History Main / DungeonByPass

24th Jan '16 11:52:20 PM wolftickets1969
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* ''VideoGame/OriAndTheBlindForest'' has one in the last section of the Misty Woods, where you can Bash to a ledge leading to a secret shortcut that bypasses a tricky moving wall platform puzzle. Another is in Sorrow Pass, where the first Spirit Gate can be skipped via a breakable ceiling below and behind it.
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* ''VideoGame/OriAndTheBlindForest'' has one in the last section of the Misty Woods, where you can Bash to a ledge leading to a secret shortcut that bypasses a tricky moving wall platform puzzle. Another is in Sorrow Pass, where the first Spirit Gate can be skipped via by projectile-Bashing a breakable ceiling below and behind it.
24th Jan '16 11:51:30 PM wolftickets1969
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* ''VideoGame/OriAndTheBlindForest'' has one in the last section of the Misty Woods, where you can Bash to a ledge leading to a secret shortcut that bypasses a tricky moving wall platform puzzle. Another is in Sorrow Pass, where the first Spirit Gate can be skipped via a breakable ceiling below and behind it.
22nd Jan '16 12:22:36 PM Exusia
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* ''VideoGame/BlueStinger'' has a maze of ice blocks in a cold storage area. However, it's possible to just melt all the ice and swim across to the next room, but doing this means you fight a rather difficult miniboss in the next area.
13th Jan '16 3:14:00 AM Aquillion
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* Several games have [[SequenceBreaking shortcuts that lets you cut through large sections of the dungeon]]. In World 1-2 of the original ''SuperMarioBrothers'', for example, you could smash through the ceiling and run over the entire level all the way to the end... and then keep going and skip half of the ''game''.
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* Several Franchise/SuperMarioBros games have [[SequenceBreaking shortcuts that lets you cut through large sections of the dungeon]]. In World 1-2 of the original ''SuperMarioBrothers'', for example, you could smash through the ceiling and run over the entire level all the way to the end... and then keep going and skip half of the ''game''.
10th Jan '16 11:27:10 AM Bugfragged
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* ''Videogame/NocturneRebirth'' allows the player to spend Reviel's EXP and MP to break through doors and barriers that normally require a puzzle to bypass.
4th Jan '16 11:02:26 AM Doug86
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* Acknowledged in ''VideoGame/{{zOMG}}'', which has guards stationed at the west and north entrances of Barton Town to try and prevent low-level players from leaving town in those directions (into Zen Gardens and Bassken Lake areas respectively). This doesn't work as well as you'd think, because the early-game areas don't have monsters that automatically attack players, so a surprising number of newbs ignore the quest chains, walk through the low-level areas without fighting anything and gaining experience, and [[TooDumbToLive then wonder why all the enemies in the higher-level areas suddenly aggro and oneshot them]].
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* Acknowledged in ''VideoGame/{{zOMG}}'', ''[[Website/GaiaOnline zOMG!]]'', which has guards stationed at the west and north entrances of Barton Town to try and prevent low-level players from leaving town in those directions (into Zen Gardens and Bassken Lake areas respectively). This doesn't work as well as you'd think, because the early-game areas don't have monsters that automatically attack players, so a surprising number of newbs ignore the quest chains, walk through the low-level areas without fighting anything and gaining experience, and [[TooDumbToLive then wonder why all the enemies in the higher-level areas suddenly aggro and oneshot them]].
2nd Jan '16 9:14:10 PM Vios
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* In ''Literature/ThePillarsOfReality'', when Mari is captured and locked up, Alain breaks into the dungeon simply by walking right through the walls with magic. However, he then lacks the strength to do the same for their escape, leaving him stuck in the dungeon too. He admits that he didn't think it through properly. Fortunately, he does have enough strength to create a hole big enough for Mari to tamper with the lock.
25th Dec '15 8:52:14 PM Peteman
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* ''WesternAnimation/StarWarsTheCloneWars'': When trapped on a Trade Federation ship, Obi-Wan and Anakin decide the most expedient method of getting to the hangar bay to escape with their giant Kyber Crystal is to use its unusual energy attack to blow holes through the ship.
13th Dec '15 9:21:13 PM Josef5678
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* In ''VideoGame/DeusEx'', many sections of the game could be skipped via alternate routes or player ingenuity (and which the designers [[TheDevTeamThinksOfEverything praise the player for]]):
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* In ''VideoGame/DeusEx'', many sections of the game could be skipped via alternate routes or player ingenuity (and which the designers [[TheDevTeamThinksOfEverything [[DevelopersForesight praise the player for]]):
5th Dec '15 11:11:18 AM TheSinful
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* Mentioned in ''[[https://www.fanfiction.net/s/9658968/23/Enslaved Enslaved]]'' where a castle made with several twists and turns (so many that it can take half an hour to move from one floor to the next) was designed to keep out invading [[LightNovel/TheFamiliarOfZero Germanians]]. Said Germanians just burned the castle down instead.
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