History Main / Emp

15th Nov '17 2:05:29 PM Kadorhal
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* [[spoiler:Solidus attempted to EMP UsefulNotes/NewYorkCity]] in ''VideoGame/MetalGearSolid2SonsOfLiberty''.

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* In ''VideoGame/MetalGearSolid2SonsOfLiberty'', [[spoiler:Solidus attempted Snake's ultimate plan is to EMP UsefulNotes/NewYorkCity]] in ''VideoGame/MetalGearSolid2SonsOfLiberty''.hijack Arsenal Gear, steal a nuclear warhead contained within it, then detonate it over UsefulNotes/NewYorkCity to pull it out of [[AncientConspiracy the Patriots']] control and mount an insurrection against them through a new republic.]]



** ''VideoGame/ProjectSnowblind'' [[SpiritualSuccessor naturally]] includes them and forms the main plot line.

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** ''VideoGame/ProjectSnowblind'' [[SpiritualSuccessor naturally]] includes them and forms the main plot line. [[spoiler:Yan Lo's plan involves detonating EMP bombs in New York, Paris, and Tokyo to essentially send the entire world back into TheDungAges, due to his [[TheSocialDarwinist social-Darwinist beliefs]] that anybody who couldn't survive back then doesn't deserve to live at all.]]



** One of the three variables in the tactical grenade in ''VideoGame/CallOfDutyAdvancedWarfare'' is a short-range electromagnetic pulse, which is useful against drone swarms and mooks with AST exoskeletons.
** ''VideoGame/UnrealIITheAwakening'': Has the EMP grenades for the ''Hydra'' Grenade Launcher. In addition to those, the SecondaryFire of the Shock Lance creates an energy ball with EMP properties. Both are particularly usefull against forcefield generators and automatic cannons.

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** One of the three variables in ''VideoGame/CallOfDuty'' has EMP grenades as an option for the tactical grenade equipment slot in ''VideoGame/CallOfDutyAdvancedWarfare'' is a short-range electromagnetic pulse, which is ''VideoGame/ModernWarfare 3'', ''[[VideoGame/CallOfDutyBlackOps2 Black Ops II]]'' and ''[[VideoGame/CallOfDutyBlackOps3 III]]'', and ''[[VideoGame/CallOfDutyAdvancedWarfare Advanced Warfare]]''. Is useful against automated KillStreak rewards like sentry guns, drone swarms and swarms, mooks with AST exoskeletons.
exoskeletons and the like; against players it does little more than disabling their HUD and any optical attachments on their guns for a couple seconds.
** ''VideoGame/UnrealIITheAwakening'': Has the EMP grenades for the ''Hydra'' Grenade Launcher. In addition to those, the SecondaryFire of the Shock Lance creates an energy ball with EMP properties. Both are particularly usefull useful against forcefield generators and automatic cannons.



*** ''VideoGame/{{Halo 3}}'' has the power drain, which is basically an EMP grenade that also explodes.

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*** ''VideoGame/{{Halo 3}}'' ''Halo 3'' has the power drain, which is basically an EMP grenade that also explodes.



** In ''Modern Warfare 2'', [[spoiler:a nuclear missile is detonated in the upper atmosphere over America, blacking out the eastern states and causing the player to dodge helicopter rain.]] The player also gets an EMP in multiplayer if they get a KillStreak of 15, which disables enemy electronics, including [[InterfaceScrew removing their radar, ammo count and the game score]]. It still fails physics forever, of course, because the team that used it is unaffected and the effect only lasts for about two minutes.
** ''Modern Warfare 3''[='s=] Multiplayer introduces EMP grenades that become available at Level 21. The EMP is applied only to players and their electronics caught in the blast radius and the effect lasts for a much shorter period of time. AcceptableBreaksFromReality -- who would use the EMP if it affected their own team as well? Nobody. Who would use the EMP if it lasted until the end of the round? '''[[GameBreaker Everybody.]]'''

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** In ''Modern Warfare 2'', [[spoiler:a nuclear missile is detonated in the upper atmosphere over America, blacking out the eastern states and causing the player to dodge helicopter rain.]] The player also gets an EMP in multiplayer if they get a KillStreak of 15, which disables enemy electronics, including [[InterfaceScrew removing their radar, ammo count and the game score]]. score]] and destroying almost all active killstreaks the opposing team has. It still fails physics forever, of course, because the team that used it is unaffected and the effect only lasts for about two minutes.
** ''Modern Warfare 3''[='s=] Multiplayer introduces EMP grenades that become available at Level 21. The EMP
one minute. Granted, this is applied only to players and their electronics caught [[AcceptableBreaksFromReality in the blast radius and the effect lasts for a much shorter period name of time. AcceptableBreaksFromReality balance]] -- who would use the EMP if it affected their own team as well? Nobody. Who would use the EMP if it lasted until the end of the round? '''[[GameBreaker Everybody.]]''']]'''
** In addition to the return of the EMP killstreak, the semi-hidden M.O.A.B. killstreak in ''Modern Warfare 3'' also gives an EMP-like effect upon detonation, which still only lasts one minute, alongside adding a lot of dust and a red tint over the map that lasts for the remainder of the match.



** Getting hit by an EMP in ''VideoGame/MetroidPrime3Corruption'' instantly puts Samus into corrupted mode with a full phazon tank. This is a double-edged sword for the pirates though; if Samus can't vent the phazon in time (due to a paralyzing attack, for example) it's a NonStandardGameOver for her, but to vent phazon she has to BeamSpam it all out, and those beams are highly destructive to anyone nearby. (Such as, for example, the hapless pirate that threw the EMP...)

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** Getting hit by an EMP in ''VideoGame/MetroidPrime3Corruption'' instantly puts Samus into corrupted mode with a full phazon tank. This is a double-edged sword for the pirates though; if Samus can't vent the phazon in time (due to a paralyzing attack, for example) it's a NonStandardGameOver for her, but to vent phazon she has to BeamSpam it all out, and those beams are highly destructive to anyone nearby. (Such Such as, for example, the hapless pirate that threw the EMP...)



** ''[[VideoGame/SplinterCellConviction Conviction]]'' has a plot focused on detonating several EMP bombs in UsefulNotes/WashingtonDC. Sam actually gets a backpack that has a built-in EMP generator fairly early in the game. It can only be used three times per level (no recharging it like other gadgets) and the effect is purely temporary, lasting ten seconds at most. He also has access to EMP grenades, which are even less effective, but ranged.
** ''[[VideoGame/SplinterCellChaosTheory Chaos Theory]]'' before added an attachment to the pistol called the "OCP", which allowed the player to temporarily disable any electronic device they aimed the pistol at. This was of the "microwave" variety of electronic disruption, and thus was more directed than many examples.

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** ''[[VideoGame/SplinterCellConviction Conviction]]'' ''Conviction'' has a plot focused on detonating several EMP bombs in UsefulNotes/WashingtonDC. Sam actually gets a backpack that has a built-in EMP generator fairly early in the game. It can only be used three times per level (no recharging it like other gadgets) and the effect is purely temporary, lasting ten seconds at most. He also has access to EMP grenades, which are even less effective, but ranged.
** ''[[VideoGame/SplinterCellChaosTheory Chaos Theory]]'' ''Chaos Theory'' before it added an attachment to the pistol called the "OCP", "Optically Channeled Potentiator", which allowed the player to temporarily disable any electronic device they aimed the pistol at. This was of the "microwave" variety of electronic disruption, and thus was more directed than many examples. As stated, it's temporary, but it's still quieter and less conspicuous than shooting out the light.



* In ''VideoGame/BattlefieldBadCompany 2'' the plot revolves around the members of the Bad Company trying to find a mysterious weapon which turns out to be an EMP.

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* In ''VideoGame/BattlefieldBadCompany 2'' the plot revolves around the members of the Bad Company trying to find a mysterious weapon mysterious, lost Japanese superweapon from UsefulNotes/WorldWarII which turns out to be an EMP.



* ''VideoGame/PerfectDark'' has EMP mines which have to be placed on the computer terminals to disable the security system in the first level. Unfortunately, they don't appear in other levels with security cameras.

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* ''VideoGame/PerfectDark'' has EMP mines which have to be placed on the computer terminals to disable the security system in the first level. Unfortunately, they don't appear in other levels with security cameras. Its prequel has a variant as the Jackal SniperRifle's SecondaryFire, a directed beam of some variety that scrambles the target's radar - though [[AwesomeButImpractical why you'd really bother is a mystery]], since if you can keep your crosshair on an enemy long enough to scramble their radar properly, you can also keep your crosshair on an enemy long enough to just ''shoot'' him with your ridiculously-powerful sniper rifle and be done with it.
10th Nov '17 1:20:17 PM ACW
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*In Literature/SpiderManGlobalWar: this is how Comic/DoctorOctopus plans to cause communication silence, thus preventing the rest of the world from taking with ComicBook/DoctorDoom .
4th Nov '17 3:25:41 PM Viira
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'''Washington:''' It's an electo-magnetic pulse. It wipes out all circuitry and computers it touches. It will destroy the A.I.--\\

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'''Washington:''' It's an electo-magnetic electro-magnetic pulse. It wipes out all circuitry and computers it touches. It will destroy the A.I.--\\
1st Nov '17 4:58:26 AM BoukenDutch
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** ''VideoGame/UnrealIITheAwakening'': Has the EMP grenades for the ''Hydra'' Grenade Launcher. In addition to those, the SecondaryFire of the Shock Lance creates an energy ball with EMP properties. Both are particularly usefull against forcefield generators and automatic cannons.
6th Oct '17 3:20:50 PM Abodos
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** The Space Pirates occasionally use EMP grenades.

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** The Space Pirates occasionally use EMP grenades.grenades in the ''VideoGame/MetroidPrimeTrilogy''.



** Getting hit by an EMP in ''VideoGame/MetroidPrime: Corruption'' instantly puts Samus into corrupted mode with a full phazon tank. This is a double-edged sword for the pirates though; if Samus can't vent the phazon in time (due to a paralyzing attack, for example) it's a NonStandardGameOver for her, but to vent phazon she has to BeamSpam it all out, and those beams are highly destructive to anyone nearby. (Such as, for example, the hapless pirate that threw the EMP...)

to:

** Getting hit by an EMP in ''VideoGame/MetroidPrime: Corruption'' ''VideoGame/MetroidPrime3Corruption'' instantly puts Samus into corrupted mode with a full phazon tank. This is a double-edged sword for the pirates though; if Samus can't vent the phazon in time (due to a paralyzing attack, for example) it's a NonStandardGameOver for her, but to vent phazon she has to BeamSpam it all out, and those beams are highly destructive to anyone nearby. (Such as, for example, the hapless pirate that threw the EMP...)
10th Sep '17 11:26:34 AM nombretomado
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A more docile variant of EMP is "degaussing," which uses a varying magnetic field to remove magnetism from a metal object. Ships in WWII were degaussed to make them less vulnerable to magnetic mines. The last generation of CRT monitors, which were what most desktop computers used before LCD/LED displays took over, had built-in degaussers to eliminate color aberrations caused by stray fields. And bulk erasers, an even smaller and lower powered version of this, is used to destroy the data on magnetic storage devices (very popular with the [[BastardOperatorFromHell BOFH]]).

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A more docile variant of EMP is "degaussing," which uses a varying magnetic field to remove magnetism from a metal object. Ships in WWII were degaussed to make them less vulnerable to magnetic mines. The last generation of CRT monitors, which were what most desktop computers used before LCD/LED displays took over, had built-in degaussers to eliminate color aberrations caused by stray fields. And bulk erasers, an even smaller and lower powered version of this, is used to destroy the data on magnetic storage devices (very popular with the [[BastardOperatorFromHell [[Literature/BastardOperatorFromHell BOFH]]).
6th Aug '17 4:47:58 PM Astrolight
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** EMP grenades in ''VideoGame/TransformersWarForCybertron'' scramble the HUD and cause static to appear on screen, while leaving movement and weapons operational. They're used by the Scout class.
14th Jul '17 7:16:16 AM zarpaulus
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* In ''TabletopGame/EclipsePhase'' most computers are optical with shielded power supplies, so EMP grenades are mostly used to disable radio antennas that can't be shielded.
14th Jul '17 1:32:15 AM IBG
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* In ''Film/IndependenceDayResurgence'', [[spoiler:the invading aliens trap the human bombers inside their ship, and disable them with an EMP wave.]]
4th Jun '17 8:23:47 AM zarpaulus
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* ''WesternAnimation/StarWarsTheCloneWars'' provides the page image. When the Separatist droid army attacks the planet Malastare, the Republic's important fuel-supplier, and the Clone Army's efforts to repell them fail, the leadership decides to test their new EMP bomb there. It works, and wins the battle for them, but it also awakens the [[NotZilla Zillo Beast]], possibly explaining why they opted to never use the bomb again.

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* ''WesternAnimation/StarWarsTheCloneWars'' provides the page image. When the Separatist droid army attacks the planet Malastare, the Republic's important fuel-supplier, and the Clone Army's efforts to repell repel them fail, the leadership decides to test their new EMP bomb there. It works, and wins the battle for them, but it also awakens the [[NotZilla Zillo Beast]], possibly explaining why they opted to never use the bomb again.again.
** Clone troopers also often carry EMP grenades, nicknamed "droid poppers."
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