History Main / DurableDeathTrap

10th Jun '17 2:59:48 AM Sonofstranger
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** Played straight in the [[ShowWithinAShow "Daring Do" books]], where Daring goes through ancient {{Mayincatec}} ruins with perfectly functional puzzles and traps. Turns out to be a DoubleSubversion, since all of her adventures in the books, which were thought to be fiction, ''actually happened''.
8th Mar '17 9:35:03 AM nombretomado
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* MatthewReilly's 'Jack West Junior' series frequently utilizes this trope. The most egregious example is a trap in 'Seven Ancient Wonders' that when you trip the sensor will shoot a live alligator out of a wall at you. This is a trap that is at least a couple thousand years old.

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* MatthewReilly's Creator/MatthewReilly's 'Jack West Junior' series frequently utilizes this trope. The most egregious example is a trap in 'Seven Ancient Wonders' that when you trip the sensor will shoot a live alligator out of a wall at you. This is a trap that is at least a couple thousand years old.
10th Feb '17 8:34:02 PM JOKER_G
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** Many ancient tombs in China have a cheap and reliable approach: cover the main structure with huge amount of fine sand. Running sand will continue collapse when grave robbers try to dig tunnel into tomb.
31st Dec '16 12:31:05 PM nombretomado
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** For instance, the ruins of the Ancient Giant civilization of Xen'drik in the ''{{Eberron}}'' campaign setting usually have deathtraps that have stood for thousands of years.

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** For instance, the ruins of the Ancient Giant civilization of Xen'drik in the ''{{Eberron}}'' ''TabletopGame/{{Eberron}}'' campaign setting usually have deathtraps that have stood for thousands of years.
18th Oct '16 12:25:35 PM LadyJaneGrey
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* ''WesternAnimation/GIJoeARealAmericanHero''; during the five-part series where Dr. Mindbender created Serpentor, Zarana (that would be Zartan's sister, in case you didn't know) breaks into a tomb to steal the DNA from a mummy. Although a recorded guide by Mindbender warns her of the still-functioning traps he clearly didn't know about a few, including one that grabs her foot with a stone vise, then triggers a DescendingCeiling that threatens to crush her. She eventually [[GivingThemTheStrip slips her foot]] out of her boot to free herself and escape.
16th Aug '16 8:18:21 AM Couran
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** One such, the SS ''Richard Montgomery'', is in the Thames estuary. It contains enough explosives and is close enough to built-up areas that if it went off it would cause nuclear levels of destruction, albeit without the radiation. Despite being in shallow enough water that the tops of its masts are still visible, it is considered safer to enforce an exclusion zone of several miles around it than to try to clear it up. This may however turn out to be a self-defeating strategy -- decades of decay have made it ever more likely to go off by itself, while decades of property development have increased the potential for destruction if it does.

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** One such, the SS ''Richard Montgomery'', is in the Thames estuary. It contains enough explosives and is close enough to built-up areas that if it went off it would could cause nuclear levels of destruction, albeit without flooding and property damage to the radiation.local area. Despite being in shallow enough water that the tops of its masts are still visible, it is considered safer to enforce an exclusion zone of several miles around it than to try to clear it up. This may however turn out to be a self-defeating strategy -- decades of decay have made it ever more likely to go off by itself, while decades of property development have increased the potential for destruction harm if it does.
13th Aug '16 4:44:30 PM SmoCro
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**** German Engineering
1st Aug '16 10:06:14 PM valos
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* Sometimes averted, sometimes played straight in ''VideoGame/DwarfFortress''. Traps ''can'' get jammed if triggered enough times in quick succession and projectile weapon-based ones require reloading, but they don't require any maintenance and can stay functional indefinitely. Whether this stays true after the promised mechanical engineering overhaul remains to be seen.

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* Sometimes averted, sometimes played straight in ''VideoGame/DwarfFortress''. Traps In Fortress Mode, traps ''can'' get jammed if triggered enough times in quick succession and projectile weapon-based ones require reloading, but they don't require any maintenance and can stay functional indefinitely. Whether this stays true after Averted with the promised mechanical engineering overhaul remains tombs that show up during worldgen, as they're littered with degraded traps that vastly reduce their ability to be seen.harm an adventurer.
4th Jul '16 5:37:55 PM Jacob175
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* In ''NationalTreasure'', when they [[spoiler: discover the lost city of gold]] it is opened through a complex series of counter weights and then the door immediately shuts behind them using equally complex mechanics. Also [[spoiler: The traps and actual city of gold are complicated to the point that even setting them up would be nearly impossible without killing yourself in the process, this also happens in the first one]]. Partially subverted though in that they slowly fall apart after the first use indicating that they weren't durable enough for daily operation but durable enough to be in the single state and then perform a single transition for centuries. Only partially due to the complexity involved in the set up.

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* In ''NationalTreasure'', ''Film/NationalTreasure'', when they [[spoiler: discover the lost city of gold]] gold,]] it is opened through a complex series of counter weights and then the door immediately shuts behind them using equally complex mechanics. Also [[spoiler: The [[spoiler:the traps and actual city of gold are complicated to the point that even setting them up would be nearly impossible without killing yourself in the process, this process. This also happens in the first one]]. Partially subverted though in that they slowly fall apart after the first use indicating that they weren't durable enough for daily operation but durable enough to be in the single state and then perform a single transition for centuries. Only partially due to the complexity involved in the set up.



* The Angkor Thom temple from the video game ''EternalDarkness'' fits this trope perfectly, featuring hallways equipped with slamming wall sections, ''humongous'' blades capable of slicing a man in a single blow, and holes that fire poisonous darts. Of course, since all the characters are MadeOfIron, Ellia will only die after being hit 3 or 4 times by these traps... ''even though she's the weakest character in the game.''

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* The Angkor Thom temple from the video game ''EternalDarkness'' ''VideoGame/EternalDarkness'' fits this trope perfectly, featuring hallways equipped with slamming wall sections, ''humongous'' blades capable of slicing a man in a single blow, and holes that fire poisonous darts. Of course, since all the characters are MadeOfIron, Ellia will only die after being hit 3 or 4 times by these traps... ''even though she's the weakest character in the game.''



** {{Justified|Trope}} in that some of the temples are meant as tests for TheHero, and various Hyrulian dieties likely maintain the traps to ensure that only TheHero enters.

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** {{Justified|Trope}} in that some of the temples are meant as tests for TheHero, and various Hyrulian dieties deities likely maintain the traps to ensure that only TheHero enters.



* In ''StarWars: VideoGame/TheForceUnleashed'', Starkiller visits the ruins of the Jedi Temple on Coruscant, and the security system is still operational, forcing Starkiller to contend with droids and HardLight simulations.

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* In ''StarWars: ''Franchise/StarWars: VideoGame/TheForceUnleashed'', Starkiller visits the ruins of the Jedi Temple on Coruscant, and the security system is still operational, forcing Starkiller to contend with droids and HardLight simulations.


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* An early sidequest in ''VideoGame/RakenzarnTales'' involves exploring the hidden ruins belonging to the kingdom of Averiarus. Just the one area contains electrical floor plates, three doors each requiring a written passcode, an bridge with teleportation orbs and a controlling switch, all topped off by a giant golem who serves as the boss. Keep in mind this place was abandoned since the kingdom fell at least 1000 years prior.
17th Jun '16 1:50:34 AM Doug86
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** European countries including Germany and Britain still discover unexploded bombs from WorldWarII. There are also artefacts from the first world war being unearthed in France and Belgium to this day, called an [[http://en.wikipedia.org/wiki/Iron_harvest Iron Harvest]].

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** European countries including Germany and Britain still discover unexploded bombs from WorldWarII.UsefulNotes/WorldWarII. There are also artefacts from the first world war being unearthed in France and Belgium to this day, called an [[http://en.wikipedia.org/wiki/Iron_harvest Iron Harvest]].
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