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The Demoscene is heavily influenced by its pirate and hacker roots, and demos often carry a strongly anarchic thread, eschewing traditional graphical conventions in favor of bold and ostentatious experimentation in art and typography. Lavish [[{{UsefulNotes/Graffiti}} graffiti]]-styled logos are a common sight, as are "scrollers" -- ScrollingText which is often designed more for showcasing graphical effects than for readability. It should also be noted that the Demoscene is unregulated, uncensored, and has no compunction to adhere to content ratings - be aware that demos aren't always family-friendly in their language or imagery.

to:

The Demoscene is heavily influenced by its pirate and hacker roots, and demos often carry a strongly anarchic thread, eschewing traditional graphical conventions in favor of bold and ostentatious experimentation in art and typography. Lavish [[{{UsefulNotes/Graffiti}} graffiti]]-styled logos are a common sight, as are "scrollers" -- ScrollingText which is often designed more for showcasing graphical effects than for readability. readability.

It should also be noted that the Demoscene is unregulated, uncensored, and has no compunction to adhere to content ratings - -- so be aware that demos aren't are not always family-friendly in their language or imagery.
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While computing power has long since surpassed the meager limits of those early systems, the Demoscene still continues to this day, with Demosceners commonly accepting voluntary constraints in order to test their skills, such as extreme restrictions on demo filesizes. Writing demos for obsolete systems is still popular, with new techniques continuing to be found, and some also enjoy the challenge of creating demos for more esoteric systems such as embedded hardware. In more recent years, the rise of fantasy consoles (modern software that seeks to [[{{Retraux}} imitate the retro aesthetics and harsh limitations of older hardware]]) has also given rise to a whole new facet of the Demoscene, centered on platforms like the UsefulNotes/PICO8 and TIC-80.

to:

While computing power has long since surpassed the meager limits of those early systems, the Demoscene still continues to this day, with Demosceners commonly accepting voluntary constraints in order to test their skills, such as extreme restrictions on demo filesizes. Writing demos for obsolete systems is still popular, with new techniques continuing to be found, and some also enjoy the challenge of creating demos for more esoteric systems such as embedded hardware. In more recent years, the rise of fantasy consoles (modern software that seeks to [[{{Retraux}} imitate the retro aesthetics and harsh limitations of older hardware]]) has also given rise to a whole new facet of the Demoscene, centered on platforms like the UsefulNotes/PICO8 MediaNotes/PICO8 and TIC-80.

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Demos originally started in the 1980s as "cracktros" -- custom [[LoadingScreen Loading Screens]] created by pirate groups that managed to remove the CopyProtection from software and added their own intro to promote themselves. Over time, these intros became increasingly elaborate as crackers were keen to show off what they could do even with the extreme limitations imposed by the hardware.

Eventually, the intro aspect was dropped completely, and evolved into full demos that were released without being attached to existing software, and the Demoscene was born.

Being rooted in pirate and hacker culture, the Demoscene has a strong anarchic thread, which often influences the artistic style of demos. Unconstrained by graphical convention, Demosceners often experiment with bold and ostentatious art styles and typography. Lavish [[{{UsefulNotes/Graffiti}} graffiti]]-styled logos are a common sight, as are "scrollers" -- ScrollingText which is often designed more for showcasing graphical effects than for readability.

(It should also be noted that the Demoscene is unregulated, uncensored, and has no requirement to adhere to content ratings - be aware that demos aren't always family-friendly in their language or imagery).

to:

Demos originally started in the 1980s as "cracktros" -- custom [[LoadingScreen Loading Screens]] created by pirate groups that managed to remove the CopyProtection from software and added their own intro to the disk to promote themselves. Over time, these intros became increasingly elaborate as crackers were keen to show off what they could do even with the extreme limitations imposed by the hardware.

Eventually, the intro aspect was dropped completely, crackers started making intros for fun and evolved into full demos that were released without being attached artistic expression, rather than attaching them to existing software, and intros evolved into full demos, and the Demoscene was born.

Being rooted in The Demoscene is heavily influenced by its pirate and hacker culture, the Demoscene has roots, and demos often carry a strong strongly anarchic thread, which often influences the artistic style of demos. Unconstrained by eschewing traditional graphical convention, Demosceners often experiment with conventions in favor of bold and ostentatious experimentation in art styles and typography. Lavish [[{{UsefulNotes/Graffiti}} graffiti]]-styled logos are a common sight, as are "scrollers" -- ScrollingText which is often designed more for showcasing graphical effects than for readability.

(It
readability. It should also be noted that the Demoscene is unregulated, uncensored, and has no requirement compunction to adhere to content ratings - be aware that demos aren't always family-friendly in their language or imagery).
imagery.



While computing power has long since surpassed the meager limits of those early systems, the Demoscene still continues to this day, with Demosceners often accepting voluntary constraints in order to test their skills, such as extreme restrictions on demo filesizes. Writing demos for obsolete systems is still popular, with new techniques continuing to be found, and some also enjoy the challenge of creating demos for more esoteric systems such as embedded hardware. In more recent years, the rise of fantasy consoles (modern software that seeks to [[{{Retraux}} imitate the retro aesthetics and harsh limitations of older hardware]]) has also given rise to a whole new facet of the Demoscene, centered on platforms like the UsefulNotes/PICO8 and TIC-80.

to:

While computing power has long since surpassed the meager limits of those early systems, the Demoscene still continues to this day, with Demosceners often commonly accepting voluntary constraints in order to test their skills, such as extreme restrictions on demo filesizes. Writing demos for obsolete systems is still popular, with new techniques continuing to be found, and some also enjoy the challenge of creating demos for more esoteric systems such as embedded hardware. In more recent years, the rise of fantasy consoles (modern software that seeks to [[{{Retraux}} imitate the retro aesthetics and harsh limitations of older hardware]]) has also given rise to a whole new facet of the Demoscene, centered on platforms like the UsefulNotes/PICO8 and TIC-80.
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Demos are often categorized into different groups based on their size and platform. While demos certainly exist for just about any platform, the most popular are PC (meaning MS-DOS until around 1999 and mostly Windows thereafter), UsefulNotes/{{Amiga}}, UsefulNotes/{{Commodore 64}}, UsefulNotes/ZXSpectrum and Atari home computers (both 16/32-bit (UsefulNotes/AtariST-compatible) and [[UsefulNotes/Atari8BitComputers 8-bit]] (400/800-compatible)).

to:

Demos are often categorized into different groups based on their size and platform. While demos certainly exist for just about any platform, the most popular are PC (meaning MS-DOS until around 1999 and mostly Windows thereafter), UsefulNotes/{{Amiga}}, UsefulNotes/{{Commodore Platform/{{Amiga}}, Platform/{{Commodore 64}}, UsefulNotes/ZXSpectrum Platform/ZXSpectrum and Atari home computers (both 16/32-bit (UsefulNotes/AtariST-compatible) (Platform/AtariST-compatible) and [[UsefulNotes/Atari8BitComputers [[Platform/Atari8BitComputers 8-bit]] (400/800-compatible)).
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Added DiffLines:

(It should also be noted that the Demoscene is unregulated, uncensored, and has no requirement to adhere to content ratings - be aware that demos aren't always family-friendly in their language or imagery).
Is there an issue? Send a MessageReason:
None


While computing power has long since surpassed the meager limits of those early systems, the Demoscene still continues to this day, with Demosceners often accepting voluntary constraints in order to test their skills, such as extreme restrictions on demo filesizes. Writing demos for obsolete systems is still popular, with new techniques continuing to be found, and some also enjoy the challenge of creating demos for very esoteric systems such as embedded hardware. In more recent years, the rise of fantasy consoles (modern software that seeks to [[{{Retraux}} imitate the retro aesthetics and harsh limitations of older hardware]]) has also given rise to a whole new facet of the Demoscene, centered on platforms like the UsefulNotes/PICO8 and TIC-80.

to:

While computing power has long since surpassed the meager limits of those early systems, the Demoscene still continues to this day, with Demosceners often accepting voluntary constraints in order to test their skills, such as extreme restrictions on demo filesizes. Writing demos for obsolete systems is still popular, with new techniques continuing to be found, and some also enjoy the challenge of creating demos for very more esoteric systems such as embedded hardware. In more recent years, the rise of fantasy consoles (modern software that seeks to [[{{Retraux}} imitate the retro aesthetics and harsh limitations of older hardware]]) has also given rise to a whole new facet of the Demoscene, centered on platforms like the UsefulNotes/PICO8 and TIC-80.
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Improved description and added image

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[[quoteright:768:https://static.tvtropes.org/pmwiki/pub/images/area_5150.jpg]]

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Being rooted in pirate and hacker culture, the Demoscene has a strong anarchic thread, which often influences the artistic style of demos. Unconstrained by graphical convention, Demosceners often experiment with ostentatious art styles and typography. Lavish [[{{UsefulNotes/Graffiti}} graffiti]]-styled logos are a common sight, as are "scrollers" -- ScrollingText which is often designed more for showcasing graphical effects than for readability.

Technical capabilities of older demos and cracktros were limited by graphic and sound chips and available memory... but due to the ersatz programming that demoscene authors invented, often to nowhere near the same degree as actual games software on those systems.

Demos are often categorized into different groups based on their size and platform. While demos certainly exist for just about any platform, the most popular are PC (meaning MS-DOS until around 1999 and mostly Windows thereafter), UsefulNotes/{{Amiga}}, UsefulNotes/{{Commodore 64}}, UsefulNotes/ZXSpectrum and Atari home computers (both 16/32-bit (UsefulNotes/AtariST-compatible) and [[UsefulNotes/Atari8BitComputers 8-bit]] (400/800-compatible)). In more recent years, the rise of fantasy consoles -- modern software that seek to [[{{Retraux}} imitate the retro aesthetics and harsh limitations of older hardware]] -- has also given rise to a whole new facet of the demoscene, centered on platforms like the UsefulNotes/PICO8 and TIC-80.

to:

Being rooted in pirate and hacker culture, the Demoscene has a strong anarchic thread, which often influences the artistic style of demos. Unconstrained by graphical convention, Demosceners often experiment with bold and ostentatious art styles and typography. Lavish [[{{UsefulNotes/Graffiti}} graffiti]]-styled logos are a common sight, as are "scrollers" -- ScrollingText which is often designed more for showcasing graphical effects than for readability.

Technical capabilities The Demoscene also has a strong competitive streak, as groups vie to push hardware to its absolute limit to achieve groundbreaking new effects. This was initially motivated by the fact that the hardware of older demos the 1980s and cracktros were 1990s was extremely limited by graphic and sound chips and available memory... but due today's standards, requiring considerable coding ingenuity to get the ersatz programming that demoscene authors invented, often to nowhere near most out of the same degree as actual games software on those systems.

While computing power has long since surpassed the meager limits of those early systems, the Demoscene still continues to this day, with Demosceners often accepting voluntary constraints in order to test their skills, such as extreme restrictions on demo filesizes. Writing demos for obsolete systems is still popular, with new techniques continuing to be found, and some also enjoy the challenge of creating demos for very esoteric systems such as embedded hardware. In more recent years, the rise of fantasy consoles (modern software that seeks to [[{{Retraux}} imitate the retro aesthetics and harsh limitations of older hardware]]) has also given rise to a whole new facet of the Demoscene, centered on platforms like the UsefulNotes/PICO8 and TIC-80.

Demos are often categorized into different groups based on their size and platform. While demos certainly exist for just about any platform, the most popular are PC (meaning MS-DOS until around 1999 and mostly Windows thereafter), UsefulNotes/{{Amiga}}, UsefulNotes/{{Commodore 64}}, UsefulNotes/ZXSpectrum and Atari home computers (both 16/32-bit (UsefulNotes/AtariST-compatible) and [[UsefulNotes/Atari8BitComputers 8-bit]] (400/800-compatible)). In more recent years, the rise of fantasy consoles -- modern software that seek to [[{{Retraux}} imitate the retro aesthetics and harsh limitations of older hardware]] -- has also given rise to a whole new facet of the demoscene, centered on platforms like the UsefulNotes/PICO8 and TIC-80.
(400/800-compatible)).
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None


Demos originally started in the 1980s as "cracktros" - custom [[LoadingScreen Loading Screens]] created by pirate groups that managed to remove the CopyProtection from software and added their own intro to promote themselves. Over time, these intros became increasingly elaborate as crackers were keen to show off what they could do even with the extreme limitations imposed by the hardware.

to:

Demos originally started in the 1980s as "cracktros" - -- custom [[LoadingScreen Loading Screens]] created by pirate groups that managed to remove the CopyProtection from software and added their own intro to promote themselves. Over time, these intros became increasingly elaborate as crackers were keen to show off what they could do even with the extreme limitations imposed by the hardware.



Being rooted in pirate and hacker culture, the Demoscene has a strong anarchic thread, which often influences the artistic style of demos. Unconstrained by graphical convention, Demosceners often experiment with ostentatious art styles and typography. Lavish [[{{UsefulNotes/Graffiti}} graffiti]]-styled logos are a common sight, as are "scrollers" - ScrollingText which is often designed more for showcasing graphical effects than for readability.

to:

Being rooted in pirate and hacker culture, the Demoscene has a strong anarchic thread, which often influences the artistic style of demos. Unconstrained by graphical convention, Demosceners often experiment with ostentatious art styles and typography. Lavish [[{{UsefulNotes/Graffiti}} graffiti]]-styled logos are a common sight, as are "scrollers" - -- ScrollingText which is often designed more for showcasing graphical effects than for readability.
Is there an issue? Send a MessageReason:
None


Being rooted in pirate and hacker culture, the Demoscene has a strong anarchic thread, which often influences the artistic style of demos. Unconstrained by graphical convention, Demosceners often experiment with ostentatious art styles and typography. Lavish UsefulNotes/{{Graffiti}}-styled logos are a common sight, as are "scrollers" - ScrollingText which is often designed more for showcasing graphical effects than for readability.

to:

Being rooted in pirate and hacker culture, the Demoscene has a strong anarchic thread, which often influences the artistic style of demos. Unconstrained by graphical convention, Demosceners often experiment with ostentatious art styles and typography. Lavish UsefulNotes/{{Graffiti}}-styled [[{{UsefulNotes/Graffiti}} graffiti]]-styled logos are a common sight, as are "scrollers" - ScrollingText which is often designed more for showcasing graphical effects than for readability.
Is there an issue? Send a MessageReason:
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Being rooted in pirate and hacker culture, the Demoscene has a strong anarchic thread, which often influences the artistic style of demos. Unconstrained by graphical convention, Demosceners often experiment with ostentatious art styles and typography. Lavish UsefulNotes/{{Grafitti}}-styled logos are a common sight, as are "scrollers" - ScrollingText which is often designed more for showcasing graphical effects than for readability.

to:

Being rooted in pirate and hacker culture, the Demoscene has a strong anarchic thread, which often influences the artistic style of demos. Unconstrained by graphical convention, Demosceners often experiment with ostentatious art styles and typography. Lavish UsefulNotes/{{Grafitti}}-styled UsefulNotes/{{Graffiti}}-styled logos are a common sight, as are "scrollers" - ScrollingText which is often designed more for showcasing graphical effects than for readability.

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The Demoscene is a computer art subculture that specializes in producing ''demos'' -- audiovisual presentations that are run in real-time on a computer (or sometimes more esoteric platforms such as embedded hardware).

Demos are typically written completely from scratch using custom code, and are designed to produce visually interesting and/or technically impressive experiences. Many demos are designed to showcase newly-developed techniques that [[SerialEscalation push the limits of the hardware]].

Originally started as cracktros, which were made by groups who managed to remove CopyProtection from software and added their own LoadingScreen to brag about it. Simple cracktros were gradually replaced by more impressive ones. Finally, demos started appearing without being attached to games or other applications.

to:

The Demoscene is a computer art subculture that specializes in producing ''demos'' -- programs that, when run, produce some form of audiovisual presentations that are run presentation in real-time on a computer (or sometimes more esoteric platforms such as embedded hardware).

real-time.

Demos are typically written completely from scratch using custom code, and are designed to produce visually interesting and/or technically impressive experiences. Many demos are designed to showcase newly-developed usually comprise a blending of artistic creation and programming techniques that [[SerialEscalation push the limits of the hardware]].

Originally
hardware, [[SerialEscalation often in ways previously thought unachievable]].

Demos originally
started in the 1980s as cracktros, which were made "cracktros" - custom [[LoadingScreen Loading Screens]] created by pirate groups who that managed to remove the CopyProtection from software and added their own LoadingScreen intro to brag about it. Simple cracktros promote themselves. Over time, these intros became increasingly elaborate as crackers were gradually replaced keen to show off what they could do even with the extreme limitations imposed by more impressive ones. Finally, the hardware.

Eventually, the intro aspect was dropped completely, and evolved into full
demos started appearing that were released without being attached to games or other applications.
existing software, and the Demoscene was born.

Being rooted in pirate and hacker culture, the Demoscene has a strong anarchic thread, which often influences the artistic style of demos. Unconstrained by graphical convention, Demosceners often experiment with ostentatious art styles and typography. Lavish UsefulNotes/{{Grafitti}}-styled logos are a common sight, as are "scrollers" - ScrollingText which is often designed more for showcasing graphical effects than for readability.

Added: 284

Changed: 288

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The demoscene is a computer art subculture that specializes in producing demos, which are audiovisual presentations that are run in real-time on a computer or other platform. Artists try to [[SerialEscalation push systems' capabilities to the max]] trying to make their demos look technically and/or artistically [[SceneryPorn as impressive as possible]] while usually trying to have catchy and memorable music in the background.

to:

The demoscene Demoscene is a computer art subculture that specializes in producing demos, which are ''demos'' -- audiovisual presentations that are run in real-time on a computer or other platform. Artists try (or sometimes more esoteric platforms such as embedded hardware).

Demos are typically written completely from scratch using custom code, and are designed
to produce visually interesting and/or technically impressive experiences. Many demos are designed to showcase newly-developed techniques that [[SerialEscalation push systems' capabilities to the max]] trying to make their demos look technically and/or artistically [[SceneryPorn as impressive as possible]] while usually trying to have catchy and memorable music in limits of the background.
hardware]].
Is there an issue? Send a MessageReason:
None


Demos are often categorized into different groups based on their size and platform. The most common platforms of demos are PC (meaning MS-DOS until around 1999 and mostly Windows thereafter), UsefulNotes/{{Amiga}}, UsefulNotes/{{Commodore 64}}, UsefulNotes/ZXSpectrum and Atari home computers (both 16/32-bit (UsefulNotes/AtariST-compatible) and [[UsefulNotes/Atari8BitComputers 8-bit]] (400/800-compatible)). There are demos for almost any platform, though.

to:

Demos are often categorized into different groups based on their size and platform. The most common platforms of While demos certainly exist for just about any platform, the most popular are PC (meaning MS-DOS until around 1999 and mostly Windows thereafter), UsefulNotes/{{Amiga}}, UsefulNotes/{{Commodore 64}}, UsefulNotes/ZXSpectrum and Atari home computers (both 16/32-bit (UsefulNotes/AtariST-compatible) and [[UsefulNotes/Atari8BitComputers 8-bit]] (400/800-compatible)). There are demos for almost any platform, though.
In more recent years, the rise of fantasy consoles -- modern software that seek to [[{{Retraux}} imitate the retro aesthetics and harsh limitations of older hardware]] -- has also given rise to a whole new facet of the demoscene, centered on platforms like the UsefulNotes/PICO8 and TIC-80.
Is there an issue? Send a MessageReason:
None


Demos are often categorized into different groups based on their size and platform. The most common platforms of demos are PC (meaning MS-DOS until around 1999 and mostly Windows thereafter), UsefulNotes/{{Amiga}}, UsefulNotes/{{Commodore 64}}, UsefulNotes/ZXSpectrum and Atari home computers (both 16/32-bit (UsefulNotes/AtariST-compatible) and [[UsefulNotes/Atari8BitComputers 8-bit]] (400/800-compatible)). There are demos for almost any platform though.

PC and Amiga demos are usually divided by size. There are demos which have very loose size restrictions and where the demo is only limited by the creator's imagination, then there are demos restricted by size. Size-restricted demos are usually called intros. The most common categories for size-restricted demos are 64 kilobytes and 4 kilobytes, although there are even smaller quality demos and competitions like 1-kilobyte, 256-byte and even demos which take 32 bytes and less space (by which point they are typically DOS comfiles so as to dispense of executable headers). [[note]]There is even a [[Music/JohnCage zero-byte demo, which displays a "invalid executable" message]].[[/note]] Smaller demos usually rely heavily on procedural generation where assets such as 3D objects and textures are generated using simple algorithms.

When used as a genuine examination of how well a new system is expected to perform (for attracting interest at trade-shows and the like), such processes are typically referred to as a technology demo. Technology demos are usually made by the hardware companies themselves, however; not the demoscene.

to:

Demos are often categorized into different groups based on their size and platform. The most common platforms of demos are PC (meaning MS-DOS until around 1999 and mostly Windows thereafter), UsefulNotes/{{Amiga}}, UsefulNotes/{{Commodore 64}}, UsefulNotes/ZXSpectrum and Atari home computers (both 16/32-bit (UsefulNotes/AtariST-compatible) and [[UsefulNotes/Atari8BitComputers 8-bit]] (400/800-compatible)). There are demos for almost any platform platform, though.

PC and Amiga demos are usually divided by size. There are demos which have very loose size restrictions and where the demo is only limited by the creator's imagination, then there are demos restricted by size. Size-restricted demos are usually called intros. The most common categories for size-restricted demos are 64 kilobytes and 4 kilobytes, although there are even smaller quality demos and competitions like 1-kilobyte, 256-byte 256-byte, and even demos which take 32 bytes and or less space (by which point they are typically DOS comfiles so as to dispense of with executable headers). [[note]]There is even a [[Music/JohnCage zero-byte demo, which displays a an "invalid executable" message]].[[/note]] Smaller demos usually rely heavily on procedural generation where assets such as 3D objects and textures are generated using simple algorithms.

When used as a genuine examination of how well a new system is expected to perform (for attracting interest at trade-shows and the like), such processes are typically referred to as a technology demo. demos. Technology demos are usually made by the hardware companies themselves, however; however, not the demoscene.
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Technical capabilities of older demos and cracktros were limited by graphic and sound chips and available memory... but due to the ersatz programming demoscene authors invented, often to nowhere near the same degree as actual games software on those systems.

to:

Technical capabilities of older demos and cracktros were limited by graphic and sound chips and available memory... but due to the ersatz programming that demoscene authors invented, often to nowhere near the same degree as actual games software on those systems.
Is there an issue? Send a MessageReason:
None


Demos are often categorized into different groups based on their size and platform. The most common platforms of demos are PC (meaning MS-DOS until around 1999 and mostly Windows thereafter), UsefulNotes/{{Amiga}}, UsefulNotes/{{Commodore 64}}, ZX Spectrum and Atari home computers (both 16/32-bit (ST-compatible) and 8-bit (400/800-compatible)). There are demos for almost any platform though.

to:

Demos are often categorized into different groups based on their size and platform. The most common platforms of demos are PC (meaning MS-DOS until around 1999 and mostly Windows thereafter), UsefulNotes/{{Amiga}}, UsefulNotes/{{Commodore 64}}, ZX Spectrum UsefulNotes/ZXSpectrum and Atari home computers (both 16/32-bit (ST-compatible) (UsefulNotes/AtariST-compatible) and 8-bit [[UsefulNotes/Atari8BitComputers 8-bit]] (400/800-compatible)). There are demos for almost any platform though.
Tabs MOD

Changed: 43

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The demoscene is a computer art subculture that specializes in producing demos, which are audiovisual presentations that are run in real-time on a computer or other platform. Artists try to [[SerialEscalation push systems' capabilities to the max]] trying to make their demos look technically and/or artistically [[SceneryPorn as impressive as possible]] while usually trying to have [[{{Earworm}} catchy]] and [[SugarWiki/AwesomeMusic memorable]] music in the background.

to:

The demoscene is a computer art subculture that specializes in producing demos, which are audiovisual presentations that are run in real-time on a computer or other platform. Artists try to [[SerialEscalation push systems' capabilities to the max]] trying to make their demos look technically and/or artistically [[SceneryPorn as impressive as possible]] while usually trying to have [[{{Earworm}} catchy]] catchy and [[SugarWiki/AwesomeMusic memorable]] memorable music in the background.
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As a side-note, size-limited demoscene productions typically use obscure executable compression which, outside the demoscene, is only ever used to cloak malware. It is therefore not unusual for antivirus or antimalware software to report clean demoscene files as infected. Likewise, it can be difficult to determine if something actually ''is'' infected.

to:

As a side-note, size-limited demoscene productions typically use obscure executable compression which, outside the demoscene, is only ever used to cloak malware. It is therefore not unusual for antivirus or antimalware software to report clean demoscene files as infected. Likewise, it can be difficult to determine tell if something actually ''is'' infected.

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