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Alphabetizing example(s), Crosswicking (Growing Up)


* ''VideoGame/GetOffMyLawn2014'': The first two achievements you're likely to get are for checking the game's credits and killing one alien.



* ''VideoGame/GetOffMyLawn2014'': The first two achievements you're likely to get are for checking the game's credits and killing one alien.

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* ''VideoGame/GetOffMyLawn2014'': The first two In ''VideoGame/GrowingUp'', there are achievements you're likely to get are for checking simply completing the game's credits five life stages: Baby, Preschool, Elementary, Middle School, and killing one alien.High School.
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Crosswicking

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* In ''VideoGame/ChicoryAColorfulTale'', most of the achievements are acquired by clearing mandatory story beats such as picking up the Brush and meeting Chicory herself.
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* ''VideoGame/ANNOMutationem'': One of the earliest achievements that can be earned is reusing the shower at Ann's apartment at least three time. Another achievement is obtained by observing the fighters at Harbor Town's arena for about thirty seconds.

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* ''VideoGame/ANNOMutationem'': One of the earliest achievements that can be earned is reusing the shower at Ann's apartment at least three time.times. Another achievement is obtained by observing the fighters at Harbor Town's arena for about thirty seconds.
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** The SNES version of ''VideoGame/FinalFantasyVI'' awards an achievement for watching the opening demo fully. It gives zero points.

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Although they might seem pointless, such achievements actually serve a purpose - they can provide an easy source of analytics, showing how many players who purchase the game engage with some of its systems, or even start the campaign.[[note]]Platform/{{Steam}} in particular is well-known for its player culture of buying games ''en masse'' during Steam's sale periods, but never actually playing those games. These "start the game" and "do this simple early-game task" achievements thus allow developers and publishers to see how many people bought their games because they actually had interest in them, rather than buying them out of fear of missing out on those games being on sale.[[/note]] Players can also use these no-effort achievments to determine when they first played a game,

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Although they might seem pointless, such achievements actually serve a purpose - they can provide an easy source of analytics, showing how many players who purchase the game engage with some of its systems, or even start the campaign.[[note]]Platform/{{Steam}} in particular is well-known for its player culture of buying games ''en masse'' during Steam's sale periods, but never actually playing those games. These "start the game" and "do this simple early-game task" achievements thus allow developers and publishers to see how many people bought their games because they actually had interest in them, rather than buying them out of fear of missing out on those games being on sale.[[/note]] Another use-case is piracy analytics, when the achievement outstrips the actual sales of the game. Players can also use these no-effort achievments achievements to determine when they first played a game,
game.
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Crosswicking

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* In ''VideoGame/IWasATeenageExocolonist'', there are achievements for reaching mandatory plot beats such as surviving your first year on Vertumna and seeing the ''Heliopause'' crash-land on the planet.
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* ''VideoGame/SuperMarioRPG'' has ''[[TitleDrop Legend of the Seven Stars]]'', which unlocks upon watching the opening demo movie. Naturally, it only gives 1 Retro Point.
** The achievement for defeating Bowser is also incredibly effortless, as it is almost impossible to lose this fight.
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Crosswicking

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* There are achievements for starting ''VideoGame/PotionPermit'' for the first time and brewing your first potion, the latter which is done during the tutorial.

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Achievements that fall under this are intentionally designed just to be gimmies to the player. Often early games with achievements made essentially ALL the achievements fairly easy to get just playing straight through the game (even on easy mode), because they were added last minute by mandate of the game platform after they had finished most of the game (this is especially prevalent in some early UsefulNotes/Xbox360 games), and games aimed at younger children have many achievements that are fairly easy to get for older, experienced players. Players who play these kinds of games are often seen as achievement whores, merely looking to boost their gamerscore, giving developers another potential incentive to make their achievements easy.

Although they might seem pointless, such achievements actually serve a purpose - they can provide an easy source of analytics, showing how many players who purchase the game engage with some of its systems, or even start the campaign.[[note]]UsefulNotes/{{Steam}} in particular is well-known for its player culture of buying games ''en masse'' during Steam's sale periods, but never actually playing those games. These "start the game" and "do this simple early-game task" achievements thus allow developers and publishers to see how many people bought their games because they actually had interest in them, rather than buying them out of fear of missing out on those games being on sale.[[/note]] Players can also use these no-effort achievments to determine when they first played a game,

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Achievements that fall under this are intentionally designed just to be gimmies to the player. Often early games with achievements made essentially ALL the achievements fairly easy to get just playing straight through the game (even on easy mode), because they were added last minute by mandate of the game platform after they had finished most of the game (this is especially prevalent in some early UsefulNotes/Xbox360 Platform/Xbox360 games), and games aimed at younger children have many achievements that are fairly easy to get for older, experienced players. Players who play these kinds of games are often seen as achievement whores, merely looking to boost their gamerscore, giving developers another potential incentive to make their achievements easy.

Although they might seem pointless, such achievements actually serve a purpose - they can provide an easy source of analytics, showing how many players who purchase the game engage with some of its systems, or even start the campaign.[[note]]UsefulNotes/{{Steam}} [[note]]Platform/{{Steam}} in particular is well-known for its player culture of buying games ''en masse'' during Steam's sale periods, but never actually playing those games. These "start the game" and "do this simple early-game task" achievements thus allow developers and publishers to see how many people bought their games because they actually had interest in them, rather than buying them out of fear of missing out on those games being on sale.[[/note]] Players can also use these no-effort achievments to determine when they first played a game,









* ''VideoGame/ANNOMutationem'': One of the earliest achievements that can be earned is reusing the shower at Ann's apartment at least three time. Another achievement is obtained by observing the fighters at Harbor Town's arena for about thirty seconds.



* The UsefulNotes/Xbox360 version of ''VideoGame/AvatarTheLastAirbenderTheBurningEarth'' is best known for probably quickest 1000 achievement points in any game: there's only 5 achievements total, all of which involve performing sufficiently high combos, and you can get all of them in the first or second fight by spamming your ranged attack on the enemies without getting hit.

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* The UsefulNotes/Xbox360 Platform/Xbox360 version of ''VideoGame/AvatarTheLastAirbenderTheBurningEarth'' is best known for probably quickest 1000 achievement points in any game: there's only 5 achievements total, all of which involve performing sufficiently high combos, and you can get all of them in the first or second fight by spamming your ranged attack on the enemies without getting hit.



* ''VideoGame/{{crossbeats}} REV.'' has an achievement, called "mission" in-game, for playing your first song, as well as missions for playing most songs for the first time each, and missions for playing charts of ''x'' level or higher (with the lowest-difficulty mission requiring you to clear a chart rated level 10 (out of 99)). New players can expect to get three or more individual mission clear notifications--along with their in-game partner [[BrokenRecord shouting "MISSION CLEAR!" until it's drilled into their heads]]--at the end of their first song, especially if they're coming from similar rhythm games and decide to start with some of the more difficult songs.

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* ''VideoGame/{{crossbeats}} ''VideoGame/CrossBeats REV.'' has an achievement, called "mission" in-game, for playing your first song, as well as missions for playing most songs for the first time each, and missions for playing charts of ''x'' level or higher (with the lowest-difficulty mission requiring you to clear a chart rated level 10 (out of 99)). New players can expect to get three or more individual mission clear notifications--along with their in-game partner [[BrokenRecord shouting "MISSION CLEAR!" until it's drilled into their heads]]--at the end of their first song, especially if they're coming from similar rhythm games and decide to start with some of the more difficult songs.



* The PC version of ''VideoGame/FinalFantasyV'' awards the “Customer Appreciation” achievement by simply starting up the game.
* The PC version of ''VideoGame/FinalFantasyVIII'' has achievements for collecting Guardian Forces. Most of them range from non-trivial to truly challenging, but you can get the achievements for getting Shiva and Quetzalcoatl, your starting [=GFs=], without entering combat.
* Similarly, ''VideoGame/FinalFantasyCrystalChroniclesTheCrystalBearers'' awards the "Crystal Bearer's Arrival" medal for getting to the game's title screen, which just entails playing through the prologue.

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* ''Franchise/FinalFantasy'':
**
The PC version of ''VideoGame/FinalFantasyV'' awards the “Customer Appreciation” achievement by simply starting up the game.
* ** The PC version of ''VideoGame/FinalFantasyVIII'' has achievements for collecting Guardian Forces. Most of them range from non-trivial to truly challenging, but you can get the achievements for getting Shiva and Quetzalcoatl, your starting [=GFs=], without entering combat.
* ** Similarly, ''VideoGame/FinalFantasyCrystalChroniclesTheCrystalBearers'' awards the "Crystal Bearer's Arrival" medal for getting to the game's title screen, which just entails playing through the prologue.



* ''VideoGame/JoJosBizarreAdventureAllStarBattle'': The "We'll train your arse off!" achievement is earned by winning a single-player battle for the first time.



*** The previously mentioned CompilationMovie version of ''VideoGame/KingdomHearts358DaysOver2'' has 6 trophies that are rewarded just from watching the movie and reading Roxas's Diary and the Secret Reports. The ''Kingdom Hearts HD II.5 [=ReMIX=]'' film version of ''VideoGame/KingdomHeartsCoded'' also has trophies simply by watching the cutscenes and reading the character entries. However, these only apply to the UsefulNotes/PlayStation3 version; the UsefulNotes/PlayStation4 and UsefulNotes/XBoxOne versions don't have the trophies.

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*** The previously mentioned CompilationMovie version of ''VideoGame/KingdomHearts358DaysOver2'' has 6 trophies that are rewarded just from watching the movie and reading Roxas's Diary and the Secret Reports. The ''Kingdom Hearts HD II.5 [=ReMIX=]'' film version of ''VideoGame/KingdomHeartsCoded'' also has trophies simply by watching the cutscenes and reading the character entries. However, these only apply to the UsefulNotes/PlayStation3 Platform/PlayStation3 version; the UsefulNotes/PlayStation4 Platform/PlayStation4 and UsefulNotes/XBoxOne Platform/XBoxOne versions don't have the trophies.



* ''VideoGame/MarioParty DS'' has the Mario Party DS Beginner badge, which is given to a file upon starting and serves as the default badge. Its description indeed affirms that it's just for beginning your game:

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* ''VideoGame/MarioParty DS'' ''VideoGame/MarioPartyDS'' has the Mario Party DS Beginner badge, Badge, which is given to a file upon starting and serves as the default badge. Its description indeed affirms that it's just for beginning your game:



* ''VideoGame/MetalGear'': The CompilationRerelease adds an achievement system with the first achievement earned by starting a new game.



* A number of "achievement spam" games on UsefulNotes/{{Steam}} are chock full of achievements (usually numbering in the hundreds or thousands) and [[ExaggeratedTrope pour them on the player just for having the game open]], with icons that are entire alphabets or long series of numbers so that the achievement collectors can arrange them to spell messages on their profile. Actual gameplay is optional.

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* A number of "achievement spam" games on UsefulNotes/{{Steam}} Platform/{{Steam}} are chock full of achievements (usually numbering in the hundreds or thousands) and [[ExaggeratedTrope pour them on the player just for having the game open]], with icons that are entire alphabets or long series of numbers so that the achievement collectors can arrange them to spell messages on their profile. Actual gameplay is optional.
optional.



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* The first achievement in ''VideoGame/GoodbyeVolcanoHigh'' is "Singer Songwriter", which is earned from playing through the game's first song, regardless of how well the player performs.
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* The remastered version of ''VideoGame/UnchartedDrakesFortune'' has a Trophy for exploring camera mode. This requires you to press "Down" on the +Control Pad. You also have to ReadTheFreakingManual to know that camera mode exists, so it's a rare trophy.

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* ''VideoGame/UnchartedDrakesFortune'': The remastered version of ''VideoGame/UnchartedDrakesFortune'' has a Trophy for exploring camera mode. This requires you to press "Down" on the +Control Pad. You also have to ReadTheFreakingManual to know that camera mode exists, so it's a rare trophy.
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* ''Welcome Back To 2007 Part II'', an obscure UsefulNotes/{{shovelware}} Steam game with 100 achievements despite how relatively short the game is. You can get achievements by starting the game, compiling its shaders, clicking play, clicking statistics, clicking something in the game's credits, clicking an icon on the main menu, setting the game's language (two for this), taking a screenshot, and all that's before any real gameplay!
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*** "Card Master Riku" in ''[[VideoGame/KingdomHeartsChainOfMemories Kingdom Hearts: Re:Chain of Memories]]'' which is given . Compared to [[ThatOneAchievement "Card Master Sora"]], which requires beating both campaigns, watching a nearly 3-hour-long CompilationMovie and viewing said movie’s extras to even be obtainable ''to start'', "Card Master Riku" requires no effort at all, since you can’t buy cards (or even edit your deck) in ''Reverse/Rebirth'', you’ll have most of them already at the start, and it’s impossible not to collect the rest of them, which mainly consist of Enemy cards (which all come from beating the bosses) and World Cards (which you need to progress anyways).

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*** "Card Master Riku" in ''[[VideoGame/KingdomHeartsChainOfMemories Kingdom Hearts: Re:Chain of Memories]]'' which is given .given by collecting every card in the ''Reverse/Rebirth'' campaign. Compared to [[ThatOneAchievement "Card Master Sora"]], which requires beating both campaigns, watching a nearly 3-hour-long CompilationMovie and viewing said movie’s extras to even be obtainable ''to start'', "Card Master Riku" requires no effort at all, since you can’t buy cards (or even edit your deck) in ''Reverse/Rebirth'', you’ll have most of them already at the start, and it’s impossible not to collect the rest of them, which mainly consist of Enemy cards (which all come from beating the bosses) and World Cards (which you need to progress anyways).

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* ''Franchise/KingdomHearts'': The ''Kingdom Hearts HD I.5 [=ReMIX=]'' film version of ''VideoGame/KingdomHearts358DaysOver2'' has 6 trophies that are rewarded just from watching the movie and reading Roxas's Diary and the Secret Reports. The ''Kingdom Hearts HD II.5 [=ReMIX=]'' film version of ''VideoGame/KingdomHeartsCoded'' also has trophies simply by watching the cutscenes and reading the character entries. However, these only apply to the UsefulNotes/PlayStation3 version; the UsefulNotes/PlayStation4 and UsefulNotes/XBoxOne versions don't have the trophies.
* ''VideoGame/KingdomHeartsIII'': The "A New Journey" achievement is obtained just by letting the first cutscene play.

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* ''Franchise/KingdomHearts'': The ''Franchise/KingdomHearts'':
**
''Kingdom Hearts HD I.5 [=ReMIX=]'' film [=ReMIX=]'':
*** "Card Master Riku" in ''[[VideoGame/KingdomHeartsChainOfMemories Kingdom Hearts: Re:Chain of Memories]]'' which is given . Compared to [[ThatOneAchievement "Card Master Sora"]], which requires beating both campaigns, watching a nearly 3-hour-long CompilationMovie and viewing said movie’s extras to even be obtainable ''to start'', "Card Master Riku" requires no effort at all, since you can’t buy cards (or even edit your deck) in ''Reverse/Rebirth'', you’ll have most of them already at the start, and it’s impossible not to collect the rest of them, which mainly consist of Enemy cards (which all come from beating the bosses) and World Cards (which you need to progress anyways).
*** The previously mentioned CompilationMovie
version of ''VideoGame/KingdomHearts358DaysOver2'' has 6 trophies that are rewarded just from watching the movie and reading Roxas's Diary and the Secret Reports. The ''Kingdom Hearts HD II.5 [=ReMIX=]'' film version of ''VideoGame/KingdomHeartsCoded'' also has trophies simply by watching the cutscenes and reading the character entries. However, these only apply to the UsefulNotes/PlayStation3 version; the UsefulNotes/PlayStation4 and UsefulNotes/XBoxOne versions don't have the trophies.
* ** ''VideoGame/KingdomHeartsIII'': The "A New Journey" achievement is obtained just by letting the first cutscene play.
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Although they might seem pointless, such achievements actually serve a purpose - they can provide an easy source of analytics, showing how many players who purchase the game engage with some of its systems, or even start the campaign.[[note]]UsefulNotes/{{Steam}} in particular is well-known for its player culture of buying games ''en masse'' during Steam's sale periods, but never actually playing those games. These "start the game" and "do this simple early-game task" achievements thus allow developers and publishers to see how many people bought their games because they actually had interest in them, rather than buying them out of fear of missing out on those games being on sale.[[/note]]

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Although they might seem pointless, such achievements actually serve a purpose - they can provide an easy source of analytics, showing how many players who purchase the game engage with some of its systems, or even start the campaign.[[note]]UsefulNotes/{{Steam}} in particular is well-known for its player culture of buying games ''en masse'' during Steam's sale periods, but never actually playing those games. These "start the game" and "do this simple early-game task" achievements thus allow developers and publishers to see how many people bought their games because they actually had interest in them, rather than buying them out of fear of missing out on those games being on sale.[[/note]]
[[/note]] Players can also use these no-effort achievments to determine when they first played a game,
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Although they might seem pointless, such achievements actually serve a purpose - they can provide an easy source of analytics, showing how many players who purchase the game engage with some of its systems, or even start the campaign.[[note]]UsefulNotes/{{Steam}} in particular is well-known for its player culture of buying games ''en masse'' during Steam's sale periods, but never actually playing those games. These "start the game" and "do this simple early-game task" achievements thus allow developers and publishers to see how many people bought the games because they actually had interest in them, rather than buying them out of fear of missing out on the game being on sale.[[/note]]

to:

Although they might seem pointless, such achievements actually serve a purpose - they can provide an easy source of analytics, showing how many players who purchase the game engage with some of its systems, or even start the campaign.[[note]]UsefulNotes/{{Steam}} in particular is well-known for its player culture of buying games ''en masse'' during Steam's sale periods, but never actually playing those games. These "start the game" and "do this simple early-game task" achievements thus allow developers and publishers to see how many people bought the their games because they actually had interest in them, rather than buying them out of fear of missing out on the game those games being on sale.[[/note]]
Is there an issue? Send a MessageReason:
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Although they might seem pointless, such achievements actually serve a purpose - they can provide an easy source of analytics, showing how many players who purchase the game engage with some of its systems, or even start the campaign.[[note]]UsefulNotes/{{Steam}} in particular is well-known for its player culture of buying games ''en masse'' during Steam's sale periods, but never actually playing those games. These "start the game" and "do this simple early-game task" achievements thus allow developers and publishers to see how many people actually bought the games because they actually had interest in them, rather than buying them out of fear of missing out on the game being on sale.[[/note]]

to:

Although they might seem pointless, such achievements actually serve a purpose - they can provide an easy source of analytics, showing how many players who purchase the game engage with some of its systems, or even start the campaign.[[note]]UsefulNotes/{{Steam}} in particular is well-known for its player culture of buying games ''en masse'' during Steam's sale periods, but never actually playing those games. These "start the game" and "do this simple early-game task" achievements thus allow developers and publishers to see how many people actually bought the games because they actually had interest in them, rather than buying them out of fear of missing out on the game being on sale.[[/note]]
Is there an issue? Send a MessageReason:
None


Although they might seem pointless, such achievements actually serve a purpose - they can provide an easy source of analytics, showing how many players who purchase the game engage with some of its systems, or even start the campaign.[[note]]UsefulNotes/{{Steam}} in particular is well-known for its player culture of buying games ''en masse'' during Steam's sale periods, but never actually playing those games. These "start the game" and "do this simple early-game task" achievements thus allow developers and publishers to see who actually bought the games because they actually had interest in them, rather than buying them out of fear of missing out on the game being on sale.[[/note]]

to:

Although they might seem pointless, such achievements actually serve a purpose - they can provide an easy source of analytics, showing how many players who purchase the game engage with some of its systems, or even start the campaign.[[note]]UsefulNotes/{{Steam}} in particular is well-known for its player culture of buying games ''en masse'' during Steam's sale periods, but never actually playing those games. These "start the game" and "do this simple early-game task" achievements thus allow developers and publishers to see who how many people actually bought the games because they actually had interest in them, rather than buying them out of fear of missing out on the game being on sale.[[/note]]
Is there an issue? Send a MessageReason:
None


Although they might seem pointless, such achievements actually serve a purpose - they can provide an easy source of analytics, showing how many players who purchase the game engage with some of its systems, or even start the campaign.[[note]]UsefulNotes/{{Steam}} in particular is well-known for its player culture of buying games ''en masse'' during Steam's sale periods, but never actually playing those games. These "start the game" achievements thus allow developers and publishers to see who actually bought the games because they actually had interest in them, rather than buying them out of fear of missing out on the game being on sale.[[/note]]

to:

Although they might seem pointless, such achievements actually serve a purpose - they can provide an easy source of analytics, showing how many players who purchase the game engage with some of its systems, or even start the campaign.[[note]]UsefulNotes/{{Steam}} in particular is well-known for its player culture of buying games ''en masse'' during Steam's sale periods, but never actually playing those games. These "start the game" and "do this simple early-game task" achievements thus allow developers and publishers to see who actually bought the games because they actually had interest in them, rather than buying them out of fear of missing out on the game being on sale.[[/note]]
Is there an issue? Send a MessageReason:
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Although they might seem pointless, such achievements actually serve a purpose - they can provide an easy source of analytics, showing how many players who purchase the game engage with some of its systems, or even start the campaign.[[note]lUsefulNotes/{{Steam}} in particular is well-known for its player culture of buying games ''en masse'' during Steam's sale periods, but never actually playing those games. These "start the game" achievements thus allow developers and publishers to see who actually bought the games because they actually had interest in them, rather than buying them out of fear of missing out on the game being on sale.[[/note]]

to:

Although they might seem pointless, such achievements actually serve a purpose - they can provide an easy source of analytics, showing how many players who purchase the game engage with some of its systems, or even start the campaign.[[note]lUsefulNotes/{{Steam}} [[note]]UsefulNotes/{{Steam}} in particular is well-known for its player culture of buying games ''en masse'' during Steam's sale periods, but never actually playing those games. These "start the game" achievements thus allow developers and publishers to see who actually bought the games because they actually had interest in them, rather than buying them out of fear of missing out on the game being on sale.[[/note]]
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Although they might seem pointless, such achievements actually serve a purpose - they can provide an easy source of analytics, showing how many players who purchase the game engage with some of its systems, or even start the campaign.

to:

Although they might seem pointless, such achievements actually serve a purpose - they can provide an easy source of analytics, showing how many players who purchase the game engage with some of its systems, or even start the campaign.
campaign.[[note]lUsefulNotes/{{Steam}} in particular is well-known for its player culture of buying games ''en masse'' during Steam's sale periods, but never actually playing those games. These "start the game" achievements thus allow developers and publishers to see who actually bought the games because they actually had interest in them, rather than buying them out of fear of missing out on the game being on sale.[[/note]]
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* ''VideoGame/VoidStranger'' features only a single Steam achievement that is obtained by starting the game. In fact, it's presented less like an achievement and more like an inventory key item: the achievement is called "Pendant" and its descrption reads, "An important wedding gift".

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* ''VideoGame/VoidStranger'' features only a single Steam achievement that is obtained by starting the game. In fact, it's presented less like an achievement and more like an inventory key item: the achievement is called "Pendant" and its descrption reads, "An important wedding gift". [[spoiler:Notably, if you run out of lives and refuse to continue, causing the game to close by itself and you to start all over, Steam ''takes this achievement away'' until you start a new run.]]
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* Both ''VideoGame/MegaMan9'' and ''VideoGame/MegaMan10'' have the achievement "Defeat a Boss using only the Mega Buster". When you start the game, all you have ''is'' the Mega Buster, making getting this achievement guaranteed just by beating one Robot Master. You have to clear one stage, but still...

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* Both ''VideoGame/MegaMan9'' and ''VideoGame/MegaMan10'' have the achievement "Defeat a Boss using only the Mega Buster". When You'll earn this one naturally, as you start the game, all you only have ''is'' the Mega Buster, making getting this achievement guaranteed just by Buster before beating one your first Robot Master. You have to clear one stage, but still...Master.
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** "I Want to Get Away": All you have to do is jump. That's it. You'll even get a mask for your troubles.

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** "I Want to To Get Away": All you have to do Away", released alongside new jump animations, is jump. That's it. You'll earned simply by jumping for the first time. You even get a mask for your troubles. trouble.
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* ''VideoGame/PAYDAY3'' features a couple: "No One Cared Who I Was...", earned by masking up for the first time, and "Arts and Crafts", earned by customising a mask.
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* The "Living Your Car Life" trophy from ''[[VideoGame/GranTurismo Gran Turismo 7]]'' requires you to open the first GT Café menu book which the menu books itself became part of the main career. And you get this before even you start a race!
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* ''VideoGame/VoidStranger'' features only a single Steam achievement that is obtained by starting the game. In fact, it's presented less like an achievement and more like an inventory key item: the achievement is called "Pendant" and its descrption reads, "An important wedding gift".
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* A number of "achievement spam" games on UsefulNotes/{{Steam}} are chock full of achievements (usually numbering in the hundreds or thousands) and [[ExaggeratedTrope pour them on the player just for having the game open]], with icons that are entire alphabets or long series of numbers so that the achievement collectors can arrange them to spell messages on their profile. Actual gameplay is optional.
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* The ''VideoGame/SuperSmashBros'' use a system where receiving one achievement will reveal what others are. To start you off and get some of those goals revealed quickly, a few achievements will always be things you're bound to do anyway. The system seems to be part of Creator/MasahiroSakurai's SignatureStyle; ''VideoGame/KirbyAirRide'' and ''VideoGame/KidIcarusUprising'' do the same thing.

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* The ''VideoGame/SuperSmashBros'' use series starting from ''Brawl'' onward uses a system where achievements are listed on a grid; receiving one achievement will reveal what others are.the requirements for surrounding ones. To start you off and get some of those goals revealed quickly, a few achievements will always be things you're bound to do anyway. The system seems to be part of Creator/MasahiroSakurai's SignatureStyle; ''VideoGame/KirbyAirRide'' and ''VideoGame/KidIcarusUprising'' do the same thing.originated in ''VideoGame/KirbyAirRide'', another game by Creator/MasahiroSakurai, with him also utilizing it in ''VideoGame/KidIcarusUprising''.
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Added an example from Slime Rancher.

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* ''VideoGame/SlimeRancher'': The game gives you an achievement for having a tabby slime headbutt you, something that they do very frequently. The achievement is simply called "Boop!"

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