History Main / DontGoInTheWoods

21st Sep '16 10:49:09 PM wolftickets1969
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* In ''VideoGame/{{Fallout 4}}'''s ''Far Harbor'' expansion, the Island's woodlandss are shrouded in a radioactive FogOfDoom and home to baddies such as [[EverythingsWorseWithWolves Wolves]], [[DemonicSpiders Fog Crawlers]], [[AlwayChaoticEvil Trappers]], and the [[ReligionOfEvil Children of Atom]].

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* In ''VideoGame/{{Fallout 4}}'''s ''Far Harbor'' expansion, the Island's woodlandss are shrouded in a radioactive FogOfDoom and home to baddies such as [[EverythingsWorseWithWolves Wolves]], [[DemonicSpiders Fog Crawlers]], [[AlwayChaoticEvil [[AlwaysChaoticEvil Trappers]], and the [[ReligionOfEvil Children of Atom]].
21st Sep '16 10:48:39 PM wolftickets1969
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* In ''VideoGame/{{Fallout 4}}'''s ''Far Harbor'' expansion, the Island's woodlandss are shrouded in a radioactive FogOfDoom and home to baddies such as [[EverythingsWorseWithWolves Wolves]], [[DemonicSpiders Fog Crawlers]], [[AlwayChaoticEvil Trappers]], and the [[ReligionOfEvil Children of Atom]].
13th Sep '16 12:09:44 PM iowaforever
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* The various forests of Remnant in ''WebAnimation/{{RWBY}}'' are home to the creatures of Grimm, who will attack any human they can find. While it makes it handy for aspiring Hunters to go out and train, the forests are so infested that human civilization has barely expanded beyond a few small states, and going out into the woods alone and unarmed is basically a death sentence, as Yang and Ruby almost found out the hard way when they were children.
25th Aug '16 5:59:22 AM Nautilus1
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* One word: Siberia. Miles and miles and miles of endless forests in all directions. Also consider this: it has the world's largest population of wolves, bears, wolverines, lynxes, boars and only gods know what else. Oh, and it's also the coldest place on Earth outside of Antarctica.

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* One word: Siberia. Miles and miles and miles of endless forests in all directions.directions, on a stretch of land big enough to cover all Lower 48 States plus Europe. Also consider this: it has the world's largest population of wolves, bears, wolverines, lynxes, boars and only gods know what else. Oh, and it's also the coldest place on Earth outside of Antarctica.
14th Aug '16 5:29:58 AM Morgenthaler
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* Subverted by the [[FinnsWithFearsomeForests Finnish Army]]. They are forest specialists ''par excellence'', and every conscript is taught to survive and find his way in the woods. The woods do provide excellent hideaways and bases for Finnish yeagers and rangers.

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* Subverted by the [[FinnsWithFearsomeForests [[UsefulNotes/FinnsWithFearsomeForests Finnish Army]]. They are forest specialists ''par excellence'', and every conscript is taught to survive and find his way in the woods. The woods do provide excellent hideaways and bases for Finnish yeagers and rangers.
11th Aug '16 9:28:40 AM theek01
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** WebVideo/MarbleHornets narrows it down a bit -- while Slender can show up just about anywhere, wandering into the woods in Rosswood Park is practically ''guaranteed'' to end in a run-in with him.

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** WebVideo/MarbleHornets narrows it down a bit -- while Slender the Operator can show up just about anywhere, wandering into the woods in Rosswood Park is practically ''guaranteed'' to end in a run-in with him.
31st Jul '16 7:23:47 PM Theriocephalus
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* VideoGame/TheLegendOfZeldaOcarinaOfTime it is best to not go into the woods unless you are a Kokiri child if you don't you want to become a monster.

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* VideoGame/TheLegendOfZeldaOcarinaOfTime it ''VideoGame/TheLegendOfZeldaOcarinaOfTime'': It is best extremely inadvisable to not go into the woods Lost Woods unless you are a Kokiri child with a guardian fairy, if you don't you want to become a monster.one of the undead monsters that roam the forest.



** WebVideo/MarbleHornets narrows it down a bit- while Slenders can show up just about anywhere, wandering into the woods in Rosswood Park is practically ''guaranteed'' to end in a run-in with him.

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** WebVideo/MarbleHornets narrows it down a bit- bit -- while Slenders Slender can show up just about anywhere, wandering into the woods in Rosswood Park is practically ''guaranteed'' to end in a run-in with him.
31st Jul '16 7:15:42 PM Theriocephalus
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* In ''Literature/ASongOfIceAndFire'' the prologue of the first book and several chapters of the later ones take place in the Haunted Forest just North of the Wall. Already dangerous due to the biiterly cold climate and the tribes of hostile barbarians living there, the woods beyond the wall become even more dangerous [[spoiler:due to the arrival of Others, in the TV series called the White Walkers.]]

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* In ''Literature/ASongOfIceAndFire'' the prologue of the first book and several chapters of the later ones take place in the Haunted Forest just North of the Wall. Already dangerous due to the biiterly bitterly cold climate and the tribes of hostile barbarians living there, the woods beyond the wall become even more dangerous [[spoiler:due to the arrival of Others, in the TV series called the White Walkers.]]
31st Jul '16 7:15:12 PM Theriocephalus
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* In ''Literature/ASongOfIceAndFire'' the prologue of the first book takes place in the Haunted Wood just North of the Wall. The woods beyond the wall become more dangerous [[spoiler:due to the Others, in the TV series called the White Walkers.]]
* ''Literature/TheWindInTheWillows'' - Mole impulsively decides to visit Mr. Badger's house by himself after Rat evasively discourages the idea several times - he finds out the hard way that the Wild Wood is not a safe place for small creatures to travel alone.
* [[TheHeraldsOfValdemar Valdemar]] has the Forest of Sorrows; subverted in that though it certainly is dangerous...that's only if you have evil or cruel intend. A toddler would be safe in there but a group of bandits would get torn to pieces.

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* In ''Literature/ASongOfIceAndFire'' the prologue of the first book takes and several chapters of the later ones take place in the Haunted Wood Forest just North of the Wall. The Already dangerous due to the biiterly cold climate and the tribes of hostile barbarians living there, the woods beyond the wall become even more dangerous [[spoiler:due to the arrival of Others, in the TV series called the White Walkers.]]
* ''Literature/TheWindInTheWillows'' - ''Literature/TheWindInTheWillows'': Mole impulsively decides to visit Mr. Badger's house by himself after Rat evasively discourages the idea several times - he finds out the hard way that the Wild Wood is not a safe place for small creatures to travel alone.
* [[TheHeraldsOfValdemar Valdemar]] ''Literature/HeraldsOfValdemar'':
** The Kingdom of Valdemar
has the Forest of Sorrows; subverted in that though it certainly is dangerous...dangerous... that's only if you have evil or cruel intend.intent. A toddler would be safe in there but a group of bandits would get torn to pieces.
31st Jul '16 7:09:30 PM Theriocephalus
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** Mirkwood, haunted by a weakened shade of Sauron and a swarm of {{giant spider}}s. There are Wood-Elves, however they come across as far more sinister then many of the other elves in Middle-Earth.
** The Old Forest on the borders of the Shire, which is intelligent and actively hostile, as a result of being one of the last survivors (along with Mirkwood and Fangorn) of the old-growth forests that once covered most of the continent, the rest having largely been destroyed by Sauron's armies during the Second Age. It's full of thorny bushes that let people deeper into the forest but close up when they try to leave, it's actively tried to expand into settled land in the past, and in its depths waits [[WhenTreesAttack Old Man Willow]]...

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** Mirkwood, haunted by a weakened shade of Sauron and a swarm of {{giant spider}}s. There are Wood-Elves, however Wood-Elves living there, but they come across as far more sinister then many of the other elves in Middle-Earth.
** The Old Forest on the borders of the Shire, which is intelligent and actively hostile, as a result of being one of the last survivors (along with Mirkwood and Fangorn) of the old-growth forests that once covered most of the continent, the rest having largely been destroyed by Sauron's armies and by human expansion during the Second Age. It's full of thorny bushes that let people deeper into the forest but close up when they try to leave, it's actively tried to expand into settled land in the past, and in its depths waits [[WhenTreesAttack Old Man Willow]]...



** In the First Age was the Forest Elf realm of Doriath. Technically it was one of the safest places at the time in Middle-Earth due to a magical barrier created by its Queen Melian meaning evil creatures couldn't enter. However the barrier meant people who weren't invited would often get lost in the woods and die. Similar to Babes in the Wood, the twin princes Elured and Elurin are abandoned in the woods by the servants of Celegorm when the sons of Feanor sack Doriath and their father King Dior is killed. The eldest son Maedhros repents and tries to find them but is unable too. It is left unclear what happened to them though there is a story that says the birds and beasts led them to safety.
** The woods of Brethil in ''Literature/TheChildrenOfHurin'' are dangerous due to the large band of outlaws, the Gaurwaith (Sindarin for Wolf-Men). When he joins them Turin makes the wood dangerous for orcs by turning the outlaws into LaResistance.

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** In the First Age there was the Forest Elf realm of Doriath. Technically it was one of the safest places at the time in Middle-Earth due to a magical barrier created by its Queen Melian meaning evil creatures couldn't enter. However However, the barrier meant people who weren't invited would often get lost in the woods and die. Similar to Babes in the Wood, the twin princes Elured and Elurin are abandoned in the woods by the servants of Celegorm when the sons of Feanor sack sacked Doriath and their father King Dior is was killed. The Feanor's eldest son Maedhros repents repented and tries tried to find them but is was unable too. to. It is left unclear what happened to them them, though there is a story that says the birds and beasts led them to safety.
** The woods of Brethil in ''Literature/TheChildrenOfHurin'' are dangerous due to the large band of outlaws, outlaws living there, the Gaurwaith (Sindarin for Wolf-Men). When he joins them joined them, Turin makes made the wood dangerous for orcs by turning the outlaws into LaResistance.
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http://tvtropes.org/pmwiki/article_history.php?article=Main.DontGoInTheWoods