History Main / DamageSpongeBoss

18th Jun '18 4:51:46 PM Prometheus117
Is there an issue? Send a Message


* In ''VideoGame/MegaManZX Advent'' the final boss' first form is a giant [[InstantAwesomeJustAddDragon three-headed robot dragon]] that has so much health it's not even represented by a life bar (according to the Mega Man wiki, calculating for individual buster shots it has a whopping ''486'' units of health). For comparison, most life-bars in the ''ZX'' and ''Zero'' series have 32 units individually, and so even bosses with three life bars only come out to 96 units.

to:

* In ''VideoGame/MegaManZX Advent'' the final boss' first form is a giant [[InstantAwesomeJustAddDragon [[InstantAwesomeJustAddDragons three-headed robot dragon]] that has so much health it's not even represented by a life bar (according to the Mega Man wiki, calculating for individual buster shots it has a whopping ''486'' units of health). For comparison, most life-bars in the ''ZX'' and ''Zero'' series have 32 units individually, and so even bosses with three life bars only come out to 96 units.
18th Jun '18 4:49:26 PM Prometheus117
Is there an issue? Send a Message

Added DiffLines:

* In ''VideoGame/MegaManZX Advent'' the final boss' first form is a giant [[InstantAwesomeJustAddDragon three-headed robot dragon]] that has so much health it's not even represented by a life bar (according to the Mega Man wiki, calculating for individual buster shots it has a whopping ''486'' units of health). For comparison, most life-bars in the ''ZX'' and ''Zero'' series have 32 units individually, and so even bosses with three life bars only come out to 96 units.
25th May '18 10:56:42 PM GoblinCipher
Is there an issue? Send a Message


* In the old classic ''VideoGame/DemonStalkers'', which was otherwise a ''VideoGame/Gauntlet'' clone, there was only one boss: the demon Calvrak. He occupied a huge chamber with many twisting side tunnels that [[WrapAround wrapped around]]. His attacks were lethal, so the only strategy was to pop out of a tunnel, toss off a couple of shots, and run back into the tunnel to circle around. Rinse and repeat. Many, many, many times.

to:

* In the old classic ''VideoGame/DemonStalkers'', which was otherwise a ''VideoGame/Gauntlet'' ''VideoGame/{{Gauntlet}}'' clone, there was only one boss: boss on level 100: the demon Calvrak. He occupied a huge chamber with many twisting side tunnels that [[WrapAround wrapped around]]. His attacks were lethal, so the only strategy was to pop out of a tunnel, toss off a couple of shots, and run back into the tunnel to circle around. Rinse and repeat. Many, many, many times.
25th May '18 10:55:24 PM GoblinCipher
Is there an issue? Send a Message


Named after an industry term for this type of boss, whose main attribute is that they can soak up damage like a sponge absorbs water. Their primary way of defeating the player is holding out until the player makes enough mistakes for their LifeMeter to runs out.

to:

Named after an industry term for this type of boss, whose main attribute is that they can soak up damage like a sponge absorbs water. Their primary way of defeating the player is holding out until the player makes enough mistakes for their LifeMeter to runs run out.
25th May '18 10:55:00 PM GoblinCipher
Is there an issue? Send a Message

Added DiffLines:

* In the old classic ''VideoGame/DemonStalkers'', which was otherwise a ''VideoGame/Gauntlet'' clone, there was only one boss: the demon Calvrak. He occupied a huge chamber with many twisting side tunnels that [[WrapAround wrapped around]]. His attacks were lethal, so the only strategy was to pop out of a tunnel, toss off a couple of shots, and run back into the tunnel to circle around. Rinse and repeat. Many, many, many times.
25th May '18 10:45:04 PM GoblinCipher
Is there an issue? Send a Message


Named after an industry term for this type of boss, whose main attribute is that they can soak up damage like a sponge absorbs water. Their primary way of defeating the player is holding out until they make enough mistakes before their LifeMeter runs out.

to:

Named after an industry term for this type of boss, whose main attribute is that they can soak up damage like a sponge absorbs water. Their primary way of defeating the player is holding out until they make the player makes enough mistakes before for their LifeMeter to runs out.
3rd May '18 9:11:15 AM ZuTheSkunk
Is there an issue? Send a Message

Added DiffLines:

* In ''VideoGame/RavenswordShadowlands'', the werewolf that resides in the Ancient Ruins takes a ''lot'' of punishment before he finally dies, more so than the FinalBoss himself.
2nd Apr '18 4:09:16 PM IamTheCaligula
Is there an issue? Send a Message

Added DiffLines:

** [[VideoGame/FinalFantasyVII Sephiroth]] from the same game is certainly so slouch, either. While he has less HP than the Rock Titan (1800, compared to the Titan's 2100) he has higher defense (46, compared to the Titan's "measly" 34) and, what's worse, favors the TeleportSpam and will be especially happy to pull it out whenever you try to combo him, meaning that, unlike the Rock Titan, which is slow and largely just stands there while you wail on it, you will only be able to give Sephiroth a couple of whacks at a time.
6th Mar '18 7:32:52 PM nombretomado
Is there an issue? Send a Message


** ''VideoGame/DragonQuestV'' has Bjørn the Behemoose. In the original game, he's tied with the final boss's [[OneWingedAngel second form]] for the most HP of any enemy...and Bjørn is fought a little past mid-game. In the DS remake, Bjørn has even more HP than in the original SuperFamicom version (though this puts him at merely second to the considerably buffed final boss). But in both versions he's not particularly hard, just time-consuming. All he does is hit you reasonably hard and [[StatusBuff raise his own defense]].

to:

** ''VideoGame/DragonQuestV'' has Bjørn the Behemoose. In the original game, he's tied with the final boss's [[OneWingedAngel second form]] for the most HP of any enemy...and Bjørn is fought a little past mid-game. In the DS remake, Bjørn has even more HP than in the original SuperFamicom UsefulNotes/SuperFamicom version (though this puts him at merely second to the considerably buffed final boss). But in both versions he's not particularly hard, just time-consuming. All he does is hit you reasonably hard and [[StatusBuff raise his own defense]].
4th Mar '18 6:38:39 PM nombretomado
Is there an issue? Send a Message


* WebVideo/TheAngryVideoGameNerd parodies this in his [[http://www.youtube.com/watch?v=F2bKVEVUOPg&t=20m25s Star Wars episode]], where the boss' health bar in one of the ''SuperStarWars'' games is [[SpecialEffects Photoshopped]] to stretch beyond his TV screen and across the room.

to:

* WebVideo/TheAngryVideoGameNerd parodies this in his [[http://www.youtube.com/watch?v=F2bKVEVUOPg&t=20m25s Star Wars episode]], where the boss' health bar in one of the ''SuperStarWars'' ''VideoGame/SuperStarWars'' games is [[SpecialEffects Photoshopped]] to stretch beyond his TV screen and across the room.
This list shows the last 10 events of 298. Show all.
http://tvtropes.org/pmwiki/article_history.php?article=Main.DamageSpongeBoss