0 Days Left to Support a Troper-Created Project : Personal Space (discuss)

History Main / EveryTenThousandPoints

24th Apr '16 6:41:51 PM Prfnoff
Is there an issue? Send a Message

Added DiffLines:

* ''Guardic'' for the UsefulNotes/{{MSX}} gives an extra Guardic every 20,000 points. The jingle that plays when you get this is not the OneUp jingle familiar from other Creator/{{Compile}} games.
5th Mar '16 9:16:54 AM Prfnoff
Is there an issue? Send a Message

Added DiffLines:

* ''Ghost Pilots'' for the UsefulNotes/NeoGeo awards an extra ship at 30,000 points and every 80,000 points after that.
12th Dec '15 8:48:21 AM Prfnoff
Is there an issue? Send a Message


* In ''Gate of Thunder'', the point values at which you receive an extra life follow a quasi-geometric progression, i.e.: 50,000 → 120,000 → 250,000 → 500,000.

to:

* In ''Gate of Thunder'', ''VideoGame/GateOfThunder'', the point values at which you receive an extra life follow a quasi-geometric progression, i.e.: 50,000 → 120,000 → 250,000 → 500,000.
23rd Aug '15 4:16:23 PM VicGeorge2011
Is there an issue? Send a Message



to:

* In ''VideoGame/BackToTheFuturePartIIAndIII'' for the NES, Marty [=McFly=] gains an extra life for every 100 points of junk food that he collects.
7th Apr '15 12:35:29 AM Adept
Is there an issue? Send a Message


* ''RohanOnline''[='s=] M.Kill system (short for Monster Kill) gives you bonus XP for every 20 mobs you kill, with the bonus increasing until you get 100 monster kills, at which point it resets back to 0. You don't get the bonus if you're fighting monsters with their names in grey, which are too weak to give you any XP or item drops.

to:

* ''RohanOnline''[='s=] ''VideoGame/RohanOnline''[='s=] M.Kill system (short for Monster Kill) gives you bonus XP for every 20 mobs you kill, with the bonus increasing until you get 100 monster kills, at which point it resets back to 0. You don't get the bonus if you're fighting monsters with their names in grey, which are too weak to give you any XP or item drops.
5th Apr '15 6:52:34 PM MagwitchOo
Is there an issue? Send a Message



to:

** The same happens in ''VideoGame/DragonNest''.
7th Feb '15 6:49:17 PM Prfnoff
Is there an issue? Send a Message


* ''VideoGame/{{Nebulus}}'' gives an extra life for every 5000 points.

to:

* ''VideoGame/{{Nebulus}}'' gives an extra life for every 5000 points.points scored.


Added DiffLines:

* ''VideoGame/RoadRunnersDeathValleyRally'' awards an extra life for every 50,000 points scored.
7th Feb '15 6:47:15 PM Prfnoff
Is there an issue? Send a Message





[[AC:EasternRPG]]
* ''VideoGame/ZombiesAteMyNeighbors'' replaced one dead neighbor every 10000 pts. If you already had all 10, you got an extra life.
7th Feb '15 6:44:56 PM Prfnoff
Is there an issue? Send a Message


* ''RohanOnline's'' M.Kill system (short for Monster Kill) gives you bonus XP for every 20 mobs you kill, with the bonus increasing until you get 100 monster kills, at which point it resets back to 0. You don't get the bonus if you're fighting monsters with their names in grey, which are too weak to give you any XP or item drops.

to:

* ''RohanOnline's'' ''RohanOnline''[='s=] M.Kill system (short for Monster Kill) gives you bonus XP for every 20 mobs you kill, with the bonus increasing until you get 100 monster kills, at which point it resets back to 0. You don't get the bonus if you're fighting monsters with their names in grey, which are too weak to give you any XP or item drops.



* The classic ''VideoGame/SonicTheHedgehog'' series awarded extra lives for collecting 100 & 200 rings (but not 300+; later games where it was possible to collect that many rings would fix that), plus (starting with ''VideoGame/SonicTheHedgehog2'') an extra life every 50,000 points (and, in ''Sonic 2'', a continue for earning over 10,000 points in bonuses in a single level).



* ''VideoGame/BlueWishResurrection'' gives you two extends: One at 4 million and another at 10 million. In ''Blue Wish Resurrection Plus'', however, you get one every 5 million points and you'll always get your extra life so long as you hit any multiple of 5 million.



* The classic ''VideoGame/SonicTheHedgehog'' series awarded extra lives for collecting 100 & 200 rings (but not 300+; later games where it was possible to collect that many rings would fix that), plus (starting with ''Sonic 2'') a life every 50,000 points (and, in ''Sonic 2'', a continue for earning over 10,000 points in bonuses in a single level).



* In some of the ''SonicTheHedgehog'' games, getting enough points will give you an extra life. For an example, in ''Sonic 3 & Knuckles'', it's after 50,000 points.



* The Beetle Mania minigame in ''VideoGame/SuperMarioRPG'' drops a heart at 10,000 points and then every additional 70,000 afterwards.

to:

* The Beetle Mania minigame MiniGame in ''VideoGame/SuperMarioRPG'' drops a heart at 10,000 points and then every additional 70,000 afterwards.



* ''VideoGame/BlueWishResurrection'' gives you two extends: One at 4 million and another at 10 million. In ''Blue Wish Resurrection Plus'', however, you get one every 5 million points and you'll always get your extra life so long as you hit any multiple of 5 million.
23rd Jan '15 6:30:25 PM phoenix
Is there an issue? Send a Message


[[AC:Action]]
* ''VideoGame/AlienHominid'' uses a structure like this for its extra lives. The first one is at 1,000 points, and the number needed goes up by 100 points each time.
* ''VideoGame/ZombiesAteMyNeighbors'' replaced one dead neighbor every 10000 pts. If you already had all 10, you got an extra life.

[[AC:ActionAdventure]]
* In the ''LegoStarWars'' games, if you collect enough studs (points) in each level, you get a part of an unlockable item.
** Really, in any of the Lego videogames you pretty much do the same thing within the featured franchises. It's just that ''LegoStarWars'' [[FollowTheLeader pretty much started the trend]].




[[AC:EasternRPG]]
* ''VideoGame/ZombiesAteMyNeighbors'' replaced one dead neighbor every 10000 pts. If you already had all 10, you got an extra life.




to:

* In ''VideoGame/Rayman3HoodlumHavoc'', collecting enough points can unlock you bonus cutscenes and minigames.
* ''SuperMarioBros'' famously awarded [[LawOfOneHundred an extra life for every 100 coins.]]
** In ''VideoGame/SuperMarioBros3'', obtaining 80,000 points caused an "N-Spade" to appear on the world map, which led to a matching-card game where the player could earn power-ups and extra lives.
** ''VideoGame/SuperMario64'' was extremely generous with its extra lives, at least on the coin front, awarding one per 50 coins collected at the end of each level.
** The tradition was continued with ''VideoGame/SuperMarioGalaxy'' and its sequel, where 50 Star Bits or coins get you a life.
** In SuperPaperMario your high score is actually your ExperiencePoints so achieving a high score would lead you to be more powerful.



* In ''VideoGame/EveryExtend'', harnessing this gameplay mechanic is the only way to make any progress.
* ''VideoGame/GeometryWars'' gives you a PowerUp every so many points, and an extra life and bomb every other point threshold. The higher the level, the bigger the point gap: ''Grid Wars'', for example, gives you an extra life every 150,000 points in Normal, and every 250,000 in Hard.
** ''Geometry Wars Galaxies'' has the "Sur-" ('''sur'''vival) stages, which avert this trope: you get only one life, no bombs, and no way to get more of either.



* In ''VideoGame/StarFox'', you got an extra continue when you got a certain amount of points.
** In ''VideoGame/StarFox64'', your shield meter doubled if you collected three gold rings in a stage. Collecting another three gold rings within that same stage earns you an extra Arwing (extra life.)
*** In certain levels, it was possible to get multiple extra lives this way if you started with two rings already in hand because there actually were 7 rings. They tried to avoid this.
** Same for ''VideoGame/StarFoxCommand'', except you need to collect coins first (which spread out from kill No. 100). ''Command'' also had an item system that had an item appear for every fifth kill.
* ''VideoGame/{{Stargunner}}'' gives you an extra life at 500,000, 1 million, and every million after that. [[NintendoHard Not that this makes the game any easier...]]



* ''VideoGame/AlienHominid'' uses a structure like this for its extra lives. The first one is at 1,000 points, and the number needed goes up by 100 points each time.
* ''SuperMarioBros'' famously awarded [[LawOfOneHundred an extra life for every 100 coins.]]
** In ''VideoGame/SuperMarioBros3'', obtaining 80,000 points caused an "N-Spade" to appear on the world map, which led to a matching-card game where the player could earn power-ups and extra lives.
** ''VideoGame/SuperMario64'' was extremely generous with its extra lives, at least on the coin front, awarding one per 50 coins collected at the end of each level.
** The tradition was continued with ''VideoGame/SuperMarioGalaxy'' and its sequel, where 50 Star Bits or coins get you a life.
** In SuperPaperMario your high score is actually your ExperiencePoints so achieving a high score would lead you to be more powerful.



* In the ''LegoStarWars'' games, if you collect enough studs (points) in each level, you get a part of an unlockable item.
** Really, in any of the Lego videogames you pretty much do the same thing within the featured franchises. It's just that ''LegoStarWars'' [[FollowTheLeader pretty much started the trend]].
* In ''VideoGame/Rayman3HoodlumHavoc'', collecting enough points can unlock you bonus cutscenes and minigames.
* In ''VideoGame/StarFox'', you got an extra continue when you got a certain amount of points.
** In ''VideoGame/StarFox64'', your shield meter doubled if you collected three gold rings in a stage. Collecting another three gold rings within that same stage earns you an extra Arwing (extra life.)
*** In certain levels, it was possible to get multiple extra lives this way if you started with two rings already in hand because there actually were 7 rings. They tried to avoid this.
** Same for ''VideoGame/StarFoxCommand'', except you need to collect coins first (which spread out from kill No. 100). ''Command'' also had an item system that had an item appear for every fifth kill.
* ''VideoGame/GeometryWars'' gives you a PowerUp every so many points, and an extra life and bomb every other point threshold. The higher the level, the bigger the point gap: ''Grid Wars'', for example, gives you an extra life every 150,000 points in Normal, and every 250,000 in Hard.
** ''Geometry Wars Galaxies'' has the "Sur-" ('''sur'''vival) stages, which avert this trope: you get only one life, no bombs, and no way to get more of either.
* In ''VideoGame/EveryExtend'', harnessing this gameplay mechanic is the only way to make any progress.



* ''VideoGame/{{Stargunner}}'' gives you an extra life at 500,000, 1 million, and every million after that. [[NintendoHard Not that this makes the game any easier...]]
* ''VideoGame/ZombiesAteMyNeighbors'' replaced one dead neighbor every 10000 pts. If you already had all 10, you got an extra life.
This list shows the last 10 events of 90. Show all.
http://tvtropes.org/pmwiki/article_history.php?article=Main.EveryTenThousandPoints