History Main / FearlessUndead

7th Jun '18 11:30:05 AM TempestKnight
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** Those same undead in ''TabletopGame/WarhammerAgeOfSigmar'' [[DownplayedTrope aren't quite immune to fear, but they might as well be]]. Most, if not all, units in the Death Alliance have a bravery of 10, meaning that they'll only need to take a battleshock test if they lose a gigantic number of troops in a single battle round.
3rd Apr '18 11:00:18 PM ironcommando
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TurnUndead, however, tends to be a way to get around this.
30th Mar '18 2:31:08 PM Classified
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* [[DownplayedTrope Downplayed]] by ''Literature/BlackTideRising''. The TechnicallyLivingZombies ZergRush armed soldiers because they're too brain damaged to make the connection between gunshots and their fellow zombies falling down. But run over a few dozen with a [[TankGoodness tank]], and the rest of the zombies in the area will [[Series/{{Mythbusters}} de-ass the area with the quickness]].

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* [[DownplayedTrope Downplayed]] by ''Literature/BlackTideRising''. The TechnicallyLivingZombies [[TechnicallyLivingZombie Technically Living Zombies]] ZergRush armed soldiers because they're too brain damaged brain-damaged to make the connection between gunshots and their fellow zombies falling down. But run over a few dozen with a [[TankGoodness tank]], and the rest of the zombies in the area will [[Series/{{Mythbusters}} de-ass the area with the quickness]].
12th Mar '18 3:23:11 PM Classified
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* [[DownplayedTrope Downplayed]] by ''Literature/BlackTideRising''. The TechnicallyLivingZombies ZergRush armed soldiers because they're too brain damaged to make the connection between gunshots and their fellow zombies falling down. But run over a few dozen with a [[TankGoodness tank]], and the rest of the zombies in the area will [[Series/{{Mythbusters}} de-ass the area with the quickness]].
27th Feb '18 2:39:32 PM intastiel
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* Undead in ''TabletopGame/{{Pathfinder}}'' are immune to all morale effects, including magical fear and attempts to demoralize them through intimidation. Intelligent undead are not blind to threats, and might well flee when FearIsTheAppropriateResponse, but it is a considered rather than an emotional reaction when they do.

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* Undead in ''TabletopGame/{{Pathfinder}}'' are immune to all morale effects, including [[EmotionBomb magical fear fear]] and attempts to demoralize them through intimidation. Intelligent undead are not blind to threats, threats and might well flee when FearIsTheAppropriateResponse, but it is a considered logical rather than an emotional reaction when they do.
9th Nov '17 3:54:30 PM intastiel
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* The skeletons in ''VideoGame/DungeonKeeper 2'' are immune to fear traps, and will never retreat in battle... which can cause problems when they pull a LeeroyJenkins against stronger opponents.
** Especially considering that skeletons cannot be recovered to lairs by imps, so dying means they are lost, and that with no need to eat or sleep, they will usually spend all their time training - which costs gold.
** Then again, skeletons are implicitly free CannonFodder anyway.

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* The skeletons Skeletons in ''VideoGame/DungeonKeeper 2'' are immune to [[EmotionBomb fear traps, traps]] and will never retreat in battle... which can cause problems when they pull a LeeroyJenkins them to show SuicidalOverconfidence against vastly stronger opponents.
** Especially considering that skeletons cannot be recovered to lairs by imps, so dying means they are lost, and that with no need to eat or sleep, they will usually spend all their time training - which costs gold.
** Then again, skeletons are
opponents. They also suffer FinalDeath rather than the usual NonLethalKO for living creatures. Fortunately, they're implicitly free CannonFodder anyway.CannonFodder.
1st Oct '17 12:38:21 AM AnotherEpicFail
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* ''VideoGame/TheSecretWorld'' has [[{{Mummy}} Säid]], who responds to a gun pointed at his face with ''insulting the wielder and nonchalantly pushing it out of the way.''

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* ''VideoGame/TheSecretWorld'' has features this heavily in [[{{Mummy}} Säid]], who not only spends his off-hours lounging around at a ghoul-infested hotel, but responds to a gun pointed at his face with by ''insulting the wielder and nonchalantly pushing it out of the way.'''' Lore entries state that this is pretty common when it comes to Säid's faction, the Kingdom, who freely do business with just about anyone regardless of the risk to themselves, knowing that there's not much more that can befall them, given that YouCantKillWhatsAlreadyDead.
7th Sep '17 1:50:42 AM thatmadork
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* ''VideoGame/MordheimCityOfTheDamned'': One schtick of the Undead faction is that all of their units (minus the [[TheRenfield Dreg]] and the {{Necromancer}}) are immune to Fear, Terror and All Alone effects. Zombies can bog down enemy heroes for round after round, while Vampires and Vampire Thralls stare down enemy Impressives and overwhelm them.
1st Aug '17 6:02:53 PM MBG
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** It is also averted as far as intelligent undead are perfectly capable of a TacticalWithdrawal, and indeed will do so when a battle turns against them since they know firsthand just how much their situation beats the NothingAfterDeath. They just can't be forced to by anything short of TurnUndead.

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** It is also averted as far as intelligent undead are perfectly capable of a TacticalWithdrawal, and indeed will do so when a battle turns against them since they know firsthand just how much their situation beats the NothingAfterDeath. They just can't be forced to by anything short of TurnUndead. Even then, many undead, such as vampires, liches, or ghosts, are extremely hard to kill permanently and have no problem with fighting to the last so long as their coffin or SoulJar is safe.
28th Jun '17 3:09:07 PM StFan
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[[folder: Anime and Manga ]]

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[[folder: Anime and Manga ]]
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[[folder: Film ]]

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[[folder:Films -- Live-Action]]



* One of the things that makes Creator/GeorgeARomero's zombies from ''NightOfTheLivingDead'' and it's sequels a threat is that despite being slow and having very poor reaction time, the zombies arent capable of anything other than mindless hunger, and will relentlessly keep going after human prey, no matter how many of them are killed. When there are no humans around, the zombies will simply wander around aimlessly until they find more. Like in WorldWarZ below, the zombies only became a real threat because the humans idiotic reaction to an unconventional enemy.

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* One of the things that makes Creator/GeorgeARomero's zombies from ''NightOfTheLivingDead'' ''Film/NightOfTheLivingDead1968'' and it's its sequels a threat is that despite being slow and having very poor reaction time, the zombies arent aren't capable of anything other than mindless hunger, and will relentlessly keep going after human prey, no matter how many of them are killed. When there are no humans around, the zombies will simply wander around aimlessly until they find more. Like in WorldWarZ ''Literature/WorldWarZ'' below, the zombies only became a real threat because the humans humans' idiotic reaction to an unconventional enemy.
enemy.



[[folder: Literature ]]

* In ''Literature/TheDeathGateCycle'', there are two kinds of undead--Cadavers (who are unable to properly perceive anything) and lazar (which are sentient). Both are completely fearless--cadavers because they are barely aware of what's going on around them, and lazar because they are aware of the agony of their undead condition and know for a fact that nothing is worse. Fireballs, sword thrusts, decapitation, arrows through the heart--none of it matters to something that's that far beyond our meager understanding of "pain".
* Reg Shoe and many other undead from ''Literature/{{Discworld}}'', along with the Igors. Although if ''Discworld/NightWatch'' is any indication, Reg was pretty fearless while alive, too.
** He does complain about this idea in Discworld/{{Jingo}} though. Just because the ship sinking doesn't ''kill'' him doesn't mean he's not worried by it. Especially if a shark decides to eat him.
** The recently deceased, after a brief moment of disorientation, are usually rather calm and optimistic about what lies before them. Partly this is because they left their glands with their bodies, and without all those panic-inducing hormones it's easy to see things rationally. And partly it's because the worst has already happened - things can only go up from here ([[AssholeVictim the exceptions usually deserved it]]).

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[[folder: Literature ]]

[[folder:Literature]]
* In ''Literature/TheDeathGateCycle'', there are two kinds of undead--Cadavers undead -- Cadavers (who are unable to properly perceive anything) and lazar (which are sentient). Both are completely fearless--cadavers fearless -- cadavers because they are barely aware of what's going on around them, and lazar because they are aware of the agony of their undead condition and know for a fact that nothing is worse. Fireballs, sword thrusts, decapitation, arrows through the heart--none heart -- none of it matters to something that's that far beyond our meager understanding of "pain".
* Reg Shoe and many other undead from ''Literature/{{Discworld}}'', along with the Igors. Although if ''Discworld/NightWatch'' is any indication, Reg was pretty fearless while alive, too.
**
too. He does complain about this idea in Discworld/{{Jingo}} ''Discworld/{{Jingo}}'' though. Just because the ship sinking doesn't ''kill'' him doesn't mean he's not worried by it. Especially if a shark decides to eat him.
**
him. The recently deceased, after a brief moment of disorientation, are usually rather calm and optimistic about what lies before them. Partly this is because they left their glands with their bodies, and without all those panic-inducing hormones it's easy to see things rationally. And partly it's because the worst has already happened - -- things can only go up from here ([[AssholeVictim the exceptions usually deserved it]]).






[[folder: Live-Action Television ]]

* ''Series/{{Being Human|UK}}'' often has the ghost character, Annie, reminding herself or others that she is a ghost and thus has no reason to be afraid of any physical danger.
--> Annie (terrified while exploring a creepy hospital wing): "I'm already dead. I'm already dead. I'm already dead..."

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[[folder: Live-Action Television ]]

[[folder:Live-Action TV]]
* ''Series/{{Being Human|UK}}'' Human|UK}}'':
** It
often has the ghost character, Annie, reminding herself or others that she is a ghost and thus has no reason to be afraid of any physical danger.
--> Annie (terrified --->'''Annie:''' ''[terrified while exploring a creepy hospital wing): "I'm wing]'' I'm already dead. I'm already dead. I'm already dead..."






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* TheUndertaker, especially during his earliest days. One thing that made him so dangerous to fight was that it was impossible to intimidate him or make him lose focus. He didnt respond to anything other than direct force, and even then all it did was make him mad.

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* TheUndertaker, Wrestling/TheUndertaker, especially during his earliest days. One thing that made him so dangerous to fight was that it was impossible to intimidate him or make him lose focus. He didnt respond to anything other than direct force, and even then all it did was make him mad.
mad.



[[folder: Tabletop RPG ]]

* ''TabletopGame/DungeonsAndDragons'', to a varying degree in different editions. Undead are typically immune to all fear spells, and if morale is a factor, undead are unshakable. The only thing that will set undead running for the hills is holy power, such as that unleashed by the Cleric's ability to TurnUndead.

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[[folder: Tabletop RPG ]]

[[folder:Tabletop Games]]
* ''TabletopGame/DungeonsAndDragons'', to a varying degree in different editions. editions.
**
Undead are typically immune to all fear spells, and if morale is a factor, undead are unshakable. The only thing that will set undead running for the hills is holy power, such as that unleashed by the Cleric's ability to TurnUndead.



* Referenced in ''TabletopGame/MagicTheGathering'', where several Black creatures cannot be blocked except by Black and Artifact creatures, defined in the flavour text as fear-based.
** The easiest way to give a creature this skill is to cast the black spell "Fear" on them.
** Another great example is the black spell "Terror". It instantly destroys a creature, provided they are not Black or an Artifact.

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* Referenced in ''TabletopGame/MagicTheGathering'', where several Black creatures cannot be blocked except by Black and Artifact creatures, defined in the flavour flavor text as fear-based.
**
fear-based. The easiest way to give a creature this skill is to cast the black spell "Fear" on them.
**
them. Another great example is the black spell "Terror". It instantly destroys a creature, provided they are not Black or an Artifact.



* In ''TabletopGame/{{Warhammer}}'', undead units never have to make leadership tests.
** Averted, however, in ''TabletopGame/{{Warhammer 40000}}'', where the Necrons are basically Zombie Robots: The game explains that while they do ignore fear (comes with having your soul eaten by your gods and your entire body transferred into a machine), they can still judge when it would be advantageous to flee if in presence of a stronger enemy, and so must still take morale tests.

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* In ''TabletopGame/{{Warhammer}}'', undead units never have to make leadership tests.
** Averted, however, in ''TabletopGame/{{Warhammer 40000}}'', where
tests. The undead mooks don't feel anything at all (including fear). No emotions means the Necrons Chaos gods can't control them, which is why one WellIntentionedExtremist vampire count's plan was to convert the entire world population into zombies, starving the Ruinous Powers. Strangely enough, most people not even associated with Chaos objected to this plan.
* ''TabletopGame/Warhammer40000'':
** Averted with the Necrons, who
are basically Zombie Robots: Robots. The game explains that while they do ignore fear (comes with having your soul eaten by your gods and your entire body transferred into a machine), they can still judge when it would be advantageous to flee if in presence of a stronger enemy, and so must still take morale tests.



** This trope is taken even further in ''TabletopGame/{{Warhammer}}'', where the undead mooks don't feel anything at all (including fear). No emotions means the Chaos gods can't control them, which is why one WellIntentionedExtremist vampire count's plan was to convert the entire world population into zobies, starving the Ruinous Powers. Strangely enough, most people not even associated with Chaos objected to this plan.



[[folder: Video Games ]]

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[[folder: Webcomics ]]

* [[NoNameGiven The zombie]] in ''Webcomic/HannaIsNotABoysName'' has a touch of this ability: he's infamously cool headed and very little can scare or shake him.

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[[folder: Webcomics ]]

[[folder:Web Comics]]
* [[NoNameGiven The zombie]] in ''Webcomic/HannaIsNotABoysName'' has a touch of this ability: he's infamously cool headed cool-headed and very little can scare or shake him.
him.



[[folder: Web Original ]]

* MSF High Forums: Leanne the Chibi Vampire. Apparently, undeath keeps the worst of her [[IllGirl health issues]] at bay, the reason being that it means her most of her flawed organs don't need to work at all.

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[[folder: Web Original ]]

[[folder:Web Original]]
* MSF High Forums: ''Roleplay/MSFHighForum'': Leanne the Chibi Vampire. Apparently, undeath keeps the worst of her [[IllGirl health issues]] at bay, the reason being that it means her most of her flawed organs don't need to work at all.
all.



[[folder: Western Animation ]]

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