History Main / FightWoosh

28th Nov '17 4:14:11 PM DragonQuestZ
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*** However, on the SNES, they used a more generic woosh that was used during that time (and the ''[[Franchise/FinalFantasyCrystalChronicles Final Fantasy: Chronicles]]'' port of FFIV on the Playstation retained this). On the overworld, the character sprite would disappear, and the camera would quickly zoom in on the location that the character got attacked. In a dungeon, it was switched to the screen pixelating quickly before going to black. Both transitions were accompanied by a quick two woosh sound that the zoom and pixelation were in tune to. Was actually a memorable transition, but did provide some with jump scares if they weren't used to it.

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*** However, on the SNES, they used a more generic woosh that was used during that time (and the ''[[Franchise/FinalFantasyCrystalChronicles Final Fantasy: Chronicles]]'' port of FFIV on the Playstation retained this). On the overworld, the character sprite would disappear, and the camera would quickly zoom in on the location that the character got attacked. In a dungeon, it was switched to the screen pixelating quickly before going to black. Both transitions were accompanied by a quick two woosh sound that the zoom and pixelation were in tune to. Was actually a memorable transition, but did provide some with jump scares if they weren't used to it.
11th May '17 5:38:54 PM Prfnoff
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* In ''VideoGame/{{Undertale}}'', when you get into a scripted or {{Random Encounter|s}}, the background goes black and your character's sprite transforms into the HeartSymbol that represents your SOUL and is pulled directly into the battle menu. There is one cutscene where this sequence gets interrupted and the expected battle does not ensue. Getting hit in a LaserHallway or by one of Undyne's spears is handled similarly, except that you go straight into and then out of the attack-dodging screen. The {{Random Encounter}}s also have a "!" balloon appear over your character's head with an alert sound (an effect which is also used in many non-battle cutscenes); midway into a GenocideRun, however, this exclamation mark is rather creepily replaced with a smiley face.

to:

* In ''VideoGame/{{Undertale}}'', when you get into a scripted or {{Random Encounter|s}}, the background goes black and your character's sprite transforms into the HeartSymbol that represents your SOUL and is pulled directly into the battle menu. There is one cutscene where this sequence gets interrupted and the expected battle does not ensue. Getting hit in a LaserHallway or by one of Undyne's spears is handled similarly, except that you go straight into and then out of the attack-dodging screen. The {{Random Encounter}}s also have a "!" balloon appear over your character's head with an alert sound (an effect sound, which is also used featured as a generic reaction of surprise in many non-battle cutscenes); cutscenes; midway into a GenocideRun, however, this exclamation mark is rather creepily replaced with a smiley face.
11th May '17 5:37:56 PM Prfnoff
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* In ''VideoGame/{{Undertale}}'', when you get into a scripted or {{Random Encounter|s}}, the background goes black and your character's sprite transforms into the HeartSymbol that represents your SOUL and is pulled directly into the battle menu. There is one occasion in the game where this sequence gets interrupted. Getting hit in a LaserHallway or by one of Undyne's spears is handled similarly, except that you go straight into and then out of the attack-dodging screen.

to:

* In ''VideoGame/{{Undertale}}'', when you get into a scripted or {{Random Encounter|s}}, the background goes black and your character's sprite transforms into the HeartSymbol that represents your SOUL and is pulled directly into the battle menu. There is one occasion in the game cutscene where this sequence gets interrupted.interrupted and the expected battle does not ensue. Getting hit in a LaserHallway or by one of Undyne's spears is handled similarly, except that you go straight into and then out of the attack-dodging screen. The {{Random Encounter}}s also have a "!" balloon appear over your character's head with an alert sound (an effect which is also used in many non-battle cutscenes); midway into a GenocideRun, however, this exclamation mark is rather creepily replaced with a smiley face.
23rd Apr '17 2:49:29 PM nombretomado
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* The ''Franchise/TalesSeries'' also has color-coded whooshes of the glass-shatter variety. Blue is a standard battle. Gold-yellow is a boss battle or other unavoidable fight. And as in ''Earthbound'', red is a battle where you've been ambushed, and green is for fights where you have a significant advantage at the start.

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* The ''Franchise/TalesSeries'' ''VideoGame/TalesSeries'' also has color-coded whooshes of the glass-shatter variety. Blue is a standard battle. Gold-yellow is a boss battle or other unavoidable fight. And as in ''Earthbound'', red is a battle where you've been ambushed, and green is for fights where you have a significant advantage at the start.
6th Mar '17 9:09:19 AM Prfnoff
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* In ''VideoGame/{{Undertale}}'', when you get into a scripted or {{Random Encounter|s}}, the background goes black and your character's sprite transforms into the HeartSymbol that represents your SOUL and is pulled directly into the fight menu. There is one occasion in the game where this sequence gets interrupted.

to:

* In ''VideoGame/{{Undertale}}'', when you get into a scripted or {{Random Encounter|s}}, the background goes black and your character's sprite transforms into the HeartSymbol that represents your SOUL and is pulled directly into the fight battle menu. There is one occasion in the game where this sequence gets interrupted. Getting hit in a LaserHallway or by one of Undyne's spears is handled similarly, except that you go straight into and then out of the attack-dodging screen.
25th Feb '17 2:28:03 PM Prfnoff
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Added DiffLines:

* In ''VideoGame/{{Undertale}}'', when you get into a scripted or {{Random Encounter|s}}, the background goes black and your character's sprite transforms into the HeartSymbol that represents your SOUL and is pulled directly into the fight menu. There is one occasion in the game where this sequence gets interrupted.
29th Jan '17 4:34:14 PM Malady
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* ''VideoGame/{{Nightshade}}'': When encountering an enemy, we see the spinning Nightshade insignia.



* The reason for the jump scares over the ''Franchise/FinalFantasy'' old school woosh? A [=PS1=] game called ''VideoGame/BeyondtheBeyond'' used the zoom in woosh, as well, but the character remained visible, and the zoom never seemed to end (it continued to zoom in and out rapidly until the battle screen was loaded)! This resulted in seeing a rather ugly looking pixalated zoom in of the character at times. The sound was also a suddenly "PEAW!" sound that did decrease in volume, but the second you hear it, you also see a white flash while the screen is zooming in.

to:

* The reason for the jump scares over the ''Franchise/FinalFantasy'' old school woosh? A [=PS1=] game called ''VideoGame/BeyondtheBeyond'' ''VideoGame/BeyondTheBeyond'' used the zoom in woosh, as well, but the character remained visible, and the zoom never seemed to end (it continued to zoom in and out rapidly until the battle screen was loaded)! This resulted in seeing a rather ugly looking pixalated zoom in of the character at times. The sound was also a suddenly "PEAW!" sound that did decrease in volume, but the second you hear it, you also see a white flash while the screen is zooming in.
29th Jan '17 4:18:36 PM Malady
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Added DiffLines:

* ''VideoGame/AVeryLongRopeToTheTopOfTheSky'': When entering a battle, there is a exploding swirly blackness that fills the screen and then transitions into a swirly distortion of the area map which also has a heat-haze effect.
* ''VideoGame/TheTenthLine'': The game transitions to a separate battle screen when you encounter a group of enemies.
2nd Sep '16 7:04:28 PM sailing101
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** [[SpiritualSuccessor Spiritual Successors]] ''Videogame/BravelyDefault'' and ''Videogame/BravelySecond'' feature a pane of glass shattering away from the screen prior to major boss fights, [[spoiler, or to put it in another term, the FourthWall itself [[BreakingTheFourthWall breaks away.]]]]

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** [[SpiritualSuccessor Spiritual Successors]] ''Videogame/BravelyDefault'' and ''Videogame/BravelySecond'' feature a pane of glass shattering away from the screen prior to major boss fights, [[spoiler, [[spoiler: or to put it in another term, the FourthWall itself [[BreakingTheFourthWall breaks away.]]]]
2nd Sep '16 7:03:57 PM sailing101
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Added DiffLines:

** [[SpiritualSuccessor Spiritual Successors]] ''Videogame/BravelyDefault'' and ''Videogame/BravelySecond'' feature a pane of glass shattering away from the screen prior to major boss fights, [[spoiler, or to put it in another term, the FourthWall itself [[BreakingTheFourthWall breaks away.]]]]
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