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** A seemingly empty room in the fourth dungeon of the Dark World is later revealed to be where you fight the boss. After [[spoiler: bombing the cracked floor in the room above it, making light shine down into it, and bringing a girl you rescued into it, and having her stand in the light, she freaks out and reveals herself to be the boss]].
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* [[KingdomHearts A good portion of Twilight Town is this, namely the Tram Common, the Woods, and the Underground, specifically area 2]]. The exception might be the Clock Tower Station, where lots of crazy stuff happens. Cannot say how many times I wandered around those three places, looking for stuff that wasn't actually there. Mission Mode in 358/2 Days sometimes averts this. Also, speaking of Twilight Town, the Usual Spot is also lacking in, well, anything.

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* [[KingdomHearts A good portion of Twilight Town is this, namely the Tram Common, the Woods, and the Underground, specifically area 2]]. The exception might be the Clock Tower Station, where lots of crazy stuff happens. Cannot say how many times I wandered around those three places, looking for stuff that wasn't actually there. Mission Mode in 358/2 Days sometimes averts this. Also, speaking of Twilight Town, the Usual Spot is also lacking in, well, anything.
anything outside of cutscenes.
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fixed red links


** And the whole truck issue. There's a singular truck in the game by the S.S. Anne, that's only reachable if you learn Surf before having the SS go away. Since decoration in the game was rare, there were loads of rumours about it holding a Mew. The remakes FireRed and LeafGreen gave a ShoutOut to this by placing a rare Lava Cookie there instead.

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** And the whole truck issue. There's a singular truck in the game by the S.S. Anne, that's only reachable if you learn Surf before having the SS go away. Since decoration in the game was rare, there were loads of rumours about it holding a Mew. The remakes FireRed [=FireRed=] and LeafGreen [=LeafGreen=] gave a ShoutOut to this by placing a rare Lava Cookie there instead.
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[[caption-width:270:[[supersecretspoiler:Sorry, this page's image was DummiedOut.]]]]

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[[caption-width:270:[[supersecretspoiler:Sorry, this page's image was DummiedOut.[[caption-width:270:[[supersecretspoiler:This Space Intentionally Left Blank.]]]]
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*** Potential for future expansion, maybe? One conspicuously empty building in the trade district of Stormwind was later turned into an auction house to alleviate the overcrowding in Ironforge.
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*** NothingIsScarier.
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* ''[[{{Fallout}} Fallout New Vegas]]'' Fallout seems to like this trope. In both of the REPPCOMM buildings (HQ and Test Site) there are TONS of rooms with next to nothing in them...and a couple with thousands of caps of goods in them. Indeed, the Brotherhood of Steel bunker has this as well, actually, most of the game does. Such as the Topps casino, which has hotel rooms that are locked....with about 12 caps worth of goods inside.
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** As a corollary: if you're traveling in a strange place, it's smart to keep a "decoy" wallet with a little cash to hand over if you get mugged, and hide the real valuables (your passport, large cash, etc.) in a money belt under your clothes. Ideally the robbers will take the wallet and go away.


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** Not unless you count the vacuum of deep space (which is still probably populated with photons and weird quantum things from your proximity as an observer). There is no natural place on Earth or under it that is completely empty.
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** ''FinalFantasyMysticQuest'': All of the cavernous "temples" on the southern continent. Absolutely nothing useful in them besides restorative items and one brief, optional encounter with the Old Man.

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Cleaning up the .hack entry


* This is actually an important part of the plot in ''[[DotHack .Hack]]''. Since the game is set inside a fictional MMO called The World, there's a map called Delta Hidden Forbidden Holy Ground, which does nothing important so far as that (in-universe) game is concerned. The Map itself is entirely Unique in that it's a church in the middle of a drained, mist filled lake. However, as the plot of the real game progresses, you'll find several important events occurring there. This even extends to the anime, manga, and light novels; it's the one place that every ''.Hack'' media visits.
** It does have actual secrets to hide in a subversion. During .hack//sign it's revealed using a Sprite Ocarina or similar ability possessed by Wavemasters, a hidden Chaos Gate appears which leads to a hidden, upside down, field. The ability to use a Sprite Ocarina here and the entire ability possessed by Wavemasters were removed in later versions of The World however preventing anyone else from getting there.
** The rumours in universe are that during the beta version of The World (then known as Fragment) it was a Root Town or a special event field. What is known for fact that the lake was filled with water and was known as Navel of Lake. Until shortly before AI Buster it was the location of an AI copy of Harald Hoerwick
** When the World R:2 comes out other similar areas are found and they, along with the Hulle Granz Cathedral(The name for Delta Hidden Forbidden Holy Ground) are dubbed Lost Grounds. They all serve some sort of importance in the plot of the series, just none in universe. In-universe Rumors during this time are that if players enter the church at 12:00 real time, they will hear a girl crying, and a week later they will fall into a coma.

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* This is actually an important part of the plot in The ''[[DotHack .Hack]]''. Since the game is set inside hack]]'' series contains a fictional MMO called The World, there's a map called Delta well-known example in an area (field) named Δ Hidden Forbidden Holy Ground, which does nothing important so far as that (in-universe) game Ground - the Hulle Granz Cathedral. It is concerned. The Map itself is an entirely Unique in that it's vacant map, originally with a church in constantly overcast night sky, with a single short stone walkway leading from the cathedral to the middle of nowhere, around which was a drained, lake of mist filled lake. However, as far as the plot eye could see. There is absolutely nothing there and it serves no perceivable purpose in the MMO The World as it currently exists. Despite that, every subseries of the real game progresses, you'll find several important ''[[DotHack .hack]]'' franchise has featured a plot-relevant visit to the cathedral and many plot-relevant events occurring there. This even extends to the anime, manga, and light novels; it's the one place that every have occurred there.
**
''.Hack'' media visits.
** It does have actual secrets to hide
hack//SIGN'': Analysis of The Epitaph of Twilight by clever players discerns that the field was Navel of Lake in the epic. Use of a subversion. During .hack//sign it's revealed using a Sprite Fairy Ocarina (which maps a dungeon level) or similar ability possessed by Wavemasters, of the Wavemaster class reveals a [[spoiler:hidden Chaos Gate]] (the cloudy sky and misty lake also cleared up temporarily; only the lake of mist returned). [[spoiler:The hidden Chaos Gate appears which leads gate went to a hidden, upside down, field. another hidden field where one of the many copies of AI Hardald Hoerwick resides, forever repeating the same message.]] The ability to use a Sprite Ocarina here and final battle before [[spoiler:Aura wakes up]] occurs in the entire ability possessed by Wavemasters were removed in later versions of The World however preventing anyone else from getting there.
** The rumours in universe are
cathedral.
*** In-universe in-game rumors attest
that during the beta version "Navel of The World (then known as Fragment) it Lake" was a Root Town or a special event field. What is known for fact that field in the lake beta of The World, the simulation called Fragment.
** ''.hack//(games)'': In the cathedral, BlackRose's brother
was filled with water defeated by an infected monster and was known as Navel of Lake. Until shortly before AI Buster sent into a coma (also, Kite fights a low-level normal monster; since there are supposed to be no encounters on that field, it was is never explained). It is also the location of an AI copy of Harald Hoerwick
** When
field where Kite first reads the Data Drain skill book Aura meant to give to Orca. Various visits to the cathedral reveal Flashbacks to the anime and plot-important character interactions.
** ''.hack//ROOTS'': Shino takes Haseo to the cathedral to explain the existence of Lost Worlds - fields not normally accessible to normal players that serve no purpose in The
World R:2 comes out other similar areas - and it also thrown into a coma by Tri-Edge in the cathedral, setting up the plot for the last third of the anime and the three following games of the series. Other Lost Worlds encountered in ''ROOTS'' are found and they, along with the Hulle Granz Cathedral(The name for Delta Θ Hidden Forbidden Holy Ground) are dubbed Lost Grounds. They all serve some sort Battlefield (Coite-Bodher Battlefield), Inverted City Megin Fi, Σ Hidden Forbidden Sin Realm (World of importance Sin Ran Hati), and Δ Hidden Forbidden Radiation (Arche Koeln Waterfall).
** ''.hack//G.U.'': As a cross-event between ''ROOTS'' and ''G.U.'', Haseo fights and is data drained by Tri-Edge [[spoiler:Azure Kite]]
in the plot cathedral and returns infrequently to encounter flashbacks, character interaction, and to talk with [[spoiler:Aura]] directly; the finale occurs in the cathedral. Additionally, other Lost Worlds are encountered in the games; they are discussed [[http://dothack.wikia.com/wiki/Category:Lost_Grounds here]].
*** One important aspect of the cathedral is the statue of Aura: during the first part
of the series, just none in universe. In-universe Rumors the shadowless statue is fixed by eight chains; when Aura is born, the chains are gone; the statue is missing during this time are all of R:2 ("There used to be a statue of a goddess here. A goddess that if players enter the church at 12:00 real time, they will hear a girl crying, and a week later they will fall into a coma. existed in The World.").
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* ''[[Fallout Fallout 2]]'' has some areas where the copious amounts of searchable container are all conspicuously empty. But you know that if you don't search them all...
* ''[[Fallout Fallout 3]]'' includes the Dunwich Building, which has a [[CosmicHorror hideously evil altar]] in the basement. Unfortunately, it serves no function whatsoever, leaving players scratching their heads looking for the purpose. It took a year and a half for Bethesda to release an expansion that addressed it.

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* ''[[Fallout ''[[{{Fallout}} Fallout 2]]'' has some areas where the copious amounts of searchable container are all conspicuously empty. But you know that if you don't search them all...
* ''[[Fallout ''[[{{Fallout}} Fallout 3]]'' includes the Dunwich Building, which has a [[CosmicHorror hideously evil altar]] in the basement. Unfortunately, it serves no function whatsoever, leaving players scratching their heads looking for the purpose. It took a year and a half for Bethesda to release an expansion that addressed it.

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[[folder:Meta]]

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[[folder:Meta]][[folder:Comics]]
* One ''KnightsOfTheDinnerTable'' strip includes the characters finding an empty hallway. One character mathematically works out how much time, money, and manpower it must have taken the builders to excavate thousands of cubic feet of solid rock, which leads him to believe that the dead end must actually serve some purpose. The group goes completely OffTheRails and hires a small army to continue the hallway, certain that they will find something.



* ''{{Fallout}} 2'' has some areas where the copious amounts of searchable container are all conspicuously empty. But you know that if you don't search them all...

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* ''{{Fallout}} 2'' ''[[Fallout Fallout 2]]'' has some areas where the copious amounts of searchable container are all conspicuously empty. But you know that if you don't search them all...all...
* ''[[Fallout Fallout 3]]'' includes the Dunwich Building, which has a [[CosmicHorror hideously evil altar]] in the basement. Unfortunately, it serves no function whatsoever, leaving players scratching their heads looking for the purpose. It took a year and a half for Bethesda to release an expansion that addressed it.
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[[/folder]

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[[/folder]
[[/folder]]
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[[folder:Meta]]
[[/folder]


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* [[KingdomHearts A good portion of Twilight Town is this, namely the Tram Common, the Woods, and the Underground, specifically area 2]]. The exception might be the Clock Tower Station, where lots of crazy stuff happens. Cannot say how many times I wandered around those three places, looking for stuff that wasn't actually there. Mission Mode in 358/2 Days sometimes averts this. Also, speaking of Twilight Town, the Usual Spot is also lacking in, well, anything.
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* When the World R:2 comes out other similar areas are found and they, along with the Hulle Granz Cathedral(The name for Delta Hidden Forbidden Holy Ground) are dubbed Lost Grounds. They all serve some sort of importance in the plot of the series, just none in universe. In-universe Rumors during this time are that if players enter the church at 12:00 real time, they will hear a girl crying, and a week later they will fall into a coma.

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* ** When the World R:2 comes out other similar areas are found and they, along with the Hulle Granz Cathedral(The name for Delta Hidden Forbidden Holy Ground) are dubbed Lost Grounds. They all serve some sort of importance in the plot of the series, just none in universe. In-universe Rumors during this time are that if players enter the church at 12:00 real time, they will hear a girl crying, and a week later they will fall into a coma.
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* Subverted in ''Safecracker'', where what initially looks like a dead-end laundry room actually does contain [[spoiler: the ceiling trapdoor that leads to the final goal]]. Your character at first assumes that this trope is being invoked as a joke by the mansion's late owner.
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*** The MSX version does have a level with MagicalMysteryDoors.
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* [[CaptainObvious In real life there is a lot of empty spaces with nothing in it.]]

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* [[CaptainObvious In real life there is a lot of empty spaces with nothing in it.them.]]
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* [[CaptainObvious In real life there is a lot of empty spaces with nothing in it.]]
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Not to be be confused with the psychological study of being left alone in an empty room. If played for terror, see NothingIsScarier

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Not to be be confused with the psychological study of being left alone in an empty room. If played for terror, see NothingIsScarierNothingIsScarier.
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** ''TheLegendOfZelda: [[{{TheLegendOfZeldaOracleGames}} Oracle of Seasons and Oracle of Ages]]'' both have a few empty rooms conspicuously placed along your path which can drive a gamer insane until you realize they are only used in the [[{{OneGameForThePriceOfTwo}} linked game]].
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* In ''{{Bioshock}} 2'', The Imago Gallery is a frozen room with an unusually high number of security cameras and turrets- and nothing unique inside to warrant it.
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* SailorMoonAnotherStory does this massively, and often in no-encounter settings. The hospital, elementary school and university in Tokyo have many repeated identical rooms with nothing but background objects. Later in the game you come across towns and ruins with whole buildings that contain nothing. Even worse, there are many barrels and similarly-inviting background objects, and only three of these in the whole game have items (necessary for HundredPercentCompletion of course).
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** There are an unlistable number of EasterEggs in this game that take the form of a useless but curious room or place. Some notable example would be Cut-Throat Alley, a small, named alleyway in Stormwind's Dwarven District with absolutely nothing in it, Challe's Home For Little Tykes, a random orphanage in the hills of Northrend where a troll woman takes care of a few children and is rumored to secretly eat them, the crypt in Karazhan, a long expanse of tunnels under the tower with the nightmarish area called Pool of Forgotten Sinners (or something like that) which is a huge pool with dead bodies hanging upside-down from chains, and the Cleft in Teldrassil, a random cave southwest of Shadowglen which apparently only serves as a shortcut for attackers to enter the night elf starting area. There's also the abandoned Tauren village on the outer shores of Silithus, the random and useless Dwarf farm on the eastern shore of Arathi Highlands, and Newman's Landing on the western shore of Dun Morogh. The last is explained as where all Alliance players briefly appear before actually starting in the game. If you stand around there you can see new players flashing in and out like ghosts. They also put a merchant from Booty Bay with two guards here.

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** There are an unlistable number of EasterEggs in this game that take the form of a useless but curious room or place. Some notable example would be Cut-Throat Alley, a small, named alleyway in Stormwind's Dwarven District with absolutely nothing in it, Challe's Home For Little Tykes, a random orphanage in the hills of Northrend Nagrand where a troll woman takes care of a few children and is rumored to secretly eat them, the crypt in Karazhan, a long expanse of tunnels under the tower with the nightmarish area called Pool of Forgotten Sinners (or something like that) which is a huge pool with dead bodies hanging upside-down from chains, and the Cleft in Teldrassil, a random cave southwest of Shadowglen which apparently only serves as a shortcut for attackers to enter the night elf starting area. There's also the abandoned Tauren village on the outer shores of Silithus, the random and useless Dwarf farm on the eastern shore of Arathi Highlands, and Newman's Landing on the western shore of Dun Morogh. The last is explained as where all Alliance players briefly appear before actually starting in the game. If you stand around there you can see new players flashing in and out like ghosts. They also put a merchant from Booty Bay with two guards here.
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** Both Dun Morogh and Tirisfal Glades have an huge, completely empty area in the western part of the zone. It's possible to enter both of these, but there's nothing there. Although it's speculated that there's an Old God living under the Tirisfal Glades area.
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** There are an unlistable number of EasterEggs in this game that take the form of a useless but curious room or place. Some notable example would be Cut-Throat Alley, a small, named alleyway in Stormwind's Dwarven District with absolutely nothing in it, Challe's Home For Little Tykes, a random orphanage in the hills of Northrend where a troll woman takes care of a few children and is rumored to secretly eat them, the crypt in Karazhan, a long expanse of tunnels under the tower with the nightmarish area called Pool of Forgotten Sinners (or something like that) which is a huge pool with dead bodies hanging upside-down from chains, and the Cleft in Teldrassil, a random cave southwest of Shadowglen which apparently only serves as a shortcut for attackers to enter the night elf starting area. There's also the abandoned Tauren village on the outer shores of Silithus, the random and useless Dwarf farm on the eastern shore of Arathi Highlands, and Newman's Landing on the western shore of Dun Morogh. The last is explained as where all Alliance players briefly appear before actually starting in the game. If you stand around there you can see new players flashing in and out like ghosts. They also put a merchant from Booty Bay with two guards here.
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Spotted & fixed some typos.


** There were many [[{{UrbanLegendofZelda}} weird theories]] about [[{NightmareFuel}} Dark Caves]] and what happens if you walk through them without using Flash. As with many similar {{imageboard}} creepypastas, they were made up from start to finish

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** There were many [[{{UrbanLegendofZelda}} weird theories]] about [[{NightmareFuel}} [[{{NightmareFuel}} Dark Caves]] and what happens if you walk through them without using Flash. As with many similar {{imageboard}} creepypastas, they were made up from start to finish



** Saavy players will abuse these rooms to do the game's equivalent of LevelGrinding. In the remakes, where stat increases are much harder to come by, these rooms take on a whole new meaning as ''training'' rooms instead of ''trap'' rooms.

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** Saavy Savvy players will abuse these rooms to do the game's equivalent of LevelGrinding. In the remakes, where stat increases are much harder to come by, these rooms take on a whole new meaning as ''training'' rooms instead of ''trap'' rooms.
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** There were many [[{{UrbanLegendofZelda}} weird theories]] about [[{NightmareFuel}} Dark Caves]] and what happens if you walk through them without using Flash. As with many similar {{imageboard}} creepypastas, they were made up from start to finish

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