History Main / DurableDeathTrap

4th Oct '17 3:48:50 PM TheWarioBros
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** The Divine Beasts and Guardians survived 10,000 years underground before the first events of ''VideoGame/TheLegendOfZeldaBreathOfTheWild'', then worked perfectly when switched on to fight Ganon the second time around. Unfortunately for those in Hyrule, this continued when Ganon hijacked them, and right through the 100 years Link's been sleeping in the Shrine of Resurrection plus the adventure itself.
26th Sep '17 8:16:03 PM TravisLanceHawkins
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* Subverted in an episode of ''WesternAnimation/AvatarTheLastAirbender'', in which Aang and [[spoiler:Zuko]] explore the ruins of a long extinct culture. When they run into a series of booby traps, [[spoiler:Zuko]] [[LampshadeHanging wonders how the traps are still operational after all this time.]] [[spoiler:It is soon revealed that the race wasn't so extinct after all.]]

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* Subverted Played with in an episode of ''WesternAnimation/AvatarTheLastAirbender'', in which Aang and [[spoiler:Zuko]] explore the ruins of a long extinct culture. When they run into a series of booby traps, [[spoiler:Zuko]] [[LampshadeHanging wonders how the traps are still operational after all this time.]] [[spoiler:It is soon revealed that the race wasn't so extinct after all.]]
31st Aug '17 3:02:25 PM HalcyonDayz
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* ''Franchise/AssassinsCreed'' plays it straight with the Assassin Tombs and Templar Lairs in [[VideoGame/AssassinsCreedII the second game]] and ''[[VideoGame/AssassinsCreedBrotherhood Brotherhood]]''. The Auditore Family Crypt from ''AC2'', which is around two hundred years old and yet still has an elaborate network of lever-activated, timed gateways; some of the Assassin Tombs are even older and have even more elaborate technology. ''Brotherhood'' subverts the trope a bit with the introductory segment where the modern protagonists go through the Auditore Crypt, and in the intervening 500 years the mechanisms have all decayed (though functional pulley-operated bridges still exist).

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* ''Franchise/AssassinsCreed'' plays it straight with the Assassin Tombs and Templar Lairs in [[VideoGame/AssassinsCreedII the second game]] and ''[[VideoGame/AssassinsCreedBrotherhood Brotherhood]]''. The Auditore Family Crypt from ''AC2'', ''VideoGame/AssassinsCreedII'', which is around two hundred years old and yet still has an elaborate network of lever-activated, timed gateways; some of the Assassin Tombs are even older and have even more elaborate technology. ''Brotherhood'' subverts the trope a bit with the introductory segment where the modern protagonists go through the Auditore Crypt, and in the intervening 500 years the mechanisms have all decayed (though functional pulley-operated bridges still exist).
9th Aug '17 8:21:37 PM Abodos
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** {{Justified|Trope}} in that some of the temples are meant as tests for TheHero, and various Hyrulian deities likely maintain the traps to ensure that only TheHero enters.
** ''[[VideoGame/TheLegendOfZeldaTheWindWaker Wind Waker]]'' further justifies this, revealing that there must be a Sage in each Temple in order for that Temple's power to exist in the world. Most likely, they maintain the traps within.

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** {{Justified|Trope}} in that some of the temples are meant as tests for TheHero, and various Hyrulian deities likely maintain the traps to ensure that only TheHero enters.
enters. This is especially apparent in ''[[VideoGame/TheLegendOfZeldaBreathOfTheWild Breath of the Wild]]'', where the dungeons were also constructed with advanced {{Magitek}} that is perfectly capable of surviving eons without active maintenance.
** ''[[VideoGame/TheLegendOfZeldaTheWindWaker The Wind Waker]]'' further justifies this, revealing that there must be a Sage in each Temple in order for that Temple's power to exist in the world. Most likely, they maintain the traps within.
10th Jun '17 2:59:48 AM Sonofstranger
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** Played straight in the [[ShowWithinAShow "Daring Do" books]], where Daring goes through ancient {{Mayincatec}} ruins with perfectly functional puzzles and traps. Turns out to be a DoubleSubversion, since all of her adventures in the books, which were thought to be fiction, ''actually happened''.
8th Mar '17 9:35:03 AM nombretomado
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* MatthewReilly's 'Jack West Junior' series frequently utilizes this trope. The most egregious example is a trap in 'Seven Ancient Wonders' that when you trip the sensor will shoot a live alligator out of a wall at you. This is a trap that is at least a couple thousand years old.

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* MatthewReilly's Creator/MatthewReilly's 'Jack West Junior' series frequently utilizes this trope. The most egregious example is a trap in 'Seven Ancient Wonders' that when you trip the sensor will shoot a live alligator out of a wall at you. This is a trap that is at least a couple thousand years old.
10th Feb '17 8:34:02 PM JOKER_G
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** Many ancient tombs in China have a cheap and reliable approach: cover the main structure with huge amount of fine sand. Running sand will continue collapse when grave robbers try to dig tunnel into tomb.
31st Dec '16 12:31:05 PM nombretomado
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** For instance, the ruins of the Ancient Giant civilization of Xen'drik in the ''{{Eberron}}'' campaign setting usually have deathtraps that have stood for thousands of years.

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** For instance, the ruins of the Ancient Giant civilization of Xen'drik in the ''{{Eberron}}'' ''TabletopGame/{{Eberron}}'' campaign setting usually have deathtraps that have stood for thousands of years.
18th Oct '16 12:25:35 PM LadyJaneGrey
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* ''WesternAnimation/GIJoeARealAmericanHero''; during the five-part series where Dr. Mindbender created Serpentor, Zarana (that would be Zartan's sister, in case you didn't know) breaks into a tomb to steal the DNA from a mummy. Although a recorded guide by Mindbender warns her of the still-functioning traps he clearly didn't know about a few, including one that grabs her foot with a stone vise, then triggers a DescendingCeiling that threatens to crush her. She eventually [[GivingThemTheStrip slips her foot]] out of her boot to free herself and escape.
16th Aug '16 8:18:21 AM Couran
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** One such, the SS ''Richard Montgomery'', is in the Thames estuary. It contains enough explosives and is close enough to built-up areas that if it went off it would cause nuclear levels of destruction, albeit without the radiation. Despite being in shallow enough water that the tops of its masts are still visible, it is considered safer to enforce an exclusion zone of several miles around it than to try to clear it up. This may however turn out to be a self-defeating strategy -- decades of decay have made it ever more likely to go off by itself, while decades of property development have increased the potential for destruction if it does.

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** One such, the SS ''Richard Montgomery'', is in the Thames estuary. It contains enough explosives and is close enough to built-up areas that if it went off it would could cause nuclear levels of destruction, albeit without flooding and property damage to the radiation.local area. Despite being in shallow enough water that the tops of its masts are still visible, it is considered safer to enforce an exclusion zone of several miles around it than to try to clear it up. This may however turn out to be a self-defeating strategy -- decades of decay have made it ever more likely to go off by itself, while decades of property development have increased the potential for destruction harm if it does.
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http://tvtropes.org/pmwiki/article_history.php?article=Main.DurableDeathTrap