History Main / DurableDeathTrap

4th Jul '16 5:37:55 PM Jacob175
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* In ''NationalTreasure'', when they [[spoiler: discover the lost city of gold]] it is opened through a complex series of counter weights and then the door immediately shuts behind them using equally complex mechanics. Also [[spoiler: The traps and actual city of gold are complicated to the point that even setting them up would be nearly impossible without killing yourself in the process, this also happens in the first one]]. Partially subverted though in that they slowly fall apart after the first use indicating that they weren't durable enough for daily operation but durable enough to be in the single state and then perform a single transition for centuries. Only partially due to the complexity involved in the set up.

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* In ''NationalTreasure'', ''Film/NationalTreasure'', when they [[spoiler: discover the lost city of gold]] gold,]] it is opened through a complex series of counter weights and then the door immediately shuts behind them using equally complex mechanics. Also [[spoiler: The [[spoiler:the traps and actual city of gold are complicated to the point that even setting them up would be nearly impossible without killing yourself in the process, this process. This also happens in the first one]]. Partially subverted though in that they slowly fall apart after the first use indicating that they weren't durable enough for daily operation but durable enough to be in the single state and then perform a single transition for centuries. Only partially due to the complexity involved in the set up.



* The Angkor Thom temple from the video game ''EternalDarkness'' fits this trope perfectly, featuring hallways equipped with slamming wall sections, ''humongous'' blades capable of slicing a man in a single blow, and holes that fire poisonous darts. Of course, since all the characters are MadeOfIron, Ellia will only die after being hit 3 or 4 times by these traps... ''even though she's the weakest character in the game.''

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* The Angkor Thom temple from the video game ''EternalDarkness'' ''VideoGame/EternalDarkness'' fits this trope perfectly, featuring hallways equipped with slamming wall sections, ''humongous'' blades capable of slicing a man in a single blow, and holes that fire poisonous darts. Of course, since all the characters are MadeOfIron, Ellia will only die after being hit 3 or 4 times by these traps... ''even though she's the weakest character in the game.''



** {{Justified|Trope}} in that some of the temples are meant as tests for TheHero, and various Hyrulian dieties likely maintain the traps to ensure that only TheHero enters.

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** {{Justified|Trope}} in that some of the temples are meant as tests for TheHero, and various Hyrulian dieties deities likely maintain the traps to ensure that only TheHero enters.



* In ''StarWars: VideoGame/TheForceUnleashed'', Starkiller visits the ruins of the Jedi Temple on Coruscant, and the security system is still operational, forcing Starkiller to contend with droids and HardLight simulations.

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* In ''StarWars: ''Franchise/StarWars: VideoGame/TheForceUnleashed'', Starkiller visits the ruins of the Jedi Temple on Coruscant, and the security system is still operational, forcing Starkiller to contend with droids and HardLight simulations.


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* An early sidequest in ''VideoGame/RakenzarnTales'' involves exploring the hidden ruins belonging to the kingdom of Averiarus. Just the one area contains electrical floor plates, three doors each requiring a written passcode, an bridge with teleportation orbs and a controlling switch, all topped off by a giant golem who serves as the boss. Keep in mind this place was abandoned since the kingdom fell at least 1000 years prior.
17th Jun '16 1:50:34 AM Doug86
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** European countries including Germany and Britain still discover unexploded bombs from WorldWarII. There are also artefacts from the first world war being unearthed in France and Belgium to this day, called an [[http://en.wikipedia.org/wiki/Iron_harvest Iron Harvest]].

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** European countries including Germany and Britain still discover unexploded bombs from WorldWarII.UsefulNotes/WorldWarII. There are also artefacts from the first world war being unearthed in France and Belgium to this day, called an [[http://en.wikipedia.org/wiki/Iron_harvest Iron Harvest]].
21st May '16 12:09:47 AM mariic
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* Subverted in an episode of ''WesternAnimation/AvatarTheLastAirbender'', in which Aang and [[spoiler:Zuko]] explore the ruins of a long extinct culture. When they run into a series of booby traps, [[spoiler:Zuko]] wonders how the traps are still operational after all this time. [[spoiler:It is soon revealed that the race wasn't so extinct after all.]]

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* Subverted in an episode of ''WesternAnimation/AvatarTheLastAirbender'', in which Aang and [[spoiler:Zuko]] explore the ruins of a long extinct culture. When they run into a series of booby traps, [[spoiler:Zuko]] [[LampshadeHanging wonders how the traps are still operational after all this time. time.]] [[spoiler:It is soon revealed that the race wasn't so extinct after all.]]
21st May '16 12:07:39 AM mariic
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-->'''Ford:''' I think they're going to have [[{{Understatement}} a very good try at applying to us]].

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-->'''Ford:''' -->'''[[DeadpanSnarker Ford]]:''' [[ThisIsGonnaSuck I think they're going to have have]] [[{{Understatement}} a very good try at applying to us]].
21st May '16 12:04:25 AM mariic
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** The primary purpose of those pits was to catch rainwater to prevent it from ruining the tombs, by the way. Catching graverobbers was just a side benefit.

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** [[MundaneUtility The primary purpose of those pits was to catch rainwater to prevent it from ruining the tombs, tombs,]] by the way. Catching graverobbers was just a side benefit.
5th Feb '16 8:51:50 AM eroock
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->''Your car needs a service at least every 3 years, but a temple built from ''stone'' with primitive tools over one thousand years ago can have a mechanism that runs smoother than a hot curry through a digestive system. Because of ''magic''.''

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->''Your ->''"Your car needs a service at least every 3 years, but a temple built from ''stone'' with primitive tools over one thousand years ago can have a mechanism that runs smoother than a hot curry through a digestive system. Because of ''magic''.''"''
5th Dec '15 11:26:42 AM nombretomado
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* In ''[[SeriousSam Serious Sam III: BFE]]'': You go inside a pyramid where everything is crumbling and yet there are still levers that activate falling ceilings. Could be justified in that there might be some Sirian technology behind the scenes holding everything together.

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* In ''[[SeriousSam ''[[VideoGame/SeriousSam Serious Sam III: BFE]]'': You go inside a pyramid where everything is crumbling and yet there are still levers that activate falling ceilings. Could be justified in that there might be some Sirian technology behind the scenes holding everything together.



* Pi'illodium in VideoGame/MarioAndLuigiDreamTeam. Keep in mind the entire Pi'illo Kingdom which it was supposed to guard the temple of had literally collapsed about two thousand years before the game starts. That still didn't stop this thing firing an infinite barrage of heat seeking missiles at Mario and Luigi, flying, making comments in RoboSpeak about how their deaths were imminent and setting off a thirty second self destruct timer when its health got low. Probable same deal with Earthwake in Dreamy Wakeport, assuming it was given the nightmare chunk to hold back when the BigBad was defeated the first time round. Two thousand years of no kingdom or civilisation didn't stop that HumongousMecha either.

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* Pi'illodium in VideoGame/MarioAndLuigiDreamTeam.''VideoGame/MarioAndLuigiDreamTeam''. Keep in mind the entire Pi'illo Kingdom which it was supposed to guard the temple of had literally collapsed about two thousand years before the game starts. That still didn't stop this thing firing an infinite barrage of heat seeking missiles at Mario and Luigi, flying, making comments in RoboSpeak about how their deaths were imminent and setting off a thirty second self destruct timer when its health got low. Probable same deal with Earthwake in Dreamy Wakeport, assuming it was given the nightmare chunk to hold back when the BigBad was defeated the first time round. Two thousand years of no kingdom or civilisation didn't stop that HumongousMecha either.
12th Nov '15 1:01:05 PM tranz2deep
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*** Also, the Temple as a whole was a weight bound to the back of a Titan. There was no way the Olympians were going to let the setup fall to pieces. Heck, one of the teasers at the end of the game had the ruins of the Temple (still containing dire secrets, it's hinted) and the remains of the Titan discovered in modern times as whatever avoidance effects the Gods put onto his carcass finally faded.
6th Oct '15 12:57:53 PM ultimomant
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* In ''Fanfic/TheTwoSidesOfDaringDo'', AK Yearling once asked Princess Celestia why the ancient civilizations would bother designing elaborate traps to guard ancient artifacts instead of just burying them. Celestia suggested the ancients believed the artifacts could be of use to ponykind in the future, but the traps are a test to make sure only the most worthy could get to them.
15th Jun '15 9:56:56 AM nombretomado
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* ''TheJourneymanProject 2: Buried in Time'' graciously averts this. You visit Cichen Itza at 1050 AD, when the traps for the three underground trials have been recently built and are fully functional.

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* ''TheJourneymanProject ''VideoGame/TheJourneymanProject 2: Buried in Time'' graciously averts this. You visit Cichen Itza at 1050 AD, when the traps for the three underground trials have been recently built and are fully functional.
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