History Main / DurableDeathTrap

16th Aug '16 8:18:21 AM Couran
Is there an issue? Send a Message


** One such, the SS ''Richard Montgomery'', is in the Thames estuary. It contains enough explosives and is close enough to built-up areas that if it went off it would cause nuclear levels of destruction, albeit without the radiation. Despite being in shallow enough water that the tops of its masts are still visible, it is considered safer to enforce an exclusion zone of several miles around it than to try to clear it up. This may however turn out to be a self-defeating strategy -- decades of decay have made it ever more likely to go off by itself, while decades of property development have increased the potential for destruction if it does.

to:

** One such, the SS ''Richard Montgomery'', is in the Thames estuary. It contains enough explosives and is close enough to built-up areas that if it went off it would could cause nuclear levels of destruction, albeit without flooding and property damage to the radiation.local area. Despite being in shallow enough water that the tops of its masts are still visible, it is considered safer to enforce an exclusion zone of several miles around it than to try to clear it up. This may however turn out to be a self-defeating strategy -- decades of decay have made it ever more likely to go off by itself, while decades of property development have increased the potential for destruction harm if it does.
13th Aug '16 4:44:30 PM SmoCro
Is there an issue? Send a Message

Added DiffLines:

**** German Engineering
1st Aug '16 10:06:14 PM valos
Is there an issue? Send a Message


* Sometimes averted, sometimes played straight in ''VideoGame/DwarfFortress''. Traps ''can'' get jammed if triggered enough times in quick succession and projectile weapon-based ones require reloading, but they don't require any maintenance and can stay functional indefinitely. Whether this stays true after the promised mechanical engineering overhaul remains to be seen.

to:

* Sometimes averted, sometimes played straight in ''VideoGame/DwarfFortress''. Traps In Fortress Mode, traps ''can'' get jammed if triggered enough times in quick succession and projectile weapon-based ones require reloading, but they don't require any maintenance and can stay functional indefinitely. Whether this stays true after Averted with the promised mechanical engineering overhaul remains tombs that show up during worldgen, as they're littered with degraded traps that vastly reduce their ability to be seen.harm an adventurer.
4th Jul '16 5:37:55 PM Jacob175
Is there an issue? Send a Message


* In ''NationalTreasure'', when they [[spoiler: discover the lost city of gold]] it is opened through a complex series of counter weights and then the door immediately shuts behind them using equally complex mechanics. Also [[spoiler: The traps and actual city of gold are complicated to the point that even setting them up would be nearly impossible without killing yourself in the process, this also happens in the first one]]. Partially subverted though in that they slowly fall apart after the first use indicating that they weren't durable enough for daily operation but durable enough to be in the single state and then perform a single transition for centuries. Only partially due to the complexity involved in the set up.

to:

* In ''NationalTreasure'', ''Film/NationalTreasure'', when they [[spoiler: discover the lost city of gold]] gold,]] it is opened through a complex series of counter weights and then the door immediately shuts behind them using equally complex mechanics. Also [[spoiler: The [[spoiler:the traps and actual city of gold are complicated to the point that even setting them up would be nearly impossible without killing yourself in the process, this process. This also happens in the first one]]. Partially subverted though in that they slowly fall apart after the first use indicating that they weren't durable enough for daily operation but durable enough to be in the single state and then perform a single transition for centuries. Only partially due to the complexity involved in the set up.



* The Angkor Thom temple from the video game ''EternalDarkness'' fits this trope perfectly, featuring hallways equipped with slamming wall sections, ''humongous'' blades capable of slicing a man in a single blow, and holes that fire poisonous darts. Of course, since all the characters are MadeOfIron, Ellia will only die after being hit 3 or 4 times by these traps... ''even though she's the weakest character in the game.''

to:

* The Angkor Thom temple from the video game ''EternalDarkness'' ''VideoGame/EternalDarkness'' fits this trope perfectly, featuring hallways equipped with slamming wall sections, ''humongous'' blades capable of slicing a man in a single blow, and holes that fire poisonous darts. Of course, since all the characters are MadeOfIron, Ellia will only die after being hit 3 or 4 times by these traps... ''even though she's the weakest character in the game.''



** {{Justified|Trope}} in that some of the temples are meant as tests for TheHero, and various Hyrulian dieties likely maintain the traps to ensure that only TheHero enters.

to:

** {{Justified|Trope}} in that some of the temples are meant as tests for TheHero, and various Hyrulian dieties deities likely maintain the traps to ensure that only TheHero enters.



* In ''StarWars: VideoGame/TheForceUnleashed'', Starkiller visits the ruins of the Jedi Temple on Coruscant, and the security system is still operational, forcing Starkiller to contend with droids and HardLight simulations.

to:

* In ''StarWars: ''Franchise/StarWars: VideoGame/TheForceUnleashed'', Starkiller visits the ruins of the Jedi Temple on Coruscant, and the security system is still operational, forcing Starkiller to contend with droids and HardLight simulations.


Added DiffLines:

* An early sidequest in ''VideoGame/RakenzarnTales'' involves exploring the hidden ruins belonging to the kingdom of Averiarus. Just the one area contains electrical floor plates, three doors each requiring a written passcode, an bridge with teleportation orbs and a controlling switch, all topped off by a giant golem who serves as the boss. Keep in mind this place was abandoned since the kingdom fell at least 1000 years prior.
17th Jun '16 1:50:34 AM Doug86
Is there an issue? Send a Message


** European countries including Germany and Britain still discover unexploded bombs from WorldWarII. There are also artefacts from the first world war being unearthed in France and Belgium to this day, called an [[http://en.wikipedia.org/wiki/Iron_harvest Iron Harvest]].

to:

** European countries including Germany and Britain still discover unexploded bombs from WorldWarII.UsefulNotes/WorldWarII. There are also artefacts from the first world war being unearthed in France and Belgium to this day, called an [[http://en.wikipedia.org/wiki/Iron_harvest Iron Harvest]].
21st May '16 12:09:47 AM mariic
Is there an issue? Send a Message


* Subverted in an episode of ''WesternAnimation/AvatarTheLastAirbender'', in which Aang and [[spoiler:Zuko]] explore the ruins of a long extinct culture. When they run into a series of booby traps, [[spoiler:Zuko]] wonders how the traps are still operational after all this time. [[spoiler:It is soon revealed that the race wasn't so extinct after all.]]

to:

* Subverted in an episode of ''WesternAnimation/AvatarTheLastAirbender'', in which Aang and [[spoiler:Zuko]] explore the ruins of a long extinct culture. When they run into a series of booby traps, [[spoiler:Zuko]] [[LampshadeHanging wonders how the traps are still operational after all this time. time.]] [[spoiler:It is soon revealed that the race wasn't so extinct after all.]]
21st May '16 12:07:39 AM mariic
Is there an issue? Send a Message


-->'''Ford:''' I think they're going to have [[{{Understatement}} a very good try at applying to us]].

to:

-->'''Ford:''' -->'''[[DeadpanSnarker Ford]]:''' [[ThisIsGonnaSuck I think they're going to have have]] [[{{Understatement}} a very good try at applying to us]].
21st May '16 12:04:25 AM mariic
Is there an issue? Send a Message


** The primary purpose of those pits was to catch rainwater to prevent it from ruining the tombs, by the way. Catching graverobbers was just a side benefit.

to:

** [[MundaneUtility The primary purpose of those pits was to catch rainwater to prevent it from ruining the tombs, tombs,]] by the way. Catching graverobbers was just a side benefit.
5th Feb '16 8:51:50 AM eroock
Is there an issue? Send a Message


->''Your car needs a service at least every 3 years, but a temple built from ''stone'' with primitive tools over one thousand years ago can have a mechanism that runs smoother than a hot curry through a digestive system. Because of ''magic''.''

to:

->''Your ->''"Your car needs a service at least every 3 years, but a temple built from ''stone'' with primitive tools over one thousand years ago can have a mechanism that runs smoother than a hot curry through a digestive system. Because of ''magic''.''"''
5th Dec '15 11:26:42 AM nombretomado
Is there an issue? Send a Message


* In ''[[SeriousSam Serious Sam III: BFE]]'': You go inside a pyramid where everything is crumbling and yet there are still levers that activate falling ceilings. Could be justified in that there might be some Sirian technology behind the scenes holding everything together.

to:

* In ''[[SeriousSam ''[[VideoGame/SeriousSam Serious Sam III: BFE]]'': You go inside a pyramid where everything is crumbling and yet there are still levers that activate falling ceilings. Could be justified in that there might be some Sirian technology behind the scenes holding everything together.



* Pi'illodium in VideoGame/MarioAndLuigiDreamTeam. Keep in mind the entire Pi'illo Kingdom which it was supposed to guard the temple of had literally collapsed about two thousand years before the game starts. That still didn't stop this thing firing an infinite barrage of heat seeking missiles at Mario and Luigi, flying, making comments in RoboSpeak about how their deaths were imminent and setting off a thirty second self destruct timer when its health got low. Probable same deal with Earthwake in Dreamy Wakeport, assuming it was given the nightmare chunk to hold back when the BigBad was defeated the first time round. Two thousand years of no kingdom or civilisation didn't stop that HumongousMecha either.

to:

* Pi'illodium in VideoGame/MarioAndLuigiDreamTeam.''VideoGame/MarioAndLuigiDreamTeam''. Keep in mind the entire Pi'illo Kingdom which it was supposed to guard the temple of had literally collapsed about two thousand years before the game starts. That still didn't stop this thing firing an infinite barrage of heat seeking missiles at Mario and Luigi, flying, making comments in RoboSpeak about how their deaths were imminent and setting off a thirty second self destruct timer when its health got low. Probable same deal with Earthwake in Dreamy Wakeport, assuming it was given the nightmare chunk to hold back when the BigBad was defeated the first time round. Two thousand years of no kingdom or civilisation didn't stop that HumongousMecha either.
This list shows the last 10 events of 148. Show all.
http://tvtropes.org/pmwiki/article_history.php?article=Main.DurableDeathTrap