History Main / DepthDeception

13th Dec '17 4:49:24 PM bfunc
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* Used ''extensively'' at Disneyland. A few other examples:
** Cinderella's Castle has the stones, windows, etc. get smaller as they go up, so if you reasonably assume they're actually the same size, the castle appears significantly taller than it actually is.
** The buildings on Main Street have facades making them appear (mostly) to be three stories tall; behind the facade, the upper floor (singular) is about the same height as the first floor.
** Also on Main Street: standing at the train station looking towards the hub, Main Street seems to be easily two or three blocks long and the Castle at the far end must be ''huge''. Standing at the hub looking towards the train station, it looks like one short block at most.
** It's easy to see that the buildings/trees/whatever right on the banks of the Storybook Land Canal Boats are miniatures and not full size (especially when a real duck which in scale appears to be about fifteen feet tall is waddling around), but set pieces which are further away from the canal have the scale decrease as they get taller/further away to make them seem larger than they really are even so.
2nd Dec '17 12:16:05 AM jormis29
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* In the WesternAnimation/BugsBunny cartoon "The Unruly Hare", Bugs screws with surveyor Elmer by sticking things in front of his transit (the device surveyors use to measure distances). First he holds up some magazine pin-ups, which Elmer {{wolf whistle}}s at, then smacks his own lips near the lens, which is when Elmer reaches out for a kiss. Later, Bugs holds up a lit match so that Elmer thinks the forest is on fire.

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* In the WesternAnimation/BugsBunny cartoon "The Unruly Hare", "WesternAnimation/TheUnrulyHare", Bugs screws with surveyor Elmer by sticking things in front of his transit (the device surveyors use to measure distances). First he holds up some magazine pin-ups, which Elmer {{wolf whistle}}s at, then smacks his own lips near the lens, which is when Elmer reaches out for a kiss. Later, Bugs holds up a lit match so that Elmer thinks the forest is on fire.
17th Nov '17 4:21:36 PM StFan
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[[folder:Theme Parks and Rides]]

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[[folder:Theme Parks and Rides]]Parks]]



* In ''VideoGame/SuperMario64'', the room where you can enter Tiny Huge Island is a T-junction with a painting at the end of each hall, all of which ''appear'' to be the same size when you first enter: the one in the center is normal-sized and non-functional, the one on the left is actually slightly ''smaller'' than usual, and the one on the right is ''gigantic''. The two paintings that actually warp Mario are also set in hallways that use forced perspective, meaning that until you start walking toward one, the images all look the same size. Which is actually quite jarring when first seen. Walk towards the small one and it's MUCH closer to you than it should be, with the hall way going inwards. Walk towards the large one and you're gonna be walking a looooooooooong time.

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* ''Franchise/SuperMarioBros'':
**
In ''VideoGame/SuperMario64'', the room where you can enter Tiny Huge Island is a T-junction with a painting at the end of each hall, all of which ''appear'' to be the same size when you first enter: the one in the center is normal-sized and non-functional, the one on the left is actually slightly ''smaller'' than usual, and the one on the right is ''gigantic''. The two paintings that actually warp Mario are also set in hallways that use forced perspective, meaning that until you start walking toward one, the images all look the same size. Which is actually quite jarring when first seen. Walk towards the small one and it's MUCH closer to you than it should be, with the hall way going inwards. Walk towards the large one and you're gonna be walking a looooooooooong time.



* ''WesternAnimation/{{Wakfu}}'':
** Used in episode 14 with Moon's entrance, with shadows and a close-up obfuscating temporarily the fact that the monkey isn't quite the expected size.
** Also when Rubilax [[spoiler:is freed from the sword]] in episode 22; it isn't immediately obvious that [[spoiler:he's half Sadlygrove's height. He doesn't stay that size for long, though.]]
11th Nov '17 6:40:47 PM LordOfTheSword
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** Another time someone else brought them outside the jungle, they accused the man of witchcraft because he "made the animals shrink in size".
23rd Oct '17 3:09:50 PM DrNoPuma
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A specific subtrope is BigLittleMan, where a character is introduced as being much bigger or smaller than they really are.

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A specific subtrope is Subtropes include BigLittleMan, where a character is introduced as being much bigger or smaller than they really are.
are, and ProfileViewGag, where an object appears shorter or longer when viewed from the side.
15th Oct '17 8:26:54 PM GravityGraedon
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* The current Creator/Channel4 StationIdent series has the camera pan through an environment with lots of floating bars at odd angles, until suddenly they resolve into the 4 logo, and then it's gone again.

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* The current former Creator/Channel4 StationIdent series has the camera pan through an environment with lots of floating bars at odd angles, until suddenly they resolve into the 4 logo, and then it's gone again.
14th Oct '17 11:59:33 AM SeptimusHeap
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* ''VideoGame/SuperSmashBros Brawl: The Subspace Emissary'': In the cutscene introducing [[{{VideoGame/Pikmin}} Captain Olimar]] and [[{{VideoGame/F-Zero}} Captain Falcon]], the ROB Olimar is fighting made to be huge so that it seems the Captain and his Pikmin are still only an inch tall. Then Captain Falcon shows up then punches out the giant robot.

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* ''VideoGame/SuperSmashBros Brawl: The Subspace Emissary'': In the cutscene introducing [[{{VideoGame/Pikmin}} Captain Olimar]] and [[{{VideoGame/F-Zero}} [[VideoGame/FZero Captain Falcon]], the ROB Olimar is fighting made to be huge so that it seems the Captain and his Pikmin are still only an inch tall. Then Captain Falcon shows up then punches out the giant robot.
16th Sep '17 1:56:01 PM nombretomado
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* Many games for the Nintendo3DS use this in at least one instance, making using the 3D feature almost a necessity.

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* Many games for the Nintendo3DS UsefulNotes/Nintendo3DS use this in at least one instance, making using the 3D feature almost a necessity.
20th Jul '17 11:55:04 PM DastardlyDemolition
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* Used in one of Joan Cornellà's surreal visual strips where a man in a brown sweater sees another man who we assume is in the forground... until the guy in the sweater rips the other guy's eye out in a spray of blood. The perspective returns to normal while the one eyed man walks away with blood still spurting out.
16th Jul '17 9:10:06 AM nombretomado
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* ''Series/TopGear''. While in Dubai, Hammond is boasting about the six-wheeled Mercedes G63 AMG he's driving, which is certainly bigger than the old WW2-era jeep he points out on the horizon. Until he drives up to it and finds himself dwarfed by a [[http://www.coolthings.com/worlds-largest-jeep-replica/ 21-foot tall jeep replica]].

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* ''Series/TopGear''. While in Dubai, Hammond is boasting about the six-wheeled Mercedes G63 AMG he's driving, which is certainly bigger than the old WW2-era [=WW2=]-era jeep he points out on the horizon. Until he drives up to it and finds himself dwarfed by a [[http://www.coolthings.com/worlds-largest-jeep-replica/ 21-foot tall jeep replica]].
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http://tvtropes.org/pmwiki/article_history.php?article=Main.DepthDeception