History Main / EnemyScan

28th Dec '16 6:09:50 PM ExSlacker
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** In the PokemonAdventures Manga the dex also allows various in-game functions like trading, canceling evolutions, stat pages and HP bars.

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** In the PokemonAdventures Manga/PokemonAdventures Manga the dex also allows various in-game functions like trading, canceling evolutions, stat pages and HP bars.



** The sixth generation remakes of ''VideoGame/PokemonRubyAndSapphire'' introduces the [=DexNav=], which, at a high Search Level[[note]]the number of times you encounter a specific Pokémon[[/note]], the player can see what level the Pokémon is at, predict its [[MinMaxing IVs]], scout abilities, and hunt for rare [[RandomlyDrops held items]].



* While the Pokédex in 'Franchise/{{Pokémon}}'' has limited use, the sixth generation remakes of ''VideoGame/PokemonRubyAndSapphire'' introduces the (much more) useful [=DexNav=], which, at a high Search Level[[note]]the number of times you encounter a specific Pokémon[[/note]], the player can see what level the Pokémon is at, predict its [[MinMaxing IVs]], scout abilities, and hunt for rare [[RandomlyDrops held items]].
28th Dec '16 6:08:09 PM ExSlacker
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Added DiffLines:

* While the Pokédex in 'Franchise/{{Pokémon}}'' has limited use, the sixth generation remakes of ''VideoGame/PokemonRubyAndSapphire'' introduces the (much more) useful [=DexNav=], which, at a high Search Level[[note]]the number of times you encounter a specific Pokémon[[/note]], the player can see what level the Pokémon is at, predict its [[MinMaxing IVs]], scout abilities, and hunt for rare [[RandomlyDrops held items]].
26th Dec '16 10:05:05 AM Gosicrystal
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Some games feature a [[MonsterCompendium Monster Encyclopedia]] of sorts that may be filled if the player wants HundredPercentCompletion (in turn requiring the player to traverse the world and [[GottaCatchEmAll perform this on every single enemy]]). Frustratingly, this can result in a LostForever if the enemy (or a [[UndergroundMonkey specific variation of it]]) only appears a limited number of times.

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Some games feature a [[MonsterCompendium Monster Encyclopedia]] of sorts that may be filled if the player wants HundredPercentCompletion (in turn requiring the player to traverse the world and [[GottaCatchEmAll perform this on every single enemy]]). Frustratingly, this can result in a LostForever PermanentlyMissableContent if the enemy (or a [[UndergroundMonkey specific variation of it]]) only appears a limited number of times.



* The Tattle ability in the ''VideoGame/PaperMario'' games. Notably, once you'd tattled an enemy once, you'd be able to see that enemy type's current HP forever. There's also a badge that enables the player to see HP without tattling, as long as it was equipped. The first game didn't allow you to view the tattled enemies in the menu. The second game did, and any tattles that would otherwise be LostForever ended up in Frankly's trashcan for you to pick up. Humorously, the enemies that mimic your partners can and will Tattle on you if mimicking the right character.

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* The Tattle ability in the ''VideoGame/PaperMario'' games. Notably, once you'd tattled an enemy once, you'd be able to see that enemy type's current HP forever. There's also a badge that enables the player to see HP without tattling, as long as it was equipped. The first game didn't allow you to view the tattled enemies in the menu. The second game did, and any tattles that would otherwise be LostForever {{Permanently Missable|Content}} ended up in Frankly's trashcan for you to pick up. Humorously, the enemies that mimic your partners can and will Tattle on you if mimicking the right character.



* The Scan Visor in the ''VideoGame/MetroidPrimeTrilogy'', which can also be used on objects. You are actively encouraged to scan literally everything you come across, especially since scans count toward HundredPercentCompletion and some scans (especially bosses) can be LostForever. In ''VideoGame/MetroidPrime'' and ''[[VideoGame/MetroidPrime2Echoes Echoes]]'', which are sparse on dialogue and cutscenes, the visor is the only way to learn most of the JigsawPuzzlePlot. The Scan Visor apparently knows everything in the universe, since a quick two-second scan of practically ''anything'' will give you a name, classification, 3D models of its body, strategies for battle, its origins, and anything else you can think of. Scanning your own ship informs you that it contains an onboard computer and encyclopedia, which your suit is wirelessly consulting no matter how far you are from it.

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* The Scan Visor in the ''VideoGame/MetroidPrimeTrilogy'', which can also be used on objects. You are actively encouraged to scan literally everything you come across, especially since scans count toward HundredPercentCompletion and some scans (especially bosses) can be LostForever.{{Permanently Missable|Content}}. In ''VideoGame/MetroidPrime'' and ''[[VideoGame/MetroidPrime2Echoes Echoes]]'', which are sparse on dialogue and cutscenes, the visor is the only way to learn most of the JigsawPuzzlePlot. The Scan Visor apparently knows everything in the universe, since a quick two-second scan of practically ''anything'' will give you a name, classification, 3D models of its body, strategies for battle, its origins, and anything else you can think of. Scanning your own ship informs you that it contains an onboard computer and encyclopedia, which your suit is wirelessly consulting no matter how far you are from it.
29th Nov '16 8:25:10 AM bowserbros
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[[caption-width-right:350: What does the scanner say about its power level, Samus? ]]

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[[caption-width-right:350: [[Memes/DragonBall What does the scanner say about its power level, Samus? Samus?]] ]]
16th Aug '16 3:36:06 PM LentilSandEater
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[[caption-width-right:350: What does the scanner say about its power level, Samus? ]]
9th Aug '16 2:34:02 PM Ripburger
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* ''{{X-Com}}: Enemy Unknown'' had a device that allowed one to read the stats of detected aliens, particularly useful for tracking down an enemy officer to know who to stun for interrogation and who you could just blow away

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* ''{{X-Com}}: Enemy Unknown'' ''VideoGame/XCOMEnemyUnknown'' had a device that allowed one to read the stats of detected aliens, particularly useful for tracking down an enemy officer to know who to stun for interrogation and who you could just blow awayaway. In previous games ([[VideoGame/XCOMUFODefense UFO]] and [[VideoGame/XComTerrorFromTheDeep TFTD]]), you had to train up a psychic officer and use the psi-amp device to peek at your opponents' inventories.
29th Jul '16 8:45:42 PM Steven
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** ''VideoGame/FinalFantasyX'' had two versions of this: 1) The Sensor ability let you see the condition (HP, MP, weaknesses, ect.) of the highlighted enemy in question. And 2) The Scan spell that let you see with in-depth detail what the target has (Ronso Rages, immunities, a tip about the enemy, etc.). The fact that a ''lot'' of the strong enemies are ''immune'' to sensors pretty much makes the usefulness of scanning drop to zero once you get to the final dungeon.

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** ''VideoGame/FinalFantasyX'' had two versions of this: 1) The Sensor ability let you see the condition (HP, MP, weaknesses, ect.) of the highlighted enemy in question. And 2) The Scan spell that let you see with in-depth detail what the target has (Ronso Rages, immunities, a tip about the enemy, etc.). The fact that a ''lot'' of the strong enemies are ''immune'' to sensors pretty much makes the usefulness of scanning drop to zero once you get to the final dungeon. However, if you enter the battle against the aeons with Sensor, not only the aeon's HP is shown, but they also give you of some variation of "please, kill me now" in the text box rather than a general blurb of what the enemy does since the FinalBoss overtakes their bodies.
9th Jul '16 10:45:11 AM nombretomado
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* The Analyze Monster spell in ''VideoGame/MightAndMagic'' does precisely that. As I recall, BardsTale and VideoGame/{{Wizardry}} had similar spells.

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* The Analyze Monster spell in ''VideoGame/MightAndMagic'' does precisely that. As I recall, BardsTale ''VideoGame/TheBardsTaleTrilogy'' and VideoGame/{{Wizardry}} ''VideoGame/{{Wizardry}}'' had similar spells.
28th Jun '16 6:18:06 PM Adept
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* The VGA remake of ''QuestForGloryII'' adds a completely new side-quest which rewards you with a logbook. This logbook records combat information about the various monsters you meet in the game.

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* The VGA remake of ''QuestForGloryII'' ''VideoGame/QuestForGloryII'' adds a completely new side-quest which rewards you with a logbook. This logbook records combat information about the various monsters you meet in the game.
19th May '16 6:07:03 PM erforce
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* The [=PKE=] Meter and [[GogglesDoSomethingUnusual Ecto Goggles]] in the modern ''Film/{{Ghostbusters}}'' video games have this feature. The more thoroughly you scan a ghost, cursed artifact, spectral emanation, or any other from an assortment of supernatural entities, the more gameplay hints and quirky trivia you will discover in the [[TomeOfEldritchLore Tobin's Spirit Guide]].

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* The [=PKE=] Meter and [[GogglesDoSomethingUnusual Ecto Goggles]] in the modern ''Film/{{Ghostbusters}}'' video games ''VideoGame/GhostbustersTheVideogame'' have this feature. The more thoroughly you scan a ghost, cursed artifact, spectral emanation, or any other from an assortment of supernatural entities, the more gameplay hints and quirky trivia you will discover in the [[TomeOfEldritchLore Tobin's Spirit Guide]].
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