History Main / DamageSpongeBoss

11th Apr '16 7:23:35 AM SAMAS
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Named after an industry term for this type of boss, whose main attribute is that they can soak up damage like a sponge absorbs water.

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Named after an industry term for this type of boss, whose main attribute is that they can soak up damage like a sponge absorbs water.
water. Their primary way of defeating the player is holding out until they make enough mistakes before their LifeMeter runs out.
25th Mar '16 10:37:23 PM Kazmahu
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* Take to the extreme by ''VideoGame/TrillionGodOfDestruction''. That's an AntagonistTitle, by the way. The entire game is built around getting strong enough to whittle down his HP before all your Overlords fall in battle or the neatherworld is destroyed.
23rd Mar '16 6:07:42 PM fobarimperius
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* BorderlandsThePreSequel has EOS as the final boss of the claptrap DLC, a boss that is almost guaranteed to empty out at least one-two weapons from your inventory before death. It doesn't help that it regens its powerful shields during the battle three times, has 8 turrets attached to its body that have their own health, and has a first form that must be defeated first. It still takes an absolutely ludicrous amount of shots even when you're seriously over its level.
2nd Mar '16 4:42:03 PM ironcommando
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Related to SmashMook, WhenAllYouHaveIsAHammer, HealthDamageAsymmetry, and MarathonBoss. God help you if this overlaps with SequentialBoss. Contrast RushBoss, which [[GlassCannon goes down fast but hits hard]]to compensate.

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Related to SmashMook, WhenAllYouHaveIsAHammer, HealthDamageAsymmetry, and MarathonBoss. God help you if this overlaps with SequentialBoss. Contrast RushBoss, which [[GlassCannon goes down fast but hits hard]]to hard]] to compensate.
2nd Mar '16 4:41:55 PM ironcommando
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Related to SmashMook, WhenAllYouHaveIsAHammer, HealthDamageAsymmetry, and MarathonBoss. God help you if this overlaps with SequentialBoss.

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Related to SmashMook, WhenAllYouHaveIsAHammer, HealthDamageAsymmetry, and MarathonBoss. God help you if this overlaps with SequentialBoss.
SequentialBoss. Contrast RushBoss, which [[GlassCannon goes down fast but hits hard]]to compensate.
16th Feb '16 8:17:50 PM lorgskyegon
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** The omega of this for EverQuest would be Kerafyrm the Sleeper. Never having been intended to even be attacked, they simply gave him a massive amount of HP rather than make him invincible. In the second run at this monster (the first was stopped by SONY because they presumed something was screwing up), it took over 180 players from the top three guilds almost three hours to whittle down his estimated '''quarter billion''' HP to nothing.
10th Feb '16 1:45:58 PM GunarmDyne
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* The very first monster-slaying sidequest in ''VideoGame/AlphadiaGenesis'' is up against one of these as he has thousands of HP when your strongest attacks will likely be doing little more than 100. Thankfully he doesn't hit very hard and becomes even easier with the equipment upgrade from the second town.
31st Dec '15 3:36:15 AM CaptainTedium
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* Most of the bosses in ''VideoGame/TheNightmareBeforeChristmasThePumpkinKing'' have no real strategy other than attacking them while doing your best to avoid their attacks, one of the worst offenders being the [[spoiler:first]] battle with Oogie Boogie.
18th Dec '15 5:02:27 PM WillKeaton
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* ''VideoGame/Left4Dead''. The Tank is basically a BossInMookClothing in that they can take a ludicrous amount of punishment before their demise, which is why most players prefer to just toss a molotov at one of them to kill them quickly[[note]]the fire doesn't actually damage The Tank, but places it on a definite death-timer, which may-or-may-not be faster than just shooting it to death[[/note]]. The Charger in ''VideoGame/Left4Dead2'' acts like a light version of the Tank in some respects, but dies much faster, so he's more akin to a BullfightBoss.

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* ''VideoGame/Left4Dead''. The Tank is basically a BossInMookClothing in that they can take a ludicrous amount of punishment before their demise, which is why most players prefer to just toss a molotov at one of them to kill them quickly[[note]]the quickly.[[note]]The fire doesn't actually damage The Tank, but places it on a definite death-timer, which may-or-may-not be faster than just shooting it to death[[/note]]. death.[[/note]] The Charger in ''VideoGame/Left4Dead2'' acts like a light version of the Tank in some respects, but dies much faster, so he's more akin to a BullfightBoss.
12th Dec '15 4:33:32 AM Adept
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* ''Every'' FOE and boss (except for the second stratum's, oddly enough) in ''EtrianOdyssey Untold 2: The Fafnir Knight''. Your biggest threat against them isn't their dangerous attacks killing you, but being worn down enough that you aren't able to put up with their attacks for 40+ turns.

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* ''Every'' FOE and boss (except for the second stratum's, oddly enough) in ''EtrianOdyssey ''VideoGame/EtrianOdyssey Untold 2: The Fafnir Knight''. Your biggest threat against them isn't their dangerous attacks killing you, but being worn down enough that you aren't able to put up with their attacks for 40+ turns.
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