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* The cartridge packaged with the UsefulNotes/{{SNES}} Super Scope had ''Blastris A'' and ''Blastris B''. The former was a Tetris-like where the player shot parts of the blocks off instead of rotating them, the latter was more of a Columns/Dr. Mario-like.

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* The cartridge packaged with the UsefulNotes/{{SNES}} Platform/{{SNES}} Super Scope had ''Blastris A'' and ''Blastris B''. The former was a Tetris-like where the player shot parts of the blocks off instead of rotating them, the latter was more of a Columns/Dr. Mario-like.



* Namco's UsefulNotes/ArcadeGame ''Emeraldia'' has colored blocks whose tiles connect horizontally, vertically and diagonally to form chains. These chains can be cracked and then shattered by dropping tiles of the same color on top of them.

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* Namco's UsefulNotes/ArcadeGame MediaNotes/ArcadeGame ''Emeraldia'' has colored blocks whose tiles connect horizontally, vertically and diagonally to form chains. These chains can be cracked and then shattered by dropping tiles of the same color on top of them.
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* ''Hako de Gucha'' ("Box de Splat", a pun on ''"VideoGame/PanelDePon"'') is a GameWithinAGame in ''VideoGame/PowerProKunPocket5''. Three colors of blocks and unmatchable grey ones fall from the sky and you must maneuver Power Pro-kun around them, either pushing ones of the same color together to clear them or punching useless ones out of the way while avoiding being SquashedFlat. Clearing every pre-set block on the field before the time runs out is worth bonus points.
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* ''VideoGame/PacAttack'' had VideoGame/PacMan and ghosts packaged in with Tetris-like blocks.

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* ''VideoGame/PacAttack'' had VideoGame/PacMan and ghosts packaged in with Tetris-like blocks. You must set ghost over the blocks such that it forms a path that both lets Pac-Man eat a long string of ghosts and collapses blocks into full lines to clear them.
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* ''Monster Slider'' features the option to tilt the field to either side to slide and further combo the falling blocks. Each character has a LimitBreak to disrupt the opponent's field that is triggered by matching a special orb with any set of colored blocks.
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* In ''[[https://www.lexaloffle.com/bbs/?pid=146729#p Hot Wax]]'', the blocks are arranged as the usual tetreminos but are cleared piece-by-piece by lightning the wicks on them with the fire pieces that appear every few turns. The longer a flame lasts without being snuffed out by a falling block, the more points it is worth.

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* ''VideoGame/IrisuSyndrome'' combines this with a basic physics engine.

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* ''VideoGame/IrisuSyndrome'' combines this with a basic physics engine. The player must shoot little white blocks into shapes that fall into the playing area to combine those of the same color. Hitting shapes the wrong way causes them to become "dead", clogs up the field ''and'' depletes the timer.


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* ''VideoGame/IntelligentQube'' is a horizontal take on the concept. Groups of blocks roll towards the protagonist on a long platform. The player must mark tiles on the field to erase each block, taking care to not get squashed and to avoid letting the blocks roll off the edge. Mistakes will cause the platform to crumble row by row, making gameplay ''even more'' difficult. The game ends in failure if the protagonist falls off into the void.
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* ''Bal Cube'' is a similar concept to ''Quarth'', but with ''VideoGame/{{Breakout}}''-like gameplay. The player is tasked with bouncing a spinning cube on formations of blocks to destroy them. The blocks move downward everytime the cube bounces on the set of launchers on the bottom of the matrix, which also replaces the latest launcher used with a [[BottomlessPits singular hole]]. A level [[ContinuingIsPainful is reset]] if the cube falls off the screen or if a block crashes onto the launchers.
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** ''VideoGame/PuyoPuyoTetris'' is a crossover between ''VideoGame/PuyoPuyo'' and ''VideoGame/{{Tetris}}''. Not only can you mix-and-match gameplay types is verses matches, but it also features two entirely new modes of play:

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** ''VideoGame/PuyoPuyoTetris'' is a crossover between ''VideoGame/PuyoPuyo'' and ''VideoGame/{{Tetris}}''. Not only can you mix-and-match gameplay types is verses in versus matches, but it also features two entirely new modes of play:

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** The series features blobs, which are arranged into groups of four or more--unlike many, they don't actually have to be lined up, just connected horizontally and vertically. ''Puyo Puyo'' serves as the template for PlayerVersusPlayer-driven puzzle games through both its Garbage Puyos ("Junk" blocks that fall onto the opponent's playing field) and its colorful cast of characters.
** ''Gorby's Pipeline'', a more obscure title also developed by Creator/{{Compile}}, can be described as ''VideoGame/{{Tetris}}'' meets ''VideoGame/PipeMania''.
** After Compile lost the ''Puyo Puyo'' franchise to Creator/{{Sega}}, it made a CreatorDrivenSuccessor called ''Pochi and Nyaa'', which plays rather similarly.

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** The series features blobs, which are arranged into groups of four or more--unlike many, they don't actually have to be lined up, just connected horizontally and vertically. ''Puyo Puyo'' serves as created the template for that most PlayerVersusPlayer-driven puzzle games follow through both its Garbage Puyos ("Junk" blocks that fall onto the opponent's playing field) and its colorful cast of characters.
** ''VideoGame/PuyoPuyoTetris'' is a crossover between ''VideoGame/PuyoPuyo'' and ''VideoGame/{{Tetris}}''. Not only can you mix-and-match gameplay types is verses matches, but it also features two entirely new modes of play:
*** Swap Mode has players play both Tetris and Puyo Puyo, swapping between the two at random intervals.
*** Fusion mode is an entirely new puzzle game where you have to both create lines of Tetriminos ''and'' match up Puyos on the same board. While the Tetrominoes are much larger than normal, they can squish Puyos that they land on, sending them to the top of the board.
*
''Gorby's Pipeline'', a more obscure title also developed by Creator/{{Compile}}, can be described as ''VideoGame/{{Tetris}}'' meets ''VideoGame/PipeMania''.
** * After Compile lost the ''Puyo Puyo'' franchise to Creator/{{Sega}}, it made a CreatorDrivenSuccessor called ''Pochi and Nyaa'', which plays rather similarly.



* ''VideoGame/PuyoPuyoTetris'' is a crossover between ''VideoGame/PuyoPuyo'' and ''VideoGame/{{Tetris}}''. Not only can you mix-and-match gameplay types is verses matches, but it also features two entirely new modes of play:
** Swap Mode has players play both Tetris and Puyo Puyo, swapping between the two at random intervals.
** Fusion mode is an entirely new puzzle game where you have to both create lines of Tetriminos ''and'' match up Puyos on the same board. While the Tetrominoes are much larger than normal, they can squish puyos that they land on, sending them to the top of the board.
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* ''VideoGame/SegaSonicBros'' uses various re-colors of VideoGame/SonicTheHedgehog that are dropped onto the playfield. If Sonics of one color are arranged to enclose in a circle (using the sides of the board if necessary), they are cleared. Interestingly, it was never given a commercial release after it failed a location test in Japan.

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* ''VideoGame/SegaSonicBros'' uses various re-colors of VideoGame/SonicTheHedgehog Franchise/SonicTheHedgehog that are dropped onto the playfield. If Sonics of one color are arranged to enclose in a circle (using the sides of the board if necessary), they are cleared. Interestingly, it was never given a commercial release after it failed a location test in Japan.
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* ''VideoGame/SuikaGame'' is a puzzle game with falling fruits that turn into other fruit when two of the same fruit are combined.
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* ''Super [[Franchise/StreetFighter Puzzle Fighter]] II Turbo'' also uses gems, but rather than just lining them up, you have to use special "crash gems" that will destroy any adjacent gems of the same color. Another twist in the game was that the Junk Blocks had a countdown, and turned into regular blocks when it ran out. This gave a struggling player the chance to make a comeback if they survived long enough. Its successor ''VideoGame/CrystalCrisis'', follows the same formula except with a few unique mechanics of its own (namely, wrapping crystals from one side of the board to the other and character-specific [[LimitBreak Limit Breaks]]).

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* ''Super [[Franchise/StreetFighter Puzzle Fighter]] II Turbo'' also uses gems, but rather than just lining them up, you have to use special "crash gems" that will destroy any adjacent gems of the same color. Another twist in the game was that the Junk Blocks had a countdown, and turned into regular blocks when it ran out. This gave a struggling player the chance to make a comeback if they survived long enough. Each character you could choose also had their own pattern to the Junk Block drops, adding a touch of strategy to the game. Its successor ''VideoGame/CrystalCrisis'', follows the same formula except with a few unique mechanics of its own (namely, wrapping crystals from one side of the board to the other and character-specific [[LimitBreak Limit Breaks]]).

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Crosswicking


* ''VideoGame/DrMario'' featured Mario (yes, [[ExactlyWhatItSaysOnTheTin as a Doctor]]) killing viruses by dropping colored pills on top of them to line up viruses and pill halves into sets of four or more.
* ''VideoGame/MarioParty9'': Castle Clearout is a puzzle minigame that appears in the Extras section of the menu that can be played with one or two players. Players drop groups of three colored marbles into a playing field, and must connect six marbles of the same color in order to eliminate them from the playing field. In the one player mode, players can play through 50 stages with the objective of eliminating marbles with stars on them, while in two player mode, the goal is to outlast the opponent. If the player creates a group of six marbles in the shape of a line, triangle, or hexagon, all marbles of the same color will be eliminated at once in one player mode, or extra marbles will fall into their opponent's field in two player mode.

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* ''VideoGame/DrMario'' featured features Mario (yes, [[ExactlyWhatItSaysOnTheTin as a Doctor]]) killing viruses by dropping colored pills on top of them to line up viruses and pill halves into sets of four or more.
* ''VideoGame/MarioParty9'': Castle Clearout is a puzzle minigame that appears in the Extras section of the menu that can be played with one or two players. Players drop groups of three colored marbles into a playing field, and must connect six marbles of the same color in order to eliminate them from the playing field. In the one player mode, players can play through 50 stages with the objective of eliminating marbles with stars on them, while in two player mode, the goal is to outlast the opponent. If the player creates a group of six marbles in the shape of a line, triangle, or hexagon, all marbles of the same color will be eliminated at once in one player mode, or extra marbles will fall into their opponent's field in two player mode.
more.


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* ''VideoGame/MarioParty'':
** ''VideoGame/MarioParty9'': Castle Clearout is a puzzle minigame that appears in the Extras section of the menu that can be played with one or two players. Players drop groups of three colored marbles into a playing field, and must connect six marbles of the same color in order to eliminate them from the playing field. In the one player mode, players can play through 50 stages with the objective of eliminating marbles with stars on them, while in two player mode, the goal is to outlast the opponent. If the player creates a group of six marbles in the shape of a line, triangle, or hexagon, all marbles of the same color will be eliminated at once in one player mode, or extra marbles will fall into their opponent's field in two player mode.
** ''VideoGame/MarioParty10'': Jewel Drop is a puzzle minigame found in the Bonus section of the menu. Players drop crystals into a playing field in groups of three at a time, and must connect four of the same color to remove them. Occasionally, players can remove a star crystal, which will allow them to shake the playing field and shuffle all the crystals around, potentially destroying even more of them.
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Typo fix


* ''VdeoGame/MarioParty9'': Castle Clearout is a puzzle minigame that appears in the Extras section of the menu that can be played with one or two players. Players drop groups of three colored marbles into a playing field, and must connect six marbles of the same color in order to eliminate them from the playing field. In the one player mode, players can play through 50 stages with the objective of eliminating marbles with stars on them, while in two player mode, the goal is to outlast the opponent. If the player creates a group of six marbles in the shape of a line, triangle, or hexagon, all marbles of the same color will be eliminated at once in one player mode, or extra marbles will fall into their opponent's field in two player mode.

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* ''VdeoGame/MarioParty9'': ''VideoGame/MarioParty9'': Castle Clearout is a puzzle minigame that appears in the Extras section of the menu that can be played with one or two players. Players drop groups of three colored marbles into a playing field, and must connect six marbles of the same color in order to eliminate them from the playing field. In the one player mode, players can play through 50 stages with the objective of eliminating marbles with stars on them, while in two player mode, the goal is to outlast the opponent. If the player creates a group of six marbles in the shape of a line, triangle, or hexagon, all marbles of the same color will be eliminated at once in one player mode, or extra marbles will fall into their opponent's field in two player mode.

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It being a "spiritual sequel/prequel" doesn't give an excuse for misindentation. First, because the works are still different IP and thus unrelated. Even if that wasn't the case, the sub-bullets were still improperly used


* The long-running ''VideoGame/PuyoPuyo'' series features blobs, which are arranged into groups of four or more--unlike many, they don't actually have to be lined up, just connected horizontally and vertically. ''Puyo Puyo'' serves as the template for PlayerVersusPlayer-driven puzzle games through both its Garbage Puyos ("Junk" blocks that fall onto the opponent's playing field) and its colorful cast of characters.

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* ''VideoGame/PuyoPuyo'':
**
The long-running ''VideoGame/PuyoPuyo'' series features blobs, which are arranged into groups of four or more--unlike many, they don't actually have to be lined up, just connected horizontally and vertically. ''Puyo Puyo'' serves as the template for PlayerVersusPlayer-driven puzzle games through both its Garbage Puyos ("Junk" blocks that fall onto the opponent's playing field) and its colorful cast of characters.



** After Compile lost the ''Puyo Puyo'' franchise to Creator/{{Sega}}, it created a SpiritualSuccessor called ''Pochi and Nyaa'', which plays rather similarly.
* ''Super [[Franchise/StreetFighter Puzzle Fighter]] II Turbo'' also uses gems, but rather than just lining them up, you have to use special "crash gems" that will destroy any adjacent gems of the same color. Another twist in the game was that the Junk Blocks had a countdown, and turned into regular blocks when it ran out. This gave a struggling player the chance to make a comeback if they survived long enough.
** Its SpiritualSuccessor, ''VideoGame/CrystalCrisis'', follows the same formula except with a few unique mechanics of its own (namely, wrapping crystals from one side of the board to the other and character-specific [[LimitBreak Limit Breaks]]).

to:

** After Compile lost the ''Puyo Puyo'' franchise to Creator/{{Sega}}, it created made a SpiritualSuccessor CreatorDrivenSuccessor called ''Pochi and Nyaa'', which plays rather similarly.
* ''Super [[Franchise/StreetFighter Puzzle Fighter]] II Turbo'' also uses gems, but rather than just lining them up, you have to use special "crash gems" that will destroy any adjacent gems of the same color. Another twist in the game was that the Junk Blocks had a countdown, and turned into regular blocks when it ran out. This gave a struggling player the chance to make a comeback if they survived long enough.
**
enough. Its SpiritualSuccessor, successor ''VideoGame/CrystalCrisis'', follows the same formula except with a few unique mechanics of its own (namely, wrapping crystals from one side of the board to the other and character-specific [[LimitBreak Limit Breaks]]).



* ''VdeoGame/MarioParty9'': Castle Clearout is a puzzle minigame that appears in the Extras section of the menu that can be played with one or two players. Players drop groups of three colored marbles into a playing field, and must connect six marbles of the same color in order to eliminate them from the playing field. In the one player mode, players can play through 50 stages with the objective of eliminating marbles with stars on them, while in two player mode, the goal is to outlast the opponent. If the player creates a group of six marbles in the shape of a line, triangle, or hexagon, all marbles of the same color will be eliminated at once in one player mode, or extra marbles will fall into their opponent's field in two player mode.



** Similar to ''Klax'' is ''VideoGame/{{Audiosurf}}'', which combined the concept with levels generated from ''your'' music files.

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** Similar to ''Klax'' is ''VideoGame/{{Audiosurf}}'', which combined * ''VideoGame/{{Audiosurf}}'' combines the concept with levels generated from ''your'' music files.
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* The long-running ''VideoGame/PuyoPuyo'' series features blobs, which are arranged into groups of four or more--unlike many, they don't actually have to be lined up, just connected horizontally and vertically. ''Puyo Puyo'' serves as the template for PlayerVersusPlayer-driven puzzle games, both through its Garbage Puyos ("Junk" blocks that fall onto the opponent's playing field) and through its colorful cast of characters.

to:

* The long-running ''VideoGame/PuyoPuyo'' series features blobs, which are arranged into groups of four or more--unlike many, they don't actually have to be lined up, just connected horizontally and vertically. ''Puyo Puyo'' serves as the template for PlayerVersusPlayer-driven puzzle games, both games through both its Garbage Puyos ("Junk" blocks that fall onto the opponent's playing field) and through its colorful cast of characters.
Is there an issue? Send a MessageReason:
None


* The long-running ''VideoGame/PuyoPuyo'' series features blobs, which are arranged into groups of four or more--unlike many, they don't actually have to be lined up, just connected horizontally and vertically. ''Puyo Puyo'' also was one of the first games to add "Junk Blocks", which are dropped onto the opponent's playing field.

to:

* The long-running ''VideoGame/PuyoPuyo'' series features blobs, which are arranged into groups of four or more--unlike many, they don't actually have to be lined up, just connected horizontally and vertically. ''Puyo Puyo'' also was one of serves as the first games to add "Junk Blocks", which are dropped template for PlayerVersusPlayer-driven puzzle games, both through its Garbage Puyos ("Junk" blocks that fall onto the opponent's playing field.field) and through its colorful cast of characters.

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