History Main / DivertingPower

15th Apr '17 3:52:24 AM SLOOGOVS
Is there an issue? Send a Message



to:

[[/folder]]
4th Apr '17 11:52:58 PM BattleMaster
Is there an issue? Send a Message

Added DiffLines:

[[folder:WebComics]]
* This is effectively how Maxima's powers work in ''Webcomic/GrrlPower''. She has superhuman strength, speed, and invulnerability as well as flight and energy blasts. Typically she keeps a balance between them, but when the situation calls for it she can switch power from one ability to another; for example, she could lower her SuperStrength to improve her [[NighInvulnerable invulnerability]] in anticipation of a powerful attack.
4th Apr '17 11:48:36 PM BattleMaster
Is there an issue? Send a Message


* In ''VideoGame/MassEffect3'''s multiplayer mode, certain classes of [[MechanicalLifeforms Geth]] characters can enter "[[OverclockingAttack Hunter Mode]]", lifting the {{Power Limiter}}s on their weapons to fire them with greater force, diverting power to their synthetic muscles to handle the recoil that would break an organic's arm. However, this power is drawn from their DeflectorShields, reducing them to half strength while this mode is engaged and turning the Geth into a GlassCannon.

to:

* In ''VideoGame/MassEffect3'''s multiplayer mode, certain classes of [[MechanicalLifeforms Geth]] characters can enter "[[OverclockingAttack Hunter Mode]]", lifting the {{Power Limiter}}s on their weapons to fire them with greater force, diverting power to their synthetic muscles to handle the recoil that would break an organic's arm. However, this power is drawn from their DeflectorShields, reducing them to half strength[[note]] This is half of the shield's base strength of 1000 points. Any bonuses to shield strength, whether through passive skills, equipment, or consumable items, apply their full value, so a Geth Engineer with 1000 base shields and cumulative bonuses of +100% to shields that entered Hunter mode would have 1500 shield points, not 1000.[[/note]] while this mode is engaged and turning the Geth into a GlassCannon.
14th Mar '17 1:53:40 PM Prime32
Is there an issue? Send a Message

Added DiffLines:

* In ''TabletopGame/DungeonsAndDragons'' 3.5, the incarnum subsystem (presented in ''Magic of Incarnum'') expands on the body slots used to equip magic items, most notably by allowing characters to enchant these slots with pieces of [[BattleAura spectral equipment]] known as soulmelds. Incarnum-wielding characters gain a limited pool of "essentia" which can be invested in soulmelds (and certain other abilities) to increase their power, and which can be reallocated between them from round to round. A number of classes have bonuses and {{Super Mode}}s which either increase the maximum essentia capacity of their soulmelds, or cause soulmelds to function at maximum power without any investment.
30th Dec '16 5:11:16 AM AFP
Is there an issue? Send a Message


** ''Film/ANewHope''. Before the final battle over the Death Star, the Rebel pilots were ordered to "Switch your deflectors on double front" (i.e., switching the deflector shields to increase forward deflectors at the expense of the rear ones).

to:

** ''Film/ANewHope''. Before the final battle over the Death Star, the Rebel pilots were ordered to "Switch your deflectors on double front" (i.e., switching the deflector shields to increase forward deflectors at the expense of the rear ones). Once the TIE Fighters show up on the scene, the pilots are ordered to stabilize their rear deflectors, now that they are being chased as well as being shot at by their target.
16th Dec '16 4:14:05 PM FordPrefect
Is there an issue? Send a Message


** In all of the ''Star Trek'' incarnations activating a [[InvisibilityCloak Cloaking Device]] requires that a ship divert power away from its weapons. In the original series episode ''Balance of Terror'' where the cloaking device was first introduced, it literally used up too much power to run both it and the weapons system at the same time. Later instances seem to have gotten around this particular issue, but new issues come up that still keeps the trope enforced. The writers described it as being akin to an arms race between cloaking technology and sensor technology, and any advantage one gains over the other is only temporary until the other side figures out a work-around. This then keeps cloaked ships as the equivalent of "[[StealthInSpace submarines in space]]", having to reduce all the emissions that might give them away when they go into cloak.

to:

** In all of the ''Star Trek'' incarnations activating a [[InvisibilityCloak Cloaking Device]] requires that a ship divert power away from its weapons. In the original series episode ''Balance of Terror'' where the cloaking device was first introduced, it literally used up too much power to run both it and the weapons system at the same time. Later instances seem to have gotten around this particular issue, but new issues come up that still keeps keep the trope enforced. The writers described it as being akin to an arms race between cloaking technology and sensor technology, and any advantage one gains over the other is only temporary until the other side figures out a work-around. This then keeps cloaked ships as the equivalent of "[[StealthInSpace submarines in space]]", having to reduce all the emissions that might give them away when they go into cloak.
6th Dec '16 11:20:04 AM Winter
Is there an issue? Send a Message


* ''VideoGame/StarTrekOnline'' has power distribution as a major mechanic in space combat. Ships have 200 points to be distributed between weapons, shields, engines, and auxiliary systems. Most ships grant bonus power to one or more systems, and player character skills or ship equipment can also increase the amount of power available.

to:

* ''VideoGame/StarTrekOnline'' has power distribution as a major mechanic in space combat. Ships have 200 points of power (160 for Romulan ships, whose power plants grant several special abilities) to be distributed between weapons, shields, engines, and auxiliary systems. Most ships grant bonus power to one or more systems, and player character skills or ship equipment can also increase the amount of power available.
25th Nov '16 8:49:56 AM Chabal2
Is there an issue? Send a Message

Added DiffLines:

* Literature/SherlockHolmes claims this is the reason he rarely eats while on a case: blood sent to the digestive system could be put to better use by his brain.
4th Aug '16 9:12:06 PM UmbrellasWereAwesome
Is there an issue? Send a Message

Added DiffLines:

** There are several times in the games where the Cortana has to use the Chief's suit's reactor to overload some sort of power system; doing so usually temporarily depletes the Chief's energy shields.
29th Jan '16 10:21:54 AM DAN004
Is there an issue? Send a Message
This list shows the last 10 events of 22. Show all.
http://tvtropes.org/pmwiki/article_history.php?article=Main.DivertingPower