History Main / EasierThanEasy

12th May '17 9:46:07 AM JapaneseTeeth
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to:

* The NintendoSwitch version of ''VideoGame/MarioKart8'' adds optional "auto-steering" and "auto-acceleration" features that prevent you from falling off the course and moves the kart forward without having to bother with the button, respectively.
29th Apr '17 3:59:37 PM nombretomado
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* The first ''VideoGame/TokimekiMemorial'' has two characters ''extremely'' easy to finish with:

to:

* The first ''VideoGame/TokimekiMemorial'' ''VisualNovel/TokimekiMemorial'' has two characters ''extremely'' easy to finish with:
20th Apr '17 6:34:27 AM CombativeBoil
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* ''VideoGame/Persona5'' has Safety mode for its easiest option, making most enemy attacks or elemental weaknesses not cause too much harm to the party members.

to:

* ''VideoGame/Persona5'' has Safety mode for its easiest option, making most enemy attacks or elemental weaknesses not cause too much harm to the party members. This is also the only difficulty mode you cannot change mid-game.
2nd Apr '17 9:26:44 AM nombretomado
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* In somewhat a jarring contrast compared to harder levels, the "Daydream" difficulty level in ''{{Painkiller}}'' has most if not all of the monsters deal damage of a single hitpoint.

to:

* In somewhat a jarring contrast compared to harder levels, the "Daydream" difficulty level in ''{{Painkiller}}'' ''VideoGame/{{Painkiller}}'' has most if not all of the monsters deal damage of a single hitpoint.
28th Mar '17 10:28:56 AM GlitteringFlowers
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* ''VideoGame/FireEmblemFates'' introduced Phoenix Mode, which takes ''VideoGame/FireEmblemAwakening'''s Casual Mode and cranks it UpToEleven. Not only do units not die, incapacitated units revive ''every turn'', making it literally impossible to lose. [[EasyModeMockery However, one can only play Phoenix Mode on Normal.]]

to:

* ''VideoGame/FireEmblemFates'' introduced Phoenix Mode, which takes ''VideoGame/FireEmblemAwakening'''s Casual Mode and cranks it UpToEleven. Not only do units not die, incapacitated units revive ''every turn'', making it literally impossible to lose.lose unless any ''other'' conditions aren't met, specially in the ''Conquest'' route, or [[spoiler: the Avatar dies in Chapter 5 aka the one with their TraumaticSuperpowerAwakening]]. [[EasyModeMockery However, one can only play Phoenix Mode on Normal.]]
10th Mar '17 4:23:24 PM wootzits
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* ''VideoGame/TokyoMirageSessionsFE'': At the start of the game you can only choose three difficulties, the standard Easy to Hard. Die on Easy mode and the game gives you the even easier Friendly mode, which offers you more EXP for defeating enemies, who are nerfed. It's still easy to die though, especially to Savage Enemy Encounters, due to the combat's RocketTagGameplay.
26th Feb '17 2:29:56 PM nombretomado
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** The ''VideoGame/{{DJMAX}}'' series from ''DJMAX Portable Black Square'' onwards has this feature...in ALL modes, with no way to turn it off (allegedly in order to avoid legal troubles with {{Konami}}). You get full percentage and 80% of the points for a note for hitting the wrong button at the right time.

to:

** The ''VideoGame/{{DJMAX}}'' series from ''DJMAX Portable Black Square'' onwards has this feature...in ALL modes, with no way to turn it off (allegedly in order to avoid legal troubles with {{Konami}}).{{Creator/Konami}}). You get full percentage and 80% of the points for a note for hitting the wrong button at the right time.
25th Feb '17 10:53:56 AM TheTropper
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Added DiffLines:

* [[https://www.youtube.com/watch?v=Ylss1I9lKRA "If All Video Games had Super Easy Mode".]]
24th Feb '17 12:23:22 PM Marilla
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* The ''[[UpdatedRerelease Enhanced Editions]]'' of both ''VideoGame/BaldursGate'' and ''VideoGame/BaldursGate2'' have a "Story Mode" that grants your party numerous buffs that makes then NighInvulnerable, sets everyone's strength scores to the maximum, reduces the AI toughness to Easy Mode levels, and makes it impossible for your party to die in combat, allowing you to explore the game world and finish the story risk-free.
* ''VideoGame/RockBand'':
** ''Rock Band 2'' has [[ExactlyWhatItSaysOnTheTin No Failure Mode]], in case you find Easy mode too hard. In ''The Beatles: Rock Band'' and ''Lego Rock Band'', it's automatically activated if you play on Easy. ''Rock Band 3'' makes No Fail Mode more convenient to turn on and allows records to be kept with it on.
** ''Lego Rock Band'' has Super Easy. Guitarists and bassists only have to strum, drummers don't have to worry about which drum they're hitting, and singers just have to produce sound. The developers have stated this was for the little kids who want to join their older siblings in the game, but aren't much for timing yet.
* ''VideoGame/GuitarHero: World Tour'' and every game in the series subsequently released have a "Beginner Mode", where as long as you hit any button at all at the right time, you succeed. The penalties for missing notes are also reduced; you can win with an average of 13% of notes hit on Guitar. It is technically possible to fail, but only if you wait through half of the song without touching the controller.
** The ''VideoGame/{{DJMAX}}'' series from ''DJMAX Portable Black Square'' onwards has this feature...in ALL modes, with no way to turn it off (allegedly in order to avoid legal troubles with {{Konami}}). You get full percentage and 80% of the points for a note for hitting the wrong button at the right time.
** As singing works differently from the instruments, Beginner mode when singing is even easier: the pitch does not matter at all and you get full points as long as the microphone detects any sound. A favorite trick is to place the microphone in front of a fan to get an automatic 100% on any song.
** The ''DJ Hero'' games also have the same Beginner mode, but they somehow managed to make the game even easier than Guitar Hero. It is not possible to fail in ''any'' difficulty in this game, but the Beginner mode does Guitar Hero one better and ''stretches the timing windows''. Not only can you hit any button for any note, you can also do it way out of rhythm and still have it count.

to:

* The ''[[UpdatedRerelease Enhanced Editions]]'' of both ''VideoGame/BaldursGate'' and ''VideoGame/BaldursGate2'' have a "Story Mode" that grants your party numerous buffs that makes then NighInvulnerable, sets everyone's strength scores to the maximum, reduces the AI toughness to Easy Mode levels, and makes it impossible for your party to die in combat, allowing you to explore the game world and finish the story risk-free.
* ''VideoGame/RockBand'':
** ''Rock Band 2'' has [[ExactlyWhatItSaysOnTheTin No Failure Mode]], in case you find Easy mode too hard. In ''The Beatles: Rock Band'' and ''Lego Rock Band'', it's automatically activated if you play on Easy. ''Rock Band 3'' makes No Fail Mode more convenient to turn on and allows records to be kept with it on.
** ''Lego Rock Band'' has Super Easy. Guitarists and bassists only have to strum, drummers don't have to worry about which drum they're hitting, and singers just have to produce sound. The developers have stated this was for the little kids who want to join their older siblings in the game, but aren't much for timing yet.
* ''VideoGame/GuitarHero: World Tour'' and every game in the series subsequently released have a "Beginner Mode", where as long as you hit any button at all at the right time, you succeed. The penalties for missing notes are also reduced; you can win with an average of 13% of notes hit on Guitar. It is technically possible to fail, but only if you wait through half of the song without touching the controller.
** The ''VideoGame/{{DJMAX}}'' series from ''DJMAX Portable Black Square'' onwards has this feature...in ALL modes, with no way to turn it off (allegedly in order to avoid legal troubles with {{Konami}}). You get full percentage and 80% of the points for a note for hitting the wrong button at the right time.
** As singing works differently from the instruments, Beginner mode when singing is even easier: the pitch does not matter at all and you get full points as long as the microphone detects any sound. A favorite trick is to place the microphone in front of a fan to get an automatic 100% on any song.
** The ''DJ Hero'' games also have the same Beginner mode, but they somehow managed to make the game even easier than Guitar Hero. It is not possible to fail in ''any'' difficulty in this game, but the Beginner mode does Guitar Hero one better and ''stretches the timing windows''. Not only can you hit any button for any note, you can also do it way out of rhythm and still have it count.

[[AC:ActionAdventure]]



* ''VideoGame/UmJammerLammy'' had an Easy Mode that plays like the ''Guitar Hero'' example. As long as you do ''something'' at the right time, you're doing it right.
* ''Tap Tap Revenge Kids'' has a Very Easy mode that most people use to just listen to the songs rather than play the game.
* ''VideoGame/MetalGearSolid: [[UpdatedRerelease Integral]]'' offers a Very Easy difficulty setting, which is just the Easy mode, except Snake starts off the game with a silenced MP5 submachine gun with unlimited ammo.
** In ''VideoGame/MetalGearSolid2'', the Very Easy mode results in guards being practically blind, Snake being MadeOfIron and the tranquilizer gun giving InstantSedation.
** ''VideoGame/MetalGearSolid3'' notches this up a bit by giving the player the EZ Gun, which drastically increases your camouflage level, has infinite ammo and a laser sight (which is otherwise exclusive to one gun you find in the last thirty minutes), and the silencer doesn't wear out. The EZ Gun is available on higher difficulties as a NewGamePlus bonus.
* ''VideoGame/NewSuperMarioBrosWii'' has the "Super Guide," which is, essentially, an optional WalkThrough starring Luigi built into the game for people who [[EasyModeMockery have trouble playing it.]] The mode doesn't unlock until you die eight times in a single level and Star Coins cannot be collected in this mode. You also can't save. Worse, even seeing the block that activates it will prevent you from getting the glittering stars on your save file, [[PermanentlyMissableContent permanently]].
* ''VideoGame/SuperMarioGalaxy2'' has it too. You'll only get a Bronze Star when it's finished, not a Gold Star, which doesn't count towards the crown obtained for collecting all stars (though you can go back later and get the Star properly). You can also view a movie of someone getting the Star, and you don't get anything when it's finished.
* ''VideoGame/DonkeyKongCountryReturns'' continues the "Super Guide" tradition with a silver gorilla known as "Super Kong" optionally taking over for the player. As with the above examples, you don't get to keep any items collected. Of course the Super Guide is to make up for the fact that the game is actually [[NintendoHard very difficult]].
* ''VideoGame/YoshisWoollyWorld'' features Mellow Mode which gives Yoshi wings, effectively giving him an endless jump as well as making enemies do less damage. The UpdatedReRelease for Nintendo 3DS adds Poochy pups to Mellow mode which can take out an enemy if they are thrown at one as well as automatically sniffing out all treasures.
* ''VideoGame/SpaceInvaders Extreme 2'' has an Easy mode which gives the player infinite lives, but they can't use the level-select feature - they can only play the 'A' versions of the stages.
* The ''VideoGame/SeriousSam'' games have the "Tourist" difficulty mode. The actual Easy mode already doubles your maximum health and armor, lets you carry more ammo, and makes you immune to your own rockets' splash damage. Tourist mode takes all that and [[RegeneratingHealth makes your health slowly regenerate when not full]].
* In somewhat a jarring contrast compared to harder levels, the "Daydream" difficulty level in ''{{Painkiller}}'' has most if not all of the monsters deal damage of a single hitpoint.
* Beginner mode of ''VideoGame/DanceDanceRevolution'' up to DDR Extreme has most songs at the difficulty level of 1 and never higher than 3 (out of 10) and shows a character performing the steps instead of a video in the background, albeit with very poor form. Draining your [[HitPoints dance meter]] does not end the game in Beginner mode until the end of the song, and if it was your first song, you still get to continue.

to:

* ''VideoGame/UmJammerLammy'' ''VideoGame/ToejamAndEarl 2'' had an Easy Mode that plays like the ''Guitar Hero'' example. As long as Li'l Kids Mode, which only lasted five (out of about 17) levels, gave you do ''something'' at the right time, you're doing it right.
invincibility, and had a different, shorter, celebration for winning.

[[AC:EasternRPG]]
* ''Tap Tap Revenge Kids'' has a Very Easy mode that most people use to just listen to the songs rather than play the game.
* ''VideoGame/MetalGearSolid:
''VideoGame/{{Persona 3}} [[UpdatedRerelease Integral]]'' offers a Portable]]'' gives us Beginner mode, which further nerfs enemy attacks and gives you thirty continues. This mode is ridiculously easy, and you'll probably only need about five of those continues.
* ''VideoGame/{{Persona 4}} [[UpdatedRerelease Golden]]'' takes this even further with
Very Easy mode. The amount of XP you're given for enemies ensure you'll outlevel enemies throughout the game without grinding. Encounters with the rare [[MetalSlime Hand enemies]] in particular give absurd rewards. If you encounter two at a time and manage to kill them both, you and your party members can easily gain two to four levels at once.
* ''VideoGame/PersonaQShadowOfTheLabyrinth'' has Safety mode, literally described by the game as "even easier than Easy", which besides having extremely low
difficulty setting, which is just in general allows the Easy mode, except Snake starts off the game party to immediately restart a battle with a silenced MP5 submachine gun with unlimited ammo.
** In ''VideoGame/MetalGearSolid2'', the Very Easy
no penalty upon losing.
* ''VideoGame/Persona5'' has Safety
mode results in guards being practically blind, Snake being MadeOfIron and the tranquilizer gun giving InstantSedation.
** ''VideoGame/MetalGearSolid3'' notches this up a bit by giving the player the EZ Gun, which drastically increases your camouflage level, has infinite ammo and a laser sight (which is otherwise exclusive to one gun you find in the last thirty minutes), and the silencer doesn't wear out. The EZ Gun is available on higher difficulties as a NewGamePlus bonus.
* ''VideoGame/NewSuperMarioBrosWii'' has the "Super Guide," which is, essentially, an optional WalkThrough starring Luigi built into the game
for people who [[EasyModeMockery have trouble playing it.]] The mode doesn't unlock until you die eight times in a single level and Star Coins cannot be collected in this mode. You also can't save. Worse, even seeing the block that activates it will prevent you from getting the glittering stars on your save file, [[PermanentlyMissableContent permanently]].
* ''VideoGame/SuperMarioGalaxy2'' has it too. You'll only get a Bronze Star when it's finished, not a Gold Star, which doesn't count towards the crown obtained for collecting all stars (though you can go back later and get the Star properly). You can also view a movie of someone getting the Star, and you don't get anything when it's finished.
* ''VideoGame/DonkeyKongCountryReturns'' continues the "Super Guide" tradition with a silver gorilla known as "Super Kong" optionally taking over for the player. As with the above examples, you don't get to keep any items collected. Of course the Super Guide is to make up for the fact that the game is actually [[NintendoHard very difficult]].
* ''VideoGame/YoshisWoollyWorld'' features Mellow Mode which gives Yoshi wings, effectively giving him an endless jump as well as
its easiest option, making enemies do less damage. The UpdatedReRelease for Nintendo 3DS adds Poochy pups to Mellow mode which can take out an most enemy if they are thrown at one as well as automatically sniffing out all treasures.
* ''VideoGame/SpaceInvaders Extreme 2'' has an Easy mode which gives
attacks or elemental weaknesses not cause too much harm to the player infinite lives, but they can't use the level-select feature - they can only play the 'A' versions of the stages.
* The ''VideoGame/SeriousSam'' games have the "Tourist" difficulty mode. The actual Easy mode already doubles your maximum health and armor, lets you carry more ammo, and makes you immune to your own rockets' splash damage. Tourist mode takes all that and [[RegeneratingHealth makes your health slowly regenerate when not full]].
* In somewhat a jarring contrast compared to harder levels, the "Daydream" difficulty level in ''{{Painkiller}}'' has most if not all of the monsters deal damage of a single hitpoint.
* Beginner mode of ''VideoGame/DanceDanceRevolution'' up to DDR Extreme has most songs at the difficulty level of 1 and never higher than 3 (out of 10) and shows a character performing the steps instead of a video in the background, albeit with very poor form. Draining your [[HitPoints dance meter]] does not end the game in Beginner mode until the end of the song, and if it was your first song, you still get to continue.
party members.

[[AC:{{Fighting Game}}]]



* ''[[VideoGame/DonPachi DoDonPachi: Dai Ou Jou]]'' has "[[ExactlyWhatItSaysOnTheTin No]] [[BulletHell Bullet]]" mode, in which enemies ''don't fire at all''. Its purpose is to allow players to learn enemy placements, which is important in scoring combos, or for pure leisure, delivering a satisfying CurbStompBattle after being tormented by rains of bullets over and over again.
* ''VideoGame/PopNMusic'' has Enjoy mode, which has specialized charts for beginners. Within Enjoy mode are its own "Normal" and "Hard" sub-modes, though the latter's charts are still nothing compared to what lies in Hyper and Expert charts. However, [[EasyModeMockery the game won't show your score]], and you cannot use any modifiers such as Hi-Speed.
* ''Kids' VideoGame/{{Tetris}}'' has a mode in which all of the pieces have only ''two blocks''. And you don't even have to [[VideoGame/DrMario match]] [[VideoGame/PuyoPuyo colors]].



* The [[NoExportForYou Japan-only]] ExpansionPack of ''SCUD Race'', ''SCUD Race Plus'', has a "Super Beginner" course that take place in a house, with your car reduced to the size of a toy car. Your opponents in this course, rather than being the usual supercars, are ''toys''. And on the back straightaway, you get to play a little bowling MiniGame where you crash your car into a set of 10 pins.

to:

* The [[NoExportForYou Japan-only]] ExpansionPack of ''SCUD Race'', ''SCUD Race Plus'', has a "Super Beginner" course that take place in a house, with your car reduced to the size of a toy car. Your opponents in this course, rather than being the usual supercars, are ''toys''. And on the back straightaway, you get to play a little bowling MiniGame where you crash your car into a set of 10 pins.
[[AC:FirstPersonShooter]]



* ''VideoGame/SilentHill2'' has a "Beginner" mode where all the enemies, including bosses, die in ''very'' few hits of a handgun. With the exception of the first boss's instant death attack (which you can STILL kill very easily in only A FEW handgun bullets in seconds), it is practically impossible to die in this mode.

to:

* ''VideoGame/SilentHill2'' In somewhat a jarring contrast compared to harder levels, the "Daydream" difficulty level in ''{{Painkiller}}'' has a "Beginner" mode where most if not all the enemies, including bosses, die in ''very'' few hits of a handgun. With the exception of the first boss's instant death attack (which monsters deal damage of a single hitpoint.
* The ''VideoGame/SeriousSam'' games have the "Tourist" difficulty mode. The actual Easy mode already doubles your maximum health and armor, lets you carry more ammo, and makes you immune to your own rockets' splash damage. Tourist mode takes all that and [[RegeneratingHealth makes your health slowly regenerate when not full]].

[[AC:{{Platformer}}]]
* ''VideoGame/NewSuperMarioBrosWii'' has the "Super Guide," which is, essentially, an optional WalkThrough starring Luigi built into the game for people who [[EasyModeMockery have trouble playing it.]] The mode doesn't unlock until you die eight times in a single level and Star Coins cannot be collected in this mode. You also can't save. Worse, even seeing the block that activates it will prevent you from getting the glittering stars on your save file, [[PermanentlyMissableContent permanently]].
* ''VideoGame/SuperMarioGalaxy2'' has it too. You'll only get a Bronze Star when it's finished, not a Gold Star, which doesn't count towards the crown obtained for collecting all stars (though
you can STILL kill go back later and get the Star properly). You can also view a movie of someone getting the Star, and you don't get anything when it's finished.
* ''VideoGame/DonkeyKongCountryReturns'' continues the "Super Guide" tradition with a silver gorilla known as "Super Kong" optionally taking over for the player. As with the above examples, you don't get to keep any items collected. Of course the Super Guide is to make up for the fact that the game is actually [[NintendoHard
very easily difficult]].
* ''VideoGame/YoshisWoollyWorld'' features Mellow Mode which gives Yoshi wings, effectively giving him an endless jump as well as making enemies do less damage. The UpdatedReRelease for Nintendo 3DS adds Poochy pups to Mellow mode which can take out an enemy if they are thrown at one as well as automatically sniffing out all treasures.

[[AC:{{Puzzle}}]]
* ''Kids' VideoGame/{{Tetris}}'' has a mode
in which all of the pieces have only ''two blocks''. And you don't even have to [[VideoGame/DrMario match]] [[VideoGame/PuyoPuyo colors]].

[[AC:{{Racing}}]]
* The [[NoExportForYou Japan-only]] ExpansionPack of ''SCUD Race'', ''SCUD Race Plus'', has a "Super Beginner" course that take place in a house, with your car reduced to the size of a toy car. Your opponents in this course, rather than being the usual supercars, are ''toys''. And on the back straightaway, you get to play a little bowling MiniGame where you crash your car into a set of 10 pins.
* The old Apogee shareware ''VideoGame/MarioKart'' clone ''Wacky Wheels'' has Kid Mode. The computer handles the throttle, so all you have to do is steer!

[[AC:{{Rhythm Game}}]]
* Beginner mode of ''VideoGame/DanceDanceRevolution'' up to DDR Extreme has most songs at the difficulty level of 1 and never higher than 3 (out of 10) and shows a character performing the steps instead of a video in the background, albeit with very poor form. Draining your [[HitPoints dance meter]] does not end the game in Beginner mode until the end of the song, and if it was your first song, you still get to continue.
* ''VideoGame/PopNMusic'' has Enjoy mode, which has specialized charts for beginners. Within Enjoy mode are its own "Normal" and "Hard" sub-modes, though the latter's charts are still nothing compared to what lies in Hyper and Expert charts. However, [[EasyModeMockery the game won't show your score]], and you cannot use any modifiers such as Hi-Speed.
* ''VideoGame/RockBand'':
** ''Rock Band 2'' has [[ExactlyWhatItSaysOnTheTin No Failure Mode]], in case you find Easy mode too hard. In ''The Beatles: Rock Band'' and ''Lego Rock Band'', it's automatically activated if you play on Easy. ''Rock Band 3'' makes No Fail Mode more convenient to turn on and allows records to be kept with it on.
** ''Lego Rock Band'' has Super Easy. Guitarists and bassists only have to strum, drummers don't have to worry about which drum they're hitting, and singers just have to produce sound. The developers have stated this was for the little kids who want to join their older siblings in the game, but aren't much for timing yet.
* ''VideoGame/GuitarHero: World Tour'' and every game in the series subsequently released have a "Beginner Mode", where as long as you hit any button at all at the right time, you succeed. The penalties for missing notes are also reduced; you can win with an average of 13% of notes hit on Guitar. It is technically possible to fail, but only if you wait through half of the song without touching the controller.
** The ''VideoGame/{{DJMAX}}'' series from ''DJMAX Portable Black Square'' onwards has this feature...in ALL modes, with no way to turn it off (allegedly in order to avoid legal troubles with {{Konami}}). You get full percentage and 80% of the points for a note for hitting the wrong button at the right time.
** As singing works differently from the instruments, Beginner mode when singing is even easier: the pitch does not matter at all and you get full points as long as the microphone detects any sound.
A FEW handgun favorite trick is to place the microphone in front of a fan to get an automatic 100% on any song.
** The ''DJ Hero'' games also have the same Beginner mode, but they somehow managed to make the game even easier than Guitar Hero. It is not possible to fail in ''any'' difficulty in this game, but the Beginner mode does Guitar Hero one better and ''stretches the timing windows''. Not only can you hit any button for any note, you can also do it way out of rhythm and still have it count.
* ''VideoGame/UmJammerLammy'' had an Easy Mode that plays like the ''Guitar Hero'' example. As long as you do ''something'' at the right time, you're doing it right.
* ''Tap Tap Revenge Kids'' has a Very Easy mode that most people use to just listen to the songs rather than play the game.

[[AC:ShootEmUp]]
* ''[[VideoGame/DonPachi DoDonPachi: Dai Ou Jou]]'' has "[[ExactlyWhatItSaysOnTheTin No]] [[BulletHell Bullet]]" mode, in which enemies ''don't fire at all''. Its purpose is to allow players to learn enemy placements, which is important in scoring combos, or for pure leisure, delivering a satisfying CurbStompBattle after being tormented by rains of
bullets in seconds), it is practically impossible to die in this mode.over and over again.



* ''VideoGame/SpaceInvaders Extreme 2'' has an Easy mode which gives the player infinite lives, but they can't use the level-select feature - they can only play the 'A' versions of the stages.

[[AC:SportsGames]]



* ''VideoGame/ToejamAndEarl 2'' had Li'l Kids Mode, which only lasted five (out of about 17) levels, gave you invincibility, and had a different, shorter, celebration for winning.

to:


[[AC:{{Stealth}}]]
* ''VideoGame/ToejamAndEarl 2'' had Li'l Kids Mode, ''VideoGame/MetalGearSolid: [[UpdatedRerelease Integral]]'' offers a Very Easy difficulty setting, which is just the Easy mode, except Snake starts off the game with a silenced MP5 submachine gun with unlimited ammo.
** In ''VideoGame/MetalGearSolid2'', the Very Easy mode results in guards being practically blind, Snake being MadeOfIron and the tranquilizer gun giving InstantSedation.
** ''VideoGame/MetalGearSolid3'' notches this up a bit by giving the player the EZ Gun, which drastically increases your camouflage level, has infinite ammo and a laser sight (which is otherwise exclusive to one gun you find in the last thirty minutes), and the silencer doesn't wear out. The EZ Gun is available on higher difficulties as a NewGamePlus bonus.

[[AC:SurvivalHorror]]
* ''VideoGame/SilentHill2'' has a "Beginner" mode where all the enemies, including bosses, die in ''very'' few hits of a handgun. With the exception of the first boss's instant death attack (which you can STILL kill very easily in
only lasted five (out A FEW handgun bullets in seconds), it is practically impossible to die in this mode.
* ''VideoGame/SystemShock'' included 4 levels
of about 17) difficulty that could be independently set for combat, puzzles, cyberspace and plot, with the lowest being 0 (indicating that aspect of the game was a non-starter, essentially). Setting all the options to 0 basically means you're in it for the plot (combat 0 means enemies don't even acknowledge you and die in one shot from anything, puzzles 0 means that all puzzles are solved for you, and cyberspace 0 means that you cyberspace time is extremely generous and control is much easier), but if you set mission to 0, all the plot elements are removed as well, making the game a matter of getting to the last level only.

[[AC:WesternRPG]]
* The ''[[UpdatedRerelease Enhanced Editions]]'' of both ''VideoGame/BaldursGate'' and ''VideoGame/BaldursGate2'' have a "Story Mode" that grants your party numerous buffs that makes then NighInvulnerable, sets everyone's strength scores to the maximum, reduces the AI toughness to Easy Mode
levels, gave and makes it impossible for your party to die in combat, allowing you invincibility, to explore the game world and had a different, shorter, celebration for winning.finish the story risk-free.

[[AC:Unsorted]]



* The old Apogee shareware ''VideoGame/MarioKart'' clone ''Wacky Wheels'' has Kid Mode. The computer handles the throttle, so all you have to do is steer!



* ''VideoGame/{{Persona 3}} [[UpdatedRerelease Portable]]'' gives us Beginner mode, which further nerfs enemy attacks and gives you thirty continues. This mode is ridiculously easy, and you'll probably only need about five of those continues.
* ''VideoGame/{{Persona 4}} [[UpdatedRerelease Golden]]'' takes this even further with Very Easy mode. The amount of XP you're given for enemies ensure you'll outlevel enemies throughout the game without grinding. Encounters with the rare [[MetalSlime Hand enemies]] in particular give absurd rewards. If you encounter two at a time and manage to kill them both, you and your party members can easily gain two to four levels at once.
* ''VideoGame/PersonaQShadowOfTheLabyrinth'' has Safety mode, literally described by the game as "even easier than Easy", which besides having extremely low difficulty in general allows the party to immediately restart a battle with no penalty upon losing.
* ''VideoGame/Persona5'' has Safety mode for its easiest option, making most enemy attacks or elemental weaknesses not cause too much harm to the party members.



* ''VideoGame/SystemShock'' included 4 levels of difficulty that could be independently set for combat, puzzles, cyberspace and plot, with the lowest being 0 (indicating that aspect of the game was a non-starter, essentially). Setting all the options to 0 basically means you're in it for the plot (combat 0 means enemies don't even acknowledge you and die in one shot from anything, puzzles 0 means that all puzzles are solved for you, and cyberspace 0 means that you cyberspace time is extremely generous and control is much easier), but if you set mission to 0, all the plot elements are removed as well, making the game a matter of getting to the last level only.
20th Feb '17 12:29:50 AM bt8257
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For [[StopHavingFunGuys other gamers]], making a game easy is [[ItsEasySoItSucks the darkest form of video game heresy]], regardless of who you are doing it for, even if they themselves never have to pay any attention to the existence of such an option, much less use it.

to:

For [[StopHavingFunGuys other gamers]], making a game easy is [[ItsEasySoItSucks the darkest form of video game heresy]], regardless of who you are doing it for, even if they themselves never have to pay any attention to the existence of such an option, much less use ''use'' it.
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