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History Main / Demoscene

15th Sep '15 2:12:04 PM HarJIT-EGS
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As a side-note, size-limited demoscene productions typically use obscure executable compression which, outside the demoscene, is only ever used to cloak malware. It is therefore not unusual for antivirus or antimalware software to report clean demoscene files as infected. Likewise, it can be difficult to determine if something actually ''is'' infected.

to:

As a side-note, size-limited demoscene productions typically use obscure executable compression which, outside the demoscene, is only ever used to cloak malware. It is therefore not unusual for antivirus or antimalware software to report clean demoscene files as infected. Likewise, it can be difficult to determine tell if something actually ''is'' infected.
12th Sep '15 6:05:13 AM HarJIT-EGS
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Demos are often categorized into different groups based on their size and platform. The most common platforms of demos are PC (meaning MS-DOS until around 1999 and mostly Windows thereafter), UsefulNotes/{{Amiga}}, UsefulNotes/{{Commodore64}}, ZX Spectrum and Atari home computers (both 16/32-bit (ST-compatible) and 8-bit (400/800-compatible)). There are demos for almost any platform though.

to:

Demos are often categorized into different groups based on their size and platform. The most common platforms of demos are PC (meaning MS-DOS until around 1999 and mostly Windows thereafter), UsefulNotes/{{Amiga}}, UsefulNotes/{{Commodore64}}, UsefulNotes/{{Commodore 64}}, ZX Spectrum and Atari home computers (both 16/32-bit (ST-compatible) and 8-bit (400/800-compatible)). There are demos for almost any platform though.
12th Sep '15 6:03:06 AM HarJIT-EGS
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Demos are often categorized into different groups based on their size and platform. The most common platforms of demos are PC (meaning MS-DOS until around 1999 and mostly Windows thereafter), UsefulNotes/{{Amiga}}, [[UsefulNotes/Commodore64]], ZX Spectrum and Atari home computers (both 16/32-bit (ST-compatible) and 8-bit (400/800-compatible)). There are demos for almost any platform though.

to:

Demos are often categorized into different groups based on their size and platform. The most common platforms of demos are PC (meaning MS-DOS until around 1999 and mostly Windows thereafter), UsefulNotes/{{Amiga}}, [[UsefulNotes/Commodore64]], UsefulNotes/{{Commodore64}}, ZX Spectrum and Atari home computers (both 16/32-bit (ST-compatible) and 8-bit (400/800-compatible)). There are demos for almost any platform though.
6th Jul '15 2:19:22 AM MechWarrior
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Demos are often categorized into different groups based on their size and platform. The most common platforms of demos are PC (meaning MS-DOS until around 1999 and mostly Windows thereafter), UsefulNotes/{{Amiga}}, [[UsefulNotes/CommodoreSixtyFour Commodore 64]], ZX Spectrum and Atari home computers (both 16/32-bit (ST-compatible) and 8-bit (400/800-compatible)). There are demos for almost any platform though.

to:

Demos are often categorized into different groups based on their size and platform. The most common platforms of demos are PC (meaning MS-DOS until around 1999 and mostly Windows thereafter), UsefulNotes/{{Amiga}}, [[UsefulNotes/CommodoreSixtyFour Commodore 64]], [[UsefulNotes/Commodore64]], ZX Spectrum and Atari home computers (both 16/32-bit (ST-compatible) and 8-bit (400/800-compatible)). There are demos for almost any platform though.
6th Jul '15 2:18:04 AM MechWarrior
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The demoscene is a computer art subculture that specializes in producing demos, which are audiovisual presentations that are run in real-time on a computer or other platform. Artists try to [[SerialEscalation push systems' capabilities to the max]] trying to make their demos look technically and/or artistically [[SceneryPorn as impressive as possible]] while usually trying to have [[{{Earworm}} catchy]] and [[CrowningMusicOfAwesome memorable]] music in the background.

to:

The demoscene is a computer art subculture that specializes in producing demos, which are audiovisual presentations that are run in real-time on a computer or other platform. Artists try to [[SerialEscalation push systems' capabilities to the max]] trying to make their demos look technically and/or artistically [[SceneryPorn as impressive as possible]] while usually trying to have [[{{Earworm}} catchy]] and [[CrowningMusicOfAwesome [[SugarWiki/AwesomeMusic memorable]] music in the background.
12th May '15 2:45:41 AM arcanesylph
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PC and Amiga demos are usually divided by size. There are demos which have very loose size restrictions and where the demo is only limited by a creator's imagination, then there are demos restricted by size. Size-restricted demos are usually called intros. The most common categories for size-restricted demos are 64 kilobytes and 4 kilobytes, although there are even smaller quality demos and competitions like 1-kilobyte, 256-byte and even demos which take 32 bytes and less space (by which point they are typically DOS comfiles so as to dispense of executable headers). [[note]]There is even a [[Music/JohnCage zero-byte demo, which displays a "invalid executable" message]].[[/note]] Smaller demos usually rely heavily on procedural generation where assets such as 3D objects and textures are generated using simple algorithms.

to:

PC and Amiga demos are usually divided by size. There are demos which have very loose size restrictions and where the demo is only limited by a the creator's imagination, then there are demos restricted by size. Size-restricted demos are usually called intros. The most common categories for size-restricted demos are 64 kilobytes and 4 kilobytes, although there are even smaller quality demos and competitions like 1-kilobyte, 256-byte and even demos which take 32 bytes and less space (by which point they are typically DOS comfiles so as to dispense of executable headers). [[note]]There is even a [[Music/JohnCage zero-byte demo, which displays a "invalid executable" message]].[[/note]] Smaller demos usually rely heavily on procedural generation where assets such as 3D objects and textures are generated using simple algorithms.
12th May '15 2:45:11 AM arcanesylph
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PC and Amiga demos are usually divided by size. There are demos which have very loose size restrictions and where the demo is only limited by creator's imagination, then there are demos restricted by size. Size-restricted demos are usually called intros. The most common categories for size-restricted demos are 64 kilobytes and 4 kilobytes, although there are even smaller quality demos and competitions like 1-kilobyte, 256-byte and even demos which take 32 bytes and less space (by which point they are typically DOS comfiles so as to dispense of executable headers). [[note]]There is even a [[Music/JohnCage zero-byte demo, which displays a "invalid executable" message]].[[/note]] Smaller demos usually rely heavily on procedural generation where assets such as 3D objects and textures are generated using simple algorithms.

to:

PC and Amiga demos are usually divided by size. There are demos which have very loose size restrictions and where the demo is only limited by a creator's imagination, then there are demos restricted by size. Size-restricted demos are usually called intros. The most common categories for size-restricted demos are 64 kilobytes and 4 kilobytes, although there are even smaller quality demos and competitions like 1-kilobyte, 256-byte and even demos which take 32 bytes and less space (by which point they are typically DOS comfiles so as to dispense of executable headers). [[note]]There is even a [[Music/JohnCage zero-byte demo, which displays a "invalid executable" message]].[[/note]] Smaller demos usually rely heavily on procedural generation where assets such as 3D objects and textures are generated using simple algorithms.
30th Apr '15 2:41:22 AM StFan
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----
!Works that are Demoscene productions:
[[index]]
* ''Art/SecondReality''
[[/index]]

to:

----
!Works that are Demoscene productions:
[[index]]
* ''Art/SecondReality''
[[/index]]
25th Apr '15 8:17:09 AM HarJIT-EGS
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PC and Amiga demos are usually divided by size. There are demos which have very loose size restrictions and where the demo is only limited by creator's imagination, then there are demos restricted by size. Size-restricted demos are usually called intros. The most common categories for size-restricted demos are 64 kilobytes and 4 kilobytes, although there are even smaller quality demos and competitions like 1-kilobyte, 256-byte and even demos which take 32 bytes and less space (by which point they are typically DOS comfiles so as to dispense of executable headers). [note]There is even a [[Music/JohnCage zero-byte demo]].[/note] Smaller demos usually rely heavily on procedural generation where assets such as 3D objects and textures are generated using simple algorithms.

to:

PC and Amiga demos are usually divided by size. There are demos which have very loose size restrictions and where the demo is only limited by creator's imagination, then there are demos restricted by size. Size-restricted demos are usually called intros. The most common categories for size-restricted demos are 64 kilobytes and 4 kilobytes, although there are even smaller quality demos and competitions like 1-kilobyte, 256-byte and even demos which take 32 bytes and less space (by which point they are typically DOS comfiles so as to dispense of executable headers). [note]There [[note]]There is even a [[Music/JohnCage zero-byte demo]].[/note] demo, which displays a "invalid executable" message]].[[/note]] Smaller demos usually rely heavily on procedural generation where assets such as 3D objects and textures are generated using simple algorithms.
25th Apr '15 8:15:23 AM HarJIT-EGS
Is there an issue? Send a Message


PC and Amiga demos are usually divided by size. There are demos which have very loose size restrictions and where the demo is only limited by creator's imagination, then there are demos restricted by size. Size-restricted demos are usually called intros. The most common categories for size-restricted demos are 64 kilobytes and 4 kilobytes, although there are even smaller quality demos and competitions like 1-kilobyte, 256-byte and even demos which take 32 bytes and less space. Smaller demos usually rely heavily on procedural generation where assets such as 3D objects and textures are generated using simple algorithms.

to:

PC and Amiga demos are usually divided by size. There are demos which have very loose size restrictions and where the demo is only limited by creator's imagination, then there are demos restricted by size. Size-restricted demos are usually called intros. The most common categories for size-restricted demos are 64 kilobytes and 4 kilobytes, although there are even smaller quality demos and competitions like 1-kilobyte, 256-byte and even demos which take 32 bytes and less space. space (by which point they are typically DOS comfiles so as to dispense of executable headers). [note]There is even a [[Music/JohnCage zero-byte demo]].[/note] Smaller demos usually rely heavily on procedural generation where assets such as 3D objects and textures are generated using simple algorithms.



As a side-note, size-limited demoscene productions typically use obscure executable compression which, outside the demoscene, is only ever used to cloak malware. It is therefore not unusual for antivirus or antimalware software to report clean demoscene files as infected.

to:

As a side-note, size-limited demoscene productions typically use obscure executable compression which, outside the demoscene, is only ever used to cloak malware. It is therefore not unusual for antivirus or antimalware software to report clean demoscene files as infected. Likewise, it can be difficult to determine if something actually ''is'' infected.
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