Follow TV Tropes

Following

History Main / EveryBulletIsATracer

Go To

OR

Is there an issue? Send a MessageReason:
None



to:

* The bullets in NoMoreHeroes are tracers. It's really annoying in the second one, as {{mooks}} with guns will fire action-stopping rounds at Travis. Then you get to watch him go "Oh ah ah oh oh oh ah ah ah" until he gets dizzy-star stunned and then knocked over.
Is there an issue? Send a MessageReason:
None


See also: RuleOfPerception, BulletSparks and FrickinLaserBeams.

to:

See also: RuleOfPerception, BulletSparks and FrickinLaserBeams. SwordLines is a SisterTrope.
Is there an issue? Send a MessageReason:
Not the point


** Justified in ''ModernWarfare''. The games feature bullet penetration, so players need to know that the guy who just killed them isn't a haxorz.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** ''Game/GoldeneyeWii'' continues the tradition, with everything from handguns to fully-automatic weapons firing tracers.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* GlobalAgenda is often referred to as a "neon light porn show", in no small part due to this trope.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** One of Murphy's Laws of Combat is "Tracers work both ways."


Added DiffLines:

** Tracer rounds follow a different trajectory from normal rounds, due to the aerodynamic effects of the burning material that creates the 'trace.' For automatic weapons this is a problem. Especially at long range, aiming so that the tracer rounds hit generally means that the other rounds ''won't.'' Since plain rounds generally make up the majority of the loadout this is quite inefficient. Firing all tracer rounds means every shot fired hits in the same area.
Is there an issue? Send a MessageReason:
Renegade is a FPS.



to:

* ''CommandAndConquer: Renegade'' has ''color-coded'' tracers, for the basic auto rifle and chain gun, so you can tell whether the bullets flying around you can hurt you or not. Other ballistic weapons are either FrickinLaserBeams or weaponised GreenRocks, and so are slightly justified.



* ''[[CommandAndConquer Renegade]]'' has ''color-coded'' tracers, for the basic auto rifle and chain gun, so you can tell whether the bullets flying around you can hurt you or not. Other ballistic weapons are either FrickinLaserBeams or weaponised GreenRocks, and so are slightly justified.

to:

* ''[[CommandAndConquer Renegade]]'' has ''color-coded'' tracers, for the basic auto rifle and chain gun, so you can tell whether the bullets flying around you can hurt you or not. Other ballistic weapons are either FrickinLaserBeams or weaponised GreenRocks, and so are slightly justified.

Added: 3922

Changed: 1676

Removed: 2622

Is there an issue? Send a MessageReason:
None


!!!Examples.

to:

!!!Examples.!!Examples.

[[AC:ActionGame]]
* The second movie-based ''[[{{Film/Spider-Man}} Spider-Man]]'' game has this; ''every'' bullet is a tracer round, whether fired by a police officer or a thug.

[[AC:FirstPersonShooter]]



* The ''Timesplitters'' series plays this very straight; it's particularly notable in ''2'' because there's no variation in the paths of the bullets of most weapons. Empty a clip without moving the crosshair, and every single bullet will hit the same spot, so for a good few seconds you seem to be throwing out a solid tracer line. ''Future Perfect'' is much more realistic with regards to accuracy (or lack thereof), but this makes the trope that much more aesthetically satisfying, especially when you're letting loose with the Minigun or Plasma Autorifle. Ironically, it's most impressive to watch when you're the one being shot at...
* {{Game/GoldenEye}} was among the first games to employ this, despite using hitscan weapons.

to:

* The ''Timesplitters'' ''{{Timesplitters}}'' series plays this very straight; it's particularly notable in ''2'' because there's no variation in the paths of the bullets of most weapons. Empty a clip without moving the crosshair, and every single bullet will hit the same spot, so for a good few seconds you seem to be throwing out a solid tracer line. ''Future Perfect'' is much more realistic with regards to accuracy (or lack thereof), but this makes the trope that much more aesthetically satisfying, especially when you're letting loose with the Minigun or Plasma Autorifle. Ironically, it's most impressive to watch when you're the one being shot at...
* {{Game/GoldenEye}} ''{{Game/GoldenEye}}'' was among the first games to employ this, despite using hitscan weapons.



* BulletHell games like ''{{Touhou}}'' revel in this trope with their bullet patterns.
* ''[[{{Il-2Sturmovik}} Il-2 Sturmovik]]'' is a combat [[SimulationGame flight sim]] that gained critical acclaim for its realistic feel. Tracers are present, but sparse, as they were on WWII aircraft.
* ''BattlestarGalactica'': The old series had lasers, but the new one had kinetic kill weapons with red and blue tracers.
* Averted in ''[[{{JaggedAlliance}} Jagged Alliance 2]]'' 1.13. The player can choose what kind of ammunition to buy or use for his guns, and one of the choices is Tracer Ammunition, that shoot tracer rounds every n-rounds. It's very realistic and the ammunition even leaves a trail on the ground, just like in Real life.
* ''MetalGearSolid'': the last three rounds of the assault rifle's magazine are tracers every time. If you had the Infinite Ammo bandanna, it was sorta fun to slap it on for those three rounds, turning the machinegun into a [[strike:freaking]][[FrickinLaserBeams frickin' laser]].
** Generally averted in the 4th game, where only light machine guns (like the Mk. 46 Mod 0) will fire tracers every 10th round.
* Averted in G-Police: Weapons of Justice. One of the earliest weapons you carry in the Havoc gunship is a machinegun. It fires tracer rounds every 10th round "for visual identification". Jolly good too, since, unlike the laser rounds, you can't actually see the damn bullets. It does however fire fast enough for you to see the tracers consistently.
* The ''{{Hellsing}}'' OAV (original video animation) has Rip Van Winkle whose bullets are always visible. Then again, they are magic.
** THey are also musket balls, which are essentially slow-moving 70-caliber slugs.



* Heck, in ''WorldOfWarcraft'' every ''arrow'' is a tracer.
** Not to mention throwing axes.



* [[RedFaction Red Faction: Guerrilla]] has a wide variety of tracer effects, and has examples of what to do and what not to do, in terms of gameplay design. The least unobtrusive effects are like a contrail. The effect is subtle enough it might not be apparent a tracer is being used: locating the source of incoming fire is quite intuitive. Fixed machine guns have a mid-level effect: they fire periodic glowing tracers. The Enforcer has a high-level effect; it has over-the-top pyrotechnic tracers. The neon bands of fire it produces usually obscure critical chunks of the screen, reducing the weapons effectiveness and making it hard to see what's happening and where to go.
* In DawnOfWar, bolters do this. Granted, each "bolt" is actually a tiny RPG (Rocket Propelled Grenade).
* Used rather realistically in [[BattlefieldSeries Battlefield 2]]. The only small arms that use tracers are light machine guns, and they are only visible on every 3rd shot. Also present on heavy machine guns, miniguns and large caliber autocannons.

to:

* [[RedFaction ''[[RedFaction Red Faction: Guerrilla]] Guerrilla]]'' has a wide variety of tracer effects, and has examples of what to do and what not to do, in terms of gameplay design. The least unobtrusive effects are like a contrail. The effect is subtle enough it might not be apparent a tracer is being used: locating the source of incoming fire is quite intuitive. Fixed machine guns have a mid-level effect: they fire periodic glowing tracers. The Enforcer has a high-level effect; it has over-the-top pyrotechnic tracers. The neon bands of fire it produces usually obscure critical chunks of the screen, reducing the weapons effectiveness and making it hard to see what's happening and where to go.
* In DawnOfWar, bolters do this. Granted, each "bolt" is actually a tiny RPG (Rocket Propelled Grenade).
* Used rather realistically in [[BattlefieldSeries ''[[BattlefieldSeries Battlefield 2]].2]]''. The only small arms that use tracers are light machine guns, and they are only visible on every 3rd shot. Also present on heavy machine guns, miniguns and large caliber autocannons.



* The [[HalfLife2 Source]] mod ''Insurgency'' has tracers every few rounds on the RPD and M249 machine guns.
* The PS1 game ''DieHardTrilogy'' presents a subversion - The 2nd game available is a shoot-'em-up, and the only time the bullets act like tracers is when you collect a [[ExactlyWhatItSaysOnTheTin "Tracer"]] power-up.
* ''{{Red Orchestra}}'' plays this straight. Only the machine guns use tracers, {{colour coded for your convenience}}.
* Averted quite hard in the multiplayer of the new ''MedalOfHonor'' game. You pretty much can only tell where a bullet will go when it hits. This makes it fairly hard to pinpoint an enemy sniper, unless you see their muzzle flash.

[[AC:MMORPGs]]
* Heck, in ''WorldOfWarcraft'' every ''arrow'' is a tracer.
** Not to mention throwing axes.

[[AC:RealTimeStrategy]]
* In ''DawnOfWar'', bolters do this. Granted, each "bolt" is actually a tiny RPG (Rocket Propelled Grenade).



* Averted. In ''MaxPayne'' and the sequel, every bullet is a ''bullet''. Pause in-game or look closely in BulletTime and you'll see every bullet [[GunPorn lovingly rendered]] realistically, metal colors and all. That's what makes them visible.
* ''FurFighters'' does this but because of the general comic book and cel shaded style it all fits in rather nicely. A lot of fun when the meerkat hit-squad turn up.
* The ''NavalOps'' series uses this, but it's really cool when firing 16-inch guns (and larger) or when your anti-aircraft batteries open up and fill the sky with flak.




[[AC:ShootEmUp]]
* BulletHell games like ''{{Touhou}}'' revel in this trope with their bullet patterns.
* Averted in ''G-Police: Weapons of Justice''. One of the earliest weapons you carry in the Havoc gunship is a machinegun. It fires tracer rounds every 10th round "for visual identification". Jolly good too, since, unlike the laser rounds, you can't actually see the damn bullets. It does however fire fast enough for you to see the tracers consistently.

[[AC:SimulationGame]]
* ''[[{{Il-2Sturmovik}} Il-2 Sturmovik]]'' is a combat [[SimulationGame flight sim]] that gained critical acclaim for its realistic feel. Tracers are present, but sparse, as they were on WWII aircraft.
* The ''NavalOps'' series uses this, but it's really cool when firing 16-inch guns (and larger) or when your anti-aircraft batteries open up and fill the sky with flak.

[[AC:StealthBasedGame]]
* ''MetalGearSolid'': the last three rounds of the assault rifle's magazine are tracers every time. If you had the Infinite Ammo bandanna, it was sorta fun to slap it on for those three rounds, turning the machinegun into a [[strike:freaking]][[FrickinLaserBeams frickin' laser]].
** Generally averted in the 4th game, where only light machine guns (like the Mk. 46 Mod 0) will fire tracers every 10th round.

[[AC:ThirdPersonShooter]]
* Averted. In ''MaxPayne'' and the sequel, every bullet is a ''bullet''. Pause in-game or look closely in BulletTime and you'll see every bullet [[GunPorn lovingly rendered]] realistically, metal colors and all. That's what makes them visible.
* ''FurFighters'' does this but because of the general comic book and cel shaded style it all fits in rather nicely. A lot of fun when the meerkat hit-squad turn up.

[[AC:TurnBasedStrategy]]
* Averted in ''[[{{JaggedAlliance}} Jagged Alliance 2]]'' 1.13. The player can choose what kind of ammunition to buy or use for his guns, and one of the choices is Tracer Ammunition, that shoot tracer rounds every n-rounds. It's very realistic and the ammunition even leaves a trail on the ground, just like in Real life.

[[AC:WideOpenSandbox]]



* The Source mod ''Insurgency'' has tracers every few rounds on the RPD and M249 machine guns.
* The second movie-based [[{{Film/Spider-Man}} Spider-Man]] game has this; ''every'' bullet is a tracer round, whether fired by a police officer or a thug.
* The PS1 game ''DieHardTrilogy'' presents a subversion - The 2nd game avaliable is a shoot-'em-up, and the only time the bullets act like tracers is when you collect a [[ExactlyWhatItSaysOnTheTin "Tracer"]] power-up.
* {{Red Orchestra}} plays this straight. Only the machine guns use tracers, {{colour coded for your convenience}}.
* In a rare RealLife example, an American soldier was retelling a story of his engagement with the enemy in MiddleEast. He was firing from behind cover, and the enemy didn't know where he was at first. Suddenly, he noticed that alltheir shots were getting too close. Then he found the cause - he accidentally loaded his rifle with a magazine full of tracer rounds instead of regular ammo, so his every show was basically a big "I'm here!" to the enemy. Mistakes like that can get you killed.

to:


!!Non-video game examples:

[[AC:{{Anime}} and {{Manga}}]]
* The Source mod ''Insurgency'' ''{{Hellsing}}'' OAV (original video animation) has tracers every few rounds on the RPD and M249 machine guns.
* The second movie-based [[{{Film/Spider-Man}} Spider-Man]] game has this; ''every'' bullet is a tracer round, whether fired by a police officer or a thug.
* The PS1 game ''DieHardTrilogy'' presents a subversion - The 2nd game avaliable is a shoot-'em-up, and the only time the
Rip Van Winkle whose bullets act like tracers is when you collect a [[ExactlyWhatItSaysOnTheTin "Tracer"]] power-up.
are always visible. Then again, they are magic.
** They are also musket balls, which are essentially slow-moving 70-caliber slugs.

[[AC:{{Live-Action TV}}]]
* {{Red Orchestra}} plays this straight. Only ''BattlestarGalactica'': The old series had lasers, but the machine guns use tracers, {{colour coded for your convenience}}.
new one had kinetic kill weapons with red and blue tracers.

[[AC:RealLife]]
* In a rare RealLife example, an American soldier was retelling a story of his engagement with the enemy in MiddleEast. He was firing from behind cover, and the enemy didn't know where he was at first. Suddenly, he noticed that alltheir all their shots were getting too close. Then he found the cause - he accidentally loaded his rifle with a magazine full of tracer rounds instead of regular ammo, so his every show was basically a big "I'm here!" to the enemy. Mistakes like that can get you killed.



* Averted quite hard in the multiplayer of the new Medal of Honor game. You pretty much can only tell where a bullet will go when it hits. This makes it fairly hard to pinpoint an enemy sniper, unless you see their muzzle flash.
----

to:

* Averted quite hard in the multiplayer of the new Medal of Honor game. You pretty much can only tell where a bullet will go when it hits. This makes it fairly hard to pinpoint an enemy sniper, unless you see their muzzle flash.
----
Is there an issue? Send a MessageReason:
None
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** THey are also musket balls, which are essentially slow-moving 70-caliber slugs.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* During the Vietnam War, it wasn't uncommon for US door gunners to run belts of straight tracer rounds to help them walk their fire in flight.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

*Averted quite hard in the multiplayer of the new Medal of Honor game. You pretty much can only tell where a bullet will go when it hits. This makes it fairly hard to pinpoint an enemy sniper, unless you see their muzzle flash.
Camacan MOD

Changed: 31

Is there an issue? Send a MessageReason:


* ''EndWar'' is ''very'' guilty of this. The brightly colored designs could easily be mistaken for [[WhereDidTheyGetLasers lasers]] if it weren't for the [[AllThereInTheManual background information]].

to:

* ''EndWar'' is ''very'' guilty of this. The brightly colored designs could easily be mistaken for [[WhereDidTheyGetLasers [[FamilyFriendlyFirearms lasers]] if it weren't for the [[AllThereInTheManual background information]].
Is there an issue? Send a MessageReason:
None


* Another RealLife example happened during the Rhodesian Civil War. Commandos were attacking a rebel base, the garrison of which was much larger than the commando team. The commandos loaded every third round with a tracer, instead of the more usual every fifth round. When the commandos attacked, the rebels thought that there were a lot more commandos out there due to the extra tracers.

to:

* Another RealLife example happened during the Rhodesian Civil War. Commandos were attacking a rebel base, the garrison of which was much larger than the commando team. The commandos loaded every third round with a tracer, instead of the more usual every fifth round. When the commandos attacked, the rebels thought that there were a lot more commandos out there due to the extra tracers.tracers and fled.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* Another RealLife example happened during the Rhodesian Civil War. Commandos were attacking a rebel base, the garrison of which was much larger than the commando team. The commandos loaded every third round with a tracer, instead of the more usual every fifth round. When the commandos attacked, the rebels thought that there were a lot more commandos out there due to the extra tracers.
Is there an issue? Send a MessageReason:
None


* Almost all weapons in ''{{Planetside}}'' have tracers colored based on their faction's primary color. Vanu Sovereignty tracers are blue (purple for their lasers), New Conglomerate tracers are yellow, and Terran Republic tracers are red. Some weapons like the anti-tank weaponry just have smoke trails, and the 10mm revolvers have a extremely fast moving bullet, so it's almosti mpossible to see.

to:

* Almost all weapons in ''{{Planetside}}'' have tracers colored based on their faction's primary color. Vanu Sovereignty tracers are blue (purple for their lasers), New Conglomerate tracers are yellow, and Terran Republic tracers are red. Some weapons like the anti-tank weaponry just have smoke trails, and the 10mm revolvers have a extremely fast moving bullet, so it's almosti mpossible almost impossible to see.
Is there an issue? Send a MessageReason:
None



to:

* Almost all weapons in ''{{Planetside}}'' have tracers colored based on their faction's primary color. Vanu Sovereignty tracers are blue (purple for their lasers), New Conglomerate tracers are yellow, and Terran Republic tracers are red. Some weapons like the anti-tank weaponry just have smoke trails, and the 10mm revolvers have a extremely fast moving bullet, so it's almosti mpossible to see.
Is there an issue? Send a MessageReason:
added JA 2

Added DiffLines:

* Averted in ''[[{{JaggedAlliance}} Jagged Alliance 2]]'' 1.13. The player can choose what kind of ammunition to buy or use for his guns, and one of the choices is Tracer Ammunition, that shoot tracer rounds every n-rounds. It's very realistic and the ammunition even leaves a trail on the ground, just like in Real life.
Is there an issue? Send a MessageReason:
None


Predominately a VideoGame trope, EveryBulletIsATracer is the visual effect wherein every bullet fired from a weapon is a visble tracer round.

to:

Predominately a VideoGame trope, EveryBulletIsATracer is the visual effect wherein every bullet fired from a weapon is a visble visible tracer round.

Changed: 221

Removed: 254

Is there an issue? Send a MessageReason:
None


* ''MaxPayne'', though it's only really noticeable in BulletTime mode.
** Actually it's averted. In MaxPayne and the sequel, every bullet is a ''bullet''. Pause in-game or look closely in BulletTime and you'll see every bullet [[GunPorn lovingly rendered]] realistically, metal colors and all. That's what makes them visible.

to:

* ''MaxPayne'', though it's only really noticeable in BulletTime mode.
** Actually it's averted.
Averted. In MaxPayne ''MaxPayne'' and the sequel, every bullet is a ''bullet''. Pause in-game or look closely in BulletTime and you'll see every bullet [[GunPorn lovingly rendered]] realistically, metal colors and all. That's what makes them visible.
Is there an issue? Send a MessageReason:
None


** Uuuhh...version.
Is there an issue? Send a MessageReason:
None


* In a rare RealLife example, an American soldier was retelling a story of his engagement with the enemy in MiddleEast. He was firing from behind cover, and the enemy didn't know where he was at first. Suddenly, he noticed that alltheir shots were getting too close. Then he found the cause - he accidentally loaded his rifle with a clip full of tracer rounds instead of regular ammo, so his every show was basically a big "I'm here!" to the enemy. Mistakes like that can get you killed.

to:

* In a rare RealLife example, an American soldier was retelling a story of his engagement with the enemy in MiddleEast. He was firing from behind cover, and the enemy didn't know where he was at first. Suddenly, he noticed that alltheir shots were getting too close. Then he found the cause - he accidentally loaded his rifle with a clip magazine full of tracer rounds instead of regular ammo, so his every show was basically a big "I'm here!" to the enemy. Mistakes like that can get you killed.
Is there an issue? Send a MessageReason:
None


* ''MetalGearSolid'': the last three rounds of the assault rifle's magazine are tracers every time. If you had the Infinite Ammo bandanna, it was sorta fun to slap it on for those three rounds, turning the machinegun into a [[strike:freaking]]frickin' laser.

to:

* ''MetalGearSolid'': the last three rounds of the assault rifle's magazine are tracers every time. If you had the Infinite Ammo bandanna, it was sorta fun to slap it on for those three rounds, turning the machinegun into a [[strike:freaking]]frickin' laser.[[strike:freaking]][[FrickinLaserBeams frickin' laser]].
Is there an issue? Send a MessageReason:
None


* The ''TimeSplitters'' series plays this very straight; it's particularly notable in ''2'' because there's no variation in the paths of the bullets of most weapons. Empty a clip without moving the crosshair, and every single bullet will hit the same spot, so for a good few seconds you seem to be throwing out a solid tracer line. ''Future Perfect'' is much more realistic with regards to accuracy (or lack thereof), but this makes the trope that much more aesthetically satisfying, especially when you're letting loose with the Minigun or Plasma Autorifle. Ironically, it's most impressive to watch when you're the one being shot at...

to:

* The ''TimeSplitters'' ''Timesplitters'' series plays this very straight; it's particularly notable in ''2'' because there's no variation in the paths of the bullets of most weapons. Empty a clip without moving the crosshair, and every single bullet will hit the same spot, so for a good few seconds you seem to be throwing out a solid tracer line. ''Future Perfect'' is much more realistic with regards to accuracy (or lack thereof), but this makes the trope that much more aesthetically satisfying, especially when you're letting loose with the Minigun or Plasma Autorifle. Ironically, it's most impressive to watch when you're the one being shot at...
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* The ''TimeSplitters'' series plays this very straight; it's particularly notable in ''2'' because there's no variation in the paths of the bullets of most weapons. Empty a clip without moving the crosshair, and every single bullet will hit the same spot, so for a good few seconds you seem to be throwing out a solid tracer line. ''Future Perfect'' is much more realistic with regards to accuracy (or lack thereof), but this makes the trope that much more aesthetically satisfying, especially when you're letting loose with the Minigun or Plasma Autorifle. Ironically, it's most impressive to watch when you're the one being shot at...
Is there an issue? Send a MessageReason:
None


*** How else could you be expected to [[RuleOfFun reflect arrows]] if you couldn't see them?

to:

*** How else could you be expected to [[RuleOfFun reflect arrows]] arrows with a flamethrower]] if you couldn't see them?
Is there an issue? Send a MessageReason:
None

Added DiffLines:

*** How else could you be expected to [[RuleOfFun reflect arrows]] if you couldn't see them?
Is there an issue? Send a MessageReason:
Already been explained.


** This is a variation on a [[ShownTheirWork real-life technique]] where the tracers would be used to identify when the magazine was running empty.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* In a rare RealLife example, an American soldier was retelling a story of his engagement with the enemy in MiddleEast. He was firing from behind cover, and the enemy didn't know where he was at first. Suddenly, he noticed that alltheir shots were getting too close. Then he found the cause - he accidentally loaded his rifle with a clip full of tracer rounds instead of regular ammo, so his every show was basically a big "I'm here!" to the enemy. Mistakes like that can get you killed.
Is there an issue? Send a MessageReason:
None


* ''BattlestarGalactica'': The old series had lasers, but the new one had kinetic kill weapons with red and blue tracers. [[YouFailPhysicsForever Yes, tracers in space]].

to:

* ''BattlestarGalactica'': The old series had lasers, but the new one had kinetic kill weapons with red and blue tracers. [[YouFailPhysicsForever Yes, tracers in space]].

Top