History Main / DeathThrows

23rd Sep '17 3:50:37 PM nombretomado
Is there an issue? Send a Message


Death animation common to 2-dimensional [[PlatformGame Platform Games]] especially during the [[The8bitEraOfConsoleVideoGames 8-bit]] and [[UsefulNotes/The16bitEraOfConsoleVideoGames 16-bit]] eras; in which the dying character flies into the air before falling off screen, often in a "sitting" spread-out contorted pose. This may happen to enemies as well.

to:

Death animation common to 2-dimensional [[PlatformGame Platform Games]] especially during the [[The8bitEraOfConsoleVideoGames [[UsefulNotes/The8bitEraOfConsoleVideoGames 8-bit]] and [[UsefulNotes/The16bitEraOfConsoleVideoGames 16-bit]] eras; in which the dying character flies into the air before falling off screen, often in a "sitting" spread-out contorted pose. This may happen to enemies as well.
23rd Sep '17 3:42:53 PM nombretomado
Is there an issue? Send a Message


Death animation common to 2-dimensional [[PlatformGame Platform Games]] especially during the [[The8bitEraOfConsoleVideoGames 8-bit]] and [[The16bitEraOfConsoleVideoGames 16-bit]] eras; in which the dying character flies into the air before falling off screen, often in a "sitting" spread-out contorted pose. This may happen to enemies as well.

to:

Death animation common to 2-dimensional [[PlatformGame Platform Games]] especially during the [[The8bitEraOfConsoleVideoGames 8-bit]] and [[The16bitEraOfConsoleVideoGames [[UsefulNotes/The16bitEraOfConsoleVideoGames 16-bit]] eras; in which the dying character flies into the air before falling off screen, often in a "sitting" spread-out contorted pose. This may happen to enemies as well.
10th Sep '17 9:27:14 AM nombretomado
Is there an issue? Send a Message


* This is how the deaths of the main character and enemies are handled in {{Eversion}}, [[spoiler:at least before everting [[LudicrousGibs past X-5]]]].

to:

* This is how the deaths of the main character and enemies are handled in {{Eversion}}, ''VideoGame/{{Eversion}}'', [[spoiler:at least before everting [[LudicrousGibs past X-5]]]].
20th Aug '17 2:40:06 PM Juste_Morai
Is there an issue? Send a Message


* Run the clock out in CastlevaniaLegends and watch as poor Sonia Belmont get ejected off the screen, Mario-style.

to:

* Run the clock out in CastlevaniaLegends and watch as poor Sonia Belmont get gets ejected off the screen, Mario-style.
20th Aug '17 2:39:27 PM Juste_Morai
Is there an issue? Send a Message


* Run the clock out in CastlevaniaLegends and watch as poor Sonia Belmont get flung off the screen, Mario-style.

to:

* Run the clock out in CastlevaniaLegends and watch as poor Sonia Belmont get flung ejected off the screen, Mario-style.
20th Aug '17 2:37:18 PM Juste_Morai
Is there an issue? Send a Message

Added DiffLines:

*Run the clock out in CastlevaniaLegends and watch as poor Sonia Belmont get flung off the screen, Mario-style.
8th May '17 9:06:49 PM ZombieAladdin
Is there an issue? Send a Message

Added DiffLines:

* Most characters just collapse to the floor when defeated in ''VideoGame/FreedomPlanet'', but defeating Spade in Sky Battalion causes him to get flung off in this way.
7th Apr '17 12:00:30 PM BeeKirbysNewComputer
Is there an issue? Send a Message

Added DiffLines:

* In ''VideoGame/LEGODimensions'', [[Franchise/SonicTheHedgehog Sonic]] does this instead of [[LiterallyShatteredLives falling apart]] like every other character when he gets defeated.
28th Mar '17 9:10:28 PM grisha512345
Is there an issue? Send a Message


* In ''VideoGame/LittleBigPlanet'', whenever Sackboy gets hit by spikes or squished, he gets thrown off the screen.
5th Mar '17 10:14:31 PM ironcommando
Is there an issue? Send a Message


* The ''{{VideoGame/Contra}}'' series actually averts this, where the OneHitPointWonder characters would get blown backwards and land dead on their back when harmed. All except one-- [[RobotBuddy Browny]] in ''Contra: Hard Corps'' dies this way.

to:

* The ''{{VideoGame/Contra}}'' series actually averts this, where the OneHitPointWonder characters would get blown backwards and land dead on their back when harmed. All except one-- [[RobotBuddy Browny]] in ''Contra: Hard Corps'' dies this way.way, "jumping" then falling off the screen with his machinery sparking.
This list shows the last 10 events of 112. Show all.
http://tvtropes.org/pmwiki/article_history.php?article=Main.DeathThrows