History Main / FakePlatform

2nd Sep '16 1:42:48 PM intastiel
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* Using illusions to do this is a favorite of [=DMs=] -- and Player Characters -- in ''TabletopGame/DungeonsAndDragons''. They can also invert the trope by making a fake pit where there's actually solid ground. For extra evil points, the [[CastingAShadow Shadow Conjuration]] spells can create a FakePlatform that's only real for people who let themselves believe in it, while [=PCs=] who detect hostile magic and roll saving throws against it go plummeting through.

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* Using illusions to do this is a favorite of [=DMs=] -- and Player Characters -- in ''TabletopGame/DungeonsAndDragons''. They can also invert the trope by making a fake pit where there's actually solid ground. For extra evil points, the [[CastingAShadow Shadow Conjuration]] spells can create a FakePlatform Fake Platform that's only real for people who let themselves believe in it, while [=PCs=] who detect hostile magic and roll saving throws against it go plummeting through.
27th Aug '16 8:44:12 PM intastiel
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* Using illusions to do this is a favorite of evil [=DMs=] in ''TabletopGame/DungeonsAndDragons''.
** Illusions are awesome. They can even be used to invert this trope by creating the illusion of a PIT where the ground is actually solid. Due to the way illusions work; this can result in anyone possibly dying from fall damage from a harmless drop. Make an illusion of a pit fifty feet deep with a forest of blades at the bottom with an actual drop of less than ten feet. One save to avoid falling in, a second to realize you fell less than two seconds.

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* Using illusions to do this is a favorite of evil [=DMs=] -- and Player Characters -- in ''TabletopGame/DungeonsAndDragons''.
** Illusions are awesome.
''TabletopGame/DungeonsAndDragons''. They can even be used to also invert this the trope by creating the illusion of making a PIT fake pit where the ground is there's actually solid. Due to solid ground. For extra evil points, the way illusions work; this [[CastingAShadow Shadow Conjuration]] spells can result create a FakePlatform that's only real for people who let themselves believe in anyone possibly dying from fall damage from a harmless drop. Make an illusion of a pit fifty feet deep with a forest of blades at the bottom with an actual drop of less than ten feet. One save to avoid falling in, a second to realize you fell less than two seconds.
it, while [=PCs=] who detect hostile magic and roll saving throws against it go plummeting through.



* Although usually a video game trope the main character of ''Webcomic/CwensQuest'' [[http://www.cwensquest.com/?comic=chapter-1-page-4-rough-start runs into one of these]] when she steps onto the edge floating island.
** And now a [[http://www.cwensquest.com/?comic=chapter-8-page-7-good-start more direct example]].
* Parodied in [[http://brawlinthefamily.keenspot.com/2010/04/19/237-variations-on-a-vine-comic/ this]] strip of ''Webcomic/BrawlInTheFamily''

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* Although usually a video game trope the In ''Webcomic/CwensQuest'':
** The
main character of ''Webcomic/CwensQuest'' [[http://www.cwensquest.com/?comic=chapter-1-page-4-rough-start runs into one of these]] when she steps onto the edge of a floating island.
** And now a A more deliberately deceptive example [[http://www.cwensquest.com/?comic=chapter-8-page-7-good-start more direct example]].
doesn't quite fool]] its intended victim.
* Parodied in [[http://brawlinthefamily.keenspot.com/2010/04/19/237-variations-on-a-vine-comic/ com/comic/237-variationsonavinecomic900/ this]] strip of ''Webcomic/BrawlInTheFamily''
''Webcomic/BrawlInTheFamily'': Mario should really know that climbing onto a cloud doesn't end well. Or start well.
* Invoked in ''Webcomic/RustyAndCo'' by GuileHero Prestige Perkins with a covert Fly spell and a [[http://rustyandco.com/comic/level-5-23/ really good bluff]].
21st Feb '16 7:33:30 PM GMon
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* Although usually a video game trope the main character of ''Webcomic/CwensQuest'' [[http://www.drunkduck.com/Cwens_Quest/index.php?p=322400 runs into one of these]] when she steps onto the edge floating island.
** And now a [[http://www.drunkduck.com/Cwens_Quest/index.php?p=649514 more direct example]].

to:

* Although usually a video game trope the main character of ''Webcomic/CwensQuest'' [[http://www.drunkduck.com/Cwens_Quest/index.php?p=322400 cwensquest.com/?comic=chapter-1-page-4-rough-start runs into one of these]] when she steps onto the edge floating island.
** And now a [[http://www.drunkduck.com/Cwens_Quest/index.php?p=649514 cwensquest.com/?comic=chapter-8-page-7-good-start more direct example]].
24th Mar '15 11:55:21 AM Discar
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%% Image kept on page per Image Pickin' thread: http://tvtropes.org/pmwiki/posts.php?discussion=1331120328011680100

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%% Image kept on page per Image Pickin' thread: http://tvtropes.org/pmwiki/posts.php?discussion=1331120328011680100



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28th Feb '15 4:01:08 AM SeptimusHeap
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* Using illusions to do this is a favorite of evil [=DMs=] in ''DungeonsAndDragons''.

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* Using illusions to do this is a favorite of evil [=DMs=] in ''DungeonsAndDragons''.''TabletopGame/DungeonsAndDragons''.
18th Oct '14 11:34:21 PM Voldine
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** Illusions are awesome. They can even be used to invert this trope by creating the illusion of a PIT where the ground is actually solid. Due to the way illusions work; this can result in anyone possibly dying from fall damage from a harmless drop. Make an illusion of a pit fifty feet deep with a forest of blades at the bottom with an actual drop of less than ten feet. One save to avoid falling in, a second to realize you fell less than two seconds.
25th Feb '14 1:56:19 PM StFan
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* Platforms that open from under you occur throughout ''{{La-Mulana}}'', but not often enough to contribute significantly to the game's [[NintendoHard difficulty]] (though one in the Chamber of Birth can set you back to the beginning of an annoying maze). That is, until you get into the [[BonusLevelOfHell Hell Temple]] and find yourself falling into the [[NonLethalBottomlessPits Land of Hell]] ''again'' by stepping on what looked like a perfectly solid platform. Throwing bombs and the [[NotCompletelyUseless throwing knives]] as well as watching enemy movement patterns help sort out the fake platforms from the real ones here.

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* Platforms that open from under you occur throughout ''{{La-Mulana}}'', ''VideoGame/LaMulana'', but not often enough to contribute significantly to the game's [[NintendoHard difficulty]] (though one in the Chamber of Birth can set you back to the beginning of an annoying maze). That is, until you get into the [[BonusLevelOfHell Hell Temple]] and find yourself falling into the [[NonLethalBottomlessPits Land of Hell]] ''again'' by stepping on what looked like a perfectly solid platform. Throwing bombs and the [[NotCompletelyUseless throwing knives]] as well as watching enemy movement patterns help sort out the fake platforms from the real ones here.
12th Dec '13 7:35:29 PM Vir
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The Fake Platform ''appears'' to be solid, but doesn't support your weight for even a moment if you land on it. Unlike the TemporaryPlatform, which you can run across or jump off of, the FakePlatform drops you instantly if you set foot on it. Usually, this is over a BottomlessPit or SpikesOfDoom.

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The Fake Platform ''appears'' to be solid, but doesn't support your weight for even a moment if you land on it. Unlike the TemporaryPlatform, which you can run across or jump off of, the FakePlatform Fake Platform drops you instantly if you set foot on it. Usually, this is over a BottomlessPit or SpikesOfDoom.
16th Nov '13 2:27:46 AM BigRobotBil
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* Standard fare in ''VideoGame/CastlevaniaIISimonsQuest'', as discussed/raged on at length by the AVGN.

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* Standard fare in ''VideoGame/CastlevaniaIISimonsQuest'', as discussed/raged on at length by the AVGN. Dracula's Eye doesn't reveal them, either, so your best shot is to keep tossing holy water vials until they pass through the floor ahead of you. Fun!
3rd Oct '13 3:54:14 AM GulomiJomesh
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* Cleverly implemented in ''VideoGame/SonicAdventure2'': In Eggman's section of the final stage, there is a floating platform in the middle over a gap, followed by an alcove on the other side. When you land on the platform to try to go to the other side, it immediately drops; the area it drops to is the area you're supposed to go down. The clever part is getting across; the entire level deals with switches that stop time, so if you backtrack a little to a completed puzzle, activate the time switch, and go back, the platform won't fall (because time is frozen), allowing you to get to the other side.

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* Cleverly implemented in ''VideoGame/SonicAdventure2'': In Eggman's section of the final stage, there is a floating platform in the middle over a gap, followed by an alcove on the other side. When you land on the platform to try to go to the other side, it immediately drops; the area it drops to is the area you're supposed to go down. The clever part is getting across; the entire level deals with switches that stop time, so if you backtrack a little to a completed puzzle, activate the time switch, and go back, the platform won't fall (because time is frozen), allowing you to get to the other side. Or just jump on the railing of your original platform, the hight difference is enough that you don't need the dropping platform.
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