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Also, not to be confused with a DoorStopper. Nor the door maze game as named by ''[[Series/TakeshisCastle Most Extreme Elimination]]''.
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Also, not to be confused with a DoorStopper. Nor the door maze game as named by ''[[Series/TakeshisCastle Most Extreme Elimination]]''.
Elimination]]''. Or [[Music/TheDoors The Doors.]]
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** "Dalek", Rose is not quite fast enough to make it through the security doors and ends up trapped with the Dalek.
** In the episode "The Girl in the Fireplace", the Doctor broke through a time window to the eighteenth century, breaking the connection of all portals leading to his TARDIS but one which was disconnected at the time.
** In the episode "The Girl in the Fireplace", the Doctor broke through a time window to the eighteenth century, breaking the connection of all portals leading to his TARDIS but one which was disconnected at the time.
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** In "Dalek", Rose is not quite fast enough to make it through the security doors and ends up trapped with the Dalek.
** Inthe episode "The Girl in the Fireplace", the Doctor broke through a time window to the eighteenth century, breaking the connection of all portals leading to his TARDIS but one which was disconnected at the time.time.
** In "Heaven Sent" the Twelfth Doctor is trapped in a Confession Dial, without his companions. He has to figure out how to escape, and relive events until he makes it out.
** In
** In "Heaven Sent" the Twelfth Doctor is trapped in a Confession Dial, without his companions. He has to figure out how to escape, and relive events until he makes it out.
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* Near the end of season 3 of ''Series/TheMandalorian'', [[spoiler:Paz Vizla]] seals the door behind him to allow Bo-Katan to get Grogu and the rest of the Mandalorians to safety. He fights off a platoon of Stormtroopers clad in beskar-alloy armor, first by firing his gun [[{{Overheating}} until it overheats]], then [[ThrowingYourGunAtTheEnemy chucks it at a trooper to unbalance him]] so he falls over the edge with a push, and then continues fighting the rest in melee. He defeats them all [[YouCanBarelyStand with great difficulty]], then [[spoiler: ''three'' Praetorian Guards show up, defeat him, and he [[PullYourselfDownTheSpear pulls himself up one's blade]] to try to choke him, DefiantToTheEnd.]]
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* Downplayed in ''Literature/JamesAndTheGiantPeach'': When James first enters the peach stone and finds himself face to face with the huge creatures, his first reaction is pure terror, and he considers running back through the door the way he has come, only to find that it has disappeared. However, the creatures then become his allies.
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[[folder: Tabletop Games]]
* ''TabletopGame/HeroQuest'': In the expansion "The Return of the Witch Lord", one of the quests ends with the characters being trapped in the central room with a gargoyle, the door disappearing when the last character enters. When the gargoyle is defeated, the characters are captured by the Witch Lord.
[[/folder]]
* ''TabletopGame/HeroQuest'': In the expansion "The Return of the Witch Lord", one of the quests ends with the characters being trapped in the central room with a gargoyle, the door disappearing when the last character enters. When the gargoyle is defeated, the characters are captured by the Witch Lord.
[[/folder]]
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Also, not to be confused with a DoorStopper.
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Also, not to be confused with a DoorStopper.
DoorStopper. Nor the door maze game as named by ''[[Series/TakeshisCastle Most Extreme Elimination]]''.
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* ''VideoGame/KingdomHearts'':
** In the first game, both the second fight against Riku and Ansem begin with them summoning a magical barrier cutting Sora off from his allies, Goofy and Donald. This justifies the DuelBoss between Sora and the game's most prominent villains.
** In the first game, both the second fight against Riku and Ansem begin with them summoning a magical barrier cutting Sora off from his allies, Goofy and Donald. This justifies the DuelBoss between Sora and the game's most prominent villains.
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* ''VideoGame/KingdomHearts'':
''Franchise/KingdomHearts'':
** Inthe first game, ''VideoGame/KingdomHeartsI'', both the second fight against Riku and Ansem begin with them summoning a magical barrier cutting Sora off from his allies, Goofy and Donald. This justifies the DuelBoss between Sora and the game's most prominent villains.
** In
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* ''VideoGame/MetroidDread'' uses this trope much more frequently than earlier ''Franchise/{{Metroid}}'' games; often, after the player finds the correct route to go, something will alter or change (such as a turnstyle moving, a floor breaking, or a hazard popping up) that prevents Samus from returning to a previous area until she's collected the necessary power-up to get past it. Atypically of a {{Metroidvania}}, this basically means that Samus is roughly able to explore the same amount of map after opening new areas. Even much later in the game, when Samus has collected most of her abilities, there are many spots that can't (or [[SequenceBreaking aren't supposed to]]) be reached until virtually the end of the game, after she has pretty much everything.
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* ''VideoGame/KingdomHearts'':
** In the first game, both the second fight against Riku and Ansem begin with them summoning a magical barrier cutting Sora off from his allies, Goofy and Donald. This justifies the DuelBoss between Sora and the game's most prominent villains.
** In ''VideoGame/KingdomHeartsII'', right after crossing the PointOfNoReturn, the magical door Sora entered to face Xemnas closes, cutting Sora off from Mickey and Kairi and forcing him to make due with only his standard party members.
** In the first game, both the second fight against Riku and Ansem begin with them summoning a magical barrier cutting Sora off from his allies, Goofy and Donald. This justifies the DuelBoss between Sora and the game's most prominent villains.
** In ''VideoGame/KingdomHeartsII'', right after crossing the PointOfNoReturn, the magical door Sora entered to face Xemnas closes, cutting Sora off from Mickey and Kairi and forcing him to make due with only his standard party members.
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* ''WesternAnimation/AvatarTheLastAirbender'': In "Lake Laogai", the protagonist and his AntiHero ally rush after an escaping villain with the rest of TheTeam not far behind. The villain summons a wall of earth to block the entrance and brainwashes the AntiHero, forcing Aang to fight both the villain and his own ally alone.
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* Done with Ramza in ''VideoGame/FinalFantasyTactics'', for one-on-one battles. The entire party is isolated in the end as well.
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[[folder: Anime & Manga ]]
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[[folder: Fan Works ]]
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[[folder: Film ]]
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[[folder: Literature ]]
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[[folder: Live-Action TV ]]
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* In the ''Series/DoctorWho'' episode "Dalek", Rose is not quite fast enough to make it through the security doors and ends up trapped with the Dalek.
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* In the ''Series/DoctorWho'' episode ''Series/DoctorWho'':
** "Dalek", Rose is not quite fast enough to make it through the security doors and ends up trapped with the Dalek.
** "Dalek", Rose is not quite fast enough to make it through the security doors and ends up trapped with the Dalek.
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* There was an episode of ''WesternAnimation/JackieChanAdventures'' where a portal between the demon and human worlds could specifically only let one being through. Jade was trapped in the demon world and managed to escape because all the demons were fighting over who should get to go through.
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[[folder: Video Games ]]
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[[folder: Webcomics ]]
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[[folder: Real Life ]]
* Cortez [[InvokedTrope set his ships on fire after landing in Mexico]], thereby making the conquest of Aztec empire somewhat of an only way to go.
* Cortez [[InvokedTrope set his ships on fire after landing in Mexico]], thereby making the conquest of Aztec empire somewhat of an only way to go.
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*
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[[folder:Real Life]]
* Cortez [[InvokedTrope set his ships on fire after landing in Mexico]], thereby making the conquest of Aztec empire somewhat of an only way to go.
[[/folder]]
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Added a lede that describes the trope, paraphrasing what's said in the rest of the description.
When the hero is isolated from most of his allies and other outside help and forced to confront a villain or some other dangerous situation alone.
** ''Literature/HarryPotterAndThePhilosophersStone'' has Harry and Hermione reach a wall of flame and only have one potion that will take them through the flames; thus, Harry has to confront Voldemort alone.
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** ''Literature/HarryPotterAndThePhilosophersStone'' has Harry and Hermione reach a wall of flame and only have one potion that will take them through the flames; thus, Harry has to confront Voldemort alone.
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* The ''Series/{{Star Trek|The Original Series}}'' TOS episode "Arena", where aliens force Kirk to duel the lizard creature alone on the planet's surface. This is a case where the hero being stranded was actually the plan.
** Variations on this occur a number of times, notably in "The Savage Curtain" and "Spectre of the Gun".
** Also in TOS, in "The Tholian Web" Kirk gets stranded in "interspace" with only limited air in his spacesuit, while complications ensue for the rest of the crew.
** Variations on this occur a number of times, notably in "The Savage Curtain" and "Spectre of the Gun".
** Also in TOS, in "The Tholian Web" Kirk gets stranded in "interspace" with only limited air in his spacesuit, while complications ensue for the rest of the crew.
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* The ''Series/{{Star Trek|The Original Series}}'' TOS episode "Arena", where Series}}'':
** In "Arena," aliens force Kirk to duel the lizard creature alone on the planet'ssurface.surface and prevent the rest of his crew from assisting him. This is a case where the hero being stranded was actually the plan.
**Variations on this occur a number of times, notably in In "The Savage Curtain" Curtain," Yarnek disables the ''Enterprise'''s transporter until they show whether good or evil is stronger. This leaves Kirk and "Spectre of Spock stranded on an alien planet without the Gun".
support of their crew, with only a pacifist alien and Abe Lincoln to aid them in fighting history's greatest villains.
**Also in TOS, in In "The Tholian Web" Kirk gets stranded in "interspace" with only limited air in his spacesuit, while complications ensue for the rest of the crew.crew.
%%* "Spectre of the Gun".
** In "Arena," aliens force Kirk to duel the lizard creature alone on the planet's
**
**
%%* "Spectre of the Gun".
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* [[spoiler:Nimoy!Spock]] in ''Film/StarTrek2009''.
* The mirror entrance to Dracula's castle in ''Film/VanHelsing''.
* In ''Film/{{Serenity}}'' River does this on purpose to protect the rest of the crew. The door mysteriously unjams at the end, however...
** Although it was only jammed from the one side in the first place.
* The mirror entrance to Dracula's castle in ''Film/VanHelsing''.
* In ''Film/{{Serenity}}'' River does this on purpose to protect the rest of the crew. The door mysteriously unjams at the end, however...
** Although it was only jammed from the one side in the first place.
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* In
** Although it was only jammed from the one side in the first place.
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* ''Manga/MahouSenseiNegima'': Negi's party gets trapped in the Magical World when the Portals [[spoiler: are destroyed by Fate and Cosmo Entelechia.]]
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* ''Manga/MahouSenseiNegima'': ''Manga/NegimaMagisterNegiMagi'': Negi's party gets trapped in the Magical World when the Portals [[spoiler: are destroyed by Fate and Cosmo Entelechia.]]
]]
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* Many traps in VideoGame/{{Doom}} and VideoGame/DoomII locks you up in a room with an army of monsters to kill, with the switch to open the door again being very well hidden, behind all those monsters, or non-existent (which forces you to search for a new path in order to find your way back). Notably is the 8th level of Doom II, Tricks and Traps, where you're thrown into a small room full of Baron of Hell and the strongest boss in the game, the Cyberdemon.
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* Many traps in VideoGame/{{Doom}} and VideoGame/DoomII locks you up in a room with an army of monsters to kill with the switch to open the door again being very well hidden, behind all those monsters, or non-existant which forces you to search for a new path in order to find your way back. Notably is the 8th level of Doom II, Tricks and Traps, where you're thrown into a small room full of Baron of Hell and the strongest boss in the game, the Cyberdemon.
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* Many traps in VideoGame/{{Doom}} and VideoGame/DoomII locks you up in a room with an army of monsters to kill kill, with the switch to open the door again being very well hidden, behind all those monsters, or non-existant which non-existent (which forces you to search for a new path in order to find your way back.back). Notably is the 8th level of Doom II, Tricks and Traps, where you're thrown into a small room full of Baron of Hell and the strongest boss in the game, the Cyberdemon.
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* Many traps in VideoGame/{{Doom}} and VideoGame/DoomII locks you up in a room with an army of monsters to kill with the switch to open the door again being very well hidden, behind all those monsters, or non-existant which forces you to search for a new path in order to find your way back. Notably is the 8th level of Doom II, Tricks and Traps, where you're thrown into a small room full of Baron of Hell and the strongest boss in the game, the Cyberdemon.
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* In ''Discworld/AHatFullOfSky'', young witch Tiffany Aching leads the Hiver (a sort of serial-possessing entity) through the portal into Death, only to discover the door has closed behind her. This presents her with the problem of opening it again...
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* In ''Discworld/AHatFullOfSky'', ''Literature/AHatFullOfSky'', young witch Tiffany Aching leads the Hiver (a sort of serial-possessing entity) through the portal into Death, only to discover the door has closed behind her. This presents her with the problem of opening it again...
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* [[spoiler:Nimoy!Spock]] in the new ''Film/StarTrek''.
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* [[spoiler:Nimoy!Spock]] in the new ''Film/StarTrek''.''Film/StarTrek2009''.
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* ''Film/TheWildGeese''. As the mercenaries are driving across a bridge an aircraft drops a napalm bomb on it, [[NeverSplitTheParty forcing the unit to split into two groups]].