History Main / EpilepticFlashingLights

15th Jan '17 1:10:48 PM megaman100
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Not in any way related to EpilepticTrees. Compare to PowerGlows, where light produces a positive effect, and GlowingEyesOfDoom, which implies imminent evil rather than imminent (self)destruction. See also BrownNote, RedAlert, TechnicolorDeath, StopMotionLighting and ThroatLight. May fall under SensoryAbuse. Subtrope of SensoryOverload.

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Not in any way related to EpilepticTrees. Compare to PowerGlows, where light produces a positive effect, and GlowingEyesOfDoom, which implies imminent evil rather than imminent (self)destruction. See also BrownNote, RedAlert, TechnicolorDeath, StopMotionLighting and ThroatLight. May fall under SensoryAbuse. Subtrope of SensoryOverload.
SensoryOverload. See aslo BlindingCameraFlash
7th Jan '17 6:59:47 PM vtarira
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* Invoked in ''Blog/ThingsMrWelchIsNoLongerAllowedToDoInAnRPG'':
--> 2231. The spell is called Dancing Lights, not Detect Epilepsy.
4th Jan '17 4:55:37 PM Prfnoff
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* In the UsefulNotes/SegaGenesis version of ''Crack Down''[[note]]not [[VideoGame/{{Crackdown}} that game]][[/note]], the entire screen flashes violently for a few seconds to indicate an exploding base, which would be less visually irritating if it didn't happen at the end of every level. (The arcade version did this a bit less obtrusively.)
2nd Jan '17 4:08:26 PM gjjones
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* ''Anime/{{Pokemon}}'' will forever be haunted by the ''[[http://bulbapedia.bulbagarden.net/wiki/EP038 Digital Soldier Porygon]]'' incident. Episode 38 aired only once on December 16 1997 in Japan, and in the half-hour that it showed, 700 kids had seizures and had to be hospitalized. The episode was never aired anywhere else in the world, having been outright banned by Japanese law, and holds the [[NeverLiveItDown infamous world record]] of most seizures induced by a television show. As a result of this reputation, Porygon (and later, its evolutions, [=Porygon2=] and Porygon-Z) have never had a huge role in any episode since... which serves as little more than insult to injury, since it wasn't Porygon who set off the EpilepticFlashingLights, but ''[[TheHero Pikachu]]'', with his yellow and white flashing electricity, hitting the vaccine missiles that produced the seizure-inducing red and blue flashes. [[CluelessAesop Pikachu and his lightning attacks then proceeded to appear in]] ''[[CluelessAesop every]]'' [[CluelessAesop episode and movie since]]...

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* ''Anime/{{Pokemon}}'' will forever be haunted by the ''[[http://bulbapedia.bulbagarden.net/wiki/EP038 Digital Soldier Porygon]]'' incident. Episode 38 aired only once on December 16 1997 16, 1997, in Japan, and in the half-hour that it showed, 700 kids had seizures and had to be hospitalized. The episode was never aired anywhere else in the world, having been outright banned by Japanese law, and holds the [[NeverLiveItDown infamous world record]] of most seizures induced by a television show. As a result of this reputation, Porygon (and later, its evolutions, [=Porygon2=] and Porygon-Z) have never had a huge role in any episode since... which serves as little more than insult to injury, since it wasn't Porygon who set off the EpilepticFlashingLights, but ''[[TheHero Pikachu]]'', with his yellow and white flashing electricity, hitting the vaccine missiles that produced the seizure-inducing red and blue flashes. [[CluelessAesop Pikachu and his lightning attacks then proceeded to appear in]] ''[[CluelessAesop every]]'' [[CluelessAesop episode and movie since]]...



** The episode being banned entirely is also a bit of an overreaction, since changing the scene to remove the risk of seizures would be a very simple edit[[note]]Though some have argued that there were other times in the episode where other strobe effects were not that much better that didn't get as much attention, perhaps being why it wasn't just as simple of an edit.[[/note]] . Interestingly, after this episode aired the animators sprung into action and went back to edit the first 37 episode to make them free from flashing lights. Some of these carried over into the dub episodes. The "seizureific" versions were uploaded to the internet by the ''{{fansub}}'' group Pokemon-originals in April 2013.

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** The episode being banned entirely is also a bit of an overreaction, since changing the scene to remove the risk of seizures would be a very simple edit[[note]]Though some have argued that there were other times in the episode where other strobe effects were not that much better that didn't get as much attention, perhaps being why it wasn't just as simple of an edit.[[/note]] . Interestingly, after this episode aired the animators OLM sprung into action and went back to edit the first 37 episode to make them free from flashing lights. Some of these carried over into the dub episodes. The "seizureific" versions were uploaded to the internet by the ''{{fansub}}'' group Pokemon-originals in April 2013.



** Of course, many will cite the MOTD death scenes in Super S as actually being seizure inducing. Sailor Moon wasn't one to fall victim to the trope as it rarely did have any very intense sequences, but the red/white effect got to near Porygon-level danger.

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** Of course, many will cite the MOTD death scenes in Super S ''Super S'' as actually being seizure inducing. Sailor Moon ''Sailor Moon'' wasn't one to fall victim to the trope as it rarely did have any very intense sequences, but the red/white effect got to near Porygon-level danger.
28th Dec '16 10:12:33 AM nombretomado
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* ''WesternAnimation/ThePowerpuffGirls'' episode "See Me, Feel Me, Gnomey" uses this in one shot when the gnome is singing. It's the reason the episode wasn't shown on CartoonNetwork and is only available on DVD.

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* ''WesternAnimation/ThePowerpuffGirls'' episode "See Me, Feel Me, Gnomey" uses this in one shot when the gnome is singing. It's the reason the episode wasn't shown on CartoonNetwork Creator/CartoonNetwork and is only available on DVD.
23rd Nov '16 6:05:03 PM Theatre_Maven_3695
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* The most recent Broadway revival of ''Theatre/HedwigAndTheAngryInch'' employed this at the climax, to the point where even this non-epileptic troper had to shut her eyes. Full warnings were posted in the lobby of the theater.

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* The most recent Broadway revival of ''Theatre/HedwigAndTheAngryInch'' employed this at the climax, to the point where even this non-epileptic troper had to shut her eyes.climax. Full warnings were posted in the lobby of the theater.
23rd Nov '16 5:55:13 PM zequeins
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* Weaponized by [[TheMenInBlack Task Force Valkyrie]] in ''TabletopGame/HunterTheVigil''. Their Equalizer Grenades are basically flashbangs which, after researches on [[TabletopGame/WerewolfTheForsaken shapeshifters]] are designed to cause seizure on parts of the brain in control of shapeshifting. Any shapeshifter caught in its effect will be forced back into their human form for a short period, which is more than enough time to take them down.
22nd Nov '16 6:58:38 PM Prfnoff
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** ''"[[MemeticMutation You did it, Pikachu!]]"''
21st Oct '16 7:24:35 PM 09MurphyM
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* Series/KamenRiderBlack's finishers later in the series. You will go blind.

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* Series/KamenRiderBlack's finishers later in the series. You will ''will'' go blind.
25th Sep '16 11:14:22 AM Midna
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** There's a technicality that goes with this, however, in that some games that have a neon-chroma pattern flash (red, yellow, blue, green) that could show the way it was intended on a TV screen (thus not as bad) will get into seizure inducing when someone posts it on YouTube or any other video host that forces videos to a specific framerate. Usually this is a good thing to tame such issues in these cases, but when it destroys THAT pattern, it actually makes it WORSE! The earlier Zelda games featured some of these that get translated badly when you see videos of, say, the ending of the first Zelda, or the final boss in Zelda 2, or the beginning of ''VideoGame/TheLegendOfZeldaALinkToThePast''. On a TV screen, the colors flash too rapidly and in such a pattern that it wouldn't be too much of a concern (might catch you off guard, but no serious concern), whereas if you viewed the very same thing on YouTube, it would give you a sodding headache because it can't display all the colors in the pattern, so it only displays certain colors in the pattern...and it always seems to make the flash much more seizure inducing.

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** There's a technicality that goes with this, however, in that some games that have a neon-chroma pattern flash (red, yellow, blue, green) that could show the way it was intended on a TV screen (thus not as bad) will get into seizure inducing when someone posts it on on- YouTube or any other video host that forces videos to a specific framerate. Usually this is a good thing to tame such issues in these cases, but when it destroys THAT pattern, it actually makes it WORSE! The earlier Zelda games featured some of these that get translated badly when you see videos of, say, the ending of the first Zelda, or the final boss in Zelda 2, or the beginning of ''VideoGame/TheLegendOfZeldaALinkToThePast''. On a TV screen, the colors flash too rapidly and in such a pattern that it wouldn't be too much of a concern (might catch you off guard, but no serious concern), whereas if you viewed the very same thing on YouTube, it would give you a sodding headache because it can't display all the colors in the pattern, so it only displays certain colors in the pattern...and it always seems to make the flash much more seizure inducing.



* ''VideoGame/HalfLife1'' is known in part for the black-and-green flashing effect that one sees when travelling through dimensions from Earth to Xen. In the base game, there are a few moments when you'll see green lightning bolts strike the screen, causing it to ficker green and black for half a second to a full one. That in of itself isn't too bad, and ''Opposing Force'' didn't have any of this, but ''Blue Shift'' and the console exclusive ''Decay'' cranked this up a notch. Whenever someone goes into a portal, the screen suddenly begins flashing green and black (about the same speed as the ''Mega Man'' flashes explained above), which could last a few seconds (during the endings of both games, the effect occurs several times, too, since the characters are stuck in a vortex effect). This was toned down a bit when Valve re-released the original ''Half-Life'' to Source, and even further in Creator/TheCrowbarCollective's FanRemake of it, ''VideoGame/BlackMesa''.

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* ''VideoGame/HalfLife1'' is known in part for the black-and-green flashing effect that one sees when travelling through dimensions from Earth to Xen. In the base game, there are a few moments when you'll see green lightning bolts strike the screen, causing it to ficker flicker green and black for half a second to a full one. That in of itself isn't too bad, and ''Opposing Force'' didn't have any of this, but ''Blue Shift'' and the console exclusive ''Decay'' cranked this up a notch. Whenever someone goes into a portal, the screen suddenly begins flashing green and black (about the same speed as the ''Mega Man'' flashes explained above), which could last a few seconds (during the endings of both games, the effect occurs several times, too, since the characters are stuck in a vortex effect). This was toned down a bit when Valve re-released the original ''Half-Life'' to Source, and even further in Creator/TheCrowbarCollective's FanRemake of it, ''VideoGame/BlackMesa''.


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* In ''VideoGame/ShovelKnight'', after defeating a boss, the background cycles bright rainbow colors for a few seconds. The cycling is just slow enough that photo-sensitive people shouldn't be at risk, though.
* In the first ''VideoGame/{{Metroid}}'', [[FinalBoss Mother Brain]] goes down in a comparatively huge light show for an otherwise low-key NES game.
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