History Main / DeathThrows

7th Dec '16 2:57:07 PM Galacton
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Upon death, character gets thrown off screen, often in some "sitting" spread-out contorted pose. This may happen to enemies as well.

This is mainly limited to 2-dimensional [[PlatformGame Platform Games]]. Compare WingedSoulFliesOffAtDeath.

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Upon death, Death animation common to 2-dimensional [[PlatformGame Platform Games]] especially during the [[The8bitEraOfConsoleVideoGames 8-bit]] and [[The16bitEraOfConsoleVideoGames 16-bit]] eras; in which the dying character gets thrown flies into the air before falling off screen, often in some a "sitting" spread-out contorted pose. This may happen to enemies as well.

This The TropeCodifier is mainly limited to 2-dimensional [[PlatformGame Platform Games]]. ''VideoGame/SuperMarioBros''.

Compare WingedSoulFliesOffAtDeath.



** The series does this with the enemies. It only happens to the player characters if they've transformed into an animal buddy (normally they die by CirclingBirdies).

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** The series does this with the enemies. Defeated enemies do this. It only happens to the player characters if they've transformed into an animal buddy (normally they die by CirclingBirdies).buddy.



* Franchise/{{Kirby}} does this whenever he is [=KOed=], [[EverythingsBetterWithSpinning while spinning]]. King Dedede does too, but in a more flyaway manner.
** In ''Kirby: Nightmare in Dream Land'' and ''Kirby Super Star Ultra'' while playing as Meta Knight, his body explodes in a similar manner to the game's bosses while his mask remains behind to do this. He falls the same way Kirby does in ''Return to Dream Land'' and ''Kirby: Planet Robobot'', however.
** Averted in ''VideoGame/Kirby64TheCrystalShards'' due to it being [[TwoAndAHalfD partially 3D]]; in that game he just spins around and collapses. Dedede collapses in a similar matter as well.
** Also averted in ''VideoGame/KirbyMassAttack''. Whenever a Kirby is killed, it turns into an angel and attempts to fly off the screen. Quick players can order their remaining Kirbies to grab them in order to revive them to a damaged state.

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* Franchise/{{Kirby}} does this whenever he is [=KOed=], dies, [[EverythingsBetterWithSpinning while spinning]]. King Dedede does too, but spinning]].
** While playing as Meta Knight
in a more flyaway manner.
** In
''Kirby: Nightmare in Dream Land'' and ''Kirby Super Star Ultra'' while playing as Meta Knight, Ultra'', his body explodes in a similar manner to the game's bosses while and his mask remains behind to do this. fall offscreen in this fashion. He falls adopts the same way pose Kirby does in ''Return to Dream Land'' and ''Kirby: Planet Robobot'', however.
** Averted in ''VideoGame/Kirby64TheCrystalShards'' due to it being [[TwoAndAHalfD partially 3D]]; in that game he Kirby just spins around and collapses. Dedede collapses in a similar matter as well.
before collapsing.
** Also averted in ''VideoGame/KirbyMassAttack''. Whenever a Kirby is killed, it turns into an angel and attempts to fly off the screen. away. Quick players can order one of their remaining Kirbies to grab them in order to revive and slam them on the ground returning them to a damaged state.the land of the living albeit at only one HP.
21st Nov '16 4:38:34 PM Galacton
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** In games where Meta Knight is playable, his mask just flies offscreen as his body disappears in an inexplicable manner. He falls the same way Kirby does in ''Return to Dream Land'', however.

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** In games where ''Kirby: Nightmare in Dream Land'' and ''Kirby Super Star Ultra'' while playing as Meta Knight is playable, Knight, his body explodes in a similar manner to the game's bosses while his mask just flies offscreen as his body disappears in an inexplicable manner. remains behind to do this. He falls the same way Kirby does in ''Return to Dream Land'', Land'' and ''Kirby: Planet Robobot'', however.
3rd Nov '16 6:05:19 PM nombretomado
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* Things get thrown offscreen in ''HomeAlone 2'' on the [=NES=] and [=SNES=] upon defeat.

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* Things get thrown offscreen in ''HomeAlone 2'' ''Film/HomeAlone2'' on the [=NES=] and [=SNES=] upon defeat.
17th Sep '16 10:26:21 AM Prfnoff
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Added DiffLines:

* In ''VideoGame/{{Ponpoko}}'', contact with anything harmful causes Ponpoko to plummet to the bottom of the screen and land on his head.
17th Jun '16 12:44:52 AM erforce
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* ''VideoGame/DonkeyKongCountry'' does this with the enemies. It only happens to the player characters if they've transformed into an animal buddy (normally they die by CirclingBirdies).

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* ''VideoGame/DonkeyKongCountry'' ''VideoGame/DonkeyKongCountry''
** The series
does this with the enemies. It only happens to the player characters if they've transformed into an animal buddy (normally they die by CirclingBirdies).
14th Mar '16 10:59:05 AM Prfnoff
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* This only occurs with two kinds of death in VideoGame/LittleBigPlanet: falling onto SpikesOfDoom (or other pointy objects like knives or wooden spike traps) and being crushed. Both result in Sackboy jumping forward one gameplay layer (if in the front layer, then out of the gameplay area) before falling out of reality. It gets even more ridiculous with the crushing animation, because he may leap ''right through'' the material that crushed him, and even fall right through the floor. Other kinds of death (electricity, Impact Explosives, etc.) have the expected means of death instead of this. (Electricity causes Sackboy to visibly ''pop'' in the [=PS3=] game, and nothing is shown in the [=PSP=] game before the screen moves back.)
* ''PrehistorikMan'' has this. Interestingly, the way drowning is handled ''changes'' late in the game: Initially the character is thrown when he hits the bottom (once you've hit the surface you can't swim or jump out anyway), but after being told water makes you drown, the death animation is changed to drowning.

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* This only occurs with two kinds of death in VideoGame/LittleBigPlanet: ''VideoGame/LittleBigPlanet'': falling onto SpikesOfDoom (or other pointy objects like knives or wooden spike traps) and being crushed. Both result in Sackboy jumping forward one gameplay layer (if in the front layer, then out of the gameplay area) before falling out of reality. It gets even more ridiculous with the crushing animation, because he may leap ''right through'' the material that crushed him, and even fall right through the floor. Other kinds of death (electricity, Impact Explosives, etc.) have the expected means of death instead of this. (Electricity causes Sackboy to visibly ''pop'' in the [=PS3=] game, and nothing is shown in the [=PSP=] game before the screen moves back.)
* ''PrehistorikMan'' ''VideoGame/PrehistorikMan'' has this. Interestingly, the way drowning is handled ''changes'' late in the game: Initially the character is thrown when he hits the bottom (once you've hit the surface you can't swim or jump out anyway), but after being told water makes you drown, the death animation is changed to drowning.
22nd Oct '15 4:32:08 PM rjd1922
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** Happens to the villains too, at least in the VideoGame/SuperMarioLand games and first ''VideoGame/WarioLand'' spinoff. In many cases, they actually plummet off screen head first with the comedy sound of someone falling off a cliff.

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** Happens to the villains too, at least in the VideoGame/SuperMarioLand ''VideoGame/SuperMarioLand'' games and first ''VideoGame/WarioLand'' spinoff. In many cases, they actually plummet off screen head first with the comedy sound of someone falling off a cliff.



*** Taken even further in VideoGame/SuperMarioFusionRevival, where the bird boss from Super Mario Land 2 dies by spinning around like a lunatic as it falls off the screen, complete with the same comedic falling sound. You can see the... odd effect in [[http://www.youtube.com/watch?v=t-cR5hpCqKY this video]].

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*** Taken even further in VideoGame/SuperMarioFusionRevival, ''VideoGame/SuperMarioFusionRevival'', where the bird boss from Super ''VideoGame/{{Super Mario Land 2 2|Six Golden Coins}}'' dies by spinning around like a lunatic as it falls off the screen, complete with the same comedic falling sound. You can see the... odd effect in [[http://www.youtube.com/watch?v=t-cR5hpCqKY this video]].



** In the ''YoshisIsland'' series games, while Yoshi would normally lose lives by having Baby Mario taken away from him, if he falls into a pit of lava, he will die this way.

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** In the ''YoshisIsland'' ''VideoGame/YoshisIsland'' series games, while Yoshi would normally lose lives by having Baby Mario taken away from him, if he falls onto SpikesOfDoom or into a pit of lava, he will die this way.
8th Oct '15 5:43:39 AM Mhazard
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Added DiffLines:

* In ''VideoGame/LittleBigPlanet'', whenever Sackboy gets hit by spikes or squished, he gets thrown off the screen.
18th Aug '15 1:37:36 PM DracoKanji
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*** Happens even earlier in the original ''Super Mario Bros'', where the fireball has his effect on enemies.
5th Jul '15 11:20:24 AM Prfnoff
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* Happens in [[VideoGame/OneThousandAndOneSpikes 1001 Spikes]]. Has variants on it, involving your character having a burnt sprite if killed by fire, or purple if poisoned. Amusingly, if you die to something else, THEN get touched by fire during the Death Throw, your flailing body still becomes charred.
* During the boss rush of ''VideoGame/ShovelKnight'', the re-defeated members of the Order of No Quarter are thrown off the screen. [[spoiler: After the fighting is over, it shows them hanging from each other in a ChainOfPeople.]]

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* Happens in [[VideoGame/OneThousandAndOneSpikes ''[[VideoGame/OneThousandAndOneSpikes 1001 Spikes]]. Has variants Spikes]]''. Variants on it, involving it involve your character having a burnt sprite if killed by fire, or purple if poisoned. Amusingly, if you die to something else, THEN get touched by fire during the Death Throw, your flailing body still becomes charred.
* During the boss rush BossRush of ''VideoGame/ShovelKnight'', the re-defeated members of the Order of No Quarter are thrown off the screen. [[spoiler: After the fighting is over, it shows them hanging from each other in a ChainOfPeople.]]]]
* In ''VideoGame/RickDangerous'', both Rick and the enemies die facing the screen, flailing their arms as they drop off. The humorous "Waaaah!" sound that normally accompanies this was [[http://www.simonphipps.com/design/rickdangerous.htm provided by the game's designer Simon Phipps]].
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