History Main / DontGoInTheWoods

21st Jul '17 9:31:08 PM darkemyst
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* One need not be human to be endangered by entering the forest of Kellwood in ''Webcomic/CharbyTheVampirate'', though most humans seen in it are summarily killed and eaten by the monsters therein and the fact that it is ''much'' larger than it looks on human maps would make it an easy place to become hopelessly lost.
19th Jul '17 11:30:07 AM angie710
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The {{horror}} equivalent of the HorribleCampingTrip, for a doomed wilderness expedition, see RiverOfInsanity, sometimes may overlap with WildWilderness at some point but with much darker overtones. Contrast TheLostWoods, which may even be hostile, but is not actively horrific. Subtrope of DeadlyRoadTrip.

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The {{horror}} equivalent of the HorribleCampingTrip, for a doomed wilderness expedition, see RiverOfInsanity, sometimes may overlap with WildWilderness at some point but with much darker overtones. Contrast TheLostWoods, which may even be hostile, but is not actively horrific. Subtrope of DeadlyRoadTrip.
DeadlyRoadTrip. See also, SwampsAreEvil.
8th Jul '17 6:38:23 AM Theriocephalus
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** During the Peloponnesian War, Athenian general Demosthenes once led a group of [[MightyGlacier heavy infantry]] into hilly ground held by his light-armed enemies. Predictably, using the high ground to their advantage, the missile troops ripped the Athenians to shreds. Demosthenes's surviving men fled into a nearby forest hoping the light infantry would not follow them there. They did not. Instead, [[KillItWithFire they set it on fire.]]
* Aokigahara forest in Japan is most famous for the numerous suicides that have happened there. However, many people have also gotten lost and never returned.
** Aokigahara was a popular location for suicides long before, but the ''suicide fad'' really started to get going in 1960 when the forest appeared in a novel about a pair of StarCrossedLovers, who killed themselves. In the last decades the yearly average of suicides has grown increasingly, and the local authorities decided to no longer publish numbers when they hit 100 (discovered) cases in 2003.

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** * During the Peloponnesian War, Athenian general Demosthenes once led a group of [[MightyGlacier heavy infantry]] into hilly ground held by his light-armed enemies. Predictably, using the high ground to their advantage, the missile troops ripped the Athenians to shreds. Demosthenes's surviving men fled into a nearby forest hoping the light infantry would not follow them there. They did not. Instead, [[KillItWithFire they set it on fire.]]
* Aokigahara forest in Japan is most famous for the numerous suicides that have happened there. However, many people have also gotten lost and never returned.
**
returned. Aokigahara was a popular location for suicides long before, but the ''suicide fad'' really started to get going in 1960 when the forest appeared in a novel about a pair of StarCrossedLovers, who killed themselves. In the last decades the yearly average of suicides has grown increasingly, and the local authorities decided to no longer publish numbers when they hit 100 (discovered) cases in 2003.
8th Jul '17 6:36:06 AM Theriocephalus
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** Mirkwood, haunted by a weakened shade of Sauron and a swarm of {{giant spider}}s. There are Wood-Elves living there, but they come across as far more sinister then many of the other elves in Middle-Earth.

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** Mirkwood, haunted by a weakened shade of Sauron and a swarm of {{giant spider}}s. There are Wood-Elves living there, but they come across as far more sinister then than many of the other elves in Middle-Earth.



** Fangorn Forest had a pretty bad reputation, probably due to the Ents' (a race of ultimately benevolent, though still dangerous, tree-people) proclivity for taking down anything that might be a threat. Even Aragorn was wary of it. It's mostly due to the Huorns, trees that have woken up or Ents that have almost turned into trees (the process seems to go both ways). They aren't very intelligent, but they can move - as fast as bullet train if needed - and aggressively pursue anything they perceive as threat if there are no Ents around to herd them.

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** Fangorn Forest had a pretty bad reputation, probably due to the Ents' (a race of ultimately benevolent, though still dangerous, tree-people) proclivity for taking down anything that might be a threat. Even Aragorn was wary of it. It's mostly due to the Huorns, trees that have woken up or Ents that have almost turned into trees (the process seems to go both ways). They aren't very intelligent, but they can move - -- as fast as bullet train if needed - -- and aggressively pursue anything they perceive as threat if there are no Ents around to herd them.



* The Forest in ''Literature/SeptimusHeap'' is filled with carnivorous trees, wolverines, and nasty witches and not a place to enter without caution. [[spoiler: Septimus and Nicko get almost killed in ''Flyte'' in this Forest]].

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* ''Literature/SeptimusHeap'':
**
The Forest in ''Literature/SeptimusHeap'' is filled with carnivorous trees, wolverines, and nasty witches and not a place to enter without caution. [[spoiler: Septimus and Nicko get almost killed in ''Flyte'' in this Forest]].



* In ''Literature/ASongOfIceAndFire'' the prologue of the first book and several chapters of the later ones take place in the Haunted Forest just North of the Wall. Already dangerous due to the bitterly cold climate and the tribes of hostile barbarians living there, the woods beyond the wall become even more dangerous [[spoiler:due to the arrival of Others, in the TV series called the White Walkers.]]
* ''Literature/TheWindInTheWillows'': Mole impulsively decides to visit Mr. Badger's house by himself after Rat evasively discourages the idea several times - he finds out the hard way that the Wild Wood is not a safe place for small creatures to travel alone.

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* In ''Literature/ASongOfIceAndFire'' the prologue of the first book and several chapters of the later ones take place in the Haunted Forest just North of the Wall. Already dangerous due to the bitterly cold climate and the tribes of hostile barbarians living there, the woods beyond the wall become even more dangerous [[spoiler:due to the arrival of Others, in Others and their army of the TV series called the White Walkers.]]
dead]].
* ''Literature/TheWindInTheWillows'': Mole impulsively decides to visit Mr. Badger's house by himself after Rat evasively discourages the idea several times - -- he finds out the hard way that the Wild Wood is not a safe place for small creatures to travel alone.



[[folder:Live Action TV]]
* ''Series/PowerRangersMysticForce'': Invoked, where the people of Briarwood are superstitious about the nearby woods. It turns out that the woods ''is'' home to a number of inhuman mystical beings... but they turn out to be pretty friendly for the most part. Just what they were so afraid of is a good question subject to WildMassGuessing (there are several quite plausible possibilities, none stated in-show.)
** Though this was not ultimately kept in the series, the ads showed that the magical forest creatures were equally afraid to go into the city. The final episode has both sides overcome their mutual superstitious fears... which [[PlotHole weren't actually in the series proper]]. Ah, [[ScapegoatCreator Kalish]]...

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[[folder:Live Action [[folder:Live-Action TV]]
* ''Series/PowerRangersMysticForce'': Invoked, where the people of Briarwood are superstitious about the nearby woods. It turns out that the woods ''is'' home to a number of inhuman mystical beings... but they turn out to be pretty friendly for the most part. Just what they were so afraid of is a good question subject to WildMassGuessing (there are several quite plausible possibilities, none stated in-show.)
**
in-show). Though this was not ultimately kept in the series, the ads showed that the magical forest creatures were equally afraid to go into the city. The final episode has both sides overcome their mutual superstitious fears... which [[PlotHole weren't actually in the series proper]]. Ah, [[ScapegoatCreator Kalish]]...



* Music/QueensOfTheStoneAge's Someone's In The Wolf: "Once you're lost in twilight's blue, you don't find the way, the way finds you"

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* Music/QueensOfTheStoneAge's Someone's Music/QueensOfTheStoneAge:
** "Someone's
In The Wolf: Wolf": "Once you're lost in twilight's blue, you don't find the way, the way finds you"you".



* Indie game ''Summerland'' has the Sea of Leaves, a [[TheLostWoods supernatural forest]] that spontaneously covered the world one day. Travel through it from the few communities left is extremely ill-advised, since the psychic Call it emanates causes any human who hasn't suffered massive emotional trauma to degenerate into one of the mad hermits or the [[CannibalTribe savage, feral cannibals]] that already live in it.

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* Indie The indie game ''Summerland'' has the Sea of Leaves, a [[TheLostWoods supernatural forest]] that spontaneously covered the world one day. Travel through it from the few communities left is extremely ill-advised, since the psychic Call it emanates causes any human who hasn't suffered massive emotional trauma to degenerate into one of the mad hermits or the [[CannibalTribe savage, feral cannibals]] that already live in it.



* ''VideoGame/UntilDawn'', drawing inspiration from the many {{slasher movie}}s that have employed this trope, is about eight friends who take a winter getaway at a hotel deep in some mountainous, [[SnowMeansDeath snow-covered]] woods. It doesn't end well for any of them.

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* ''VideoGame/UntilDawn'', drawing inspiration from the many {{slasher movie}}s that have employed this trope, is about eight friends who take a winter getaway at a hotel deep in some mountainous, [[SnowMeansDeath snow-covered]] woods.woods haunted by a psychotic killer [[spoiler:and infested with {{wendigo}}s]]. It doesn't end well for any of them.
6th Jul '17 5:01:00 PM Theriocephalus
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* Indie game ''ThePath'' instructs you not to go into the woods, and because this is an adaptation of Literature/LittleRedRidingHood, you know what's waiting there...
** But on the other hand, if you follow instructions and don't go in, nothing of note happens. So, even with a warning not to do it, and knowing what waits for you in there, you have no choice but to go in if you want a satisfying game-experience...

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* Indie game ''ThePath'' instructs you not to go into the woods, and because this is an adaptation of Literature/LittleRedRidingHood, you know what's waiting there...
** But
there... but on the other hand, if you follow instructions and don't go in, nothing of note happens. So, even with a warning not to do it, and knowing what waits for you in there, you have no choice but to go in if you want a satisfying game-experience...



* ''VideoGame/WorldOfWarcraft'' has the extremely creepy Duskwood region. The local [=NPCs=] ominously warn you to keep to the roads and only travel by day (though it doesn't make a lot of difference because ... well, how do you think the area got its name?)
** One of the loading screen tips advises you to keep to the roads if you want to avoid monsters. A sound piece of advice, actually, as monsters and other enemy [=NPCs=] usually prefer to wander off-road.

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* ''VideoGame/WorldOfWarcraft'' has the extremely creepy Duskwood region. The local [=NPCs=] ominously warn you to keep to the roads and only travel by day (though it doesn't make a lot of difference because ... well, how do you think the area got its name?)
**
name?) One of the loading screen tips advises you to keep to the roads if you want to avoid monsters. A sound piece of advice, actually, as monsters and other enemy [=NPCs=] usually prefer to wander off-road.



* In ''VideoGame/Fallout4'''s ''Far Harbor'' expansion, the Island's woodlands are shrouded in a radioactive FogOfDoom and home to baddies such as [[EverythingsWorseWithWolves Mutant Wolves]], [[DemonicSpiders Fog Crawlers]], [[AlwaysChaoticEvil Trappers]], and the [[ReligionOfEvil Children of the Atom]].

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* In ''VideoGame/Fallout4'''s ''Far Harbor'' expansion, the Island's woodlands are shrouded in a radioactive FogOfDoom and home to baddies such as [[EverythingsWorseWithWolves [[SavageWolves Mutant Wolves]], [[DemonicSpiders Fog Crawlers]], [[AlwaysChaoticEvil Trappers]], and the [[ReligionOfEvil Children of the Atom]].
5th Jul '17 6:16:25 PM SomberCaelifera
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*** The Doctor Who novel ''The Way Through The Woods'' has a forest that the locals try to avoid, even building roads that go kilometers out of their way to avoid it, because an alien [[OurWereBeastsAreDifferent werefox]] crashed his spaceship there thousands of years ago, and the damaged vessel caused time (and space) distortions, meaning people that go in never come out. They just end up going in circles until they die. Of course, the human population doesn't know most of this, they just know that no-one who went in ever came out.

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*** * The Doctor Who novel ''The Way Through The Woods'' has a forest that the locals try to avoid, even building roads that go kilometers out of their way to avoid it, because an alien [[OurWereBeastsAreDifferent werefox]] crashed his spaceship there thousands of years ago, and the damaged vessel caused time (and space) distortions, meaning people that go in never come out. They just end up going in circles until they die. Of course, the human population doesn't know most of this, they just know that no-one who went in ever came out.
5th Jul '17 6:15:56 PM SomberCaelifera
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*** The Doctor Who novel ''The Way Through The Woods'' has a forest that the locals try to avoid, even building roads that go kilometers out of their way to avoid it, because an alien [[OurWereBeastsAreDifferent werefox]] crashed his spaceship there thousands of years ago, and the damaged vessel caused time (and space) distortions, meaning people that go in never come out. They just end up going in circles until they die. Of course, the human population doesn't know most of this, they just know that no-one who went in ever came out.
24th May '17 7:16:10 AM TheNerfGuy
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* ''Literature/ADeadlyPresence'': The drug dealer Bigboy goes in the woods alone and it does not end well for him nor for Machek Pervalsky.
19th May '17 11:16:07 PM Neromenian
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* ''Literature/ADeadlyPresence'': The drug dealer Bigboy goes in the woods alone and it does not end well for him nor for Machek Pervalsky.
9th May '17 1:41:25 PM Theriocephalus
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* In some parts of California, hiking off-trail is ill advised as you may stumble into a drug cartel operation (usually pot) and/or their booby traps. Or you might just stumble across somebody who already did... Members of the Bureau of Land Management and Forest Service take these warnings ''very'' seriously.

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* In some parts of California, hiking off-trail is ill advised as you may stumble into a drug cartel operation (usually pot) and/or their booby traps. Or you might just stumble across somebody who already did... Members members of the Bureau of Land Management and Forest Service take these warnings ''very'' seriously.



** Siberia consists of ''[[https://en.wikipedia.org/wiki/Taiga taiga]]'', which is the Northern coniferous forest with spruces, pines and birches dominant, and ''[[https://en.wikipedia.org/wiki/Tundra tundra]]'', which is semi-desert permafrost where only the hardiest vegetation can survive. Even the ''Mongols'' dared not to venture to taiga, not alone to tundra.

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** Siberia consists of ''[[https://en.wikipedia.org/wiki/Taiga taiga]]'', which is the Northern coniferous forest with spruces, pines and birches dominant, and ''[[https://en.wikipedia.org/wiki/Tundra tundra]]'', which is semi-desert permafrost where only the hardiest vegetation can survive. Even the ''Mongols'' dared not to venture to into the taiga, not let alone to the tundra.
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