents your SOUL and is pulled directly into the battle menu. There is one cutscene where this sequence gets interrupted and the expected battle does not ensue. Getting hit in a LaserHallway or by one of Undyne's spears is handled similarly, except that you go straight into and then out of the attack-dodging screen. The {{Random Encounter}}s also have a "!" balloon appear over your character's head with an alert sound, which is also featured as a generic reaction of surprise in many non-battle cutscenes; midway into a GenocideRun, [[KillEmAll Genocide Run]], however, this exclamation mark is rather creepily replaced with a smiley face.
28th Nov '17 4:14:11 PM DragonQuestZ
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*** However, on the SNES, they used a more generic woosh that was used during that time (and the ''[[Franchise/FinalFantasyCrystalChronicles Final Fantasy: Chronicles]]'' port of FFIV on the Playstation retained this). On the overworld, the character sprite would disappear, and the camera would quickly zoom in on the location that the character got attacked. In a dungeon, it was switched to the screen pixelating quickly before going to black. Both transitions were accompanied by a quick two woosh sound that the zoom and pixelation were in tune to. Was actually a memorable transition, but did provide some with jump scares if they weren't used to it.

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*** However, on the SNES, they used a more generic woosh that was used during that time (and the ''[[Franchise/FinalFantasyCrystalChronicles Final Fantasy: Chronicles]]'' port of FFIV on the Playstation retained this). On the overworld, the character sprite would disappear, and the camera would quickly zoom in on the location that the character got attacked. In a dungeon, it was switched to the screen pixelating quickly before going to black. Both transitions were accompanied by a quick two woosh sound that the zoom and pixelation were in tune to. Was actually a memorable transition, but did provide some with jump scares if they weren't used to it.
11th May '17 5:38:54 PM Prfnoff
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* In ''VideoGame/{{Undertale}}'', when you get into a scripted or {{Random Encounter|s}}, the background goes black and your character's sprite transforms into the HeartSymbol that represents your SOUL and is pulled directly into the battle menu. There is one cutscene where this sequence gets interrupted and the expected battle does not ensue. Getting hit in a LaserHallway or by one of Undyne's spears is handled similarly, except that you go straight into and then out of the attack-dodging screen. The {{Random Encounter}}s also have a "!" balloon appear over your character's head with an alert sound (an effect which is also used in many non-battle cutscenes); midway into a GenocideRun, however, this exclamation mark is rather creepily replaced with a smiley face.

to:

* In ''VideoGame/{{Undertale}}'', when you get into a scripted or {{Random Encounter|s}}, the background goes black and your character's sprite transforms into the HeartSymbol that represents your SOUL and is pulled directly into the battle menu. There is one cutscene where this sequence gets interrupted and the expected battle does not ensue. Getting hit in a LaserHallway or by one of Undyne's spears is handled similarly, except that you go straight into and then out of the attack-dodging screen. The {{Random Encounter}}s also have a "!" balloon appear over your character's head with an alert sound (an effect sound, which is also used featured as a generic reaction of surprise in many non-battle cutscenes); cutscenes; midway into a GenocideRun, however, this exclamation mark is rather creepily replaced with a smiley face.
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