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* The first boss fight in ''VideoGame/HalfLife2: Episode Two'' is against an Antlion Guard and Guardian [[FlunkyBoss along with their normal antlion minions]]. They don't hesitate to attack you at the same time, but you've got a healthy supply of SMG and Shotgun ammo, a safe spot where they can't strike you, and several exploding barrels lying around the valley...

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* ''VideoGame/HalfLife2'':
** A pair of Gunships acts as a dual miniboss in the Nova Prospekt courtyard. Two more Gunships show up while Breen is trying to teleport away at the end of the game, but fighting them is completely optional as they're only there to impede you from destroying the teleporter.
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The first boss fight in ''VideoGame/HalfLife2: Episode ''Episode Two'' is against an Antlion Guard and Guardian [[FlunkyBoss along with their normal antlion minions]]. They don't hesitate to attack you at the same time, but you've got a healthy supply of SMG and Shotgun ammo, a safe spot where they can't strike you, and several exploding barrels lying around the valley...
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Fixing ZCE by Crosswicking an existing example that actually has the better context.


%%* Agni and Rudra from ''VideoGame/DevilMayCry3DantesAwakening''.

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%%* * Agni and Rudra from ''VideoGame/DevilMayCry3DantesAwakening''.''VideoGame/DevilMayCry3DantesAwakening''. After all, they are BashBrothers who are adept at fighting together, although they have a tendency to bicker with one another and can actually hurt each other with their slashes in-battle by accident. Defeating one of them before the other gives the remaining boss a power-up.
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* ''VideoGame/HalfLife2'' ends with a fight against two Combine Gunships. While they are the most powerful enemies in the game, they make it even more obvious that the game doesn't have any kind of actual ending and you fight them only because the designers had no idea what else you could be doing once you reached the main villain who does not have any combat abilities at all.

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* ''VideoGame/HalfLife2'' ends with a The first boss fight in ''VideoGame/HalfLife2: Episode Two'' is against two Combine Gunships. While an Antlion Guard and Guardian [[FlunkyBoss along with their normal antlion minions]]. They don't hesitate to attack you at the same time, but you've got a healthy supply of SMG and Shotgun ammo, a safe spot where they are can't strike you, and several exploding barrels lying around the most powerful enemies in the game, they make it even more obvious that the game doesn't have any kind of actual ending and you fight them only because the designers had no idea what else you could be doing once you reached the main villain who does not have any combat abilities at all.valley...



* In ''VideoGame/SoldierOfFortune 2: Double Helix'', you fight a Dual Boss battle against The Torturer (who's armed with an M60 heavy machinegun) and Deviant1 (who's up on a balcony with a sniper rifle) inside a prison yard. Both characters do increased damage, so much so that Deviant1 can kill you with a single shot. They also can absorb more bullets than a normal human, although the difference isn't too unrealistic. The game is otherwise devoid of boss fights (except for 2 battles against an enemy helicopter).

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* In ''VideoGame/SoldierOfFortune 2: Double Helix'', you fight a Dual Boss battle against The Torturer (who's armed with an M60 heavy machinegun) and Deviant1 [=Deviant1=] (who's up on a balcony with a sniper rifle) inside a prison yard. Both characters do increased damage, so much so that Deviant1 [=Deviant1=] can kill you with a single shot. They also can absorb more bullets than a normal human, although the difference isn't too unrealistic. The game is otherwise devoid of boss fights (except for 2 battles against an enemy helicopter).

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* ''VideoGame/TeenageMutantNinjaTurtlesShreddersRevenge'' has two examples:
** In Stage 4, you fight against Dirtbag and Groundchuck.
** In Stage 7, you fight Bebop and Rocksteady as a duo after having defeated them separately in the first two stages of the game.



** A couple of bosses in , including Masa and Mune (before they [[FusionDance combine into Masamune]]), and Azala and the Black Tyranno. The Golem Twins, who each counter with "copycat" attacks, are a more infamous example.

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** A couple of bosses in , including Masa and Mune (before they [[FusionDance combine into Masamune]]), and Azala and the Black Tyranno. The Golem Twins, who each counter with "copycat" attacks, are a more infamous example.



** Ormi and Logos in ''VideoGame/FinalFantasyX2'' each get one solo boss fight but are otherwise fought together pratically every time they appear during the first two chapters of the game. A couple of those times, their employer, Leblanc, joins them to make it a 3-on-3 battle against the three playable characters.

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** Ormi and Logos in ''VideoGame/FinalFantasyX2'' each get one solo boss fight but are otherwise fought together pratically practically every time they appear during the first two chapters of the game. A couple of those times, their employer, Leblanc, joins them to make it a 3-on-3 battle against the three playable characters.
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* The climax of ''Film/SixtyFive'' has Mills fighting a pair of T-Rexes.
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* ''VideoGame/KrazyIvan'' have quite a few, notably Demonseed and Sentinel, two giant squid-like mechas, the "Reflex" duo, and the last two giant robots, Fireball and Bane, the former who attacks from ground while the latter is a flying robot hovering in circles.
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* In ''VideoGame/AtomicHeart'' the twin ballerina robots that play a huge part in the game's promotion are encountered as RouteBoss close to one of the endings of the game.

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* In ''VideoGame/AtomicHeart'' the twin ballerina robots that play a huge part in the game's promotion are encountered as a RouteBoss close to one of the endings of the game.
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Atomic heart

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* In ''VideoGame/AtomicHeart'' the twin ballerina robots that play a huge part in the game's promotion are encountered as RouteBoss close to one of the endings of the game.
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* The Vampire Twins from ''VideoGame/DaemonSummoner'', serving as the second-to-last boss, where they attack you together in tandem.
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** ''VideoGame/SuperMario3DLand'': World 7's boss is Boom Boom and his DistaffCounterpart Pom Pom battled at the same time (they were faced individiallu in prior worlds); they reprise this role in [[spoiler:the BrutalBonusLevel, World 8-Crown]]. For some reason, they never team up in the sequel ''VideoGame/SuperMario3DWorld'', as the larger number of bosses in the game decreased their recurrence.

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** ''VideoGame/SuperMario3DLand'': World 7's boss is Boom Boom and his DistaffCounterpart Pom Pom battled at the same time (they were faced individiallu individually in prior worlds); they reprise this role in [[spoiler:the BrutalBonusLevel, World 8-Crown]]. For some reason, they never team up in the sequel ''VideoGame/SuperMario3DWorld'', as the larger number of bosses in the game decreased their recurrence.
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* ''VideoGame/BravelyDefault'' has three in the same side quest chain, notable in that one of the bosses is the same each time. The boss fight in the Harena Ruins is against the Jackal and his hired bodyguard, Khint. Once one of them is at half health, Khint pulls a ScrewThisImOutOfHere. After this, you can fight Profiteur, who has ''also'' hired Khint to guard him... only for Khint to ditch ''him'' too when one of them is down to half health. Finally, at the Grand Mill Works, you fight Khint (who this time fights to the death) and his current employer, [[spoiler:Khamer]].
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Bonus Boss was renamed by TRS


** Team Slacker, Stratos and Delilah, are fought together post-game as a BonusBoss in the Underground Tavern. They both can heal each other for 15 HP, and should one fall, the other would revive them, and given that they take two actions per turn at low health, they may revive each other and ''then'' heal, ensuring that both must be taken down in one turn.

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** Team Slacker, Stratos and Delilah, are fought together post-game as a BonusBoss {{Superboss}} in the Underground Tavern. They both can heal each other for 15 HP, and should one fall, the other would revive them, and given that they take two actions per turn at low health, they may revive each other and ''then'' heal, ensuring that both must be taken down in one turn.



*** The [[BonusBoss Darklurker]] will create a clone of itself that shares the same lifebar when you get it to around 50% health.
*** The BonusBoss of ''Crown of the Sunken King'' [=DLC=] are the PowerTrio of graverobbers, each about as strong as a Dragonrider, but extremely deadly altogether as their fighting styles complement each other.
*** Lud and Zallen, ''another'' BonusBoss, now of ''Crown of the Ivory King'' [=DLC=], are elephant-sized, spellcasting [[PantheraAwesome sabertooth tigers]], though Zallen initially is lazing on the wall and only joins Lud when the latter is clearly in trouble. If you kill either one, the remaining one gets enraged and [[TurnsRed buffs up]] to the point his health starts ''regenerating''.

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*** The [[BonusBoss [[{{Superboss}} Darklurker]] will create a clone of itself that shares the same lifebar when you get it to around 50% health.
*** The BonusBoss {{Superboss}} of ''Crown of the Sunken King'' [=DLC=] are the PowerTrio of graverobbers, each about as strong as a Dragonrider, but extremely deadly altogether as their fighting styles complement each other.
*** Lud and Zallen, ''another'' BonusBoss, {{Superboss}}, now of ''Crown of the Ivory King'' [=DLC=], are elephant-sized, spellcasting [[PantheraAwesome sabertooth tigers]], though Zallen initially is lazing on the wall and only joins Lud when the latter is clearly in trouble. If you kill either one, the remaining one gets enraged and [[TurnsRed buffs up]] to the point his health starts ''regenerating''.



*** [[PsychoElectro Larxene's]] [[BonusBoss Absent Silhouette]] invokes this by splitting into two copies of herself. There's a reaction command that merges her copies back together.

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*** [[PsychoElectro Larxene's]] [[BonusBoss [[OptionalBoss Absent Silhouette]] invokes this by splitting into two copies of herself. There's a reaction command that merges her copies back together.



** In its SpiritualSequel ''VideoGame/ExitFate'', you get to fight a duo ([[RecurringBoss repeatedly]]), and there's a secret Dual BonusBoss battle.

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** In its SpiritualSequel ''VideoGame/ExitFate'', you get to fight a duo ([[RecurringBoss repeatedly]]), and there's a secret Dual BonusBoss OptionalBoss battle.



** In the post-epilogue, the party must defeat [[spoiler:Rasheed and Reffian in order to recruit them]] and unlock the [[BonusBoss cameo boss battles]].

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** In the post-epilogue, the party must defeat [[spoiler:Rasheed and Reffian in order to recruit them]] and unlock the [[BonusBoss [[OptionalBoss cameo boss battles]].



** ''VideoGame/TalesOfBerseria'' has the first stage of the FinalBoss fight, a match against [[spoiler:Artorius and Innominat]]. There's also the BonusBoss against [[spoiler:[[VideoGame/TalesofXilla Jude and Milla]]]].

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** ''VideoGame/TalesOfBerseria'' has the first stage of the FinalBoss fight, a match against [[spoiler:Artorius and Innominat]]. There's also the BonusBoss OptionalBoss against [[spoiler:[[VideoGame/TalesofXilla Jude and Milla]]]].



* The [[BonusBoss Bonus Bosses]] Grindcore Minks and [[spoiler: Hanemoka's dual noise forms]] from ''VideoGame/TheWorldEndsWithYou''. Also not-bonus-bosses [[spoiler:Kariya and Uzuki]] and [[spoiler:Shiki and Megumi]].

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* The [[BonusBoss Bonus [[OptionalBoss Optional Bosses]] Grindcore Minks and [[spoiler: Hanemoka's dual noise forms]] from ''VideoGame/TheWorldEndsWithYou''. Also not-bonus-bosses [[spoiler:Kariya and Uzuki]] and [[spoiler:Shiki and Megumi]].



** Jarien and Sothos, BonusBoss in Scarlet Stratholme.

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** Jarien and Sothos, BonusBoss OptionalBoss in Scarlet Stratholme.



* [[BonusBoss The Corners]] from ''VideoGame/{{Iconoclasts}}'' share a health meter, but fight as a duo. On low health, they start to use their attacks in tandem.

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* [[BonusBoss [[OptionalBoss The Corners]] from ''VideoGame/{{Iconoclasts}}'' share a health meter, but fight as a duo. On low health, they start to use their attacks in tandem.
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* The two Barons of Hell (AKA the 'Bruiser Brothers') from the original ''VideoGame/{{Doom}}'' at the end of the first episode.

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* ''VideoGame/{{Doom}}'': The two Barons of Hell (AKA the 'Bruiser Brothers') from serve as the original ''VideoGame/{{Doom}}'' final opponents awaiting at the end of the first episode.

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** The game has Eliza and [[spoiler:her BackupTwin, Isabella]] as the penultimate battle of the game.


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** The tournament at the police HQ ends with the protagonist and Marcia fighting Ernest and Linda.
** Sergei and Oboro are fought togehter twice. [[spoiler:Subverted the second time when Sergei [[HeelFaceTurn turns on Oboro]] at the start of the fight.]]
** The game has Eliza and [[spoiler:her BackupTwin, Isabella]] as the penultimate battle of the game.
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* ''VideoGame/{{Vendetta}}'' had the Rude brothers, a giant and a dwarf. The health bar only applied to the giant. Get that bar to zero and the dwarf would die with his brother even if you didn't hit him once, but if you hit him enough times he'd die, leaving his brother still standing. The bonus stage had the player fight every boss two at a time; three in the case of the Rude brothers.

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* ''VideoGame/{{Vendetta}}'' ''VideoGame/Vendetta1991'' had the Rude brothers, a giant and a dwarf. The health bar only applied to the giant. Get that bar to zero and the dwarf would die with his brother even if you didn't hit him once, but if you hit him enough times he'd die, leaving his brother still standing. The bonus stage had the player fight every boss two at a time; three in the case of the Rude brothers.

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[[folder:Beat 'Em Ups]]

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[[folder:Beat 'Em 'em Ups]]



** ''VideoGame/LuigisMansion'' has the twin ghosts Henry and Orville. Henry drives a toy car while Orville rides a toy plane. The Floating Whirlindas are a subversion; the game treats them as one ghost since they cling to each other while Luigi sucks them up.



[[folder:Shoot 'Em Ups]]

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[[folder:Shoot 'Em 'em Ups]]

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** ''VideoGame/MarioAndLuigiSuperstarSaga'' has two fights with the "Shadow Thief" Popple and his sidekick Rookie, an amnesiac Bowser. Late in the game, you fight Popple again with Birdo as the new Rookie. There's also Jojora and her friend in Joke's End, though taking out Jojora is optional as she has such high defense all attacks do only one point of damage.
** ''VideoGame/MarioAndLuigiPartnersInTime'': Bowser teams up with ''himself from the past'' at the end of Thwomp Volcano.



** ''VideoGame/MarioAndLuigiPartnersInTime'': Bowser teams up with ''himself from the past'' at the end of Thwomp Volcano.
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* In ''VideoGame/TaleSpinCapcom'', Mad Dog and Gibber serve as the bosses of [[BigStormEpisode the Storm Clouds]].
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* In ''VideoGame/DeepRockGalactic'', one Dreadnought variant takes the form of Twins that attack you simultaneously, a fireball-spewing Arbalest that likes to snipe from the ceiling, and a stomping, flame-breathing Lacerator that gets in close. The Twins aren't quite as tanky as other Dreadnoughts, but they're a lot faster. More dangerously, they have seperate life bars, but if one of the Twins takes significantly more damage than the other, they'll break off their attacks, turn invulnerable for a moment, and pool and redistribute their health. Unless a team coordinates their fire and whittles down the Twins' health at a similar rate, the Twins can soak up an absurd amount of bullets.
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** Although Cyril and Cecil were supposed to have a third member for the Underground Tournament, that member runs late, forcing the two to fight the party while being one person short.
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* ''VideoGame/LieOfCaelum'':
** Vanu and Keisar attack the party after the latter finds the first relic of Souen Forest.
** In the True path, Kado and Mai attack the party and transports them to a MentalWorld to do battle.
** In Souen Caverns, the party is worried that they'll run into the powerful Apex Pike. When they get to the bottom, they end up fighting two Apex Pikes.
** On the day of the second mission, Claire and Nanase challenge Kyou and Hitoshi in order to take the latter pair's ranks.
** During the gauntlet in the West Azure Mall, the party fights two upgraded versions of the Junkyard Frame.

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* ''Knights of the Temple: Infernal Crusade'' has a battle against two knights; Hell Knight and Black Knight. You fight them right before the hell entrance. The duo later returns during the FinalBoss fight in which they are his summons.

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* ''Knights of the Temple: Infernal Crusade'' ''VideoGame/KnightsOfTheTempleInfernalCrusade'' has a battle against two knights; Hell Knight and Black Knight. You fight them right before the hell entrance. The duo later returns during the FinalBoss fight in which they are his summons.summons.
* ''VideoGame/GladiatorSwordOfVengeance'' has the final battle against Deimos and Phobos. You have defeated them in separate boss battles, but as you confront Arruntius one last time, the villain then [[OffingTheOffspring sacrifices his own daughter]] to revive both of them, necessitating you to defeat the two gods - this time both at once.
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* ''VideoGame/EldenRing'' has a few examples, with the most [[ThatOneBoss notorious]] being the mandatory Godskin Duo - two separate bosses, the Godskin Noble and the Godskin Apostle, put together, with a shared health bar. Similar to [[VideoGame/DarkSoulsI Ornstein and Smough]], the two bosses require totally different strategies for beating them which become almost incompatible when put together, with the Apostle being slow to move but with wide-reaching attacks, while the Noble is mostly melee-only but with the ability to close the distance between itself and the player rapidly, as well as some ''nasty'' quick attacks. To add to the fun, ''the shared health bar is independent of the life status of the two actual beings you're fighting'', and they'll only fully die once the shared life bar is depleted - they can each re-summon the other if one of them dies, and if ''both'' of them die before the health bar is fully gone then the boss fight doesn't end and instead one of them will come back to life out of nowhere.

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* ''VideoGame/EldenRing'' has a few many examples, with such as a Crucible Knight and Misbegotten Warrior in Redmane Castle, Perfumer Tricia and a Misbegotten Warrior in the Unsightly Catacombs, the Erdtree Burial Watchdog duo in the Minor Erdtree Catacombs, the Crucible Knight duo in the Auriza Hero's Grave, the Valiant Gargoyle duo in Siofra Aqueduct, the Tree Sentinel duo at the Capital Outskirts, the Night's Cavalry duo in the Consecrated Snowfield, and most of the Crystalian fights (either duos or trios). But the most [[ThatOneBoss notorious]] being (and the only mandatory one) is the Godskin Duo - two separate bosses, the Godskin Noble and the Godskin Apostle, put together, with a shared health bar. Similar to [[VideoGame/DarkSoulsI Ornstein and Smough]], the two bosses require totally different strategies for beating them which become almost incompatible when put together, with the Apostle being slow to move but with wide-reaching attacks, while the Noble is mostly melee-only but with the ability to close the distance between itself and the player rapidly, as well as some ''nasty'' quick attacks. ''Unlike'' Ornstein and Smough, they each have fully-developed boss move sets and, allowing them to be used as separate individual bosses elsewhere in the game. To add to the fun, ''the shared health bar is independent of the life status of the two actual beings you're fighting'', and they'll only fully die once the shared life bar is depleted - they can each re-summon the other if one of them dies, and if ''both'' of them die before the health bar is fully gone then the boss fight doesn't end and instead one of them will come back to life out of nowhere. Their shared 26,350 HP total means that you'll end up killing them four times together instead of two (individually, the Apostle has 6,668 health and the Noble 8,000).
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* ''VideoGame/EtrianOdyssey'': Each of the first three games has a MiniBoss fight against two characters: [[spoiler:Ren and Tlachtga in Lost Shinjuku]] (first game and the remake ''Millenium Girl''), [[spoiler:Artelinde and Wilhem in Frozen Grounds]] (second game and the remake ''Fafnir Knight''), and [[spoiler:the Deep One and the Deep Lady in Molten Caves]] (third game). In the first two cases, the paired characters use skills based on certain explorer classes, so they also qualify as {{Mirror Boss}}es; and by the time you face them you realize their intentions aren't as benevolent as you originally thought. In the third case, the paired characters already pose themselves as evil characters, but at one point [[spoiler:you may choose to join their faction's side if you wish]]. The third game has a second example should you instead stick with the faction of Armoroad until the end: [[spoiler:Automaton King and Olympia]], serving as the dual FinalBoss.

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* ''VideoGame/EtrianOdyssey'': Each of the first three games has a MiniBoss fight against two characters: [[spoiler:Ren and Tlachtga in Lost Shinjuku]] (first game ([[VideoGame/EtrianOdysseyI first game]] and the remake ''Millenium Girl''), [[spoiler:Artelinde and Wilhem in Frozen Grounds]] (second game ([[VideoGame/EtrianOdysseyIIHeroesOfLagaard second game]] and the remake ''Fafnir Knight''), and [[spoiler:the Deep One and the Deep Lady in Molten Caves]] (third game).([[VideoGame/EtrianOdysseyIIITheDrownedCity third game]]). In the first two cases, the paired characters use skills based on certain explorer classes, so they also qualify as {{Mirror Boss}}es; and by the time you face them you realize their intentions aren't as benevolent as you originally thought. In the third case, the paired characters already pose themselves as evil characters, but at one point [[spoiler:you may choose to join their faction's side if you wish]]. The third game has a second example should you instead stick with the faction of Armoroad until the end: [[spoiler:Automaton King and Olympia]], serving as the dual FinalBoss.
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* ''VideoGame/SamuraiWestern'' have a pair of midgets, Killer and Nathan, who bounces all over the place and run circles around you during their boss fight. They each have their own health bar and can be killed in any order.
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* ''VideoGame/KingdomRush: Vengeance'' gives us the first one in the series with the Ghost Kings. Two ghosts that slowly move down each lane, ignoring troops, but individually have less health than other bosses in the franchise. The main catch is that the Purple Ghost King is [[{{Intangibility}} immune to physical damage]] while the Blue Ghost King is [[AntiMagic immune to magic]].

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* ''VideoGame/KingdomRush: Vengeance'' ''VideoGame/KingdomRushVengeance'' gives us the first one in the series with the Ghost Kings. Two ghosts that slowly move down each lane, ignoring troops, but individually have less health than other bosses in the franchise. The main catch is that the Purple Ghost King is [[{{Intangibility}} immune to physical damage]] while the Blue Ghost King is [[AntiMagic immune to magic]].
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An Axe To Grind is no longer a trope


* At the end of the Way of the Wang DLC fron ''VideoGame/ShadowWarrior2'', after completing all the trials, your final challenge before claiming the [[AnAxeToGrind Fist of Gozu]] is [[spoiler:fighting both corrupted versions of Kamiko from the regular game at once]].

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* At the end of the Way of the Wang DLC fron ''VideoGame/ShadowWarrior2'', after completing all the trials, your final challenge before claiming the [[AnAxeToGrind Fist of Gozu]] Gozu is [[spoiler:fighting both corrupted versions of Kamiko from the regular game at once]].
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* ''VideoGame/KabukiZ'' has the {{kunoichi}}s, a pair of sisters who attacks you together.
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* ''VideoGame/AnnieLastHope'' have an [[AdvancingBossOfDoom Advancing Dual Boss of Doom]] in one of the last stages, where you battle two infected monsters who went on an uncontrollable rampage and pursues you down a series of circling corridors, requiring you to flee and attack both at once.
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* ''VideoGame/GhostInTheShell'' have a pair of robots as it's fifth boss, attacking you from above a ceiling respectively with missile launchers and lasers. They have a tendency to try out-flanking you throughout the battle.

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