History Main / ExpositionBreak

18th May '15 6:32:14 AM erforce
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* In ''Saw'' (the video game that is a sequel to Saw and a prequel to Saw II), this occurs numerous times through the game. Very often the door you need to go through is locked tight until you pick up a tape and listen to Jigsaw's exposition, or watch a piece of exposition between Jigsaw and one of his test subjects.
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* In ''Saw'' ''VideoGame/{{Saw}}'' (the video game that is a sequel to Saw ''Film/SawI'' and a prequel to Saw II), ''Film/SawII''), this occurs numerous times through the game. Very often the door you need to go through is locked tight until you pick up a tape and listen to Jigsaw's exposition, or watch a piece of exposition between Jigsaw and one of his test subjects.
19th Apr '15 9:40:11 PM harryhenry
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* After ''MetalGearSolid4GunsOfThePatriots'' came out, a joke [[MemeticMutation ran around the internet]] saying that people were going to go ''watch'' [=MGS4=], since the game has just over 8 hours of cutscenes.
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* After ''MetalGearSolid4GunsOfThePatriots'' ''VideoGame/MetalGearSolid4GunsOfThePatriots'' came out, a joke [[MemeticMutation ran around the internet]] saying that people were going to go ''watch'' [=MGS4=], since the game has just over 8 hours of cutscenes.
18th Apr '15 8:33:04 AM Prfnoff
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* Played for laughs in ''TheBardsTale''; at one point, enduring an NPC's extremely long-winded, rambling story gets you a reward, though you're given the option to shut him up.
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* Played for laughs in ''TheBardsTale''; ''VideoGame/TheBardsTale''; at one point, enduring an NPC's extremely long-winded, rambling story gets you a reward, though you're given the option to shut him up.

* ''EternalSonata'' has a 10-minute narration sequence recounting the love life of Frederick Chopin that consists entirely of words on the screen sloooooowly appearing while you see background pictures of...well, honestly, they're pictures of things that have NOTHING to do with Frederick Chopin or his girlfriend. ** You can skip these cutscenes and read them in the menu at your own pace though.
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* ''EternalSonata'' ''VideoGame/EternalSonata'' has a 10-minute narration sequence recounting the love life of Frederick Chopin that consists entirely of words on the screen sloooooowly appearing while you see background pictures of...well, honestly, they're pictures of things that have NOTHING to do with Frederick Chopin or his girlfriend. ** girlfriend. You can skip these cutscenes and read them in the menu at your own pace though.

* ''KnightsOfTheOldRepublic'' hangs a lampshade on this with an optional subquest where you can get the Sand People's storyteller to tell you their oral history (including a gratuitous bit about Tatooine being the original human homeworld). There's one segment that HK finds exceptionally tedious and wants to summarize as the Sand People tribes "fighting over who had the biggest bantha." You can encourage him to skip over it, or force him to recount all of it, a process that takes hours. (You, the player, get an ExpositionCut)
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* ''KnightsOfTheOldRepublic'' ''VideoGame/KnightsOfTheOldRepublic'' hangs a lampshade on this with an optional subquest where you can get the Sand People's storyteller to tell you their oral history (including a gratuitous bit about Tatooine being the original human homeworld). There's one segment that HK finds exceptionally tedious and wants to summarize as the Sand People tribes "fighting over who had the biggest bantha." You can encourage him to skip over it, or force him to recount all of it, a process that takes hours. (You, the player, get an ExpositionCut)

* There's somewhat of an example in ''SuikodenV'' with the character of Egbert, a rather eccentric man prone to long, rambling outbursts about people who have wronged him in the past. The thing is, to recruit him you need to sit through one of his speeches at the lowest text-reveal speed. If you press a single button during it (which would usually advance the text) then he refuses to join you, and you have to walk all the way out of the dungeon and come back in order to try again. A particularly annoying example of why ''SuikodenV'' is a GuideDangIt game.
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* There's somewhat of an example in ''SuikodenV'' ''VideoGame/SuikodenV'' with the character of Egbert, a rather eccentric man prone to long, rambling outbursts about people who have wronged him in the past. The thing is, to recruit him you need to sit through one of his speeches at the lowest text-reveal speed. If you press a single button during it (which would usually advance the text) then he refuses to join you, and you have to walk all the way out of the dungeon and come back in order to try again. A particularly annoying example of why ''SuikodenV'' ''Suikoden V'' is a GuideDangIt game.

* The ''BatenKaitos'' games often have these before boss fights, but they do try to avoid annoying you with them; if you die to a boss, the game gives you [[AntiFrustrationFeatures the option to restart the fight from the beginning]], as opposed to kicking you out to the menu and making you sit through the cutscene again. Given how ferocious late-game bosses can get, this is a ''very'' good thing.
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* The ''BatenKaitos'' ''VideoGame/BatenKaitos'' games often have these before boss fights, but they do try to avoid annoying you with them; if you die to a boss, the game gives you [[AntiFrustrationFeatures the option to restart the fight from the beginning]], as opposed to kicking you out to the menu and making you sit through the cutscene again. Given how ferocious late-game bosses can get, this is a ''very'' good thing.

* ''{{Bastion}}'' generally averts this, avoiding normal infodumps by having Rucks just constantly narrating over all the action. Perhaps the most obvious infodumps, though, are the optional Who Knows Where segments, enemy gauntlets where Rucks talks over the fighting by revealing everybody's backstories. This eventually leads to TheUnreveal in The Stranger's Dream, which happens after all the other characters, which would make you think that Rucks would finally talk about himself. [[spoiler: Instead, he just reads from an alphabet book, with the ending heavily implied that he wrote it.]]
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* ''{{Bastion}}'' ''VideoGame/{{Bastion}}'' generally averts this, avoiding normal infodumps by having Rucks just constantly narrating over all the action. Perhaps the most obvious infodumps, though, are the optional Who Knows Where segments, enemy gauntlets where Rucks talks over the fighting by revealing everybody's backstories. This eventually leads to TheUnreveal in The Stranger's Dream, which happens after all the other characters, which would make you think that Rucks would finally talk about himself. [[spoiler: Instead, he just reads from an alphabet book, with the ending heavily implied that he wrote it.]]
4th Oct '14 12:50:34 AM phineas81707
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Fixing confusion about a sidequest in Majora's Mask.
* In ''VideoGame/TheLegendOfZeldaMajorasMask'', you earn a mask by staying awake during an old lady's long, rambling speech (but dozing off is also a fast way to skip all the way to the Third Day without spamming the Song of Double Time)
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* In ''VideoGame/TheLegendOfZeldaMajorasMask'', you earn a mask heart piece by staying using the All-Night Mask to stay awake during an old lady's long, rambling speech (but not using it and dozing off is also a fast way to skip all the way to the Third Day without spamming the Song of Double Time)
11th Jun '14 6:17:25 PM Aquillion
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---- [[VideoGame/MarioAndLuigiSuperstarSaga ''...Or perhaps not.]] [[VideoGame/FinalFantasyX Who knows?'']]
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---- [[VideoGame/MarioAndLuigiSuperstarSaga ''...Or perhaps not.]] [[VideoGame/FinalFantasyX Who knows?'']]----
27th May '14 5:31:18 PM SuperLlama
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Added DiffLines:
* ''{{Bastion}}'' generally averts this, avoiding normal infodumps by having Rucks just constantly narrating over all the action. Perhaps the most obvious infodumps, though, are the optional Who Knows Where segments, enemy gauntlets where Rucks talks over the fighting by revealing everybody's backstories. This eventually leads to TheUnreveal in The Stranger's Dream, which happens after all the other characters, which would make you think that Rucks would finally talk about himself. [[spoiler: Instead, he just reads from an alphabet book, with the ending heavily implied that he wrote it.]]
5th Apr '14 2:43:00 PM LongLiveHumour
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* ''VideoGame/SuperRobotWars'' (and its spin-offs) tend to devote a significant portion of early conversations to explaining the unique concepts of the constituent anime series for those who came in late. In some cases (such as series based in outer space or far future times) it's justified, but other times it's kind of a VoodooShark; in all but one or two rare cases, ''VideoGame/SuperRobotWars'' uses a MassiveMultiplayerCrossover world where all these characters exist side by side, and always have. It would be like someone in RealLife never having heard of the GulfWar despite living through it.
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* ''VideoGame/SuperRobotWars'' (and its spin-offs) tend to devote a significant portion of early conversations to explaining the unique concepts of the constituent anime series for those who came in late. In some cases (such as series based in outer space or far future times) it's justified, but other times it's kind of a VoodooShark; in all but one or two rare cases, ''VideoGame/SuperRobotWars'' uses a MassiveMultiplayerCrossover world where all these characters exist side by side, and always have. It would be like someone in RealLife never having heard of the GulfWar UsefulNotes/GulfWar despite living through it.
4th Apr '14 1:32:51 AM erforce
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->"And that, as they say, is that."
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->"And ->''"And that, as they say, is that.""''

* ''FinalFantasyX'' had the character Maechen, whose sole purpose was to provide these. Fortunately, they were all optional. ''X-2'' continues the pattern, but hangs a giant lampshade on it - during his conversation breaks, ''multiple'' boxes pop up giving you the chance to shut him up ([[spoiler:but if you do, you miss out on a scene later that counts towards OneHundredPercentCompletion]]), the camera pulls out during each one to the point your party can no longer be seen, and it's finally revealed [[spoiler:Maechen is an Unsent who just wants to pass on what he knows before he goes to the Farplane]].
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* ''FinalFantasyX'' ''VideoGame/FinalFantasyX'' had the character Maechen, whose sole purpose was to provide these. Fortunately, they were all optional. ''X-2'' ''VideoGame/FinalFantasyX2'' continues the pattern, but hangs a giant lampshade on it - during his conversation breaks, ''multiple'' boxes pop up giving you the chance to shut him up ([[spoiler:but if you do, you miss out on a scene later that counts towards OneHundredPercentCompletion]]), the camera pulls out during each one to the point your party can no longer be seen, and it's finally revealed [[spoiler:Maechen is an Unsent who just wants to pass on what he knows before he goes to the Farplane]].

[[VideoGame/MarioAndLuigiSuperstarSaga ''...Or perhaps not.]] [[FinalFantasyX Who knows?'']]
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[[VideoGame/MarioAndLuigiSuperstarSaga ''...Or perhaps not.]] [[FinalFantasyX [[VideoGame/FinalFantasyX Who knows?'']]
22nd Jan '14 6:55:31 AM Folamh3
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See also {{Exposition}} and IntroDump.
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See also {{Exposition}} {{Exposition}}, IntroDump and IntroDump. ExpositoryGameplayLimitation.
11th Sep '13 11:07:18 PM VPhantom
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* ''SuperRobotWars'' (and its spin-offs) tend to devote a significant portion of early conversations to explaining the unique concepts of the constituent anime series for those who came in late. In some cases (such as series based in outer space or far future times) it's justified, but other times it's kind of a VoodooShark; in all but one or two rare cases, ''SuperRobotWars'' uses a MassiveMultiplayerCrossover world where all these characters exist side by side, and always have. It would be like someone in RealLife never having heard of the GulfWar despite living through it.
to:
* ''SuperRobotWars'' ''VideoGame/SuperRobotWars'' (and its spin-offs) tend to devote a significant portion of early conversations to explaining the unique concepts of the constituent anime series for those who came in late. In some cases (such as series based in outer space or far future times) it's justified, but other times it's kind of a VoodooShark; in all but one or two rare cases, ''SuperRobotWars'' ''VideoGame/SuperRobotWars'' uses a MassiveMultiplayerCrossover world where all these characters exist side by side, and always have. It would be like someone in RealLife never having heard of the GulfWar despite living through it.
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