History Main / EpilepticFlashingLights

2nd Dec '17 10:58:10 PM wolftickets1969
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* The stage musical of ''Disney/BeautyAndTheBeast'' has this during the Beast's transformation back into the Prince.
* Ursula's death in the stage version of ''Disney/TheLittleMermaid'', at least in the post-Broadway production.
22nd Nov '17 9:32:05 AM xcountryguy
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** Some parts of [[spoiler: Sailor Jupiter and Mars' deaths]] in the first season finale contained this. The former had flashes of lightning going off constantly, while the latter had rapid red and white flashing.

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** Some parts of [[spoiler: Sailor [[spoiler:Sailor Jupiter and Mars' deaths]] in the first season finale contained this. The former had flashes of lightning going off constantly, while the latter had rapid red and white flashing.
30th Oct '17 10:14:21 AM Prfnoff
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* ''VideoGame/BlasterMaster'' has violent palette flickering as the BossWarningSiren plays.
15th Oct '17 2:03:00 PM nombretomado
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* The vampire birth scene in ''TheTwilightSaga: Breaking Dawn Part 1'' employed this and caused numerous viewers to have seizures.

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* The vampire birth scene in ''TheTwilightSaga: ''[[Film/{{Twilight}} The Twilight Saga: Breaking Dawn Part 1'' 1]]'' employed this and caused numerous viewers to have seizures.
8th Oct '17 8:43:27 AM mimitchi33
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* [[https://m.youtube.com/watch?v=0aVQLHQqUQc This ad]] for Pot Noodle was banned after people got seizures from viewing it.


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** Some parts of [[spoiler: Sailor Jupiter and Mars' deaths]] in the first season finale contained this. The former had flashes of lightning going off constantly, while the latter had rapid red and white flashing.
29th Sep '17 3:54:21 PM mimitchi33
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* In the 25th episode of ''YAT Anshin! Space Travel'', there was a scene involving red and white flashing that gave four children seizures in Japan. Later airings slowed down the sequence.
24th Sep '17 5:28:07 PM Malady
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** That being said, there are a few games in which they are not kidding about the warning at the beginning. ''BeatHazard'' and its ''Ultra'' companion (that's also now out for the [=PS3=] now, as well), for example, is basically epilepsy, now available in video game format. The game, at the beginning, has a specific warning that that particular game uses intense strobe lighting effects. This game uses it to a fault, to the point where [[Creator/TheCynicalBrit TotalBiscuit]], who once praised the game, changed his opinion on it due to it just being too much, and when the game is featured on a video on his channel, he makes sure people are aware of the risks before moving on with the video.

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** That being said, there are a few games in which they are not kidding about the warning at the beginning. ''BeatHazard'' ''VideoGame/BeatHazard'' and its ''Ultra'' companion (that's also now out for the [=PS3=] now, as well), for example, is basically epilepsy, now available in video game format. The game, at the beginning, has a specific warning that that particular game uses intense strobe lighting effects. This game uses it to a fault, to the point where [[Creator/TheCynicalBrit TotalBiscuit]], who once praised the game, changed his opinion on it due to it just being too much, and when the game is featured on a video on his channel, he makes sure people are aware of the risks before moving on with the video.
22nd Sep '17 7:47:50 PM YuukiT03
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* ''Anime/{{Pokemon}}'' will forever be haunted by the ''[[http://bulbapedia.bulbagarden.net/wiki/EP038 Digital Soldier Porygon]]'' incident. Episode 38 aired only once on December 16, 1997, in Japan, and in the half-hour that it showed, 700 kids had seizures and had to be hospitalized. The episode was never aired anywhere else in the world, having been outright banned by Japanese law, and holds the [[NeverLiveItDown infamous world record]] of most seizures induced by a television show. As a result of this reputation, Porygon (and later, its evolutions, [=Porygon2=] and Porygon-Z) have never had a huge role in any episode since... which serves as little more than insult to injury, since it wasn't Porygon who set off the EpilepticFlashingLights, but ''[[TheHero Pikachu]]'', with his yellow and white flashing electricity, hitting the vaccine missiles that produced the seizure-inducing red and blue flashes. [[CluelessAesop Pikachu and his lightning attacks then proceeded to appear in]] ''[[CluelessAesop every]]'' [[CluelessAesop episode and movie since]]...
** Even then, the pill missiles still would've caused the lights, regardless if Pikachu or another character would've stopped it.

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* ''Anime/{{Pokemon}}'' will forever be haunted by the ''[[http://bulbapedia.bulbagarden.net/wiki/EP038 Digital Electric Soldier Porygon]]'' incident. Episode 38 aired only once on December 16, 1997, in Japan, and in the half-hour that it showed, 700 kids had seizures and had to be hospitalized. The episode was never aired anywhere else in the world, having been outright banned by Japanese law, and holds the [[NeverLiveItDown infamous world record]] of most seizures induced by a television show. As a result of this reputation, Porygon (and later, its evolutions, [=Porygon2=] and Porygon-Z) have never had a huge role in any episode since... which serves as little more than insult to injury, since it wasn't Porygon who set off the EpilepticFlashingLights, but ''[[TheHero Pikachu]]'', with his yellow and white flashing electricity, hitting the vaccine missiles that produced the seizure-inducing red and blue flashes. [[CluelessAesop Pikachu and his lightning attacks then proceeded to appear in]] ''[[CluelessAesop every]]'' [[CluelessAesop episode and movie since]]...
** Even then, the pill missiles virus still would've caused the lights, regardless if Pikachu or another character would've stopped it.
21st Sep '17 3:59:51 PM 64SuperNintendo
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[[folder:Anime & Manga]]

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[[folder:Anime & and Manga]]



*** The reaction flooded to other anime as studios sought to make sure such an incident never happened again, employing new restrictions on what patterns and effects can be displayed on TV. All sequences that employed flashing effects or complex patterns (such as stripes, whirls, and concentric circles) were slowed, downsized, and shortened to more acceptable levels & lengths (many know about the rate of flicker for such effects that they feel is the most "at risk" rate). They've taken the issue rather seriously now.

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*** The reaction flooded to other anime as studios sought to make sure such an incident never happened again, employing new restrictions on what patterns and effects can be displayed on TV. All sequences that employed flashing effects or complex patterns (such as stripes, whirls, and concentric circles) were slowed, downsized, and shortened to more acceptable levels & and lengths (many know about the rate of flicker for such effects that they feel is the most "at risk" rate). They've taken the issue rather seriously now.
16th Sep '17 10:24:20 AM nombretomado
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*** Despite that, the GameBoyAdvance re-release of ''Link to the Past'' changed the intro to where the sword piercing the Z in Zelda only makes the screen turn solid white than what it was previously. Maybe Nintendo saw what the slower frame rate of YouTube did to that chroma effect when people posted the SNES version (only when someone actually films the TV screen that the game is playing on can you see what the effect is actually supposed to look like).

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*** Despite that, the GameBoyAdvance UsefulNotes/GameBoyAdvance re-release of ''Link to the Past'' changed the intro to where the sword piercing the Z in Zelda only makes the screen turn solid white than what it was previously. Maybe Nintendo saw what the slower frame rate of YouTube did to that chroma effect when people posted the SNES version (only when someone actually films the TV screen that the game is playing on can you see what the effect is actually supposed to look like).



* The Japanese ''[[VideoGame/PokemonRedAndBlue Pokémon Red, Green, and Blue]]'' uses screen flashes as part of the animation for several move attacks, including Thunderbolt, Body Slam, and Hyper Beam. These were severly toned down for the international releases and ''[[UpdatedRerelease Yellow]]'' because of the Porygon incident and the introduction of the GameBoyColor.

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* The Japanese ''[[VideoGame/PokemonRedAndBlue Pokémon Red, Green, and Blue]]'' uses screen flashes as part of the animation for several move attacks, including Thunderbolt, Body Slam, and Hyper Beam. These were severly toned down for the international releases and ''[[UpdatedRerelease Yellow]]'' because of the Porygon incident and the introduction of the GameBoyColor.UsefulNotes/GameBoyColor.
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http://tvtropes.org/pmwiki/article_history.php?article=Main.EpilepticFlashingLights