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* In ''WesternAnimation/InsideOut'', Bing Bong points out several parts of Riley's mind, saying "There's déjà vu!" in after naming each one.

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* In ''WesternAnimation/InsideOut'', Bing Bong points out several parts of Riley's mind, saying "There's déjà vu!" in after naming each one.
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* One ''ComicStrip/USAcres'' ''WesternAnimation/GarfieldAndFriends'' segment titled "Déjà Vu" was all about this, revolving around Orson, Roy, Wade and The Weasel reliving the same scene over and over.

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* One ''ComicStrip/USAcres'' segment on ''WesternAnimation/GarfieldAndFriends'' segment titled "Déjà Vu" was all about this, revolving around Orson, Roy, Wade and The Weasel reliving the same scene over and over.
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'''Orson:'' No!\\

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'''Orson:'' '''Orson:''' No!\\
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'''Roy:''' [[LampshadeHanging Because that happened halfway through the second season.]]
'''Orson:''' It's called déjà vu.\\

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'''Roy:''' [[LampshadeHanging Because that happened halfway through the second season.]]
]]\\
'''Orson:''' It's called déjà vu.\\

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''If you are looking for the film, [[Film/DejaVu go here]]. If you are looking for the game, [[VideoGame/DejaVu go here]].''


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''If you are looking for the film, [[Film/DejaVu go here]]. If you are looking for the game, [[VideoGame/DejaVu go here]].''
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->''Orson'': Roy, I have the strangest feeling that we've done this cartoon before.
'''Roy''': Maybe it's a rerun?
'''Orson:''' No. When you get the feeling that you're doing things you've already done, do you know what that's called?
'''Roy:''' The writer running out of ideas?
'''Orson:'' No!

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->''Orson'': ->'''Orson''': Roy, I have the strangest feeling that we've done this cartoon before.
before.\\
'''Roy''': Maybe it's a rerun?
rerun?\\
'''Orson:''' No. When you get the feeling that you're doing things you've already done, do you know what that's called?
called?\\
'''Roy:''' The writer running out of ideas?
ideas?\\
'''Orson:'' No!No!\\



'''Orson:''' It's called déjà vu.

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'''Orson:''' It's called déjà vu.\\
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->''Orson'': Roy, I have the strangest feeling that we've done this cartoon before.
'''Roy''': Maybe it's a rerun?
'''Orson:''' No. When you get the feeling that you're doing things you've already done, do you know what that's called?
'''Roy:''' The writer running out of ideas?
'''Orson:'' No!
'''Roy:''' [[LampshadeHanging Because that happened halfway through the second season.]]
'''Orson:''' It's called déjà vu.
-->-- ''WesternAnimation/GarfieldAndFriends'', from the ''ComicStrip/USAcres'' segment "Déjà Vu".


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* In ''WesternAnimation/InsideOut'', Bing Bong points out several parts of Riley's mind, saying "There's déjà vu!" in after naming each one.


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* One ''ComicStrip/USAcres'' ''WesternAnimation/GarfieldAndFriends'' segment titled "Déjà Vu" was all about this, revolving around Orson, Roy, Wade and The Weasel reliving the same scene over and over.
** An earlier episode, "Orson's Diner", had a gag where Orson kept taking out and putting away a book on Déjà Vu he found on his bookshelf.

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* In ''WesternAnimation/StevenUniverse'', after Steven has another dream about Pink Diamond, Blue Diamond arrives and says the same words she said during the dream, making Steven mutter "deja-blue".
* In an episode of ''WesternAnimation/JimmyNeutron'', after managing to get back from the dinosaur era, a baby t-rex that was brought back presses Jimmy's time remote that causes a ResetButton back to the start of the episode, ending with Jimmy saying deja-vu.
* In ''WesternAnimation/DannyPhantom'', this occurs during Danny's fight with [[TimeMaster Clockwork.]]
->'''Danny:''' I'm going ghost!\\
'''Clockwork:''' Time-Stop. ''(rewinds Danny)''\\
'''Danny:''' I'm going ghost! ({{beat}}) Whoa... serious deja-vu.
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* On episode 3x01 of ''Series/OnlyConnect'', one of the categories in the final round is "French phrases used in English." Deja vu is the both the first and the last answer in the category.
* On ''Series/{{Fringe}}'', Walter claims that deja vu is the result of alternate universes: it happens when an alternate version of yourself has been in the same situation as you are now in.
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* ''Series/StarTrekTheNextGeneration'': In "[[Recap/StarTrekTheNextGenerationS5E18CauseAndEffect Cause And Effect]]", the crew are caught in a GroundhogDayLoop, Doctor Crusher begins to experience Deja Vu and so do the other crew members when she brings up the issue. The feeling gets more intense each time they pass through the loop, to the extent that the officers find they can anticipate the others play in a poker game.

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* ''Series/StarTrekTheNextGeneration'': In "[[Recap/StarTrekTheNextGenerationS5E18CauseAndEffect Cause And Effect]]", the crew are caught in a GroundhogDayLoop, Doctor Crusher begins to experience Deja Vu and so do the other crew members when she brings up the issue. The feeling gets more intense each time they pass through the loop, to the extent that the officers find they can anticipate the others play in know a poker game.
hand before it's been dealt.
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* ''Series/StarTrekTheNextGeneration'': In "[[Recap/StarTrekTheNextGenerationS5E18CauseAndEffect Cause And Effect]]", the crew are caught in a GroundhogDayLoop, Doctor Crusher begins to experience Deja Vu and so do the other crew members when she brings up the issue.

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* ''Series/StarTrekTheNextGeneration'': In "[[Recap/StarTrekTheNextGenerationS5E18CauseAndEffect Cause And Effect]]", the crew are caught in a GroundhogDayLoop, Doctor Crusher begins to experience Deja Vu and so do the other crew members when she brings up the issue.
issue. The feeling gets more intense each time they pass through the loop, to the extent that the officers find they can anticipate the others play in a poker game.

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[[folder:Fan Works]]
* In ''Series/StarTrekVoyager'' ParodyFic "A Fistful of Mammary Gland", the Woman With No Name (just a number: 7 of 9) boards a spacecraft whose crew are split into two factions, Starfleet and Maquis, in a constant state of conflict. [[AFistfulOfRehashes She has the feeling that this scenario has been played out before.]]

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* ''Film/TopSecret''. Our hero is introduces to several members of the French Resistance, one of whom is named Deja Vu. Naturally he asks if they've met before.

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* ''Film/TopSecret''. ''Film/TopSecret'' Our hero is introduces to several members of the French Resistance, one of whom is named Deja Vu. Naturally he asks if they've met before.
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* ''Film/TopSecret''. Our hero is introduces to several members of the French Resistance, one of whom is named Deja Vu. Naturally he asks if they've met before.
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* ''VideoGame/MetalGearSolidVGroundZeroes'' features a DLC episode named after the concept which is formed by a series of CallBacks to the original ''VideoGame/MetalGearSolid'', even allowing you to play as the protagonist of that game.

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* ''VideoGame/MetalGearSolidVGroundZeroes'' features a DLC episode named after the concept which is formed by a series of CallBacks {{Call Back}}s to the original ''VideoGame/MetalGearSolid'', even allowing you to play as the protagonist of that game.




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* In ''VideoGame/{{Undertale}}'', characters have déjà vu-like memories of the events that happened before the player reloaded the game. Except for Flowey, who can [[RippleEffectProofMemory fully remember them]]. [[spoiler:Sans has learned that someone is messing with the timeline using [=SAVEs=] simply by being very perceptive.]]
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* ''VideoGame/{{Bioshock}}'': One of Andrew Ryan's taunts over the radio hints at [[PlayerCharacter Jack]] experiencing this. [[spoiler:Rapture is oddly familiar to Jack because he's a LaserGuidedTykeBomb grown in the city and sent to the surface, programmed to return and kill Ryan.]]

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* ''VideoGame/{{Bioshock}}'': ''VideoGame/{{BioShock}}'': One of Andrew Ryan's taunts over the radio hints at [[PlayerCharacter Jack]] experiencing this. [[spoiler:Rapture is oddly familiar to Jack because he's a LaserGuidedTykeBomb grown in the city and sent to the surface, programmed to return and kill Ryan.]]
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[[folder: Literature ]]

* The children of ''Literature/ASeriesOfUnfortunateEvents'' experience this in the ninth book, having been forced in front of a large crowd like in the previous two books. The LemonyNarrator goes on to explain the concept of Dejá Vu on [[DepartmentOfRedundancyDepartment three separate occasions in the one book]].



* In the ''VideoGame/{{Marathon}}'' Trilogy, in the first game's manual, as the our Hero escapes into the escape pod he ponders this: "''Oddly, this is familiar to you, as if it were from an old dream, but you can't exactly remember...''". Not much comes of it until the third game, where the plot is centered around saving the reality from getting eaten by a CosmicHorror, and it involves dream-themed dimension jumping/time-travelling trying to prevent the release of said Cosmic Horror.



* In the ''VideoGame/{{Marathon}}'' Trilogy, in the first game's manual, as the our Hero escapes into the escape pod he ponders this: "''Oddly, this is familiar to you, as if it were from an old dream, but you can't exactly remember...''". Not much comes of it until the third game, where the plot is centered around saving the reality from getting eaten by a CosmicHorror, and it involves dream-themed dimension jumping/time-travelling trying to prevent the release of said Cosmic Horror.

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* In ''VideoGame/MetalGearSolidVGroundZeroes'' features a DLC episode named after the ''VideoGame/{{Marathon}}'' Trilogy, in concept which is formed by a series of CallBacks to the first game's manual, original ''VideoGame/MetalGearSolid'', even allowing you to play as the our Hero escapes into the escape pod he ponders this: "''Oddly, this is familiar to you, as if it were from an old dream, but you can't exactly remember...''". Not much comes protagonist of it until the third game, where the plot is centered around saving the reality from getting eaten by a CosmicHorror, and it involves dream-themed dimension jumping/time-travelling trying to prevent the release of said Cosmic Horror.that game.


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* In ''WebComic/{{Homestuck}}'', this is a telltale symptom of entering a Dreambubble. The sense of Dejá Vu only increases until the dreamer realizes that they're merely recalling a memory.

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* ''Film/TheMatrix'': Neo experiences deja vu after seeing the same cat go by twice. The rest of the cast go on alert, as deja vu is a sign of a recent change made in the program, caused by AGlitchInTheMatrix.

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* ''Film/TheMatrix'': Neo experiences deja vu after seeing the same cat go by twice. The rest of the cast go on alert, as deja vu is a sign of a recent change made in the program, caused by AGlitchInTheMatrix.causing AGlitchInTheMatrix while the agents patched it.

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Déjà Vu, literally "already seen" in French is a sensation of having already lived through what's currently happening. In real life, it's just a regular anomaly of memory recall. In fictionland, it's a sign that something isn't quite right.

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Déjà Vu, literally "already seen" in French is a sensation of having already lived through what's currently happening. In real life, it's just a regular anomaly of memory recall. In fictionland, it's a sign that something isn't quite right.
right.



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* ''Film/TheMatrix'': Neo experiences deja vu after seeing the same cat go by twice. The rest of the cast go on alert, as deja vu is a sign of a recent change made in the program, caused by AGlitchInTheMatrix.

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* ''Film/TheMatrix'': Neo experiences deja vu after seeing the same cat go by twice. The rest of the cast go on alert, as deja vu is a sign of a recent change made in the program, caused by AGlitchInTheMatrix.



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* ''Film/DejaVu'': Despite lending the movie its title, this doesn't occur until the end of the film [[spoiler:when Denzel Washington's character seems to recall the memories of his temporal duplicate who died just before he showed up.]]
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* ''VideoGame/MaxPayne'' experiences this in the original game--while having a bad Valkyr trip. In his hallucinations, he enters a room with a ringing telephone. When he picks up, he hears only gibberish and puts it down. However, the next room he enters looks exactly the same, and the voice on the phone tries to tell him he has been drugged--to which he declares that he only hears gibberish and puts the phone down.

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* ''VideoGame/MaxPayne'' ''VideoGame/MaxPayne'': Max experiences this in the original game--while having a bad Valkyr trip. In his hallucinations, he enters a room with a ringing telephone. When he picks up, he hears only gibberish and puts it down. However, the next room he enters looks exactly the same, and the voice on the phone tries to tell him he has been drugged--to which he declares that he only hears gibberish and puts the phone down.
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''If you are looking for the film, [[Film/DejaVu go here]]. If you are looking for the game, [[VideoGame/DejaVu go here]].''

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DoWeHaveThisOne?

Deja Vu, literally "already seen" in French is a sensation of having already lived through what's currently happening. In real life, it's just a regular anomaly of memory recall. In fictionland, it's a sign that something isn't quite right.

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DoWeHaveThisOne?

Deja
Déjà Vu, literally "already seen" in French is a sensation of having already lived through what's currently happening. In real life, it's just a regular anomaly of memory recall. In fictionland, it's a sign that something isn't quite right.



* In ''VideoGame/{{Penumbra}}: Black Plague'', feelings of deja vu are one of the early symptoms of infection by [[HiveMind the Tuurngait virus]]. The first time you learn this, this particular bit of info is repeated twice, presumably to [[ParanoiaFuel unnerve the player]]. [[spoiler:And it's fitting, as the player character is already infected.]]

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* In ''VideoGame/{{Penumbra}}: Black Plague'', feelings of deja vu are one of the early symptoms of infection by [[HiveMind the Tuurngait virus]]. The first time you learn this, this particular bit of info is repeated twice, presumably to [[ParanoiaFuel unnerve the player]]. [[spoiler:And it's fitting, as the player character is already infected.]]]]
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''Déjà Vu'' may refer to:

* ''VideoGame/DejaVu'', a 1985 adventure game about a '40s private eye
* ''Film/DejaVu'', a 2006 science fiction film starring Creator/DenzelWashington

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to:

''Déjà Vu'' DoWeHaveThisOne?

Deja Vu, literally "already seen" in French is a sensation of having already lived through what's currently happening. In real life, it's just a regular anomaly of memory recall. In fictionland, it's a sign that something isn't quite right.

Commonly experienced by characters who are starting to realize they are part of a GroundhogDayLoop. Occasionally appears in TimeTravel plots. TruthInTelevision and a source of ParanoiaFuel in RealLife. Related to AGlitchInTheMatrix, Deja Vu
may refer to:

be a symptom of encountering that trope. May be triggered by passing through a DoorToBefore. Sometimes used for an OhNoNotAgain gag.

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!!Examples:

[[AC: {{Anime}} and {{Manga}}]]
* ''VideoGame/DejaVu'', ''Manga/{{Mushishi}}'': One chapter involves Ginko meeting a 1985 adventure game man who is lured by a mushi, that causes him go through a GroundhogDayLoop over and over. The result being the man is constantly having a lingering feeling of deja vu, but since the loop begins at his childhood he doesn't remember what is causing it.

[[AC:{{Film}}]]
* ''Film/TheMatrix'': Neo experiences deja vu after seeing the same cat go by twice. The rest of the cast go on alert, as deja vu is a sign of a recent change made in the program, caused by AGlitchInTheMatrix.

[[AC:LiveActionTV]]
* A ''Series/MontyPythonsFlyingCircus'' sketch involves a show exploring the concept of deja vu. Suddenly the sketch starts over, and by [[RuleOfThree the third time it happens]] the commentator starts to notice something is wrong.
* ''Series/StarTrekTheNextGeneration'': In "[[Recap/StarTrekTheNextGenerationS5E18CauseAndEffect Cause And Effect]]", the crew are caught in a GroundhogDayLoop, Doctor Crusher begins to experience Deja Vu and so do the other crew members when she brings up the issue.

[[AC:NewspaperComics]]
* ''ComicStrip/TheFarSide''. A hippie stops at a house to ask for directions; upon noticing that the person he's speaking with is an elephant-bird-giraffe-man, he says, "Oh, wow, deja vu."

[[AC:RecordedAndStandUpComedy]]
* Creator/GeorgeCarlin had a bit on what he called "[[InvertedTrope Vuja De]]," a sensation that what is going on has never happened before.

[[AC:TabletopGames]]
* Last Unicorn Games' ''Star Trek RPG'' supplement ''All Our Yesterdays: The Time Travel Sourcebook''. When people are caught in a temporal loop (a GroundhogDayLoop where no one remembers that they've gone through it before), they will sometimes get a feeling of deja vu.

[[AC:VideoGames]]
* ''VideoGame/{{Bioshock}}'': One of Andrew Ryan's taunts over the radio hints at [[PlayerCharacter Jack]] experiencing this. [[spoiler:Rapture is oddly familiar to Jack because he's a LaserGuidedTykeBomb grown in the city and sent to the surface, programmed to return and kill Ryan.]]
-->''"So far away from your family, from your friends, from everything you ever loved. But, for some reason you like it here. You feel something you can't quite put your finger on. Think
about it for a '40s private eye
second and maybe the word will come to you: nostalgia."''
* ''Film/DejaVu'', ''VideoGame/MaxPayne'' experiences this in the original game--while having a 2006 science fiction film starring Creator/DenzelWashington

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bad Valkyr trip. In his hallucinations, he enters a room with a ringing telephone. When he picks up, he hears only gibberish and puts it down. However, the next room he enters looks exactly the same, and the voice on the phone tries to tell him he has been drugged--to which he declares that he only hears gibberish and puts the phone down.
* In the ''VideoGame/{{Marathon}}'' Trilogy, in the first game's manual, as the our Hero escapes into the escape pod he ponders this: "''Oddly, this is familiar to you, as if it were from an old dream, but you can't exactly remember...''". Not much comes of it until the third game, where the plot is centered around saving the reality from getting eaten by a CosmicHorror, and it involves dream-themed dimension jumping/time-travelling trying to prevent the release of said Cosmic Horror.
* In ''VideoGame/{{Penumbra}}: Black Plague'', feelings of deja vu are one of the early symptoms of infection by [[HiveMind the Tuurngait virus]]. The first time you learn this, this particular bit of info is repeated twice, presumably to [[ParanoiaFuel unnerve the player]]. [[spoiler:And it's fitting, as the player character is already infected.]]
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* ''Film/DejaVu'', a 2006 science fiction film starring Denzel Washington

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* ''Film/DejaVu'', a 2006 science fiction film starring Denzel Washington
Creator/DenzelWashington

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[[redirect:VideoGame/DejaVu]]

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[[redirect:VideoGame/DejaVu]]''Déjà Vu'' may refer to:

* ''VideoGame/DejaVu'', a 1985 adventure game about a '40s private eye
* ''Film/DejaVu'', a 2006 science fiction film starring Denzel Washington

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[[quoteright:258:http://static.tvtropes.org/pmwiki/pub/images/DejaVu_4798.gif]]
[[caption-width-right:258:Your past is such a black hole, it has its own accretion disc.]]

A sister game to ''VideoGame/{{Shadowgate}}'' and ''VideoGame/{{Uninvited}}''. Instead of fantasy or horror, this one is in the mode of '40s film noir, and stars amnesiac detective Ace Harding. Lighter on the NightmareFuel. Also spawned a less well-known, but nice in its own right sequel (''Lost in Las Vegas'').

The original {{Macintosh}} version, released 1985, is notable as the first AdventureGame with a fully mouse-driven interface.

Not to be confused with the [[Film/DejaVu 2006 film starring Denzel Washington]].

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!!This game provides examples of:

* BadassLongcoat: You. Your coat is helpfully waiting for you, right on the first screen.
* BallisticDiscount: [[AvertedTrope Doesn't work]]. The gunshop owner has a shotgun, and he's faster than you are.
* BatmanGambit: [[spoiler:Even if you do get your memory back and uncover the plot to frame you for murder, Sternwood and Vickers planted more than enough false evidence to make sure you'll look like the more likely suspect if you go to the police. Fortunately, you can dispose of the false evidence against you.]]
* [[BottomlessPits Bottomless Sewer]]: The best way to get rid of pesky evidence. Just watch out for that croc.
* BoundAndGagged: Mrs. Sternwood in the first game. Also, ''you'' prior to the start of the first game (See StrappedToAnOperatingTable below).
* {{Bowdlerise}}: In the NES and GBC versions of the first game, the empty syringe is changed to empty capsules.
** Which doesn't make much sense, you need special equipment to put medicine in capsules, and it is difficult as all get out to give capsules to unconscious, or sleeping people.
** Not to mention that the NES and GBC versions replace the mention of Sugar Shack's prostitution with attempted {{blackmail}}.
* CantGetAwayWithNuthin: You can be in the far off most parts of the game world, but killing someone will always result in you being arrested. Except in one instance in which you have to.
** If you use the syringe, you won't get arrested, at least not immediately.
* CombatPragmatist: It's possible to try just shooting the other person, but this will usually just get you arrested. [[spoiler: Though it works nicely on both the crocodile, and that pesky hitman in your office.]]
* CompilationRerelease: The GBC version.
* DarknessEqualsDeath: Going through the bar in the sequel without the flashlight on or a lit match can randomly kill you.
* DeadpanSnarker: The narration is pretty deadpan, but it will give you a lot of snarky shit if you try to do unusual actions, like eating non-food items, or using objects in a strange way.
* TheDragon: Stogie, in the sequel. A really annoying one, too.
* DropInNemesis: Stogie in part 2.
* EnemyCivilWar: Only way to survive in the sequel is to get the two Mafia factions too busy killing each other than to go after you. You have to instigate this.
* EverybodySmokes: Averted for the most part with a lot of the [=NPCs=] in the sequel. Offering the pack of cigarettes to other people will cause them to mention how they don't smoke, and/or how someone will find out that smoking will kill you. Smoking in the original game will have the narration mention how you will probably get cancer, and consulting your file in the doctor's office shows that the doc is trying to get you to stop.
* EvilPlan: [[spoiler: Turns out to be an elaborate plot for Sternwood to knock off his wife and get with Vickers, Vickers to knock off Siegel and get with Sternwood, both of them to end up rich, and you, the poor amnesiac who can't remember his own name, let alone enough to defend himself, to take the fall. Phew.]]
* FemmeFatale: Sugar Shack. [[spoiler: And Vickers.]]
* {{Flashback}}: You are plagued with them.
* {{Foreshadowing}}: In the second game, the building you start in has a painting of two friends, who were tricked into killing each other. This is exactly what you have to pull at the end of the game on two Mafia bosses.
* GoodOldFisticuffs: Your weapon of choice is a punch to the face. Justified, in that he used to be a boxer, prior to the detective gig.
* GuideDangIt: Due to a rather awful last minute glitch, you'll probably need a guide to determine just what evidence to keep and what to ditch. [[spoiler:Dispose of everything except the diary (motive), the ransom note (method), and the memo with the timetable (collaborates the other two).]]
** You have to dispose of: [[spoiler:Gun 1, the murder weapon with your fingerprints on it. Map, a fake set of instructions on how to kidnap Mrs. Sternwood. Note 1, a fake IOU giving you a motive. File 5, a fake proposal for you to carry out the kidnapping in exchange for being let off the IOU. However, the game won't let you dispose of Gun 1 if you haven't used it to shoot open the bungalow, the doctor cabinet, and the hitman in your office.]]
* HitFlash: "BLAM" and "SOCKO"
* InvincibleMinorMinion: There IS no good way to deal with the mugger in the alley. Shoot him, the police will get you. Do anything else, he'll beat you up, take your money and render the game {{Unwinnable}}. Your only options are to avoid that alley entirely, or shoot him, eat the Game Over and continue.
** Not so, money is only really needed in the form of quarters for the taxi, and free quarters someone "left behind" respawn in the slot machine, and if you are low on quarters you always get a jackpot.
** The correct response is to give this mugger a 20-dollar bill. Then he goes away and never reappears again.
*** You can also do away with the armed mugger like this, but you've gotta at least [[VideoGameCrueltyPotential give him two black eyes and a broken nose first]] and make the bastard earn his keep.
* ItsAlwaysSunnyInMiami: The first game supposedly takes place in [[TheWindyCity Chicago]] right after the [[WorldWarII Japanese bombed Pearl Harbor]] (which places the timeline as December 7th, 1941). Yet, there's no indication that it's winter and everyone is dressed for warm weather.
* LaserGuidedAmnesia: Your big difficulty in life.
* LighterAndSofter: Compared to its sister games.
* TheMafia: Your biggest worry in the sequel.
* TheManyDeathsOfYou
* MustHaveNicotine: Carrying around the empty pack of cigarettes in the sequel will invoke this trope for your character.
* NakedOnArrival: Sort of -- in the second game, you begin with naught but your purple underwear. Fortunately your clothes are on the bathroom door at the start. Removing all of your clothes in certain areas will either get you kicked out if you are in the hotel, or arrested if you are in public.
* NintendoHard: Less so than ''{{Shadowgate}}'' or ''{{Uninvited}}''. A determined player can conceivably beat this one without ever consulting an FAQ.
* NotWithTheSafetyOnYouWont: The reason you're relatively safe around the gun toting mugger. He'll catch on eventually, though...
** The gun toting mugger is clearly using a revolver (which lacks a safety), and the game tells you after the third attempt that you're dealing with a bluff artist (though he WILL shoot you the fourth time). The only options that don't result in death are to either punch him (works three times) or give him a 20-dollar bill.
* OffscreenTeleportation: Stogie uses this in the sequel to be SUPREMELY annoying. Run into the desert? Nope, he'll get you. Hop a train out of town? Nope, he'll get you. Basically, if he wants you, he'll magically find you.
* PeekABooCorpse: Hi Joey.
* PressXToDie: You could "Use" a weapon item with anything in the interface. Including the button that represents yourself.
* PrivateDetective: That'd be you.
* ShootOutTheLock: A better way to put your gun to use than on people, actually.
* ShoutOut: In ''Deja Vu II'', Stogie remarks that he'd never seen anyone wearing purple underwear before. [[Film/BackToTheFuture At least he didn't call you "Calvin."]]
* StrappedToAnOperatingTable: Siegel, oddly enough, has a chair with restraining straps on the top floor of his bar. Yes, it was put to use. On ''you.''
* TenSecondFlashlight: The sequel has one which is used in the bar. Justified, as the game mentions you took poor care of the flashlight, causing the batteries to be corroded, not to mention that the battery technology of the 1940s is a bit poor.
* TimedMission: From the beginning of the game, you have a limited number of moves to discover the antidote before the amnesia drug you've been injected with turns you into a drooling vegetable. Once you manage to find the antidote, though, you're free to TakeYourTime. In the sequel, you have a limited amount of time to win the game before the Mob makes good their threat to find you and kill you.
** The NES and GBC versions remove the time limit. As long as you don't enter your office, the amnesia won't kill you.
* TrialAndErrorGameplay
* UnsoundEffect: "SOCKO"
* VideoGameCrueltyPotential: At one point, you'll gain access to a doctor's office, and all manner of drugs, from heart murmur medication to nerve gas antidote. Said medications have rather lethal side effects for anyone who does ''not'' have heart murmurs or nerve gas poisoning. You can apply them to any character who will hold still long enough for you to jab the syringe into them. Yep. Best of all, this doesn't draw the attention of the cops, so you can potentially go around murdering multiple characters with no immediate consequences. It does prevent you from getting the good ending, though, as you are immediately condemned as "a dangerous lunatic armed with a loaded syringe" the moment you try to clear your name.
* VideoGameCrueltyPunishment: You start the game with a pistol loaded with 3 bullets, and are free to shoot anyone you want with it. Doing so pretty much results in an instant game over, though, either due to the arrival of the cops or the other guy being quicker on the draw.
* WronglyAccused: You'll probably want to be avoiding the police.

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<<|AdventureGame|>>

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[[quoteright:258:http://static.tvtropes.org/pmwiki/pub/images/DejaVu_4798.gif]]
[[caption-width-right:258:Your past is such a black hole, it has its own accretion disc.]]

A sister game to ''VideoGame/{{Shadowgate}}'' and ''VideoGame/{{Uninvited}}''. Instead of fantasy or horror, this one is in the mode of '40s film noir, and stars amnesiac detective Ace Harding. Lighter on the NightmareFuel. Also spawned a less well-known, but nice in its own right sequel (''Lost in Las Vegas'').

The original {{Macintosh}} version, released 1985, is notable as the first AdventureGame with a fully mouse-driven interface.

Not to be confused with the [[Film/DejaVu 2006 film starring Denzel Washington]].

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!!This game provides examples of:

* BadassLongcoat: You. Your coat is helpfully waiting for you, right on the first screen.
* BallisticDiscount: [[AvertedTrope Doesn't work]]. The gunshop owner has a shotgun, and he's faster than you are.
* BatmanGambit: [[spoiler:Even if you do get your memory back and uncover the plot to frame you for murder, Sternwood and Vickers planted more than enough false evidence to make sure you'll look like the more likely suspect if you go to the police. Fortunately, you can dispose of the false evidence against you.]]
* [[BottomlessPits Bottomless Sewer]]: The best way to get rid of pesky evidence. Just watch out for that croc.
* BoundAndGagged: Mrs. Sternwood in the first game. Also, ''you'' prior to the start of the first game (See StrappedToAnOperatingTable below).
* {{Bowdlerise}}: In the NES and GBC versions of the first game, the empty syringe is changed to empty capsules.
** Which doesn't make much sense, you need special equipment to put medicine in capsules, and it is difficult as all get out to give capsules to unconscious, or sleeping people.
** Not to mention that the NES and GBC versions replace the mention of Sugar Shack's prostitution with attempted {{blackmail}}.
* CantGetAwayWithNuthin: You can be in the far off most parts of the game world, but killing someone will always result in you being arrested. Except in one instance in which you have to.
** If you use the syringe, you won't get arrested, at least not immediately.
* CombatPragmatist: It's possible to try just shooting the other person, but this will usually just get you arrested. [[spoiler: Though it works nicely on both the crocodile, and that pesky hitman in your office.]]
* CompilationRerelease: The GBC version.
* DarknessEqualsDeath: Going through the bar in the sequel without the flashlight on or a lit match can randomly kill you.
* DeadpanSnarker: The narration is pretty deadpan, but it will give you a lot of snarky shit if you try to do unusual actions, like eating non-food items, or using objects in a strange way.
* TheDragon: Stogie, in the sequel. A really annoying one, too.
* DropInNemesis: Stogie in part 2.
* EnemyCivilWar: Only way to survive in the sequel is to get the two Mafia factions too busy killing each other than to go after you. You have to instigate this.
* EverybodySmokes: Averted for the most part with a lot of the [=NPCs=] in the sequel. Offering the pack of cigarettes to other people will cause them to mention how they don't smoke, and/or how someone will find out that smoking will kill you. Smoking in the original game will have the narration mention how you will probably get cancer, and consulting your file in the doctor's office shows that the doc is trying to get you to stop.
* EvilPlan: [[spoiler: Turns out to be an elaborate plot for Sternwood to knock off his wife and get with Vickers, Vickers to knock off Siegel and get with Sternwood, both of them to end up rich, and you, the poor amnesiac who can't remember his own name, let alone enough to defend himself, to take the fall. Phew.]]
* FemmeFatale: Sugar Shack. [[spoiler: And Vickers.]]
* {{Flashback}}: You are plagued with them.
* {{Foreshadowing}}: In the second game, the building you start in has a painting of two friends, who were tricked into killing each other. This is exactly what you have to pull at the end of the game on two Mafia bosses.
* GoodOldFisticuffs: Your weapon of choice is a punch to the face. Justified, in that he used to be a boxer, prior to the detective gig.
* GuideDangIt: Due to a rather awful last minute glitch, you'll probably need a guide to determine just what evidence to keep and what to ditch. [[spoiler:Dispose of everything except the diary (motive), the ransom note (method), and the memo with the timetable (collaborates the other two).]]
** You have to dispose of: [[spoiler:Gun 1, the murder weapon with your fingerprints on it. Map, a fake set of instructions on how to kidnap Mrs. Sternwood. Note 1, a fake IOU giving you a motive. File 5, a fake proposal for you to carry out the kidnapping in exchange for being let off the IOU. However, the game won't let you dispose of Gun 1 if you haven't used it to shoot open the bungalow, the doctor cabinet, and the hitman in your office.]]
* HitFlash: "BLAM" and "SOCKO"
* InvincibleMinorMinion: There IS no good way to deal with the mugger in the alley. Shoot him, the police will get you. Do anything else, he'll beat you up, take your money and render the game {{Unwinnable}}. Your only options are to avoid that alley entirely, or shoot him, eat the Game Over and continue.
** Not so, money is only really needed in the form of quarters for the taxi, and free quarters someone "left behind" respawn in the slot machine, and if you are low on quarters you always get a jackpot.
** The correct response is to give this mugger a 20-dollar bill. Then he goes away and never reappears again.
*** You can also do away with the armed mugger like this, but you've gotta at least [[VideoGameCrueltyPotential give him two black eyes and a broken nose first]] and make the bastard earn his keep.
* ItsAlwaysSunnyInMiami: The first game supposedly takes place in [[TheWindyCity Chicago]] right after the [[WorldWarII Japanese bombed Pearl Harbor]] (which places the timeline as December 7th, 1941). Yet, there's no indication that it's winter and everyone is dressed for warm weather.
* LaserGuidedAmnesia: Your big difficulty in life.
* LighterAndSofter: Compared to its sister games.
* TheMafia: Your biggest worry in the sequel.
* TheManyDeathsOfYou
* MustHaveNicotine: Carrying around the empty pack of cigarettes in the sequel will invoke this trope for your character.
* NakedOnArrival: Sort of -- in the second game, you begin with naught but your purple underwear. Fortunately your clothes are on the bathroom door at the start. Removing all of your clothes in certain areas will either get you kicked out if you are in the hotel, or arrested if you are in public.
* NintendoHard: Less so than ''{{Shadowgate}}'' or ''{{Uninvited}}''. A determined player can conceivably beat this one without ever consulting an FAQ.
* NotWithTheSafetyOnYouWont: The reason you're relatively safe around the gun toting mugger. He'll catch on eventually, though...
** The gun toting mugger is clearly using a revolver (which lacks a safety), and the game tells you after the third attempt that you're dealing with a bluff artist (though he WILL shoot you the fourth time). The only options that don't result in death are to either punch him (works three times) or give him a 20-dollar bill.
* OffscreenTeleportation: Stogie uses this in the sequel to be SUPREMELY annoying. Run into the desert? Nope, he'll get you. Hop a train out of town? Nope, he'll get you. Basically, if he wants you, he'll magically find you.
* PeekABooCorpse: Hi Joey.
* PressXToDie: You could "Use" a weapon item with anything in the interface. Including the button that represents yourself.
* PrivateDetective: That'd be you.
* ShootOutTheLock: A better way to put your gun to use than on people, actually.
* ShoutOut: In ''Deja Vu II'', Stogie remarks that he'd never seen anyone wearing purple underwear before. [[Film/BackToTheFuture At least he didn't call you "Calvin."]]
* StrappedToAnOperatingTable: Siegel, oddly enough, has a chair with restraining straps on the top floor of his bar. Yes, it was put to use. On ''you.''
* TenSecondFlashlight: The sequel has one which is used in the bar. Justified, as the game mentions you took poor care of the flashlight, causing the batteries to be corroded, not to mention that the battery technology of the 1940s is a bit poor.
* TimedMission: From the beginning of the game, you have a limited number of moves to discover the antidote before the amnesia drug you've been injected with turns you into a drooling vegetable. Once you manage to find the antidote, though, you're free to TakeYourTime. In the sequel, you have a limited amount of time to win the game before the Mob makes good their threat to find you and kill you.
** The NES and GBC versions remove the time limit. As long as you don't enter your office, the amnesia won't kill you.
* TrialAndErrorGameplay
* UnsoundEffect: "SOCKO"
* VideoGameCrueltyPotential: At one point, you'll gain access to a doctor's office, and all manner of drugs, from heart murmur medication to nerve gas antidote. Said medications have rather lethal side effects for anyone who does ''not'' have heart murmurs or nerve gas poisoning. You can apply them to any character who will hold still long enough for you to jab the syringe into them. Yep. Best of all, this doesn't draw the attention of the cops, so you can potentially go around murdering multiple characters with no immediate consequences. It does prevent you from getting the good ending, though, as you are immediately condemned as "a dangerous lunatic armed with a loaded syringe" the moment you try to clear your name.
* VideoGameCrueltyPunishment: You start the game with a pistol loaded with 3 bullets, and are free to shoot anyone you want with it. Doing so pretty much results in an instant game over, though, either due to the arrival of the cops or the other guy being quicker on the draw.
* WronglyAccused: You'll probably want to be avoiding the police.

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<<|AdventureGame|>>
[[redirect:VideoGame/DejaVu]]
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* {{Foreshadowing}}: In the second game, the building you start in has a painting of two friends, who were tricked into killing each other. This is exactly what you have to pull at the end of the game on two Mafia bosses.
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** The NES version removes the time limit. As long as you don't enter your office, the amnesia won't kill you.

to:

** The NES version removes and GBC versions remove the time limit. As long as you don't enter your office, the amnesia won't kill you.

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