History Main / DungeonByPass

12th May '17 4:19:56 AM Cryoclaste
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* Besides the usual SequenceBreaking of the ''{{Metroid}}'' series, the Space Jump (allows for infinite jumping, and destroys anything you touch if the Screw Attack is equipped) and the "Shinespark" technique in ''Super Metroid'' and later 2D games (run until you get "charged", and then thrust in a chosen direction, jumping extremely high and possibly breaking some walls) are perfect translations of dungeon bypass.
** Metroid: Zero Mission on the GBA let you use a morph-ball shinespark to acquire super missiles early, bypassing a few minibosses. It was a tricky technique, and probably more time-consuming than just killing the boss. Worryingly, the skipped bosses register as dead if you come back later, down to scenery-alterations caused by their death throes. If you didn't kill it, then what did...

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* Besides the usual SequenceBreaking of the ''{{Metroid}}'' ''Franchise/{{Metroid}}'' series, the Space Jump (allows for infinite jumping, and destroys anything you touch if the Screw Attack is equipped) and the "Shinespark" technique in ''Super Metroid'' ''VideoGame/SuperMetroid'' and later 2D games (run until you get "charged", and then thrust in a chosen direction, jumping extremely high and possibly breaking some walls) are perfect translations of dungeon bypass.
** Metroid: Zero Mission ''VideoGame/MetroidZeroMission'' on the GBA let you use a morph-ball shinespark to acquire super missiles early, bypassing a few minibosses. It was a tricky technique, and probably more time-consuming than just killing the boss. Worryingly, the skipped bosses register as dead if you come back later, down to scenery-alterations caused by their death throes. If you didn't kill it, then what did...
15th Apr '17 1:10:42 PM nombretomado
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* In ''[[{{Emberverse}} Dies the Fire]]'' by SMStirling, some outside force suddenly causes electricity to stop working all over the Earth. In Oregon, the main (human) villain begins establishing a brutal fiefdom, and orders the construction of a well-defended fort blocking an important pass. Fortunately for the heroes, ''hang-gliders'' still work just fine, and they land a strike-force on the fort's roof and breach the defenses from the rear.

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* In ''[[{{Emberverse}} ''[[Literature/{{Emberverse}} Dies the Fire]]'' by SMStirling, Creator/SMStirling, some outside force suddenly causes electricity to stop working all over the Earth. In Oregon, the main (human) villain begins establishing a brutal fiefdom, and orders the construction of a well-defended fort blocking an important pass. Fortunately for the heroes, ''hang-gliders'' still work just fine, and they land a strike-force on the fort's roof and breach the defenses from the rear.
2nd Apr '17 6:27:21 PM nombretomado
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* ''HunterXHunter'' did this at one point during the Hunter Exam arc. Gon and his companions (plus Tonpa "The Rookie Killer", a SmugSnake who was acting like TheLoad on purpose) are near the exit of a tower full of traps when they come across a branch. The "easy path" goes straight to the exit, but the door to the easy path will only open if they leave two members of their group behind and chained to the wall. The "hard path" will allow all of them to exit, but will take too long for them to make the deadline for escaping the tower. However, the two exits are next to each other, so after some thought and a lot of effort, they manage to break through the wall separating the easy path and the hard path.

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* ''HunterXHunter'' ''Manga/HunterXHunter'' did this at one point during the Hunter Exam arc. Gon and his companions (plus Tonpa "The Rookie Killer", a SmugSnake who was acting like TheLoad on purpose) are near the exit of a tower full of traps when they come across a branch. The "easy path" goes straight to the exit, but the door to the easy path will only open if they leave two members of their group behind and chained to the wall. The "hard path" will allow all of them to exit, but will take too long for them to make the deadline for escaping the tower. However, the two exits are next to each other, so after some thought and a lot of effort, they manage to break through the wall separating the easy path and the hard path.
17th Mar '17 12:49:44 PM TheKaizerreich
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** The Necrons can use their Lord's teleportation and immortality from the "Essence of the Nightbringer" skill to do this in the Imperial Guard stronghold. The Necron Lord simply teleports over a set of small islands in a river right to the enemy headquarters (the only structure that needs to be destroyed), activates the Nightbringer mode and gets rid of it; mission complete.
14th Mar '17 6:00:45 PM Gray_underscore
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* X-Men: Legends II has the "Ancient Labyrinth" section, which true to it's name, has a lot of mazes. One large maze takes quite a while to find your way thourgh... Or you can just bash straight through the walls. The Juggernaut can even use his Super Move to casually stroll through the maze without breaking stride.

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* X-Men: Legends II has the "Ancient Labyrinth" section, which which, true to it's its name, has a lot of mazes. One large maze takes quite a while to find your way thourgh... Or you can just bash straight through the walls. The Juggernaut can even use his Super Move to casually stroll through the maze without breaking stride.


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* In ''VideoGame/{{Monaco}}'', the Mole's whole shtick is this. His abilities allow him to dig through walls with his "freedom spoon," opening up long passageways through many dungeons.
* Indiana Brones's whip serves this purpose in ''VideoGame/{{Broforce}}''. If used while a directional key is being held, Brones will automatically grapple onto a nearby surface and catapult himself upwards. This is extremely useful for dodging dangerous enemies.
** The Brocketeer's rocket jump, though not as powerful, serves a similar purpose.
** Mr. Anderbro's blink dash.
** The Brominator's minigun pushes him backwards when firing at a rapid pace, allowing a skilled player to fly over an ''entire map'' without engaging a single enemy. In the spinoff, his palette swap Bro Caesar has the same ability.
** In general, segments of many maps can be bypassed simply by digging underneath the relevant section using the game's destructible terrain.
** Many of the bros have options to slightly increase their movement in various ways, most often by propelling them forward in an attack animation. Though very situational, these can theoretically be used to bypass segments of maps.
7th Mar '17 5:58:13 PM GahmahRaan
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* ''WesternAnimation/StarWarsTheCloneWars'': When trapped on a Trade Federation ship, Obi-Wan and Anakin decide the most expedient method of getting to the hangar bay to escape with their giant Kyber Crystal is to use its unusual energy attack to blow holes through the ship.

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* ''WesternAnimation/StarWarsTheCloneWars'': From the unfinished "Crystal Crisis on Utapau" arc: When trapped on a Trade Federation Separatist ship, Obi-Wan and Anakin decide the most expedient method of getting to the hangar bay to escape with their giant Kyber Crystal (note: small ones are used in lightsabers; the big ones would [[Film/RogueOne later]] [[Film/ANewHope be]] [[Film/ReturnOfTheJedi used]] for the [[KillSat Death Star's superlaser]]) is to use its unusual energy attack to blow holes through the ship.ship's corridor walls.
5th Mar '17 4:36:48 PM nombretomado
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* In the first ''{{Crackdown}}'' game, a DLC pack came with a large number of Street Race missions. These would generally be quite tough, since everyone involved - you included - would be driving the exact same car. There was also a LOT of them. Players tired of trying to beat the near-perfect AI in every race soon found alternate solutions - while the street-races took away all of your main weapons (preventing you from just bringing a rocket-launcher to the party), you were still left with your default handgun, and a single shot to the gas-tank cap would instantly [[EveryCarIsAPinto detonate a car]]. So once the race has started, you just park your car in some nice, out-of-the-way place, and start lifting any large, heavy objects you can find to build a barricade across the track. When the AI cars finish the first lap and get tangled up in your barrier, you shoot out as many as you can. If any get through, well, you now have several wrecked cars you can use to improve your barricade for the next lap. With all other racers destroyed, you just need to open a hole in the barricade, and then hot-lap your way to victory.

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* In the first ''{{Crackdown}}'' ''VideoGame/{{Crackdown}}'' game, a DLC pack came with a large number of Street Race missions. These would generally be quite tough, since everyone involved - you included - would be driving the exact same car. There was also a LOT of them. Players tired of trying to beat the near-perfect AI in every race soon found alternate solutions - while the street-races took away all of your main weapons (preventing you from just bringing a rocket-launcher to the party), you were still left with your default handgun, and a single shot to the gas-tank cap would instantly [[EveryCarIsAPinto detonate a car]]. So once the race has started, you just park your car in some nice, out-of-the-way place, and start lifting any large, heavy objects you can find to build a barricade across the track. When the AI cars finish the first lap and get tangled up in your barrier, you shoot out as many as you can. If any get through, well, you now have several wrecked cars you can use to improve your barricade for the next lap. With all other racers destroyed, you just need to open a hole in the barricade, and then hot-lap your way to victory.
16th Feb '17 5:55:25 AM gophergiggles
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** ''VideoGame/SuperMarioSunshine'' has ''The Goopy Inferno'', a [[NoGearLevel No Fludd Run]] of a level covered in lava that requires you to climb around the village underside to reach the goal. However if you're careful and patient you can just walk along a fence to the giant tree and take a mad dive from the top ''straight to the end goal'', all in all completing the level in about a minute.
30th Jan '17 5:55:21 PM gophergiggles
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** Due to an awesome GoodBadBug in ''[[VideoGame/SonicBoom Sonic Boom: Rise of Lyric]]'' Knuckles was capable of unlimited air jumps. You can bypass so much of the game that an ''under one hour speedrun is possible''.
26th Jan '17 7:29:22 AM Morgenthaler
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* The 6th Terran mission in ''{{Starcraft}}'' has you rescuing a downed ship in the center of the map, surrounded by a ring of mountains. The game expects you, with your base in the east, to circle around clockwise to the west, taking you through the enemy bases on the way before you ascend the mountains around the ship and fight your way down to it. But if you put some units along the cliffs to the west and get sight up there with an air unit or a comsat sweep, they can kill a couple of anti-air turrets to create a safe landing zone for you to ferry them up there and fight a much shorter, much easier way to the ship. Alternatively, the downed ship has two worker units, some mechs and two bunkers defending it--destroying one of the bunkers gives you room to build a barracks, and you can fight your way out from the inside.

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* The 6th Terran mission in ''{{Starcraft}}'' ''VideoGame/{{Starcraft}}'' has you rescuing a downed ship in the center of the map, surrounded by a ring of mountains. The game expects you, with your base in the east, to circle around clockwise to the west, taking you through the enemy bases on the way before you ascend the mountains around the ship and fight your way down to it. But if you put some units along the cliffs to the west and get sight up there with an air unit or a comsat sweep, they can kill a couple of anti-air turrets to create a safe landing zone for you to ferry them up there and fight a much shorter, much easier way to the ship. Alternatively, the downed ship has two worker units, some mechs and two bunkers defending it--destroying one of the bunkers gives you room to build a barracks, and you can fight your way out from the inside.
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