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[[folder:Live-Action TV]]
* In ''Series/TheLordOfTheRingsTheRingsOfPower'', Khazad-dûm has shades of this in contrast with the "in touch with the nature" Elvish kingdoms. the Dwarwish sociey is more industrialized, leaving in a terra-formed UndergroundCity, where they have complex technologies driven by hydraulic power and gears like huge 19-century looking elevators, and even automatic doors made of stone.
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* ''LightNovel/VampireHunterD'', not so prominently in the first movie, but full blown in Blood Lust. Also, pretty obvious in the books, with all the SchizoTech, vampires and magical technology.

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* ''LightNovel/VampireHunterD'', ''Literature/VampireHunterD'', not so prominently in the first movie, but full blown in Blood Lust. Also, pretty obvious in the books, with all the SchizoTech, vampires and magical technology.
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* ''Cy_Borg'', a cyberpunk reskin of ''TabletopGame/MorkBorg'', takes place in a dystopian futuristic city setting while also heavily featuring magical/pseudo-magical cults and organizations.
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* ''Literature/TheFoundersTrilogy'' could be described as cyberpunk meets epic fantasy where FunctionalMagic takes the place of tech. Tevanne is ruled by four [[OneNationUnderCopy Merchant Houses]] who use scriving designs (a form of magic that allows one to program an object's reality) to wage economic warfare on each other. They seek means both magical and mundane to control people and the heroes are a CaperCrew trying to keep dangerous artifacts away from the Houses and break their power base. Scrived humans are basically magical cyborgs, and Sancia can use her powers to "hack" scrivings. [[spoiler:And the GreaterScopeVillain is a magical AI turned mad god through scriving.]]

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* ''Literature/TheFoundersTrilogy'' could be described as cyberpunk meets epic fantasy where FunctionalMagic takes the place of tech. Tevanne is ruled by four [[OneNationUnderCopy [[OneNationUnderCopyright Merchant Houses]] who use scriving designs (a form of magic that allows one to program an object's reality) to wage economic warfare on each other. They seek means both magical and mundane to control people exploit the people, and the heroes are a CaperCrew trying to keep dangerous artifacts away from the Houses and break their power base. Scrived humans are basically magical cyborgs, and Sancia can use her powers to "hack" scrivings. [[spoiler:And the GreaterScopeVillain is a magical AI turned mad god through scriving.]]
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* ''Literature/TheFoundersTrilogy'' could be described as cyberpunk meets epic fantasy where FunctionalMagic takes the place of tech. Tevanne is ruled by four [[OneNationUnderCopy Merchant Houses]] who use scriving designs (a form of magic that allows one to program an object's reality) to wage economic warfare on each other. They seek means both magical and mundane to control people and the heroes are a CaperCrew trying to keep dangerous artifacts away from the Houses and break their power base. Scrived humans are basically magical cyborgs, and Sancia can use her powers to "hack" scrivings. [[spoiler:And the GreaterScopeVillain is a magical AI turned mad god through scriving.]]
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* Likewise, ''VideoGame/DmCDevilMayCry'' has it in the Virility Factory, Mundus corporation, and in Vergil's base: [[LaResistance "The Order"]]. Since most of the dealings of angels and demons are behind the scenes, the game leans more toward UrbanFantasy and GothicPunk, much like the [[VideoGame/DevilMayCry original series]]. [[spoiler:[[BrokenMasquerade At least until the ending]]]].

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* Likewise, ''VideoGame/DmCDevilMayCry'' ''VideoGame/DMCDevilMayCry'' has it in the Virility Factory, Mundus corporation, and in Vergil's base: [[LaResistance "The Order"]]. Since most of the dealings of angels and demons are behind the scenes, the game leans more toward UrbanFantasy and GothicPunk, much like the [[VideoGame/DevilMayCry original series]]. [[spoiler:[[BrokenMasquerade At least until the ending]]]].
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** On a sillier note there is the [[IncrediblyLamePun pun-filled]] ''The Case of the Toxic Spelldump''.

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** On a sillier note there is the [[IncrediblyLamePun [[{{Pun}} pun-filled]] ''The Case of the Toxic Spelldump''.
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** ''[[VideoGame/FinalFantasyVIII]] VIII'': Military students leave the confines of their technologically advanced cities to petition spirits for their aid in force-multiplying their magic during wars. Global communications have been destroyed for decades, leaving vast swaths of land in control of various monsters. A Chronomancer travels back in time to take over a Fascist dictatorship, and a fourth the plot is trying to find a modern-day strategy to off her.
** ''[[VideoGame/FinalFantasyXII]] XII'': A mid-fantasy world in the middle of a war occupation with corrupt power players fighting against even more corrupt power players.
** ''[[VideoGame/FinalFantasyXIII]] XIII'': Corrupt demigods in charge of advanced precursor Magitek persecute magically-enhanced soldiers and misfits to perform a convoluted version of ''ritual suicide''.
** ''[[VideoGame/FinalFantasyXV]] XV'': Kingdoms run like mafias while demon-hunting guilds trek the wilderness.

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** ''[[VideoGame/FinalFantasyVIII]] VIII'': ''[[VideoGame/FinalFantasyVIII VIII]]'': Military students leave the confines of their technologically advanced cities to petition spirits for their aid in force-multiplying their magic during wars. Global communications have been destroyed for decades, leaving vast swaths of land in control of various monsters. A Chronomancer travels back in time to take over a Fascist dictatorship, and a fourth the plot is trying to find a modern-day strategy to off her.
** ''[[VideoGame/FinalFantasyXII]] XII'': ''[[VideoGame/FinalFantasyXII XII]]'': A mid-fantasy world in the middle of a war occupation with corrupt power players fighting against even more corrupt power players.
** ''[[VideoGame/FinalFantasyXIII]] XIII'': ''[[VideoGame/FinalFantasyXIII XIII]]'': Corrupt demigods in charge of advanced precursor Magitek persecute magically-enhanced soldiers and misfits to perform a convoluted version of ''ritual suicide''.
** ''[[VideoGame/FinalFantasyXV]] XV'': ''[[VideoGame/FinalFantasyXV XV]]'': Kingdoms run like mafias while demon-hunting guilds trek the wilderness.
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* ''WesternAnimation/Arcane'' . someone please edit this.

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* ''WesternAnimation/Arcane'' .%%* ''WesternAnimation/{{Arcane}}'' . someone please edit this.
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*''WesternAnimation/Arcane'' . someone please edit this.
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Usually, this takes the maxim [[ClarkesThirdLaw "any sufficiently advanced technology is indistinguishable from magic"]] and [[SufficientlyAnalyzedMagic turns it on its head]]. As we get more proficient with the use of magic, it takes on characteristics of technology. We have railroads, but instead of burning coal to work a steam engine, they have a bound air elemental. We have radios, but instead of sending electromagnetic waves across space, they work by sympathetic magic. Instead of fighter pilots, air forces train {{Dragon Rider}}s.

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Usually, this takes the maxim [[ClarkesThirdLaw "any sufficiently advanced technology is indistinguishable from magic"]] and [[SufficientlyAnalyzedMagic turns it on its head]]. As we get more proficient with the use of magic, it takes on characteristics of technology. We have railroads, but instead of burning coal to work a steam engine, they have a bound demon or [[ElementalEmbodiment air elemental.elemental]]. We have radios, but instead of sending electromagnetic waves across space, they work by sympathetic magic. Instead of fighter pilots, air forces train {{Dragon Rider}}s.

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* Some of the ''Franchise/FinalFantasy'' games fit this, such as ''[[VideoGame/FinalFantasyVI VI]]'' (most of the world uses steampunk technology, while the Empire uses {{Magitek}} and is now taking over the world), ''[[VideoGame/FinalFantasyVII VII]]'' (the world is dominated by a MegaCorp, but even this has soldiers who use magic and its main business is generating power using the life of the planet), and ''[[VideoGame/FinalFantasyCrystalChroniclesTheCrystalBearers The Crystal Bearers]]'' ({{Magitek}} is pervasive, and the world is being disrupted by the eponymous crystal bearers, who can use magic on their own).

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* Some of the ''Franchise/FinalFantasy'' games fit this, such as ''Franchise/FinalFantasy'':
**
''[[VideoGame/FinalFantasyVI VI]]'' (most VI]]'': Most of the world uses steampunk technology, while the Empire uses {{Magitek}} and is now taking over the world), world.
**
''[[VideoGame/FinalFantasyVII VII]]'' (the VII]]'': The world is dominated by a Cyberpunk MegaCorp, but even this has PowersAsPrograms magic is mass-produced for soldiers who use magic and its main business is generating power using energy by exploiting the life spiritual essence of the planet), planet.
** ''[[VideoGame/FinalFantasyVIII]] VIII'': Military students leave the confines of their technologically advanced cities to petition spirits for their aid in force-multiplying their magic during wars. Global communications have been destroyed for decades, leaving vast swaths of land in control of various monsters. A Chronomancer travels back in time to take over a Fascist dictatorship,
and a fourth the plot is trying to find a modern-day strategy to off her.
** ''[[VideoGame/FinalFantasyXII]] XII'': A mid-fantasy world in the middle of a war occupation with corrupt power players fighting against even more corrupt power players.
** ''[[VideoGame/FinalFantasyXIII]] XIII'': Corrupt demigods in charge of advanced precursor Magitek persecute magically-enhanced soldiers and misfits to perform a convoluted version of ''ritual suicide''.
** ''[[VideoGame/FinalFantasyXV]] XV'': Kingdoms run like mafias while demon-hunting guilds trek the wilderness.
**
''[[VideoGame/FinalFantasyCrystalChroniclesTheCrystalBearers The Crystal Bearers]]'' ({{Magitek}} Bearers]]'': {{Magitek}} is pervasive, and the world is being disrupted by the eponymous crystal bearers, who can use magic on their own).own.

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[[IncrediblyLamePun Not to be confused with]] [[PunkRock a '70s rocker]] [[BoundAndGagged who's into bondage]].

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[[IncrediblyLamePun [[{{Pun}} Not to be confused with]] [[PunkRock a '70s rocker]] [[BoundAndGagged who's into bondage]].
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* ''TabletopGame/DungeonsAndDragons'', [[TropeOverdosed not surprisingly]], has a few examples of this, and is arguably the TropeNamer. The "punk aesthetic" became particularly common in 3rd edition, although it was subsequently dialed back on.

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* ''TabletopGame/DungeonsAndDragons'', [[TropeOverdosed [[JustForFun/TropeOverdosed not surprisingly]], has a few examples of this, and is arguably the TropeNamer. The "punk aesthetic" became particularly common in 3rd edition, although it was subsequently dialed back on.
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* ''Fanfic/DungeonKeeperAmi'' grows into this during the Voyage and Avatar Islands Arcs, once Ami starts createing proto-golems she calls 'reaperbots' that are piloted by her goblin minions, or giving her troll blacksmiths electromagnets and electric furnaces to work with, or using jem crucibles to fund her war effort and fuel her Dungeon Hearts... yeah, it's Dungeon Punk. To date, she's gotten all the way up to airships.

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* ''Fanfic/DungeonKeeperAmi'' grows into this during the Voyage and Avatar Islands Arcs, once Ami starts createing creating proto-golems she calls 'reaperbots' that are piloted by her goblin minions, or giving her troll blacksmiths electromagnets and electric furnaces to work with, or using jem crucibles to fund her war effort and fuel her Dungeon Hearts... yeah, it's Dungeon Punk. To date, she's gotten all the way up to airships.



* Likewise, ''VideoGame/DmCDevilMayCry'' has it in the Virility Factory, Mundus corporation, and in Vergil's base:[[LaResistance "The Order"]]. Since most of the dealings of angels and demons are behind the scenes, the game leans more toward UrbanFantasy and GothicPunk, much like the [[VideoGame/DevilMayCry original series]]. [[spoiler:[[BrokenMasquerade At least until the ending]]]].

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* Likewise, ''VideoGame/DmCDevilMayCry'' has it in the Virility Factory, Mundus corporation, and in Vergil's base:[[LaResistance base: [[LaResistance "The Order"]]. Since most of the dealings of angels and demons are behind the scenes, the game leans more toward UrbanFantasy and GothicPunk, much like the [[VideoGame/DevilMayCry original series]]. [[spoiler:[[BrokenMasquerade At least until the ending]]]].



* Some of the ''Franchise/FinalFantasy'' games fit this, such as ''[[VideoGame/FinalFantasyVI VI]]'', ''[[VideoGame/FinalFantasyVII VII]]'', and ''[[VideoGame/FinalFantasyCrystalChroniclesTheCrystalBearers The Crystal Bearers]]''.

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* Some of the ''Franchise/FinalFantasy'' games fit this, such as ''[[VideoGame/FinalFantasyVI VI]]'', VI]]'' (most of the world uses steampunk technology, while the Empire uses {{Magitek}} and is now taking over the world), ''[[VideoGame/FinalFantasyVII VII]]'', VII]]'' (the world is dominated by a MegaCorp, but even this has soldiers who use magic and its main business is generating power using the life of the planet), and ''[[VideoGame/FinalFantasyCrystalChroniclesTheCrystalBearers The Crystal Bearers]]''.Bearers]]'' ({{Magitek}} is pervasive, and the world is being disrupted by the eponymous crystal bearers, who can use magic on their own).



* In ''VideoGame/LostOdyssey,'' magic energy is literally just a fuel source (albeit one that can do all sorts of horrible and miraculous things) and the recent development of it has lead to many MagiTek machines being created, such as odd-looking cars and street lamps that run off of arcane glowing stuff. For some reason, glowing pendulums of various sizes (the largest one seen is roughly the size of a skyscraper) either store or create this magic energy and when malfunctioning, can give local monsters an unintended power boost. Not to mention the fact that the greatest advancement in magic is a literal gigantic towering magic staff [[spoiler: that can be flown around and used to cast continent-wide spells.]]

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* In ''VideoGame/LostOdyssey,'' magic energy is literally just a fuel source (albeit one that can do all sorts of horrible and miraculous things) and the recent development of it has lead to many MagiTek machines being created, such as odd-looking cars and street lamps that run off of arcane glowing stuff. For some reason, glowing pendulums of various sizes (the largest one seen is roughly the size of a skyscraper) either store or create this magic energy and when malfunctioning, can give local monsters an unintended power boost. Not to mention the fact that the greatest advancement in magic is a literal gigantic towering magic staff [[spoiler: that [[spoiler:that can be flown around and used to cast continent-wide spells.]]



* ''WebOriginal/URealmsLive''

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* ''WebOriginal/URealmsLive''''WebOriginal/URealmsLive'': Gnomish and Elven technology runs on this; from the Hypnorings and Hurricane Bracers that Gnomes create and use to the Magical Trains the Elves use. Even the extinct Beenu used magic-based technology, such as the elemental-infused robots known as Elemechs.



* ''WesternAnimation/TheLegendOfKorra'' has elements of this with mostly SteamPunk and few DieselPunk elements like using lightning bending to generate elctricity.

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* ''WesternAnimation/TheLegendOfKorra'' has elements of this with mostly SteamPunk and few DieselPunk elements like using lightning bending to generate elctricity.electricity.
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This always involves FunctionalMagic of one kind or another. Depending on the dark tone of the piece, one may find things are PoweredByAForsakenChild.

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This always involves FunctionalMagic of one kind or another. Often home to the ScienceWizard. Depending on the dark tone of the piece, one may find things are PoweredByAForsakenChild.
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Blaz Blue has considerably more cynicism than Guilty Gear.


* ''VideoGame/GuiltyGear'': Being ''VideoGame/BlazBlue's'' predecessor, having magic born from science, fantasy creatures and what not, except, if anime tropes are concerned, ''VideoGame/BlazBlue'' is a [[Main/ShonenDemographic Shonen]], meanwhile ''VideoGame/GuiltyGear'' is {{Seinen}}, having more cynicism, and less humor, but still has its moments. Magic here comes from an EldritchLocation that, in computer terms, serves as the world's "code". Mankind used magic to create creatures intended to be the next step in evolution (the titular "Gears"). Eventually the project shifted intentions and the gear ended up being used as weapons, one of these Gears rebelled and declared a century long war that formed the backstory of the series. Gears themselves are frequent victims of FantasticRacism, and the co-existence of humans and Gears is part one of the central plots of the story.

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* ''VideoGame/GuiltyGear'': Being ''VideoGame/BlazBlue's'' predecessor, having magic born from science, fantasy creatures and what not, except, if anime tropes are concerned, ''VideoGame/BlazBlue'' is a [[Main/ShonenDemographic Shonen]], meanwhile ''VideoGame/GuiltyGear'' is {{Seinen}}, having more cynicism, and less humor, but still has its moments.{{Seinen}}. Magic here comes from an EldritchLocation that, in computer terms, serves as the world's "code". Mankind used magic to create creatures intended to be the next step in evolution (the titular "Gears"). Eventually the project shifted intentions and the gear ended up being used as weapons, one of these Gears rebelled and declared a century long war that formed the backstory of the series. Gears themselves are frequent victims of FantasticRacism, and the co-existence of humans and Gears is part one of the central plots of the story.
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* Robert Asprin's ''Literature/MythAdventures'' series can be said to be an indirect precursor. While the setting contained all the necessary elements from the very beginning, and the major characters tended to technically be adventurers of some form, the plots of the books never quite hit what we'd call "standard fare" for the genre today until said genre was well established.

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* Robert Asprin's Creator/RobertAsprin's ''Literature/MythAdventures'' series can be said to be an indirect precursor. While the setting contained all the necessary elements from the very beginning, and the major characters tended to technically be adventurers of some form, the plots of the books never quite hit what we'd call "standard fare" for the genre today until said genre was well established.
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Usually, this takes the maxim [[SufficientlyAnalyzedMagic "any sufficiently advanced technology is indistinguishable from magic"]] and turns it on its head. As we get more proficient with the use of magic, it takes on characteristics of technology. We have railroads, but instead of burning coal to work a steam engine, they have a bound air elemental. We have radios, but instead of sending electromagnetic waves across space, they work by sympathetic magic. Instead of fighter pilots, air forces train {{Dragon Rider}}s.

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Usually, this takes the maxim [[SufficientlyAnalyzedMagic [[ClarkesThirdLaw "any sufficiently advanced technology is indistinguishable from magic"]] and [[SufficientlyAnalyzedMagic turns it on its head.head]]. As we get more proficient with the use of magic, it takes on characteristics of technology. We have railroads, but instead of burning coal to work a steam engine, they have a bound air elemental. We have radios, but instead of sending electromagnetic waves across space, they work by sympathetic magic. Instead of fighter pilots, air forces train {{Dragon Rider}}s.

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* [[TropeOverdosed Not surprisingly]], ''TabletopGame/DungeonsAndDragons'' has a few examples of this, and is arguably the TropeNamer. The "punk aesthetic" became particularly common in 3rd edition, although it was subsequently dialed back on.

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* ''TabletopGame/DungeonsAndDragons'', [[TropeOverdosed Not not surprisingly]], ''TabletopGame/DungeonsAndDragons'' has a few examples of this, and is arguably the TropeNamer. The "punk aesthetic" became particularly common in 3rd edition, although it was subsequently dialed back on.



** '''TabletopGame/{{Spelljammer}}'' is one part this and one part SpaceOpera, being that it's a RecycledInSpace take on D&D where different races travel between worlds on "space ships" that are literally ordinary sailing ships magically enchanted to travel between planets, whilst WorldShapes and {{Alien Landmass}}es proliferate. The whole thing is also filtered through a layer of DenserAndWackier, which contributed to its obscurity.

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** '''TabletopGame/{{Spelljammer}}'' is one part this and one part SpaceOpera, being that it's a RecycledInSpace take on D&D ''D&D'' where different races travel between worlds on "space ships" that are literally ordinary sailing ships magically enchanted to travel between planets, whilst WorldShapes and {{Alien Landmass}}es proliferate. The whole thing is also filtered through a layer of DenserAndWackier, which contributed to its obscurity.



** Downplayed in the ''TabletopGame/NentirVale'' setting; whilst it ''has'' been a Dungeon Punk world at points in its history --warforged exist here as well, having been constructed originally as a thought experiment just over a century ago-- it's currently been through multiple apocalypses and is struggling to rebuild from the scattered remnants of civilization.
* Creator/PrivateerPress' ''TabletopGame/IronKingdoms'' setting is another example; they refer to their specific blend of SteamPunk and [[HeroicFantasy swords-and-sorcery]] as "Full-Metal Fantasy".

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** Downplayed in the ''TabletopGame/NentirVale'' setting; ''TabletopGame/NentirVale'': Downplayed; whilst it ''has'' been a Dungeon Punk world at points in its history --warforged -- warforged exist here as well, having been constructed originally as a thought experiment just over a century ago-- ago -- it's currently been through multiple apocalypses and is struggling to rebuild from the scattered remnants of civilization.
* Creator/PrivateerPress' %%* ''TabletopGame/IronKingdoms'' setting is another example; they refer refers to their its specific blend of SteamPunk and [[HeroicFantasy swords-and-sorcery]] as "Full-Metal Fantasy".



* The ''TabletopGame/DragonMech'' game features a StandardFantasySetting, fighting against an alien invasion in the midst of what might well be [[ColonyDrop the end of the world]], aided by the might of [[SteamPunk steam-powered]] HumongousMecha.
* The [[CityPlanet cityplane]] of Ravnica, in ''TabletopGame/MagicTheGathering'' is a perfect example, and alongside ''TabletopGame/{{Eberron}}'' may be one of the best examples to come from Creator/WizardsOfTheCoast. Ravnica depends on industrialized magic to survive, and most of its ten ruling Guilds do so in specific ways. Two of the Guilds are based on MadScientist archetypes - the Izzet League on mad physicists/engineers, and the Simic Combine on mad biologists - and their "technology" is all based on magic. The Izzet build complicated devices that harness or convert magical energy to do everything from manipulating time to spitting lightning to hurling fire, as well as creating the planes, trains and other vehicles that make getting around the city possible. The Simic tirelessly work to "perfect" nature; cloning, the magical equivalent of genetic engineering, organ-transplants, limb grafts, and OrganicTechnology are their stock in trade. The Selesnya Conclave uses magic to coax plants and animals into growing in ways that benefit the greater community, such as making literal tree houses (and have stock-in-trade in MindControl magic to enforce their belief in TheEvilsOfFreeWill). The Boros Legion, Ravnica's police force and military, readily employs all manner of spells based on fire, light and emotional manipulation to assist in their role, and fight alongside angels. The Orzhov Syndicate is one part Mafia and one part Catholic church, enslaving the souls of deceased debtors to make them work off their debts as ghosts. Both the demon-worshipping Cult of Rakdos and the dark druids of the Golgari Swarm readily exploit zombies as cheap, disposable laborers. And then there's House Dimir, a political shadow council and spy ring run by vampires.

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* The ''TabletopGame/DragonMech'' game features a StandardFantasySetting, fighting against an alien invasion in the midst of what might well be [[ColonyDrop the end of the world]], aided by the might of [[SteamPunk steam-powered]] HumongousMecha.
* ''TabletopGame/MagicTheGathering'':
**
The [[CityPlanet cityplane]] {{City Plane|t}} of Ravnica, in ''TabletopGame/MagicTheGathering'' Ravnica is a perfect example, and alongside ''TabletopGame/{{Eberron}}'' may be one of the best examples to come from Creator/WizardsOfTheCoast. Ravnica depends on industrialized magic to survive, and most of its ten ruling Guilds do so in specific ways. Two of the Guilds are based on MadScientist archetypes - -- the Izzet League on mad physicists/engineers, physicists and engineers, and the Simic Combine on mad biologists - -- and their "technology" is all based on magic. The Izzet build complicated devices that harness or convert magical energy to do everything from manipulating time to spitting lightning to hurling fire, as well as creating the planes, trains and other vehicles that make getting around the city possible. The Simic tirelessly work to "perfect" nature; cloning, the magical equivalent of genetic engineering, organ-transplants, limb grafts, and OrganicTechnology are their stock in trade. The Selesnya Conclave uses magic to coax plants and animals into growing in ways that benefit the greater community, such as making literal tree houses (and have stock-in-trade in MindControl magic to enforce their belief in TheEvilsOfFreeWill). The Boros Legion, Ravnica's police force and military, readily employs all manner of spells based on fire, light and emotional manipulation to assist in their role, and fight alongside angels. The Orzhov Syndicate is one part Mafia and one part Catholic church, enslaving the souls of deceased debtors to make them work off their debts as ghosts. Both the demon-worshipping Cult of Rakdos and the dark druids of the Golgari Swarm readily exploit zombies as cheap, disposable laborers. And then there's House Dimir, a political shadow council and spy ring run by vampires.



* The [[TabletopGames tabletop roleplaying game]] ''TabletopGame/{{Shadowrun}}'' mixes Dungeon Punk with more traditional {{cyberpunk}}, though it tends more towards the cyberpunk end.
** Also, the much earlier [=FASA=]game ''TabletopGame/{{Earthdawn}}'' where magic and Magitek are much more commonplace and play a more central role. Not coincidentally, ''Earthdawn'' is canonically the setting of Shadowrun thousands of years earlier.
* ''Bloodshadows'', a TabletopRPG setting for West End Games' (post-''TORG'') Masterbook series.
* The Eldar of ''TabletopGame/{{Warhammer 40000}}'' have sometimes been described as a PostCyberPunk styled take on Dungeon Punk. For an outsider their technology is inherently magical (and contains no metal with only minor exceptions) and is highly linked to their PsychicPowers. At the same time they are in a heavily cynical setting and always on the verge of destruction but can prevail due to their technology and magic. Plus they are majorly racist and supremacist.
* Goodman Games' ''Xcrawl'' setting plays with this by making a "modern day with fantasy add-ons" world wherein dungeon crawling has become a RealityShow like a much more dangerous version of ''Series/AmericanGladiators'' or ''Series/{{Wipeout}}''. Those who survive long enough (and manage to entertain the audience while they're at it) will get pricy sponsorships and superstar status.

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* The [[TabletopGames tabletop roleplaying game]] ''TabletopGame/{{Shadowrun}}'' mixes Dungeon Punk with more traditional {{cyberpunk}}, though it tends more towards the cyberpunk end.
**
end. Also, the much earlier [=FASA=]game ''TabletopGame/{{Earthdawn}}'' where magic and Magitek are much more commonplace and play a more central role. Not coincidentally, ''Earthdawn'' is canonically the setting of Shadowrun thousands of years earlier.
* ''Bloodshadows'', %%* ''TabletopGame/{{Bloodshadows}}'', a TabletopRPG setting for West End Games' (post-''TORG'') Masterbook series.
* ''TabletopGame/Warhammer40000'': The Eldar of ''TabletopGame/{{Warhammer 40000}}'' have sometimes been described as a PostCyberPunk styled take on Dungeon Punk. For an outsider their technology is inherently magical (and contains no metal with only minor exceptions) and is highly linked to their PsychicPowers. At the same time they are in a heavily cynical setting and always on the verge of destruction but can prevail due to their technology and magic. Plus they are majorly racist and supremacist.
* Goodman Games' ''Xcrawl'' setting ''TabletopGame/{{Xcrawl}}'' plays with this by making a "modern day with fantasy add-ons" world wherein dungeon crawling has become a RealityShow like a much more dangerous version of ''Series/AmericanGladiators'' or ''Series/{{Wipeout}}''. Those who survive long enough (and manage to entertain the audience while they're at it) will get pricy sponsorships and superstar status.



* The [=CRPG=] ''VideoGame/ArcanumOfSteamworksAndMagickObscura'' is half Dungeon Punk, and half SteamPunk. As an example, Orcs are discriminated against and work long hours in factories for low wages (Dungeon Punk analogs of racism and oppression of working class).

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* The [=CRPG=] ''VideoGame/ArcanumOfSteamworksAndMagickObscura'' is half Dungeon Punk, and half SteamPunk. As an example, Orcs are discriminated against and work long hours in factories for low wages (Dungeon Punk analogs of racism and oppression of working class).
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This always involves FunctionalMagic of one kind or another. Depending on the dark tone of the piece, one may find things are often PoweredByAForsakenChild.

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This always involves FunctionalMagic of one kind or another. Depending on the dark tone of the piece, one may find things are often PoweredByAForsakenChild.



See also, DarkFantasy, FantasticNoir, GaslampFantasy, ScienceFantasy and UrbanFantasy. Contrast, MedievalStasis.

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See also, also DarkFantasy, FantasticNoir, GaslampFantasy, ScienceFantasy and UrbanFantasy. Contrast, Contrast with MedievalStasis.
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Welcome to Dungeon Punk, a PunkPunk genre that applies the gritty, tone of CyberPunk and SteamPunk to a HeroicFantasy setting.

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Welcome to Dungeon Punk, a PunkPunk genre that applies the gritty, gritty tone of CyberPunk and SteamPunk to a HeroicFantasy setting.
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Welcome to Dungeon Punk, a PunkPunk genre which tries to apply the gritty, cynical tone of CyberPunk and SteamPunk to a HeroicFantasy setting.

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Welcome to Dungeon Punk, a PunkPunk genre which tries to apply that applies the gritty, cynical tone of CyberPunk and SteamPunk to a HeroicFantasy setting.
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* In ''Literature/FactoryOfTheGods'' The main character is building a factory on a fantasy world using a combination of engineering and magic, with many of the inventions explicitly magic powered or have magic as a major component.
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* The ''Literature/JackelianSeries'' is about as DungeonPunk as it gets, combining MechanicalLifeforms and ZeppelinsFromAnotherWorld with {{Magitek}} and mysterious {{Precursors}}.
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* ''WesternAnimation/TheOwlHouse'' is set in a variant of the MedievalEuropeanFantasy in which culture is similar to the United States in roughly the TurnOfTheMillennium, alongside magical counterparts to every technological development made up to that point. One of the primary settings is a WizardingSchool modeled more after the stereotypical American high school rather than old castles as popularized by Franchise/HarryPotter. This being a show on The Disney Channel, however, the darker aspects are downplayed and typically PlayedForLaughs despite demons having the highest population of the various fantasy races.
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* The manga ''Manga/UQHolder'' shows a picture of the world in which magic has become general knowledge. In fact, the unmasquing lead to some radical changes in the balance of power across the globe, and the development of "magic apps" (basically spells you can buy rather than learn to use yourself) lead to some extreme class differences. Half of Tokyo is now seemingly a gigantic slum, with its inhabitants seen as "vermin" who need to be cleared out... by hiring mercenaries to raid the place and blow everything up, uncaring about the casualties or even deaths that result.
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* In ''Literature/WorthTheCandle'', Aerb's nature as a FantasyKitchenSink built from several RPG campaigns mashed together qualifies hard.
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No linking to same page


** Downplayed in the ''TabletopGame/NentirVale'' setting; whilst it ''has'' been a DungeonPunk world at points in its history --warforged exist here as well, having been constructed originally as a thought experiment just over a century ago-- it's currently been through multiple apocalypses and is struggling to rebuild from the scattered remnants of civilization.

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** Downplayed in the ''TabletopGame/NentirVale'' setting; whilst it ''has'' been a DungeonPunk Dungeon Punk world at points in its history --warforged exist here as well, having been constructed originally as a thought experiment just over a century ago-- it's currently been through multiple apocalypses and is struggling to rebuild from the scattered remnants of civilization.
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Overwatch may have some magical elements, it's sci-fi rather than fantasy. It's closer to cyber-punk, post cyber-punk or solar punk.


* This may be the best descriptor for the ''VideoGame/WorldOfWarcraft'' and ''VideoGame/{{Overwatch}},'' which may or may not be in the same universe (just on different planets and in different eras of time). Although at first [=WoW=] looks like classic medieval fantasy, then you see the zeppelins. Airships, airplanes, helicopters, oil rigs, clockwork and electric machines all exist. Since magical materials exist, including the actual crystallized blood of Eldritch Abominations, the fusion of magic and technology is omnipresent. Most notably in the Blacksmithing, Leatherworking, Tailoring and Enchanting professions (which can all be chosen by players). Some of the classes also have this ability intrinsically: such as shamans being able to infuse their weapons with elemental powers, or paladins having all their attacks be infused with holy powers. For death knights, the use of the aforementioned Eldritch Abomination blood is one of the defining characteristic of their class: and all of their weaponry or armor is supposedly made of this material. This functions in a sense as the in-universe explanation for stats. Overwatch has what seem to be essentially the same magical powers/effects as exist in [=WoW=], but explained as science instead. Which explanation is ultimately more correct, is a matter of debate.

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* This may be the best descriptor for the ''VideoGame/WorldOfWarcraft'' and ''VideoGame/{{Overwatch}},'' which may or may not be in the same universe (just on different planets and in different eras of time).''VideoGame/WorldOfWarcraft''. Although at first [=WoW=] looks like classic medieval fantasy, then you see the zeppelins. Airships, airplanes, helicopters, oil rigs, clockwork and electric machines all exist. Since magical materials exist, including the actual crystallized blood of Eldritch Abominations, the fusion of magic and technology is omnipresent. Most notably in the Blacksmithing, Leatherworking, Tailoring and Enchanting professions (which can all be chosen by players). Some of the classes also have this ability intrinsically: such as shamans being able to infuse their weapons with elemental powers, or paladins having all their attacks be infused with holy powers. For death knights, the use of the aforementioned Eldritch Abomination blood is one of the defining characteristic of their class: and all of their weaponry or armor is supposedly made of this material. This functions in a sense as the in-universe explanation for stats. Overwatch has what seem to be essentially the same magical powers/effects as exist in [=WoW=], but explained as science instead. Which explanation is ultimately more correct, is a matter of debate.

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