History Main / FearlessUndead

1st Oct '17 12:38:21 AM AnotherEpicFail
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* ''VideoGame/TheSecretWorld'' has [[{{Mummy}} Säid]], who responds to a gun pointed at his face with ''insulting the wielder and nonchalantly pushing it out of the way.''

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* ''VideoGame/TheSecretWorld'' has features this heavily in [[{{Mummy}} Säid]], who not only spends his off-hours lounging around at a ghoul-infested hotel, but responds to a gun pointed at his face with by ''insulting the wielder and nonchalantly pushing it out of the way.'''' Lore entries state that this is pretty common when it comes to Säid's faction, the Kingdom, who freely do business with just about anyone regardless of the risk to themselves, knowing that there's not much more that can befall them, given that YouCantKillWhatsAlreadyDead.
7th Sep '17 1:50:42 AM thatmadork
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* ''VideoGame/MordheimCityOfTheDamned'': One schtick of the Undead faction is that all of their units (minus the [[TheRenfield Dreg]] and the {{Necromancer}}) are immune to Fear, Terror and All Alone effects. Zombies can bog down enemy heroes for round after round, while Vampires and Vampire Thralls stare down enemy Impressives and overwhelm them.
1st Aug '17 6:02:53 PM MBG
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** It is also averted as far as intelligent undead are perfectly capable of a TacticalWithdrawal, and indeed will do so when a battle turns against them since they know firsthand just how much their situation beats the NothingAfterDeath. They just can't be forced to by anything short of TurnUndead.

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** It is also averted as far as intelligent undead are perfectly capable of a TacticalWithdrawal, and indeed will do so when a battle turns against them since they know firsthand just how much their situation beats the NothingAfterDeath. They just can't be forced to by anything short of TurnUndead. Even then, many undead, such as vampires, liches, or ghosts, are extremely hard to kill permanently and have no problem with fighting to the last so long as their coffin or SoulJar is safe.
28th Jun '17 3:09:07 PM StFan
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[[folder: Anime and Manga ]]

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[[folder: Film ]]

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* One of the things that makes Creator/GeorgeARomero's zombies from ''NightOfTheLivingDead'' and it's sequels a threat is that despite being slow and having very poor reaction time, the zombies arent capable of anything other than mindless hunger, and will relentlessly keep going after human prey, no matter how many of them are killed. When there are no humans around, the zombies will simply wander around aimlessly until they find more. Like in WorldWarZ below, the zombies only became a real threat because the humans idiotic reaction to an unconventional enemy.

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* One of the things that makes Creator/GeorgeARomero's zombies from ''NightOfTheLivingDead'' ''Film/NightOfTheLivingDead1968'' and it's its sequels a threat is that despite being slow and having very poor reaction time, the zombies arent aren't capable of anything other than mindless hunger, and will relentlessly keep going after human prey, no matter how many of them are killed. When there are no humans around, the zombies will simply wander around aimlessly until they find more. Like in WorldWarZ ''Literature/WorldWarZ'' below, the zombies only became a real threat because the humans humans' idiotic reaction to an unconventional enemy.
enemy.



[[folder: Literature ]]

* In ''Literature/TheDeathGateCycle'', there are two kinds of undead--Cadavers (who are unable to properly perceive anything) and lazar (which are sentient). Both are completely fearless--cadavers because they are barely aware of what's going on around them, and lazar because they are aware of the agony of their undead condition and know for a fact that nothing is worse. Fireballs, sword thrusts, decapitation, arrows through the heart--none of it matters to something that's that far beyond our meager understanding of "pain".
* Reg Shoe and many other undead from ''Literature/{{Discworld}}'', along with the Igors. Although if ''Discworld/NightWatch'' is any indication, Reg was pretty fearless while alive, too.
** He does complain about this idea in Discworld/{{Jingo}} though. Just because the ship sinking doesn't ''kill'' him doesn't mean he's not worried by it. Especially if a shark decides to eat him.
** The recently deceased, after a brief moment of disorientation, are usually rather calm and optimistic about what lies before them. Partly this is because they left their glands with their bodies, and without all those panic-inducing hormones it's easy to see things rationally. And partly it's because the worst has already happened - things can only go up from here ([[AssholeVictim the exceptions usually deserved it]]).

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[[folder: Literature ]]

[[folder:Literature]]
* In ''Literature/TheDeathGateCycle'', there are two kinds of undead--Cadavers undead -- Cadavers (who are unable to properly perceive anything) and lazar (which are sentient). Both are completely fearless--cadavers fearless -- cadavers because they are barely aware of what's going on around them, and lazar because they are aware of the agony of their undead condition and know for a fact that nothing is worse. Fireballs, sword thrusts, decapitation, arrows through the heart--none heart -- none of it matters to something that's that far beyond our meager understanding of "pain".
* Reg Shoe and many other undead from ''Literature/{{Discworld}}'', along with the Igors. Although if ''Discworld/NightWatch'' is any indication, Reg was pretty fearless while alive, too.
**
too. He does complain about this idea in Discworld/{{Jingo}} ''Discworld/{{Jingo}}'' though. Just because the ship sinking doesn't ''kill'' him doesn't mean he's not worried by it. Especially if a shark decides to eat him.
**
him. The recently deceased, after a brief moment of disorientation, are usually rather calm and optimistic about what lies before them. Partly this is because they left their glands with their bodies, and without all those panic-inducing hormones it's easy to see things rationally. And partly it's because the worst has already happened - -- things can only go up from here ([[AssholeVictim the exceptions usually deserved it]]).






[[folder: Live-Action Television ]]

* ''Series/{{Being Human|UK}}'' often has the ghost character, Annie, reminding herself or others that she is a ghost and thus has no reason to be afraid of any physical danger.
--> Annie (terrified while exploring a creepy hospital wing): "I'm already dead. I'm already dead. I'm already dead..."

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[[folder: Live-Action Television ]]

[[folder:Live-Action TV]]
* ''Series/{{Being Human|UK}}'' Human|UK}}'':
** It
often has the ghost character, Annie, reminding herself or others that she is a ghost and thus has no reason to be afraid of any physical danger.
--> Annie (terrified --->'''Annie:''' ''[terrified while exploring a creepy hospital wing): "I'm wing]'' I'm already dead. I'm already dead. I'm already dead..."






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* TheUndertaker, especially during his earliest days. One thing that made him so dangerous to fight was that it was impossible to intimidate him or make him lose focus. He didnt respond to anything other than direct force, and even then all it did was make him mad.

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* TheUndertaker, Wrestling/TheUndertaker, especially during his earliest days. One thing that made him so dangerous to fight was that it was impossible to intimidate him or make him lose focus. He didnt respond to anything other than direct force, and even then all it did was make him mad.
mad.



[[folder: Tabletop RPG ]]

* ''TabletopGame/DungeonsAndDragons'', to a varying degree in different editions. Undead are typically immune to all fear spells, and if morale is a factor, undead are unshakable. The only thing that will set undead running for the hills is holy power, such as that unleashed by the Cleric's ability to TurnUndead.

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[[folder:Tabletop Games]]
* ''TabletopGame/DungeonsAndDragons'', to a varying degree in different editions. editions.
**
Undead are typically immune to all fear spells, and if morale is a factor, undead are unshakable. The only thing that will set undead running for the hills is holy power, such as that unleashed by the Cleric's ability to TurnUndead.



* Referenced in ''TabletopGame/MagicTheGathering'', where several Black creatures cannot be blocked except by Black and Artifact creatures, defined in the flavour text as fear-based.
** The easiest way to give a creature this skill is to cast the black spell "Fear" on them.
** Another great example is the black spell "Terror". It instantly destroys a creature, provided they are not Black or an Artifact.

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* Referenced in ''TabletopGame/MagicTheGathering'', where several Black creatures cannot be blocked except by Black and Artifact creatures, defined in the flavour flavor text as fear-based.
**
fear-based. The easiest way to give a creature this skill is to cast the black spell "Fear" on them.
**
them. Another great example is the black spell "Terror". It instantly destroys a creature, provided they are not Black or an Artifact.



* In ''TabletopGame/{{Warhammer}}'', undead units never have to make leadership tests.
** Averted, however, in ''TabletopGame/{{Warhammer 40000}}'', where the Necrons are basically Zombie Robots: The game explains that while they do ignore fear (comes with having your soul eaten by your gods and your entire body transferred into a machine), they can still judge when it would be advantageous to flee if in presence of a stronger enemy, and so must still take morale tests.

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* In ''TabletopGame/{{Warhammer}}'', undead units never have to make leadership tests.
** Averted, however, in ''TabletopGame/{{Warhammer 40000}}'', where
tests. The undead mooks don't feel anything at all (including fear). No emotions means the Necrons Chaos gods can't control them, which is why one WellIntentionedExtremist vampire count's plan was to convert the entire world population into zombies, starving the Ruinous Powers. Strangely enough, most people not even associated with Chaos objected to this plan.
* ''TabletopGame/Warhammer40000'':
** Averted with the Necrons, who
are basically Zombie Robots: Robots. The game explains that while they do ignore fear (comes with having your soul eaten by your gods and your entire body transferred into a machine), they can still judge when it would be advantageous to flee if in presence of a stronger enemy, and so must still take morale tests.



** This trope is taken even further in ''TabletopGame/{{Warhammer}}'', where the undead mooks don't feel anything at all (including fear). No emotions means the Chaos gods can't control them, which is why one WellIntentionedExtremist vampire count's plan was to convert the entire world population into zobies, starving the Ruinous Powers. Strangely enough, most people not even associated with Chaos objected to this plan.



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[[folder: Webcomics ]]

* [[NoNameGiven The zombie]] in ''Webcomic/HannaIsNotABoysName'' has a touch of this ability: he's infamously cool headed and very little can scare or shake him.

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[[folder: Webcomics ]]

[[folder:Web Comics]]
* [[NoNameGiven The zombie]] in ''Webcomic/HannaIsNotABoysName'' has a touch of this ability: he's infamously cool headed cool-headed and very little can scare or shake him.
him.



[[folder: Web Original ]]

* MSF High Forums: Leanne the Chibi Vampire. Apparently, undeath keeps the worst of her [[IllGirl health issues]] at bay, the reason being that it means her most of her flawed organs don't need to work at all.

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[[folder: Web Original ]]

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* MSF High Forums: ''Roleplay/MSFHighForum'': Leanne the Chibi Vampire. Apparently, undeath keeps the worst of her [[IllGirl health issues]] at bay, the reason being that it means her most of her flawed organs don't need to work at all.
all.



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1st Jun '17 8:29:52 PM jormis29
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* One of the things that makes GeorgeRomero's zombies from ''NightOfTheLivingDead'' and it's sequels a threat is that despite being slow and having very poor reaction time, the zombies arent capable of anything other than mindless hunger, and will relentlessly keep going after human prey, no matter how many of them are killed. When there are no humans around, the zombies will simply wander around aimlessly until they find more. Like in WorldWarZ below, the zombies only became a real threat because the humans idiotic reaction to an unconventional enemy.

to:

* One of the things that makes GeorgeRomero's Creator/GeorgeARomero's zombies from ''NightOfTheLivingDead'' and it's sequels a threat is that despite being slow and having very poor reaction time, the zombies arent capable of anything other than mindless hunger, and will relentlessly keep going after human prey, no matter how many of them are killed. When there are no humans around, the zombies will simply wander around aimlessly until they find more. Like in WorldWarZ below, the zombies only became a real threat because the humans idiotic reaction to an unconventional enemy.
20th May '17 3:43:20 AM Morgenthaler
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See also ImmortalLifeIsCheap. Contrast FearlessFool, where a mortal character acts without fear in cases where they ''really'' should be afraid.

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See also ImmortalLifeIsCheap. Contrast FearlessFool, where a mortal character acts without fear in cases where they ''really'' should be afraid.
afraid. For when this manifests itself as physical immunity instead of a psychological one, see YouCantKillWhatsAlreadyDead.
28th Apr '17 12:05:22 PM SilentStranger
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to:

* One of the things that makes GeorgeRomero's zombies from ''NightOfTheLivingDead'' and it's sequels a threat is that despite being slow and having very poor reaction time, the zombies arent capable of anything other than mindless hunger, and will relentlessly keep going after human prey, no matter how many of them are killed. When there are no humans around, the zombies will simply wander around aimlessly until they find more. Like in WorldWarZ below, the zombies only became a real threat because the humans idiotic reaction to an unconventional enemy.




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* TheUndertaker, especially during his earliest days. One thing that made him so dangerous to fight was that it was impossible to intimidate him or make him lose focus. He didnt respond to anything other than direct force, and even then all it did was make him mad.
10th Jan '17 9:17:01 AM Morgenthaler
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--> Annie (terrified while exploring a creepy hospital wing): "I'm already dead. I'm already dead. I'm already dead�"

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--> Annie (terrified while exploring a creepy hospital wing): "I'm already dead. I'm already dead. I'm already dead�"dead..."
10th Jan '17 9:16:30 AM Morgenthaler
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[[AC:{{Anime}} and {{Manga}}]]

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[[folder: Anime
and {{Manga}}]]Manga ]]



* The Ghosts in ''Manga/SgtFrog'' aren’t particularly shocked when they come across the alien frogs. In one case, they come across the spirit of a dead pilot and the wreck of his plane, and they just sit down and make pleasant conversation for the rest of the night.

[[AC:{{Film}}]]

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* The Ghosts in ''Manga/SgtFrog'' aren’t aren't particularly shocked when they come across the alien frogs. In one case, they come across the spirit of a dead pilot and the wreck of his plane, and they just sit down and make pleasant conversation for the rest of the night.

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-->You don’t have to be Sun freakin Tzu to know that real fighting isn’t about killing or even hurting the other guy, it’s about scaring him enough to call it a day. ...“[[http://en.wikipedia.org/wiki/Shock_and_awe Shock and Awe]]”? Perfect name, “Shock and Awe”! But what if the enemy can’t be shocked and awed? Not just ''won’t'', but biologically ''can’t?'' That’s what happened that day outside UsefulNotes/NewYorkCity, that’s the failure that almost lost us the whole damn war. The fact that we couldn’t shock and awe [[NotUsingTheZWord Zack]] boomeranged right back in our faces and actually allowed Zack to shock and awe us! They’re not afraid! No matter what we do, no matter how many we kill, they will never, ever be afraid!

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-->You don’t don't have to be Sun freakin Tzu to know that real fighting isn’t isn't about killing or even hurting the other guy, it’s it's about scaring him enough to call it a day. ...“[[http://en."[[http://en.wikipedia.org/wiki/Shock_and_awe Shock and Awe]]”? Awe]]"? Perfect name, “Shock "Shock and Awe”! Awe"! But what if the enemy can’t can't be shocked and awed? Not just ''won’t'', ''won't'', but biologically ''can’t?'' That’s ''can't?'' That's what happened that day outside UsefulNotes/NewYorkCity, that’s that's the failure that almost lost us the whole damn war. The fact that we couldn’t couldn't shock and awe [[NotUsingTheZWord Zack]] boomeranged right back in our faces and actually allowed Zack to shock and awe us! They’re They're not afraid! No matter what we do, no matter how many we kill, they will never, ever be afraid!



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--> Annie (terrified while exploring a creepy hospital wing): "I'm already dead. I'm already dead. I'm already dead…"

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--> Annie (terrified while exploring a creepy hospital wing): "I'm already dead. I'm already dead. I'm already dead…"dead�"



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* ''VideoGame/TheSecretWorld'' has [[{{Mummy}} Säid]], who responds to a gun pointed at his face with ''insulting the wielder and nonchalantly pushing it out of the way.''

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* ''VideoGame/TheSecretWorld'' has [[{{Mummy}} Säid]], who responds to a gun pointed at his face with ''insulting the wielder and nonchalantly pushing it out of the way.''



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27th Dec '16 12:26:12 PM ADrago
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** Especially considering that skeletons cannot be recovered to lairs by imps, so dying means they are LostForever, and that with no need to eat or sleep, they will usually spend all their time training - which costs gold.

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** Especially considering that skeletons cannot be recovered to lairs by imps, so dying means they are LostForever, lost, and that with no need to eat or sleep, they will usually spend all their time training - which costs gold.
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http://tvtropes.org/pmwiki/article_history.php?article=Main.FearlessUndead