History Main / FightWoosh

25th Apr '16 8:31:53 PM Miracle@StOlaf
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* The Game Boy Color port of ''VideoGame/AloneInTheDark: The New Nightmare'' traded in the real-time combat system of its console brethren for RandomEncounters, signified with a dialog box of Carnby readying himself to fight. Obviously a concession to the much weaker hardware, but there are two extremely unfortunate caveats: you have no option for melee combat and no way to escape from these encounters, so if you run out of ammunition during a battle, [[UnwinnableByDesign you're pretty well hosed]].
7th Apr '16 4:59:48 AM SeaRover
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* ''VideoGame/{{Earthbound}}'' introduced an interesting variation - the actual COLOR of the FightWoosh would change depending on whether one side had the advantage. This carried over to the game's sequel, ''VideoGame/{{Mother 3}}''.
** A gray whoosh (or blue, in the case of ''Mother 3'') meant no advantage.
** A red whoosh meant your enemies got to strike first.
** A green whoosh meant you got a free hit on your enemies. Even better, if you were sufficiently stronger than your enemies, there would be a flash, a "YOU WIN!" message, and free experience.
*** Sometimes, if you were particularly powerful, a gray whoosh would result in an automatic win as well.
*** Just to clarify the system, you would get a green whoosh if you attacked the enemy's icon on the overworld from behind, and he would get a free hit on you if he attacked YOU from behind. The reason most people are getting the YOU WIN message coinciding with the green whoosh is that when you are strong enough to not have to fight, most enemies try to run from you (thus presenting their backs to the party.) But if you back him into a corner or he moves erratically, he might turn around at the last minute despite having no hope of victory, thus giving you a gray whoosh without a battle.
** Also, a spiky blue whoosh was reserved for boss battles.
*** Spiky gray in ''VideoGame/{{Earthbound}}''.
** ''VideoGame/BreathOfFireIV'' used this as well, with blue for normal, green if you got first hit, and red if the enemies did, although its prequel, ''VideoGame/BreathOfFireIII'', had no FightWoosh and RandomEncounters took place on the field.
** ''VideoGame/BarkleyShutUpAndJamGaiden'' has this effect too (and chooses randomly between a bunch of different patterns). Green if you have the advantage, gray if neutral, and red if enemy gets you from behind.

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* ''VideoGame/{{Earthbound}}'' introduced ''VideoGame/{{Earthbound}}''
** In ''VideoGame/EarthboundBeginnings'', all battles are cued with
an interesting variation - IrisOut and a simultaneous black circle expanding from the actual COLOR of middle.
** In ''VideoGame/{{Earthbound}}'', regular battles are cued with an expanding circular swirl whose color depends on which directions both you and
the FightWoosh would change depending on whether one side had enemy you make contact with are facing. If both parties are facing each other, or the advantage. This carried over to battle is preceded by some dialogue, the game's sequel, ''VideoGame/{{Mother 3}}''.
** A gray whoosh (or blue, in
swirl is bluish-gray, and the case of ''Mother 3'') meant no advantage.
** A
fight starts normally. If the enemy is facing away from you, the swirl is green, and your party gets a free turn. If you're facing away from your enemy, the swirl is red whoosh meant (with a different, negative jingle to boot), and your enemies got to strike first.
** A green whoosh meant you got a free hit on your enemies. Even better, if you were sufficiently stronger than your enemies, there would be a flash, a "YOU WIN!" message, and free experience.
*** Sometimes, if you were particularly powerful, a gray whoosh would result in an automatic win as well.
*** Just to clarify the system, you would get a green whoosh if you attacked the enemy's icon on the overworld from behind, and he would
get a free hit on you if he attacked YOU from behind. The reason most people turn. Most boss battles are getting the YOU WIN message coinciding cued with a swirl shaped like a four-pointed star.
** The same mechanics apply in ''VideoGame/Mother3'', but
the green whoosh is that when you swirls are strong enough to not have to fight, most enemies try to run from you (thus presenting their backs to the party.) But if you back him into replaced with a corner or he moves erratically, he might turn around at the last minute despite having no hope series of victory, thus giving you a gray whoosh without a battle.
** Also, a spiky blue whoosh was reserved
dots (or squares, for boss battles.
*** Spiky gray in ''VideoGame/{{Earthbound}}''.
**
battles) that fill the screen up outward.
*
''VideoGame/BreathOfFireIV'' used this as well, with blue for normal, green if you got first hit, and red if the enemies did, although its prequel, ''VideoGame/BreathOfFireIII'', had no FightWoosh and RandomEncounters took place on the field.
** * ''VideoGame/BarkleyShutUpAndJamGaiden'' has this effect too (and chooses randomly between a bunch of different patterns). Green if you have the advantage, gray if neutral, and red if enemy gets you from behind.
5th Apr '16 4:05:51 PM eroock
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* Used in the {{Shotgunshuffle}} strip titled [[http://shotgunshuffle.com/comic/fight-woosh/#.U5hpv_ldWSo 'Fight Woosh.']]

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* Used in the {{Shotgunshuffle}} strip titled [[http://shotgunshuffle.com/comic/fight-woosh/#.U5hpv_ldWSo com/?attachment_id=2705#.VwREskcwjmg 'Fight Woosh.']]
2nd Feb '16 11:00:53 PM Karxrida
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** Played straight in ''{{Chain of Memories}}'' and ''Re:Chain of Memories'', as the special fight zones are needed for cards to only be used then and there. Unsurprisngly, the fight woosh features the heart from the logo flashing on screen.

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** Played straight in ''{{Chain of Memories}}'' ''VideoGame/KingdomHeartsChainOfMemories'' and ''Re:Chain of Memories'', as the special fight zones are needed for cards to only be used then and there. Unsurprisngly, the fight woosh features the heart from the logo flashing on screen.
4th Jan '16 11:51:40 AM Mitis
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Added DiffLines:

*** Emerald Version in particular really gets into this trope; all six of the stationary Legendaries in the game have iconic markings on their bodies, and when you initiate the fight with them, those markings flash on the screen.
2nd Dec '15 7:31:03 PM FF32
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-->-- '''''[[strike:OgreBattle]] CaptainSNES'''''

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-->-- '''''[[strike:OgreBattle]] CaptainSNES'''''
Webcomic/CaptainSNES'''''
20th Sep '15 10:28:18 AM nombretomado
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* ''VideoGame/SkiesOfArcadia'', pretty well-known for excessive random encounters, has a whoosh sound when you're about to fight coupled with a random special effect, including the screen breaking into pieces or spinning around. Also, on the Dreamcast version, you could hear it load before a fight would take place, at which point you could open the menu, change a weapon and it would prevent the fight... for a while. The Fight Woosh was shortened in the GameCube remake along with battle loading times, and a reduction in random battles was thrown in for good measure.

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* ''VideoGame/SkiesOfArcadia'', pretty well-known for excessive random encounters, has a whoosh sound when you're about to fight coupled with a random special effect, including the screen breaking into pieces or spinning around. Also, on the Dreamcast version, you could hear it load before a fight would take place, at which point you could open the menu, change a weapon and it would prevent the fight... for a while. The Fight Woosh was shortened in the GameCube UsefulNotes/NintendoGameCube remake along with battle loading times, and a reduction in random battles was thrown in for good measure.
15th Aug '15 10:10:50 AM HarpieSiren
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** Played straight in ''{{Chain of Memories}}'' and ''Re:Chain of Memories'', as the special fight zones are needed for cards to only be used then and there.

to:

** Played straight in ''{{Chain of Memories}}'' and ''Re:Chain of Memories'', as the special fight zones are needed for cards to only be used then and there. Unsurprisngly, the fight woosh features the heart from the logo flashing on screen.
17th May '15 9:05:49 PM nombretomado
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* ''HeroesOfMightAndMagic V'' uses a FightWoosh similar to ''Total War's'' one: The camera zooms to the battlefield, which (somewhat) resembles the environment.

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* ''HeroesOfMightAndMagic ''VideoGame/HeroesOfMightAndMagic V'' uses a FightWoosh similar to ''Total War's'' one: The camera zooms to the battlefield, which (somewhat) resembles the environment.
28th Feb '15 3:49:02 AM SeptimusHeap
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* Being that it was a parody of all things Fantasy, including DungeonsAndDragons, ''Discworld/TheColourOfMagic'' includes a random encounter, where a troll is whisked from its mountain home to the middle of a plain to attack the heroes, much to their--and its--confusion. The way it's described, it almost perfectly matches most of the effects described above, despite predating nearly all of them.

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* Being that it was a parody of all things Fantasy, including DungeonsAndDragons, ''TabletopGame/DungeonsAndDragons'', ''Discworld/TheColourOfMagic'' includes a random encounter, where a troll is whisked from its mountain home to the middle of a plain to attack the heroes, much to their--and its--confusion. The way it's described, it almost perfectly matches most of the effects described above, despite predating nearly all of them.



* Also mocked in ''RPGWorld,'' where one character becomes dizzy and disoriented and the other calls it "almost as much fun as the fight!"
* Seen in {{Homestuck}} when John is attacked by an imp [[http://www.mspaintadventures.com/?s=6&p=002292 here]].

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* Also mocked in ''RPGWorld,'' ''Webcomic/RPGWorld,'' where one character becomes dizzy and disoriented and the other calls it "almost as much fun as the fight!"
* Seen in {{Homestuck}} Webcomic/{{Homestuck}} when John is attacked by an imp [[http://www.mspaintadventures.com/?s=6&p=002292 here]].
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