History Main / EpilepticFlashingLights

30th Jun '16 12:22:12 PM REV6Pilot
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Not in any way related to EpilepticTrees. Compare to PowerGlows, where light produces a positive effect, and GlowingEyesOfDoom, which implies imminent evil rather than imminent (self)destruction. See also RedAlert, TechnicolorDeath, StopMotionLighting and ThroatLight. May fall under SensoryAbuse. Subtrope of SensoryOverload.

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Not in any way related to EpilepticTrees. Compare to PowerGlows, where light produces a positive effect, and GlowingEyesOfDoom, which implies imminent evil rather than imminent (self)destruction. See also BrownNote, RedAlert, TechnicolorDeath, StopMotionLighting and ThroatLight. May fall under SensoryAbuse. Subtrope of SensoryOverload.
30th Jun '16 12:16:57 PM REV6Pilot
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Not in any way related to EpilepticTrees. Compare to PowerGlows, where light produces a positive effect, and GlowingEyesOfDoom, which implies imminent evil rather than imminent (self)destruction. See also RedAlert, TechnicolorDeath, StopMotionLighting and ThroatLight. May fall under SensoryAbuse.

to:

Not in any way related to EpilepticTrees. Compare to PowerGlows, where light produces a positive effect, and GlowingEyesOfDoom, which implies imminent evil rather than imminent (self)destruction. See also RedAlert, TechnicolorDeath, StopMotionLighting and ThroatLight. May fall under SensoryAbuse.
SensoryAbuse. Subtrope of SensoryOverload.
23rd Jun '16 6:16:09 AM malter
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* Many sufferers of migraine have their attacks preceded by an aura of sensory disturbances, the most prominent being visual. Known as a [[SesquipedalianLoquaciousness scintillating scotoma]], it begins as a tiny blind spot in the center of the field of vision, which then expands towards the left or right, surrounded by a growing crescent-shaped zigzag pattern of flashing colors. It continues to expand until the zigzag pattern disappears beyond the field of vision, after which the vision gradually returns to normal and the headache kicks in. The process lasts around an hour and can effectively be used as a [[BlessedWithSuck warning sign]] that a migraine is imminent.

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* Many sufferers of migraine have their attacks preceded by an aura of sensory disturbances, the most prominent one being visual. Known as a [[SesquipedalianLoquaciousness scintillating scotoma]], it begins as a tiny blind spot in the center of the field of vision, which then expands towards the left or right, surrounded by a growing crescent-shaped zigzag pattern of flashing colors. It continues to expand until the zigzag pattern disappears beyond the field of vision, after which the vision gradually returns to normal and the headache kicks in. The process show lasts for around an hour and can effectively be used taken as a [[BlessedWithSuck warning sign]] that a migraine is imminent.
23rd Jun '16 6:10:51 AM malter
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* Many sufferers of migraine have their attacks preceded by an aura of sensory disturbances, the most prominent being visual. Known as a [[SesquipedalianLoquaciousness scintillating scotoma]], it begins as a tiny blind spot in the center of the field of vision, which then expands towards the left or right, surrounded by a growing crescent-shaped zigzag pattern of flashing colors. It continues to expand until the zigzag pattern disappears beyond the field of vision, after which the vision gradually returns to normal and the headache kicks in. The process lasts around an hour and can effectively be used as a [[BlessedWithSuck warning sign]] that a migraine is imminent.
17th Jun '16 7:36:42 PM Katsuhagi
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* The fire alarms in a lot of public buildings now seem to have strobe lights that go off when the alarm goes off. Even non-epileptics can get dizzy and queasy from the thing. Nothing like having people have seizures while everyone around them is already panicking.
** To be fair, there are regulations regarding the brightness and flash patterns of fire alarm strobes, as well as the number of them installed in a building, in order to limit the possibility of seizures. It's a tricky balance to provide sufficient notification for the hearing impaired without causing problems for those with epilepsy.

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* The fire alarms in a lot of public buildings now seem to have strobe lights that go off when the alarm goes off. Even non-epileptics can get dizzy and queasy from the thing. Nothing like having people have seizures while everyone around them is already panicking.
** To be fair, there
There are regulations regarding the brightness and flash patterns of fire alarm strobes, as well as the number of them installed in a building, in order to limit the possibility of seizures. It's a tricky balance to provide sufficient notification for the hearing impaired without causing problems for those with epilepsy.
30th May '16 2:31:52 PM RavenShy1025
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** To the point where WebVideo/TheMysteriousMrEnter put an epilepsy warning before his review of the show and mentioned that he could only watch a few minutes at a time due to headaches caused by the visuals. [[UpToEleven He later revealed that he was diagnosed with myopia shortly after his review.]]
21st May '16 9:27:27 PM nombretomado
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** That being said, there are a few games in which they are not kidding about the warning at the beginning. ''BeatHazard'' and its ''Ultra'' companion (that's also now out for the PS3 now, as well), for example, is basically epilepsy, now available in video game format. The game, at the beginning, has a specific warning that that particular game uses intense strobe lighting effects. This game uses it to a fault, to the point where [[Creator/TheCynicalBrit TotalBiscuit]], who once praised the game, changed his opinion on it due to it just being too much, and when the game is featured on a video on his channel, he makes sure people are aware of the risks before moving on with the video.

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** That being said, there are a few games in which they are not kidding about the warning at the beginning. ''BeatHazard'' and its ''Ultra'' companion (that's also now out for the PS3 [=PS3=] now, as well), for example, is basically epilepsy, now available in video game format. The game, at the beginning, has a specific warning that that particular game uses intense strobe lighting effects. This game uses it to a fault, to the point where [[Creator/TheCynicalBrit TotalBiscuit]], who once praised the game, changed his opinion on it due to it just being too much, and when the game is featured on a video on his channel, he makes sure people are aware of the risks before moving on with the video.
20th May '16 4:22:53 PM nombretomado
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* Averted somewhat in ''VideoGame/{{Wipeout}} HD''. When Sony went to test the game, it came back delayed because it didn't pass the "epilepsy test" that it give to every game. Although many don't pass the first time, Wipeout HD got notoriety for it due to a few reasons. For one, it was a much hyped game that had people waiting to buy it. Secondly, the game was to come out for the PlayStation3, [[StrawmanNewsMedia which struggled to gain friends in the gaming media at the time]], making some jump on the opportunity to rant on Sony more. Third, the reason for the failure got severely nerfed as a result. The reason? [[VisualEffectsOfAwesome In the game's "Zone Mode", the race tracks had an equalizer effect that moved to whatever music that was being played at the time while each zone changed the type of color scheme, as well.]] [[{{Nerf}}The effect got removed in favor of a "pulse" effect that made the entire road area of the track flash faintly.]]

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* Averted somewhat in ''VideoGame/{{Wipeout}} HD''. When Sony went to test the game, it came back delayed because it didn't pass the "epilepsy test" that it give to every game. Although many don't pass the first time, Wipeout HD got notoriety for it due to a few reasons. For one, it was a much hyped game that had people waiting to buy it. Secondly, the game was to come out for the PlayStation3, UsefulNotes/PlayStation3, [[StrawmanNewsMedia which struggled to gain friends in the gaming media at the time]], making some jump on the opportunity to rant on Sony more. Third, the reason for the failure got severely nerfed as a result. The reason? [[VisualEffectsOfAwesome In the game's "Zone Mode", the race tracks had an equalizer effect that moved to whatever music that was being played at the time while each zone changed the type of color scheme, as well.]] [[{{Nerf}}The effect got removed in favor of a "pulse" effect that made the entire road area of the track flash faintly.]]
16th May '16 8:01:22 PM StreamofConsciousness
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* [[https://polymathically.wordpress.com/2016/05/16/takeshi-murata-melter-3-d Takeshi Murata's ''Melter 3-D'']] uses strobe lights to create an illusion that a spherical sculpture is moving and churning like a giant ball of [[Film/Terminator2JudgmentDay T-1000 metal]].
11th May '16 3:16:07 PM bowserbros
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*** The reaction flooded to other Anime as producers sought to make sure such an incident never happened again (it hasn't, so they're doing something right). All sequences that employed that effect were slowed to more acceptable levels (many know about the rate of flicker for such effects that they feel is the most "at risk" rate). They've taken the issue rather seriously anymore.

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*** The reaction flooded to other Anime anime as producers studios sought to make sure such an incident never happened again (it hasn't, so they're doing something right). again, employing new restrictions on what patterns and effects can be displayed on TV. All sequences that employed that effect flashing effects or complex patterns (such as stripes, whirls, and concentric circles) were slowed slowed, downsized, and shortened to more acceptable levels & lengths (many know about the rate of flicker for such effects that they feel is the most "at risk" rate). They've taken the issue rather seriously anymore.now.
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