History Main / DungeonByPass

22nd Aug '16 4:29:23 PM nombretomado
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* In ''[[TheElenium The Sapphire Rose]]'' by Creator/DavidEddings, the heroes attempt to use captured minions to lead them through the deathtrap maze, only to realize that the minions didn't know the way either. Finally, they realize that there was no way ''through'' the maze so try going up through the ceiling. It works as they find the maintenance pathways, and funnily enough real access ways to the maintenance pathways.

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* In ''[[TheElenium ''[[Literature/TheElenium The Sapphire Rose]]'' by Creator/DavidEddings, the heroes attempt to use captured minions to lead them through the deathtrap maze, only to realize that the minions didn't know the way either. Finally, they realize that there was no way ''through'' the maze so try going up through the ceiling. It works as they find the maintenance pathways, and funnily enough real access ways to the maintenance pathways.
9th Aug '16 6:57:54 PM Ramidel
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* The old ''Ragnarok'' RPG had potions of phasing, which allowed you to walk through walls (except in the shop level) and even between planes, letting you skip the tedious process of looking for portals. If you walked off the map, however, you'd fall to Niflheim and take a lot of damage, usually dying.

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* The old ''Ragnarok'' RPG ''VideoGame/RagnarokRoguelike'' had potions of phasing, which allowed you to walk through walls (except in the shop level) and even between planes, letting you skip the tedious process of looking for portals. If you walked off the map, however, you'd fall to Niflheim and take a lot of damage, usually dying.
9th Aug '16 2:30:30 PM Ripburger
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* In the original ''{{X-COM}}'', most walls can be shot through with a powerful enough weapon. Eventually, units can be outfitted with flying armour and weapons powerful enough to punch through the hull of a U.F.O - making it possible to simply blast your way into the bridge.

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* In the original ''{{X-COM}}'', ''{{VideoGame/XCOM}}'' ([[VideoGame/XCOMUFODefense UFO]] and [[VideoGame/XCOMTerrorFromTheDeep TFTD]]), most walls can be shot through with a powerful enough weapon. Eventually, units can be outfitted with flying armour and weapons powerful enough to punch through the hull of a U.F.O - making it possible to simply blast your way into the bridge.
4th Aug '16 10:48:43 PM UmbrellasWereAwesome
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* In the first ''Franchise/{{Halo}}'' game, you can pull this if you're VERY lucky. In the level "Assault on the Control Room," in the last quarter of the level, you encounter a group of Covenant Grunts, Jackals, and Elites. One of the Elites is piloting a Banshee, a flying vehicle. However, until they see you, they aren't doing anything in particular. One well-aimed shot with a plasma pistol, and you can take out the pilot of the banshee, and wreck havoc on all Covenant forces between you and the final room.
** It doesn't necessarily take luck. If you hang on to your sniper rifle, you can kill him every time before he hops in. You can even kill the pilot of the second banshee further down the bridge. You could also use a rocket launcher to flip the banshee over so he can't get in it.
*** even before that, on the first bridge you cross, you can hug the cliff all the way down to the bottom. the rest of the enemies will not spawn so you skip about 95% of all the fighting in the level.
*** Actually, with a lot of practice and luck, you can get a Banshee just after you reach the first tank. A well-placed rocket launcher to the bottom of the platform high up on the chasm wall will knock off the Banshee sitting above it. You can jump in and fly your way through the rest of the level! [[spoiler:Works because the vehicle spawns with the level, but the pilot doesn't spawn until you've walked farther into the next area. You can actually fly back and find a very lonely, very angry elite waiting where his ride should be.]]
** "The Silent Cartographer" has the semi-famous "Squally's Jump." When you go back to the door you unlocked there's a ledge that triggers a cutscene showing off the near-bottomless pit. To the right, you can see the side of the complex you would be fighting through, and on the bottom floor, you can see an [[OverHeal Overcharge]]. It's possible with good aim (or the fact that the game autosaves there) to land on it and take no damage. It also lets you sneak up on and kill two Elites guarding the way you were supposed to come from.
*** The downside is, all those enemies you skipped by jumping? They stay there, and are joined by the enemies that [[EventFlag spawn in]] after reaching the titular Silent Cartographer. [[OhCrap Hope you're ready for a fight.]]
** There's another spot where a door is meant to close before you can get to it. The intention is that you are entering on foot - with a warthog, you won't be slowed down by the enemies between you and the door, and with good timing and driving skills, you can wedge the warthog in the doorway, forcing the door to stay open. If you're also lucky, it's far enough through for you to hop out on the other side, bypassing having to fight your way to and through the back door.
** There are in fact many more examples which can be found throughout the game, like hugging the wall down a huge valley, allowing you to take a ride in the Pelican dropship, straight to the Scorpion tank in the 5th level.

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* In the first ''Franchise/{{Halo}}'' game, you can pull ''Franchise/{{Halo}}'', this can often be pulled off, whether legitimately or with glitches. In fact, Dungeon Bypassing is a requirement if you're VERY lucky. a speed runner.
** ''VideoGame/HaloCombatEvolved'':
***
In the level "Assault on the Control Room," Room", in the last quarter of the level, you encounter a group of Covenant Grunts, Jackals, and Elites. One of the Elites is piloting a Banshee, a flying vehicle. However, until they see you, they aren't doing anything in particular. One well-aimed shot with a plasma pistol, and you can take out the pilot of the banshee, Banshee, and wreck havoc on all Covenant forces between you and the final room.
** It doesn't necessarily take luck. If you hang
room. Other methods include either hanging on to your sniper rifle, rifle so you can kill him every time the pilot before he hops in. You in (you can even kill the pilot of the second banshee Banshee further down the bridge. You could also use bridge), or using a rocket launcher to flip the banshee Banshee over so he can't get in it.
*** even Even before that, on the first bridge you cross, cross in "[=AotCR=]", you can hug the cliff all the way down to the bottom. the The rest of the enemies will not spawn so you skip about 95% of all the fighting in the level.
*** Actually, with With a lot of practice and luck, you can even get a Banshee on "[=AotRC=]" just after you reach the first tank. A well-placed rocket launcher to the bottom of the platform high up on the chasm wall will knock off the Banshee sitting above it. You can jump in and fly your way through the rest of the level! [[spoiler:Works It works because the vehicle spawns with the level, but the pilot doesn't spawn until you've walked farther into the next area. You can actually fly back and find a very lonely, very angry elite waiting where his ride should be.]]
**
be.
***
"The Silent Cartographer" has the semi-famous "Squally's Jump." When you go back to the door you unlocked there's a ledge that triggers a cutscene showing off the near-bottomless pit. To the right, you can see the side of the complex you would be fighting through, and on the bottom floor, you can see an [[OverHeal Overcharge]]. It's possible with good aim (or the fact that the game autosaves there) to land on it and take no damage. It also lets you sneak up on and kill two Elites guarding the way you were supposed to come from.
***
from. The downside is, all those enemies you skipped by jumping? They stay there, and are joined by the enemies that [[EventFlag spawn in]] after reaching the titular Silent Cartographer. [[OhCrap Hope you're ready for a fight.]]
** *** There's another spot on "TSC" where a door is meant to close before you can get to it. The intention is that you are entering on foot - with a warthog, you won't be slowed down by the enemies between you and the door, and with good timing and driving skills, you can wedge the warthog in the doorway, forcing the door to stay open. If you're also lucky, it's far enough through for you to hop out on the other side, bypassing having to fight your way to and through the back door.
** *** There are in fact many more examples which can be found throughout the game, like hugging another one in ''Assault on the Control Room" where you hug the wall down a huge valley, allowing you to take a ride in the Pelican dropship, dropship straight to the Scorpion tank in the 5th level.tank.
30th Jul '16 6:07:09 PM icemantis99
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Added DiffLines:

*X-Men: Legends II has the "Ancient Labyrinth" section, which true to it's name, has a lot of mazes. One large maze takes quite a while to find your way thourgh... Or you can just bash straight through the walls. The Juggernaut can even use his Super Move to casually stroll through the maze without breaking stride.
11th Jul '16 7:44:47 PM wolftickets1969
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** A few Raider hideouts such as those in the Federal Ration Stockpile and Andrew Station have a trapdoor leading straight to the ringleader's headquarters.

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** A few Raider hideouts such as those in the Federal Ration Stockpile and Andrew Station have a hidden trapdoor leading straight to the ringleader's headquarters.headquarters, sometimes requiring high lockpick or hacking skill.
11th Jul '16 7:43:13 PM wolftickets1969
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** In ''VideoGame/{{Fallout 4}}'', some doors are chained or barred from inside and normally serve as a DoorToBefore, but with a JetPack, RoofHopping, or tunnel crawling, you can sometimes shortcut around the impasse. Played literally in the sidequest "The Big Dig", where you use a mining robot to tunnel into Hancock's warehouse from below, and the story quest "Mass Fusion", where you teleport (Institute) or ride a Vertibird (Brotherhood of Steel) to the Mass Fusion Building roof, which is the only way to reach the Executive Suites until you have the keycard.

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** * In ''VideoGame/{{Fallout 4}}'', some 4}}'':
** Some
doors are chained or barred from inside and normally serve as a DoorToBefore, but with a JetPack, RoofHopping, or tunnel crawling, you can sometimes shortcut around the impasse. impasse.
** A few Raider hideouts such as those in the Federal Ration Stockpile and Andrew Station have a trapdoor leading straight to the ringleader's headquarters.
**
Played literally in the sidequest "The Big Dig", where you use a mining robot to tunnel into Hancock's warehouse from below, and the story quest "Mass Fusion", where you teleport (Institute) or ride a Vertibird (Brotherhood of Steel) to the Mass Fusion Building roof, which is the only way to reach the Executive Suites until you have the keycard.keycard, and the finale "Nuclear Option", where you blast your way underground into the Institute, which could previously only be teleported to.
11th Jul '16 7:35:02 PM wolftickets1969
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** In ''VideoGame/{{Fallout 4}}'', some doors are chained or barred from inside and normally serve as a DoorToBefore, but with a JetPack, RoofHopping, or tunnel crawling, you can sometimes shortcut around the impasse. Played literally in the sidequest "The Big Dig", where you use a mining robot to tunnel into Hancock's warehouse from below, and the story quest "Mass Fusion", where you teleport or ride a Vertibird to the Mass Fusion Building roof, which is the only way to reach the Executive Suites until you have the keycard.

to:

** In ''VideoGame/{{Fallout 4}}'', some doors are chained or barred from inside and normally serve as a DoorToBefore, but with a JetPack, RoofHopping, or tunnel crawling, you can sometimes shortcut around the impasse. Played literally in the sidequest "The Big Dig", where you use a mining robot to tunnel into Hancock's warehouse from below, and the story quest "Mass Fusion", where you teleport (Institute) or ride a Vertibird (Brotherhood of Steel) to the Mass Fusion Building roof, which is the only way to reach the Executive Suites until you have the keycard.
11th Jul '16 7:32:46 PM wolftickets1969
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** In ''VideoGame/{{Fallout 4}}'', some doors are chained or barred from inside and normally serve as a DoorToBefore, but with a JetPack, RoofHopping, or tunnel crawling, you can sometimes shortcut around the impasse. Played literally in the sidequest "The Big Dig", where you use a mining robot to tunnel into Hancock's warehouse from below.

to:

** In ''VideoGame/{{Fallout 4}}'', some doors are chained or barred from inside and normally serve as a DoorToBefore, but with a JetPack, RoofHopping, or tunnel crawling, you can sometimes shortcut around the impasse. Played literally in the sidequest "The Big Dig", where you use a mining robot to tunnel into Hancock's warehouse from below.below, and the story quest "Mass Fusion", where you teleport or ride a Vertibird to the Mass Fusion Building roof, which is the only way to reach the Executive Suites until you have the keycard.
11th Jul '16 7:30:22 PM wolftickets1969
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** In ''VideoGame/{{Fallout 4}}'', some doors are chained or barred from inside and normally serve as a DoorToBefore, but with a JetPack, RoofHopping, or tunnel crawling, you can sometimes shortcut around the impasse.

to:

** In ''VideoGame/{{Fallout 4}}'', some doors are chained or barred from inside and normally serve as a DoorToBefore, but with a JetPack, RoofHopping, or tunnel crawling, you can sometimes shortcut around the impasse. Played literally in the sidequest "The Big Dig", where you use a mining robot to tunnel into Hancock's warehouse from below.
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http://tvtropes.org/pmwiki/article_history.php?article=Main.DungeonByPass