History Main / DeathThrows

5th Mar '17 10:14:31 PM ironcommando
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* The ''{{VideoGame/Contra}}'' series actually averts this, where the OneHitPointWonder characters would get blown backwards and land dead on their back when harmed. All except one-- [[RobotBuddy Browny]] in ''Contra: Hard Corps'' dies this way.

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* The ''{{VideoGame/Contra}}'' series actually averts this, where the OneHitPointWonder characters would get blown backwards and land dead on their back when harmed. All except one-- [[RobotBuddy Browny]] in ''Contra: Hard Corps'' dies this way.way, "jumping" then falling off the screen with his machinery sparking.
5th Mar '17 10:09:30 PM ironcommando
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* The ''{{VideoGame/Contra}}'' series actually averts this, where the OneHitPointWonder characters would fall backwards and land dead on a platform when harmed. Except one case- [[RobotBuddy Browny]] in ''Hard Corps'' dies this way.

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* The ''{{VideoGame/Contra}}'' series actually averts this, where the OneHitPointWonder characters would fall get blown backwards and land dead on a platform their back when harmed. Except one case- All except one-- [[RobotBuddy Browny]] in ''Hard ''Contra: Hard Corps'' dies this way.
5th Mar '17 10:02:52 PM ironcommando
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* ''{{VideoGame/Contra}}'', including BottomlessPit deaths.

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* ''{{VideoGame/Contra}}'', including BottomlessPit deaths.The ''{{VideoGame/Contra}}'' series actually averts this, where the OneHitPointWonder characters would fall backwards and land dead on a platform when harmed. Except one case- [[RobotBuddy Browny]] in ''Hard Corps'' dies this way.
12th Feb '17 3:39:49 PM WillKeaton
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-->-- ''Webcomic/BrawlInTheFamily'', [[http://www.brawlinthefamily.com/?p=953 "A Mushroom Kingdom Carol, Part 2"]]

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-->-- ''Webcomic/BrawlInTheFamily'', [[http://www.brawlinthefamily.com/?p=953 [[http://brawlinthefamily.keenspot.com/comic/mkc2/ "A Mushroom Kingdom Carol, Part 2"]]
7th Dec '16 2:57:07 PM Galacton
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Upon death, character gets thrown off screen, often in some "sitting" spread-out contorted pose. This may happen to enemies as well.

This is mainly limited to 2-dimensional [[PlatformGame Platform Games]]. Compare WingedSoulFliesOffAtDeath.

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Upon death, Death animation common to 2-dimensional [[PlatformGame Platform Games]] especially during the [[The8bitEraOfConsoleVideoGames 8-bit]] and [[The16bitEraOfConsoleVideoGames 16-bit]] eras; in which the dying character gets thrown flies into the air before falling off screen, often in some a "sitting" spread-out contorted pose. This may happen to enemies as well.

This The TropeCodifier is mainly limited to 2-dimensional [[PlatformGame Platform Games]]. ''VideoGame/SuperMarioBros''.

Compare WingedSoulFliesOffAtDeath.



** The series does this with the enemies. It only happens to the player characters if they've transformed into an animal buddy (normally they die by CirclingBirdies).

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** The series does this with the enemies. Defeated enemies do this. It only happens to the player characters if they've transformed into an animal buddy (normally they die by CirclingBirdies).buddy.



* Franchise/{{Kirby}} does this whenever he is [=KOed=], [[EverythingsBetterWithSpinning while spinning]]. King Dedede does too, but in a more flyaway manner.
** In ''Kirby: Nightmare in Dream Land'' and ''Kirby Super Star Ultra'' while playing as Meta Knight, his body explodes in a similar manner to the game's bosses while his mask remains behind to do this. He falls the same way Kirby does in ''Return to Dream Land'' and ''Kirby: Planet Robobot'', however.
** Averted in ''VideoGame/Kirby64TheCrystalShards'' due to it being [[TwoAndAHalfD partially 3D]]; in that game he just spins around and collapses. Dedede collapses in a similar matter as well.
** Also averted in ''VideoGame/KirbyMassAttack''. Whenever a Kirby is killed, it turns into an angel and attempts to fly off the screen. Quick players can order their remaining Kirbies to grab them in order to revive them to a damaged state.

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* Franchise/{{Kirby}} does this whenever he is [=KOed=], dies, [[EverythingsBetterWithSpinning while spinning]]. King Dedede does too, but spinning]].
** While playing as Meta Knight
in a more flyaway manner.
** In
''Kirby: Nightmare in Dream Land'' and ''Kirby Super Star Ultra'' while playing as Meta Knight, Ultra'', his body explodes in a similar manner to the game's bosses while and his mask remains behind to do this. fall offscreen in this fashion. He falls adopts the same way pose Kirby does in ''Return to Dream Land'' and ''Kirby: Planet Robobot'', however.
** Averted in ''VideoGame/Kirby64TheCrystalShards'' due to it being [[TwoAndAHalfD partially 3D]]; in that game he Kirby just spins around and collapses. Dedede collapses in a similar matter as well.
before collapsing.
** Also averted in ''VideoGame/KirbyMassAttack''. Whenever a Kirby is killed, it turns into an angel and attempts to fly off the screen. away. Quick players can order one of their remaining Kirbies to grab them in order to revive and slam them on the ground returning them to a damaged state.the land of the living albeit at only one HP.
21st Nov '16 4:38:34 PM Galacton
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** In games where Meta Knight is playable, his mask just flies offscreen as his body disappears in an inexplicable manner. He falls the same way Kirby does in ''Return to Dream Land'', however.

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** In games where ''Kirby: Nightmare in Dream Land'' and ''Kirby Super Star Ultra'' while playing as Meta Knight is playable, Knight, his body explodes in a similar manner to the game's bosses while his mask just flies offscreen as his body disappears in an inexplicable manner. remains behind to do this. He falls the same way Kirby does in ''Return to Dream Land'', Land'' and ''Kirby: Planet Robobot'', however.
3rd Nov '16 6:05:19 PM nombretomado
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* Things get thrown offscreen in ''HomeAlone 2'' on the [=NES=] and [=SNES=] upon defeat.

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* Things get thrown offscreen in ''HomeAlone 2'' ''Film/HomeAlone2'' on the [=NES=] and [=SNES=] upon defeat.
17th Sep '16 10:26:21 AM Prfnoff
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Added DiffLines:

* In ''VideoGame/{{Ponpoko}}'', contact with anything harmful causes Ponpoko to plummet to the bottom of the screen and land on his head.
17th Jun '16 12:44:52 AM erforce
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* ''VideoGame/DonkeyKongCountry'' does this with the enemies. It only happens to the player characters if they've transformed into an animal buddy (normally they die by CirclingBirdies).

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* ''VideoGame/DonkeyKongCountry'' ''VideoGame/DonkeyKongCountry''
** The series
does this with the enemies. It only happens to the player characters if they've transformed into an animal buddy (normally they die by CirclingBirdies).
14th Mar '16 10:59:05 AM Prfnoff
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* This only occurs with two kinds of death in VideoGame/LittleBigPlanet: falling onto SpikesOfDoom (or other pointy objects like knives or wooden spike traps) and being crushed. Both result in Sackboy jumping forward one gameplay layer (if in the front layer, then out of the gameplay area) before falling out of reality. It gets even more ridiculous with the crushing animation, because he may leap ''right through'' the material that crushed him, and even fall right through the floor. Other kinds of death (electricity, Impact Explosives, etc.) have the expected means of death instead of this. (Electricity causes Sackboy to visibly ''pop'' in the [=PS3=] game, and nothing is shown in the [=PSP=] game before the screen moves back.)
* ''PrehistorikMan'' has this. Interestingly, the way drowning is handled ''changes'' late in the game: Initially the character is thrown when he hits the bottom (once you've hit the surface you can't swim or jump out anyway), but after being told water makes you drown, the death animation is changed to drowning.

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* This only occurs with two kinds of death in VideoGame/LittleBigPlanet: ''VideoGame/LittleBigPlanet'': falling onto SpikesOfDoom (or other pointy objects like knives or wooden spike traps) and being crushed. Both result in Sackboy jumping forward one gameplay layer (if in the front layer, then out of the gameplay area) before falling out of reality. It gets even more ridiculous with the crushing animation, because he may leap ''right through'' the material that crushed him, and even fall right through the floor. Other kinds of death (electricity, Impact Explosives, etc.) have the expected means of death instead of this. (Electricity causes Sackboy to visibly ''pop'' in the [=PS3=] game, and nothing is shown in the [=PSP=] game before the screen moves back.)
* ''PrehistorikMan'' ''VideoGame/PrehistorikMan'' has this. Interestingly, the way drowning is handled ''changes'' late in the game: Initially the character is thrown when he hits the bottom (once you've hit the surface you can't swim or jump out anyway), but after being told water makes you drown, the death animation is changed to drowning.
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