History Main / EarnYourFun

28th Jan '17 6:31:20 AM Someoneman
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* ''VideoGame/{{Cataclysm}}: Dark Days Ahead'' is more realistic than most games, requiring to take care of not just [[WizardNeedsFoodBadly hunger]], but also thirst, basing inventory capacity on both weight and volume (and wearing larger packs gives large penalties), requiring you to change clothes depending on ambient heat, and having a ton of controls that need to be memorized. You can play for months before getting into things like vehicle construction (which requires you to find a lot of specific items, but is immensely rewarding), dungeon exploration, or reaching the Refugee Center. Add in that it's a {{roguelike}} with simplistic (and optional) graphics and permadeath, and you've got a game that requires a lot of getting used to, but is worth getting used to.

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* ''VideoGame/{{Cataclysm}}: Dark Days Ahead'' is more realistic than most games, requiring to take care of not just [[WizardNeedsFoodBadly hunger]], but also thirst, vitamins, and taste, basing inventory capacity on both weight and volume (and wearing larger packs gives large penalties), requiring you to change clothes depending on ambient heat, and having a ton of controls that need to be memorized. You can play for months before getting into things like vehicle construction (which requires you to find a lot of specific items, but is immensely rewarding), dungeon exploration, or reaching the Refugee Center. Add in that it's a {{roguelike}} with simplistic (and optional) graphics and permadeath, and you've got a game that requires a lot of getting used to, but is worth getting used to.
25th Jan '17 2:50:04 AM Perelandra
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* In ''VideoGame/MonsterHunter'', apart from honing your skills to a keen edge the only way to progress through the game and access the higher-tiered content is to get stronger weapons and/or armor sets. And how do you do that? A lengthy, often painful grind involving hunting increasingly stronger monsters and obtaining materials from them, with some of the more powerful weapon upgrades only obtainable via super rare mats like Gems and Mantles. Want that high-damage Hammer or pair of awesome Dual Blades? Then suit up and be prepared to track your quarry.

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* In ''VideoGame/MonsterHunter'', apart from honing your skills to a keen edge the only way to progress through the game and access the higher-tiered content is to get stronger weapons and/or armor sets. And how do you do that? A lengthy, often painful grind involving hunting increasingly stronger monsters and obtaining materials from them, with some of the more powerful weapon upgrades only obtainable via super rare mats like Gems and Mantles. Want that high-damage Hammer or pair of awesome Dual Blades? Then suit up and be prepared to track your quarry. Additionally, players who mistake the game to be just another HackAndSlash will soon get the idea brutally beaten out of their heads by the myriads of movement, combat and item usage mechanics that are required learning before you can even begin to hunt your first big monster.
25th Jan '17 1:36:16 AM Perelandra
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25th Jan '17 1:34:50 AM Perelandra
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* ''VideoGame/MonsterHunter'' qualifies, because the only way to really spice up the gameplay is to get more fun weapon and armor sets, and how do you do that? Lots and lots of grinding, with some of the more fun weapons coming from super rare (2-3% drop-rate, for monsters that take anywhere from 10 to 40 minutes to down) or tough monsters, or super rare drops off very tough monsters (hello, SkyPiercer).

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* ''VideoGame/MonsterHunter'' qualifies, because In ''VideoGame/MonsterHunter'', apart from honing your skills to a keen edge the only way to really spice up progress through the gameplay game and access the higher-tiered content is to get more fun weapon and stronger weapons and/or armor sets, and sets. And how do you do that? Lots A lengthy, often painful grind involving hunting increasingly stronger monsters and lots of grinding, obtaining materials from them, with some of the more fun weapons coming from powerful weapon upgrades only obtainable via super rare (2-3% drop-rate, for monsters mats like Gems and Mantles. Want that take anywhere from 10 high-damage Hammer or pair of awesome Dual Blades? Then suit up and be prepared to 40 minutes to down) or tough monsters, or super rare drops off very tough monsters (hello, SkyPiercer).track your quarry.
16th Jan '17 7:04:46 AM Someoneman
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* ''VideoGame/{{Cataclysm}}: Dark Days Ahead'' is more realistic than most games, requiring to take care of not just [[WizardNeedsFoodBadly hunger]], but also thirst, basing inventory capacity on both weight and volume (and wearing larger packs gives large penalties), requiring you to change clothes depending on ambient heat, and having a ton of controls that need to be memorized. You can play for months before getting into things like vehicle construction (which requires you to find a lot of specific items, but is immensely rewarding), dungeon exploration, or reaching the Refugee Center. Add in that it's a {{roguelike}} with simplistic (and optional) graphics and permadeath, and you've got a game that requires a lot of getting used to, but is worth getting used to.
16th Jan '17 3:04:38 AM Raikoh
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* ''VideoGame/{{STALKER}}'' games often start you off with a dinky pistol and a handful of bullets, a knife, binoculars, an infinite supply of bolts and some bread and vodka. And then throw you out to the wolves to survive bandits, military soldiers, hostile factions, mutated wildlife, angry mutants, and [[EverythingTryingToKillYou even radiation and anomalies within the environment itself.]] If you want to even hope to survive in the long term, your only real option is to work your way up the food chain in equipment and ammunition while taking care not to get ambushed or mowed down at a moment's notice. Even fully kitted out with a gauss rifle and exoskeleton armor, one misstep can get you gored. But that's what makes it fun. This isn't even getting into mods like [[HarderThanHard MIS]][[MeaningfulName ERY.]]
6th Jan '17 1:55:44 AM Morgenthaler
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* ''[[StreetsOfRage Streets of Rage 3]]'' has this if you play on Easy difficulty. If you try to beat the game on Easy, you get treated to a bad ending where the real Mr. X isn't found and you get mocked for "playing this game like a beginner." It doesn't help that compared to the Japanese version, the North American version is actually more difficult by increasing damage from enemies (Japanese version doesn't do this) and the Japanese version even lets you beat the game on Easy. If you weren't good enough to survive the game on Normal, you would probably never see the last two levels or the other endings.

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* ''[[StreetsOfRage ''[[VideoGame/StreetsOfRage Streets of Rage 3]]'' has this if you play on Easy difficulty. If you try to beat the game on Easy, you get treated to a bad ending where the real Mr. X isn't found and you get mocked for "playing this game like a beginner." It doesn't help that compared to the Japanese version, the North American version is actually more difficult by increasing damage from enemies (Japanese version doesn't do this) and the Japanese version even lets you beat the game on Easy. If you weren't good enough to survive the game on Normal, you would probably never see the last two levels or the other endings.



* ''MonsterHunter'' qualifies, because the only way to really spice up the gameplay is to get more fun weapon and armor sets, and how do you do that? Lots and lots of grinding, with some of the more fun weapons coming from super rare (2-3% drop-rate, for monsters that take anywhere from 10 to 40 minutes to down) or tough monsters, or super rare drops off very tough monsters (hello, SkyPiercer).

to:

* ''MonsterHunter'' ''VideoGame/MonsterHunter'' qualifies, because the only way to really spice up the gameplay is to get more fun weapon and armor sets, and how do you do that? Lots and lots of grinding, with some of the more fun weapons coming from super rare (2-3% drop-rate, for monsters that take anywhere from 10 to 40 minutes to down) or tough monsters, or super rare drops off very tough monsters (hello, SkyPiercer).
21st Nov '16 10:07:29 AM ZombieAladdin
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* ''VideoGame/SonicAndTheSecretRings'' begins with Sonic moving slow and sluggish, which, considering SuperSpeed is a major draw to his games, can get annoying and frustrating, especially since the stages are designed with a faster speed in mind (but can be cleared at his slowest). He doesn't get speed upgrades until he clears the third stage, upon which the game becomes more enjoyable and obstacles and enemies become easier to dodge.
11th Nov '16 9:30:40 PM LucaEarlgrey
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* ''Franchise/ShinMegamiTensei'': You can get most boss demons to fight with you afterwards, but this isn't just a simple case of DefeatMeansFriendship. Defeating the boss only grants you the privilege of fusing them, and fusing a boss demon often requires a very specific set of "component" demons, some of which are entirely possible to never see at all in a given playthrough if you don't dedicate time to experimenting with fusions and filling up the Demon Compendium (if there even is one).
11th Nov '16 9:27:00 PM LucaEarlgrey
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* ''VideoGame/FTLFasterThanLight'' starts you with the basic Kestrel cruiser as your only available ship. To unlock its alternate layouts as well as other ships and their respective layouts for subsequent playthroughs, you'll have to fulfill ship-specific achievements for the new layouts and complete sidequests for the new ships.
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