History Main / EveryTenThousandPoints

19th Jul '16 8:42:41 PM PaulA
Is there an issue? Send a Message


* In the ''LegoStarWars'' games, if you collect enough studs (points) in each level, you get a part of an unlockable item.
** Really, in any of the Lego videogames you pretty much do the same thing within the featured franchises. It's just that ''LegoStarWars'' [[FollowTheLeader pretty much started the trend]].

to:

* In the ''LegoStarWars'' games, VideoGame/{{LEGO Adaptation Game}}s, beginning with ''VideoGame/LEGOStarWars'', if you collect enough studs (points) in each level, you get a part of an unlockable item.
** Really, in any of the Lego videogames you pretty much do the same thing within the featured franchises. It's just that ''LegoStarWars'' [[FollowTheLeader pretty much started the trend]].
17th Jun '16 10:37:04 AM Saurubiker
Is there an issue? Send a Message


* The early ''Franchise/{{Castlevania}}'' games tended to follow the same pattern: on [[VideoGame/CastlevaniaI the first NES game]] you'd get your first extra life when you got 30,000 points, the second one at 50,000 points, and each subsequent extra life for every 50,000 points afterward. The game had a ton of hidden treasures worth a lot of points to help you in this task, including one before you even enter the castle.

to:

* The early ''Franchise/{{Castlevania}}'' games tended to follow the same pattern: on [[VideoGame/CastlevaniaI the first NES game]] you'd get your first extra life when you got at 30,000 points, the second one at 50,000 points, points and each subsequent extra life for every 50,000 points afterward. The game had a ton of hidden treasures worth a lot of points to help you in this task, including one before you even enter the castle.
17th Jun '16 9:47:51 AM Saurubiker
Is there an issue? Send a Message


* In ''VideoGame/FinalFight'', this was only way to get another lives:

to:

* In ''VideoGame/FinalFight'', this was only way to get another lives:lives in most versions of the game (except the ''Guy'' and ''One'' version on the SNES and GBA respectively, which introduced a 1-up item):



* The early ''Franchise/{{Castlevania}}'' games tended to follow the same pattern: you'd get your first extra life when you got 10,000 points, and another extra life for each subsequent additional 20,000 after that. The first ''VideoGame/{{Castlevania|I}}'' had a ton of hidden treasures worth a lot of points to help you in this task, including one before you even enter the castle.

to:

* The early ''Franchise/{{Castlevania}}'' games tended to follow the same pattern: on [[VideoGame/CastlevaniaI the first NES game]] you'd get your first extra life when you got 10,000 30,000 points, the second one at 50,000 points, and another extra life for each subsequent additional 20,000 after that. extra life for every 50,000 points afterward. The first ''VideoGame/{{Castlevania|I}}'' game had a ton of hidden treasures worth a lot of points to help you in this task, including one before you even enter the castle.
24th Apr '16 6:41:51 PM Prfnoff
Is there an issue? Send a Message

Added DiffLines:

* ''Guardic'' for the UsefulNotes/{{MSX}} gives an extra Guardic every 20,000 points. The jingle that plays when you get this is not the OneUp jingle familiar from other Creator/{{Compile}} games.
5th Mar '16 9:16:54 AM Prfnoff
Is there an issue? Send a Message

Added DiffLines:

* ''Ghost Pilots'' for the UsefulNotes/NeoGeo awards an extra ship at 30,000 points and every 80,000 points after that.
12th Dec '15 8:48:21 AM Prfnoff
Is there an issue? Send a Message


* In ''Gate of Thunder'', the point values at which you receive an extra life follow a quasi-geometric progression, i.e.: 50,000 → 120,000 → 250,000 → 500,000.

to:

* In ''Gate of Thunder'', ''VideoGame/GateOfThunder'', the point values at which you receive an extra life follow a quasi-geometric progression, i.e.: 50,000 → 120,000 → 250,000 → 500,000.
23rd Aug '15 4:16:23 PM VicGeorge2011
Is there an issue? Send a Message



to:

* In ''VideoGame/BackToTheFuturePartIIAndIII'' for the NES, Marty [=McFly=] gains an extra life for every 100 points of junk food that he collects.
7th Apr '15 12:35:29 AM Adept
Is there an issue? Send a Message


* ''RohanOnline''[='s=] M.Kill system (short for Monster Kill) gives you bonus XP for every 20 mobs you kill, with the bonus increasing until you get 100 monster kills, at which point it resets back to 0. You don't get the bonus if you're fighting monsters with their names in grey, which are too weak to give you any XP or item drops.

to:

* ''RohanOnline''[='s=] ''VideoGame/RohanOnline''[='s=] M.Kill system (short for Monster Kill) gives you bonus XP for every 20 mobs you kill, with the bonus increasing until you get 100 monster kills, at which point it resets back to 0. You don't get the bonus if you're fighting monsters with their names in grey, which are too weak to give you any XP or item drops.
5th Apr '15 6:52:34 PM MagwitchOo
Is there an issue? Send a Message



to:

** The same happens in ''VideoGame/DragonNest''.
7th Feb '15 6:49:17 PM Prfnoff
Is there an issue? Send a Message


* ''VideoGame/{{Nebulus}}'' gives an extra life for every 5000 points.

to:

* ''VideoGame/{{Nebulus}}'' gives an extra life for every 5000 points.points scored.


Added DiffLines:

* ''VideoGame/RoadRunnersDeathValleyRally'' awards an extra life for every 50,000 points scored.
This list shows the last 10 events of 93. Show all.
http://tvtropes.org/pmwiki/article_history.php?article=Main.EveryTenThousandPoints