History Main / DifficultyByAcceleration

20th Jun '16 10:50:16 AM case
Is there an issue? Send a Message

Added DiffLines:

* ''VideoGame/RhythmHeaven'' has minigames that speed up in mid-play. Also, in ''Megamix'', some challenge courses ratchet up the difficulty with "Tempo Up" modifiers, though some games that silence the music to trip a player's timing can become [[NonIndicativeDifficulty easier]] at higher speed.
3rd Mar '16 9:02:14 AM StFan
Is there an issue? Send a Message


* ''{{VideoGame/Pac-Man}}'' gets faster and faster on higher levels, continuing until the KillScreen.

to:

* ''{{VideoGame/Pac-Man}}'' ''VideoGame/PacMan'' gets faster and faster on higher levels, continuing until the KillScreen.



----

to:

----
5th Jun '15 9:44:25 PM Freezer
Is there an issue? Send a Message

Added DiffLines:

** In fact, the number of {{Endless Running Game}}s that ''don't'' use this are practically non-existent, outside of ''VideoGame/FlappyBird'' and it's many many clones.
17th May '15 9:11:45 PM LucaEarlgrey
Is there an issue? Send a Message


* ''VideoGame/{{Tetris}}'', the poster child for the FallingBlocks game, is a classic example, but it's not always homogeneous: In some ports, the falling speed rises but not the lateral speed, to the point that it eventually becomes impossible to move a block all the way to the side (ensuring a quick defeat unless the game offers infinite rotation).

to:

* ''VideoGame/{{Tetris}}'', the poster child for the FallingBlocks game, is a classic example, but it's not always homogeneous: example. In some ports, Nintendo's ''Tetris'' games, the falling speed rises but not the lateral speed, to the point that it pieces will eventually becomes reach fall speeds that are so fast that it is impossible to move a block all the way piece to the side (ensuring extreme left or right, resulting in a quick defeat unless KillScreen. In SEGA's ''Tetris'' games, the game offers infinite rotation). max fall speed is even faster, but to compensate, pieces can land on the stack or the floor and still move around for a short period of time. In ''VideoGame/TetrisTheGrandMaster'', the SpiritualSuccessor to SEGA's games, pieces will eventually hit instant drop speed. Later non-Arika ''Tetris'' games such as ''Tetris DS'' would eventually implement instant-drop speeds.
22nd Feb '15 12:11:32 AM JasonJD48
Is there an issue? Send a Message


* In ''Literature/{{Dune}} Messiah'', Alia's combat simulator attacks faster and faster the longer she manages to evade it. Eventually, she manages to evade long enough for the simulator to go off the rails and start dishing out potentially lethal blows.

to:

* In ''Literature/{{Dune}} Messiah'', ''Literature/DuneMessiah'', Alia's combat simulator attacks faster and faster the longer she manages to evade it. Eventually, she manages to evade long enough for the simulator to go off the rails and start dishing out potentially lethal blows.
17th Sep '14 7:38:16 AM ZarbiNerada
Is there an issue? Send a Message

Added DiffLines:

* With ''VideoGame/NumberMunchers'' level 19, the troggles move faster.
11th Sep '14 6:47:30 PM HeaG
Is there an issue? Send a Message

Added DiffLines:

* ''VideoGame/TheMatrixPathOfNeo'' even on 'Easy mode' while Neo gets faster later on, so do most of the enemies, especially the harder ones.
27th Aug '14 4:42:25 PM TheOneWhoTropes
Is there an issue? Send a Message


* ''FunOrb'' includes several games that do this, including ''Bouncedown'', ''Deko Bloko'', ''Lexicominos'', ''Geoblox'', ''Pixelate'', and ''The Track Controller''.

to:

* ''FunOrb'' ''Website/FunOrb'' includes several games that do this, including ''Bouncedown'', ''Deko Bloko'', ''Lexicominos'', ''Geoblox'', ''Pixelate'', and ''The Track Controller''.
24th Mar '14 10:45:21 PM rjung
Is there an issue? Send a Message



----

to:

\n* In Creator/WilliamsElectronics' not-quite-a-{{Pinball}} ShootEmUp ''Pinball/{{Hyperball}}'', the attacking enemies move faster as the player advances in levels.
----
31st Dec '13 6:12:33 AM Willbyr
Is there an issue? Send a Message


* In ''[[VideoGame/WithFriends Running With Friends]]'', the game gets faster every 1000Ms.

to:

* In ''[[VideoGame/WithFriends Running With Friends]]'', Stampede Run]]'', the game gets faster every 1000Ms.


Added DiffLines:

This list shows the last 10 events of 40. Show all.
http://tvtropes.org/pmwiki/article_history.php?article=Main.DifficultyByAcceleration