History Main / DungeonByPass

17th Jun '16 12:12:53 AM erforce
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* ''VideoGame/DonkeyKongCountry'' has six levels with a shortcut at the beginning that takes you to, or very near, the end of the level. This includes some of the hardest levels in the game. [=DKC2=] has one of these in ''every'' level of the first and second worlds.
* In the N64 [[Film/JamesBond Bond]] game [[VideoGame.TheWorldIsNotEnough The World Is Not Enough]], the first level consists of obtaining the contents of a lock-box, infiltrating the bank, stealing files, and getting the drop on an NPC, all while not setting off any alarms. However, if the player chooses to trigger the alarm before opening the lock-box, they can obtain the items and walk out of the bank with a "mission cleared" in under 30 seconds, effectively skipping the whole level.
* ''[[VideoGame/{{Pitfall}} Pitfall: The Mayan Adventure]]'' features two really tough boss fights against a duo of jaguars and a transforming jaguar-man. However, in some ports of the game (such as the SNES version,) the triggers for boss fights are wonky enough (requiring that the player be on the ground, for one thing) that the player can simply leap right over them and head straight to the exit.

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* ''VideoGame/DonkeyKongCountry'' ''VideoGame/DonkeyKongCountry''
** [[VideoGame/DonkeyKongCountry1 The first game]]
has six levels with a shortcut at the beginning that takes you to, or very near, the end of the level. This includes some of the hardest levels in the game. [=DKC2=]
** ''VideoGame/DonkeyKongCountry2DiddysKongQuest''
has one of these in ''every'' level of the first and second worlds.
* In the N64 [[Film/JamesBond Bond]] ''[[Franchise/JamesBond Bond]]'' game [[VideoGame.TheWorldIsNotEnough The World Is Not Enough]], ''VideoGame/TheWorldIsNotEnough'', the first level consists of obtaining the contents of a lock-box, infiltrating the bank, stealing files, and getting the drop on an NPC, all while not setting off any alarms. However, if the player chooses to trigger the alarm before opening the lock-box, they can obtain the items and walk out of the bank with a "mission cleared" in under 30 seconds, effectively skipping the whole level.
* ''[[VideoGame/{{Pitfall}} Pitfall: The Mayan Adventure]]'' ''VideoGame/PitfallTheMayanAdventure'' features two really tough boss fights against a duo of jaguars and a transforming jaguar-man. However, in some ports of the game (such as the SNES version,) the triggers for boss fights are wonky enough (requiring that the player be on the ground, for one thing) that the player can simply leap right over them and head straight to the exit.



* In the Square game [[VideoGame/KingdomHeartsI Kingdom Hearts]], a section in one of the final worlds requires you to lower the positions of huge blocks through different switches placed in the world to use as a staircase to reach a boss. However, by that point, you have a glide ability that allows you to slowly but surely reach areas across gaps. Therefore, you only have to partially lower one of the blocks to be able to stand on it, angle your camera, and then glide around the other block to land on the platform behind it.

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* In the Square game [[VideoGame/KingdomHeartsI ''[[VideoGame/KingdomHeartsI Kingdom Hearts]], Hearts]]'', a section in one of the final worlds requires you to lower the positions of huge blocks through different switches placed in the world to use as a staircase to reach a boss. However, by that point, you have a glide ability that allows you to slowly but surely reach areas across gaps. Therefore, you only have to partially lower one of the blocks to be able to stand on it, angle your camera, and then glide around the other block to land on the platform behind it.
2nd Jun '16 11:05:07 PM Doug86
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* As Literature/{{Bolo}}s grow bigger and heavier (in their later versions rivaling the size and mass of UsefulNotes/WorldWarOne battleships), the concepts of 'obstacle' or 'barrier' become less meaningful they blow everything in their way up, iron it flat through the sheer weight of their passage, or both.

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* As Literature/{{Bolo}}s grow bigger and heavier (in their later versions rivaling the size and mass of UsefulNotes/WorldWarOne UsefulNotes/WorldWarI battleships), the concepts of 'obstacle' or 'barrier' become less meaningful they blow everything in their way up, iron it flat through the sheer weight of their passage, or both.



*** The masters of this kind of warfare during WorldWarI were the Italian and Austro-Hungarian mountain troops, that found smarter to dig under enemy-held mountains (mainly the ones known as Italian Tooth and Austrian Tooth facing each other on the Dolomites) and ''blow them up'' rather than trying a frontal assault. Usually there wasn't enough explosive to actually blow up the mountain, just the piece the enemy was on, but the final mine to explode was fifty tonnes of TNT that ''did'' collapse part of the Italian Tooth... Just in time to force the Italian to not detonate the equally large they had just completed right under the Austrian Tooth. After that, the (locally raised) troops stopped for fear of blowing up the whole mountain range and their homes with it.

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*** The masters of this kind of warfare during WorldWarI UsefulNotes/WorldWarI were the Italian and Austro-Hungarian mountain troops, that found smarter to dig under enemy-held mountains (mainly the ones known as Italian Tooth and Austrian Tooth facing each other on the Dolomites) and ''blow them up'' rather than trying a frontal assault. Usually there wasn't enough explosive to actually blow up the mountain, just the piece the enemy was on, but the final mine to explode was fifty tonnes of TNT that ''did'' collapse part of the Italian Tooth... Just in time to force the Italian to not detonate the equally large they had just completed right under the Austrian Tooth. After that, the (locally raised) troops stopped for fear of blowing up the whole mountain range and their homes with it.
30th May '16 9:34:05 AM Medinoc
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*** Another amusing way groups bypassed the dungeon in the original was to completely skip the dungeon and merely steal the doors, 1000 cu. ft. of solid adamantine and mithral, probably worth more than all the treasure in the tomb itself. Also fixed in the 3.5 remake by having the doors merely by magically hardened steel that loses it's magic once removed.

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*** Another amusing way groups bypassed the dungeon in the original was to completely skip the dungeon and merely steal the doors, 1000 cu. ft. of solid adamantine and mithral, probably worth more than all the treasure in the tomb itself. Also fixed in the 3.5 remake by having the doors merely by magically hardened steel that loses it's its magic once removed.
30th May '16 9:18:38 AM Medinoc
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* [[http://www.captainsnes.com/2003/02/07/278-the-easy-way-to-beat-the-castle-level/ This strip]] of ''Webcomic/CaptainSNES'' shows what's likely the ultimate example of this trope.

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* [[http://www.captainsnes.com/2003/02/07/278-the-easy-way-to-beat-the-castle-level/ This strip]] of ''Webcomic/CaptainSNES'' shows what's likely the ultimate example of this trope.trope, where Magus, accompanying Mario, simply blows up the 7th castle from outside.
30th May '16 9:16:26 AM Medinoc
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* [[http://www.fantasycomic.com/index.php?p=c536 This strip]] in ''Webcomic/ChasingTheSunset''.

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* [[http://www.fantasycomic.com/index.php?p=c536 This strip]] in ''Webcomic/ChasingTheSunset''.''Webcomic/ChasingTheSunset'' involves threatening the dungeon into submission:
-->'''Leaf:''' For all we know, the walls may be alive and move to trap us.\\
'''Ayne:''' In that case, I suggest we just break through the walls until we find the way.\\
'''Walls:''' ''(shift light and dark bricks around, spelling "GO" with a big arrow towards the party's destination)''
29th May '16 3:53:35 AM Doug86
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* In Kitty Pryde's first [[DeadlyTrainingArea Danger Room]] session as a member of the ''Comicbook/{{X-Men}}'', she's so terrified that she simply closes her eyes and becomes intangible, and then walks straight across the room to the finish line, passing harmlessly through every obstacle.

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* In Kitty Pryde's first [[DeadlyTrainingArea Danger Room]] session as a member of the ''Comicbook/{{X-Men}}'', ''Comicbook/XMen'', she's so terrified that she simply closes her eyes and becomes intangible, and then walks straight across the room to the finish line, passing harmlessly through every obstacle.
25th May '16 5:53:51 PM TalismanRainbow
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* In the ''VideoGame/SuperMonkeyBall'' series, although most notably 1, 2, and Deluxe, a surprisingly large number of levels may be passed through manipulation of the floor's layout by means of physics exploitation. For example, upon coming into contact with a lip on the edge of the ground, the player will be popped upwards, and will fall back down. In certain situations, this may be used to completely bypass a handful of the more annoying levels of the game.
19th May '16 12:26:23 PM Koveras
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* A justified aversion in ''VideoGame/MassEffect2''. On Illium, at the start of the mission to find the Assassin (whose target is in the penthouse of a skyscraper), Shepard notes "Why don't we just fly up to the top?" His/Her informant, however, comments " They have a lot of mercs carrying rocket launchers, just waiting for you to try."

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* A justified aversion in ''VideoGame/MassEffect2''. On Illium, at the start of the mission to find the Assassin (whose target is in the penthouse of a skyscraper), Shepard notes "Why don't we just fly up to the top?" His/Her informant, however, comments " They "They have a lot of mercs carrying rocket launchers, just waiting for you to try."


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* In ''VideoGame/{{Wizardry}} 8'', if you visit the Ascension Peak before the endgame and leave behind a portal, you can later teleport right past the Rapax, who bar passage to the Peak the moment you are told by the story to actually go there.
13th May '16 3:35:23 AM Morgenthaler
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* In "The Rapture of Ridley Walker" by {{Clutch}}:

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* In "The Rapture of Ridley Walker" by {{Clutch}}:Music/{{Clutch}}:
6th May '16 8:08:30 AM TheOneWhoTropes
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* In ''SupermanDoomsday'', when Lex Luthor's clone of Superman turns on him, Luthor retreats to an armored panic room that is lit by red lights (Superman needs yellow sunlight to retain his powers) and holds a pair of kryptonite encrusted gauntlets. Luthor attempts to lure the clone Superman in, but he merely locks the door, ''rips the entire panic room out of the building'', and casually drops it to the ground a hundred stories below.

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* In ''SupermanDoomsday'', ''WesternAnimation/SupermanDoomsday'', when Lex Luthor's clone of Superman turns on him, Luthor retreats to an armored panic room that is lit by red lights (Superman needs yellow sunlight to retain his powers) and holds a pair of kryptonite encrusted gauntlets. Luthor attempts to lure the clone Superman in, but he merely locks the door, ''rips the entire panic room out of the building'', and casually drops it to the ground a hundred stories below.
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