History Main / EasierThanEasy

13th Jul '16 8:50:30 AM Mhazard
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* ''[[VideoGame/DonPachi DoDonPachi: Dai Ou Jou]]'' has "no [[BulletHell bullet]]" mode, in which enemies ''don't fire at all''. Its purpose is to allow players to learn enemy placements, which is important in scoring combos.

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* ''[[VideoGame/DonPachi DoDonPachi: Dai Ou Jou]]'' has "no "[[ExactlyWhatItSaysOnTheTin No]] [[BulletHell bullet]]" Bullet]]" mode, in which enemies ''don't fire at all''. Its purpose is to allow players to learn enemy placements, which is important in scoring combos.combos, or for pure leisure, delivering a satisfying CurbStompBattle after being tormented by rains of bullets over and over again.
4th Jul '16 12:44:03 PM Unmenow2003
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* ''VideoGame/{{Minecraft}}'' has Peaceful mode, which removes all mobs capable of harming you (except Wolves, which will only hurt you if you attack them first). You never need to eat, and your life constantly regenerates. However, with no monsters, you'll miss out on [[HardModePerks a lot of loot]], including Bones, Enderpearls, Blaze Rods, Ghast Tears, and Spider Eyes. You'll also have a much harder time acquiring String, Gunpowder, Slimeballs, and Music Discs.

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* ''VideoGame/{{Minecraft}}'' has Peaceful mode, which removes all mobs capable of harming you (except Wolves, which will only hurt attack you if you attack them first).first, and unable to inflict damage anyways unless they push you off a cliff.). You never need to eat, and your life constantly regenerates. However, with no monsters, you'll miss out on [[HardModePerks a lot of loot]], including Bones, Enderpearls, Blaze Rods, Ghast Tears, and Spider Eyes. You'll also have a much harder time acquiring String, Gunpowder, Slimeballs, and Music Discs.


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*** Speaking of creative mode, some people cheat by building their house in creative, proceeding to give themselves weapons, tools, and armor, enchant said tools and armor, give themselves a huge stock of food, give themselves anything else they need to survive (brewing, anvils, a crafting table), and sometimes manually add ores to nearby caves. Afterwards, they change the game mode to Survival.
27th Jun '16 6:14:47 AM case
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Common names for this difficulty include Very Easy, Beginner, Novice, and Casual. Some games make up an [[IdiosyncraticDifficultyLevels original name]] instead.



* ''VideoGame/RockBand 2'' has [[ExactlyWhatItSaysOnTheTin No Failure Mode]], in case you find Easy mode too hard. In ''The Beatles: Rock Band'' and ''VideoGame/LegoRockBand'', it's automatically activated if you play on Easy. ''Rock Band 3'' makes No Fail Mode more convenient to turn on and allows records to be kept with it on.
** ''VideoGame/LegoRockBand'' has Super Easy. Guitarists and bassists only have to strum, drummers don't have to worry about which drum they're hitting, and singers just have to produce sound. The developers have stated this was for the little kids who want to join their older siblings in the game, but aren't much for timing yet.

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* ''VideoGame/RockBand ''VideoGame/RockBand'':
** ''Rock Band
2'' has [[ExactlyWhatItSaysOnTheTin No Failure Mode]], in case you find Easy mode too hard. In ''The Beatles: Rock Band'' and ''VideoGame/LegoRockBand'', ''Lego Rock Band'', it's automatically activated if you play on Easy. ''Rock Band 3'' makes No Fail Mode more convenient to turn on and allows records to be kept with it on.
** ''VideoGame/LegoRockBand'' ''Lego Rock Band'' has Super Easy. Guitarists and bassists only have to strum, drummers don't have to worry about which drum they're hitting, and singers just have to produce sound. The developers have stated this was for the little kids who want to join their older siblings in the game, but aren't much for timing yet.
15th Jun '16 12:04:21 PM eliaskelham
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* The ''[[UpdatedRerelease Enhanced Editions]]'' of both ''VideoGame/BaldursGate'' and ''VideoGame/BaldursGate2'' have a "Story Mode" that grants your party numerous buffs that makes then NighInvinulnerable, reduces the AI toughness to Easy Mode levels, and makes it impossible for your party to die in combat, allowing you to explore the game world and finish the story risk-free.

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* The ''[[UpdatedRerelease Enhanced Editions]]'' of both ''VideoGame/BaldursGate'' and ''VideoGame/BaldursGate2'' have a "Story Mode" that grants your party numerous buffs that makes then NighInvinulnerable, NighInvulnerable, reduces the AI toughness to Easy Mode levels, and makes it impossible for your party to die in combat, allowing you to explore the game world and finish the story risk-free.
15th Jun '16 12:03:47 PM eliaskelham
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* The ''[[UpdatedRerelease Enhanced Editions]]'' of both ''VideoGame/BaldursGate'' and ''VideoGame/BaldursGate2'' have a "Story Mode" that grants your party numerous buffs that makes then NighInvinulnerable, reduces the AI toughness to Easy Mode levels, and makes it impossible for your party to die in combat, allowing you to explore the game world and finish the story risk-free.
10th Jun '16 1:10:14 PM case
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* ''VideoGame/FreedomPlanet'' has a Casual difficulty that's below Easy. Not only do your characters take very little damage, [[RegeneratingHealth your health slowly regenerates]]. In a platform game with almost a complete lack of BottomlessPits, it makes the entire game a cakewalk.
** Health also regenerates on Easy, albeit much slower. Perhaps a more notable difference is that Casual mode reduces most enemy attacks to ScratchDamage, whereas starting from Easy and above, they vary in power; particularly potent enemies or boss abilities may shave off half the life bar or more.


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* ''VideoGame/FreedomPlanet'' has a Casual difficulty that's below Easy. Not only do your characters take very little damage, [[RegeneratingHealth your health slowly regenerates]]. In a platform game with almost a complete lack of BottomlessPits, it makes the entire game a cakewalk.
** Health also regenerates on Easy, albeit much slower. Perhaps a more notable difference is that Casual mode reduces most enemy attacks to ScratchDamage, whereas starting from Easy and above, they vary in power; particularly potent enemies or boss abilities may shave off half the life bar or more.
23rd May '16 5:59:12 AM SonicGamer07
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* ''VideoGame/FireEmblemFates'' introduced Phoenix Mode, which takes ''VideoGame/FireEmblemAwakening'''s Casual Mode and cranks it UpToEleven. Not only do units not die, incapacitated units revive ''every turn'', making it literally impossible to lose.

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* ''VideoGame/FireEmblemFates'' introduced Phoenix Mode, which takes ''VideoGame/FireEmblemAwakening'''s Casual Mode and cranks it UpToEleven. Not only do units not die, incapacitated units revive ''every turn'', making it literally impossible to lose. [[EasyModeMockery However, you can only play Phoenix Mode on Normal.]]
23rd May '16 5:56:50 AM SonicGamer07
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* ''VideoGame/FireEmblemFates'' introduced Phoenix Mode, which takes ''VideoGame/FireEmblemAwakening'''s Casual Mode and cranks it UpToEleven. Not only do units not die, incapacitated units revive ''every turn'', making it literally impossible to lose.
10th May '16 6:14:08 PM WillyFourEyes
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* The first ''VideoGame/TokimekiMemorial'' has a character ''extremely'' easy to finish with: [[spoiler:[[{{Bifauxnen}} Rei Ijuin]]]], who simply needs you to phone her at least 75 times during the game, and not having any other girl you can finish with; how high are your stats is completely irrelevant in her case.

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* The first ''VideoGame/TokimekiMemorial'' has a character ''extremely'' easy to finish with: [[spoiler:[[{{Bifauxnen}} Rei Ijuin]]]], who simply needs you to phone her at least 75 times during the game, and not having any other girl you can finish with; how high are your stats are is completely irrelevant in her case.



* After complaints that the initial release of ''VideoGame/ScienceGirls'' was NintendoHard, an update added two more difficulty levels: one adjusting the amounts of damage done to make things a bit easier, and one which on top of that refills your health at the end of every combat as well as adding regeneration DURING combat.

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* After complaints that the initial release of ''VideoGame/ScienceGirls'' was NintendoHard, an update added two more difficulty levels: one adjusting the amounts of damage done to make things a bit easier, and one which on top of that refills your health at the end of every combat as well as adding regeneration DURING ''during'' combat.



* Freeciv has Novice difficulty below Easy.

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* Freeciv ''Freeciv'' has Novice difficulty below Easy.



* ''VideoGame/RiverCityRansom [[VideoGameRemake EX]]'', in addition for the standard Easy, Medium, and Hard, has "Wussy" and [[HarderThanHard "Crazy"]].

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* ''VideoGame/RiverCityRansom [[VideoGameRemake EX]]'', in addition for to the standard Easy, Medium, and Hard, has "Wussy" and [[HarderThanHard "Crazy"]].



* ''VideoGame/RabiRibi'' has Casual Mode for it's Novice Mode. As well, Novice Mode and below stops boss levels at level 49, and Normal Mode and below gives you an option for a general stat increase buff if you keep dying at a boss.

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* ''VideoGame/RabiRibi'' has Casual Mode for it's its Novice Mode. As well, Novice Mode and below stops boss levels at level 49, and Normal Mode and below gives you an option for a general stat increase buff if you keep dying at a boss.
18th Apr '16 4:11:55 PM Chaosenvoy
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* Picnic in ''VideoGame/EtrianOdyssey Untold 2: The Fafnir Knight''. While it existed for a while, it's never been as easy as it is now. The game might as well be playing itself with how much damage everything takes and how little your party receives.

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* Picnic in ''VideoGame/EtrianOdyssey Untold 2: The Fafnir Knight''. While it existed for a while, it's never been as easy as it is now. The game might as well be playing itself with how much damage everything takes and how little your party receives. In this mode, the game only starts to become difficult when you reach the 6th Stratum, and by extension, the DLC 31st floor with it's own challenging superboss.
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