History Main / DurableDeathTrap

6th Apr '18 11:49:42 AM Pseudoname
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* Common and justified in ''TabletopGame/{{Pathfinder}}''. The demon lord Andirifkhu automatically claims dominion over all traps without owners and connects them to her Abyssal realm with threads of her own power, ensuring they will remain functional and deadly until someone intentionally destroys them.
19th Mar '18 2:05:48 PM GoblinCipher
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* In ''Fated,'' the first Literature/AlexVerus novel, there's a [[JustifiedTrope Justified]] example because the maze full of ancient traps was a magical pocket dimension specifically constructed to protect the MacGuffin. There's no reason to think it works by the same rules as reality.
2nd Mar '18 10:42:31 PM BattleMaster
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*** They still cause deaths to this day, often from being turned up by ploughing, or set off by fires burned over them. They're also a LOT less stable after nearly 100 years, and tend to be easier to set off than when they were made. It makes it very tough to make them safe - there is work for the Belgian and French bomb disposal squads for many years yet...

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*** They still cause deaths to this day, often from being turned up by ploughing, ploughing (they're the number one source of damage to farm equipment in some parts of France and Germany, in fact), or set off by fires burned over them. They're also a LOT less stable after nearly 100 years, and tend to be easier to set off than when they were made. It makes it very tough to make them safe - there is work for the Belgian and French bomb disposal squads for many years yet...
1st Mar '18 9:32:33 AM mikke
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Both averted and played straight in The BandsOfMourning, the third book in the WaxAndWayne setting. The heroes are exploring an ancient temple in search of the titular Bands, and they run across a variety of traps while doing so. Some are still active and must be disarmed, but one -- a trap full of HollywoodAcid -- had frozen solid years ago and posed no greater risk than a bump to the head. A good thing too, since acid is the only thing that can kill the otherwise immortal [[VoluntaryShapeshifting kandra]] they were using to disarm the traps.

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* Both averted and played straight in The BandsOfMourning, the third book in the WaxAndWayne setting. The heroes are exploring an ancient temple in search of the titular Bands, and they run across a variety of traps while doing so. Some are still active and must be disarmed, but one -- a trap full of HollywoodAcid -- had frozen solid years ago and posed no greater risk than a bump to the head. A good thing too, since acid is the only thing that can kill the otherwise immortal [[VoluntaryShapeshifting kandra]] they were using to disarm the traps.
1st Mar '18 9:32:22 AM mikke
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Both averted and played straight in The BandsOfMourning, the third book in the WaxAndWayne setting. The heroes are exploring an ancient temple in search of the titular Bands, and they run across a variety of traps while doing so. Some are still active and must be disarmed, but one -- a trap full of HollywoodAcid -- had frozen solid years ago and posed no greater risk than a bump to the head. A good thing too, since acid is the only thing that can kill the otherwise immortal [[VoluntaryShapeshifting kandra]] they were using to disarm the traps.
4th Oct '17 3:48:50 PM TheWarioBros
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** The Divine Beasts and Guardians survived 10,000 years underground before the first events of ''VideoGame/TheLegendOfZeldaBreathOfTheWild'', then worked perfectly when switched on to fight Ganon the second time around. Unfortunately for those in Hyrule, this continued when Ganon hijacked them, and right through the 100 years Link's been sleeping in the Shrine of Resurrection plus the adventure itself.
26th Sep '17 8:16:03 PM TravisLanceHawkins
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* Subverted in an episode of ''WesternAnimation/AvatarTheLastAirbender'', in which Aang and [[spoiler:Zuko]] explore the ruins of a long extinct culture. When they run into a series of booby traps, [[spoiler:Zuko]] [[LampshadeHanging wonders how the traps are still operational after all this time.]] [[spoiler:It is soon revealed that the race wasn't so extinct after all.]]

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* Subverted Played with in an episode of ''WesternAnimation/AvatarTheLastAirbender'', in which Aang and [[spoiler:Zuko]] explore the ruins of a long extinct culture. When they run into a series of booby traps, [[spoiler:Zuko]] [[LampshadeHanging wonders how the traps are still operational after all this time.]] [[spoiler:It is soon revealed that the race wasn't so extinct after all.]]
31st Aug '17 3:02:25 PM HalcyonDayz
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* ''Franchise/AssassinsCreed'' plays it straight with the Assassin Tombs and Templar Lairs in [[VideoGame/AssassinsCreedII the second game]] and ''[[VideoGame/AssassinsCreedBrotherhood Brotherhood]]''. The Auditore Family Crypt from ''AC2'', which is around two hundred years old and yet still has an elaborate network of lever-activated, timed gateways; some of the Assassin Tombs are even older and have even more elaborate technology. ''Brotherhood'' subverts the trope a bit with the introductory segment where the modern protagonists go through the Auditore Crypt, and in the intervening 500 years the mechanisms have all decayed (though functional pulley-operated bridges still exist).

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* ''Franchise/AssassinsCreed'' plays it straight with the Assassin Tombs and Templar Lairs in [[VideoGame/AssassinsCreedII the second game]] and ''[[VideoGame/AssassinsCreedBrotherhood Brotherhood]]''. The Auditore Family Crypt from ''AC2'', ''VideoGame/AssassinsCreedII'', which is around two hundred years old and yet still has an elaborate network of lever-activated, timed gateways; some of the Assassin Tombs are even older and have even more elaborate technology. ''Brotherhood'' subverts the trope a bit with the introductory segment where the modern protagonists go through the Auditore Crypt, and in the intervening 500 years the mechanisms have all decayed (though functional pulley-operated bridges still exist).
9th Aug '17 8:21:37 PM Abodos
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** {{Justified|Trope}} in that some of the temples are meant as tests for TheHero, and various Hyrulian deities likely maintain the traps to ensure that only TheHero enters.
** ''[[VideoGame/TheLegendOfZeldaTheWindWaker Wind Waker]]'' further justifies this, revealing that there must be a Sage in each Temple in order for that Temple's power to exist in the world. Most likely, they maintain the traps within.

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** {{Justified|Trope}} in that some of the temples are meant as tests for TheHero, and various Hyrulian deities likely maintain the traps to ensure that only TheHero enters.
enters. This is especially apparent in ''[[VideoGame/TheLegendOfZeldaBreathOfTheWild Breath of the Wild]]'', where the dungeons were also constructed with advanced {{Magitek}} that is perfectly capable of surviving eons without active maintenance.
** ''[[VideoGame/TheLegendOfZeldaTheWindWaker The Wind Waker]]'' further justifies this, revealing that there must be a Sage in each Temple in order for that Temple's power to exist in the world. Most likely, they maintain the traps within.
10th Jun '17 2:59:48 AM Sonofstranger
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** Played straight in the [[ShowWithinAShow "Daring Do" books]], where Daring goes through ancient {{Mayincatec}} ruins with perfectly functional puzzles and traps. Turns out to be a DoubleSubversion, since all of her adventures in the books, which were thought to be fiction, ''actually happened''.
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