History Main / DivertingPower

14th Mar '17 1:53:40 PM Prime32
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* In ''TabletopGame/DungeonsAndDragons'' 3.5, the incarnum subsystem (presented in ''Magic of Incarnum'') expands on the body slots used to equip magic items, most notably by allowing characters to enchant these slots with pieces of [[BattleAura spectral equipment]] known as soulmelds. Incarnum-wielding characters gain a limited pool of "essentia" which can be invested in soulmelds (and certain other abilities) to increase their power, and which can be reallocated between them from round to round. A number of classes have bonuses and {{Super Mode}}s which either increase the maximum essentia capacity of their soulmelds, or cause soulmelds to function at maximum power without any investment.
30th Dec '16 5:11:16 AM AFP
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** ''Film/ANewHope''. Before the final battle over the Death Star, the Rebel pilots were ordered to "Switch your deflectors on double front" (i.e., switching the deflector shields to increase forward deflectors at the expense of the rear ones).

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** ''Film/ANewHope''. Before the final battle over the Death Star, the Rebel pilots were ordered to "Switch your deflectors on double front" (i.e., switching the deflector shields to increase forward deflectors at the expense of the rear ones). Once the TIE Fighters show up on the scene, the pilots are ordered to stabilize their rear deflectors, now that they are being chased as well as being shot at by their target.
16th Dec '16 4:14:05 PM FordPrefect
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** In all of the ''Star Trek'' incarnations activating a [[InvisibilityCloak Cloaking Device]] requires that a ship divert power away from its weapons. In the original series episode ''Balance of Terror'' where the cloaking device was first introduced, it literally used up too much power to run both it and the weapons system at the same time. Later instances seem to have gotten around this particular issue, but new issues come up that still keeps the trope enforced. The writers described it as being akin to an arms race between cloaking technology and sensor technology, and any advantage one gains over the other is only temporary until the other side figures out a work-around. This then keeps cloaked ships as the equivalent of "[[StealthInSpace submarines in space]]", having to reduce all the emissions that might give them away when they go into cloak.

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** In all of the ''Star Trek'' incarnations activating a [[InvisibilityCloak Cloaking Device]] requires that a ship divert power away from its weapons. In the original series episode ''Balance of Terror'' where the cloaking device was first introduced, it literally used up too much power to run both it and the weapons system at the same time. Later instances seem to have gotten around this particular issue, but new issues come up that still keeps keep the trope enforced. The writers described it as being akin to an arms race between cloaking technology and sensor technology, and any advantage one gains over the other is only temporary until the other side figures out a work-around. This then keeps cloaked ships as the equivalent of "[[StealthInSpace submarines in space]]", having to reduce all the emissions that might give them away when they go into cloak.
6th Dec '16 11:20:04 AM Winter
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* ''VideoGame/StarTrekOnline'' has power distribution as a major mechanic in space combat. Ships have 200 points to be distributed between weapons, shields, engines, and auxiliary systems. Most ships grant bonus power to one or more systems, and player character skills or ship equipment can also increase the amount of power available.

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* ''VideoGame/StarTrekOnline'' has power distribution as a major mechanic in space combat. Ships have 200 points of power (160 for Romulan ships, whose power plants grant several special abilities) to be distributed between weapons, shields, engines, and auxiliary systems. Most ships grant bonus power to one or more systems, and player character skills or ship equipment can also increase the amount of power available.
25th Nov '16 8:49:56 AM Chabal2
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* Literature/SherlockHolmes claims this is the reason he rarely eats while on a case: blood sent to the digestive system could be put to better use by his brain.
4th Aug '16 9:12:06 PM UmbrellasWereAwesome
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** There are several times in the games where the Cortana has to use the Chief's suit's reactor to overload some sort of power system; doing so usually temporarily depletes the Chief's energy shields.
29th Jan '16 10:21:54 AM DAN004
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11th Aug '15 6:34:37 AM Epithumia
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*** This was not a case of diverting power. The shield was reconfigured as a cloak, so was no longer available as a shield. Power was not the issue. In ''Grace Under Pressure'' the process is reversed, with Puddle Jumpers' cloaks reconfigured as shields.
8th Jun '15 8:28:41 PM Winter
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* ''VideoGame/StarTrekOnline'' has power distribution as a major mechanic in space combat. Ships have 200 points to be distributed between weapons, shields, engines, and auxiliary systems. Most ships grant bonus power to one or more systems, and player character skills or ship equipment can also increase the amount of power available.
27th Mar '15 6:51:02 AM Chabal2
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* This ends up [[spoiler:killing Ax]] in ''Literature/{{Animorphs}}'': his ship is investigating what appears to be a derelict Yeerk ship, and he joins the boarding party while his own ship is diverting power to the scanners. On iguring it's a trap, he tells his ship to send full power to the shields, but it's too late.
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