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* Anime example: the undead giant Orz from OnePiece probably took more of a beating than several arc Big Bads put together from all nine Straw Hats, ''and'' [[SuperMode Nightmare Luffy]], and still kept going until his spine was shattered.

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* Anime example: the undead giant Orz Oars from OnePiece probably took more of a beating than several arc Big Bads put together from all nine Straw Hats, ''and'' [[SuperMode Nightmare Luffy]], and still kept going until his spine was shattered.
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** The core defender is only hard if you don't pay attention to it until it starts chewing up your base. Otherwise, you have all the time in the world to build a few Orca bombers and send them to whittle it down to scrap, as it has no anti-air capabilities whatsoever.

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* Most Elder Dragons from the ''MonsterHunter'' series would count. Any one that uses the Dragonator, basically. Whereas most fights in the game consist of being acutely aware of attack patterns and attacking when it's open, for these giant guys you just keep shooting cannonballs at them, mostly. It's less a matter of getting killed and more a matter of doing enough damage quickly enough (there is a time limit, if you're too slow you'll just repel them, and if you're really slow you'll outright fail). Notable is Ceadeus in Tri; usually these are unique to online modes, as teamwork is needed to take them down fast enough. However, Ceadeus is unique in that it just options for letting you repeat the quest if you just repel him, having him retain all the damage sustained previously (and barring very high-end online weapons, that will almost certainly happen).

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* Most Elder Dragons from the ''MonsterHunter'' series would count. Any one that uses the Dragonator, basically. Whereas most fights in the game consist of being acutely aware of attack patterns and attacking when it's open, for these giant guys you just keep shooting cannonballs at them, mostly. It's less a matter of getting killed and more a matter of doing enough damage quickly enough (there is a time limit, if you're too slow you'll just repel them, and if you're really slow you'll outright fail). Notable is Ceadeus in Tri; usually these are unique to online modes, as teamwork is needed to take them down fast enough. However, Ceadeus is unique in that it just options for letting you repeat the quest if you just repel him, having him retain all the damage sustained previously (and barring very high-end online weapons, that will almost certainly happen).
* All the bosses in ''RuleOfRose'' follow this mechanic: keep away from their decimating attacks. Attack whenever there's an opening. Continue for 15 minutes or so. Especially frustrating with the Mermaid Princess who you can only hit twice in a row before she retreats back to the ceiling for another attack.
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It can be done with the ammo in that level alone. You do run out of MPFB, but you can use rockets and plasma to finish it off.


* The sentinel in ''{{Iji}}'' is specially armored and nearly invincible. [[PuzzleBoss You're supposed to just knock it into the electric shocky things]], but that means you miss out on a stat bonus for beating it the hard way. It's so strong that you'll need to start collecting MPFB ammo for two levels in advance just to have a shot.

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* The sentinel in ''{{Iji}}'' is specially armored and nearly invincible. [[PuzzleBoss You're supposed to just knock it into the electric shocky things]], but that means defeating it "normally" gives you miss out on a stat bonus for beating it Supercharge. None of the hard way. It's so strong that you'll need to start collecting MPFB infinite-ammo weapons have any effect on it, and getting enough ammo for two levels to kill it is a challenge in advance just to have a shot.itself.
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* The major difference between the difficulties in the first MassEffect game was that on higher difficulties you had to spend more time sitting there on full-auto before anything died. MassEffect2 made it a lot more interesting.
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* Most Elder Dragons from the ''MonsterHunter'' series would count. Any one that uses the Dragonator, basically. Whereas most fights in the game consist of being acutely aware of attack patterns and attacking when it's open, for these giant guys you just keep shooting cannonballs at them, mostly. It's less a matter of getting killed and more a matter of doing enough damage quickly enough (there is a time limit, if you're too slow you'll just repel them, and if you're really slow you'll outright fail). Notable is Ceadeus in Tri; usually these are unique to online modes, as teamwork is needed to take them down fast enough. However, Ceadeus is unique in that it just options for letting you repeat the quest if you just repel him, having him retain all the damage sustained previously (and barring very high-end online weapons, that will almost certainly happen).
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* The FinalBoss of {{Torchlight}} is this in a nutshell. It has [[FakeDifficulty stupid quantities of HP]], does lots of damage, and frequently summons nearly-unending swarms of things that themselves have lots of HP. There's no strategy that can be employed outside "attack it with stuff and resurrect when you die." Indeed, many of the bosses are like this, but the final boss is the most egregious.
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* [[spoiler:Ming Xiao and the Landshark]] in ''VampireTheMasqueradeBloodlines''. They have respectively the highest and second-to-highest HP in the game and no real weaknesses, tricks to defeat them or attack patterns, just a HorribleRapeRadius and the prior also spawns {{Mooks}}. Both tend to be ThatOneBoss for that particular reason, the latter even more so because it's part of an EscortMission.

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* [[spoiler:Ming Xiao and the Landshark]] in ''VampireTheMasqueradeBloodlines''. They have respectively the highest and second-to-highest HP in the game and no real weaknesses, tricks to defeat them or attack patterns, just a HorribleRapeRadius an InstantDeathRadius and the prior also spawns {{Mooks}}. Both tend to be ThatOneBoss for that particular reason, the latter even more so because it's part of an EscortMission.
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** These are also often refered to as "Tank and Spank" bosses, due to the tactics used to defeat them.

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** These are also often refered to as "Tank and Spank" bosses, due to the tactics used to defeat them. Alternatively, they are refered to as "Gear Check" bosses, because they are designed to test the equippment of the raiding player characters relative to the dungeon instance rather than to test the raider's strategy and teamwork as other bosses do.
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->''Whoa! [[MediumAwareness Is that a long health bar]], {{or are you just happy to see me}}?''
-->--'''Nathan Spencer''', ''Bionic Commando''
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* Anime example: the undead giant Orz from OnePiece probably took more of a beating than several arc Big Bads put together from all nine Straw Hats, ''and'' [[SuperMode Nightmare Luffy]], and still kept going until his spine was shattered.
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Adding a few examples

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* Grand Chase has a couple of these. Starkiln has a large amount of health compared to previous bosses, but his attack patterns are very easy to avoid, provided you keep near him. Arawn, the highest level boss in the game so far, deals rather low damage, and the only attack to really worry about is his 'Thunder Hammer'. He also has about 14 health bars on 3* difficulty, and 38 on Champion Mode. Throw in Increased Defense, and it's more like you're fighting 50.
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** Actually, if you snipe his three glowing "spikes" with the crossbow or the rocket launcher (or even the pistol) from the floor you can simply hide from his attacks behind the floor spikes and shoot him until his head opens (save your uranium). Jump from a trampoline to get above him and either the Gluon Gun and the Tau Cannon can melt his brain in one go, even on hard difficulty.

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** Actually, if you snipe his three glowing "spikes" with all the crossbow or the rocket launcher (or even the pistol) "hoops" are easily beaten from cover. After that the floor you Nihilanth can simply hide from his attacks behind the floor spikes and shoot him until his head opens (save your uranium). Jump from be killed during a single trampoline to get above him and either jump provided you've saved your uranium. Even the Gluon Gun and sparse ammo given if you start the Tau Cannon can melt his brain in one go, even on hard difficulty.game from that chapter is enough to win.
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** Actually, if you snipe his three glowing "spikes" with the crossbow or the rocket launcher (or even the pistol) from the floor you can simply hide from his attacks behind the floor spikes and shoot him until his head opens (save your uranium). Jump from a trampoline to get above him and either the Gluon Gun and the Tau Cannon can melt his brain in one go, even on hard difficulty.
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* [[GuildWars]] has the infamous Rotscale, a bone dragon that has fairly simple moves, a small entourage of mooks... and over 20,000 HP. In a game where a SERIOUSLY stacked player might get up to 1,500. If you somehow manage not to get mauled by the always-poisoned arena and the mob that's with him, it can still take upwards of ten minutes to whittle him down.

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* [[GuildWars]] GuildWars has the infamous Rotscale, a bone dragon that has fairly simple moves, a small entourage of mooks... and over 20,000 HP. In a game where a SERIOUSLY stacked player might get up to 1,500. If you somehow manage not to get mauled by the always-poisoned arena and the mob that's with him, it can still take upwards of ten minutes to whittle him down.
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* [[GuildWars]] has the infamous Rotscale, a bone dragon that has fairly simple moves, a small entourage of mooks... and over 20,000 HP. In a game where a SERIOUSLY stacked player might get up to 1,500. If you somehow manage not to get mauled by the always-poisoned arena and the mob that's with him, it can still take upwards of ten minutes to whittle him down.
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* [[spoiler:Ming Xiao and the Landshark]] in ''VampireTheMasqueradeBloodlines''. They have respectively the highest and second-to-highest HP in the game and no real weaknesses, tricks to defeat them or attack patterns, just a HorribleRapeRadius and the prior also spawns {{Mooks}}. Both tend to be ThatOneBoss for that particular reason, the latter even more so because it's part of an EscortMission.
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* The bosses of the second and third "episodes" of ''DukeNukem3D'' are both defeated by shooting at them and dodging their non-hitscan projectiles. It's not the case for the first boss, whose main weapon is hitscan and is defeated by shooting at it over a wall.

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* The bosses of the second and third "episodes" of ''DukeNukem3D'' are both defeated by shooting at them and dodging their non-hitscan non-{{hitscan}} projectiles. It's not the case for the first boss, whose main weapon is hitscan and is defeated by shooting at it over a wall.
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* Some of the Tarturus bosses and Arcana Priestess in ''{{Persona 3}}'' and most of the mini-bosses in ''{{Persona 4}}''.

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* Some of the Tarturus bosses and Arcana Priestess in ''{{Persona 3}}'' and most of the mini-bosses in ''{{Persona 4}}''. [[spoiler: And the final boss of Persona 4, to an extent.]]
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If the HP is ''really'' high and the boss doesn't have any interesting moves, you have a MarathonBoss (though Marathon Bosses ''can'' be interesting - a true DamageSpongeBoss seems to only be in the game to provide FakeLongevity.)

Related to SmashMook, WhenAllYouHaveIsAHammer, HealthDamageAsymmetry.

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If the HP is ''really'' high and the boss doesn't have any interesting moves, you have a MarathonBoss (though Marathon Bosses ''can'' be interesting - a true DamageSpongeBoss seems to only be in the game to provide FakeLongevity.)

FakeLongevity.

Related to SmashMook, WhenAllYouHaveIsAHammer, HealthDamageAsymmetry.
HealthDamageAsymmetry. God help you if this overlaps with MarathonBoss.
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If the HP is ''really'' high and the boss doesn't have any interesting moves, you have FakeLongevity.

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If the HP is ''really'' high and the boss doesn't have any interesting moves, you have FakeLongevity.
a MarathonBoss (though Marathon Bosses ''can'' be interesting - a true DamageSpongeBoss seems to only be in the game to provide FakeLongevity.)
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** No, you moron. The Charger is an example of a BullfightBoss. The Charger is easily killed with a couple of shotgun blasts compared to the tank.

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* ''Left4Dead''. The Tank.
* ''Left4Dead2''. A new infected, the Charger, rams a Survivor, picks them up, runs with them, and pounds them into the pavement.

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* ''Left4Dead''. The Tank.
* ''Left4Dead2''. A new infected, the Charger, rams
Tank is basically a Survivor, picks BossInMookClothing in that they can take a ludicrous amount of punishment before their demise, which is why most players prefer to just toss a molotov at one of them up, runs with them, and pounds to kill them into quickly. The Charger in ''Left4Dead 2'' acts like a light version of the pavement.Tank in some respects, but dies much faster, so he's more akin to a BullfightBoss.
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doesn't count, because the bosses are unique enemies


* Every boss in the ''SuperSmashBros'' series, including Master Hand and Crazy Hand from Classic Mode and the entire boss list from the Subspace Emissary.
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** No, you moron. The Charger is an example of a BullfightBoss. The Charger is easily killed with a couple of shotgun blasts compared to the tank.
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* The two main bosses in ''Total Carnage'', Orcus and General Akhboob, require an inordinate amount of heavy weaponry before they finally go down.
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** Don't forget Sledge. And Skagzilla. And nine-toes...
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- DragonQuestIX has the boss fight with the Lleviathan fairly early on. It doesn't doesn't really do anything special, it just hits a single target or your entire party with powerful physical attacks and takes an age and a half to kill.

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- * DragonQuestIX has the boss fight with the Lleviathan fairly early on. It doesn't doesn't really do anything special, it just hits a single target or your entire party with powerful physical attacks and takes an age and a half to kill.
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** In it's first appearance, you can get the Cyberdemon caught up on the building architecture. Then shoot through a tiny gap in the building. Safely pecking it to death with the pistol becomes tedious though.

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** In it's its first appearance, you can get the Cyberdemon caught up on the building architecture. Then shoot through a tiny gap in the building. Safely pecking it to death with the pistol becomes tedious though.

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----- DragonQuestIX has the boss fight with the Lleviathan fairly early on. It doesn't doesn't really do anything special, it just hits a single target or your entire party with powerful physical attacks and takes an age and a half to kill.
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