History Main / Emp

25th Jul '16 2:33:22 AM Chabal2
Is there an issue? Send a Message


* ''TabletopGame/{{Warhammer 40000}}'' has EMP ''grenades'' as Tau equipment used for dealing with tanks. They rarely see that much use, due to the Tau being the inventors of the railgun -- a long-ranged tank killer that makes a [[FrickinLaserBeams lascannon]] look wimpy.

to:

* ''TabletopGame/{{Warhammer 40000}}'' has 40000}}'':
**
EMP ''grenades'' as are Tau equipment used for dealing with tanks. They rarely see that much use, due to the Tau being the inventors of the railgun -- a long-ranged tank killer that makes a [[FrickinLaserBeams lascannon]] look wimpy.wimpy.
** The Tau also have an orbit-launched Icefire warhead for large-scale EMP disruption.



** ''VideoGame/{{StarCraft|I}}'' features an EMP-wielding giant spaceship. The EMP knocks out shields, making it only useful against one race, but only REALLY useful against Archons, who have 300 shield and only 10 life. The EMP also eliminates the energy of any units that use energy for abilities, so it can be quite helpful against Terran armies as well. It even works on zerg casters, even though their "energy" is their internal supply of symbiotes and biotoxins. [[AcceptableBreaksFromReality But at least it's consistent]].

to:

** ''VideoGame/{{StarCraft|I}}'' features an EMP-wielding giant [[UnitsNotToScale giant]] spaceship. The EMP knocks out shields, making it only useful against one race, but only REALLY useful against Archons, who have 300 shield and only 10 life. The EMP also eliminates the energy of any units that use energy for abilities, so it can be quite helpful against Terran armies as well. It even works on zerg casters, even though their "energy" is their internal supply of symbiotes and biotoxins. [[AcceptableBreaksFromReality But at least it's consistent]].



** The Tau's Stealthsuits can use [=EMPs=] that don't do damage, instead disabling any vehicle it's hit by, leading to some GameplayAndStorySegregation when the ork's diesel-and-RuleOfCool-powered junkpiles are affected, while the robotic [[{{Cyborg}} servitors, techpriests]] and [[RobotWar Necron infantry]] aren't.

to:

** The Tau's Stealthsuits can use [=EMPs=] that don't do damage, instead shortly disabling any vehicle it's hit by, leading to some GameplayAndStorySegregation when the ork's diesel-and-RuleOfCool-powered junkpiles are affected, while the robotic [[{{Cyborg}} servitors, techpriests]] and [[RobotWar Necron infantry]] aren't.
12th Jul '16 1:22:30 AM jormis29
Is there an issue? Send a Message


** ''VideoGame/{{Battlefield}} 2142''

to:

** ''VideoGame/{{Battlefield}} 2142''''VideoGame/Battlefield2142''
10th Jun '16 6:21:18 AM ChronoLegion
Is there an issue? Send a Message

Added DiffLines:

* According to the ''Series/DoctorWho'' book ''Only Human'', at some point in the future, Earth will be hit by an EMP-like wave from an alien weapon that missed its target during a titanic SpaceBattle far away, not only shutting down all technology but also persisting for hundreds of years, preventing new technology from being made. As a result, people will turn to other fields of science that aren't affected by the EMP, such as biology and chemistry, resulting in {{Steam Punk}}ish technology (including a steam-based ''time machine'') and advanced bio-science.
10th Jun '16 6:16:37 AM ChronoLegion
Is there an issue? Send a Message

Added DiffLines:

* ''Film/TheDayTheEarthStoodStill2008'': [[spoiler:At the end of the film, Klaatu changes his mind about wiping out all life on Earth and activates his ship's EMP generator that emits a wave across the entire planet, shutting down the GreyGoo nanites, warning humans that their way of life will have to change. He just didn't tell them that it would also result in many deaths from plane crashes, anyone on life support or with a pacemaker, etc.]]
* In ''Film/MissionToMars'', the first manned mission accidentally triggers a Martian defense system at Cydonia, which not only kills most of them but also emits an EMP wave that fries the lander's systems, stranding the survivor on Mars. The rescue mission brings replacement motherboards with them ([[spoiler:they end up being their only way off the planet, after their original craft is destroyed]]).
10th Jun '16 6:07:50 AM ChronoLegion
Is there an issue? Send a Message

Added DiffLines:

* ''VideoGame/TachyonTheFringe'' has two weapons that disable enemy ships and do no physical damage. They can still damage shields, and the disabling effect only works on unshielded opponents. The Tesla EMP Missile used by [[MegaCorp GalSpan]] is guided (i.e. requires a lock before firing), and a single hit on an unshielded ship's hull is usually enough to disable it. However, they're limited in supply, and they still have to hit their target, which is likely to use decoy flares. The EMP Projector used by [[YourTerroristsAreOurFreedomFighters Bora]] is an rapid-fire EnergyWeapon and doesn't have ammo, but it does drain your fighter's battery. It also requires multiple hits to disable an unshielded enemy. One mission involves ambushing and capturing a notorious [[SpacePirates Space Pirate]]. An EMP weapon is a must in this mission. Some wingmen's fighters are equipped with EMP weapons, allowing you to use the "disable target" command.
10th Jun '16 5:55:10 AM ChronoLegion
Is there an issue? Send a Message

Added DiffLines:

* This is how North Korea (China in the original cut) manages to invade the US in the ''[[Film/RedDawn2012 Red Dawn]]'' remake.
19th May '16 2:45:01 PM erforce
Is there an issue? Send a Message


** One of the three variables in the tactical grenade in ''VideoGame/CallOfDutyAdvancedWarfare'' is a short-range electromagnetic pulse, which is useful against drone swarms and mooks with AST exoskeletons.



** ''Crysis 2'' lacks EMP grenades, but it does have the K-Volt sub-machine gun, which fires electrostatic bolts that knock CELL troops off their feet and "stunlock" [[EverythingsSquishierWithCephalopods Ceph]] enemies in place. The Ceph themselves have an EMP emitter seemingly built into their exosuits which instantly drains your suit energy, disabling your powered armor, cloaking, and sprinting functions, and they will make very good use of it when searching an area for you. Grunts and Stalkers have short-ranged [=EMPs=] that have a range of about a meter or two, while [[TripodTerror Pingers]] have a much larger one combined with some form of sonic pulse, leaving you at the mercy of its rapid-fire plasma cannon should you be caught in range.

to:

** ''Crysis 2'' ''VideoGame/{{Crysis 2}}'' lacks EMP grenades, but it does have the K-Volt sub-machine gun, which fires electrostatic bolts that knock CELL troops off their feet and "stunlock" [[EverythingsSquishierWithCephalopods Ceph]] enemies in place. The Ceph themselves have an EMP emitter seemingly built into their exosuits which instantly drains your suit energy, disabling your powered armor, cloaking, and sprinting functions, and they will make very good use of it when searching an area for you. Grunts and Stalkers have short-ranged [=EMPs=] that have a range of about a meter or two, while [[TripodTerror Pingers]] have a much larger one combined with some form of sonic pulse, leaving you at the mercy of its rapid-fire plasma cannon should you be caught in range.
6th May '16 4:57:31 PM StFan
Is there an issue? Send a Message


* ''FanFic/BetweenMinds'' (VideoGame/{{HalfLife}} X {{Videogame/Portal}}) uses one to nuke a couple Advisors' life support during an aerial battle!

to:

* ''FanFic/BetweenMinds'' (VideoGame/{{HalfLife}} X {{Videogame/Portal}}) (''VideoGame/HalfLife'' × ''Videogame/{{Portal}}'') uses one to nuke a couple Advisors' life support during an aerial battle!



* ''Film/PacificRim'' has one of the Kaiju knocking Hong Kong off the power grid, along with disabling a jaeger, with a burst of this. Yes, a ''Kaiju''. Due to its nuclear reactor, Gypsy Danger is not affected. Considering it already needs shielding from its own emissions it makes sense. [[ArtisticLicensePhysics Characters act as if its non-digital interface is the true reason for its resistance though]].

to:

* ''Film/PacificRim'' has one of the Kaiju knocking Hong Kong off the power grid, along with disabling a jaeger, with a burst of this. Yes, a ''Kaiju''. Due to its nuclear reactor, Gypsy Danger is not affected. Considering it already needs shielding from its own emissions it makes sense. [[ArtisticLicensePhysics Characters act as if its non-digital interface is the true reason for its resistance resistance, though]].



* ''Film/{{Chappie}}'' is immobilized by a handheld version wielded by Moore. Its effects are only short-term, however, and he's able to escape a short time later.

to:

* ''Film/{{Chappie}}'' ''Film/{{Chappie}}'': Chappie is immobilized by a handheld version wielded by Moore. Its effects are only short-term, however, and he's able to escape a short time later.later.
* In ''Film/CaptainAmericaCivilWar'', Zemo orders an EMP bomb to be delivered at a the power plant alimenting the German prison where Bucky is detained. When the Electro-Magnetic Pulse goes off, it knocks out the power and turns off the prison's security system, giving Zemo just enough time to trigger the Winter Soldier's programming.



** Also used in ''Series/StargateSG1'' to remotely knock out an alien device through the Stargate (it didn't work).
** And [[MacGyvering another]] was used to disable an enemy command bunker (it worked).

to:

** Also used in ''Series/StargateSG1'' to remotely knock out an alien device through the Stargate (it didn't doesn't work).
** And [[MacGyvering another]] was is used to disable an enemy command bunker (it worked).works).



** Not to mention The Lion's "roar", an "ætheric" pulse.

to:

** Not to mention The Lion's "roar", an "ætheric" pulse. It disables all mechanism around, including Clanks, as well as [[spoiler:Agatha's collar keeping The Other at bay in her mind]].



19th Mar '16 7:35:24 PM Vios
Is there an issue? Send a Message

Added DiffLines:

* In ''VisualNovel/TheBottomOfTheWell'', the nuclear bombardment causes electronics such as Alice's laptop to stop working. If players haven't already used the laptop to find the location of a nearby bomb shelter, it's too late to do so.
9th Mar '16 5:44:08 PM Kadorhal
Is there an issue? Send a Message

Added DiffLines:

** ''VideoGame/GhostRecon: Future Soldier'' likewise includes EMP grenades that temporarily short out electronics within their blast radius. If you're hit by one, your active camo won't work and you won't be able to see your HUD.
This list shows the last 10 events of 245. Show all.
http://tvtropes.org/pmwiki/article_history.php?article=Main.Emp