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** The Elephant transformation can rush forward to destroy obstacles and enemies. This is replaced with Risky's Boots in ''VideoGame/ShantaeAndThePiratesCurse'', though you need to charge it by running nonstop for a few seconds.
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** ''VideoGame/ShantaeAndThePiratesCurse'': Risky's Boots allow need to charge it by running nonstop for a few seconds, then Shantae can go really fast, while also damaging enemies on contact.
** ''VideoGame/ShantaeHalfGenieHero'': The Elephant transformation can rush forward to destroy obstacles and enemies.
** ''VideoGame/ShantaeHalfGenieHero'': The Elephant transformation can rush forward to destroy obstacles and enemies.
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* ''VideoGame/CastlevaniaCircleOfTheMoon'': Bloody Swords aim towards Nathan before rushing at him, then stop to aim again.
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** The Fishy enemies from ''VideoGame/MegaManBattleNetwork'' attack by charging forwards even into Mega Man's area and damaging him if they run into him. The Battle Chip that the basic Fishy gives Mega is even called by the trope name and allows him to pull off one by holding onto a Fishy.
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* ''VideoGame/DevilMayCry'': The Stinger attack works like a pair of SprintShoes in some situations, as it moves far faster than his usual running-speed (it gets payed for in cool-down time). Dante will dash along the ground before stabbing his sword into the first enemy encountered. Most 3-D action/hack-and-slash/beam'em up games have since relied on this technique.
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* ''VideoGame/DevilMayCry'': The Stinger attack works like a pair of SprintShoes in some situations, as it moves far faster than his usual running-speed (it gets payed for in cool-down time). Dante will dash dashes along the ground before stabbing his sword into the first enemy encountered. Most 3-D action/hack-and-slash/beam'em up games have since relied on this technique.technique.
** Nero, who was introduced in ''VideoGame/DevilMayCry4'', has his own dash attack called Streak. Nero dashes along the ground before making a powerful horizontal slash with his sword. Streak also has an airborne counterpart called Calibur.
** Nero, who was introduced in ''VideoGame/DevilMayCry4'', has his own dash attack called Streak. Nero dashes along the ground before making a powerful horizontal slash with his sword. Streak also has an airborne counterpart called Calibur.
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* ''VideoGame/{{Acaratus}}'': One of the ability cards allows your mech suit to do this.
* In ''VideoGame/AlteredBeast2005'', Garuda has Dive Attack, where you dive in a certain direction in midair, allowing you to pass through some obstacles and to go from point A to B much faster.
* In ''VideoGame/ArmoredCoreVIFiresOfRubicon'', an OST upgrade allows players to perform a "Boost Kick", a melee attack that can be performed during [[ZipMode Assault Boost]].
* In ''VideoGame/AlteredBeast2005'', Garuda has Dive Attack, where you dive in a certain direction in midair, allowing you to pass through some obstacles and to go from point A to B much faster.
* In ''VideoGame/ArmoredCoreVIFiresOfRubicon'', an OST upgrade allows players to perform a "Boost Kick", a melee attack that can be performed during [[ZipMode Assault Boost]].
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* In ''VideoGame/BeyondOasis'', Ali can perform a stab or slash while running. The stab can rack up several small hits on an enemy, while the slash knocks mooks off their feet.
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* In ''VideoGame/BeyondOasis'', ''VideoGame/BeyondOasis'': Ali can perform a stab or slash while running. The stab can rack up several small hits on an enemy, while the slash knocks mooks off their feet.
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* The protagonist of ''VisualNovel/DaughterForDessert'' used a running punch to [[spoiler:knock out Smoking Dog and rescue Lainie from her purification ceremony]].
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* ''VisualNovel/DaughterForDessert'': The protagonist of ''VisualNovel/DaughterForDessert'' used uses a running punch to [[spoiler:knock out Smoking Dog and rescue Lainie from her purification ceremony]].
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* In ''VideoGame/EndCycle'', the [=RushSword=] VOC makes Fin dash quickly and slash if he successfully moves next to an enemy. You can move up and down while dashing and it is even able to move diagonally between holes set by the Singularity VOC.
* Most cavalry units in ''VideoGame/EndlessLegend'' possess the "Charge" capacity, which increases their attack power based on how far they moved before attacking. Of particular note are the Dorgeshi, whose charges have a chance of stunning their foes, and Neros the Water Guardian, who can create a damaging wave that hits everything in a cone behind his target.
* Most cavalry units in ''VideoGame/EndlessLegend'' possess the "Charge" capacity, which increases their attack power based on how far they moved before attacking. Of particular note are the Dorgeshi, whose charges have a chance of stunning their foes, and Neros the Water Guardian, who can create a damaging wave that hits everything in a cone behind his target.
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* In ''VideoGame/EndCycle'', the ''VideoGame/EndCycle'': The [=RushSword=] VOC makes Fin dash quickly and slash if he successfully moves next to an enemy. You can move up and down while dashing and it is even able to move diagonally between holes set by the Singularity VOC.
* ''VideoGame/EndlessLegend'': Most cavalry unitsin ''VideoGame/EndlessLegend'' possess the "Charge" capacity, which increases their attack power based on how far they moved before attacking. Of particular note are the Dorgeshi, whose charges have a chance of stunning their foes, and Neros the Water Guardian, who can create a damaging wave that hits everything in a cone behind his target.
* ''VideoGame/EndlessLegend'': Most cavalry units
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* In ''VideoGame/FellSealArbitersMark'', a [[BigCreepyCrawlies Bzzerk]]’s Siege Ram attack lets it charge an infinite distance to crash into its target as long as there’s a straight line with no obstacles between them. The further they travel to reach their target, the more damage the attack does.
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* In ''VideoGame/FellSealArbitersMark'', a ''VideoGame/FellSealArbitersMark'': A [[BigCreepyCrawlies Bzzerk]]’s Siege Ram attack lets it charge an infinite distance to crash into its target as long as there’s a straight line with no obstacles between them. The further they travel to reach their target, the more damage the attack does.
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* In ''VideoGame/Ghost10'', the Charge secondary weapon lets Ghost dash forward, heavily damaging enemies in her path.
* In ''VideoGame/GhostSong'', it can be used for navigation, or in conjunction with an ability in order to make armored enemies vulnerable.
* In ''VideoGame/GhostSong'', it can be used for navigation, or in conjunction with an ability in order to make armored enemies vulnerable.
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* In ''VideoGame/Ghost10'', the ''VideoGame/Ghost10'': The Charge secondary weapon lets Ghost dash forward, heavily damaging enemies in her path.
*In ''VideoGame/GhostSong'', it ''VideoGame/GhostSong'': It can be used for navigation, or in conjunction with an ability in order to make armored enemies vulnerable.
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* ''VideoGame/HollowKnight'': One of the heavy sentries' attacks has them lower their nail and charge headlong towards and past the Knight. Winged lance sentries have a similar attack where they dive down to the Knight's level and quickly fly towards them with their lance aimed forward.
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** In ''VideoGame/MegaManBattleNetwork6'', this is Charge Man's main method of attack is to rush at Mega Man. The latter also uses one as his [=ChargeCross=]' ChargedAttack, called [=ChargeTackle=].
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** In ''VideoGame/MegaManBattleNetwork6'', ''VideoGame/MegaManBattleNetwork6CybeastGregarAndCybeastFalzar'', this is Charge Man's main method of attack is to rush at Mega Man. The latter also uses one as his [=ChargeCross=]' ChargedAttack, called [=ChargeTackle=].