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* In ''VideoGame/BattlestarGalactica,'' the player's missile racks can be configured to fire swarms of weak homing missiles (Number/Homing axis) or a single high-powered torpedo (Damage/Radius axis) by fiddling with the [[UsefulNotes/PlayStation2 PS2's]] D-pad. The weak, accurate homing missiles are great for the ZergRush of fighters, and the torpedoes are for the base-star bosses and other emplacements.

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* In ''VideoGame/BattlestarGalactica,'' the player's missile racks can be configured to fire swarms of weak homing missiles (Number/Homing axis) or a single high-powered torpedo (Damage/Radius axis) by fiddling with the [[UsefulNotes/PlayStation2 [[Platform/PlayStation2 PS2's]] D-pad. The weak, accurate homing missiles are great for the ZergRush of fighters, and the torpedoes are for the base-star bosses and other emplacements.
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* ''VideoGame/XCOMInterceptor'' allows you to adjust your power load between shields, engines and weapons. However, in practice, combat is generally over so quickly that shield energy isn't needed, and with few exceptions, fighters are fast enough with minimal power to engines, so diverting maximum power to weapons is ideal[[note]]and with some weapons, all but required: the Gatling Laser is extremely effective at pummeling enemies in the early game, but drains energy so fast that a five second burst will deplete your reserves even ''with'' power diverted to weapons[[/note]]. Weapon energy only affects the speed at which your energy weapons regain energy, and has no effect on missiles and their refire rate.
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** Most Covenant vehicles after the [[VideoGame/HaloCombatEvolved first game]] allow the player to "[[{{Overdrive}} boost]]" by diverting power from the weapons to the engines, granting temporary extra speed but rendering you unable to shoot while doing so.[[note]]Though there is an exception when Covenant vehicles have a secondary turret operated by a separate gunner. Presumably the secondary turret operates on its own isolated circuit.[[/note]]

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** Most Covenant vehicles after the [[VideoGame/HaloCombatEvolved first game]] ''[[VideoGame/HaloCombatEvolved Combat Evolved]]'' allow the player to "[[{{Overdrive}} boost]]" by diverting power from the weapons to the engines, granting temporary extra speed but rendering you unable to shoot while doing so.[[note]]Though there is an exception when Covenant vehicles have a secondary turret operated by a separate gunner. Presumably the secondary turret operates on its own isolated circuit.[[/note]]
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* ''Film/Passengers2016'': A GenerationShip is damaged by a small meteorite fragment that becomes lodged in the engine core. The ship's computer responds by diverting power from the other systems in order to maintain life support, [[spoiler:but this slowly but surely causes a cascading effect where more and more systems across the ship start to malfunction due to lack of power. If it is not fixed in time by our leads, this will inevitably lead to total system failure and everybody on board dying.]]

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* ''Film/Passengers2016'': A GenerationShip SleeperStarship is damaged by a small meteorite fragment that becomes lodged in the engine core. The ship's computer responds by diverting power from the other systems in order to maintain life support, [[spoiler:but this slowly but surely causes a cascading effect where more and more systems across the ship start to malfunction due to lack of power. If it is not fixed in time by our leads, this will inevitably lead to total system failure and everybody on board dying.]]
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* ''Film/Passengers2016'': A GenerationShip is damaged by a small meteorite fragment that becomes lodged in the engine core. The ship's computer responds by diverting power from the other systems in order to maintain life support, [[spoiler:but this slowly but surely causes a cascading effect where more and more systems across the ship start to malfunction due to lack of power. If it is not fixed in time by our leads, this will inevitably lead to total system failure and everybody on board dying.]]
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* In ''VideoGame/BattlestarGalactica,'' the player's missile racks can be configured to fire swarms of weak homing missiles (Number/Homing axis) or a single high-powered torpedo (Damage/Radius axis) by fiddling with the [[UsefulNotes/PlayStation2 PS2's]] D-pad. The weak, accurate homing missiles are great for the ZergRush of fighters, and tge torpedoes are for the base-star bosses and other emplacements.

to:

* In ''VideoGame/BattlestarGalactica,'' the player's missile racks can be configured to fire swarms of weak homing missiles (Number/Homing axis) or a single high-powered torpedo (Damage/Radius axis) by fiddling with the [[UsefulNotes/PlayStation2 PS2's]] D-pad. The weak, accurate homing missiles are great for the ZergRush of fighters, and tge the torpedoes are for the base-star bosses and other emplacements.
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* In ''VideoGame/BattlestarGalactica,'' the player's missile racks can be configured to fire swarms of weak homing missiles (Number/Homing axis) or a single high-powered torpedo (Damage/Radius axis) by fiddling with the PS2's D-pad. The weak, accurate homing missiles are great for the ZergRush of fighters, and tge torpedoes are for the base-star bosses and other emplacements.

to:

* In ''VideoGame/BattlestarGalactica,'' the player's missile racks can be configured to fire swarms of weak homing missiles (Number/Homing axis) or a single high-powered torpedo (Damage/Radius axis) by fiddling with the PS2's [[UsefulNotes/PlayStation2 PS2's]] D-pad. The weak, accurate homing missiles are great for the ZergRush of fighters, and tge torpedoes are for the base-star bosses and other emplacements.
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* In ''VideoGame/BattlestarGalactica,'' the player's missile racks can be configured to fire swarms of weak homing missiles (Number/Homing axis) or a single high-powered torpedo (Damage/Radius axis) by fiddling with the PS2's D-pad. The weak, accurate homing missiles are great for the ZergRush of fighters, and tge torpedoes are for the base-star bosses and other emplacements.
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** A famous instance of this outside of warfare was when ''RMS Carpathia'' rushed to to the distress call of ''RMS Titanic.'' The ''Carpathia'' diverted as much steam as she could to from other systems (namely electrical and heating) to run the engines as fast as possible. ''Carpathia'''s crew managed to get her speed up to over 17 knots during this stint, a full two knots faster than what was considered her maximum theoretical design speed beforehand. Unfortunately, [[ShootTheShaggyDog this still was not fast enough to save to bulk of the ''Titanic'' passengers.]]

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** A famous instance of this outside of warfare was when ''RMS Carpathia'' rushed to to the distress call of ''RMS Titanic.'' The ''Carpathia'' diverted as much steam as she could to from other systems (namely electrical and heating) to run the engines as fast as possible. ''Carpathia'''s crew managed to get her speed up to over 17 knots during this stint, a full two knots faster than what was considered her maximum theoretical design speed beforehand. Unfortunately, [[ShootTheShaggyDog this still was not fast enough to save to bulk of the ''Titanic'' Titanic's passengers.]]
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** A famous instance of this outside of warfare was when ''RMS Carpathia'' rushed to to the distress call of ''RMS Titanic.'' The ''Carpathia'' diverted as much steam as she could to from other systems (namely electrical and heating) to run the engines as fast as possible. ''Carpathia'''s crew managed to get her speed up to over 17 knots during this stint, a full two knots faster than what was considered her maximum theoretical design speed beforehand. Unfortunately, [[ShootTheShaggyDog this still was not fast enough to save to bulk of the ''Titanic'' passengers.]]
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* ''VideoGame/TachyonTheFringe'' allows you to divert power between your forward and aft shields, and between your engines and recharging shields, guns, and afterburners.

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* ''VideoGame/TachyonTheFringe'' allows you to divert power between your forward and aft shields, and between your engines and recharging shields, guns, and afterburners. Excess power to a fully charged system is automatically diverted to other systems.



* This is a core mechanic in ''VideoGame/FTLFasterThanLight''. You'll never have enough power to operate every system in your ship at full capacity, even after upgrading the reactor several times. Therefor, [[ResourcesManagementGameplay it's imperative to adjust power distribution wisely]] according to the situation at hand.

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* This is a core mechanic in ''VideoGame/FTLFasterThanLight''. You'll never have enough power to operate every system in your ship at full capacity, even after upgrading the reactor several times. Therefor, Therefore, [[ResourcesManagementGameplay it's imperative to adjust power distribution wisely]] according to the situation at hand.
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* When the Tesla electric car was released, a bug in its systems resulted in the vehicle moving perceptably slower if the climate control was on. It was compared to diverting power from the engines to the Life Support on ''Star Trek.''
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* Satellites and space probes, especially older ones that might not be generating optimal levels of power, will keep unneeded modules dormant most of the time until they are needed. They then shutdown other parts of the craft when they are.
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* As a general rule, most Space SimulationGames will involve this as a ResourcesManagementGameplay mechanic.
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* ''Film/TheMeg''. In order to descend faster for his deep-sea rescue mission, Jonas diverts all non-essential power in his one-man minisub to the motors. One would think ballast, buoyancy, and water pressure were more crucial factors when descending.
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* ''WesternAnimation/StarWarsRebels''. In "The Siege of Lothal", the ''Ghost'' has Lord Vader in a TIE figher on their tail and a couple of Star Destroyers up ahead, so Hera orders all power to be diverted for a HyperspeedEscape, ''including'' the power to the guns Zeb is using to try and keep Vader from blasting them to bits. Zeb is not happy.

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* ''WesternAnimation/StarWarsRebels''. In "The Siege of Lothal", the ''Ghost'' has Lord Vader in a TIE figher fighter on their tail and a couple of Star Destroyers up ahead, so Hera orders all power to be diverted for a HyperspeedEscape, ''including'' the power to the guns rear gun turret where Zeb is using desperately trying to try and keep blast Vader from blasting them before he does the same to bits. Zeb is not happy.them.
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* ''WesternAnimation/StarWarsRebels''. In "The Siege of Lothal", the ''Ghost'' has Lord Vader in a TIE figher on their tail and a couple of Star Destroyers up ahead, so Hera orders all power to be diverted for a HyperspeedEscape, ''including'' the power to the guns Zeb is using to try and keep Vader from blasting them to bits. Zeb is not happy.
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* A variation in ''Series/CowboyBebop2021''. In [[Recap/CowboyBebop2021S1E6BinaryTwoStep "Binary Two-Step"]] the Bebop is ComingInHot causing the engine to overheat and burst into flame, so Mel and Faye plug the coolant into the sprinkler system.
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* ''VideoGame/StarWarsSquadrons'', being a SpiritualSuccessor to the above-mentioned ''X-Wing'' series, incorporates this into its gameplay as well, albeit streamlined. Diverting power to shields (Republic fighters only, as Imperial ships have no shields) increases their recharge rate, diverting power to thrusters increases maximum speed and allows for boosting, and diverting power to lasers increases their recharge rate and increases their attack power.

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* ''VideoGame/StarWarsSquadrons'', being a SpiritualSuccessor to the above-mentioned ''X-Wing'' series, incorporates this into its gameplay as well, albeit streamlined. Diverting power to shields (Republic fighters only, as Imperial ships have no shields) increases their recharge rate, diverting power to thrusters increases maximum speed and allows for boosting, and diverting power to lasers increases their recharge rate and increases their attack power.power. Most Imperial fighters don't have shields and instead compensate by allowing for "power shunting", allowing more energy to be diverted between lasers and thrusters.

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* ''Series/DoctorWho''. In "Resolution", the Recon Dalek diverts all the power in the UK to send a signal to the Dalek fleet, knocking out the internet in the process. We then cut to a BUFFERING symbol on the screen, as [[LeaningOnTheFourthWall if the Dalek has managed to stop the episode as well]] (at least for those watching on their computers instead of TV).
-->'''The Doctor:''' Whoa! That Dalek just shut down the whole of Britain's internet.
-->'''Graham:''' What, on New Year's Day; when everything's shut and everyone's hung over?
-->'''Ryan:''' [[FauxHorrific What a monster!]]
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* ''Series/Titans2018''. In "Ghosts", Dr Light channels the power of the entire city through the stadium lights so he can absorb it. It also lights up his location like a neon sign, [[SchmuckBait but he's expecting that]].
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* ''Webcomic/ElGoonishShive:'' This is [[https://www.egscomics.com/comic/balance-010 how Elliot's "Cheerleadra" spell works after the un-change]]. The spell has seven "stats" that represent different powers he can gain while in Cheerleadra form (SuperStrength, flight, etc.), each of which can be assigned a score between 1 and 3 (higher scores obviously giving more and better powers). But Elliot only has fourteen points to spend, so if he wants to max out some stats he has to weaken others.
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If you find an error, fix it, don't just point it out.


** In ''Series/StargateAtlantis'', there was a more specific case, when Atlantis was hooked up to a [[InvisibilityCloak cloaking field]], making it invisible, but using the same power source as the shields, so the city could only be either invisible or shielded at a given time.
*** This was not a case of diverting power. The shield was reconfigured as a cloak, so was no longer available as a shield. Power was not the issue. In ''Grace Under Pressure'' the process is reversed, with Puddle Jumpers' cloaks reconfigured as shields.

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[[quoteright:118:[[VideoGame/XWing https://static.tvtropes.org/pmwiki/pub/images/x-wing-power_3407.jpg]]]]
[[caption-width-right:118:[[StandYourGround Cut power to the engines]], [[BeamSpam full power to the lasers]]!]]

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[[quoteright:118:[[VideoGame/XWing %%Image selected per Image Pickin' thread: https://tvtropes.org/pmwiki/posts.php?discussion=1645123099084797300&page=1
%%Please don't change or remove without starting a new thread.
%%
[[quoteright:349:[[Film/Passengers2016
https://static.tvtropes.org/pmwiki/pub/images/x-wing-power_3407.jpg]]]]
[[caption-width-right:118:[[StandYourGround Cut power to the engines]], [[BeamSpam full power to the lasers]]!]]
org/pmwiki/pub/images/passengers_divert_power.png]]]]
%%
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->'''Guy''': We're getting hammered, Jason! Return fire?
->'''Jason''': No! Divert all energy to the armor!
-->-- ''Film/GalaxyQuest''

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