History Main / EveryThingTryingToKillYou

20th Jan '17 7:26:37 AM Kotomikun
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** Possibly the oddest thing is that almost all enemies are fought in the standard [=RPG=] fashion: they and you have HP, attack, and defense, and you hit/shoot/spell at each other until one of you runs out of health. How the same style of combat works for fighting haunted billiard ball golems, clouds of lumberjack beard hair, and "visible music" is not entirely clear.

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** Possibly the The oddest thing is that almost all enemies are fought in the standard [=RPG=] fashion: they and you have HP, attack, and defense, and you hit/shoot/spell at each other until one of you runs out of health. How the same style of combat works for fighting haunted billiard ball golems, clouds of lumberjack beard hair, and "visible music" is not entirely clear.clear.
** Spookyraven Manor is a straighter example--everything in the mansion is haunted and malicious. ''Everything.'' Canned food, the fridge, books, chalk dust in the billiards room, paintings, nightstands (a whole room filled with them), dinner trays, toys and toy-''boxes'', paper towels and toilet paper, wine racks... the only thing ''not'' trying to kill you is Lady Spookyraven's ghost, the quest-giver NPC. Her also-deceased husband is the violent type, and apparently he turned the whole house evil with some sort of botched demonic ritual.
20th Jan '17 7:08:54 AM Kotomikun
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* ''VideoGame/KingdomOfLoathing'' has its fair share of unlikely enemies, including hippies, [[McNinja ninja snowmen]], animated nightstands, anime smileys, fire-breathing ducks, pastiches of characters from ''VideoGame/FinalFantasyVII'', and the Guy Made of Bees. Then there's the many twists on standard RPG enemies, like Orcish frat boys, apathetic lizardmen, misspelled undead (including zmobies, lihcs, and ghuols), and the 99 Bottles of Beer On A Golem. There's also an area (accessible only while high on [[MushroomSamba astral mushrooms]]) where you can fight things like [[http://kol.coldfront.net/thekolwiki/index.php/Really_Interesting_Wallpaper some really interesting wallpaper]] and [[http://kol.coldfront.net/thekolwiki/index.php/Urge_to_Stare_at_Your_Hands the urge to stare at your hands]]. Really.

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* ''VideoGame/KingdomOfLoathing'' has its fair share of unlikely enemies, including hippies, [[McNinja ninja snowmen]], animated nightstands, anime smileys, fire-breathing ducks, pastiches of characters from ''VideoGame/FinalFantasyVII'', and the Guy Made of Bees. Then there's the many twists on standard RPG enemies, like Orcish frat boys, apathetic lizardmen, misspelled undead (including zmobies, lihcs, and ghuols), and the 99 Bottles of Beer On A Golem. There's also an area (accessible only while high on [[MushroomSamba astral mushrooms]]) where you can fight things like [[http://kol.coldfront.net/thekolwiki/index.php/Really_Interesting_Wallpaper some really interesting wallpaper]] and [[http://kol.coldfront.net/thekolwiki/index.php/Urge_to_Stare_at_Your_Hands the urge to stare at your hands]]. Really. The game appropriately classifies them as [[http://kol.coldfront.net/thekolwiki/index.php/Category:Weird "weird."]]


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** Possibly the oddest thing is that almost all enemies are fought in the standard [=RPG=] fashion: they and you have HP, attack, and defense, and you hit/shoot/spell at each other until one of you runs out of health. How the same style of combat works for fighting haunted billiard ball golems, clouds of lumberjack beard hair, and "visible music" is not entirely clear.
15th Jan '17 2:46:19 PM eroock
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->''This rock, this sock\\

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->''This ->''"This rock, this sock\\



By a box of raisins or a flannel shirt''

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By a box of raisins or a flannel shirt''shirt."''
14th Jan '17 9:26:24 AM nombretomado
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* LucasArts, the other major publisher of {{adventure game}}s, was kinder and gentler than {{Sierra}}, and its games were more cartoonish. Character death was possible in its more realistic games, but it would take blatantly stupid actions. In general, LucasArts believed that players should not be punished for experimenting with their games, seeing as most of the time puzzle solutions in adventure games in general had a tendency to be on the obscure side. This policy was adopted by LucasArts during the development of ''VideoGame/TheSecretOfMonkeyIsland'', but dying was still frequent in their earlier titles such as ''VideoGame/ManiacMansion'' and ''VideoGame/ZakMcKrackenAndTheAlienMindbenders''.

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* LucasArts, Creator/LucasArts, the other major publisher of {{adventure game}}s, was kinder and gentler than {{Sierra}}, Creator/{{Sierra}}, and its games were more cartoonish. Character death was possible in its more realistic games, but it would take blatantly stupid actions. In general, LucasArts [=LucasArts=] believed that players should not be punished for experimenting with their games, seeing as most of the time puzzle solutions in adventure games in general had a tendency to be on the obscure side. This policy was adopted by LucasArts [=LucasArts=] during the development of ''VideoGame/TheSecretOfMonkeyIsland'', but dying was still frequent in their earlier titles such as ''VideoGame/ManiacMansion'' and ''VideoGame/ZakMcKrackenAndTheAlienMindbenders''.



*** In ''VideoGame/TheCurseOfMonkeyIsland'', Guybrush has to fake his death to progress in the game, prompting one character to comment "Funny, I didn't think you could die in LucasArts adventure games." He fakes said death (at a later point in the game he states that he simply went into a temporary coma) by usage of combining medicine and alcohol, an act that he {{lampshade|Hanging}}s by noting that if he wasn't a "lovably inept cartoon character with the potential for a few more sequels", he more than likely would have been killed by doing this. [[http://youtube.com/watch?v=rREKIPsDi6g You can see the whole event here.]]

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*** In ''VideoGame/TheCurseOfMonkeyIsland'', Guybrush has to fake his death to progress in the game, prompting one character to comment "Funny, I didn't think you could die in LucasArts Creator/LucasArts adventure games." He fakes said death (at a later point in the game he states that he simply went into a temporary coma) by usage of combining medicine and alcohol, an act that he {{lampshade|Hanging}}s by noting that if he wasn't a "lovably inept cartoon character with the potential for a few more sequels", he more than likely would have been killed by doing this. [[http://youtube.com/watch?v=rREKIPsDi6g You can see the whole event here.]]
7th Jan '17 10:04:24 AM nombretomado
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** Take the second ''LauraBow'' game. It would kill the title character by means of an automobile that appeared out of nowhere if she stepped off the pavement onto a seemingly empty road. You were apparently supposed to look at the road first to confirm that no cars were approaching, but the same would happen even if you did that and the game told you it was all clear. (It expected you to look ''both ways'' before crossing the road. Just looking once wasn't enough, in one of Sierra's more... pedantic puzzles. Luckily, you can get everywhere by taxi, and just skip the stupidity.) Another scene would kill you if you wandered into a dark passage without a light. Somehow, a woman in her early twenties would be swarmed and ''overpowered'' by quite ordinary ''bats'' -- unless she had a light to scare them with.

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** Take the second ''LauraBow'' ''VideoGame/LauraBow'' game. It would kill the title character by means of an automobile that appeared out of nowhere if she stepped off the pavement onto a seemingly empty road. You were apparently supposed to look at the road first to confirm that no cars were approaching, but the same would happen even if you did that and the game told you it was all clear. (It expected you to look ''both ways'' before crossing the road. Just looking once wasn't enough, in one of Sierra's more... pedantic puzzles. Luckily, you can get everywhere by taxi, and just skip the stupidity.) Another scene would kill you if you wandered into a dark passage without a light. Somehow, a woman in her early twenties would be swarmed and ''overpowered'' by quite ordinary ''bats'' -- unless she had a light to scare them with.
26th Dec '16 5:35:18 PM nombretomado
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** Just like many of the ''{{Action 52}}'' games.
26th Dec '16 5:30:16 PM nombretomado
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* Pretty much every object in the games on the ''{{Action 52}}'' multicart is trying to kill you. Elton John kills you (Non Human). Money kills you (Streemerz). File cabinets kill you (French Baker). The floor kills you (Meong). Pasta kills you (Alfredo, only playable via some emulators). Bowling balls kill you (Hambo). Dildos kill you (Thrusters). You'll wish that the game would self destruct and kill you in real life.

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* Pretty much every object in the games on the ''{{Action 52}}'' ''VideoGame/Action52'' multicart is trying to kill you. Elton John kills you (Non Human). Money kills you (Streemerz). File cabinets kill you (French Baker). The floor kills you (Meong). Pasta kills you (Alfredo, only playable via some emulators). Bowling balls kill you (Hambo). Dildos kill you (Thrusters). You'll wish that the game would self destruct and kill you in real life.
3rd Dec '16 7:40:53 AM CurledUpWithDakka
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[[folder]]

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[[folder]][[folder:Literature]]
3rd Dec '16 7:39:33 AM CurledUpWithDakka
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[[folder]]
* ''Discworld/TheLastContinent'' has [[AC:Death]] preparing to go to the continent of 'XXXX' ("FourEcks") and asks his library for a listing of dangerous animals... he get buried in an avalanche of books. Including one that's presumably part of a series- it's "Volume 29c, part iii". A request for ''non''-dangerous wildlife produces a slip of paper, with the words "some of the sheep".
[[/folder]]
1st Dec '16 5:22:23 AM longWriter
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* ''WesternAnimation/Trolls'': A scene from a trailer implies that the ecosystem around the Trolls is this, when a butterfly gets eaten, then the thing that eats the butterfly gets eaten, then the thing that ate the thing that ate the butterfly gets eaten, etc., culminating in a [[UpToEleven fire-breathing plant]].

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* ''WesternAnimation/Trolls'': ''WesternAnimation/{{Trolls}}'': A scene from a trailer implies that the ecosystem around the Trolls is this, when a butterfly gets eaten, then the thing that eats the butterfly gets eaten, then the thing that ate the thing that ate the butterfly gets eaten, etc., culminating in a [[UpToEleven fire-breathing plant]].
This list shows the last 10 events of 336. Show all.
http://tvtropes.org/pmwiki/article_history.php?article=Main.EveryThingTryingToKillYou