History Main / DamageIsFire

13th May '17 6:12:52 PM nombretomado
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Whenever structures in RealTimeStrategy games are damaged, the damage is usually represented by a tiny flame that burns perpetually in the corner of the building, which grows as the damage increases. The fire represents the damage, but does not ([[Franchise/{{Starcraft}} usually]]) damage the building further. Many games also do not to show non-fire indication animations, damaged models or death types, on infantry or vehicles, resulting in CriticalExistenceFailure.

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Whenever structures in RealTimeStrategy games are damaged, the damage is usually represented by a tiny flame that burns perpetually in the corner of the building, which grows as the damage increases. The fire represents the damage, but does not ([[Franchise/{{Starcraft}} ([[VideoGame/StarCraft usually]]) damage the building further. Many games also do not to show non-fire indication animations, damaged models or death types, on infantry or vehicles, resulting in CriticalExistenceFailure.
21st Apr '17 6:39:59 AM Kotomikun
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* ''VideoGame/JustCause'' does this with vehicles. If it's on fire, you'd better jump out quick.

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* ''VideoGame/JustCause'' does this with vehicles. If it's on fire, you'd better jump out quick.vehicles, combining it with EveryCarIsAPinto. After taking enough damage from any source, a vehicle will start emitting flames; a few seconds later, it explodes, killing the driver and/or passengers (but only doing moderate damage to anyone standing right next to it).
4th Apr '17 2:02:11 PM Kadorhal
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[[caption-width-right:254:Who knew [[RammingAlwaysWorks ramming]] put [[FridgeLogic stones]] [[IncendiaryExponent on fire]]?]]

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[[caption-width-right:254:Who knew [[RammingAlwaysWorks ramming]] put could set [[FridgeLogic stones]] [[IncendiaryExponent on fire]]?]]



* ''VideoGame/{{Warcraft}}''. Particularly noticeable in ''VideoGame/WarcraftII'', as a growing flame in the middle is the ''only'' visible effect of damage to a building.

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* ''VideoGame/{{Warcraft}}''. Particularly noticeable in ''VideoGame/WarcraftII'', ''Warcraft II'', as a growing flame in the middle is the ''only'' visible effect of damage to a building.



** ''VideoGame/WarcraftIII'' has buildings that will explode and leave a pile of cinders...from being whacked by steel axes. Bonus points for structures made entirely of carved stone and steel. All buildings will also catch fire as they are damaged (Human and Orc buildings burn orange, Night Elf buildings and Ancients burn purple and Undead buildings burn green)

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** ''VideoGame/WarcraftIII'' ''Warcraft III'' has buildings that will explode and leave a pile of cinders...from being whacked by steel axes. Bonus points for structures made entirely of carved stone and steel. All buildings will also catch fire as they are damaged (Human and Orc buildings burn orange, Night Elf buildings and Ancients burn purple and Undead buildings burn green)



* ''VideoGame/StarWarsGalacticBattlegrounds'' (then again, it runs on the AOE engine...)
** and ''Star Wars: Empire at War'', though not that noticeable (or for everything).
** The Rebel Fortress structure in ''Galactic Battlegrounds'' produces a flame approximately the size of an Imperial AT-AT walker when it's being torched.

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* ''VideoGame/StarWarsGalacticBattlegrounds'' (then again, it runs did this, as to be expected from something on the AOE engine...)
** and ''Star Wars: Empire at War'', though not that noticeable (or for everything).
**
''Age of Empires'' engine. The Rebel Fortress structure in ''Galactic Battlegrounds'' particular produces a flame approximately the size of an Imperial AT-AT walker when it's being torched.torched.
** ''Star Wars: VideoGame/EmpireAtWar'' did this as well, though not as noticeably (and not for everything).



* ''TotalAnnihilationKingdoms'' - however, a burning building will be further damaged by the fire.

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* ''TotalAnnihilationKingdoms'' ''VideoGame/TotalAnnihilationKingdoms'' - however, a burning building will be further damaged by the fire.



* ''GearsOfWar'' - Your vehicle, though since the health in the game is the WalkItOff type your mechanic is repairing the thing.

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* ''GearsOfWar'' ''VideoGame/GearsOfWar'' - Your vehicle, though since the health in the game is the WalkItOff type [[RegeneratingHealth walk-it-off type]], your mechanic is repairing the thing.



* Taken to its logical conclusion in ''VideoGame/GoldenEye1997''. If you shoot a box enough, it Explodes and is partially deformed. Shoot it more and It'll explode again and look like it's falling apart. Shoot it MORE and it will explode AGAIN! finally being reduced to a few blackened remains.

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* Taken to [[MadeOfExplodium its logical conclusion conclusion]] in ''VideoGame/GoldenEye1997''. If you shoot a box - or, really, anything - enough, it Explodes explodes and is partially deformed. Shoot it more and It'll it'll explode again and look like it's falling apart. Shoot it MORE even more and it will explode AGAIN! '''again''', finally being reduced to a few blackened remains.
8th Mar '17 10:14:33 AM nombretomado
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* Critically damaged components in some ''MechWarrior'' games will smoke and burn.

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* Critically damaged components in some ''MechWarrior'' ''VideoGame/MechWarrior'' games will smoke and burn.
11th Jan '17 9:40:01 AM TheKaizerreich
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Whenever structures in RealTimeStrategy games are damaged, the damage is usually represented by a tiny flame that burns perpetually in the corner of the building, which grows as the damage increases. The fire represents the damage, but does not ([[Franchise/{{Starcraft}} usually]]) damage the building further.

to:

Whenever structures in RealTimeStrategy games are damaged, the damage is usually represented by a tiny flame that burns perpetually in the corner of the building, which grows as the damage increases. The fire represents the damage, but does not ([[Franchise/{{Starcraft}} usually]]) damage the building further.
further. Many games also do not to show non-fire indication animations, damaged models or death types, on infantry or vehicles, resulting in CriticalExistenceFailure.



** Also slightly averted: Flames left behind as the result of a building or vehicle's ''destruction'' '''will''' damage anything placed on top of them until they burn out.
*** Also, the buildings usually have different graphics displayed depending on how damaged the buildings are, in addition to the fires. So the damage is not only represented by the flames.

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** Also slightly Slightly averted: Flames left behind as the result of a building or vehicle's ''destruction'' '''will''' damage anything placed on top of them until they burn out.
*** Also, the buildings usually have different graphics displayed displayed, depending on how damaged the buildings are, in addition to the fires. So the damage is not only represented by the flames.flames.
** Also averted with units, particularly infantry, and their many, ''many'' different ways to die: shot to death, squished, exploded, set ablaze, electrocuted, desintegrated, poisoned/gassed, irradiated... and in most games all of those do have unique animations, though this practice all but disappeared for ''VideoGame/CommandAndConquerTiberiumWars'' and after, where even infantry burned to death just fall over, which removed a lot of the cause-and-effect draw and drama of war that many earlier titles had.
13th Dec '16 11:45:05 PM ironcommando
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Added DiffLines:

* In ''VideoGame/{{Zombidle}}'' the structures (essentially mooks) that Bob the Necromancer and his minions attack will catch fire when damaged enough, and then burst into even more flames as its health depletes even more. When the structure is down, villagers might run out of it- [[ManOnFire on fire, of course]].
6th Dec '16 3:37:52 PM MrLavisherMoot
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* ''VideoGame/GrandTheftAuto3'' and up implement the vehicular version, where the car begins to smoke as it is damaged. However, once it catches on fire it becomes a time bomb with a very short fuse. The same was true of many other GTA style games, like ''Franchise/SaintsRow'' and ''VideoGame/{{Mercenaries}}''.

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* ''VideoGame/GrandTheftAuto3'' ''VideoGame/GrandTheftAutoIII'' and up implement the vehicular version, where the car begins to smoke as it is damaged. However, once it catches on fire it becomes a time bomb with a very short fuse. The same was true of many other GTA style games, like ''Franchise/SaintsRow'' and ''VideoGame/{{Mercenaries}}''.
21st Sep '16 10:57:15 PM jormis29
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* Played with in ''VideoGame/{{Cossacks}}: European Wars'' and its' expansions. Building damage is displayed as fire like in ''VideoGame/AgeOfEmpires'', but beyond a certain point, it also causes the building's remaining health to deteriorate similar to ''VideoGame/{{Starcraft|I}}'', eventually destroying it completely unless workers are assigned to repair it (how burning can be stopped by hammering away at the building is anyone's guess).

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* Played with in ''VideoGame/{{Cossacks}}: European Wars'' ''VideoGame/CossacksEuropeanWars'' and its' expansions. Building damage is displayed as fire like in ''VideoGame/AgeOfEmpires'', but beyond a certain point, it also causes the building's remaining health to deteriorate similar to ''VideoGame/{{Starcraft|I}}'', eventually destroying it completely unless workers are assigned to repair it (how burning can be stopped by hammering away at the building is anyone's guess).
20th Sep '16 10:07:34 PM jormis29
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* Played with in ''VideoGame/{{Cossacks}}: European Wars'' and its' expansions. Building damage is displayed as fire like in ''VideoGame/AgeOfEmpires'', but beyond a certain point, it also causes the building's remaining health to deteriorate similar to ''VideoGame/{{Starcraft|I}}'', eventually destroying it completely unless workers are assigned to repair it (how burning can be stopped by hammering away at the building is beyond this troper).

to:

* Played with in ''VideoGame/{{Cossacks}}: European Wars'' and its' expansions. Building damage is displayed as fire like in ''VideoGame/AgeOfEmpires'', but beyond a certain point, it also causes the building's remaining health to deteriorate similar to ''VideoGame/{{Starcraft|I}}'', eventually destroying it completely unless workers are assigned to repair it (how burning can be stopped by hammering away at the building is beyond this troper).anyone's guess).
20th Sep '16 10:05:52 PM jormis29
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* Played with in Cossacks: European Wars and its' expansions. Building damage is displayed as fire like in ''VideoGame/AgeOfEmpires'', but beyond a certain point, it also causes the building's remaining health to deteriorate similar to ''VideoGame/{{Starcraft|I}}'', eventually destroying it completely unless workers are assigned to repair it (how burning can be stopped by hammering away at the building is beyond this troper).

to:

* Played with in Cossacks: ''VideoGame/{{Cossacks}}: European Wars Wars'' and its' expansions. Building damage is displayed as fire like in ''VideoGame/AgeOfEmpires'', but beyond a certain point, it also causes the building's remaining health to deteriorate similar to ''VideoGame/{{Starcraft|I}}'', eventually destroying it completely unless workers are assigned to repair it (how burning can be stopped by hammering away at the building is beyond this troper).
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