History Main / EarnYourFun

14th Dec '17 1:25:35 PM New_Jack_Swing
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* Construction-oriented ConstructionAndManagementGames games like ''VideoGame/KerbalSpaceProgram'', ''VideoGame/FromTheDepths'', and ''VideoGame/SpaceEngineers'' require varying degrees of engineering chops to make a basic vessel that won't crash, let alone fight in a naval battle or make it to space. [[ConstructionIsAwesome Experimentation is half the fun]].
10th Dec '17 4:39:49 PM nombretomado
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* The new "Quest" mode in ''Drummania V6'' (and probably ''GuitarFreaks V6'' also) presents challenges which award you quest ranking points. However, when you start off, all of the hardest quests are not accessible. If you can already clear difficulty-level 95 songs, have fun grinding the "Clear this level 30 song" quests until your rank is high enough to access the ''real'' challenges.

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* The new "Quest" mode in ''Drummania V6'' (and probably ''GuitarFreaks ''VideoGame/GuitarFreaks V6'' also) presents challenges which award you quest ranking points. However, when you start off, all of the hardest quests are not accessible. If you can already clear difficulty-level 95 songs, have fun grinding the "Clear this level 30 song" quests until your rank is high enough to access the ''real'' challenges.
15th Sep '17 8:52:43 PM nombretomado
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* ''VideoGame/WanganMidnight Maximum Tune''. You start with a stock vehicle that can maybe make 250 km/h tops, and to get it to full tune you need to complete Story Mode. Each stage in Story Mode uses up one [[ArcadeGame credit]], and depending on the installment there are 60, 80, or ''100'' stages to complete; thankfully, from the fourth game onwards Story Mode has been locked to 60 stages. Once you get that tedious grinding out of the way, that's where you can start seriously playing VS Mode, Ghost Battle Mode, and Time Attack mode, where most of the excitement takes place. Oh, and you have to do this with ''every new car you start'', unless you have a friend who can offer you a "Discard" that gives you a 20-stage head start on Story Mode, and even then it's still at least 40 stages to complete.

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* ''VideoGame/WanganMidnight Maximum Tune''. You start with a stock vehicle that can maybe make 250 km/h tops, and to get it to full tune you need to complete Story Mode. Each stage in Story Mode uses up one [[ArcadeGame [[UsefulNotes/ArcadeGame credit]], and depending on the installment there are 60, 80, or ''100'' stages to complete; thankfully, from the fourth game onwards Story Mode has been locked to 60 stages. Once you get that tedious grinding out of the way, that's where you can start seriously playing VS Mode, Ghost Battle Mode, and Time Attack mode, where most of the excitement takes place. Oh, and you have to do this with ''every new car you start'', unless you have a friend who can offer you a "Discard" that gives you a 20-stage head start on Story Mode, and even then it's still at least 40 stages to complete.
3rd Aug '17 6:48:16 AM ReikoKazama
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* ''[[VideoGame/DeadOrAlive Dead or Alive 5]]'' challenges the hardcore among the hardcore players if they want to unlock 3 extremely skimpy swimsuits for Tina, Christie and Lisa; the game features a ''whopping total of 8 levels'' of difficulty: 'Rookie, Easy, Normal, Hard, Champ, True Fighter, Master and Legend', with the last three being unlocked after the preceding difficulty is beaten; rest assured that your average player canít go through Hard without losing continues, if you want those Rare Swimsuits you must mow through Legend Ė 4 difficulties beyond Hard Ė ''without losing a single continue'' on Arcade for Tinaís, Time Attack for Christieís and on Survival for Lisaís. Simply put itís a nightmare to get these pieces of clothing for the girls, the computer on Legend is on an whole new level of [[TheAllSeeingAI reading and countering]] any attack the player tries to connect, just beating this mode is a nerve-cracking task, but beating it without losing continues is absurd, and thatís not enough, even though the task on Arcade and Time Attack is already beyond insane to complete, at the end of the day is just 8 Stages each, on Survival though, itís 100 Stages, ''a-freaking-hundred quasi-unbeatable opponents to defeat with one small recovering life bar'', so yeah, even some of the most hardcore players stop at Tina and Christieís swimsuits.

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* ''[[VideoGame/DeadOrAlive Dead or Alive 5]]'' challenges the hardcore among the hardcore players if they want to unlock 3 extremely skimpy swimsuits for Tina, Christie and Lisa; the game features a ''whopping total of 8 levels'' of difficulty: 'Rookie, Easy, Normal, Hard, Champ, True Fighter, Master and Legend', with the last three being unlocked after the preceding difficulty is beaten; rest assured that your average player canít go through Hard without losing continues, but if you want those Rare Swimsuits you must mow through Legend Ė 4 difficulties beyond Hard Ė ''without losing a single continue'' on Arcade for Tinaís, Tina's, Time Attack for Christieís Christie's and on Survival for Lisaís. Lisa's. Simply put itís put, it's a nightmare to get these pieces of clothing for the girls, the girls. The computer on Legend is on an a whole new level of [[TheAllSeeingAI reading and countering]] any attack the player tries to connect, connect; just beating this mode is a nerve-cracking task, but beating it without losing continues is absurd, and thatís that's not enough, enough: even though the task on Arcade and Time Attack is already beyond insane to complete, at the end of the day is it's just 8 Stages each, on each. On Survival though, itís 100 Stages, ''a-freaking-hundred quasi-unbeatable opponents to defeat with one small recovering life bar'', so yeah, even some of the most hardcore players stop at Tina and Christieís Christie's swimsuits.



* Especially common with Korean {{MMORPG}}s, of which VideoGame/{{Mabinogi}} is a classic example; with the intense LevelGrinding only the start. Nearly all skills start as MagikarpPower, the best basic skills requiring months of training to be useful. Advanced skills require either {{Collection Quest}}s rife with difficult to find [[RandomlyDrops random drops]], or arduous story-based quests that often require high levels of unrelated skills to even attempt; and nearly all of both types include a BonusLevelOfHell (however, in most cases it is possible to skip this level by [[BribingYourWayToVictory buying the item]] from another player, or gain assistance from higher-level players). Story-line quests also require a considerable amount of involvement from other players in order to complete; so you actually have to convince your friends, or more often random strangers, to help you out.

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* Especially common with Korean {{MMORPG}}s, of which VideoGame/{{Mabinogi}} is a classic example; with the intense LevelGrinding only the start. Nearly all skills start as MagikarpPower, the best basic skills requiring months of training to be useful. Advanced skills require either {{Collection {{Fetch Quest}}s rife with difficult to find [[RandomlyDrops random drops]], or arduous story-based quests that often require high levels of unrelated skills to even attempt; and nearly all of both types include a BonusLevelOfHell (however, in most cases it is possible to skip this level by [[BribingYourWayToVictory buying the item]] from another player, or gain assistance from higher-level players). Story-line quests also require a considerable amount of involvement from other players in order to complete; so you actually have to convince your friends, or more often random strangers, to help you out.



* ''[[VideoGame/StreetsOfRage Streets of Rage 3]]'' has this if you play on Easy difficulty. If you try to beat the game on Easy, you get treated to a bad ending where the real Mr. X isn't found and you get mocked for "playing this game like a beginner." It doesn't help that compared to the Japanese version, the North American version is actually more difficult by increasing damage from enemies (Japanese version doesn't do this) and the Japanese version even lets you beat the game on Easy. If you weren't good enough to survive the game on Normal, you would probably never see the last two levels or the other endings.

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* ''[[VideoGame/StreetsOfRage Streets of Rage 3]]'' has this if you play on Easy difficulty. If you try to beat the game on Easy, you get treated to a bad ending where the real Mr. X isn't found and you get mocked [[EasyModeMockery mocked]] for "playing this game like a beginner." It doesn't help that compared to the Japanese version, the North American version is actually more difficult by increasing damage from enemies (Japanese version doesn't do this) and the Japanese version even lets you beat the game on Easy. If you weren't good enough to survive the game on Normal, you would probably never see the last two levels or the other endings.
8th Apr '17 8:47:46 PM LucaEarlgrey
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* In ''VideoGame/MonsterHunter'', apart from honing your skills to a keen edge the only way to progress through the game and access the higher-tiered content is to get stronger weapons and/or armor sets. And how do you do that? A lengthy, often painful grind involving hunting increasingly stronger monsters and obtaining materials from them, with some of the more powerful weapon upgrades only obtainable via super rare mats like Gems and Mantles. Want that high-damage Hammer or pair of awesome Dual Blades? Then suit up and be prepared to track your quarry. Additionally, players who mistake the game to be just another HackAndSlash will soon get the idea brutally beaten out of their heads by the myriads of movement, combat and item usage mechanics that are required learning before you can even begin to hunt your first big monster.

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* In ''VideoGame/MonsterHunter'', apart from honing your skills to a keen edge the only way to progress through the game and access the higher-tiered content is to get stronger weapons and/or armor sets. And how do you do that? A lengthy, often painful grind involving hunting increasingly stronger monsters and obtaining materials from them, with some of the more powerful weapon upgrades only obtainable via super rare mats like Gems and Mantles. Want that high-damage Hammer or pair of awesome Dual Blades? Then suit up and be prepared to track your quarry. Additionally, players who mistake the game to be just another HackAndSlash will soon get the idea brutally beaten out of their heads by the myriads of movement, combat and item usage mechanics that are required learning before you can even begin to hunt your first big monster. \\
\\
The series additionally has DLC that lets you put on special armor sets and weapons, often crossovers from other games...but the game ain't gonna give you the cool equipment right away. The DLC actually takes the form of ''more quests'' that drop tickets that then need to be redeemed to the blacksmith to forge the relevant equipment, and you'll often need more than one ticket for a piece of equipment. In the world of ''Monster Hunter'', the concept of instant gratification does not exist.
8th Apr '17 8:42:45 PM LucaEarlgrey
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* While the ShootEmUp community generally regards a true clear of a game as clearing it on one credit, ''VideoGame/{{Touhou}}'' is infamous in that getting the good ending requires doing that, on Normal or above; failing either condition results in a bad ending. The sixth game, ''Embodiment of Scarlet Devil'', takes it a step further by outright denying the player the final stage on Easy difficulty! Worse yet, the developer specifically requested that his fandom never post any of the endings online (plot summaries yes, other cutscenes yes, just not the endings), and somehow this became the one issue on which the majority of the fandom actually listened to what he said. Not even Website/YouTube or Google will save you this time. You also need to do a ≥Normal one-credit clear to unlock Extra Stage to see the complete story, with the Extra Stage itself turning off continues, ensuring that the player will need to train hard to see the entirety of the game.

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* While the ShootEmUp community generally regards a true clear of a game as clearing it on one credit, ''VideoGame/{{Touhou}}'' is infamous in that getting the good ending requires doing that, on Normal or above; failing either condition results in a bad ending. The sixth game, ''Embodiment of Scarlet Devil'', takes it a step further by outright denying the player the final stage on Easy difficulty! Worse yet, the developer specifically requested that his fandom never post any of the endings online (plot summaries yes, other cutscenes yes, just not the endings), and somehow this became the one issue on which the majority of the fandom actually listened to what he said. Not even Website/YouTube or Google will save you this time. You also need to do a ≥Normal one-credit clear to unlock Extra Stage to see the complete story, with the Extra Stage itself turning off continues, ensuring that the player will need to train hard to see the entirety of the game.game's story.
8th Apr '17 8:41:21 PM LucaEarlgrey
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* In many ''VideoGame/{{Touhou}}'' games: you want to see a good ending? Beat it without continues and/or on something higher than Easy mode. Considering the [[BulletHell genre]], that is asking quite a bit. Biggest example of this would have to be at the end of ''Embodiment of Scarlet Devil'''s 5th stage. If you beat Stage 5 on Easy mode, the boss ''literally'' [[EasyModeMockery mocks your character]] for using Easy mode, and your character proceeds to get embarrassed and ''leave''. Game over. You want to see the final boss? Screw you! Play on Normal mode.
** Worse yet, the developer specifically requested that his fandom never post any of the endings online (plot summaries yes, other cutscenes yes, just not the endings), and somehow this became the one issue on which the majority of the fandom actually listened to what he said. Not even Website/YouTube or Google will save you this time.
** Striving for a no-continue clear is standard practice within the ShootEmUp community, it's just that ''Touhou'' prominently has a reward for it. On top of that, many shoot-em-ups will reset your score every time you continue, so in order to rank in on high score tables you have to be proficient with the game's scoring mechanics ''and'' learn to survive.

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* In many While the ShootEmUp community generally regards a true clear of a game as clearing it on one credit, ''VideoGame/{{Touhou}}'' games: you want to see a is infamous in that getting the good ending? Beat it without continues and/or ending requires doing that, on something higher than Easy mode. Considering the [[BulletHell genre]], that is asking quite Normal or above; failing either condition results in a bit. Biggest example of this would have to be at the end of bad ending. The sixth game, ''Embodiment of Scarlet Devil'''s 5th stage. If you beat Stage 5 on Easy mode, Devil'', takes it a step further by outright denying the boss ''literally'' [[EasyModeMockery mocks your character]] for using Easy mode, and your character proceeds to get embarrassed and ''leave''. Game over. You want to see player the final boss? Screw you! Play stage on Normal mode.
**
Easy difficulty! Worse yet, the developer specifically requested that his fandom never post any of the endings online (plot summaries yes, other cutscenes yes, just not the endings), and somehow this became the one issue on which the majority of the fandom actually listened to what he said. Not even Website/YouTube or Google will save you this time.
** Striving for
time. You also need to do a no-continue ≥Normal one-credit clear is standard practice within to unlock Extra Stage to see the ShootEmUp community, it's just that ''Touhou'' prominently has a reward for it. On top of that, many shoot-em-ups will reset your score every time you continue, so in order to rank in on high score tables you have to be proficient complete story, with the game's scoring mechanics ''and'' learn Extra Stage itself turning off continues, ensuring that the player will need to survive. train hard to see the entirety of the game.
7th Apr '17 4:10:49 AM LucaEarlgrey
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* ''VideoGame/WanganMidnight Maximum Tune''. You start with a stock vehicle that can maybe make 250 km/h tops, and to get it to full tune you need to complete Story Mode. Each stage in Story Mode uses up one [[ArcadeGame credit]], and depending on the installment there are 60, 80, or ''100'' stages to complete; thankfully, from the fourth game onwards Story Mode has been locked to 60 stages. Once you get that tedious grinding out of the way, that's where you can start seriously playing VS Mode, Ghost Battle Mode, and Time Attack mode, where most of the excitement takes place.

to:

* ''VideoGame/WanganMidnight Maximum Tune''. You start with a stock vehicle that can maybe make 250 km/h tops, and to get it to full tune you need to complete Story Mode. Each stage in Story Mode uses up one [[ArcadeGame credit]], and depending on the installment there are 60, 80, or ''100'' stages to complete; thankfully, from the fourth game onwards Story Mode has been locked to 60 stages. Once you get that tedious grinding out of the way, that's where you can start seriously playing VS Mode, Ghost Battle Mode, and Time Attack mode, where most of the excitement takes place. Oh, and you have to do this with ''every new car you start'', unless you have a friend who can offer you a "Discard" that gives you a 20-stage head start on Story Mode, and even then it's still at least 40 stages to complete.
7th Apr '17 4:07:46 AM LucaEarlgrey
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* ''VideoGame/WanganMidnight Maximum Tune''. You start with a stock vehicle that can maybe make 250 km/h tops, and to get it to full tune you need to complete Story Mode. Each stage in Story Mode uses up one [[ArcadeGame credit]], and depending on the installment there are 60, 80, or ''100'' stages to complete; thankfully, from the fourth game onwards Story Mode has been locked to 60 stages. Once you get that tedious grinding out of the way, that's where you can start seriously playing VS Mode, Ghost Battle Mode, and Time Attack mode, where most of the excitement takes place.
6th Apr '17 11:34:50 PM bryancrain88
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* ''[[VideoGame/TonyHawksProSkater Tony Hawk's Pro Skater 3]]'': In order to unlock all the levels, skaters, and cheats, you have to 100% the game with 22 different skaters.
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