History Main / FightWoosh

9th Jun '16 7:33:18 AM StFan
Is there an issue? Send a Message


* ''VideoGame/{{La-Mulana}}'' opens {{Boss Battle}}s with a very understated version of this (probably because the player has to trigger it deliberately): the game falls silent for a few seconds while the Ankh turns into a wisp which flies offscreen, and the boss fades in.

to:

* ''VideoGame/{{La-Mulana}}'' ''VideoGame/LaMulana'' opens {{Boss Battle}}s with a very understated version of this (probably because the player has to trigger it deliberately): the game falls silent for a few seconds while the Ankh turns into a wisp which flies offscreen, and the boss fades in.
28th May '16 9:59:01 PM nombretomado
Is there an issue? Send a Message


* The reason for the jump scares over the ''Franchise/FinalFantasy'' old school woosh? A PS1 game called ''VideoGame/BeyondtheBeyond'' used the zoom in woosh, as well, but the character remained visible, and the zoom never seemed to end (it continued to zoom in and out rapidly until the battle screen was loaded)! This resulted in seeing a rather ugly looking pixalated zoom in of the character at times. The sound was also a suddenly "PEAW!" sound that did decrease in volume, but the second you hear it, you also see a white flash while the screen is zooming in.

to:

* The reason for the jump scares over the ''Franchise/FinalFantasy'' old school woosh? A PS1 [=PS1=] game called ''VideoGame/BeyondtheBeyond'' used the zoom in woosh, as well, but the character remained visible, and the zoom never seemed to end (it continued to zoom in and out rapidly until the battle screen was loaded)! This resulted in seeing a rather ugly looking pixalated zoom in of the character at times. The sound was also a suddenly "PEAW!" sound that did decrease in volume, but the second you hear it, you also see a white flash while the screen is zooming in.
28th May '16 11:51:28 AM nombretomado
Is there an issue? Send a Message


** In ''VideoGame/{{Xenogears}}'', you can usually hear the PlayStation's laser move just before the actual FightWoosh begins.

to:

** In ''VideoGame/{{Xenogears}}'', you can usually hear the PlayStation's UsefulNotes/PlayStation's laser move just before the actual FightWoosh begins.
14th May '16 11:12:43 PM erforce
Is there an issue? Send a Message


-->-- '''''[[strike:OgreBattle]] Webcomic/CaptainSNES'''''

to:

-->-- '''''[[strike:OgreBattle]] '''''[[strike:VideoGame/OgreBattle]] Webcomic/CaptainSNES'''''



* The Game Boy Color port of ''VideoGame/AloneInTheDark: The New Nightmare'' traded in the real-time combat system of its console brethren for RandomEncounters, signified with a dialog box of Carnby readying himself to fight. Obviously a concession to the much weaker hardware, but there are two extremely unfortunate caveats: you have no option for melee combat and no way to escape from these encounters, so if you run out of ammunition during a battle, [[UnwinnableByDesign you're pretty well hosed]].

to:

* The Game Boy Color port of ''VideoGame/AloneInTheDark: The New Nightmare'' ''VideoGame/AloneInTheDarkTheNewNightmare'' traded in the real-time combat system of its console brethren for RandomEncounters, signified with a dialog box of Carnby readying himself to fight. Obviously a concession to the much weaker hardware, but there are two extremely unfortunate caveats: you have no option for melee combat and no way to escape from these encounters, so if you run out of ammunition during a battle, [[UnwinnableByDesign you're pretty well hosed]].
25th Apr '16 8:31:53 PM Miracle@StOlaf
Is there an issue? Send a Message



to:

* The Game Boy Color port of ''VideoGame/AloneInTheDark: The New Nightmare'' traded in the real-time combat system of its console brethren for RandomEncounters, signified with a dialog box of Carnby readying himself to fight. Obviously a concession to the much weaker hardware, but there are two extremely unfortunate caveats: you have no option for melee combat and no way to escape from these encounters, so if you run out of ammunition during a battle, [[UnwinnableByDesign you're pretty well hosed]].
7th Apr '16 4:59:48 AM SeaRover
Is there an issue? Send a Message


* ''VideoGame/{{Earthbound}}'' introduced an interesting variation - the actual COLOR of the FightWoosh would change depending on whether one side had the advantage. This carried over to the game's sequel, ''VideoGame/{{Mother 3}}''.
** A gray whoosh (or blue, in the case of ''Mother 3'') meant no advantage.
** A red whoosh meant your enemies got to strike first.
** A green whoosh meant you got a free hit on your enemies. Even better, if you were sufficiently stronger than your enemies, there would be a flash, a "YOU WIN!" message, and free experience.
*** Sometimes, if you were particularly powerful, a gray whoosh would result in an automatic win as well.
*** Just to clarify the system, you would get a green whoosh if you attacked the enemy's icon on the overworld from behind, and he would get a free hit on you if he attacked YOU from behind. The reason most people are getting the YOU WIN message coinciding with the green whoosh is that when you are strong enough to not have to fight, most enemies try to run from you (thus presenting their backs to the party.) But if you back him into a corner or he moves erratically, he might turn around at the last minute despite having no hope of victory, thus giving you a gray whoosh without a battle.
** Also, a spiky blue whoosh was reserved for boss battles.
*** Spiky gray in ''VideoGame/{{Earthbound}}''.
** ''VideoGame/BreathOfFireIV'' used this as well, with blue for normal, green if you got first hit, and red if the enemies did, although its prequel, ''VideoGame/BreathOfFireIII'', had no FightWoosh and RandomEncounters took place on the field.
** ''VideoGame/BarkleyShutUpAndJamGaiden'' has this effect too (and chooses randomly between a bunch of different patterns). Green if you have the advantage, gray if neutral, and red if enemy gets you from behind.

to:

* ''VideoGame/{{Earthbound}}'' introduced ''VideoGame/{{Earthbound}}''
** In ''VideoGame/EarthboundBeginnings'', all battles are cued with
an interesting variation - IrisOut and a simultaneous black circle expanding from the actual COLOR of middle.
** In ''VideoGame/{{Earthbound}}'', regular battles are cued with an expanding circular swirl whose color depends on which directions both you and
the FightWoosh would change depending on whether one side had enemy you make contact with are facing. If both parties are facing each other, or the advantage. This carried over to battle is preceded by some dialogue, the game's sequel, ''VideoGame/{{Mother 3}}''.
** A gray whoosh (or blue, in
swirl is bluish-gray, and the case of ''Mother 3'') meant no advantage.
** A
fight starts normally. If the enemy is facing away from you, the swirl is green, and your party gets a free turn. If you're facing away from your enemy, the swirl is red whoosh meant (with a different, negative jingle to boot), and your enemies got to strike first.
** A green whoosh meant you got a free hit on your enemies. Even better, if you were sufficiently stronger than your enemies, there would be a flash, a "YOU WIN!" message, and free experience.
*** Sometimes, if you were particularly powerful, a gray whoosh would result in an automatic win as well.
*** Just to clarify the system, you would get a green whoosh if you attacked the enemy's icon on the overworld from behind, and he would
get a free hit on you if he attacked YOU from behind. The reason most people turn. Most boss battles are getting the YOU WIN message coinciding cued with a swirl shaped like a four-pointed star.
** The same mechanics apply in ''VideoGame/Mother3'', but
the green whoosh is that when you swirls are strong enough to not have to fight, most enemies try to run from you (thus presenting their backs to the party.) But if you back him into replaced with a corner or he moves erratically, he might turn around at the last minute despite having no hope series of victory, thus giving you a gray whoosh without a battle.
** Also, a spiky blue whoosh was reserved
dots (or squares, for boss battles.
*** Spiky gray in ''VideoGame/{{Earthbound}}''.
**
battles) that fill the screen up outward.
*
''VideoGame/BreathOfFireIV'' used this as well, with blue for normal, green if you got first hit, and red if the enemies did, although its prequel, ''VideoGame/BreathOfFireIII'', had no FightWoosh and RandomEncounters took place on the field.
** * ''VideoGame/BarkleyShutUpAndJamGaiden'' has this effect too (and chooses randomly between a bunch of different patterns). Green if you have the advantage, gray if neutral, and red if enemy gets you from behind.
5th Apr '16 4:05:51 PM eroock
Is there an issue? Send a Message


* Used in the {{Shotgunshuffle}} strip titled [[http://shotgunshuffle.com/comic/fight-woosh/#.U5hpv_ldWSo 'Fight Woosh.']]

to:

* Used in the {{Shotgunshuffle}} strip titled [[http://shotgunshuffle.com/comic/fight-woosh/#.U5hpv_ldWSo com/?attachment_id=2705#.VwREskcwjmg 'Fight Woosh.']]
2nd Feb '16 11:00:53 PM Karxrida
Is there an issue? Send a Message


** Played straight in ''{{Chain of Memories}}'' and ''Re:Chain of Memories'', as the special fight zones are needed for cards to only be used then and there. Unsurprisngly, the fight woosh features the heart from the logo flashing on screen.

to:

** Played straight in ''{{Chain of Memories}}'' ''VideoGame/KingdomHeartsChainOfMemories'' and ''Re:Chain of Memories'', as the special fight zones are needed for cards to only be used then and there. Unsurprisngly, the fight woosh features the heart from the logo flashing on screen.
4th Jan '16 11:51:40 AM Mitis
Is there an issue? Send a Message

Added DiffLines:

*** Emerald Version in particular really gets into this trope; all six of the stationary Legendaries in the game have iconic markings on their bodies, and when you initiate the fight with them, those markings flash on the screen.
2nd Dec '15 7:31:03 PM FF32
Is there an issue? Send a Message


-->-- '''''[[strike:OgreBattle]] CaptainSNES'''''

to:

-->-- '''''[[strike:OgreBattle]] CaptainSNES'''''
Webcomic/CaptainSNES'''''
This list shows the last 10 events of 40. Show all.
http://tvtropes.org/pmwiki/article_history.php?article=Main.FightWoosh