History Main / EasierThanEasy

19th Aug '16 1:09:15 PM Gosicrystal
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* In ''VideoGame/ArcStyleBaseball3D'', the first 2 or 3 games of the Tournament mode are impossible to lose because the pitchers only throw you slow fastballs to the center of the strike zone. Anyone can catch up, even if they have never played a baseball game. Even if you hit an easy catchable fly ball, the fielders will almost always make an error, saving you from an out and getting you someone on base.
2nd Aug '16 3:26:04 PM billybobfred
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Common names for this difficulty include Very Easy, Beginner, Novice, Casual, and [[EnjoyTheStorySkipTheGame Story]]. Some games make up an [[IdiosyncraticDifficultyLevels original name]] instead.

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Common names for this difficulty include Very Easy, Beginner, Novice, Casual, and [[EnjoyTheStorySkipTheGame Story]].Casual. Some games make up an [[IdiosyncraticDifficultyLevels original name]] instead.
2nd Aug '16 3:25:12 PM billybobfred
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Common names for this difficulty include Very Easy, Beginner, Novice, and Casual. Some games make up an [[IdiosyncraticDifficultyLevels original name]] instead.

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Common names for this difficulty include Very Easy, Beginner, Novice, Casual, and Casual.[[EnjoyTheStorySkipTheGame Story]]. Some games make up an [[IdiosyncraticDifficultyLevels original name]] instead.
13th Jul '16 8:50:30 AM Mhazard
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* ''[[VideoGame/DonPachi DoDonPachi: Dai Ou Jou]]'' has "no [[BulletHell bullet]]" mode, in which enemies ''don't fire at all''. Its purpose is to allow players to learn enemy placements, which is important in scoring combos.

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* ''[[VideoGame/DonPachi DoDonPachi: Dai Ou Jou]]'' has "no "[[ExactlyWhatItSaysOnTheTin No]] [[BulletHell bullet]]" Bullet]]" mode, in which enemies ''don't fire at all''. Its purpose is to allow players to learn enemy placements, which is important in scoring combos.combos, or for pure leisure, delivering a satisfying CurbStompBattle after being tormented by rains of bullets over and over again.
4th Jul '16 12:44:03 PM Unmenow2003
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* ''VideoGame/{{Minecraft}}'' has Peaceful mode, which removes all mobs capable of harming you (except Wolves, which will only hurt you if you attack them first). You never need to eat, and your life constantly regenerates. However, with no monsters, you'll miss out on [[HardModePerks a lot of loot]], including Bones, Enderpearls, Blaze Rods, Ghast Tears, and Spider Eyes. You'll also have a much harder time acquiring String, Gunpowder, Slimeballs, and Music Discs.

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* ''VideoGame/{{Minecraft}}'' has Peaceful mode, which removes all mobs capable of harming you (except Wolves, which will only hurt attack you if you attack them first).first, and unable to inflict damage anyways unless they push you off a cliff.). You never need to eat, and your life constantly regenerates. However, with no monsters, you'll miss out on [[HardModePerks a lot of loot]], including Bones, Enderpearls, Blaze Rods, Ghast Tears, and Spider Eyes. You'll also have a much harder time acquiring String, Gunpowder, Slimeballs, and Music Discs.


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*** Speaking of creative mode, some people cheat by building their house in creative, proceeding to give themselves weapons, tools, and armor, enchant said tools and armor, give themselves a huge stock of food, give themselves anything else they need to survive (brewing, anvils, a crafting table), and sometimes manually add ores to nearby caves. Afterwards, they change the game mode to Survival.
27th Jun '16 6:14:47 AM case
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Common names for this difficulty include Very Easy, Beginner, Novice, and Casual. Some games make up an [[IdiosyncraticDifficultyLevels original name]] instead.



* ''VideoGame/RockBand 2'' has [[ExactlyWhatItSaysOnTheTin No Failure Mode]], in case you find Easy mode too hard. In ''The Beatles: Rock Band'' and ''VideoGame/LegoRockBand'', it's automatically activated if you play on Easy. ''Rock Band 3'' makes No Fail Mode more convenient to turn on and allows records to be kept with it on.
** ''VideoGame/LegoRockBand'' has Super Easy. Guitarists and bassists only have to strum, drummers don't have to worry about which drum they're hitting, and singers just have to produce sound. The developers have stated this was for the little kids who want to join their older siblings in the game, but aren't much for timing yet.

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* ''VideoGame/RockBand ''VideoGame/RockBand'':
** ''Rock Band
2'' has [[ExactlyWhatItSaysOnTheTin No Failure Mode]], in case you find Easy mode too hard. In ''The Beatles: Rock Band'' and ''VideoGame/LegoRockBand'', ''Lego Rock Band'', it's automatically activated if you play on Easy. ''Rock Band 3'' makes No Fail Mode more convenient to turn on and allows records to be kept with it on.
** ''VideoGame/LegoRockBand'' ''Lego Rock Band'' has Super Easy. Guitarists and bassists only have to strum, drummers don't have to worry about which drum they're hitting, and singers just have to produce sound. The developers have stated this was for the little kids who want to join their older siblings in the game, but aren't much for timing yet.
15th Jun '16 12:04:21 PM eliaskelham
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* The ''[[UpdatedRerelease Enhanced Editions]]'' of both ''VideoGame/BaldursGate'' and ''VideoGame/BaldursGate2'' have a "Story Mode" that grants your party numerous buffs that makes then NighInvinulnerable, reduces the AI toughness to Easy Mode levels, and makes it impossible for your party to die in combat, allowing you to explore the game world and finish the story risk-free.

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* The ''[[UpdatedRerelease Enhanced Editions]]'' of both ''VideoGame/BaldursGate'' and ''VideoGame/BaldursGate2'' have a "Story Mode" that grants your party numerous buffs that makes then NighInvinulnerable, NighInvulnerable, reduces the AI toughness to Easy Mode levels, and makes it impossible for your party to die in combat, allowing you to explore the game world and finish the story risk-free.
15th Jun '16 12:03:47 PM eliaskelham
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* The ''[[UpdatedRerelease Enhanced Editions]]'' of both ''VideoGame/BaldursGate'' and ''VideoGame/BaldursGate2'' have a "Story Mode" that grants your party numerous buffs that makes then NighInvinulnerable, reduces the AI toughness to Easy Mode levels, and makes it impossible for your party to die in combat, allowing you to explore the game world and finish the story risk-free.
10th Jun '16 1:10:14 PM case
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* ''VideoGame/FreedomPlanet'' has a Casual difficulty that's below Easy. Not only do your characters take very little damage, [[RegeneratingHealth your health slowly regenerates]]. In a platform game with almost a complete lack of BottomlessPits, it makes the entire game a cakewalk.
** Health also regenerates on Easy, albeit much slower. Perhaps a more notable difference is that Casual mode reduces most enemy attacks to ScratchDamage, whereas starting from Easy and above, they vary in power; particularly potent enemies or boss abilities may shave off half the life bar or more.


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* ''VideoGame/FreedomPlanet'' has a Casual difficulty that's below Easy. Not only do your characters take very little damage, [[RegeneratingHealth your health slowly regenerates]]. In a platform game with almost a complete lack of BottomlessPits, it makes the entire game a cakewalk.
** Health also regenerates on Easy, albeit much slower. Perhaps a more notable difference is that Casual mode reduces most enemy attacks to ScratchDamage, whereas starting from Easy and above, they vary in power; particularly potent enemies or boss abilities may shave off half the life bar or more.
23rd May '16 5:59:12 AM SonicGamer07
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* ''VideoGame/FireEmblemFates'' introduced Phoenix Mode, which takes ''VideoGame/FireEmblemAwakening'''s Casual Mode and cranks it UpToEleven. Not only do units not die, incapacitated units revive ''every turn'', making it literally impossible to lose.

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* ''VideoGame/FireEmblemFates'' introduced Phoenix Mode, which takes ''VideoGame/FireEmblemAwakening'''s Casual Mode and cranks it UpToEleven. Not only do units not die, incapacitated units revive ''every turn'', making it literally impossible to lose. [[EasyModeMockery However, you can only play Phoenix Mode on Normal.]]
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