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** ''[[VideoGame/TheElderScrollsVSkyrim Skyrim]]'' adds even more limits than ''Oblivion'', but also adds [[LanguageOfMagic Thu'um]] [[MakeMeWannaShout Shouts]] to the mix. Shouts are essentially pre-combined (and typically very powerful) spell effects which do not cost [[{{Mana}} Magicka]] to use like true spells. There are 27 Shouts to learn, in addition to 140+ spells, in ''Skyrim'' and both major DLC expansions.

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** ''[[VideoGame/TheElderScrollsVSkyrim Skyrim]]'' adds even more limits than ''Oblivion'', but also adds [[LanguageOfMagic Thu'um]] [[MakeMeWannaShout Thu'um Shouts]] to the mix. Shouts are essentially pre-combined (and typically very powerful) spell effects which do not cost [[{{Mana}} Magicka]] to use like true spells. There are 27 Shouts to learn, in addition to 140+ spells, in ''Skyrim'' and both major DLC expansions.
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* ''VideoGame/NobodySavesTheWorld'': Eventually, you're able to equip three additional active and passive abilities to each form. Considering that there are several forms, each with at least one active or passive, and several more passives you can buy in the shop, there are a multitude of ways you can build each form.
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** ''VideoGame/FinalFantasyV'' refines the Job System introduced in [[VideoGame/FinalFantasyIII the third game]]. Now, using a job locks in a special ability, gives a number of passive abilities, and lets you add in one more ability learned from another class. A Thief with Magic Knight powers? Sure! A Geomancer that wields an ax like a Berserker? Go for it! Where the system really gets ridiculous, however, is the Freelancer class: for every class you've mastered, the Freelancer gets that class's passive abilities automatically, and you can choose ''two'' command abilities instead of one, allowing such things as a Freelancer dual-wielding two InfinityPlusOneSword weapons, using the Magic Knight's Spellblade ability to infuse them both with the Flare spell for maximum damage, and then using the Archer's Rapidfire ability to hit ''eight times''[[note]]This is, in fact, the combination that forms Bartz's [[LimitBreak EX Burst]] in [[VideoGame/DissidiaFinalFantasy]][[/note]]. Or make a summoner that can double-cast the Bahamut summon after using the Time Mage's spell Quick, which lets you cast Bahamut ''four times'' to obliterate anything on the battlefield short of superbosses.

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** ''VideoGame/FinalFantasyV'' refines the Job System introduced in [[VideoGame/FinalFantasyIII the third game]]. Now, using a job locks in a special ability, gives a number of passive abilities, and lets you add in one more ability learned from another class. A Thief with Magic Knight powers? Sure! A Geomancer that wields an ax like a Berserker? Go for it! Where the system really gets ridiculous, however, is the Freelancer class: for every class you've mastered, the Freelancer gets that class's passive abilities automatically, and you can choose ''two'' command abilities instead of one, allowing such things as a Freelancer dual-wielding two InfinityPlusOneSword weapons, using the Magic Knight's Spellblade ability to infuse them both with the Flare spell for maximum damage, and then using the Archer's Rapidfire ability to hit ''eight times''[[note]]This is, in fact, the combination that forms Bartz's [[LimitBreak EX Burst]] in [[VideoGame/DissidiaFinalFantasy]][[/note]].''VideoGame/DissidiaFinalFantasy''[[/note]]. Or make a summoner that can double-cast the Bahamut summon after using the Time Mage's spell Quick, which lets you cast Bahamut ''four times'' to obliterate anything on the battlefield short of superbosses.
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* ''VideoGame/MegaManXDive'' has lot of this too as well (the entry page details what's there). Mega Man keeps getting power as he gets new weapons, increases his rank, earns levels, earn new special powers and etc.
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* ''Super Snail'' from [=QCPlay=] Limited has your snail constantly getting power whether it's through injections, eating weird fungus, loading up on artifacts, equipping weapons and armor that are mostly StatSticks, earning abilities and benefits through doing intelligence on an enemy realms, recruiting minions, gaining unique abilities that only work on specific realms, adding new organs and implants, sacrificing enemy souls for divine gifts and replacing your shell with better prosthetic ones.
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** ''VideoGame/FinalFantasyV'' refines the Job System introduced in [[VideoGame/FinalFantasyIII the third game]]. Now, using a job locks in a special ability, gives a number of passive abilities, and lets you add in one more ability learned from another class. A Thief with Magic Knight powers? Sure! A Geomancer that wields an ax like a Berserker? Go for it! Where the system really gets ridiculous, however, is the Freelancer class: for every class you've mastered, the Freelancer gets that class's passive abilities automatically, and you can choose ''two'' command abilities instead of one, allowing such things as a Freelancer dual-wielding two InfinityPlusOneSword weapons, using the Magic Knight's Spellblade ability to infuse them both with the Flare spell for maximum damage, and then using the Archer's Rapidfire ability to hit ''eight times''[[note]]This is, in fact, the combination that forms Bartz's [[LimitBreak EX Burst]] in [[VideoGame/DissidiaFinalFantasy]][[/note]]. Or make a summoner that can double-cast the Bahamut summon after using the Time Mage's spell Quick, which lets you cast Bahamut ''four times'' to obliterate anything on the battlefield short of superbosses.
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[[folder: Fan Works]]

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[[folder: Fan [[folder:Fan Works]]

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