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31st Dec '16 10:46:08 PM MyFinalEdits
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* All the bosses in ''RuleOfRose'' follow this mechanic: keep away from their decimating attacks. Attack whenever there's an opening. Continue for 15 minutes or so. Especially frustrating with the Mermaid Princess who you can only hit twice in a row before she retreats back to the ceiling for another attack.

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* All the bosses in ''RuleOfRose'' ''VideoGame/RuleOfRose'' follow this mechanic: keep away from their decimating attacks. Attack whenever there's an opening. Continue for 15 minutes or so. Especially frustrating with the Mermaid Princess who you can only hit twice in a row before she retreats back to the ceiling for another attack.



* About half of the Extra Ops missions from ''VideoGame/MetalGearSolidPeaceWalker'' involve taking on an armored vehicle, tank, chopper or AI-controlled mech of some degree, pretty much all of which would qualify for this trope. The easiest way to clear one of these stages involves neutralizing a couple dozen escort troops, then slowly whittling down up to 85% of the vehicle's health before its pilot pokes his head out for a relatively easy shot. To get there, you'll have to restock your ammo several times during the battle, and only missiles and armor-piercing weapons have any hope of damaging the things even a little bit.

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* About half of the Extra Ops missions from ''VideoGame/MetalGearSolidPeaceWalker'' involve taking on an armored vehicle, tank, chopper or AI-controlled mech of some degree, pretty much all of which would qualify for this trope. The easiest way to clear one of these stages involves neutralizing a couple dozen escort troops, then slowly whittling down up to 85% of the vehicle's health before its pilot pokes his head out for a relatively easy shot. To get there, you'll have to restock your ammo several times during the battle, and only missiles and armor-piercing weapons have any hope of damaging the things even a little bit.



* Most Elder Dragons from the ''VideoGame/MonsterHunter'' series would count. Any one that uses the Dragonator, basically. Whereas most fights in the game consist of being acutely aware of attack patterns and attacking when it's open, for these giant guys you just keep shooting cannonballs at them, mostly. It's less a matter of getting killed and more a matter of doing enough damage quickly enough (there is a time limit, if you're too slow you'll just repel them, and if you're really slow you'll outright fail). Notable is Ceadeus in Tri; as well as Jhen Mohran and Lao-Shan Lung.
** Black Fatalis borders on this, boasting impressive one hit kills, but not being particularly fast or aggressive compared to any of the other bosses.
* The BonusBoss in ''IttleDew'' simply needs to be repeatedly hit until defeated, as opposed to the [[PuzzleBoss puzzle based bosses]] that occupy the rest of the game.

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* Most Elder Dragons from the ''VideoGame/MonsterHunter'' series would count. Any one that uses the Dragonator, basically. Whereas most fights in the game consist of being acutely aware of attack patterns and attacking when it's open, for these giant guys you just keep shooting cannonballs at them, mostly. It's less a matter of getting killed and more a matter of doing enough damage quickly enough (there is a time limit, if you're too slow you'll just repel them, and if you're really slow you'll outright fail). Notable is Ceadeus in Tri; as well as Jhen Mohran and Lao-Shan Lung.
** Black Fatalis borders on this, boasting impressive one hit kills, but not being particularly fast or aggressive compared to any of the other bosses.
* The BonusBoss in ''IttleDew'' ''VideoGame/IttleDew'' simply needs to be repeatedly hit until defeated, as opposed to the [[PuzzleBoss puzzle based bosses]] that occupy the rest of the game.



* ''VideoGame/DarkSouls'' has a plethora of bosses each possessing a significant amount of health and damage resistances, sometimes making it hard for the player to make it to the end of the fight. The NewGamePlus mechanism also bolsters their health and damage inflicted up until NG+7, where it's not uncommon to see an otherwise basic boss sport a massive health bar and oneshotting you.

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* ''VideoGame/DarkSouls'' ''VideoGame/DarkSouls'':
** The game
has a plethora of bosses each possessing a significant amount of health and damage resistances, sometimes making it hard for the player to make it to the end of the fight. The NewGamePlus mechanism also bolsters their health and damage inflicted up until NG+7, where it's not uncommon to see an otherwise basic boss sport a massive health bar and oneshotting you.



* ''VideoGame/DarkSoulsII'' similarly has some.

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* ''VideoGame/DarkSoulsII'' similarly has some.''VideoGame/DarkSoulsII'':



* God, ''VideoGame/GodHand'' loves this trope. Demon Elvis is probably the best example.

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* God, %%* ''VideoGame/GodHand'' loves this trope. Demon Elvis is probably the best example.



** The Cyberdemon is one of the most memorable examples - he takes a lot of hits, shoots rockets which can one-shot you with a direct hit at 100% health, and is defeated by circle strafing and shooting. The same goes for just about every other boss in the original ''Doom'' games, including the Barons of Hell and the Spider Mastermind.

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** The Cyberdemon is one of the most memorable examples - he takes a lot of hits, shoots rockets which can one-shot you with a direct hit at 100% health, and is defeated by circle strafing and shooting. The same goes for just about every other boss in the original ''Doom'' games, including the Barons of Hell and the Spider Mastermind.



** The Mother Demon in Doom 64. If you thought the Cyberdemon's 4000 HP was huge, this one has 5000! If you did not collect the keys, [[OhCrap enjoy wasting a lot of ammo against a plethora of enemies before facing the Mother Demon.]] Fortunately, the spot where the Mother Demon is located respawns supercharge soul spheres. Unlike the Cyberdemon and Spider Mastermind, the Mother Demon is not immune to splash damage.

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** The Mother Demon in Doom 64.''Doom 64''. If you thought the Cyberdemon's 4000 HP was huge, this one has 5000! If you did not collect the keys, [[OhCrap enjoy wasting a lot of ammo against a plethora of enemies before facing the Mother Demon.]] Fortunately, the spot where the Mother Demon is located respawns supercharge soul spheres. Unlike the Cyberdemon and Spider Mastermind, the Mother Demon is not immune to splash damage.



** The Handyman from ''VideoGame/BioShockInfinite'' also qualifies. Expect to spend a lot of ammo and death screens on this guy, as he cannot be truly weakened (only stunned) by Vigors and even direct hits from the RPG or Flak Cannon to his heart don't seem to have much effect on his health bar.

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** * The Handyman from ''VideoGame/BioShockInfinite'' also qualifies.''VideoGame/BioShockInfinite''. Expect to spend a lot of ammo and death screens on this guy, as he cannot be truly weakened (only stunned) by Vigors and even direct hits from the RPG or Flak Cannon to his heart don't seem to have much effect on his health bar.



*** Also in [=MvM=] we have Captain Punch. Slow, 60,000 health plus 40% damage resistance to ranged attacks, a health regeneration mechanic ''on top of that'', one-hit-kill punches, [[MightyGlacier snail-like walking pace]] that can go ''over'' Engineer buildings.
*** A fairly tame, but nevertheless effective version for the easier modes, or simply as the first guy you fight on harder ones, is the generic [[GiantMook Giant Soldier]] which is no more dangerous than your average soldier-robot offensively, or the Giant [[CloseRangeCombatant Pyro and Demoknight]] whose slow speed makes them nothing more than bullet sponges with some sort of defensive gimmick to attentive players.

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*** ** Also in [=MvM=] we have there's Captain Punch. Slow, 60,000 health plus 40% damage resistance to ranged attacks, a health regeneration mechanic ''on top of that'', one-hit-kill punches, [[MightyGlacier snail-like walking pace]] that can go ''over'' Engineer buildings.
*** ** A fairly tame, but nevertheless effective version for the easier modes, or simply as the first guy you fight on harder ones, is the generic [[GiantMook Giant Soldier]] which is no more dangerous than your average soldier-robot offensively, or the Giant [[CloseRangeCombatant Pyro and Demoknight]] whose slow speed makes them nothing more than bullet sponges with some sort of defensive gimmick to attentive players.



** Merasmus is an especially ridiculous version of this. He has at least '''''100,000 health'''''. Needless to say, team cooperation is absolutely required to beat him.
*** The worst part about Merasmus isn't just his overly-large health pool, but also his [[TimedMission 90-second time limit]] and constant {{teleport|Spam}}ation and [[GetBackHereBoss hiding]] on top of it all.
* ''VideoGame/NosferatuTheWrathOfMalachi'': Almost all of them except the penultimate one are this to some extent. They system of having to track them down in a coffin after fighting them to kill them at least introduces some sort of strategy. The only non-final boss without a coffin, the Foul Beast Vampire, is also the only one to require a more complex strategy for the actual fight (you don't have to use it, but unless you have the Chalice, it's pretty much suicidal not to).

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** Merasmus is an especially ridiculous version of this. He has at least '''''100,000 health'''''. Needless to say, team cooperation is absolutely required to beat him.
*** The worst part about Merasmus isn't just his overly-large health pool, but also
him. Then there's the issue of his [[TimedMission 90-second time limit]] and constant {{teleport|Spam}}ation and [[GetBackHereBoss hiding]] on top of it all.
* ''VideoGame/NosferatuTheWrathOfMalachi'': Almost all of them except the penultimate one are this to some extent. They system of having to track them down in a coffin after fighting them to kill them at least introduces some sort of strategy. The only non-final boss without a coffin, the Foul Beast Vampire, is also the only one to require a more complex strategy for the actual fight (you don't have to use it, but unless you have the Chalice, it's pretty much suicidal not to).



* Izual from ''[[VideoGame/{{Diablo}} Diablo II]]'' is legendary for this trope. Despite his scary appearance, the fallen angel doesn't do much beyond a couple of basic attacks--most characters can just stand there and attack him until the HitPoints are gone. This is so bad that the Amazon's Valkyrie summon can actually regenerate health faster than Izual can deal it, while slowly whittling his health down. He will also never change targets once he starts attacking your minion. Feel free to go make yourself a sandwich. The hard part about the fight is that your weapons will eventually wear out.
** In ''VideoGame/DiabloIII'', the fight with [[spoiler: Izual is ''not'' this]].
** Also in Diablo III, Ghom is so much a damage sponge that the time you need to kill him is used as a way to calculate your effective damage per second so that you can compare your damage with other players.

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* ''[[VideoGame/{{Diablo}}'':
**
Izual from ''[[VideoGame/{{Diablo}} Diablo II]]'' ''Diablo II'' is legendary for this trope. Despite his scary appearance, the fallen angel doesn't do much beyond a couple of basic attacks--most characters can just stand there and attack him until the HitPoints are gone. This is so bad that the Amazon's Valkyrie summon can actually regenerate health faster than Izual can deal it, while slowly whittling his health down. He will also never change targets once he starts attacking your minion. Feel free to go make yourself a sandwich. The hard part about the fight is that your weapons will eventually wear out.
** In ''VideoGame/DiabloIII'', the fight with [[spoiler: Izual is ''not'' this]].
** Also in Diablo III,
''Diablo III'', Ghom is so much a damage sponge that the time you need to kill him is used as a way to calculate your effective damage per second so that you can compare your damage with other players.



** ''VideoGame/HyruleWarriors'' has [[VideoGame/TheLegendOfZeldaSkywardSword The Imprisoned.]] He doesn't target you directly unless he starts sliding and all he really does is slowly stomp around, but he has ''far'' more health than any of the other bosses and takes significantly longer to beat. Stunning him requires destroying all of his toes, and he is immune to the Focus Spirit Special Attack, which can normally down any other boss (besides Ganon). His weakness gauge cannot be depleted in one hit, as he automatically breaks out of stun when his weakness gauge reaches half. When you ''finally'' manage to deplete his weakness gauge and go for a Weak Point Smash? It takes off about a fifth of his health. As far as damage goes? His stomps, electrical bursts, and slide can take off ''several'' hearts at a time.

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** * ''VideoGame/HyruleWarriors'' has [[VideoGame/TheLegendOfZeldaSkywardSword The Imprisoned.]] He doesn't target you directly unless he starts sliding and all he really does is slowly stomp around, but he has ''far'' more health than any of the other bosses and takes significantly longer to beat. Stunning him requires destroying all of his toes, and he is immune to the Focus Spirit Special Attack, which can normally down any other boss (besides Ganon). His weakness gauge cannot be depleted in one hit, as he automatically breaks out of stun when his weakness gauge reaches half. When you ''finally'' manage to deplete his weakness gauge and go for a Weak Point Smash? It takes off about a fifth of his health. As far as damage goes? His stomps, electrical bursts, and slide can take off ''several'' hearts at a time.



* Every boss ever in ''VideoGame/MapleStory''.
* In ''VideoGame/WorldOfWarcraft'' they are currently known as "Tank and Spank" bosses, due to the tactics used to defeat them: Have a tank hold their attention while dps spanks them. For raids or heroics they are often called "Gear Check" bosses; even with the best teamwork and strategy possible, if the group does not have sufficient stats deal the damage needed to kill them, the group needs to return to earlier content.

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* %%* Every boss ever in ''VideoGame/MapleStory''.
* In ''VideoGame/WorldOfWarcraft'' they ''VideoGame/WorldOfWarcraft'':
** Bosses like this
are currently known as "Tank and Spank" bosses, due to the tactics used to defeat them: Have a tank hold their attention while dps spanks them. For raids or heroics they are often called "Gear Check" bosses; even with the best teamwork and strategy possible, if the group does not have sufficient stats deal the damage needed to kill them, the group needs to return to earlier content.



** The first bosses made available on the Test Realms tend to be variants of this. The more complicated bosses appear later in the testing and raids.
*** This is intentional, as having a gear check boss at the start of the dungeon (just as Patchwerk was to Naxxramas) serves as bouncer to turn away groups that are unlikely to have the stats needed to survive the more complex fights deeper inside.
* ''VideoGame/EverQuest'' displayed an evolution of this as gameplay progressed. With each expansion, the developers had to find new ways to challenge players. In the Shadows of Luclin expansion, bosses (and even low-end trash mobs) with literally millions of hit points, at a time where it was rare for players to be able to inflict more than a thousand damage per second, were the next step in creating challenging content with the limited technology they had at the time. This often resulted in bosses that would take dozens of players pounding on them for a half hour or more to kill them.

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** The first bosses made available on the Test Realms tend to be variants of this. The more complicated bosses appear later in the testing and raids.
***
raids. This is intentional, as having a gear check boss at the start of the dungeon (just as Patchwerk was to Naxxramas) serves as bouncer to turn away groups that are unlikely to have the stats needed to survive the more complex fights deeper inside.
* ''VideoGame/EverQuest'' ''VideoGame/EverQuest'':
** The game
displayed an evolution of this as gameplay progressed. With each expansion, the developers had to find new ways to challenge players. In the Shadows of Luclin expansion, bosses (and even low-end trash mobs) with literally millions of hit points, at a time where it was rare for players to be able to inflict more than a thousand damage per second, were the next step in creating challenging content with the limited technology they had at the time. This often resulted in bosses that would take dozens of players pounding on them for a half hour or more to kill them.



* ''VideoGame/RagnarokOnline'' has the Angeling, a souped-up version of the weakest (and most iconic) monster in the game. With 55,000 hitpoints - more than almost every non-boss monster in the game - daring low-level players may find themselves disappointed at the Angeling's inability to put up an actual FIGHT. Pretty much any player with the ability to outdamage its heals will almost certainly be able to kill it, provided their own healing potions hold out, but it will take a very, ''very'' long time if you aren't high enough level to render the creature irrelevant.
* ''VideoGame/GuildWars'' has the infamous Rotscale, a bone dragon that has fairly simple moves, a small entourage of mooks... and over 20,000 HP. In a game where you normally have around 500 health, and a SERIOUSLY stacked player might get up to 1,500. If you somehow manage not to get mauled by the always-poisoned arena and the mob that's with him, it can still take upwards of ten minutes to whittle him down.
** And a few years back, the Underworld, already the hardest and longest dungeon in the game (a normal run can take 3 hours or more), got an endboss, with roughly 100,000 health. The fight with him isn't that difficult compared to some others in the game, but you still have to keep paying attention or you die, ''for a whole 20 minutes''.
** Unfortunately, most of the (non super-)bosses in [[VideoGame/GuildWars2 the sequel]] are just slightly stronger versions of regular mooks, just with a LOT more HP.

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* ''VideoGame/RagnarokOnline'' has the Angeling, a souped-up version of the weakest (and most iconic) monster in the game. With 55,000 hitpoints - more than almost every non-boss monster in the game - daring low-level players may find themselves disappointed at the Angeling's inability to put up an actual FIGHT. Pretty much any Any player with the ability to outdamage its heals will almost certainly be able to kill it, provided their own healing potions hold out, but it will take a very, ''very'' long time if you aren't high enough level to render the creature irrelevant.
* ''VideoGame/GuildWars'' ''VideoGame/GuildWars'':
** The game
has the infamous Rotscale, a bone dragon that has fairly simple moves, a small entourage of mooks... and over 20,000 HP. In a game where you normally have around 500 health, and a SERIOUSLY stacked player might get up to 1,500. If you somehow manage not to get mauled by the always-poisoned arena and the mob that's with him, it can still take upwards of ten minutes to whittle him down.
** And a few years back, the The Underworld, already the hardest and longest dungeon in the game (a normal run can take 3 hours or more), got an endboss, with roughly 100,000 health. The fight with him isn't that difficult compared to some others in the game, but you still have to keep paying attention or you die, ''for a whole 20 minutes''.
** Unfortunately, most * Most of the (non super-)bosses in [[VideoGame/GuildWars2 the sequel]] ''VideoGame/GuildWars2'' are just slightly stronger versions of regular mooks, just with a LOT more HP.



* ''VideoGame/AionOnline'' has tons and ''tons'' of this. One notable example would be Yamennes Painflare, with a whopping '''5.9 million HP''' and offensive capabilities enough to drop anyone unprepared. And he has the ability to buff himself, negate your tank's healing completely, and a massive area - of - effect nuke with a disable. It takes a full party of 12 max - leveled characters at least fifteen minutes to kill him. And his {{Mook}} guards in the rest of the dungeon aren't slouches either - with each having at least a few million HP of their own. And, as if he wasn't annoying enough to deal with, he constantly summons more mooks as the fight drags on.
** To put this in perspective, at max level your abilities won't have a base damage above twenty thousand at most, and that kind of ability has incredibly long recharge times. One, the Cursecloud of the Spiritmaster class, can only be used once an hour.

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* ''VideoGame/AionOnline'' has tons and ''tons'' of this. One notable example would be Yamennes Painflare, with a whopping '''5.9 million HP''' and offensive capabilities enough to drop anyone unprepared. And he has the ability to buff himself, negate your tank's healing completely, and a massive area - of - effect nuke with a disable. It takes a full party of 12 max - leveled characters at least fifteen minutes to kill him. And his {{Mook}} guards in the rest of the dungeon aren't slouches either - with each having at least a few million HP of their own. And, as if he wasn't annoying enough to deal with, he constantly summons more mooks as the fight drags on.
**
on. To put this in perspective, at max level your abilities won't have a base damage above twenty thousand at most, and that kind of ability has incredibly long recharge times. One, the Cursecloud of the Spiritmaster class, can only be used once an hour.



* Unlike most 2D ''Franchise/SonicTheHedgehog'' games, where they usually give out after 8 solid strikes, the bosses in ''[[VideoGame/SonicRushAdventure Sonic Rush Adventure]]'' have a ton of health -- for example, the very first takes ''20'' hits to defeat. As a trade-off, though, their weak points are vulnerable far more often, which arguably makes them less of a pain overall.

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* Unlike most 2D ''Franchise/SonicTheHedgehog'' games, where they usually give out after 8 solid strikes, the bosses in ''[[VideoGame/SonicRushAdventure Sonic Rush Adventure]]'' have a ton of health -- for example, the very first takes ''20'' hits to defeat. As a trade-off, though, their weak points are vulnerable far more often, which arguably makes them less of a pain overall.



** Yiazmat from ''VideoGame/FinalFantasyXII''. He has over 50 million HP. Your party members can do a maximum of 9999 damage per hit, with that figure dropping to 6999 once you've gotten his HP down to half its starting value. Suffice it to say, [[MarathonBoss you'll be there for a while.]] (Mercifully, you don't have to finish the fight in one sitting; you can leave the fight at any time, and when you come back, the boss's HP will be the same as when you left.)
*** This is made more merciful in UpdatedRerelease of the game, which allows you to exceed the previous damage cap, while also providing you with stronger weapons and making Yiazmat susceptible to Expose, which will make it take even more damage.

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** Yiazmat from ''VideoGame/FinalFantasyXII''. He has over 50 million HP. Your party members can do a maximum of 9999 damage per hit, with that figure dropping to 6999 once you've gotten his HP down to half its starting value. Suffice it to say, [[MarathonBoss you'll be there for a while.]] (Mercifully, Mercifully, you don't have to finish the fight in one sitting; you can leave the fight at any time, and when you come back, the boss's HP will be the same as when you left.)
***
left. This is made even more merciful in UpdatedRerelease of the game, which allows you to exceed the previous damage cap, while also providing you with stronger weapons and making Yiazmat susceptible to Expose, which will make it take even more damage.



** Vercingetorix in ''Videogame/FinalFantasyXIII''. As the final Cieth Stone mission boss, this bad boy sports a massive 15,840,000 HP health bar, and has the infuriating habit of casting Impenetrable Aura (impervious to all attacks, unable to be staggered, and constant healing for its duration) whenever your party has just begun or is in the middle of attacking it while it's staggered. It also gradually sends out stronger attacks as its health bar depletes, sometimes forcing you to switch to a defensive paradigm just to keep up with its onslaught.

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** Vercingetorix in ''Videogame/FinalFantasyXIII''.''Videogame/FinalFantasyXIII'':
*** Vercingetorix.
As the final Cieth Stone mission boss, this bad boy sports a massive 15,840,000 HP health bar, and has the infuriating habit of casting Impenetrable Aura (impervious to all attacks, unable to be staggered, and constant healing for its duration) whenever your party has just begun or is in the middle of attacking it while it's staggered. It also gradually sends out stronger attacks as its health bar depletes, sometimes forcing you to switch to a defensive paradigm just to keep up with its onslaught.



*** The Aeronite can be made a lot easier on subsequent playthroughs due to Lightning keeping all her prior stats and Weapon upgrades. So the more you repeat, the stronger she becomes and the easier the fight becomes. 57m HP doesn't sound like much when you can take off 500k per hit...
** The very first [[VideoGame/FinalFantasyI Final Fantasy]] has the Wizards. They have no special moves at all, but they are horribly ''tough''. They can soak up AND deal large amounts of damage. The first fight with them to obtain the Crown is arguably a LuckBasedMission since random encounter logic decides whether you fight 2 of them or '''4''' of them.

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*** The Aeronite can be made a lot easier on subsequent playthroughs due to Lightning keeping all her prior stats and Weapon upgrades. So the more you repeat, the stronger she becomes and the easier the fight becomes. 57m HP doesn't sound like much when you can take off 500k per hit...
** The very first [[VideoGame/FinalFantasyI Final Fantasy]] has the Wizards. They have no special moves at all, but they are horribly ''tough''. They can soak up AND deal large amounts of damage. The first fight with them to obtain the Crown is arguably a LuckBasedMission since random encounter logic decides whether you fight 2 of them or '''4''' of them.



* ''VideoGame/DragonQuestIX'' has the boss fight with the Lleviathan fairly early on. It doesn't doesn't really do anything special, it just hits a single target or your entire party with powerful physical attacks and takes an age and a half to kill.

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* ''Franchise/DragonQuest'':
**
''VideoGame/DragonQuestIX'' has the boss fight with the Lleviathan fairly early on. It doesn't doesn't really do anything special, it just hits a single target or your entire party with powerful physical attacks and takes an age and a half to kill.



* Due to RPG-Maker's limited mechanics, all the bosses in VideoGame/{{OFF}} are these. Special mention goes to the BonusBoss [[spoiler:Sugar]], whose battle will probably take you a good 10 minutes even at a high level.
** However, [[spoiler:Sugar]] lacks ContractualBossImmunity to poison damage (like many of OFF's bosses), and poison scales with enemy HP. Use one poison Competency and you can win with 45 seconds of CherryTapping.

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* Due to RPG-Maker's limited mechanics, all the bosses in VideoGame/{{OFF}} ''VideoGame/{{OFF}}'' are these. Special mention goes to the BonusBoss [[spoiler:Sugar]], whose battle will probably take you a good 10 minutes even at a high level.
** However, [[spoiler:Sugar]] lacks ContractualBossImmunity to poison damage (like many of OFF's bosses), and poison scales with enemy HP. Use one poison Competency and you can win with 45 seconds of CherryTapping.
level.



* Although not usually a true boss, [[StoneWall Chansey and Blissey]] from the ''Franchise/{{Pokemon}}'' series count. They have the highest HP stats in the game (at level 100, their HP is a ''minimum'' of 600, and can easily reach up to 700), and a very notable Special Defense stat. To make up for this, their physical defenses are practically nonexistent, making them extremely vulnerable to Fighting-type moves.

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* Most Elder Dragons from the ''VideoGame/MonsterHunter'' series, especially those in which the Dragonator make them barely tolerable. Whereas most fights in the game consist of being acutely aware of attack patterns and attacking when it's open, for these giant guys you just keep shooting cannonballs at them, tying them with ballista ropes, inflicting major damage at them with the Dragonator, and so on. It's less a matter of getting killed and more a matter of doing enough damage quickly enough (there is a time limit, if you're too slow you'll just repel them, and if you're really slow you'll outright fail). Notable examples include Ceadeus and Jhen Mohran in ''Tri'', as well as Lao-Shan Lung and Black Fatalis.
* ''Franchise/{{Pokemon}}'':
**
Although not usually a true boss, [[StoneWall Chansey and Blissey]] from the ''Franchise/{{Pokemon}}'' series count. They have the highest HP stats in the game (at level 100, their HP is a ''minimum'' of 600, and can easily reach up to 700), and a very notable Special Defense stat. To make up for this, their physical defenses are practically nonexistent, making them extremely vulnerable to Fighting-type moves.



** Also of note is Zygarde, or to be more specific Zygarde's [[GodzillaThreshold Complete Forme]], which it gains acces to starting from ''Sun and Moon'' onward. In this forme, the only real boost Zygarde gets is that it's HP is doubled (from an already great 108 to '''216'''), and a slight increase in Special attack (from a mediocre 81 to a passable 91). Outside of the HP boost, Complete Zygarde's stats are strong but overall quite underwhelming for a legendary. However, its insane amount of HP lets it perform a variety of roles, one of which is boosting its offensive stats and Speed to ridiculous proportions with Dragon Dance and/or Coil while having the bulk to perform it multiple times safely. Add in the fact it can use an unavoidable Ground-Type Attack with Thousand Arrows, and you've got yourself a ridiculous powerhouse. In fact, it was the first Pokémon in the Generation 7 Metagame Smogon saw fit to ban to Ubers.

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** Also of note is Zygarde, or to be more specific Zygarde's Zygarde,specifically its [[GodzillaThreshold Complete Forme]], which it gains acces to starting from ''Sun and Moon'' onward. In this forme, the only real boost Zygarde gets is that it's HP is doubled (from an already great 108 to '''216'''), and a slight increase in Special attack (from a mediocre 81 to a passable 91). Outside of the HP boost, Complete Zygarde's stats are strong but overall quite underwhelming for a legendary. However, its insane amount of HP lets it perform a variety of roles, one of which is boosting its offensive stats and Speed to ridiculous proportions with Dragon Dance and/or Coil while having the bulk to perform it multiple times safely. Add in the fact it can use an unavoidable Ground-Type Attack with Thousand Arrows, and you've got yourself a ridiculous powerhouse. In fact, it was the first Pokémon in the Generation 7 Metagame Smogon saw fit to ban to Ubers.



** Averted if you lure him onto cloaked Firestorm grid, cloaked de-activated Laser fence, and then activate it. Or just blow a bridge away while he's standing on it. Alternatively, the thing is helpless against aircraft.
* Every single boss in the ''VideoGame/DawnOfWar II'' campaign is one of these. It gets a bit ridiculous.
* Every FinalExamBoss in the ''VideoGame/{{Pikmin}}'' games is this in one way or another, but one non-final example is the Raging Long Legs from the second game. It's much slower than its relatives, but it has twice as much health as the final boss. All you need to do is attack it, wait until it stops raging, and then attack it once more.

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** Averted if you lure him onto cloaked Firestorm grid, cloaked de-activated Laser fence, and then activate it. Or just blow a bridge away while he's standing on it. Alternatively, the thing is helpless against aircraft.
* Every single boss in the ''VideoGame/DawnOfWar II'' campaign is one of these. It gets a bit ridiculous.
these.
* Every FinalExamBoss in the ''VideoGame/{{Pikmin}}'' games series is this in one way or another, but one non-final example is the Raging Long Legs from the second game. It's much slower than its relatives, but it has twice as much health as the final boss. All you need to do is attack it, wait until it stops raging, and then attack it once more.another:



** The Titan Dweevil of the second game is one of the more notable examples due to the fact that you also have to defeat the treasures attached to it, one by one. The boss itself is surprisingly bulky, but it's defenseless once you knock out all of its treasures.

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** The Titan Dweevil of the second game is offers one of the more notable examples due to longest battles in the fact that series, as you also have to defeat disable and extract the treasures attached to it, one by one. The boss itself is surprisingly bulky, but it's defenseless once you knock out all of its treasures.



** One non-final example is the Raging Long Legs from the second game. It's much slower than its relatives, but it has twice as much health as the final boss. All you need to do is attack it, wait until it stops raging, and then attack it once more.



* Pretty much every boss in a ShootEmUp game a la ''{{Raiden}}''. Basically, both the boss and the player fill the screen with bullets until one of them dies.
** Pretty much every boss in BulletHell shooters qualifies for this.

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* Pretty much Nearly every boss in a ShootEmUp game a la ''{{Raiden}}''. ''VideoGame/{{Raiden}}''. Basically, both the boss and the player fill the screen with bullets until one of them dies.
** Pretty much every boss in BulletHell shooters qualifies for this.
dies.



* In ''E.D.F.: Earth Defense Force'', pretty much all the bosses are big ugly damage sponges. The only one that goes slightly against type is a SegmentedSerpent exclusive to the SNES version, which is only vulnerable in the head.

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* In ''E.D.F.: Earth Defense Force'', pretty much all the bosses are big ugly damage sponges. The only one that goes slightly against type is a SegmentedSerpent exclusive to the SNES version, which is only vulnerable in the head.
28th Nov '16 6:20:40 AM RubyVisiblyShaken
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->''"Whoa! Is that a long health bar, or are you just happy to see me?"''

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->''"Whoa! Is that a long health bar, or are you just happy to see me?"''OrAreYouJustHappyToSeeMe"''
24th Nov '16 1:33:47 PM Tropetastic1995
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Added DiffLines:

** Also of note is Zygarde, or to be more specific Zygarde's [[GodzillaThreshold Complete Forme]], which it gains acces to starting from ''Sun and Moon'' onward. In this forme, the only real boost Zygarde gets is that it's HP is doubled (from an already great 108 to '''216'''), and a slight increase in Special attack (from a mediocre 81 to a passable 91). Outside of the HP boost, Complete Zygarde's stats are strong but overall quite underwhelming for a legendary. However, its insane amount of HP lets it perform a variety of roles, one of which is boosting its offensive stats and Speed to ridiculous proportions with Dragon Dance and/or Coil while having the bulk to perform it multiple times safely. Add in the fact it can use an unavoidable Ground-Type Attack with Thousand Arrows, and you've got yourself a ridiculous powerhouse. In fact, it was the first Pokémon in the Generation 7 Metagame Smogon saw fit to ban to Ubers.
11th Oct '16 10:40:01 PM DastardlyDemolition
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* Both of the new final bosses added to ''TheBindingOfIsaac'' in ''Afterbirth'', [[spoiler:Hush and Ultra Greed]], are like this, due to having a special sort of DamageReduction. A GameBreaker of a run that would kill any and every other enemy and boss within a few seconds will still take a very long time to wear either of them down. In theory, a loadout that does less damage would kill them at about the same rate... except they also spawn ridiculous amounts of minions that could easily overwhelm you if you're not doing enough damage and, in the case of [[spoiler:Ultra Greed, ''heal him'' if you don't kill them]]. The skewed DamageReduction is particularly noticeable with [[spoiler:Hush, since you fight an unmodified version of the TrueFinalBoss of the original ''TheBindingOfIsaac'' as a warm up, and he generally dies in less than thirty seconds.]]

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* Both of the new final bosses added to ''TheBindingOfIsaac'' in ''Afterbirth'', [[spoiler:Hush and Ultra Greed]], are like this, due to having a special sort of DamageReduction. A GameBreaker of a run that would kill any and every other enemy and boss within a few seconds will still take a very long time to wear either of them down. In theory, a loadout that does less damage would kill them at about the same rate... except they also spawn ridiculous amounts of minions that could easily overwhelm you if you're not doing enough damage and, in the case of [[spoiler:Ultra Greed, ''heal him'' if you don't kill them]]. The skewed DamageReduction is particularly noticeable with [[spoiler:Hush, since you fight an unmodified version of the TrueFinalBoss of the original ''TheBindingOfIsaac'' as a warm up, and he generally dies in less than thirty seconds.]]]] You ''can'' kill them in a single hit with the Chaos Card and can easily beat [[spoiler:Hush]] if thrown correctly (throw the card at it from the bottom of the stage) '''[[LuckBasedMission if you have one]]'''.
6th Oct '16 6:55:05 PM nombretomado
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** The omega of this for EverQuest would be Kerafyrm the Sleeper. Never having been intended to even be attacked, they simply gave him a massive amount of HP rather than make him invincible. In the second run at this monster (the first was stopped by SONY because they presumed something was screwing up), it took over 180 players from the top three guilds almost three hours to whittle down his estimated '''quarter billion''' HP to nothing.

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** The omega of this for EverQuest ''[=EverQuest=]'' would be Kerafyrm the Sleeper. Never having been intended to even be attacked, they simply gave him a massive amount of HP rather than make him invincible. In the second run at this monster (the first was stopped by SONY because they presumed something was screwing up), it took over 180 players from the top three guilds almost three hours to whittle down his estimated '''quarter billion''' HP to nothing.
22nd Sep '16 10:05:45 AM UmbrellasWereAwesome
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** Most Warzone bosses in ''VideoGame/Halo5Guardians'' are basically this, since most of them are usually nothing more than tougher versions of regular enemies. In the campaign, the Warden Eternal himself on higher difficulties is this until you damage him enough to expose his weak spot.

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** ''VideoGame/Halo5Guardians'':
***
Most Warzone bosses in ''VideoGame/Halo5Guardians'' are basically this, since most of them are usually nothing more than tougher versions of regular enemies. In the campaign, the Warden Eternal himself on higher difficulties is this until you damage him enough to expose his weak spot.
13th Sep '16 12:43:11 PM dasuberkaiser
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** In one boss section, where you are expected to whittle down a ship's drive core while fending off zombies, you can subvert this by just shooting it with a ([[EverythingMakesaMushroom sort of]]) [[NukeEm portable Nuke Launcher]]

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** In one boss section, where you are expected to whittle down a ship's drive core while fending off zombies, you can subvert this by just shooting it with a ([[EverythingMakesaMushroom ([[EverythingMakesAMushroom sort of]]) [[NukeEm portable Nuke Launcher]]
11th Sep '16 8:40:57 PM DeeeFoo
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In the ''VideoGame/DynastyWarriors'' series of video games, many endgame bosses usually end up as this. These games are already notorious for its mindlessly dumb A.I., and the company's idea of making the difficulty harder is to simply give the enemies more health and have them do more damage, instead of programming the A.I. to fight smarter, which unfortunately leads to artificial difficulty.

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In *In the ''VideoGame/DynastyWarriors'' series of video games, many endgame bosses usually end up as this. These games are already notorious for its mindlessly dumb A.I., and the company's idea of making the difficulty harder is to simply give the enemies more health and have them do more damage, instead of programming the A.I. to fight smarter, which unfortunately leads to artificial difficulty.
11th Sep '16 8:40:30 PM DeeeFoo
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* ''VideoGame/HyruleWarriors'' has [[VideoGame/TheLegendOfZeldaSkywardSword The Imprisoned.]] He doesn't target you directly unless he starts sliding and all he really does is slowly stomp around, but he has ''far'' more health than any of the other bosses and takes significantly longer to beat. Stunning him requires destroying all of his toes, and he is immune to the Focus Spirit Special Attack, which can normally down any other boss (besides Ganon). His weakness gauge cannot be depleted in one hit, as he automatically breaks out of stun when his weakness gauge reaches half. When you ''finally'' manage to deplete his weakness gauge and go for a Weak Point Smash? It takes off about a fifth of his health. As far as damage goes? His stomps, electrical bursts, and slide can take off ''several'' hearts at a time.

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* In the ''VideoGame/DynastyWarriors'' series of video games, many endgame bosses usually end up as this. These games are already notorious for its mindlessly dumb A.I., and the company's idea of making the difficulty harder is to simply give the enemies more health and have them do more damage, instead of programming the A.I. to fight smarter, which unfortunately leads to artificial difficulty.
**
''VideoGame/HyruleWarriors'' has [[VideoGame/TheLegendOfZeldaSkywardSword The Imprisoned.]] He doesn't target you directly unless he starts sliding and all he really does is slowly stomp around, but he has ''far'' more health than any of the other bosses and takes significantly longer to beat. Stunning him requires destroying all of his toes, and he is immune to the Focus Spirit Special Attack, which can normally down any other boss (besides Ganon). His weakness gauge cannot be depleted in one hit, as he automatically breaks out of stun when his weakness gauge reaches half. When you ''finally'' manage to deplete his weakness gauge and go for a Weak Point Smash? It takes off about a fifth of his health. As far as damage goes? His stomps, electrical bursts, and slide can take off ''several'' hearts at a time.
1st Sep '16 5:43:31 AM Perseus
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* Ovis Cantus, the first week boss of ''VideoGame/TheWorldEndsWithYou'', has 8000 HP. The second and third week bosses have 3141 and 4444 HP respectively. However, Ovis is much easier to whittle down because he's entirely stationary, whereas other bosses move around a bunch and can be a pain to even hit at all.

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* Ovis Cantus, the first week boss of ''VideoGame/TheWorldEndsWithYou'', has 8000 HP. The second and third week bosses have 3141 and 4444 HP respectively. next major boss has 3141. However, Ovis is much easier to whittle down because he's entirely stationary, whereas other bosses move around a bunch and can be a pain to even hit at all.all, so he's not too tough to whittle down.
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