History Main / DamageIsFire

16th Jul '16 7:55:37 AM Prfnoff
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* In ''Crazy Cars III'', your Lamborghini will start emitting smoke when the damage meter goes high enough.
7th Jun '16 7:51:01 PM Prfnoff
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Whenever structures in RTS games are damaged, the damage is usually represented by a tiny flame that burns perpetually in the corner of the building, which grows as the damage increases. The fire represents the damage, but does not ([[Franchise/{{Starcraft}} usually]]) damage the building further. Sometimes this trope will also apply to vehicles, which start smoking and sparking when damaged.

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Whenever structures in RTS RealTimeStrategy games are damaged, the damage is usually represented by a tiny flame that burns perpetually in the corner of the building, which grows as the damage increases. The fire represents the damage, but does not ([[Franchise/{{Starcraft}} usually]]) damage the building further. Sometimes this further.

This
trope is also common in VehicularCombat games, where vehicles will also apply to vehicles, which start smoking and sparking when damaged.
23rd Jan '16 11:45:51 AM Diask
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** [[AvertedTrope Averted]] with ''VideoGame/StarcraftII'' units. Killing a biological unit with a Roach or Baneling (which have an [[HollywoodAcid Acid attack]]) will cause that unit to literally melt away. [[KillItWithFire Killing a unit with fire]] (Hellion, Firebat, and Battlecruiser) will cause them to burn to death.
* ''RiseOfNations''

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** [[AvertedTrope Averted]] {{Averted|Trope}} with ''VideoGame/StarcraftII'' units. Killing a biological unit with a Roach or Baneling (which have an [[HollywoodAcid Acid attack]]) will cause that unit to literally melt away. [[KillItWithFire Killing a unit with fire]] (Hellion, Firebat, and Battlecruiser) will cause them to burn to death.
* ''RiseOfNations''''VideoGame/RiseOfNations''



* ''Franchise/MassEffect'' does this with your vehicle.

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* ''Franchise/MassEffect'' does this with your vehicle.The Mako from ''VideoGame/MassEffect1'' emits more smoke and fire the more damage it takes.



* ''VideoGame/GrandTheftAuto 3'' and up implement the vehicular version, where the car begins to smoke as it is damaged. However, once it catches on fire it becomes a time bomb with a very short fuse. The same was true of many other GTA style games, like ''Franchise/SaintsRow'' and ''VideoGame/{{Mercenaries}}''.

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* ''VideoGame/GrandTheftAuto 3'' ''VideoGame/GrandTheftAuto3'' and up implement the vehicular version, where the car begins to smoke as it is damaged. However, once it catches on fire it becomes a time bomb with a very short fuse. The same was true of many other GTA style games, like ''Franchise/SaintsRow'' and ''VideoGame/{{Mercenaries}}''.



* ''FireEmblem 10'' technically plays this straight, but usually it's directly stated that the bandits or other enemies ARE burning down the structures in question.

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* ''FireEmblem ''VideoGame/FireEmblem 10'' technically plays this straight, but usually it's directly stated that the bandits or other enemies ARE burning down the structures in question.
22nd Jan '16 11:17:13 PM Kimarous
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* In ''VideoGame/{{Starcraft|I}}'', Terran and Protoss buildings display this, with Terran buildings burning orange and Protoss buildings burning blue-white, [[YouFailPhysicsForever even in a vacuum]]. Unusually, Terran buildings ''will'' take additional damage if their health bars are red, and will eventually burn down if not repaired. Zerg buildings bleed instead of burn because they are OrganicTechnology, and will slowly repair themselves over time.

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* In ''VideoGame/{{Starcraft|I}}'', Terran and Protoss buildings display this, with Terran buildings burning orange and Protoss buildings burning blue-white, [[YouFailPhysicsForever [[ArtisticLicensePhysics even in a vacuum]]. Unusually, Terran buildings ''will'' take additional damage if their health bars are red, and will eventually burn down if not repaired. Zerg buildings bleed instead of burn because they are OrganicTechnology, and will slowly repair themselves over time.



* Appears in ''VideoGame/CivilizationV'' whenever a city is besieged or a tile is pillaged. Arguably justified in most cases by the animations- melee units attacking a city appear to throw flaming projectiles, burning is a great way to destroy a farm, etc.

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* Appears in ''VideoGame/CivilizationV'' ''VideoGame/{{Civilization}} V'' whenever a city is besieged or a tile is pillaged. Arguably justified in most cases by the animations- melee units attacking a city appear to throw flaming projectiles, burning is a great way to destroy a farm, etc.
17th Jan '16 6:18:04 AM ChronoLegion
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** Partly justified in ''Age of Empires III'', where melee units will use flaming projectiles against buildings. Still doesn't explain stone burning, though. Also, ranged units continue to use their normal attacks.
2nd Dec '15 10:08:12 PM Nohbody
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* The ''Franchise/{{Bioshock}}'' turrets and security bots get a little fire and sparks, full out exploding when they die.

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* The ''Franchise/{{Bioshock}}'' ''VideoGame/BioShock'' turrets and security bots get a little fire and sparks, full out exploding when they die.
24th Sep '15 11:55:41 AM Saber15
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* In ''Videogame/PlanetSide 2'', damaged vehicles will spew out smoke which gets thicker the more damaged it becomes. At critical levels, the vehicle's engine begins to fail and begins to spew fire from the exhaust and nearby body panels, slowly burning the vehicle up and crippling its top speed, or in the case of heavy aircraft, all but killing its ability to stay airborne.
18th Jul '15 5:44:52 PM dclark
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* Appears in ''VideoGame/CivilizationV'' whenever a city is besieged or a tile is pillaged. Arguably justified in most cases by the animations- melee units attacking a city appear to throw flaming projectiles, burning is a great way to destroy a farm, etc.
28th May '15 8:18:31 PM BattleMaster
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* ''VideoGame/GrandTheftAuto 3'' and up implement the vehicular version, where the car begins to smoke as it is damaged. However, once it catches on fire it becomes a time bomb with a very short fuse.

to:

* ''VideoGame/GrandTheftAuto 3'' and up implement the vehicular version, where the car begins to smoke as it is damaged. However, once it catches on fire it becomes a time bomb with a very short fuse. The same was true of many other GTA style games, like ''Franchise/SaintsRow'' and ''VideoGame/{{Mercenaries}}''.
17th May '15 12:25:16 AM KBABZ
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** Some of the buildings are obviously made out of ''stone''. The most likely scenario for fire destroying a stone building is that the fire would burn down wooden supports; the unsupported stone would then collapse. However, in Age of Empires, it just looks like the stone ''itself'' is on fire.

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** Some of the buildings are obviously made out of ''stone''. The most likely scenario for fire destroying a stone building is that the fire would burn down wooden supports; the unsupported stone would then collapse. However, in Age of Empires, it just looks like the stone ''itself'' is on fire. In some cases it can be [[JustifiedTrope justified]] as the fire sprites are positioned on top of things such as windows, the implication being that the fire is coming out of them. But one look at the page image reveals a lot of places where this doesn't work, enforcing the trope.
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http://tvtropes.org/pmwiki/article_history.php?article=Main.DamageIsFire