History Main / DungeonByPass

16th Feb '17 5:55:25 AM gophergiggles
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** ''VideoGame/SuperMarioSunshine'' has ''The Goopy Inferno'', a [[NoGearLevel No Fludd Run]] of a level covered in lava that requires you to climb around the village underside to reach the goal. However if you're careful and patient you can just walk along a fence to the giant tree and take a mad dive from the top ''straight to the end goal'', all in all completing the level in about a minute.
30th Jan '17 5:55:21 PM gophergiggles
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** Due to an awesome GoodBadBug in ''[[VideoGame/SonicBoom Sonic Boom: Rise of Lyric]]'' Knuckles was capable of unlimited air jumps. You can bypass so much of the game that an ''under one hour speedrun is possible''.
26th Jan '17 7:29:22 AM Morgenthaler
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* The 6th Terran mission in ''{{Starcraft}}'' has you rescuing a downed ship in the center of the map, surrounded by a ring of mountains. The game expects you, with your base in the east, to circle around clockwise to the west, taking you through the enemy bases on the way before you ascend the mountains around the ship and fight your way down to it. But if you put some units along the cliffs to the west and get sight up there with an air unit or a comsat sweep, they can kill a couple of anti-air turrets to create a safe landing zone for you to ferry them up there and fight a much shorter, much easier way to the ship. Alternatively, the downed ship has two worker units, some mechs and two bunkers defending it--destroying one of the bunkers gives you room to build a barracks, and you can fight your way out from the inside.

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* The 6th Terran mission in ''{{Starcraft}}'' ''VideoGame/{{Starcraft}}'' has you rescuing a downed ship in the center of the map, surrounded by a ring of mountains. The game expects you, with your base in the east, to circle around clockwise to the west, taking you through the enemy bases on the way before you ascend the mountains around the ship and fight your way down to it. But if you put some units along the cliffs to the west and get sight up there with an air unit or a comsat sweep, they can kill a couple of anti-air turrets to create a safe landing zone for you to ferry them up there and fight a much shorter, much easier way to the ship. Alternatively, the downed ship has two worker units, some mechs and two bunkers defending it--destroying one of the bunkers gives you room to build a barracks, and you can fight your way out from the inside.
12th Jan '17 3:48:41 PM gb00393
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* ''Series/GameOfThrones'': Mance reveals in "The Children" that, having seen how meager the Night's Watch's defences are, he simply sent a few hundred climbers a short way down the Wall to avoid the defenders entirely.
9th Jan '17 8:08:38 PM justanid
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->''"Obstacle course? Mo' like ka-boom course."''
-->-- '''Black Mage''', ''Webcomic/EightBitTheater'', "[[http://www.nuklearpower.com/2003/12/04/episode-359-flawless-victories/ Episode 359: Flawless Victories]]"




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->''"Obstacle course? Mo' like ka-boom course."''
-->-- '''Black Mage''', ''Webcomic/EightBitTheater'', "[[http://www.nuklearpower.com/2003/12/04/episode-359-flawless-victories/ Episode 359: Flawless Victories]]"



Can be circumvented with a BeastInTheMaze.

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Can be circumvented However, a BeastInTheMaze could make a dungeon bypass a bad thing for the heroes. The creature hunting them is no longer restricted in it's movements and sometimes it was the maze's difficulty to maneuver in that was the only thing keeping the heroes alive.

Compare
with a BeastInTheMaze.
CuttingTheKnot and OpenSaysMe.
8th Jan '17 1:47:44 PM jtvectorsigma
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* ''Film/GuardiansOfTheGalaxy'' has two examples: while Peter, Drax, and Groot had to fight through an army of Sakaran sodiers to reach the bridge, Gamora simply blasts a hole in the ceiling/floor and jumps up to stand beside them. A minute late, Rocket pulls one better by just ramming his ship into the bridge windows.
20th Dec '16 12:16:59 AM Malco
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Makes players of [[RolePlayingGame [=RPGs=]]], ActionAdventure, and other such games with dungeons wish they could do something as easy. Occasionally, they can. This usually results in SequenceBreaking. Recent games though have made AntiFrustrationFeatures where after you finish the dungeon, a teleporter appears teleporting you back to the beginning to save you an exhausted trip.

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Makes players of [[RolePlayingGame [=RPGs=]]], ActionAdventure, and other such games with dungeons wish they could do something as easy. Occasionally, they can. This usually results in SequenceBreaking. Recent games though have made AntiFrustrationFeatures where after you finish the dungeon, a teleporter appears [[DoorToBefore teleporting you back to the beginning beginning]] to save you an exhausted trip.
14th Dec '16 6:40:21 PM PaulA
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* In ''[[Literature/TheElenium The Sapphire Rose]]'' by Creator/DavidEddings, the heroes attempt to use captured minions to lead them through the deathtrap maze, only to realize that the minions didn't know the way either. Finally, they realize that there was no way ''through'' the maze so try going up through the ceiling. It works as they find the maintenance pathways, and funnily enough real access ways to the maintenance pathways.

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* In ''[[Literature/TheElenium The Sapphire Rose]]'' ''Literature/TheSapphireRose'' by Creator/DavidEddings, the heroes attempt to use captured minions to lead them through the deathtrap maze, only to realize that the minions didn't know the way either. Finally, they realize that there was no way ''through'' the maze so try going up through the ceiling. It works as they find the maintenance pathways, and funnily enough real access ways to the maintenance pathways.
6th Dec '16 7:39:35 AM MegaMarioMan
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** ''SuperMario3DLand'', if it's not an exaggeration or parody, has W7-1. It's normally a water level, where you start on solid ground, go through an underwater area, then use a pipe to reach the flagpole, which is also on solid ground. As a matter of fact, you can even see the flagpole from the start of the level... [[http://www.youtube.com/watch?v=WhIcgdVJHM0 and, if you have a Tanooki suit, jump over to it, allowing you to skip the entire level and beat it in 5 seconds]].

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** ''SuperMario3DLand'', ''VideoGame/SuperMario3DLand'', if it's not an exaggeration or parody, has W7-1. It's normally a water level, where you start on solid ground, go through an underwater area, then use a pipe to reach the flagpole, which is also on solid ground. As a matter of fact, you can even see the flagpole from the start of the level... [[http://www.youtube.com/watch?v=WhIcgdVJHM0 and, if you have a Tanooki suit, jump over to it, allowing you to skip the entire level and beat it in 5 seconds]].



* Pretty much any [[SonicTheHedgehog Sonic]] game (with the exception of SA 2) in which Tails or Cream (who both have the ability to fly) is playable; also Knuckles to a lesser extent (he can't fly but he can glide and climb walls).

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* Pretty much any [[SonicTheHedgehog [[Franchise/SonicTheHedgehog Sonic]] game (with the exception of SA 2) in which Tails or Cream (who both have the ability to fly) is playable; also Knuckles to a lesser extent (he can't fly but he can glide and climb walls).



** In ''SonicUnleashed'', [[http://www.youtube.com/watch?v=2H9Dw9CgYqA there's one stage that can be won in under five seconds by Sonic turning around and railjumping to the exit.]]

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** In ''SonicUnleashed'', ''VideoGame/SonicUnleashed'', [[http://www.youtube.com/watch?v=2H9Dw9CgYqA there's one stage that can be won in under five seconds by Sonic turning around and railjumping to the exit.]]
4th Dec '16 6:44:53 PM Scorpion451
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* The SCPFoundation is fond of this trope in general, but special mention goes to the attempt to simplify exploration of the steel labyrinth found in [[http://www.scp-wiki.net/scp-432 SCP-432]] using an acetylene torch. [[spoiler: Subverted when the BeastInTheMaze bursts through the hole and expresses its displeasure at their ingenuity.]]
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