History Main / DamageIsFire

11th Jan '17 9:40:01 AM TheKaizerreich
Is there an issue? Send a Message


Whenever structures in RealTimeStrategy games are damaged, the damage is usually represented by a tiny flame that burns perpetually in the corner of the building, which grows as the damage increases. The fire represents the damage, but does not ([[Franchise/{{Starcraft}} usually]]) damage the building further.

to:

Whenever structures in RealTimeStrategy games are damaged, the damage is usually represented by a tiny flame that burns perpetually in the corner of the building, which grows as the damage increases. The fire represents the damage, but does not ([[Franchise/{{Starcraft}} usually]]) damage the building further.
further. Many games also do not to show non-fire indication animations, damaged models or death types, on infantry or vehicles, resulting in CriticalExistenceFailure.



** Also slightly averted: Flames left behind as the result of a building or vehicle's ''destruction'' '''will''' damage anything placed on top of them until they burn out.
*** Also, the buildings usually have different graphics displayed depending on how damaged the buildings are, in addition to the fires. So the damage is not only represented by the flames.

to:

** Also slightly Slightly averted: Flames left behind as the result of a building or vehicle's ''destruction'' '''will''' damage anything placed on top of them until they burn out.
*** Also, the buildings usually have different graphics displayed displayed, depending on how damaged the buildings are, in addition to the fires. So the damage is not only represented by the flames.flames.
** Also averted with units, particularly infantry, and their many, ''many'' different ways to die: shot to death, squished, exploded, set ablaze, electrocuted, desintegrated, poisoned/gassed, irradiated... and in most games all of those do have unique animations, though this practice all but disappeared for ''VideoGame/CommandAndConquerTiberiumWars'' and after, where even infantry burned to death just fall over, which removed a lot of the cause-and-effect draw and drama of war that many earlier titles had.
13th Dec '16 11:45:05 PM ironcommando
Is there an issue? Send a Message

Added DiffLines:

* In ''VideoGame/{{Zombidle}}'' the structures (essentially mooks) that Bob the Necromancer and his minions attack will catch fire when damaged enough, and then burst into even more flames as its health depletes even more. When the structure is down, villagers might run out of it- [[ManOnFire on fire, of course]].
6th Dec '16 3:37:52 PM MrLavisherMoot
Is there an issue? Send a Message


* ''VideoGame/GrandTheftAuto3'' and up implement the vehicular version, where the car begins to smoke as it is damaged. However, once it catches on fire it becomes a time bomb with a very short fuse. The same was true of many other GTA style games, like ''Franchise/SaintsRow'' and ''VideoGame/{{Mercenaries}}''.

to:

* ''VideoGame/GrandTheftAuto3'' ''VideoGame/GrandTheftAutoIII'' and up implement the vehicular version, where the car begins to smoke as it is damaged. However, once it catches on fire it becomes a time bomb with a very short fuse. The same was true of many other GTA style games, like ''Franchise/SaintsRow'' and ''VideoGame/{{Mercenaries}}''.
21st Sep '16 10:57:15 PM jormis29
Is there an issue? Send a Message


* Played with in ''VideoGame/{{Cossacks}}: European Wars'' and its' expansions. Building damage is displayed as fire like in ''VideoGame/AgeOfEmpires'', but beyond a certain point, it also causes the building's remaining health to deteriorate similar to ''VideoGame/{{Starcraft|I}}'', eventually destroying it completely unless workers are assigned to repair it (how burning can be stopped by hammering away at the building is anyone's guess).

to:

* Played with in ''VideoGame/{{Cossacks}}: European Wars'' ''VideoGame/CossacksEuropeanWars'' and its' expansions. Building damage is displayed as fire like in ''VideoGame/AgeOfEmpires'', but beyond a certain point, it also causes the building's remaining health to deteriorate similar to ''VideoGame/{{Starcraft|I}}'', eventually destroying it completely unless workers are assigned to repair it (how burning can be stopped by hammering away at the building is anyone's guess).
20th Sep '16 10:07:34 PM jormis29
Is there an issue? Send a Message


* Played with in ''VideoGame/{{Cossacks}}: European Wars'' and its' expansions. Building damage is displayed as fire like in ''VideoGame/AgeOfEmpires'', but beyond a certain point, it also causes the building's remaining health to deteriorate similar to ''VideoGame/{{Starcraft|I}}'', eventually destroying it completely unless workers are assigned to repair it (how burning can be stopped by hammering away at the building is beyond this troper).

to:

* Played with in ''VideoGame/{{Cossacks}}: European Wars'' and its' expansions. Building damage is displayed as fire like in ''VideoGame/AgeOfEmpires'', but beyond a certain point, it also causes the building's remaining health to deteriorate similar to ''VideoGame/{{Starcraft|I}}'', eventually destroying it completely unless workers are assigned to repair it (how burning can be stopped by hammering away at the building is beyond this troper).anyone's guess).
20th Sep '16 10:05:52 PM jormis29
Is there an issue? Send a Message


* Played with in Cossacks: European Wars and its' expansions. Building damage is displayed as fire like in ''VideoGame/AgeOfEmpires'', but beyond a certain point, it also causes the building's remaining health to deteriorate similar to ''VideoGame/{{Starcraft|I}}'', eventually destroying it completely unless workers are assigned to repair it (how burning can be stopped by hammering away at the building is beyond this troper).

to:

* Played with in Cossacks: ''VideoGame/{{Cossacks}}: European Wars Wars'' and its' expansions. Building damage is displayed as fire like in ''VideoGame/AgeOfEmpires'', but beyond a certain point, it also causes the building's remaining health to deteriorate similar to ''VideoGame/{{Starcraft|I}}'', eventually destroying it completely unless workers are assigned to repair it (how burning can be stopped by hammering away at the building is beyond this troper).
6th Sep '16 4:11:35 AM Naridar
Is there an issue? Send a Message

Added DiffLines:

* Played with in Cossacks: European Wars and its' expansions. Building damage is displayed as fire like in ''VideoGame/AgeOfEmpires'', but beyond a certain point, it also causes the building's remaining health to deteriorate similar to ''VideoGame/{{Starcraft|I}}'', eventually destroying it completely unless workers are assigned to repair it (how burning can be stopped by hammering away at the building is beyond this troper).
16th Jul '16 7:55:37 AM Prfnoff
Is there an issue? Send a Message

Added DiffLines:

* In ''Crazy Cars III'', your Lamborghini will start emitting smoke when the damage meter goes high enough.
7th Jun '16 7:51:01 PM Prfnoff
Is there an issue? Send a Message


Whenever structures in RTS games are damaged, the damage is usually represented by a tiny flame that burns perpetually in the corner of the building, which grows as the damage increases. The fire represents the damage, but does not ([[Franchise/{{Starcraft}} usually]]) damage the building further. Sometimes this trope will also apply to vehicles, which start smoking and sparking when damaged.

to:

Whenever structures in RTS RealTimeStrategy games are damaged, the damage is usually represented by a tiny flame that burns perpetually in the corner of the building, which grows as the damage increases. The fire represents the damage, but does not ([[Franchise/{{Starcraft}} usually]]) damage the building further. Sometimes this further.

This
trope is also common in VehicularCombat games, where vehicles will also apply to vehicles, which start smoking and sparking when damaged.
23rd Jan '16 11:45:51 AM Diask
Is there an issue? Send a Message


** [[AvertedTrope Averted]] with ''VideoGame/StarcraftII'' units. Killing a biological unit with a Roach or Baneling (which have an [[HollywoodAcid Acid attack]]) will cause that unit to literally melt away. [[KillItWithFire Killing a unit with fire]] (Hellion, Firebat, and Battlecruiser) will cause them to burn to death.
* ''RiseOfNations''

to:

** [[AvertedTrope Averted]] {{Averted|Trope}} with ''VideoGame/StarcraftII'' units. Killing a biological unit with a Roach or Baneling (which have an [[HollywoodAcid Acid attack]]) will cause that unit to literally melt away. [[KillItWithFire Killing a unit with fire]] (Hellion, Firebat, and Battlecruiser) will cause them to burn to death.
* ''RiseOfNations''''VideoGame/RiseOfNations''



* ''Franchise/MassEffect'' does this with your vehicle.

to:

* ''Franchise/MassEffect'' does this with your vehicle.The Mako from ''VideoGame/MassEffect1'' emits more smoke and fire the more damage it takes.



* ''VideoGame/GrandTheftAuto 3'' and up implement the vehicular version, where the car begins to smoke as it is damaged. However, once it catches on fire it becomes a time bomb with a very short fuse. The same was true of many other GTA style games, like ''Franchise/SaintsRow'' and ''VideoGame/{{Mercenaries}}''.

to:

* ''VideoGame/GrandTheftAuto 3'' ''VideoGame/GrandTheftAuto3'' and up implement the vehicular version, where the car begins to smoke as it is damaged. However, once it catches on fire it becomes a time bomb with a very short fuse. The same was true of many other GTA style games, like ''Franchise/SaintsRow'' and ''VideoGame/{{Mercenaries}}''.



* ''FireEmblem 10'' technically plays this straight, but usually it's directly stated that the bandits or other enemies ARE burning down the structures in question.

to:

* ''FireEmblem ''VideoGame/FireEmblem 10'' technically plays this straight, but usually it's directly stated that the bandits or other enemies ARE burning down the structures in question.
This list shows the last 10 events of 100. Show all.
http://tvtropes.org/pmwiki/article_history.php?article=Main.DamageIsFire