History Main / EarnYourFun

8th Apr '17 8:47:46 PM LucaEarlgrey
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* In ''VideoGame/MonsterHunter'', apart from honing your skills to a keen edge the only way to progress through the game and access the higher-tiered content is to get stronger weapons and/or armor sets. And how do you do that? A lengthy, often painful grind involving hunting increasingly stronger monsters and obtaining materials from them, with some of the more powerful weapon upgrades only obtainable via super rare mats like Gems and Mantles. Want that high-damage Hammer or pair of awesome Dual Blades? Then suit up and be prepared to track your quarry. Additionally, players who mistake the game to be just another HackAndSlash will soon get the idea brutally beaten out of their heads by the myriads of movement, combat and item usage mechanics that are required learning before you can even begin to hunt your first big monster.

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* In ''VideoGame/MonsterHunter'', apart from honing your skills to a keen edge the only way to progress through the game and access the higher-tiered content is to get stronger weapons and/or armor sets. And how do you do that? A lengthy, often painful grind involving hunting increasingly stronger monsters and obtaining materials from them, with some of the more powerful weapon upgrades only obtainable via super rare mats like Gems and Mantles. Want that high-damage Hammer or pair of awesome Dual Blades? Then suit up and be prepared to track your quarry. Additionally, players who mistake the game to be just another HackAndSlash will soon get the idea brutally beaten out of their heads by the myriads of movement, combat and item usage mechanics that are required learning before you can even begin to hunt your first big monster. \\
\\
The series additionally has DLC that lets you put on special armor sets and weapons, often crossovers from other games...but the game ain't gonna give you the cool equipment right away. The DLC actually takes the form of ''more quests'' that drop tickets that then need to be redeemed to the blacksmith to forge the relevant equipment, and you'll often need more than one ticket for a piece of equipment. In the world of ''Monster Hunter'', the concept of instant gratification does not exist.
8th Apr '17 8:42:45 PM LucaEarlgrey
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* While the ShootEmUp community generally regards a true clear of a game as clearing it on one credit, ''VideoGame/{{Touhou}}'' is infamous in that getting the good ending requires doing that, on Normal or above; failing either condition results in a bad ending. The sixth game, ''Embodiment of Scarlet Devil'', takes it a step further by outright denying the player the final stage on Easy difficulty! Worse yet, the developer specifically requested that his fandom never post any of the endings online (plot summaries yes, other cutscenes yes, just not the endings), and somehow this became the one issue on which the majority of the fandom actually listened to what he said. Not even Website/YouTube or Google will save you this time. You also need to do a ≥Normal one-credit clear to unlock Extra Stage to see the complete story, with the Extra Stage itself turning off continues, ensuring that the player will need to train hard to see the entirety of the game.

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* While the ShootEmUp community generally regards a true clear of a game as clearing it on one credit, ''VideoGame/{{Touhou}}'' is infamous in that getting the good ending requires doing that, on Normal or above; failing either condition results in a bad ending. The sixth game, ''Embodiment of Scarlet Devil'', takes it a step further by outright denying the player the final stage on Easy difficulty! Worse yet, the developer specifically requested that his fandom never post any of the endings online (plot summaries yes, other cutscenes yes, just not the endings), and somehow this became the one issue on which the majority of the fandom actually listened to what he said. Not even Website/YouTube or Google will save you this time. You also need to do a ≥Normal one-credit clear to unlock Extra Stage to see the complete story, with the Extra Stage itself turning off continues, ensuring that the player will need to train hard to see the entirety of the game.game's story.
8th Apr '17 8:41:21 PM LucaEarlgrey
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* In many ''VideoGame/{{Touhou}}'' games: you want to see a good ending? Beat it without continues and/or on something higher than Easy mode. Considering the [[BulletHell genre]], that is asking quite a bit. Biggest example of this would have to be at the end of ''Embodiment of Scarlet Devil'''s 5th stage. If you beat Stage 5 on Easy mode, the boss ''literally'' [[EasyModeMockery mocks your character]] for using Easy mode, and your character proceeds to get embarrassed and ''leave''. Game over. You want to see the final boss? Screw you! Play on Normal mode.
** Worse yet, the developer specifically requested that his fandom never post any of the endings online (plot summaries yes, other cutscenes yes, just not the endings), and somehow this became the one issue on which the majority of the fandom actually listened to what he said. Not even Website/YouTube or Google will save you this time.
** Striving for a no-continue clear is standard practice within the ShootEmUp community, it's just that ''Touhou'' prominently has a reward for it. On top of that, many shoot-em-ups will reset your score every time you continue, so in order to rank in on high score tables you have to be proficient with the game's scoring mechanics ''and'' learn to survive.

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* In many While the ShootEmUp community generally regards a true clear of a game as clearing it on one credit, ''VideoGame/{{Touhou}}'' games: you want to see a is infamous in that getting the good ending? Beat it without continues and/or ending requires doing that, on something higher than Easy mode. Considering the [[BulletHell genre]], that is asking quite Normal or above; failing either condition results in a bit. Biggest example of this would have to be at the end of bad ending. The sixth game, ''Embodiment of Scarlet Devil'''s 5th stage. If you beat Stage 5 on Easy mode, Devil'', takes it a step further by outright denying the boss ''literally'' [[EasyModeMockery mocks your character]] for using Easy mode, and your character proceeds to get embarrassed and ''leave''. Game over. You want to see player the final boss? Screw you! Play stage on Normal mode.
**
Easy difficulty! Worse yet, the developer specifically requested that his fandom never post any of the endings online (plot summaries yes, other cutscenes yes, just not the endings), and somehow this became the one issue on which the majority of the fandom actually listened to what he said. Not even Website/YouTube or Google will save you this time.
** Striving for
time. You also need to do a no-continue ≥Normal one-credit clear is standard practice within to unlock Extra Stage to see the ShootEmUp community, it's just that ''Touhou'' prominently has a reward for it. On top of that, many shoot-em-ups will reset your score every time you continue, so in order to rank in on high score tables you have to be proficient complete story, with the game's scoring mechanics ''and'' learn Extra Stage itself turning off continues, ensuring that the player will need to survive. train hard to see the entirety of the game.
7th Apr '17 4:10:49 AM LucaEarlgrey
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* ''VideoGame/WanganMidnight Maximum Tune''. You start with a stock vehicle that can maybe make 250 km/h tops, and to get it to full tune you need to complete Story Mode. Each stage in Story Mode uses up one [[ArcadeGame credit]], and depending on the installment there are 60, 80, or ''100'' stages to complete; thankfully, from the fourth game onwards Story Mode has been locked to 60 stages. Once you get that tedious grinding out of the way, that's where you can start seriously playing VS Mode, Ghost Battle Mode, and Time Attack mode, where most of the excitement takes place.

to:

* ''VideoGame/WanganMidnight Maximum Tune''. You start with a stock vehicle that can maybe make 250 km/h tops, and to get it to full tune you need to complete Story Mode. Each stage in Story Mode uses up one [[ArcadeGame credit]], and depending on the installment there are 60, 80, or ''100'' stages to complete; thankfully, from the fourth game onwards Story Mode has been locked to 60 stages. Once you get that tedious grinding out of the way, that's where you can start seriously playing VS Mode, Ghost Battle Mode, and Time Attack mode, where most of the excitement takes place. Oh, and you have to do this with ''every new car you start'', unless you have a friend who can offer you a "Discard" that gives you a 20-stage head start on Story Mode, and even then it's still at least 40 stages to complete.
7th Apr '17 4:07:46 AM LucaEarlgrey
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* ''VideoGame/WanganMidnight Maximum Tune''. You start with a stock vehicle that can maybe make 250 km/h tops, and to get it to full tune you need to complete Story Mode. Each stage in Story Mode uses up one [[ArcadeGame credit]], and depending on the installment there are 60, 80, or ''100'' stages to complete; thankfully, from the fourth game onwards Story Mode has been locked to 60 stages. Once you get that tedious grinding out of the way, that's where you can start seriously playing VS Mode, Ghost Battle Mode, and Time Attack mode, where most of the excitement takes place.
6th Apr '17 11:34:50 PM bryancrain88
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* ''[[VideoGame/TonyHawksProSkater Tony Hawk's Pro Skater 3]]'': In order to unlock all the levels, skaters, and cheats, you have to 100% the game with 22 different skaters.
2nd Apr '17 6:27:28 PM nombretomado
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* The fictional video game ''Greed Island'' in ''HunterXHunter'' distributes Spell Cards through only one location. Spell Cards let players do basic video game things like warping to other towns and are the only way outside of overwhelming force to rise above subsistence. Since players are the people themselves transported to the game world, this one location is staked out by powerful players attempting to claim as many Spell Cards as they can--meaning to advance, players have to already be pretty good at the game. Simply reaching the town the Spell Cards are distributed from was an ordeal for the main characters, who are already exceptionally strong and somewhat well known among some infamous people.

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* The fictional video game ''Greed Island'' in ''HunterXHunter'' ''Manga/HunterXHunter'' distributes Spell Cards through only one location. Spell Cards let players do basic video game things like warping to other towns and are the only way outside of overwhelming force to rise above subsistence. Since players are the people themselves transported to the game world, this one location is staked out by powerful players attempting to claim as many Spell Cards as they can--meaning to advance, players have to already be pretty good at the game. Simply reaching the town the Spell Cards are distributed from was an ordeal for the main characters, who are already exceptionally strong and somewhat well known among some infamous people.
28th Jan '17 6:31:20 AM Someoneman
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* ''VideoGame/{{Cataclysm}}: Dark Days Ahead'' is more realistic than most games, requiring to take care of not just [[WizardNeedsFoodBadly hunger]], but also thirst, basing inventory capacity on both weight and volume (and wearing larger packs gives large penalties), requiring you to change clothes depending on ambient heat, and having a ton of controls that need to be memorized. You can play for months before getting into things like vehicle construction (which requires you to find a lot of specific items, but is immensely rewarding), dungeon exploration, or reaching the Refugee Center. Add in that it's a {{roguelike}} with simplistic (and optional) graphics and permadeath, and you've got a game that requires a lot of getting used to, but is worth getting used to.

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* ''VideoGame/{{Cataclysm}}: Dark Days Ahead'' is more realistic than most games, requiring to take care of not just [[WizardNeedsFoodBadly hunger]], but also thirst, vitamins, and taste, basing inventory capacity on both weight and volume (and wearing larger packs gives large penalties), requiring you to change clothes depending on ambient heat, and having a ton of controls that need to be memorized. You can play for months before getting into things like vehicle construction (which requires you to find a lot of specific items, but is immensely rewarding), dungeon exploration, or reaching the Refugee Center. Add in that it's a {{roguelike}} with simplistic (and optional) graphics and permadeath, and you've got a game that requires a lot of getting used to, but is worth getting used to.
25th Jan '17 2:50:04 AM Perelandra
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* In ''VideoGame/MonsterHunter'', apart from honing your skills to a keen edge the only way to progress through the game and access the higher-tiered content is to get stronger weapons and/or armor sets. And how do you do that? A lengthy, often painful grind involving hunting increasingly stronger monsters and obtaining materials from them, with some of the more powerful weapon upgrades only obtainable via super rare mats like Gems and Mantles. Want that high-damage Hammer or pair of awesome Dual Blades? Then suit up and be prepared to track your quarry.

to:

* In ''VideoGame/MonsterHunter'', apart from honing your skills to a keen edge the only way to progress through the game and access the higher-tiered content is to get stronger weapons and/or armor sets. And how do you do that? A lengthy, often painful grind involving hunting increasingly stronger monsters and obtaining materials from them, with some of the more powerful weapon upgrades only obtainable via super rare mats like Gems and Mantles. Want that high-damage Hammer or pair of awesome Dual Blades? Then suit up and be prepared to track your quarry. Additionally, players who mistake the game to be just another HackAndSlash will soon get the idea brutally beaten out of their heads by the myriads of movement, combat and item usage mechanics that are required learning before you can even begin to hunt your first big monster.
25th Jan '17 1:36:16 AM Perelandra
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