History Main / EasierThanEasy

5th Sep '17 11:12:33 PM OrangenChan
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* ''VideoGame/FireEmblemFates'' introduced Phoenix Mode, which takes ''VideoGame/FireEmblemAwakening'''s Casual Mode and cranks it UpToEleven. Not only do units not die, incapacitated units revive ''every turn'', making it literally impossible to lose unless any ''other'' conditions aren't met, especially in the ''Conquest'' route, or [[spoiler: the Avatar dies in Chapter 5 (the one with their TraumaticSuperpowerAwakening)]]. [[EasyModeMockery However, one can only play Phoenix Mode on Normal.]]



* ''VideoGame/FireEmblemFates'' introduced Phoenix Mode, which takes ''VideoGame/FireEmblemAwakening'''s Casual Mode and cranks it UpToEleven. Not only do units not die, incapacitated units revive ''every turn'', making it literally impossible to lose unless any ''other'' conditions aren't met, especially in the ''Conquest'' route, or [[spoiler: the Avatar dies in Chapter 5 (the one with their TraumaticSuperpowerAwakening)]]. [[EasyModeMockery However, one can only play Phoenix Mode on Normal.]]
4th Sep '17 10:06:59 AM WillyFourEyes
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* The console version of ''VideoGame/AlienHominid'' has TS ("Thumbsucker") mode, in addition to Easy, Normal, and Hard. You get infinite lives and grenades but if you beat the first three levels you're presented with a screen of your character in a diaper, admonishing you to grow up and play like an adult.



* Picnic in ''VideoGame/EtrianOdyssey Untold 2: The Fafnir Knight''. While it existed for a while, it's never been as easy as it is now. The game might as well be playing itself with how much damage everything takes and how little your party receives. In this mode, the game only starts to become difficult when you reach the 6th Stratum, and by extension, the DLC 31st floor with it's own challenging superboss.

to:

* Picnic in ''VideoGame/EtrianOdyssey Untold 2: The Fafnir Knight''. While it existed for a while, it's never been as easy as it is now. The game might as well be playing itself with how much damage everything takes and how little your party receives. In this mode, the game only starts to become difficult when you reach the 6th Stratum, and by extension, the DLC 31st floor with it's its own challenging superboss.



[[AC:MazeGame]]
* The UsefulNotes/Atari8BitComputers cartridge versions of ''VideoGame/DigDug'' and ''Ms. VideoGame/PacMan'' have a "teddy bear" level, in which the action starts slower than normal.
** Many UsefulNotes/{{Atari 2600}} games also had a "teddy bear" level, though whether it was EasierThanEasy or just Easy varied from game to game. Some games even had two-bear and three-bear levels for variations that were still easier than normal, but not as easy as the one-bear level.
* ''VideoGame/PacMan'' and ''Ms. Pac-Man'' for Atari home consoles ([[UsefulNotes/{{Atari 2600}} 2600]], [[UsefulNotes/{{Atari 5200}} 5200]] and [[UsefulNotes/{{Atari 7800}} 7800]]) let you choose the number of ghosts, up to 4. Unsurprisingly, it's pretty easy with one ghost.



* The NintendoSwitch version of ''VideoGame/MarioKart8'' adds optional "auto-steering" and "auto-acceleration" features that prevent you from falling off the course and moves the kart forward without having to bother with the button, respectively.

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* The NintendoSwitch UsefulNotes/NintendoSwitch version of ''VideoGame/MarioKart8'' adds optional "auto-steering" and "auto-acceleration" features that prevent you from falling off the course and moves the kart forward without having to bother with the button, respectively.
* ''VideoGame/{{Forza}}'' has a variety of easy mode concessions, including line indication and ''automatic braking''. Probably the most infamous, however, is the ability to rewind time, on any difficulty, without limit or penalty.



** The ''DJ Hero'' games also have the same Beginner mode, but they somehow managed to make the game even easier than Guitar Hero. It is not possible to fail in ''any'' difficulty in this game, but the Beginner mode does Guitar Hero one better and ''stretches the timing windows''. Not only can you hit any button for any note, you can also do it way out of rhythm and still have it count.

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** The ''DJ Hero'' games also have the same Beginner mode, but they somehow managed to make the game even easier than Guitar Hero.''Guitar Hero''. It is not possible to fail in ''any'' difficulty in this game, but the Beginner mode does Guitar Hero one better and ''stretches the timing windows''. Not only can you hit any button for any note, you can also do it way out of rhythm and still have it count.




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* ''DJMAX Portable Clazziquai Edition'' offers a two-button mode in which [[ExactlyWhatItSaysOnTheTin you only use two buttons]] and the analog nub, as opposed to four in the next easiest setting (four buttons).




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* ''VideoGame/{{XOP}}'' has Very Easy and Easiest difficulties below Easy. Since XOP is a BulletHell game, this doesn't mean much.

[[AC:SimulationGame]]
* Old sandbox fighting/commercial game ''VideoGame/{{Hardwar}}'' used to only have four starting options, all of which were fairly hard, as you were only given the starter ship and limited weapons and gear. Presumably due to complaints, a patch introduced several more options which would give you better ships and gear. The last such option would give you the best ship in the game (normally only obtainable through complicated commerce routes), equipped with advanced gear and an experimental power cell that, in a normal game, you wouldn't get until halfway through the plot. If you died in '''that''', you deserved it.
* ''VideoGame/{{SWAT}} 4'' requires a certain minimum number of points to be scored to unlock the next stage. But on Easy mode, that number of points is ''zero'', meaning you advance as long as you completed the mission. The points are awarded primarily for adhering to SWAT's procedures for preserving lives ([[SaveTheVillain even the lives of the bad guys]]). Low scores earn you titles like "renegade" and "outlaw", so Easy mode just allows you to [[CowboyCop break rules]] and [[RabidCop kill hostile targets]] without mercy.



* ''Franchise/ResidentEvil:''
** The HD remake of ''VideoGame/ResidentEvil'' names standard and easy "Mountain Climbing" and "Hiking." Very easy is "Walking," with the comment "You can relax and enjoy the view." On this difficulty, healing items and ammo are practically given to you in every room, enemies won't do much damage to you and you can easily kill said enemies in just a few shots from the handgun.
** The [[UpdatedRerelease Dual Shock version]] of ''VideoGame/ResidentEvil2'' for the [=PS1=] has a "Rookie" setting in addition to the Normal and Easy settings that starts the player off with the unlimited sub-machine gun already in their character's equipment, and the two other unlimited weapons (the gatling gun and rocket launcher) in the item box. They also added an infinite ammo code. In a game like this, that's practically GodMode.



[[AC:TurnBasedStrategy]]
* The "Settler" level in the later ''VideoGame/{{Civilization}}'' games (starting from ''IV'') not only gives the player a huge advantage in build/research times, but also skews the combat probabilities so much that you'd have to try ''very'' hard to lose. Additionally, AI players are much less aggressive, and barbarians are extremely rare.



* ''VideoGame/TorchlightII'' has casual mode. While Normal is intended for first time players or Veteran being for players familiar with the first ''{{VideoGame/Torchlight}}'' (or even ''VideoGame/DiabloII''), Casual is even easier, awards 20% more gold and is labelled "for all ages".

to:

* ''VideoGame/TorchlightII'' has casual Casual mode. While Normal is intended for first time players or Veteran being for players familiar with the first ''{{VideoGame/Torchlight}}'' (or even ''VideoGame/DiabloII''), Casual is even easier, awards 20% more gold and is labelled "for all ages".



* The UsefulNotes/Atari8BitComputers cartridge versions of ''VideoGame/DigDug'' and ''Ms. VideoGame/PacMan'' have a "teddy bear" level, in which the action starts slower than normal.
** Many UsefulNotes/{{Atari 2600}} games also had a "teddy bear" level, though whether it was EasierThanEasy or just Easy varied from game to game. Some games even had two-bear and three-bear levels for variations that were still easier than normal, but not as easy as the one-bear level.
* The "Settler" level in ''VideoGame/{{Civilization}} IV'' not only gives the player a huge advantage in build/research times, but also skews the combat probabilities so much that you'd have to try ''very'' hard to lose. Additionally, AI players are much less aggressive, and barbarians are extremely rare.
* ''PacMan'' and ''Ms. Pac-Man'' for Atari home consoles (2600, 5200 and 7800) let you choose the number of ghosts, up to 4. Unsurprisingly, it's pretty easy with one ghost.
* ''DJMAX Portable Clazziquai Edition'' offers a two-button mode in which [[ExactlyWhatItSaysOnTheTin you only use two buttons]] and the analog nub, as opposed to four in the next easiest setting (four buttons).
* Old sandbox fighting/commercial game ''VideoGame/{{Hardwar}}'' used to only have four starting options, all of which were fairly hard, as you were only given the starter ship and limited weapons and gear. Presumably due to complaints, a patch introduced several more options which would give you better ships and gear. The last such option would give you the best ship in the game (normally only obtainable through complicated commerce routes), equipped with advanced gear and an experimental power cell that, in a normal game, you wouldn't get until halfway through the plot. If you died in '''that''', you deserved it.
* ''SWAT 4'' requires a certain minimum number of points to be scored to unlock the next stage. But on Easy mode, that number of points is ''zero'', meaning you advance as long as you completed the mission. The points are awarded primarily for adhering to SWAT's procedures for preserving lives (even the lives of the bad guys). Low scores earn you titles like "renegade" and "outlaw", so Easy mode just allows you to break rules and kill hostile targets without mercy.
* ''VideoGame/{{Forza}}'' has a variety of easy mode concessions, including line indication and ''automatic braking''. Probably the most infamous, however, is the ability to rewind time, on any difficulty, without limit or penalty.



* ''Franchise/ResidentEvil:''
** The HD remake of ''VideoGame/ResidentEvil'' names standard and easy "Mountain Climbing" and "Hiking." Very easy is "Walking," with the comment "You can relax and enjoy the view." On this difficulty, healing items and ammo are practically given to you in every room, enemies won't do much damage to you and you can easily kill said enemies in just a few shots from the handgun.
** The [[UpdatedRerelease Dual Shock version]] of ''VideoGame/ResidentEvil2'' for the [=PS1=] has a "Rookie" setting in addition to the Normal and Easy settings that starts the player off with the unlimited sub-machine gun already in their character's equipment, and the two other unlimited weapons (the gatling gun and rocket launcher) in the item box. They also added an infinite ammo code. In a game like this, that's practically GodMode.
* The console version of ''VideoGame/AlienHominid'' has TS ("Thumbsucker") mode, in addition to Easy, Normal, and Hard. You get infinite lives and grenades but if you beat the first three levels you're presented with a screen of your character in a diaper, admonishing you to grow up and play like an adult.
* ''VideoGame/{{XOP}}'' has Very Easy and Easiest difficulties below Easy. Since XOP is a BulletHell game, this doesn't mean much.



* ''VideoGame/FireEmblemFates'' introduced Phoenix Mode, which takes ''VideoGame/FireEmblemAwakening'''s Casual Mode and cranks it UpToEleven. Not only do units not die, incapacitated units revive ''every turn'', making it literally impossible to lose unless any ''other'' conditions aren't met, specially in the ''Conquest'' route, or [[spoiler: the Avatar dies in Chapter 5 aka the one with their TraumaticSuperpowerAwakening]]. [[EasyModeMockery However, one can only play Phoenix Mode on Normal.]]

to:

* ''VideoGame/FireEmblemFates'' introduced Phoenix Mode, which takes ''VideoGame/FireEmblemAwakening'''s Casual Mode and cranks it UpToEleven. Not only do units not die, incapacitated units revive ''every turn'', making it literally impossible to lose unless any ''other'' conditions aren't met, specially especially in the ''Conquest'' route, or [[spoiler: the Avatar dies in Chapter 5 aka the (the one with their TraumaticSuperpowerAwakening]].TraumaticSuperpowerAwakening)]]. [[EasyModeMockery However, one can only play Phoenix Mode on Normal.]]
31st Aug '17 1:59:20 AM HalcyonDayz
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* ''VideoGame/MetalGearSolid: [[UpdatedRerelease Integral]]'' offers a Very Easy difficulty setting, which is just the Easy mode, except Snake starts off the game with a silenced MP5 submachine gun with unlimited ammo.

to:

* ''VideoGame/MetalGearSolid: [[UpdatedRerelease Integral]]'' offers a Very Easy difficulty setting, which is just the Easy mode, except Snake starts off the game with a silenced MP5 [=MP5=] submachine gun with unlimited ammo.



* ''VideoGame/JudgementSilversword'' has a "Training" diffculty level. The catch? You have to ''unlock'' it by racking up points throughout playthroughs.

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* ''VideoGame/JudgementSilversword'' has a "Training" diffculty difficulty level. The catch? You have to ''unlock'' it by racking up points throughout playthroughs.



* ''VideoGame/DoomTheRoguelike'' features the "I'm too young to die" difficulty. Way less monsters who are less aggresive, less accurate and yield more experience, randomly generated ammunition is doubled, as well healing effects and power-up duration. On the other hand, some of the [[BrutalBonusLevel tougher special levels]] are disabled, and you can't play any Angel challenge on this difficulty.

to:

* ''VideoGame/DoomTheRoguelike'' features the "I'm too young to die" difficulty. Way less monsters who are less aggresive, aggressive, less accurate and yield more experience, randomly generated ammunition is doubled, as well healing effects and power-up duration. On the other hand, some of the [[BrutalBonusLevel tougher special levels]] are disabled, and you can't play any Angel challenge on this difficulty.
30th Aug '17 4:49:24 PM Gadjiltron
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For some gamers, the Easier Than Easy mode is a good thing, because it allows newcomers to learn the game without having to face the frustration of the regular game. As the argument goes, not many people enjoy starting out on the "Absolute Futility" setting.

to:

For some gamers, the Easier Than Easy mode is a good thing, because it allows newcomers to learn the game without having to face the frustration of the regular game. As the argument goes, not many people enjoy starting out on the "Absolute Futility" setting.
setting. Some Role-Playing Games describe such a setting as "for those who want to enjoy the story without the frustrations of gameplay difficulty".



* Picnic in ''VideoGame/EtrianOdyssey Untold 2: The Fafnir Knight''. While it existed for a while, it's never been as easy as it is now. The game might as well be playing itself with how much damage everything takes and how little your party receives. In this mode, the game only starts to become difficult when you reach the 6th Stratum, and by extension, the DLC 31st floor with it's own challenging superboss.



* ''VideoGame/NewSuperMarioBrosWii'' has the "Super Guide," which is, essentially, an optional WalkThrough starring Luigi built into the game for people who [[EasyModeMockery have trouble playing it.]] The mode doesn't unlock until you die eight times in a single level and Star Coins cannot be collected in this mode. You also can't save. Worse, even seeing the block that activates it will prevent you from getting the glittering stars on your save file, [[PermanentlyMissableContent permanently]].
* ''VideoGame/SuperMarioGalaxy2'' has it too. You'll only get a Bronze Star when it's finished, not a Gold Star, which doesn't count towards the crown obtained for collecting all stars (though you can go back later and get the Star properly). You can also view a movie of someone getting the Star, and you don't get anything when it's finished.



* The ''VideoGame/MegaManZero'' games have "Ultimate Mode", which starts you off with every single upgrade in the game from the beginning, making death nearly impossible. It entails a GottaCatchThemAll-style prerequisite (cyber-elves in the first two, in addition to fully upgrading and using them, secret disks in the third, and finally, enemy parts in the fourth), but by the time you've gotten all the needed parts and unlocked Ultimate Mode, [[BraggingRightsReward you've pretty much proven that you don't need it]], making it relatively pointless.
** The UpdatedRerelease has "Easy Mission Mode", which is Ultimate Mode applied from the start in addition to playing each game in order, back-to-back, on one save file. And it actually unlocks one-fifth of the E-reader bonuses from ''Zero 3''. Nice for a warmup or to get used to the new controls (and find a good setup), but otherwise is Ultimate Mode with zero initial effort.
* ''VideoGame/NewSuperMarioBrosWii'' has the "Super Guide," which is, essentially, an optional WalkThrough starring Luigi built into the game for people who [[EasyModeMockery have trouble playing it.]] The mode doesn't unlock until you die eight times in a single level and Star Coins cannot be collected in this mode. You also can't save. Worse, even seeing the block that activates it will prevent you from getting the glittering stars on your save file, [[PermanentlyMissableContent permanently]].
* ''VideoGame/RabiRibi'' has Casual Mode for its Novice Mode. Novice Mode and below stops boss levels at level 49, and Normal Mode and below gives you an option for a general stat increase buff if you keep dying at a boss.
* ''VideoGame/SuperMarioGalaxy2'' has it too. You'll only get a Bronze Star when it's finished, not a Gold Star, which doesn't count towards the crown obtained for collecting all stars (though you can go back later and get the Star properly). You can also view a movie of someone getting the Star, and you don't get anything when it's finished.



[[AC:{{Real-Time Strategy}}]]
* In "Easiest" mode in ''VideoGame/AgeOfEmpiresII'', it's not ''impossible'' to lose, but you have to be very new to the game to lose in it, especially in non-campaign games. The AI is stupider: it advances slower, produces fewer units, and resigns after less provocation. It also never advanced in Age on its own, always waiting for the human player to do it first. This allows players to take longer getting used to the game without having to worry about the AI getting its hands on high-tech units that would crush them.



* The Xbox 360 port of ''VideoGame/MushihimeSama Futari'' brings us Novice Mode, which is an easy version of the already-easy Arrange Mode. In fact, Novice Ultra (yes, there's an [[http://www.youtube.com/watch?v=-46n4_wuu5Y easy version]] of the game's HarderThanHard setting) is ''easier'' than Ver 1.5's Original mode. In an aversion of ItsEasySoItSucks, Novice Ultra is actually popular amongst players.




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* In ''VideoGame/KingdomOfLoathing'', the easiest Ascension mode is Casual: You start with full access to inventory acquired in previous ascensions, but you don't get any karma for the run.[[note]]You still get karma for freeing the king and discarding Instant Karma items, though.[[/note]]
* In the ''Franchise/MassEffect'' franchise, the lowest difficulty is "Casual", which ramps down not only the enemies' stats but their aggression and use of special powers. ''Mass Effect 3'' added a difficulty below ''that'', "Narrative", which is for people who struggle with other difficulties but still want to experience the story and/or party interactions. It also helps offset the fact that each other difficulty level [[SequelDifficultySpike is tougher than its counterpart in previous games]].
* ''VideoGame/TorchlightII'' has casual mode. While Normal is intended for first time players or Veteran being for players familiar with the first ''{{VideoGame/Torchlight}}'' (or even ''VideoGame/DiabloII''), Casual is even easier, awards 20% more gold and is labelled "for all ages".



* The Xbox 360 port of ''VideoGame/MushihimeSama Futari'' brings us Novice Mode, which is an easy version of the already-easy Arrange Mode. In fact, Novice Ultra (yes, there's an [[http://www.youtube.com/watch?v=-46n4_wuu5Y easy version]] of the game's HarderThanHard setting) is ''easier'' than Ver 1.5's Original mode. In an aversion of ItsEasySoItSucks, Novice Ultra is actually popular amongst players.



* ''VideoGame/TorchlightII'' has casual mode. While Normal is intended for first time players or Veteran being for players familiar with the first ''{{VideoGame/Torchlight}}'' (or even ''VideoGame/DiabloII''), Casual is even easier, awards 20% more gold and is labelled "for all ages".
* The ''VideoGame/MegaManZero'' games have "Ultimate Mode", which starts you off with every single upgrade in the game from the beginning, making death nearly impossible. It entails a GottaCatchThemAll-style prerequisite (cyber-elves in the first two, in addition to fully upgrading and using them, secret disks in the third, and finally, enemy parts in the fourth), but by the time you've gotten all the needed parts and unlocked Ultimate Mode, [[BraggingRightsReward you've pretty much proven that you don't need it]], making it relatively pointless.
** The UpdatedRerelease has "Easy Mission Mode", which is Ultimate Mode applied from the start in addition to playing each game in order, back-to-back, on one save file. And it actually unlocks one-fifth of the E-reader bonuses from ''Zero 3''. Nice for a warmup or to get used to the new controls (and find a good setup), but otherwise is Ultimate Mode with zero initial effort.



* In "Easiest" mode in ''VideoGame/AgeOfEmpiresII'', it's not ''impossible'' to lose, but you have to be very new to the game to lose in it, especially in non-campaign games. The AI is stupider: it advances slower, produces fewer units, and resigns after less provocation. It also never advanced in Age on its own, always waiting for the human player to do it first. This allows players to take longer getting used to the game without having to worry about the AI getting its hands on high-tech units that would crush them.
* In ''VideoGame/KingdomOfLoathing'', the easiest Ascension mode is Casual: You start with full access to inventory acquired in previous ascensions, but you don't get any karma for the run.[[note]]You still get karma for freeing the king and discarding Instant Karma items, though.[[/note]]



* In the ''Franchise/MassEffect'' franchise, the lowest difficulty is "Casual", which ramps down not only the enemies' stats but their aggression and use of special powers. ''Mass Effect 3'' added a difficulty below ''that'', "Narrative", which is for people who struggle with other difficulties but still want to experience the story and/or party interactions. It also helps offset the fact that each other difficulty level [[SequelDifficultySpike is tougher than its counterpart in previous games]].



* Picnic in ''VideoGame/EtrianOdyssey Untold 2: The Fafnir Knight''. While it existed for a while, it's never been as easy as it is now. The game might as well be playing itself with how much damage everything takes and how little your party receives. In this mode, the game only starts to become difficult when you reach the 6th Stratum, and by extension, the DLC 31st floor with it's own challenging superboss.



* ''VideoGame/RabiRibi'' has Casual Mode for its Novice Mode. Novice Mode and below stops boss levels at level 49, and Normal Mode and below gives you an option for a general stat increase buff if you keep dying at a boss.
22nd Aug '17 1:25:22 AM bt8257
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Common names for this difficulty include Very Easy, Beginner, Novice, and Casual. Some games make up an [[IdiosyncraticDifficultyLevels original name]] instead.

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Common names for this difficulty include Very Easy, Beginner, Novice, and Casual. Some games make up an [[IdiosyncraticDifficultyLevels original name]] instead.
12th May '17 9:46:07 AM JapaneseTeeth
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* The NintendoSwitch version of ''VideoGame/MarioKart8'' adds optional "auto-steering" and "auto-acceleration" features that prevent you from falling off the course and moves the kart forward without having to bother with the button, respectively.
29th Apr '17 3:59:37 PM nombretomado
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* The first ''VideoGame/TokimekiMemorial'' has two characters ''extremely'' easy to finish with:

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* The first ''VideoGame/TokimekiMemorial'' ''VisualNovel/TokimekiMemorial'' has two characters ''extremely'' easy to finish with:
20th Apr '17 6:34:27 AM CombativeBoil
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* ''VideoGame/Persona5'' has Safety mode for its easiest option, making most enemy attacks or elemental weaknesses not cause too much harm to the party members.

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* ''VideoGame/Persona5'' has Safety mode for its easiest option, making most enemy attacks or elemental weaknesses not cause too much harm to the party members. This is also the only difficulty mode you cannot change mid-game.
2nd Apr '17 9:26:44 AM nombretomado
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* In somewhat a jarring contrast compared to harder levels, the "Daydream" difficulty level in ''{{Painkiller}}'' has most if not all of the monsters deal damage of a single hitpoint.

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* In somewhat a jarring contrast compared to harder levels, the "Daydream" difficulty level in ''{{Painkiller}}'' ''VideoGame/{{Painkiller}}'' has most if not all of the monsters deal damage of a single hitpoint.
28th Mar '17 10:28:56 AM GlitteringFlowers
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* ''VideoGame/FireEmblemFates'' introduced Phoenix Mode, which takes ''VideoGame/FireEmblemAwakening'''s Casual Mode and cranks it UpToEleven. Not only do units not die, incapacitated units revive ''every turn'', making it literally impossible to lose. [[EasyModeMockery However, one can only play Phoenix Mode on Normal.]]

to:

* ''VideoGame/FireEmblemFates'' introduced Phoenix Mode, which takes ''VideoGame/FireEmblemAwakening'''s Casual Mode and cranks it UpToEleven. Not only do units not die, incapacitated units revive ''every turn'', making it literally impossible to lose.lose unless any ''other'' conditions aren't met, specially in the ''Conquest'' route, or [[spoiler: the Avatar dies in Chapter 5 aka the one with their TraumaticSuperpowerAwakening]]. [[EasyModeMockery However, one can only play Phoenix Mode on Normal.]]
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