History Main / FightWoosh

6th Mar '17 9:09:19 AM Prfnoff
Is there an issue? Send a Message


* In ''VideoGame/{{Undertale}}'', when you get into a scripted or {{Random Encounter|s}}, the background goes black and your character's sprite transforms into the HeartSymbol that represents your SOUL and is pulled directly into the fight menu. There is one occasion in the game where this sequence gets interrupted.

to:

* In ''VideoGame/{{Undertale}}'', when you get into a scripted or {{Random Encounter|s}}, the background goes black and your character's sprite transforms into the HeartSymbol that represents your SOUL and is pulled directly into the fight battle menu. There is one occasion in the game where this sequence gets interrupted. Getting hit in a LaserHallway or by one of Undyne's spears is handled similarly, except that you go straight into and then out of the attack-dodging screen.
25th Feb '17 2:28:03 PM Prfnoff
Is there an issue? Send a Message

Added DiffLines:

* In ''VideoGame/{{Undertale}}'', when you get into a scripted or {{Random Encounter|s}}, the background goes black and your character's sprite transforms into the HeartSymbol that represents your SOUL and is pulled directly into the fight menu. There is one occasion in the game where this sequence gets interrupted.
29th Jan '17 4:34:14 PM Malady
Is there an issue? Send a Message


* ''VideoGame/{{Nightshade}}'': When encountering an enemy, we see the spinning Nightshade insignia.



* The reason for the jump scares over the ''Franchise/FinalFantasy'' old school woosh? A [=PS1=] game called ''VideoGame/BeyondtheBeyond'' used the zoom in woosh, as well, but the character remained visible, and the zoom never seemed to end (it continued to zoom in and out rapidly until the battle screen was loaded)! This resulted in seeing a rather ugly looking pixalated zoom in of the character at times. The sound was also a suddenly "PEAW!" sound that did decrease in volume, but the second you hear it, you also see a white flash while the screen is zooming in.

to:

* The reason for the jump scares over the ''Franchise/FinalFantasy'' old school woosh? A [=PS1=] game called ''VideoGame/BeyondtheBeyond'' ''VideoGame/BeyondTheBeyond'' used the zoom in woosh, as well, but the character remained visible, and the zoom never seemed to end (it continued to zoom in and out rapidly until the battle screen was loaded)! This resulted in seeing a rather ugly looking pixalated zoom in of the character at times. The sound was also a suddenly "PEAW!" sound that did decrease in volume, but the second you hear it, you also see a white flash while the screen is zooming in.
29th Jan '17 4:18:36 PM Malady
Is there an issue? Send a Message

Added DiffLines:

* ''VideoGame/AVeryLongRopeToTheTopOfTheSky'': When entering a battle, there is a exploding swirly blackness that fills the screen and then transitions into a swirly distortion of the area map which also has a heat-haze effect.
* ''VideoGame/TheTenthLine'': The game transitions to a separate battle screen when you encounter a group of enemies.
2nd Sep '16 7:04:28 PM sailing101
Is there an issue? Send a Message


** [[SpiritualSuccessor Spiritual Successors]] ''Videogame/BravelyDefault'' and ''Videogame/BravelySecond'' feature a pane of glass shattering away from the screen prior to major boss fights, [[spoiler, or to put it in another term, the FourthWall itself [[BreakingTheFourthWall breaks away.]]]]

to:

** [[SpiritualSuccessor Spiritual Successors]] ''Videogame/BravelyDefault'' and ''Videogame/BravelySecond'' feature a pane of glass shattering away from the screen prior to major boss fights, [[spoiler, [[spoiler: or to put it in another term, the FourthWall itself [[BreakingTheFourthWall breaks away.]]]]
2nd Sep '16 7:03:57 PM sailing101
Is there an issue? Send a Message

Added DiffLines:

** [[SpiritualSuccessor Spiritual Successors]] ''Videogame/BravelyDefault'' and ''Videogame/BravelySecond'' feature a pane of glass shattering away from the screen prior to major boss fights, [[spoiler, or to put it in another term, the FourthWall itself [[BreakingTheFourthWall breaks away.]]]]
6th Jul '16 3:12:04 AM StFan
Is there an issue? Send a Message


!!Video Game Examples

[[AC:Action-Adventure Games]]

to:

!!Video Game Examples

[[AC:Action-Adventure
!Examples:

[[foldercontrol]]

!!Video-Game Examples:

[[folder:Action-Adventure
Games]]




[[AC:Adventure Games]]

to:

\n[[AC:Adventure [[/folder]]

[[folder:Adventure
Games]]




[[AC:Fighting Games]]

to:

\n[[AC:Fighting [[/folder]]

[[folder:Fighting
Games]]




[[AC:MMORPG]]
* ''AtlanticaOnline'' has several transitions from the overworld to the battle screens, including one that is very similar to the one ''VideoGame/FinalFantasyX'' used.

to:

\n[[AC:MMORPG]]\n[[/folder]]

[[folder:MMORPG]]
* ''AtlanticaOnline'' ''VideoGame/AtlanticaOnline'' has several transitions from the overworld to the battle screens, including one that is very similar to the one ''VideoGame/FinalFantasyX'' used.




[[AC:Real-Time Strategy]]

to:

\n[[AC:Real-Time [[/folder]]

[[folder:Real-Time
Strategy]]




[[AC:Roguelike]]

to:

\n[[AC:Roguelike]][[/folder]]

[[folder:Roguelike]]




[[AC:Role-Playing Games]]

to:

\n[[AC:Role-Playing [[/folder]]

[[folder:Role-Playing
Games]]



* ''VideoGame/{{Wild ARMs 4}}'' and ''[[VideoGame/WildARMs5 5]]'', which take place on a hex "playing field", have the screen break into mini-hexes which then flip themselves around to form the battlefield. There are several different animations depending on what sort of battle it is (normal, surprise attack, boss, special boss).

to:

* ''VideoGame/{{Wild ARMs 4}}'' ''VideoGame/WildArms4'' and ''[[VideoGame/WildARMs5 5]]'', which take place on a hex "playing field", have the screen break into mini-hexes which then flip themselves around to form the battlefield. There are several different animations depending on what sort of battle it is (normal, surprise attack, boss, special boss).




[[AC:SimulationGame]]

to:

\n[[AC:SimulationGame]][[/folder]]

[[folder:Simulation Game]]




[[AC:Turn-Based Strategy]]

to:

\n[[AC:Turn-Based [[/folder]]

[[folder:Turn-Based
Strategy]]




!!Non-Video Game Examples
[[AC:{{Film}}]]
* ''WebVideo/CollegeSaga'' parodies this, along with many other tropes.

[[AC:{{Literature}}]]
* Being that it was a parody of all things Fantasy, including ''TabletopGame/DungeonsAndDragons'', ''Discworld/TheColourOfMagic'' includes a random encounter, where a troll is whisked from its mountain home to the middle of a plain to attack the heroes, much to their--and its--confusion. The way it's described, it almost perfectly matches most of the effects described above, despite predating nearly all of them.

[[AC:WebComics]]

to:

\n!!Non-Video Game Examples\n[[AC:{{Film}}]]\n[[/folder]]

!!Non-Video-Game Examples:

[[folder:Fan Works]]
* ''WebVideo/CollegeSaga'' parodies this, along with many other tropes.

[[AC:{{Literature}}]]
Parodied in ''WebVideo/YuGiOhTheAbridgedSeries'', when Yami defeated Kaiba.
[[/folder]]

[[folder:Literature]]
* Being that it was a parody of all things Fantasy, including ''TabletopGame/DungeonsAndDragons'', ''Discworld/TheColourOfMagic'' includes a random encounter, where a troll is whisked from its mountain home to the middle of a plain to attack the heroes, much to their--and its--confusion. their -- and its -- confusion. The way it's described, it almost perfectly matches most of the effects described above, despite predating nearly all of them.

[[AC:WebComics]]
them.
[[/folder]]

[[folder:Web Animation]]
* Parodied in one of the ''WebAnimation/{{Arfenhouse}}'' flash movies, with Joe crying out in disorientation as the woosh happens.
[[/folder]]

[[folder:Web Comics]]



* Seen in Webcomic/{{Homestuck}} when John is attacked by an imp [[http://www.mspaintadventures.com/?s=6&p=002292 here]].

to:

* ''Webcomic/{{Homestuck}}'':
**
Seen in Webcomic/{{Homestuck}} when John is attacked by an imp [[http://www.mspaintadventures.com/?s=6&p=002292 here]].



* Used in the {{Shotgunshuffle}} strip titled [[http://shotgunshuffle.com/?attachment_id=2705#.VwREskcwjmg 'Fight Woosh.']]

[[AC:WebOriginal]]
* Similarly parodied in one of the ''WebAnimation/{{Arfenhouse}}'' flash movies, with Joe crying out in disorientation as the woosh happens.
* Parodied as well in ''WebVideo/YuGiOhTheAbridgedSeries'', when Yami defeated Kaiba.

to:

* Used in the {{Shotgunshuffle}} ''Webcomic/ShotgunShuffle'' strip titled [[http://shotgunshuffle.com/?attachment_id=2705#.VwREskcwjmg 'Fight Woosh.']]

[[AC:WebOriginal]]
"Fight Woosh"]].
[[/folder]]

[[folder:Web Original]]
* Similarly parodied in one of the ''WebAnimation/{{Arfenhouse}}'' flash movies, ''WebVideo/CollegeSaga'' parodies this, along with Joe crying out in disorientation as the woosh happens.
* Parodied as well in ''WebVideo/YuGiOhTheAbridgedSeries'', when Yami defeated Kaiba.
many other tropes.
[[/folder]]
9th Jun '16 7:33:18 AM StFan
Is there an issue? Send a Message


* ''VideoGame/{{La-Mulana}}'' opens {{Boss Battle}}s with a very understated version of this (probably because the player has to trigger it deliberately): the game falls silent for a few seconds while the Ankh turns into a wisp which flies offscreen, and the boss fades in.

to:

* ''VideoGame/{{La-Mulana}}'' ''VideoGame/LaMulana'' opens {{Boss Battle}}s with a very understated version of this (probably because the player has to trigger it deliberately): the game falls silent for a few seconds while the Ankh turns into a wisp which flies offscreen, and the boss fades in.
28th May '16 9:59:01 PM nombretomado
Is there an issue? Send a Message


* The reason for the jump scares over the ''Franchise/FinalFantasy'' old school woosh? A PS1 game called ''VideoGame/BeyondtheBeyond'' used the zoom in woosh, as well, but the character remained visible, and the zoom never seemed to end (it continued to zoom in and out rapidly until the battle screen was loaded)! This resulted in seeing a rather ugly looking pixalated zoom in of the character at times. The sound was also a suddenly "PEAW!" sound that did decrease in volume, but the second you hear it, you also see a white flash while the screen is zooming in.

to:

* The reason for the jump scares over the ''Franchise/FinalFantasy'' old school woosh? A PS1 [=PS1=] game called ''VideoGame/BeyondtheBeyond'' used the zoom in woosh, as well, but the character remained visible, and the zoom never seemed to end (it continued to zoom in and out rapidly until the battle screen was loaded)! This resulted in seeing a rather ugly looking pixalated zoom in of the character at times. The sound was also a suddenly "PEAW!" sound that did decrease in volume, but the second you hear it, you also see a white flash while the screen is zooming in.
28th May '16 11:51:28 AM nombretomado
Is there an issue? Send a Message


** In ''VideoGame/{{Xenogears}}'', you can usually hear the PlayStation's laser move just before the actual FightWoosh begins.

to:

** In ''VideoGame/{{Xenogears}}'', you can usually hear the PlayStation's UsefulNotes/PlayStation's laser move just before the actual FightWoosh begins.
This list shows the last 10 events of 47. Show all.
http://tvtropes.org/pmwiki/article_history.php?article=Main.FightWoosh