History Main / DeathThrows

17th Jun '16 12:44:52 AM erforce
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* ''VideoGame/DonkeyKongCountry'' does this with the enemies. It only happens to the player characters if they've transformed into an animal buddy (normally they die by CirclingBirdies).

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* ''VideoGame/DonkeyKongCountry'' ''VideoGame/DonkeyKongCountry''
** The series
does this with the enemies. It only happens to the player characters if they've transformed into an animal buddy (normally they die by CirclingBirdies).
14th Mar '16 10:59:05 AM Prfnoff
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* This only occurs with two kinds of death in VideoGame/LittleBigPlanet: falling onto SpikesOfDoom (or other pointy objects like knives or wooden spike traps) and being crushed. Both result in Sackboy jumping forward one gameplay layer (if in the front layer, then out of the gameplay area) before falling out of reality. It gets even more ridiculous with the crushing animation, because he may leap ''right through'' the material that crushed him, and even fall right through the floor. Other kinds of death (electricity, Impact Explosives, etc.) have the expected means of death instead of this. (Electricity causes Sackboy to visibly ''pop'' in the [=PS3=] game, and nothing is shown in the [=PSP=] game before the screen moves back.)
* ''PrehistorikMan'' has this. Interestingly, the way drowning is handled ''changes'' late in the game: Initially the character is thrown when he hits the bottom (once you've hit the surface you can't swim or jump out anyway), but after being told water makes you drown, the death animation is changed to drowning.

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* This only occurs with two kinds of death in VideoGame/LittleBigPlanet: ''VideoGame/LittleBigPlanet'': falling onto SpikesOfDoom (or other pointy objects like knives or wooden spike traps) and being crushed. Both result in Sackboy jumping forward one gameplay layer (if in the front layer, then out of the gameplay area) before falling out of reality. It gets even more ridiculous with the crushing animation, because he may leap ''right through'' the material that crushed him, and even fall right through the floor. Other kinds of death (electricity, Impact Explosives, etc.) have the expected means of death instead of this. (Electricity causes Sackboy to visibly ''pop'' in the [=PS3=] game, and nothing is shown in the [=PSP=] game before the screen moves back.)
* ''PrehistorikMan'' ''VideoGame/PrehistorikMan'' has this. Interestingly, the way drowning is handled ''changes'' late in the game: Initially the character is thrown when he hits the bottom (once you've hit the surface you can't swim or jump out anyway), but after being told water makes you drown, the death animation is changed to drowning.
22nd Oct '15 4:32:08 PM rjd1922
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** Happens to the villains too, at least in the VideoGame/SuperMarioLand games and first ''VideoGame/WarioLand'' spinoff. In many cases, they actually plummet off screen head first with the comedy sound of someone falling off a cliff.

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** Happens to the villains too, at least in the VideoGame/SuperMarioLand ''VideoGame/SuperMarioLand'' games and first ''VideoGame/WarioLand'' spinoff. In many cases, they actually plummet off screen head first with the comedy sound of someone falling off a cliff.



*** Taken even further in VideoGame/SuperMarioFusionRevival, where the bird boss from Super Mario Land 2 dies by spinning around like a lunatic as it falls off the screen, complete with the same comedic falling sound. You can see the... odd effect in [[http://www.youtube.com/watch?v=t-cR5hpCqKY this video]].

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*** Taken even further in VideoGame/SuperMarioFusionRevival, ''VideoGame/SuperMarioFusionRevival'', where the bird boss from Super ''VideoGame/{{Super Mario Land 2 2|Six Golden Coins}}'' dies by spinning around like a lunatic as it falls off the screen, complete with the same comedic falling sound. You can see the... odd effect in [[http://www.youtube.com/watch?v=t-cR5hpCqKY this video]].



** In the ''YoshisIsland'' series games, while Yoshi would normally lose lives by having Baby Mario taken away from him, if he falls into a pit of lava, he will die this way.

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** In the ''YoshisIsland'' ''VideoGame/YoshisIsland'' series games, while Yoshi would normally lose lives by having Baby Mario taken away from him, if he falls onto SpikesOfDoom or into a pit of lava, he will die this way.
8th Oct '15 5:43:39 AM Mhazard
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Added DiffLines:

* In ''VideoGame/LittleBigPlanet'', whenever Sackboy gets hit by spikes or squished, he gets thrown off the screen.
18th Aug '15 1:37:36 PM DracoKanji
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*** Happens even earlier in the original ''Super Mario Bros'', where the fireball has his effect on enemies.
5th Jul '15 11:20:24 AM Prfnoff
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* Happens in [[VideoGame/OneThousandAndOneSpikes 1001 Spikes]]. Has variants on it, involving your character having a burnt sprite if killed by fire, or purple if poisoned. Amusingly, if you die to something else, THEN get touched by fire during the Death Throw, your flailing body still becomes charred.
* During the boss rush of ''VideoGame/ShovelKnight'', the re-defeated members of the Order of No Quarter are thrown off the screen. [[spoiler: After the fighting is over, it shows them hanging from each other in a ChainOfPeople.]]

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* Happens in [[VideoGame/OneThousandAndOneSpikes ''[[VideoGame/OneThousandAndOneSpikes 1001 Spikes]]. Has variants Spikes]]''. Variants on it, involving it involve your character having a burnt sprite if killed by fire, or purple if poisoned. Amusingly, if you die to something else, THEN get touched by fire during the Death Throw, your flailing body still becomes charred.
* During the boss rush BossRush of ''VideoGame/ShovelKnight'', the re-defeated members of the Order of No Quarter are thrown off the screen. [[spoiler: After the fighting is over, it shows them hanging from each other in a ChainOfPeople.]]]]
* In ''VideoGame/RickDangerous'', both Rick and the enemies die facing the screen, flailing their arms as they drop off. The humorous "Waaaah!" sound that normally accompanies this was [[http://www.simonphipps.com/design/rickdangerous.htm provided by the game's designer Simon Phipps]].
5th Jul '15 9:45:40 AM Prfnoff
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* In ''Frogger 2: Swampy's Revenge'' (the sequel to ''Frogger 3D''), the player character gets thrown and smacked against the screen when hit by an enemy whilst on its last life.

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* In ''Frogger ''VideoGame/{{Frogger}} 2: Swampy's Revenge'' (the sequel to ''Frogger 3D''), the player character gets thrown and smacked against the screen when hit by an enemy whilst on its last life.



* Inverted in two ways in ''MischiefMakers''; the Player throws things to take out enemies and her throwing enemies is itself is usually fatal.

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* Inverted in two ways in ''MischiefMakers''; ''VideoGame/MischiefMakers''; the Player throws things to take out enemies and her throwing enemies is itself is usually fatal.



* In ''LegacyOfTheWizard'', every enemy except the FinalBoss does this when defeated.

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* In ''LegacyOfTheWizard'', ''VideoGame/LegacyOfTheWizard'', every enemy except the FinalBoss does this when defeated.



* ''AlexKidd'' and ''Franchise/WonderBoy'' starting with ''[[VideoGame/WonderBoyInMonsterLand Monster Land]]'' float off the screen upon death.

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* ''AlexKidd'' VideoGame/AlexKidd and ''Franchise/WonderBoy'' Franchise/WonderBoy starting with ''[[VideoGame/WonderBoyInMonsterLand Monster Land]]'' float off the screen upon death.



* ''BalloonKid'' features this if Alice gets hit by a stronger enemy or certain objects (i.e. bears, walruses, spikes, fires, struck by falling stalactites, sparks, getting crushed, etc.) And she spins upon defeat.

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* ''BalloonKid'' ''VideoGame/BalloonKid'' features this if Alice gets hit by a stronger enemy or certain objects (i.e. bears, walruses, spikes, fires, struck by falling stalactites, sparks, getting crushed, etc.) And she spins upon defeat.
19th Apr '15 6:51:47 PM nombretomado
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* ''{{Contra}}'', including BottomlessPit deaths.

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* ''{{Contra}}'', ''{{VideoGame/Contra}}'', including BottomlessPit deaths.
18th Feb '15 1:31:46 PM KarjamP
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* In the ''VideoGame/SuperSmashBros'' series of games, throwing ''is'' the death as characters are usually knocked off screen to be KO'd, this is played straight in ''Melee'' and ''Brawl'' where the common enemies bounce and fly around when they're defeated in the adventure mode.

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* In the ''VideoGame/SuperSmashBros'' series of games, throwing ''is'' the death as characters are usually knocked off screen to be KO'd, this is played straight in ''Melee'' and ''Melee'', ''Brawl'' and ''3DS/Wii U'' where the common enemies bounce and fly around when they're defeated in the adventure mode.mode, Smash Run or ''Wii U'''s Classic Mode.
8th Feb '15 2:55:28 PM sonikkuruzu
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*** Happens to mooks (their sprites are flipped upside down) if they're hit by a fireball (except ''VideoGame/Super Mario World''), vegetable, raccoon tail, starman, cape...

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*** Happens to mooks (their sprites are flipped upside down) if they're hit by a fireball (except ''VideoGame/Super Mario World''), in ''VideoGame/SuperMarioWorld''), vegetable, raccoon tail, starman, cape...
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http://tvtropes.org/pmwiki/article_history.php?article=Main.DeathThrows