History Main / FadeToWhite

11th Jun '17 10:23:39 PM Pichu-kun
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* ''Anime/CodeGeass'' with [[spoiler:Nunnally during the Freya explosion in Tokyo. Assumed dead for a couple of episodes, she returns when it is discovered that although she was close enough to ground zero for a fade to white, she was well outside the actual blast radius by that time]].

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* ''Anime/CodeGeass'' with [[spoiler:Nunnally [[spoiler:Nunnally]] during the Freya explosion in Tokyo. Assumed dead for a couple of episodes, she returns when it is discovered that although she was close enough to ground zero for a fade to white, she was well outside the actual blast radius by that time]].time.



[[folder:Videogames]]

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[[folder:Videogames]][[folder:Video Games]]



* ''Videogame/TheLegendOfZeldaMajorasMask'' has a Fade To White at the end of the game, signifying the breaking of the three day time loop the game took place in.
* Likewise, ''VideoGame/TheLegendOfZeldaSkywardSword'' fades to white after [[spoiler:Zelda awakens from a thousand-year slumber and stumbles drowsily into Link's arms]] and holds the effect for a few seconds. What actually ''happened'' during the fade is [[DidTheyOrDidntThey anyone's guess]].

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* ''Franchise/TheLegendOfZelda'':
**
''Videogame/TheLegendOfZeldaMajorasMask'' has a Fade To White at the end of the game, signifying the breaking of the three day time loop the game took place in.
* ** Likewise, ''VideoGame/TheLegendOfZeldaSkywardSword'' fades to white after [[spoiler:Zelda awakens from a thousand-year slumber and stumbles drowsily into Link's arms]] and holds the effect for a few seconds. What actually ''happened'' during the fade is [[DidTheyOrDidntThey anyone's guess]].
30th Apr '17 5:33:54 AM LegitimateIdiot
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* The final shot of ''WesternAnimation/TheLegoBatmanMovie''.
--> '''Batman:''' White. [[LampshadeHanging All important movies]] [[InvokedTrope end on a white screen.]]



* The final shot of ''WesternAnimation/TheLegoBatmanMovie''.
-> '''Batman:''' White. [[LampshadeHanging All important movies]] [[InvokedTrope end on a white screen.]]
13th Mar '17 9:09:53 PM WiddershinsDaughter
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Added DiffLines:

* The final shot of ''WesternAnimation/TheLegoBatmanMovie''.
-> '''Batman:''' White. [[LampshadeHanging All important movies]] [[InvokedTrope end on a white screen.]]
10th Feb '17 5:36:36 PM DoctorCooper
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Added DiffLines:

* ''Series/InspectorRex'': Earlier, it was used to close the ending of [[spoiler:Moser's Death]]. Later, the Italian seasons used the effect for flashbacks and some scene changes.
15th Jan '17 2:00:46 PM gb00393
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* ''Series/GameOfThrones'': When Jon passes beyond the Wall at the end of "The Watchers on the Wall."
2nd Jan '17 1:32:16 PM nombretomado
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* Emulating the above, ''VideoGame/{{Portal}}'' ends with a fade to white [[spoiler:upon defeating GLaDOs and accelerating up to the outside world]] before credits roll.

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* Emulating the above, ''VideoGame/{{Portal}}'' ends with a fade to white [[spoiler:upon defeating GLaDOs [=GLaDOS=] and accelerating up to the outside world]] before credits roll.
28th Sep '16 12:43:36 AM Morgenthaler
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* [[http://www.irregularwebcomic.net/2167.html This]] strip of ''IrregularWebcomic''. [[spoiler:IWC universe is more or less torn asunder]].

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* [[http://www.irregularwebcomic.net/2167.html This]] strip of ''IrregularWebcomic''.''Webcomic/IrregularWebcomic''. [[spoiler:IWC universe is more or less torn asunder]].
13th Sep '16 3:06:37 PM Kadorhal
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* ''Anime/CodeGeass'' with [[spoiler:Nunnally during the Freya explosion in Tokyo. Assumed dead for a couple of episodes, she returns when it is discovered that although she was close enough to ground zero for a FadeToWhite, she was well outside the actual blast radius by that time]].

to:

* ''Anime/CodeGeass'' with [[spoiler:Nunnally during the Freya explosion in Tokyo. Assumed dead for a couple of episodes, she returns when it is discovered that although she was close enough to ground zero for a FadeToWhite, fade to white, she was well outside the actual blast radius by that time]].



* ''VideoGame/ModernWarfare'' does this when [[spoiler: Sgt. Jackson]] dies, and again when [[spoiler:Soap]] passes out.
** Until the announcement of the characters in ''VideoGame/ModernWarfare 2'', this ended up with some fan theories proposing that [[spoiler: Soap died on the bridge.]]

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* ''VideoGame/ModernWarfare'' does this when [[spoiler: Sgt. [[spoiler:Sgt. Jackson]] dies, dies at the end of "Shock and Awe", and again at the final level when [[spoiler:Soap]] passes out.
**
out. Until the announcement of the characters in ''VideoGame/ModernWarfare for ''Modern Warfare 2'', this ended up with some fan theories proposing that [[spoiler: Soap [[spoiler:Soap died on the bridge.as well.]]



* In ''VideoGame/{{Fallout 3}}'', at the end of the game, if you choose the "good ending."

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* In ''VideoGame/{{Fallout 3}}'', at the end of the game, game (at least without the Broken Steel DLC), if you choose the "good ending."ending" by [[spoiler:activating the purifier]].



* ''VideoGame/{{Doom}} 3: Resurrection of Evil'' does this at the end.

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* ''VideoGame/{{Doom}} 3: ''VideoGame/{{Doom 3}}: Resurrection of Evil'' does this at the end.



* ''VideoGame/{{Half-Life 2}}'' Episode 1 ends this way when [[spoiler: the citadel finally explodes just moments after you have boarded the train out of City 17.]]
* Emulating ''VideoGame/{{Half-Life 2}}'' Episode 1, ''VideoGame/{{Portal}}'' ends with a fade to white [[spoiler: upon defeating GLaDOs and accelerating up to the real world]] before credits roll.

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* ''VideoGame/{{Half-Life 2}}'' ''VideoGame/HalfLife2: Episode 1 One'' ends this way when [[spoiler: the [[spoiler:the citadel finally explodes just moments after you have boarded the last train out of City 17.]]
* Emulating ''VideoGame/{{Half-Life 2}}'' Episode 1, the above, ''VideoGame/{{Portal}}'' ends with a fade to white [[spoiler: upon [[spoiler:upon defeating GLaDOs and accelerating up to the real outside world]] before credits roll.roll.
* The ''VideoGame/HalfLife1'' mod ''VideoGame/AfraidOfMonsters'', at least in the Director's Cut version, has [[MultipleEndings three sequential endings]] that are lead up to by the protagonist seeing what appears to be light at the end of an otherwise completely black tunnel and running towards it. [[spoiler:While the first two fade to black a few seconds after he starts running towards it, the third lets him actually make the full trip, [[GoIntoTheLight entering into the light]] - and then that ending shows him having committed suicide, out of guilt for the rampage he was apparently responsible for in the first ending.]]



* ''[[VideoGame/SpecOpsTheLine Spec Ops: The Line]]'' uses this during hallucination sequences, and [[spoiler:throughout the entirety of the game's ending, the only place where [[VillainProtagonist Walker]] can confront his demons and [[EarnYourHappyEnding earn some measure of redemption]]]]. The implications are obvious and troubling.

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* ''[[VideoGame/SpecOpsTheLine Spec Ops: The Line]]'' ''VideoGame/SpecOpsTheLine'' uses this during hallucination sequences, and [[spoiler:throughout the entirety of the game's ending, the only place where [[VillainProtagonist Walker]] can confront his demons and [[EarnYourHappyEnding earn some measure of redemption]]]]. The implications are obvious and troubling.
10th Jul '16 12:50:18 PM nombretomado
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* After TheReveal at the end of ''BrokenSaints'' Chapter 21, Act 3.

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* After TheReveal at the end of ''BrokenSaints'' ''WebAnimation/BrokenSaints'' Chapter 21, Act 3.
21st Jun '16 8:17:54 PM FlakyPorcupine
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* Using too much electricity at once in ''Videogame/{{LIT}}'' will result in the screen fading to white as the generator breaks, leaving Jake to be consumed by the darkness.
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http://tvtropes.org/pmwiki/article_history.php?article=Main.FadeToWhite