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* In X-Men Forever Kitty Pryde could do the same thing with her phasing powers to escape a desperate situation. Unfortunately since she can only go in one direction it makes her simple to track down.

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* In X-Men Forever ''X-Men Forever'', Kitty Pryde could do the same thing with her phasing powers to escape a desperate situation. Unfortunately since she can only go in one direction it makes her simple to track down.
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* In X-Men Forever Kitty Pryde could do the same thing with her phasing powers to escape a desperate situation. Unfortunately since she can only go in one direction it makes her simple to track down.
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* ''VideoGame/KingdomOfLoathing'' has piles of items and abilities which allow for a guaranteed escape, but the truly powerful ones are the ones that let you escape without [[PlayEveryDay spending an adventure]]. One of the most {{egregious}} examples had to have an ObviousRulePatch added to restrict its use to a reasonable number per day, as every one of them that would ever exist had been created during a long-past holiday and yet even the TooAwesomeToUse effect wasn't stopping it from being a central part of {{Speed Run}}s. Nowadays, [[CreatorBacklash the devs are less fond of this idea]] and are more interested in turn-free {{One Hit Kill}}s.

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* ''VideoGame/KingdomOfLoathing'' has piles of items and abilities which allow for a guaranteed escape, but the truly powerful ones are the ones that let you escape without [[PlayEveryDay spending an adventure]]. One of the most {{egregious}} JustForFun/{{egregious}} examples had to have an ObviousRulePatch added to restrict its use to a reasonable number per day, as every one of them that would ever exist had been created during a long-past holiday and yet even the TooAwesomeToUse effect wasn't stopping it from being a central part of {{Speed Run}}s. Nowadays, [[CreatorBacklash the devs are less fond of this idea]] and are more interested in turn-free {{One Hit Kill}}s.
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** The move Teleport (which causes problems when teleport is the ''only'' move the wild Mon knows) and the items Poke Doll and Fluffy Tail (when used in battle) and [[SmokeOut Smoke Ball]] (when held in battle).
** Pokemon with the "Run Away" ability can escape from any wild Pokemon guaranteed just by using the normal "Run" command.
** The "Roar" and "Whirlwind" moves are inversions: they end wild Pokemon battles by forcing the ''opponent'' away, rather than the user, therefore working in situations where the user is [[YouWillNotEvadeMe blocked from escaping]]. Starting with [[VideoGame/PokemonGoldAndSilver the second generation]], they can also be used in battles against fellow trainers, though not to ''escape''--instead, when the opposing Pokemon runs, one of the trainer's ''other'' Pokemon is [[SwitchOutMove sent out in its stead]].
** As of Generation VI, all Ghost-type pokemon can't be prevented from attempting to escape battle or switch, presumably due to a degree of [[IntangibleMan intangibility]].

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** The move Teleport (which causes problems when teleport is the ''only'' move the wild Mon knows) and the items Poke Poké Doll and Fluffy Tail (when used in battle) and [[SmokeOut Smoke Ball]] (when held in battle).
** Pokemon Pokémon with the "Run Away" ability can escape from any wild Pokemon Pokémon guaranteed just by using the normal "Run" command.
** The "Roar" and "Whirlwind" moves are inversions: they end wild Pokemon Pokémon battles by forcing the ''opponent'' away, rather than the user, therefore working in situations where the user is [[YouWillNotEvadeMe blocked from escaping]]. Starting with [[VideoGame/PokemonGoldAndSilver the second generation]], they can also be used in battles against fellow trainers, though not to ''escape''--instead, when the opposing Pokemon Pokémon runs, one of the trainer's ''other'' Pokemon Pokémon is [[SwitchOutMove sent out in its stead]].
** As of Generation VI, all Ghost-type pokemon Pokémon can't be prevented from attempting to escape battle or switch, presumably due to a degree of [[IntangibleMan intangibility]].
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[(folder:Web Original]]

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[(folder:Web [[folder:Web Original]]

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[(folder:Web Original]]
* ''WebVideo/SwordArtOnlineAbridged'': Like the original, teleport crystals are meant to allow players to escape battles. However, due to the buggy nature of the game, they tend to fail at the worst possible times... or work at the worst possible times (such when as an allied NPC used as a HumanPackMule escaped an unwinnable battle, leaving the human party members behind).
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** The move Teleport and the items Poke Doll and Fluffy Tail (when used in battle) and [[SmokeOut Smoke Ball]] (when held in battle).

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** The move Teleport (which causes problems when teleport is the ''only'' move the wild Mon knows) and the items Poke Doll and Fluffy Tail (when used in battle) and [[SmokeOut Smoke Ball]] (when held in battle).
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* ''VideoGame/PersonaQ'' has the smoke ball, which is a godsend when trying to run from F.O.E's

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* ''VideoGame/PersonaQ'' ''VideoGame/PersonaQShadowOfTheLabyrinth'' has the smoke ball, which is a godsend when trying to run from F.O.E's
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* ''VideoGame/KingdomOfLoathing'' has piles of items and abilities which allow for a guaranteed escape, but the truly powerful ones are the ones that let you escape without [[PlayEveryDay spending an adventure]]. One of the most {{egregious}} examples had to have an ObviousRulePatch added to restrict its use to a reasonable number per day, as every one of them that would ever exist had been created during a long-past holiday and yet even the TooAwesomeToUse effect wasn't stopping it from being a central part of {{Speed Run}}s.

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* ''VideoGame/KingdomOfLoathing'' has piles of items and abilities which allow for a guaranteed escape, but the truly powerful ones are the ones that let you escape without [[PlayEveryDay spending an adventure]]. One of the most {{egregious}} examples had to have an ObviousRulePatch added to restrict its use to a reasonable number per day, as every one of them that would ever exist had been created during a long-past holiday and yet even the TooAwesomeToUse effect wasn't stopping it from being a central part of {{Speed Run}}s. Nowadays, [[CreatorBacklash the devs are less fond of this idea]] and are more interested in turn-free {{One Hit Kill}}s.
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Removed Lost Forever for being used as a Sinkhole; that is actually a case of Too Awesome To Use


* ''VideoGame/KingdomOfLoathing'' has piles of items and abilities which allow for a guaranteed escape, but the truly powerful ones are the ones that let you escape without [[PlayEveryDay spending an adventure]]. One of the most {{egregious}} examples had to have an ObviousRulePatch added to restrict its use to a reasonable number per day, as [[LostForever every one of them that would ever exist]] had been created during a long-past holiday and yet even the TooAwesomeToUse effect wasn't stopping it from being a central part of {{Speed Run}}s.

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* ''VideoGame/KingdomOfLoathing'' has piles of items and abilities which allow for a guaranteed escape, but the truly powerful ones are the ones that let you escape without [[PlayEveryDay spending an adventure]]. One of the most {{egregious}} examples had to have an ObviousRulePatch added to restrict its use to a reasonable number per day, as [[LostForever every one of them that would ever exist]] exist had been created during a long-past holiday and yet even the TooAwesomeToUse effect wasn't stopping it from being a central part of {{Speed Run}}s.
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* The Dash Phase in ''VideoGame/AtlasReactor'' is devoted to techniques like this. Dashes resolve before attacks ('blasts'), and thus using a dash means giving up a chance for an attack in return for not standing where your target expects you to when their attack resolves.
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* In ''Manga/JoJosBizarreAdventure'' Part 2 (Battle Tendency), Joseph claims that the Joestar family's ultimate technique when faced with a superior opponent is "beat feet!" He even tries this against the BigBad. Gets an amusing CallBack in Part 3 (Stardust Crusaders) when Joseph's grandson Jotaro escapes from one of DIO's assassins while recalling Gramps' words on the subject.

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* In ''Manga/JoJosBizarreAdventure'' Part 2 (Battle Tendency), Joseph claims that the Joestar family's ultimate technique when faced with a superior opponent is "beat feet!" He even tries this against the BigBad. Gets an a few amusing CallBack [[CallBack Call Backs]] in Part 3 (Stardust Crusaders) when Joseph's grandson Jotaro escapes from one of DIO's assassins while recalling Gramps' words on the subject.subject, as well as when Joseph himself comment that he can't use his "secret technique" on a foe that is attached to him.
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* The Quick Escape skill in ''VideoGame/DigitalDevilSaga'' increases the chance of escaping, but only works if the character with Quick Escape is the one that uses the Retreat command.
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Obscure D Si Ware game Crystal Monsters has this. Though, it lets you escape ALL encounters (and results in a win), even scripted ones like bosses. Does it cou t

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*Obscure DSiWare game Crystal Monsters has the smoke ball item, which does this. The difference? [[GameBreaker It can be used to escape boss battles and similar scripted encounters, and when used as such it counts as a win.]]
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* ''VideoGame/MegaManBattleNetwork'' has the Escape Battle Chip in its first two games. In the first game, this was the player's ''only'' method of escape. The second game implemented the ability for the player to retreat using the L button (which can fail), and the now-obsoleted Battle Chip disappeared from all subsequent games.
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added SAO example teleport crystal

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* In ''LightNovel/SwordArtOnline'', players have teleport crystals that allows them to escape when they are in danger, with a small delay.
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* "[[RanmaOneHalf Saotome Anything-Goes Martial Arts]] Secret Technique: Run away!"

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* "[[RanmaOneHalf "[[Manga/RanmaOneHalf Saotome Anything-Goes Martial Arts]] Secret Technique: Run away!"



* MarvelUniverse:

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* MarvelUniverse:Franchise/MarvelUniverse:



* The ''ShiningForce'' series has the "Egress" skill, usually only given to the main character. Since you (usually) cannot replay battles after finishing them, using Egress is one of the keys to LevelGrinding.

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* The ''ShiningForce'' ''VideoGame/ShiningForce'' series has the "Egress" skill, usually only given to the main character. Since you (usually) cannot replay battles after finishing them, using Egress is one of the keys to LevelGrinding.



* ''PaperMario'' and [[PaperMarioTheThousandYearDoor its sequel]] featured a "Run Away" option outside of most scripted fights, though it had a good chance of failing and cost coins (albeit coins that could be picked up afterward).

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* ''PaperMario'' ''VideoGame/{{Paper Mario|64}}'' and [[PaperMarioTheThousandYearDoor [[VideoGame/PaperMarioTheThousandYearDoor its sequel]] featured a "Run Away" option outside of most scripted fights, though it had a good chance of failing and cost coins (albeit coins that could be picked up afterward).



* The ''MarioAndLuigi'' series has a 'Run' option for this. In ''MarioAndLuigiSuperstarSaga'', you had to hammer the A and B buttons to make Mario and Luigi run while coins fell out their pockets, in later games you just hit the run command and immediately flee the battle. As per the norm, it doesn't work in boss battles.

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* The ''MarioAndLuigi'' ''VideoGame/MarioAndLuigi'' series has a 'Run' option for this. In ''MarioAndLuigiSuperstarSaga'', ''VideoGame/MarioAndLuigiSuperstarSaga'', you had to hammer the A and B buttons to make Mario and Luigi run while coins fell out their pockets, in later games you just hit the run command and immediately flee the battle. As per the norm, it doesn't work in boss battles.
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*''VideoGame/PersonaQ'' has the smoke ball, which is a godsend when trying to run from F.O.E's
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None

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* ''VideoGame/KingdomOfLoathing'' has piles of items and abilities which allow for a guaranteed escape, but the truly powerful ones are the ones that let you escape without [[PlayEveryDay spending an adventure]]. One of the most {{egregious}} examples had to have an ObviousRulePatch added to restrict its use to a reasonable number per day, as [[LostForever every one of them that would ever exist]] had been created during a long-past holiday and yet even the TooAwesomeToUse effect wasn't stopping it from being a central part of {{Speed Run}}s.
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* In DoctorWho the Daleks' 'Cult of Skarro' has their 'Emergency Temporal Shift'.
* From StarTrekTheNextGeneration, Data's EvilTwin Lore has a transporter access button hidden beneath the thumbnail on one of his hands. Jandy when you need to get out of Dodge quickly.

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* In DoctorWho ''Series/DoctorWho'', the Daleks' 'Cult "Cult of Skarro' Skaro" has their 'Emergency "Emergency Temporal Shift'.
Shift". As it turns out, this is a rather risky tactic: Dalek Caan ended up inside the [[spoiler:Last Great Time War]] and went utterly bananas.
* From StarTrekTheNextGeneration, ''Series/StarTrekTheNextGeneration'', Data's EvilTwin Lore has a transporter access button hidden beneath the thumbnail on one of his hands. Jandy when you need to get out of Dodge quickly.
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** ''VideoGame/FinalFantasyIX'' has Zidane, who can learn the Flee skill using his initial sets of weapons.

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** ''VideoGame/FinalFantasyIX'' has Zidane, Zidane the thief, who can learn the Flee skill using his initial sets of weapons.
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** ''VideoGame/FinalFantasyIX'' has Zidane, who knows the Flee skill by default as a thief.

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** ''VideoGame/FinalFantasyIX'' has Zidane, who knows can learn the Flee skill by default as a thief.using his initial sets of weapons.
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** ''VideoGame/FinalFantasyIX'' has Zidane, who knows the Flee skill by default as a thief.
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[[folder:Live-Action Television]]
* In DoctorWho the Daleks' 'Cult of Skarro' has their 'Emergency Temporal Shift'.
* From StarTrekTheNextGeneration, Data's EvilTwin Lore has a transporter access button hidden beneath the thumbnail on one of his hands. Jandy when you need to get out of Dodge quickly.
** The transporters have basically been used as this throughout the entirety of the ''Franchise/StarTrek'' franchise.
[[/folder]]
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* In ''Manga/JoJosBizarreAdventure'' Part 2 (Battle Tendency), Joseph claims that the Joestar family's ultimate technique when faced with a superior opponent is "beat feet!" He even tries this against the BigBad. Gets an amusing CallBack in Part 3 (Stardust Crusaders) when Joseph's grandson Jotaro escapes from one of DIO's assassins while recalling Gramps' words on the subject.
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If the game normally penalizes the player for escaping midbattle, this item/skill can be used to escape without penalty. Alternately, in games where experience/money is awarded only for defeating ''all'' monsters in battle, this item may allow the player to receive experience/money for whatever monsters were defeated before they fled.

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If the game normally penalizes the player for escaping midbattle, mid-battle, this item/skill can be used to escape without penalty. Alternately, in games where experience/money is awarded only for defeating ''all'' monsters in battle, this item may allow the player to receive experience/money for whatever monsters were defeated before they fled.

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Crosswicking.


* The [[VideoGame/{{MOTHER1}} first game]] of the ''VideoGame/{{MOTHER}}'' series has the 4-D Slip PSI, which allows a guaranteed escape from battle. Considering how brutal the late game enemies are, it's very helpful at times.

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* *''VideoGame/{{MOTHER}}''
**
The [[VideoGame/{{MOTHER1}} first game]] of the ''VideoGame/{{MOTHER}}'' series has the 4-D Slip PSI, which allows a guaranteed escape from battle. Considering how brutal the late game enemies are, it's very helpful at times.times.
** The fan midquel ''[[VideoGame/CognitiveDissonance MOTHER: Cognitive Dissonance]]'' also has 4-D Slip, learned by Col. Saturn, which has early plot significance but is also useful the entire game to escape battles.
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* The first game of the ''VideoGame/{{MOTHER}}'' series has the 4-D Slip PSI, which allows a guaranteed escape from battle. Considering how brutal the late game enemies are, it's very helpful at times.

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* The [[VideoGame/{{MOTHER1}} first game game]] of the ''VideoGame/{{MOTHER}}'' series has the 4-D Slip PSI, which allows a guaranteed escape from battle. Considering how brutal the late game enemies are, it's very helpful at times.

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** As of Generation VI, all Ghost-type pokemon can successfully escape from battle, presumably due to a degree of [[IntangibleMan intangibility]].

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** As of Generation VI, all Ghost-type pokemon can successfully can't be prevented from attempting to escape from battle, battle or switch, presumably due to a degree of [[IntangibleMan intangibility]].


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* The first game of the ''VideoGame/{{MOTHER}}'' series has the 4-D Slip PSI, which allows a guaranteed escape from battle. Considering how brutal the late game enemies are, it's very helpful at times.

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[[folder: Anime and Manga]]

* "[[RanmaOneHalf Saotome Anything-Goes Martial Arts]] Secret Technique: Run away!"

[[/folder]]

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