History Main / DungeonByPass

8th Aug '17 9:48:58 PM DarkHunter
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* In ''Anime/OnePunchMan'', Dr. Genus activates traps on floors 1 through 8 of The House of Evolution- which Genos promptly destroys to access the basement.

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* In ''Anime/OnePunchMan'', Dr. Genus activates traps on floors 1 through 8 of The House of Evolution- which but Genos promptly destroys decides to access simply vaporize the basement.entire building at once and be done with everything. Turns out there was a basement though.
7th Aug '17 3:55:01 PM TheNicestGuy
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* Interplay's 1990 adaptation of ''Literature/TheLordOfTheRings'' allows you to skip [[TheMaze the Old Forest]], if you play your cards exactly right. As in the book, if the Hobbits try to leave the Shire by the road instead of the forest, they will be set upon by a Black Rider. This would normally be an unwinnable fight, but if you learned the !Elbereth word of power from the Elves in the Shire, you can use it to drive the Rider off, allowing you to walk straight into Bree. This isn't even SequenceBreaking; the game just rewards exploration and offers alternative solutions to many problems. You're even free to go back into the Old Forest the "wrong" way if you want to explore it anyway.
23rd Jul '17 8:26:44 AM eldiablo555
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* Inverted for laughs in one strip of ''Webcomic/FullFrontalNerdity'', Frank is trying to set up a campaign in a city that will be full of intrigue, mystery, and political maneuvering. The guys however, refuse to play along because they absolutely HATE any of Frank's campaigns based on political intrigue because they are far too complex and they're sick and tired of trusted NPC's always turning traitor and insist that they're going to the nearest dungeon. Nelson tells Frank to just let his plot work itself out and they'll attack whoever is saying "Hail Hydra" when they get back.
10th Jul '17 4:54:13 PM MarsJenkar
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** Levels 60 to 77 were originally designed for players who didn't yet have flying mounts, but later allowed the use of flying mounts anyway. This meant quests that involve killing a specific NPC, normally requiring you to fight through a large number to mooks in the way, could simply be flown over.

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** Levels 60 to 77 were originally designed for players who didn't yet have flying mounts, but later allowed the use of flying mounts anyway. This meant quests that involve killing a specific NPC, normally requiring you to fight through a large number to mooks in the way, could simply be flown over. Levels 86 and up had similar setups--''Mists of Pandaria'', like prior expansions, didn't let you have a flying mount for the area until you hit the level cap, and flying mounts in ''Warlords of Draenor'' or ''Legion'' weren't available until the correct patch happened, [[DoubleUnlock and the players had to jump through some hoops even then]] (but at least once flying mounts for an area were unlocked for one character, they were unlocked for the entire account).
28th Jun '17 5:31:00 PM nombretomado
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** In actuality that tactic (often called mouse-holing) predates both of the previous examples. According to TheOtherWiki this was used as early as the Battle of Stalingrad. Another related ancient military tactic is undermining, digging a tunnel beneath an enemy stronghold to either knock it down or blow it up.

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** In actuality that tactic (often called mouse-holing) predates both of the previous examples. According to TheOtherWiki Wiki/TheOtherWiki this was used as early as the Battle of Stalingrad. Another related ancient military tactic is undermining, digging a tunnel beneath an enemy stronghold to either knock it down or blow it up.
13th Jun '17 5:11:31 PM NightShade96
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* The SCPFoundation is fond of this trope in general, but special mention goes to the attempt to simplify exploration of the steel labyrinth found in [[http://www.scp-wiki.net/scp-432 SCP-432]] using an acetylene torch. [[spoiler: Subverted when the BeastInTheMaze bursts through the hole and expresses its displeasure at their ingenuity.]]

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* The SCPFoundation Wiki/SCPFoundation is fond of this trope in general, but special mention goes to the attempt to simplify exploration of the steel labyrinth found in [[http://www.scp-wiki.net/scp-432 SCP-432]] using an acetylene torch. [[spoiler: Subverted when the BeastInTheMaze bursts through the hole and expresses its displeasure at their ingenuity.]]
7th Jun '17 10:41:03 AM Connacht
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* ''VideoGame/ThiefTheDarkProject'' has many secret passages that cut short levels. The most important example is in level 3, where you descend upon a big, deep catacomb full of undeads in order to steal some artifacts and then you have to backtrack all that Hell to the surface (unless you play on the easiest difficulty or you find a secret tunnel near the end). The most gamey example is a SequenceBreaking in level 6, where you are supposed to go inside a haunted cathedral, steal a magic item, try to escape, find that the doors have been magically sealed and then investigate all the structure and its crypts in order to find how to escape: but you can block the doors with a skull or a rock in the beginning, preventing their closure, which was NOT supposed to be how to play the level (this was fixed in Thief Gold where they close anyway).
29th May '17 5:53:53 PM Caps-luna
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*** B-29s, including the bombers that dropped the A-bombs, were the first mass produced pressurized aircraft. This allowed them to fly much higher than competing designs, so high in fact that they could simply fly over Japan's air defenses and the air defenses couldn't attack back.
12th May '17 4:19:56 AM Cryoclaste
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* Besides the usual SequenceBreaking of the ''{{Metroid}}'' series, the Space Jump (allows for infinite jumping, and destroys anything you touch if the Screw Attack is equipped) and the "Shinespark" technique in ''Super Metroid'' and later 2D games (run until you get "charged", and then thrust in a chosen direction, jumping extremely high and possibly breaking some walls) are perfect translations of dungeon bypass.
** Metroid: Zero Mission on the GBA let you use a morph-ball shinespark to acquire super missiles early, bypassing a few minibosses. It was a tricky technique, and probably more time-consuming than just killing the boss. Worryingly, the skipped bosses register as dead if you come back later, down to scenery-alterations caused by their death throes. If you didn't kill it, then what did...

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* Besides the usual SequenceBreaking of the ''{{Metroid}}'' ''Franchise/{{Metroid}}'' series, the Space Jump (allows for infinite jumping, and destroys anything you touch if the Screw Attack is equipped) and the "Shinespark" technique in ''Super Metroid'' ''VideoGame/SuperMetroid'' and later 2D games (run until you get "charged", and then thrust in a chosen direction, jumping extremely high and possibly breaking some walls) are perfect translations of dungeon bypass.
** Metroid: Zero Mission ''VideoGame/MetroidZeroMission'' on the GBA let you use a morph-ball shinespark to acquire super missiles early, bypassing a few minibosses. It was a tricky technique, and probably more time-consuming than just killing the boss. Worryingly, the skipped bosses register as dead if you come back later, down to scenery-alterations caused by their death throes. If you didn't kill it, then what did...
15th Apr '17 1:10:42 PM nombretomado
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* In ''[[{{Emberverse}} Dies the Fire]]'' by SMStirling, some outside force suddenly causes electricity to stop working all over the Earth. In Oregon, the main (human) villain begins establishing a brutal fiefdom, and orders the construction of a well-defended fort blocking an important pass. Fortunately for the heroes, ''hang-gliders'' still work just fine, and they land a strike-force on the fort's roof and breach the defenses from the rear.

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* In ''[[{{Emberverse}} ''[[Literature/{{Emberverse}} Dies the Fire]]'' by SMStirling, Creator/SMStirling, some outside force suddenly causes electricity to stop working all over the Earth. In Oregon, the main (human) villain begins establishing a brutal fiefdom, and orders the construction of a well-defended fort blocking an important pass. Fortunately for the heroes, ''hang-gliders'' still work just fine, and they land a strike-force on the fort's roof and breach the defenses from the rear.
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http://tvtropes.org/pmwiki/article_history.php?article=Main.DungeonByPass